Hawkeye: skills

Human Β· 2nd profession Β· lvl 40 Β· 23 skills

Quests to become Hawkeye

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Trial of the Seekerlvl 35 - 85 Β· Dufner walkthrough
  2. Testimony of Trustlvl 37 - 85 Β· Hollint walkthrough
  3. Test of Sagittariuslvl 39 - 85 Β· Bernard walkthrough

Or every mark of the profession in one quest: Good Work's Reward walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Double Shot lvl 1

    Supplements P. Atk. with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 72 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 2

    Supplements P. Atk. with 1046 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 74 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 3

    Supplements P. Atk. with 1110 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 76 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 4 Mechanics explained

    Supplements the user's P. Atk. with 443 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 52 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 5 Mechanics explained

    Supplements the user's P. Atk. with 471 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 54 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 6 Mechanics explained

    Supplements the user's P. Atk. with 500 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 56 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Long Shot lvl 2

    Increases the bow's range by 400.

    Passive
  • Hawk Eye lvl 1

    Decreases user's P. Def. by 10% and increases Accuracy by 6 for 5 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Vital Force lvl 3

    Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

    Passive
  • Bow Mastery lvl 16

    Increases P. Atk. by 105.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 17

    Increases P. Atk. by 111.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 18

    Increases P. Atk. by 178.8 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 11

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 12

    Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 13

    Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Soul of Sagittarius lvl 1

    Increases the user's Max MP by 10% for 20 minutes.

    HP 185 Cast 2 s Reuse 4 s

    ActivePhysical
  • Vicious Stance lvl 6 Mechanics explained

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle

Level 43

  • Double Shot lvl 4

    Supplements P. Atk. with 1178 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 76 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 5

    Supplements P. Atk. with 1249 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 79 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 6

    Supplements P. Atk. with 1322 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 81 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 7 Mechanics explained

    Supplements the user's P. Atk. with 530 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 56 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 8 Mechanics explained

    Supplements the user's P. Atk. with 562 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 58 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 9 Mechanics explained

    Supplements the user's P. Atk. with 595 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 59 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Quick Step lvl 2

    Increases Speed by 11.

    Passive
  • Esprit lvl 2

    Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.

    Passive
  • Bow Mastery lvl 19

    Increases P. Atk. by 189.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 20

    Increases P. Atk. by 201.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 21

    Increases P. Atk. by 213.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Acrobatic Move lvl 2

    Increases Evasion by 5 when running.

    Passive
  • Light Armor Mastery lvl 14

    Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 15

    Increases P. Def. by 19.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 16

    Increases P. Def. by 21.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 7 Mechanics explained

    Critical Damage Add +166.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 8 MP.

    MP 8

    Toggle

Level 46

  • Double Shot lvl 7

    Supplements P. Atk. with 1399 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 83 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 8

    Supplements P. Atk. with 1479 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 86 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 9

    Supplements P. Atk. with 1562 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 88 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 1

    Supplements P. Atk. with 350 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 125 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 2

    Supplements P. Atk. with 370 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 129 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 3

    Supplements P. Atk. with 391 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 132 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Stun Shot lvl 10 Mechanics explained

    Supplements the user's P. Atk. with 630 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 61 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 11 Mechanics explained

    Supplements the user's P. Atk. with 666 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 63 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 12 Mechanics explained

    Supplements the user's P. Atk. with 703 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 65 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Vital Force lvl 4

    Increases HP Recovery Bonus by 3.6 and MP Recovery Bonus by 2.5 when sitting.

    Passive
  • Esprit lvl 3

    Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running.

    Passive
  • Bow Mastery lvl 22

    Increases P. Atk. by 226 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 23

    Increases P. Atk. by 239.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 24

    Increases P. Atk. by 252.7 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 17

    Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 18

    Increases P. Def. by 23.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 19

    Increases P. Def. by 24.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 8 Mechanics explained

    Critical Damage Add +196.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle

Level 49

  • Double Shot lvl 10

    Supplements P. Atk. with 1647 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 91 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 11

    Supplements P. Atk. with 1736 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 93 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 12

    Supplements P. Atk. with 1828 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 96 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 4

    Supplements P. Atk. with 412 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 136 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 5

    Supplements P. Atk. with 434 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 140 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 6

    Supplements P. Atk. with 457 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 144 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Stun Shot lvl 13 Mechanics explained

    Supplements the user's P. Atk. with 742 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 66 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 14 Mechanics explained

    Supplements the user's P. Atk. with 782 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 68 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 15 Mechanics explained

    Supplements the user's P. Atk. with 823 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 70 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Hawk Eye lvl 2

    Decreases user's P. Def. by 10% and increases Accuracy by 8 for 5 minutes.

    MP 22 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Esprit lvl 4

    Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running.

    Passive
  • Bow Mastery lvl 25

    Increases P. Atk. by 266.7 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 26

    Increases P. Atk. by 281.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 27

    Increases P. Atk. by 296.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 20

    Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 21

    Increases P. Def. by 27 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 22

    Increases P. Def. by 28.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 9 Mechanics explained

    Critical Damage Add +229.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle

Level 52

  • Double Shot lvl 13

    Supplements P. Atk. with 1923 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 99 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 14

    Supplements P. Atk. with 2021 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 99 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 15

    Supplements P. Atk. with 2123 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 101 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 7

    Supplements P. Atk. with 481 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 148 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 8

    Supplements P. Atk. with 506 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 148 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 9

    Supplements P. Atk. with 531 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 152 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Stun Shot lvl 16 Mechanics explained

    Supplements the user's P. Atk. with 866 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 72 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 17 Mechanics explained

    Supplements the user's P. Atk. with 910 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 72 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 18 Mechanics explained

    Supplements the user's P. Atk. with 955 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 74 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Vital Force lvl 5

    Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.7 when sitting.

    Passive
  • Esprit lvl 5

    Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running.

    Passive
  • Bow Mastery lvl 28

    Increases P. Atk. by 311.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 29

    Increases P. Atk. by 328 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 30

    Increases P. Atk. by 344.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 23

    Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 24

    Increases P. Def. by 30.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 25

    Increases P. Def. by 32.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 10 Mechanics explained

    Critical Damage Add +266.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Level 55

  • Double Shot lvl 16

    Supplements P. Atk. with 2227 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 104 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 17

    Supplements P. Atk. with 2333 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 106 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 18

    Supplements P. Atk. with 2443 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 109 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 10

    Supplements P. Atk. with 557 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 155 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 11

    Supplements P. Atk. with 584 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 159 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 12

    Supplements P. Atk. with 611 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 163 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rapid Shot lvl 2

    Increases the user's bow Atk. Spd. by 12% for 20 minutes.

    MP 30 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Stun Shot lvl 19 Mechanics explained

    Supplements the user's P. Atk. with 1002 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 76 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 20 Mechanics explained

    Supplements the user's P. Atk. with 1050 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 78 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 21 Mechanics explained

    Supplements the user's P. Atk. with 1100 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 80 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Bow Mastery lvl 31

    Increases P. Atk. by 361.6 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 32

    Increases P. Atk. by 379.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 33

    Increases P. Atk. by 397 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Acrobatic Move lvl 3

    Increases Evasion by 6 when running.

    Passive
  • Light Armor Mastery lvl 26

    Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 27

    Increases P. Def. by 34.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 28

    Increases P. Def. by 36.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 11 Mechanics explained

    Critical Damage Add +306.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle

Level 58

  • Double Shot lvl 19

    Supplements P. Atk. with 2555 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 111 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 20

    Supplements P. Atk. with 2670 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 114 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 21

    Supplements P. Atk. with 2788 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 116 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 13

    Supplements P. Atk. with 639 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 167 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 14

    Supplements P. Atk. with 668 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 171 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 15

    Supplements P. Atk. with 697 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 174 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Stun Shot lvl 22 Mechanics explained

    Supplements the user's P. Atk. with 1150 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 81 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 23 Mechanics explained

    Supplements the user's P. Atk. with 1202 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 83 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 24 Mechanics explained

    Supplements the user's P. Atk. with 1255 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 85 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Hawk Eye lvl 3

    Decreases user's P. Def. by 10% and increases Accuracy by 10 for 5 minutes.

    MP 27 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Vital Force lvl 6

    Increases HP Recovery Bonus by 4.7 and MP Recovery Bonus by 2.8 when sitting.

    Passive
  • Bow Mastery lvl 34

    Increases P. Atk. by 415.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 35

    Increases P. Atk. by 434.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 36

    Increases P. Atk. by 453.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 29

    Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 30

    Increases P. Def. by 39.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 31

    Increases P. Def. by 40.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Soul of Sagittarius lvl 2

    Increases the user's Max MP by 15% for 20 minutes.

    HP 271 Cast 2 s Reuse 4 s

    ActivePhysical
  • Vicious Stance lvl 12 Mechanics explained

    Critical Damage Add +349.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • Spirit of Sagittarius lvl 1

    Decreases physical skill MP consumption by 10% for 20 minutes.

    MP 27 Cast 2 s Reuse 4 s

    ActivePhysical
  • Blessing of Sagittarius lvl 1

    Decreases physical skill re-use time by 10% for 20 minutes.

    MP 27 Cast 2 s Reuse 4 s

    ActivePhysical
  • Pain of Sagittarius lvl 1

    Sacrifices the user's HP to regenerate MP with 36 Power.

    HP 318 Cast 2 s Reuse 8 s

    ActivePhysical
  • Quiver of Holding lvl 1

    Weight limit is increased by 30%.

    Passive

Level 60

  • Double Shot lvl 22

    Supplements P. Atk. with 2908 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 119 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 23

    Supplements P. Atk. with 3030 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 121 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 16

    Supplements P. Atk. with 727 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 178 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 17

    Supplements P. Atk. with 758 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 182 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Stun Shot lvl 25 Mechanics explained

    Supplements the user's P. Atk. with 1309 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 87 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 26 Mechanics explained

    Supplements the user's P. Atk. with 1364 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 88 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Bow Mastery lvl 37

    Increases P. Atk. by 473.2 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 38

    Increases P. Atk. by 493.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 32

    Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 33

    Increases P. Def. by 43.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 13 Mechanics explained

    Critical Damage Add +379.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • Snipe lvl 1

    For 2 minutes, increases the user's Accuracy by 3, P. Atk. by 124, range by 50, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow.

    MP 28 Cast 2 s Reuse 75 s

    ActivePhysical
  • Quiver of Arrow: A Grade lvl 1

    Summons between 700 and 2800 Mithril arrows. Consumes 1 A-Grade Crystal.

    Each use takes: Crystal (A-Grade) x1

    MP 366 Cast 3 s Reuse 600 s

    ActiveMagic

Level 61

Level 62

  • Double Shot lvl 24

    Supplements P. Atk. with 3154 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 122 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 25

    Supplements P. Atk. with 3280 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 124 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 18

    Supplements P. Atk. with 789 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 182 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 19

    Supplements P. Atk. with 820 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 186 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Stun Shot lvl 27 Mechanics explained

    Supplements the user's P. Atk. with 1420 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 89 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 28 Mechanics explained

    Supplements the user's P. Atk. with 1476 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 91 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Esprit lvl 6

    Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running.

    Passive
  • Bow Mastery lvl 39

    Increases P. Atk. by 513.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 40

    Increases P. Atk. by 534.2 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 34

    Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 35

    Increases P. Def. by 46.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 14 Mechanics explained

    Critical Damage Add +410.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Snipe lvl 2

    For 2 minutes, increases the user's Accuracy by 3, P. Atk. by 134, range by 50, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow.

    MP 29 Cast 2 s Reuse 75 s

    ActivePhysical
  • Pain of Sagittarius lvl 2

    Sacrifices the user's HP to regenerate MP with 39 Power.

    HP 343 Cast 2 s Reuse 8 s

    ActivePhysical

Level 64

  • Double Shot lvl 26

    Supplements P. Atk. with 3408 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 126 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 27

    Supplements P. Atk. with 3537 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 129 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 20

    Supplements P. Atk. with 852 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 189 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 21

    Supplements P. Atk. with 885 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 193 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Stun Shot lvl 29 Mechanics explained

    Supplements the user's P. Atk. with 1534 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 92 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 30 Mechanics explained

    Supplements the user's P. Atk. with 1592 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 94 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Vital Force lvl 7

    Increases HP Recovery Bonus by 5.6 and MP Recovery Bonus by 3.1 when sitting.

    Passive
  • Bow Mastery lvl 41

    Increases P. Atk. by 555.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 42

    Increases P. Atk. by 576.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 36

    Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 37

    Increases P. Def. by 49.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Soul of Sagittarius lvl 3

    Increases the user's Max MP by 20% for 20 minutes.

    HP 316 Cast 2 s Reuse 4 s

    ActivePhysical
  • Vicious Stance lvl 15 Mechanics explained

    Critical Damage Add +443.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Snipe lvl 3

    For 2 minutes, increases the user's Accuracy by 4, P. Atk. by 145, range by 100, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow.

    MP 30 Cast 2 s Reuse 75 s

    ActivePhysical

Level 66

  • Double Shot lvl 28

    Supplements P. Atk. with 3668 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 131 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 29

    Supplements P. Atk. with 3800 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 133 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 22

    Supplements P. Atk. with 917 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 196 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 23

    Supplements P. Atk. with 950 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 200 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Stun Shot lvl 31 Mechanics explained

    Supplements the user's P. Atk. with 1651 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 96 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 32 Mechanics explained

    Supplements the user's P. Atk. with 1710 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 97 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Bow Mastery lvl 43

    Increases P. Atk. by 597.8 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 44

    Increases P. Atk. by 619.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 38

    Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 39

    Increases P. Def. by 52.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 16 Mechanics explained

    Critical Damage Add +475.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Snipe lvl 4

    For 2 minutes, increases the user's Accuracy by 4, P. Atk. by 155, range by 100, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow.

    MP 31 Cast 2 s Reuse 75 s

    ActivePhysical
  • Spirit of Sagittarius lvl 2

    Decreases physical skill MP consumption by 20% for 20 minutes.

    MP 31 Cast 2 s Reuse 4 s

    ActivePhysical
  • Blessing of Sagittarius lvl 2

    Decreases physical skill re-use time by 15% for 20 minutes.

    MP 31 Cast 2 s Reuse 4 s

    ActivePhysical
  • Pain of Sagittarius lvl 3

    Sacrifices the user's HP to regenerate MP with 41 Power.

    HP 366 Cast 2 s Reuse 8 s

    ActivePhysical
  • Quiver of Holding lvl 2

    Weight limit is increased by 40%.

    Passive

Level 68

  • Double Shot lvl 30

    Supplements P. Atk. with 3933 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 135 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 31

    Supplements P. Atk. with 4067 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 138 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 24

    Supplements P. Atk. with 984 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 203 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 25

    Supplements P. Atk. with 1017 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 206 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Stun Shot lvl 33 Mechanics explained

    Supplements the user's P. Atk. with 1770 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 99 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 34 Mechanics explained

    Supplements the user's P. Atk. with 1830 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 100 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Esprit lvl 7

    Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running.

    Passive
  • Bow Mastery lvl 45

    Increases P. Atk. by 641.2 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 46

    Increases P. Atk. by 663.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 40

    Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 41

    Increases P. Def. by 55.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 17 Mechanics explained

    Critical Damage Add +509.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Snipe lvl 5

    For 2 minutes, increases the user's Accuracy by 5, P. Atk. by 166, range by 150, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow.

    MP 32 Cast 2 s Reuse 75 s

    ActivePhysical

Level 70

  • Double Shot lvl 32

    Supplements P. Atk. with 4201 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 140 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 33

    Supplements P. Atk. with 4336 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 142 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 26

    Supplements P. Atk. with 1051 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 209 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 27

    Supplements P. Atk. with 1084 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 212 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Stun Shot lvl 35 Mechanics explained

    Supplements the user's P. Atk. with 1891 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 102 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 36 Mechanics explained

    Supplements the user's P. Atk. with 1951 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 103 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Bow Mastery lvl 47

    Increases P. Atk. by 685 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 48

    Increases P. Atk. by 707.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 42

    Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 43

    Increases P. Def. by 59.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Soul of Sagittarius lvl 4

    Increases the user's Max MP by 25% for 20 minutes.

    HP 364 Cast 2 s Reuse 4 s

    ActivePhysical
  • Vicious Stance lvl 18 Mechanics explained

    Critical Damage Add +542.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Snipe lvl 6

    For 2 minutes, increases the user's Accuracy by 5, P. Atk. by 177, range by 150, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow.

    MP 33 Cast 2 s Reuse 75 s

    ActivePhysical
  • Pain of Sagittarius lvl 4

    Sacrifices the user's HP to regenerate MP with 43 Power.

    HP 387 Cast 2 s Reuse 8 s

    ActivePhysical

Level 72

  • Double Shot lvl 34

    Supplements P. Atk. with 4470 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 144 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 35

    Supplements P. Atk. with 4604 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 146 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 28

    Supplements P. Atk. with 1118 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 215 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 29

    Supplements P. Atk. with 1151 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 218 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Stun Shot lvl 37 Mechanics explained

    Supplements the user's P. Atk. with 2012 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 105 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 38 Mechanics explained

    Supplements the user's P. Atk. with 2072 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 106 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Vital Force lvl 8

    Increases HP Recovery Bonus by 6.7 and MP Recovery Bonus by 3.5 when sitting.

    Passive
  • Bow Mastery lvl 49

    Increases P. Atk. by 729.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 50

    Increases P. Atk. by 751 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 44

    Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 45

    Increases P. Def. by 62.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 19 Mechanics explained

    Critical Damage Add +576.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Snipe lvl 7

    For 2 minutes, increases the user's Accuracy by 6, P. Atk. by 188, range by 200, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow.

    MP 34 Cast 2 s Reuse 75 s

    ActivePhysical
  • Quiver of Arrow: S Grade lvl 1

    Summons between 900 and 3600 arrows of light. Consumes 1 S-Grade Crystal.

    Each use takes: Crystal (S-Grade) x1

    MP 398 Cast 3 s Reuse 600 s

    ActiveMagic

Level 74

  • Double Shot lvl 36

    Supplements P. Atk. with 4738 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 148 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 37

    Supplements P. Atk. with 4870 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 150 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 30

    Supplements P. Atk. with 1185 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 221 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 31

    Supplements P. Atk. with 1218 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 224 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Stun Shot lvl 39 Mechanics explained

    Supplements the user's P. Atk. with 2132 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 108 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 40 Mechanics explained

    Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 109 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Esprit lvl 8

    Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running.

    Passive
  • Bow Mastery lvl 51

    Increases P. Atk. by 772.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 52

    Increases P. Atk. by 794.6 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 46

    Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 47

    Increases P. Def. by 65.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 20 Mechanics explained

    Critical Damage Add +609.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Snipe lvl 8

    For 2 minutes, increases the user's Accuracy by 6, P. Atk. by 199, range by 200, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow.

    MP 34 Cast 2 s Reuse 75 s

    ActivePhysical
  • Spirit of Sagittarius lvl 3

    Decreases physical skill MP consumption by 30% for 20 minutes.

    MP 34 Cast 2 s Reuse 4 s

    ActivePhysical
  • Blessing of Sagittarius lvl 3

    Decreases physical skill re-use time by 20% for 20 minutes.

    MP 34 Cast 2 s Reuse 4 s

    ActivePhysical
  • Pain of Sagittarius lvl 5

    Sacrifices the user's HP to regenerate MP with 46 Power.

    HP 407 Cast 2 s Reuse 8 s

    ActivePhysical
  • Quiver of Holding lvl 3

    Weight limit is increased by 50%.

    Passive
  • Detection lvl 1

    Finds any enemies hidden nearby.

    MP 67 Cast 2.50 s Reuse 8 s

    ActivePhysical

Level 76

All skills

Hawkeye

2nd profession 23
  • Double Shot lvl 1-37 from character level 40

    Supplements P. Atk. with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 72 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Hawk Eye lvl 1-3 from character level 40

    Decreases user's P. Def. by 10% and increases Accuracy by 6 for 5 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Soul of Sagittarius lvl 1-4 from character level 40

    Increases the user's Max MP by 10% for 20 minutes.

    HP 185 Cast 2 s Reuse 4 s

    ActivePhysical
  • Stun Shot lvl 4-40 Mechanics explained from character level 40

    Supplements the user's P. Atk. with 443 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 52 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Bow Mastery lvl 16-52 from character level 40

    Increases P. Atk. by 105.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 11-47 from character level 40

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Long Shot lvl 2 from character level 40

    Increases the bow's range by 400.

    Passive
  • Vicious Stance lvl 6-20 Mechanics explained from character level 40

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Vital Force lvl 3-8 from character level 40

    Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

    Passive
  • Acrobatic Move lvl 2-3 from character level 43

    Increases Evasion by 5 when running.

    Passive
  • Esprit lvl 2-8 from character level 43

    Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.

    Passive
  • Quick Step lvl 2 from character level 43

    Increases Speed by 11.

    Passive
  • Burst Shot lvl 1-31 from character level 46

    Supplements P. Atk. with 350 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 125 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Rapid Shot lvl 2 from character level 55

    Increases the user's bow Atk. Spd. by 12% for 20 minutes.

    MP 30 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Blessing of Sagittarius lvl 1-3 from character level 58

    Decreases physical skill re-use time by 10% for 20 minutes.

    MP 27 Cast 2 s Reuse 4 s

    ActivePhysical
  • Pain of Sagittarius lvl 1-5 from character level 58

    Sacrifices the user's HP to regenerate MP with 36 Power.

    HP 318 Cast 2 s Reuse 8 s

    ActivePhysical
  • Spirit of Sagittarius lvl 1-3 from character level 58

    Decreases physical skill MP consumption by 10% for 20 minutes.

    MP 27 Cast 2 s Reuse 4 s

    ActivePhysical
  • Quiver of Holding lvl 1-3 from character level 58

    Weight limit is increased by 30%.

    Passive
  • Quiver of Arrow: A Grade lvl 1 from character level 60

    Summons between 700 and 2800 Mithril arrows. Consumes 1 A-Grade Crystal.

    Each use takes: Crystal (A-Grade) x1

    MP 366 Cast 3 s Reuse 600 s

    ActiveMagic
  • Snipe lvl 1-8 from character level 60

    For 2 minutes, increases the user's Accuracy by 3, P. Atk. by 124, range by 50, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow.

    MP 28 Cast 2 s Reuse 75 s

    ActivePhysical
  • Quiver of Arrow: S Grade lvl 1 from character level 72

    Summons between 900 and 3600 arrows of light. Consumes 1 S-Grade Crystal.

    Each use takes: Crystal (S-Grade) x1

    MP 398 Cast 3 s Reuse 600 s

    ActiveMagic
  • Detection lvl 1 from character level 74

    Finds any enemies hidden nearby.

    MP 67 Cast 2.50 s Reuse 8 s

    ActivePhysical

Rogue

1st profession 25
  • Dash lvl 1 from character level 20

    Increases Speed by 40 for 15 seconds.

    MP 10 Cast 1 s Reuse 30 s

    ActivePhysical
  • Mortal Blow lvl 10-24 from character level 20

    Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 18 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 10-24 from character level 20

    Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 38 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Unlock lvl 1-5 from character level 20

    There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 19 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Acrobatics lvl 1 from character level 20

    Increases the maximum height user can fall without taking damage by 60.

    Passive
  • Boost Breath lvl 1 from character level 20

    Increases lung capacity by 180.

    Passive
  • Bow Mastery lvl 1-15 from character level 20

    Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Dagger Mastery lvl 1-8 from character level 20

    Dagger, Dual Daggers: P. Atk. +3.6.

    Passive
  • Light Armor Mastery lvl 1-10 from character level 20

    Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Long Shot lvl 1 from character level 20

    Increases the bow's range by 200.

    Passive
  • Vicious Stance lvl 1-5 Mechanics explained from character level 20

    Critical Damage Add +35.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 4 MP.

    MP 4

    Toggle
  • Bleed lvl 1-2 from character level 24

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.

    MP 28 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Accuracy lvl 1 Mechanics explained from character level 24

    Accuracy +3.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Toggle
  • Boost Evasion lvl 1 from character level 24

    Increases Evasion by 2.

    Passive
  • Critical Damage lvl 1-2 from character level 24

    Increases Critical Damages by 32.

    Passive
  • Vital Force lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.

    Passive
  • Ultimate Evasion lvl 1 from character level 28

    For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.

    MP 13 Cast 1 s Reuse 900 s

    ActivePhysical
  • Acrobatic Move lvl 1 from character level 28

    Increases Evasion by 4 when running.

    Passive
  • Critical Chance lvl 1 from character level 28

    Increases Critical Rate by 20%.

    Passive
  • Quick Step lvl 1 from character level 28

    Increases Speed by 7.

    Passive
  • Rapid Shot lvl 1 from character level 32

    Increases the user's bow Atk. Spd. by 8% for 20 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Stun Shot lvl 1-3 Mechanics explained from character level 36

    Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 46 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Boost Attack Speed lvl 1 from character level 36

    Increases Atk. Spd. by 5%.

    Passive
  • Esprit lvl 1 from character level 36

    Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.

    Passive
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Human Fighter

Starting class 12
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Relax lvl 1 from character level 5

    Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.

    MP 2

    Toggle
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical