Rush Impact
Active · Physical · 1 level · ID 793
Rushes forward to attack the enemies in front with 4040 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases Power upon the consumption of up to 5 souls.
- MP
- 83
- Cast
- 0.80 s
- Range
- 600
The description and the numbers are those of level 1, the last one.
Mechanics
A dash to the target with a strike on enemies next to it: deals damage and may stun each for 9 seconds. The skill has no cooldown. The chance is rolled for each target separately and depends on its «CON», level and stun resistance. Base chance 60%, chance enchanting raises it to 80%. Other classes have a different skill with the same name:
.
On this page
# How it works
«Rush Impact»
is a rush to the target from a distance of 200 to 600 and a strike on it and on the enemies within a radius of 400 from it that stand in front of the character. No more than N targets, N is picked at random from 5 to 16 for each use, the main target is included in the count. Base cast time 0.8 seconds plus a 0.2 second pause after the strike, no cooldown, cost 83 MP. It needs an ancient sword. Charged souls - up to 5 per use - boost the damage, they do not affect the stun. The skill has no critical hit, the target's shield is taken into account.
The skill is learned by Doombringer at level 78.
Parts of the skill
| Piece | What it does | When it triggers |
|---|---|---|
| Damage | physical strike | always |
| Stun for 9 seconds | the target cannot move, attack or use skills | by chance, only if the strike dealt damage |
# Stun chance
The stun chance depends on three things: the target's «CON», the difference between the skill level and the target's level, and the target's stun resistance. The result is never below 10% or above 90%. The higher the target's «CON», the lower the chance.
«STR», «P. Atk.» and the attacker's own level do not affect the chance. Stun power does - it comes from boss jewelry and a few skills. In the elemental enchant routes one more multiplier is added - from the weapon's attribute and the target's defense against that element.
Chance against a level 85 target without stun resistance
| Target's «CON» | Roughly who | no enchant | enchant +15 «Chance» | enchant +15 «Power» |
|---|---|---|---|---|
| 20 | 56% | 81% | 61% | |
| 24 | dark elf mages | 56% | 81% | 61% |
| 25 | elf mages | 56% | 81% | 61% |
| 27 | human mages | 56% | 81% | 61% |
| 30 | female kamael | 52% | 75% | 56% |
| 31 | male kamael, orc mages | 51% | 73% | 55% |
| 32 | dark elf fighters | 48% | 69% | 52% |
| 36 | elf fighters | 41% | 58% | 44% |
| 40 | 32% | 45% | 34% | |
| 43 | human fighters | 24% | 34% | 25% |
| 45 | dwarves | 19% | 27% | 20% |
| 47 | orc fighters | 13% | 19% | 14% |
| 50 | 10% | 10% | 10% | |
| 55 | 10% | 10% | 10% | |
| 60 | 10% | 10% | 10% |
# How the chance is calculated
Chance = base chance x target's «CON» multiplier x level multiplier x resistance multiplier. The result is not below 10% and not above 90%.
- The base chance is 60%; the «Chance» enchant raises it from 61% at +1 to 80% at +15.
- «CON» multiplier: the target's full «CON» is used - with dyes, set and jewelry. Up to «CON» 27 the multiplier is 1, then it falls and at «CON» 50 reaches 0.10.
- Level multiplier = 1.01 x (1 + (skill level - target level) / 100). The skill level here is not the character level: it is written in the skill itself and grows with its level and enchant. Without enchant it is 78, with any enchant - from 81 at +1 to 85 at +13.
- Resistance multiplier = 1 + (attacker's stun power - target's stun resistance) / 100, not less than 0.10 and not more than 1.90. Both resistance and power are counted as no more than 150.
Step-by-step calculation: enchant +15 «Chance», level 85 target
| Target | «CON» | «CON» multiplier | Level multiplier | Resistance multiplier | Calculation | Chance |
|---|---|---|---|---|---|---|
| human mage without resistance | 27 | × 1.00 | × 1.01 | × 1.00 | 80 x 1.00 x 1.01 x 1.00 = 80.8% | 81% |
| human fighter without resistance | 43 | × 0.42 | × 1.01 | × 1.00 | 80 x 0.42 x 1.01 x 1.00 = 33.9% | 34% |
| 43 | × 0.42 | × 1.01 | × 0.60 | 80 x 0.42 x 1.01 x 0.60 = 20.4% | 20% | |
| 51 | × 0.10 | × 1.01 | × 0.60 | 80 x 0.10 x 1.01 x 0.60 = 4.8% | 10% | |
| 43 | × 0.42 | × 1.01 | × 1.00 | 80 x 0.42 x 1.01 x 1.00 = 33.9% | 34% |
«CON» multiplier
| Target's «CON» | «CON» bonus | Chance multiplier |
|---|---|---|
| 20 | 0.80 | × 1.00 |
| 24 | 0.90 | × 1.00 |
| 25 | 0.93 | × 1.00 |
| 27 | 0.98 | × 1.00 |
| 28 | 1.01 | × 0.99 |
| 30 | 1.07 | × 0.93 |
| 31 | 1.10 | × 0.90 |
| 32 | 1.14 | × 0.86 |
| 34 | 1.21 | × 0.79 |
| 36 | 1.28 | × 0.72 |
| 38 | 1.36 | × 0.64 |
| 40 | 1.44 | × 0.56 |
| 42 | 1.53 | × 0.47 |
| 43 | 1.58 | × 0.42 |
| 45 | 1.67 | × 0.33 |
| 47 | 1.77 | × 0.23 |
| 49 | 1.88 | × 0.12 |
| 50 | 1.94 | × 0.10 |
| 55 | 2.25 | × 0.10 |
| 60 | 2.60 | × 0.10 |
Chance against targets of different levels, without stun resistance
| Target level | Level multiplier, no enchant | «CON» 27, no enchant | «CON» 43, no enchant | Level multiplier, enchant +15 «Chance» | «CON» 27, enchant +15 «Chance» | «CON» 43, enchant +15 «Chance» | Level multiplier, enchant +15 «Power» | «CON» 27, enchant +15 «Power» | «CON» 43, enchant +15 «Power» |
|---|---|---|---|---|---|---|---|---|---|
| 76 | × 1.03 | 62% | 26% | × 1.10 | 88% | 37% | × 1.10 | 66% | 28% |
| 78 | × 1.01 | 61% | 25% | × 1.08 | 86% | 36% | × 1.08 | 65% | 27% |
| 80 | × 0.99 | 59% | 25% | × 1.06 | 85% | 36% | × 1.06 | 64% | 27% |
| 82 | × 0.97 | 58% | 24% | × 1.04 | 83% | 35% | × 1.04 | 62% | 26% |
| 83 | × 0.96 | 58% | 24% | × 1.03 | 82% | 35% | × 1.03 | 62% | 26% |
| 84 | × 0.95 | 57% | 24% | × 1.02 | 82% | 34% | × 1.02 | 61% | 26% |
| 85 | × 0.94 | 56% | 24% | × 1.01 | 81% | 34% | × 1.01 | 61% | 25% |
# Enchant
There are eight enchant routes. «Chance» raises the base stun chance from 60% to 80%. «Power» increases the strike power, «Cost» lowers the MP cost, «Duel» strengthens the strike against players. «Fire Attack», «Water Attack», «Wind Attack» and «Earth Attack» make the strike elemental - for them the stun chance also depends on the element, see the next section. Any route raises the skill level in the chance calculation: from 78 to 81 at +1 and to 85 at +13.
Enchant «Chance»
| Enchant | Base chance | Skill level in the chance calculation | Chance on a level 85 target, «CON» 27 | «CON» 43 | «CON» 47 |
|---|---|---|---|---|---|
| +1 | 61% | 81 | 59% | 25% | 14% |
| +3 | 64% | 81 | 62% | 26% | 14% |
| +6 | 68% | 82 | 67% | 28% | 15% |
| +9 | 72% | 83 | 71% | 30% | 16% |
| +12 | 76% | 84 | 76% | 32% | 17% |
| +13 | 77% | 85 | 78% | 33% | 18% |
| +15 | 80% | 85 | 81% | 34% | 19% |
Enchant «Power», «Cost» and «Duel»
| Enchant | Strike power in the «Power» route | Skill level in the chance calculation | Chance on a level 85 target, «CON» 27 | «CON» 43 |
|---|---|---|---|---|
| +1 | 4071 | 81 | 58% | 24% |
| +3 | 4133 | 81 | 58% | 24% |
| +6 | 4226 | 82 | 59% | 25% |
| +9 | 4320 | 83 | 59% | 25% |
| +12 | 4413 | 84 | 60% | 25% |
| +13 | 4444 | 85 | 61% | 25% |
| +15 | 4507 | 85 | 61% | 25% |
# Element routes: the chance depends on the attribute
In the «Fire Attack», «Water Attack», «Wind Attack» and «Earth Attack» routes the skill itself becomes elemental, and one more multiplier enters the stun chance:
element multiplier = 1 + (attacker's element attack - target's resistance to this element) / 1000.
- If the weapon's attribute matches the route's element, element attack = weapon attribute + up to 50 from the enchant.
- If the weapon has a different attribute, the enchant adds no element: only the attack of this element from other sources (augmentation, agathion, potions) goes into the calculation - usually from 0 to 20, and the multiplier almost always lowers the chance.
- Target's resistance is the sum of its resistance to this element from armor and buffs.
Conclusion: an element route is worth taking only to match the attribute of your own weapon. With a weapon of another element, against a target with resistance 300 the chance drops by 30% of its value. The other routes do not have this multiplier.
Attribute multiplier and chance: +15 attribute enchant, level 85 target, «CON» 27, no stun resistance
| Target's resistance to the element | Weapon of another element: multiplier | chance | Weapon of the same element, attribute 150: multiplier | chance | Weapon of the same element, attribute 300: multiplier | chance |
|---|---|---|---|---|---|---|
| 0 | × 1.00 | 61% | × 1.20 | 73% | × 1.35 | 82% |
| 60 | × 0.94 | 57% | × 1.14 | 69% | × 1.29 | 78% |
| 120 | × 0.88 | 53% | × 1.08 | 65% | × 1.23 | 75% |
| 200 | × 0.80 | 48% | × 1.00 | 61% | × 1.15 | 70% |
| 300 | × 0.70 | 42% | × 0.90 | 55% | × 1.05 | 64% |
| 450 | × 0.55 | 33% | × 0.75 | 45% | × 0.90 | 55% |
Measured, 4000 uses each, level 85 Archmage
| Target's resistance to the element | Weapon of another element | Weapon of the same element, attribute 150 | Weapon of the same element, attribute 300 |
|---|---|---|---|
| 0 | 61.2% | 72.5% | 81.3% |
| 100 | 55.4% | 67.0% | 74.1% |
| 200 | 47.4% | 61.4% | 70.0% |
| 300 | 40.9% | 55.0% | 63.5% |
| 450 | 34.4% | 46.0% | 53.5% |
# How to protect yourself
Stun resistance protects from stun: it lowers the chance and shortens the duration. Resistance 40 leaves 60% of the chance calculated from «CON» and level, resistance 80 leaves 20%. The attacker's stun power is subtracted from the target's resistance. General debuff resistance, «M. Def.» and mental resistance do not affect stun.
Chance against a level 85 target at different stun resistance
| Resistance | What it comes from (example) | Resistance multiplier | enchant +15 «Chance», «CON» 27 | enchant +15 «Chance», «CON» 43 | no enchant, «CON» 27 |
|---|---|---|---|---|---|
| 0 | none | × 1.00 | 81% | 34% | 56% |
| 15 | × 0.85 | 69% | 29% | 48% | |
| 20 | × 0.80 | 65% | 27% | 45% | |
| 30 | × 0.70 | 57% | 24% | 39% | |
| 40 | × 0.60 | 48% | 20% | 34% | |
| 50 | × 0.50 | 40% | 17% | 28% | |
| 60 | × 0.40 | 32% | 14% | 23% | |
| 80 | × 0.20 | 16% | 10% | 11% | |
| 90 | × 0.10 | 10% | 10% | 10% | |
| 120 | × 0.10 | 10% | 10% | 10% | |
| 150 | cap: anything above is not counted | × 0.10 | 10% | 10% | 10% |
Target's buffs and skills: chance and duration, enchant +15 «Chance», level 85 target
| On the target | Resistance | Chance, «CON» 27 | Chance, «CON» 43 | Time | «CON» 43, attacker's stun power 40: chance | duration |
|---|---|---|---|---|---|---|
| none | 0 | 81% | 34% | 9 s | 48% | 12 s |
| 15 | 69% | 29% | 7 s | 42% | 11 s | |
| 20 | 65% | 27% | 7 s | 41% | 10 s | |
| 30 | 57% | 24% | 6 s | 37% | 9 s | |
| 40 | 48% | 20% | 6 s | 34% | 9 s | |
| 46 | 44% | 18% | 6 s | 32% | 8 s | |
| 53 | 38% | 16% | 5 s | 30% | 7 s | |
| 60 | 32% | 14% | 5 s | 27% | 7 s | |
| 30 | 57% | 24% | 6 s | 37% | 9 s | |
| 15 | 69% | 29% | 7 s | 42% | 11 s | |
| 40 | 48% | 20% | 6 s | 34% | 9 s | |
| 60 | 32% | 14% | 5 s | 27% | 7 s | |
| 80 | 16% | 10% | 5 s | 20% | 6 s | |
| 55 | 36% | 15% | 5 s | 29% | 7 s | |
| 64 | 29% | 12% | 5 s | 26% | 7 s | |
| 70 | 24% | 10% | 5 s | 24% | 6 s | |
| 90 | 10% | 10% | 4 s | 17% | 6 s | |
| 120 | 10% | 10% | 4 s | 10% | 5 s |
What gives stun resistance
| Source | Resistance |
|---|---|
| from 15 to 60 | |
| 40 / 60 / 80 | |
| 30, up to 35 with enchant | |
| 5 / 10 / 15, up to 25 with enchant | |
| 80 or 100 | |
| 40 | |
| 12 / 20 / 24 | |
| 10 | |
| 5 | |
| 50 | |
| 13 / 15 | |
| 20 / 30 / 40 | |
| 20 / 30 / 40 | |
| 10 / 15 / 20 | |
| 20 / 15 | |
| 15 / 20 | |
| 18 / 12 / 8 | |
| 15 | |
| 10 / 15 | |
| 15 | |
| augmentation property for stun resistance | from 0.85 to 3.42 |
What gives the attacker stun power
| Source | Stun power |
|---|---|
| 20 / 30 / 40 | |
| 20 / 30 / 40 | |
| 10 / 15 / 20 | |
| 20 / 15 | |
| 15 | |
| 8 | |
| 20 | |
| augmentation property for stun power | from 0.85 to 3.42 |
What else cancels the stun
| What is on the target | What happens |
|---|---|
| immunity to debuffs or invulnerability | the stun does not land |
| evasion of physical skills | does not help: this skill cannot be evaded |
| a shield equipped (not a sigil), the attacker within the target's block sector | with a 10% chance - a perfect block: the stun does not land |
| reflection of physical skills | does not work: the skill is used from a distance and is not reflected |
# How long the stun lasts
The skill states 9 seconds. The target's stun resistance shortens the duration, the attacker's stun power lengthens it. Against raid bosses the duration does not change.
How it is calculated: difference = the attacker's stun power - the target's resistance.
- The difference is zero (no resistance, or the power fully cancels it): the time equals the written one.
- Difference below zero (resistance is stronger): duration = 9 / (1 + difference / 100), the difference is taken without its sign.
- Difference above zero (power is higher): duration = 9 x (1 + difference / 100).
- The result is rounded down to whole seconds.
Example: the target has «Resist Shock»
level 4 - resistance 40. An attacker without stun power: difference -40, time 9 / 1.4 = 6.43, rounded down to 6 s. An attacker with «Improved Earring of Antharas»
with power 40: difference 0, time 9 s.
How many seconds the stun lasts
| Target's stun resistance | What it comes from (example) | Attacker without stun power | Stun power 40 | Stun power 80 |
|---|---|---|---|---|
| 0 | none | 9 s | 12 s | 16 s |
| 15 | 7 s | 11 s | 14 s | |
| 20 | 7 s | 10 s | 14 s | |
| 30 | 6 s | 9 s | 13 s | |
| 40 | 6 s | 9 s | 12 s | |
| 50 | full set bonus | 6 s | 8 s | 11 s |
| 60 | 5 s | 7 s | 10 s | |
| 80 | 5 s | 6 s | 9 s | |
| 100 | 4 s | 5 s | 7 s | |
| 120 | 4 s | 5 s | 6 s | |
| 150 | cap | 3 s | 4 s | 5 s |
# Gear and buffs: what changes the chance
«STR», «P. Atk.» and the attacker's usual buffs do not change the stun chance - only stun power does, and in the element routes also the weapon's attribute. On the target's side the chance is changed by «CON» and stun resistance.
Measurements: Doombringer level 85, +15 «Chance» enchant, target - Duelist level 85 («CON» 43), 4000 casts per cell. Skills and jewelry in the tests are real. Duration in these tables is recalculated by the formula after the fix of 14.10.2026 (verified on the core by a test), chance is measured.
What the attacker has
| What the attacker has | Stun power | Target without resistance: chance | duration | Target under «Resist Shock» |
duration | Target under «Resist Shock» |
duration |
|---|---|---|---|---|---|---|---|
| nothing | 0 | 33.5% | 9 s | 20.0% | 6 s | 11.0% | 5 s |
| 8 | 35.8% | 9 s | 23.0% | 6 s | 10.1% | 5 s | |
| 35 | 44.9% | 12 s | 30.7% | 8 s | 19.4% | 6 s | |
| 20 | 41.4% | 10 s | 28.4% | 7 s | 14.5% | 5 s | |
| 40 | 48.7% | 12 s | 34.1% | 9 s | 21.7% | 6 s | |
| 80 | 60.2% | 16 s | 47.0% | 12 s | 34.5% | 9 s | |
| 95 | 65.0% | 17 s | 52.2% | 13 s | 37.5% | 10 s |
What the target has, attacker without stun power
| What is on the target | Stun resistance | Chance | Time |
|---|---|---|---|
| nothing | 0 | 33.9% | 9 s |
| 15 | 28.5% | 7 s | |
| 40 | 19.3% | 6 s | |
| 60 | 13.4% | 5 s | |
| 40 | 20.7% | 6 s | |
| 30 | 24.1% | 6 s | |
| 40 | 21.1% | 6 s | |
| 80 | 9.9% | 5 s | |
| 24 | 26.1% | 7 s | |
| 20 | 27.1% | 7 s | |
| 40 | 20.2% | 6 s | |
| 15 | 28.9% | 7 s | |
| 35 | 21.2% | 6 s | |
| 50 | 17.3% | 6 s | |
| vulnerability 11 | 36.8% | 9 s | |
| 60 | 13.9% | 5 s | |
| 80 | 9.7% | 5 s | |
| 90 | 10.2% | 4 s | |
| 120 | 9.8% | 4 s | |
| 130 | 10.4% | 3 s | |
| 170 | 9.9% | 3 s |
# In battles on the server
Data from the log of battles between players over 06-11.10.2026, seven stun skills together: «Stun Attack»
, «Hammer Crush»
, «Armor Crush»
, «Rush Impact»
, «Rush Impact»
, «Stun Shot»
, «Shield Stun»
. The log does not mark the Olympiad separately, its fights are included in the total.
Key point: in real fights the chance is almost always cut by the target's resistance. «Resist Shock»
level 4 from a buffer or its event copy was on the target in 68% of rolls, and almost half of all rolls (46%) went with the minimum chance of 10%. The target had «CON» above 27 in 93% of rolls. The attacker's stun power outweighed the target's resistance in only 7% of rolls.
Uses and stuns over 06-11.10.2026
| Skill | Hits with damage | Stuns | Share |
|---|---|---|---|
| 182 | 13 | 7.1% | |
| 451 | 61 | 13.5% | |
| 1596 | 298 | 18.7% | |
| 3184 | 567 | 17.8% | |
| 5578 | 1040 | 18.6% | |
| 976 | 161 | 16.5% | |
| 364 | 101 | 27.7% | |
| all seven skills | 12331 | 2241 | 18.2% |
What eats the chance: average chance over 720 rolls on 11.10.2026
| What is counted | Average chance |
|---|---|
| base chance and skill level | 67% |
| accounting for the targets' «CON» | 45% |
| with the targets' resistance and the attackers' stun power | 20% |
What the targets had at the moment of the roll, 720 rolls on 11.10.2026
| On the target | Share of rolls |
|---|---|
| 68% | |
| 11% | |
| 7% | |
| 7% | |
| not a single protective skill | 20% |
How long the stuns lasted, 2241 stuns over 06-11.10.2026
| Time | Share of stuns |
|---|---|
| from 3 to 5 seconds | 38% |
| 6 or 7 seconds | 28% |
| 8 seconds | 4% |
| 9 seconds and more | 30% |
# Tested on the server
Measurements on the server code: the real skill handler, the attacker and targets are characters of the needed classes and levels, the resistance skills and jewelry are real. The time in these tables was recalculated by the formula after the fix of 14.10.2026 (checked by a test on the core), the chance is a measurement.
Chance by class: measured, 4000 uses each, level 85 target without resistance
| Target | «CON» | no enchant | enchant +15 «Chance» | enchant +15 «Power» |
|---|---|---|---|---|
| Storm Screamer | 24 | 57.0% | 80.0% | 60.8% |
| Mystic Muse | 25 | 56.0% | 80.8% | 61.7% |
| Archmage | 27 | 55.9% | 80.8% | 62.0% |
| Female Soul Hound | 30 | 52.6% | 75.3% | 56.1% |
| Doombringer | 31 | 50.8% | 72.2% | 54.3% |
| Ghost Hunter | 32 | 48.6% | 69.7% | 51.3% |
| Eva's Templar | 36 | 40.2% | 57.7% | 43.6% |
| Phoenix Knight | 43 | 24.2% | 33.4% | 25.1% |
| Fortune Seeker | 45 | 18.9% | 26.6% | 19.1% |
| Titan | 47 | 13.7% | 19.0% | 13.8% |
Chance at different «CON»: measured, 4000 uses each, level 85 target with «CON» set
| Target's «CON» | no enchant | enchant +15 «Chance» | enchant +15 «Power» |
|---|---|---|---|
| 20 | 57.3% | 81.4% | 60.2% |
| 25 | 55.4% | 80.2% | 60.4% |
| 30 | 51.9% | 74.3% | 57.9% |
| 35 | 42.5% | 62.8% | 46.5% |
| 40 | 31.9% | 44.8% | 34.5% |
| 45 | 18.5% | 26.4% | 20.1% |
| 50 | 9.6% | 9.3% | 10.2% |
| 55 | 10.1% | 9.7% | 9.8% |
| 60 | 10.6% | 9.7% | 10.3% |
Different professions and levels: measured, 4000 uses each, target without resistance
| Skill | Attacker | Target | Target's «CON» | Chance | Time |
|---|---|---|---|---|---|
| lv. 1 | Doombringer lv. 78 | Duelist lv. 78 | 43 | 24.5% | 9 s |
| lv. 1 | Doombringer lv. 78 | Archmage lv. 78 | 27 | 61.5% | 9 s |
| lv. 1 | Doombringer lv. 80 | Duelist lv. 80 | 43 | 25.1% | 9 s |
| lv. 1 | Doombringer lv. 85 | Duelist lv. 85 | 43 | 24.1% | 9 s |
| enchant +15 | Doombringer lv. 85 | Duelist lv. 80 | 43 | 36.9% | 9 s |
Resistance: measured, 4000 uses each, level 85 Archmage («CON» 27)
| On the target | Resistance | Chance, enchant +15 «Chance» | Time | Chance, no enchant |
|---|---|---|---|---|
| nothing | 0 | 81.5% | 9 s | 57.3% |
| 40 | 49.3% | 6 s | 33.8% | |
| 80 | 15.7% | 5 s | 11.1% | |
| 90 | 10.0% | 4 s | 9.6% | |
| 130 | 9.8% | 3 s | 9.6% |
Other rules: measured
| What was tested | Result |
|---|---|
| target with 100% reflection of physical skills, 2000 uses |
|
| target with 100% evasion of physical skills, 2000 uses | the damage went through in all uses, stun on the target - 1637 times: evasion does not work |
| target with immunity to debuffs, 2000 uses | no stun, not even once |
| breaking the stun with a hit, 100000 checks each | regular hit - 9.8%, critical hit - 75.0% |
# Specifics of our server
The skill's logic is as close as possible to the official High Five servers (PTS). All the numbers are taken from their data: strike power 4040, base stun chance 60%, duration 9 seconds, no cooldown. Nobody knows for certain how exactly the official server calculates the stun chance and duration inside: there is no public description, and the known builds interpret the same numbers differently. So where the data leaves a choice, on our server the rule is set explicitly:
- Stun resistance works twice: it lowers the chance and shortens the stun duration. The attacker's stun power works the other way - it raises the chance and lengthens the duration.
- Stun resistance and stun power are counted as no more than 150 each, the final chance is not below 10% and not above 90%.
- The time is calculated only from the difference between the attacker's stun power and the target's resistance: on an unprotected target, as with equal power and resistance, the stun lasts exactly the written time - 9 seconds.
- A regular hit and a direct physical damage skill break the stun with a 10% chance, their critical hit - with a 75% chance.
- While the target is under a stun from this same skill, no new roll is made and the time is not refreshed.
- Against raid bosses the chance is half as high, against Grand Bosses - 5 times lower.
- In the element enchant routes the stun chance is multiplied by the element multiplier: the weapon's attribute against the target's resistance.
Updated:
Enchant tree 8
The skill is enchanted from level 1 along one of the routes. Pick a step of a route to see what the skill becomes.
-
Power
+15Enchant Power: Increases Power.
+15 Power Increases Power by 32.
Rushes forward to attack the enemies in front with 4507 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases Power upon the consumption of up to 5 souls. Enchant Power: Increases Power.
-
Cost
+15Enchant Cost: MP consumption is increased.
+15 Cost Decreases MP consumption by 2.
Rushes forward to attack the enemies in front with 4040 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases Power upon the consumption of up to 5 souls. Enchant Cost: MP consumption is increased.
-
Chance
+15Enchant chance: Increases the success rate.
+15 Chance Increases the success rate.
Rushes forward to attack the enemies in front with 4040 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases Power upon the consumption of up to 5 souls. Enchant chance: Increases the success rate.
-
Fire Attack
+15Enchant Fire Attack: Bestows Fire attribute by 4.
+15 Fire Attack Increases Fire damage by 3.
Rushes forward to attack the enemies in front with 4040 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases Power upon the consumption of up to 5 souls. Enchant Fire Attack: Bestows Fire attribute by 50.
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Water Attack
+15Enchant Water Attack: Bestows Water attribute by 4.
+15 Water Attack Increases Water damage by 3.
Rushes forward to attack the enemies in front with 4040 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases Power upon the consumption of up to 5 souls. Enchant Water Attack: Bestows Water attribute by 50.
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Wind Attack
+15Enchant Wind Attack: Bestowed Wind attribute by 4.
+15 Wind Attack Increases Wind damage by 3.
Rushes forward to attack the enemies in front with 4040 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases Power upon the consumption of up to 5 souls. Enchant Wind Attack: Bestowed Wind attribute by 50.
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Earth Attack
+15Enchant Earth Attack: Bestowed Earth attribute by 4.
+15 Earth Attack Increases Earth damage by 3.
Rushes forward to attack the enemies in front with 4040 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases Power upon the consumption of up to 5 souls. Enchant Earth Attack: Bestowed Earth attribute by 50.
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Duel
+15Enchant duel: Attacks with 4104 Power during PvP.
+15 Duel Increases Power during PvP by 64.
Rushes forward to attack the enemies in front with 4040 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases Power upon the consumption of up to 5 souls. Enchant duel: Attacks with 5004 Power during PvP.