Wind Rider: skills

Elf Β· 3rd profession Β· lvl 76 Β· 23 skills

Quest to become Wind Rider

Quests for the 3rd profession β†’

A Saga per class from level 76: the quest changes the class by itself at its end.

  1. Saga of the Wind Rider walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 76

  • Wisdom lvl 1

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Lethal Blow lvl 1

    Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 77 Cast 1.80 s Reuse 4 s Range 40

    ActivePhysical

Level 77

  • Skill Mastery lvl 1

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive
  • Bluff lvl 1

    Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible.

    MP 35 Cast 1 s Reuse 8 s Range 40

    ActivePhysical

Level 78

  • Focus Skill Mastery lvl 1 Mechanics explained

    The Skill Mastery effect triggers 11 times more often.
    While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 36 MP.

    MP 36

    Toggle
  • Focus Death lvl 1

    For 2 minutes, decreases user's Critical Rate by 30% and frontal Critical Damage by 30%. Increases the probability of deadly attack by 60% and rear Critical Damage by 90%. Requires a dagger.

    MP 36 Cast 2 s Reuse 30 s

    ActivePhysical
  • Focus Chance lvl 1

    For 2 minutes, decreases frontal Critical Rate by 30%, side Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger.

    MP 36 Cast 2 s Reuse 30 s

    ActivePhysical
  • Assassination lvl 1

    When using a dagger, increases P. Atk. by 70 and Critical Rate by 3%.

    Passive

Level 79

  • Dodge lvl 1

    Allows user to evade short-range and long-range physical attack skills for 10 seconds.

    MP 29 Cast 0.50 s Reuse 75 s

    ActivePhysical
  • Critical Wound lvl 1

    Increases Critical Damage by 30%. Requires a dagger.

    MP 43 Cast 1.50 s Reuse 8 s Range 40

    ActivePhysical

Level 80

  • Symbol of the Assassin lvl 1

    Creates a seal that maximizes Evasion and Critical Rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s

    ActivePhysical
  • Throwing Dagger lvl 1

    Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and decreases Speed by 80% for 10 seconds. Requires a dagger to be equipped.

    MP 82 Cast 1.08 s Reuse 45 s Range 300

    ActivePhysical

Level 81

Level 82

Level 83

  • Wind Riding lvl 1

    Storms the battlefield riding the Wind. For 30 seconds, increases Speed by 50, Evasion by 20, vital point attack rate by 20%, physical skill Evasion Rate by 75%, and Resistance to buff canceling attacks by 80.

    Learned from a book: Forgotten Scroll - Wind Riding where to get it

    MP 36 Cast 1 s Reuse 900 s

    ActivePhysical
  • Dual Blow lvl 1

    Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped.

    MP 82 Cast 1.80 s Reuse 8 s Range 40

    ActivePhysical

All skills

Wind Rider

3rd profession 23
  • Lethal Blow lvl 1 from character level 76

    Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 77 Cast 1.80 s Reuse 4 s Range 40

    ActivePhysical
  • Wisdom lvl 1 from character level 76

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Bluff lvl 1 from character level 77

    Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible.

    MP 35 Cast 1 s Reuse 8 s Range 40

    ActivePhysical
  • Skill Mastery lvl 1 from character level 77

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive
  • Focus Chance lvl 1 from character level 78

    For 2 minutes, decreases frontal Critical Rate by 30%, side Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger.

    MP 36 Cast 2 s Reuse 30 s

    ActivePhysical
  • Focus Death lvl 1 from character level 78

    For 2 minutes, decreases user's Critical Rate by 30% and frontal Critical Damage by 30%. Increases the probability of deadly attack by 60% and rear Critical Damage by 90%. Requires a dagger.

    MP 36 Cast 2 s Reuse 30 s

    ActivePhysical
  • Assassination lvl 1 from character level 78

    When using a dagger, increases P. Atk. by 70 and Critical Rate by 3%.

    Passive
  • Focus Skill Mastery lvl 1 Mechanics explained from character level 78

    The Skill Mastery effect triggers 11 times more often.
    While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 36 MP.

    MP 36

    Toggle
  • Critical Wound lvl 1 from character level 79

    Increases Critical Damage by 30%. Requires a dagger.

    MP 43 Cast 1.50 s Reuse 8 s Range 40

    ActivePhysical
  • Dodge lvl 1 from character level 79

    Allows user to evade short-range and long-range physical attack skills for 10 seconds.

    MP 29 Cast 0.50 s Reuse 75 s

    ActivePhysical
  • Symbol of the Assassin lvl 1 from character level 80

    Creates a seal that maximizes Evasion and Critical Rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s

    ActivePhysical
  • Throwing Dagger lvl 1 from character level 80

    Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and decreases Speed by 80% for 10 seconds. Requires a dagger to be equipped.

    MP 82 Cast 1.08 s Reuse 45 s Range 300

    ActivePhysical
  • Hide lvl 1 from character level 81

    Hides the user. Increases Speed by 30%, and the effect is canceled if any action other than movement is initiated.

    Learned from a book: Forgotten Scroll - Hide where to get it

    Reuse 180 s

    ActivePhysical
  • Archer's Will lvl 1 from character level 81

    Bow, Crossbow: Accuracy +8, attack range +50.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Archer's Will where to get it

    Passive
  • Dual Dagger Mastery lvl 1 from character level 81

    When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.

    Learned from a book: Forgotten Scroll - Dual Dagger Mastery where to get it

    Passive
  • Expose Weak Point lvl 1 from character level 81

    5% chance when you take damage from a normal attack or a skill: P. Def. -20%, chance to take a critical hit from a normal attack +30% on the attacker for 30 seconds, base land rate 80%.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Expose Weak Point where to get it

    Passive
  • Fighter's Will lvl 1 from character level 81

    Melee weapons: P. Atk. +100, Atk. Spd. +10%.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Fighter's Will where to get it

    Passive
  • Sixth Sense lvl 1 from character level 81

    When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%.

    Learned from a book: Forgotten Scroll - Sixth Sense where to get it

    Passive
  • Protection of Alignment lvl 1 from character level 82

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Protection of Elemental lvl 1 from character level 82

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Rune lvl 1 from character level 82

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Dual Blow lvl 1 from character level 83

    Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped.

    MP 82 Cast 1.80 s Reuse 8 s Range 40

    ActivePhysical
  • Wind Riding lvl 1 from character level 83

    Storms the battlefield riding the Wind. For 30 seconds, increases Speed by 50, Evasion by 20, vital point attack rate by 20%, physical skill Evasion Rate by 75%, and Resistance to buff canceling attacks by 80.

    Learned from a book: Forgotten Scroll - Wind Riding where to get it

    MP 36 Cast 1 s Reuse 900 s

    ActivePhysical

Plains Walker

2nd profession 37
  • Backstab lvl 1-37 Mechanics explained from character level 40

    Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 54 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Charm lvl 16-52 from character level 40

    Decreases the enemy's aggression toward the user by 252.

    MP 18 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Deadly Blow lvl 1-37 Mechanics explained from character level 40

    Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 33 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 19-55 from character level 40

    Restores one's own HP with 236 Power.

    MP 115 Cast 5 s Reuse 3 s

    ActiveMagic
  • Entangle lvl 2-16 from character level 40

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 18 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Poison Recovery lvl 2-3 from character level 40

    Cures the user of moderate poisoning.

    MP 35 Cast 1 s Reuse 2 s

    ActiveMagic
  • Shadow Step lvl 1 Mechanics explained from character level 40

    Allows user to stealthily approach the enemy from behind. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 0.10 s Reuse 75 s Range 600

    ActivePhysical
  • Spirit Barrier lvl 1-3 from character level 40

    Increases the user's M. Def. by 15% for 20 minutes.

    MP 18 Cast 4 s Reuse 2 s

    ActiveMagic
  • Unlock lvl 6-14 from character level 40

    There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.

    Each use takes: Thief Key x5

    MP 35 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Critical Chance lvl 2-4 from character level 40

    Increases Critical Rate by 30%.

    Passive
  • Dagger Mastery lvl 9-45 from character level 40

    Dagger, Dual Daggers: P. Atk. +20.3.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Fake Death lvl 1 Mechanics explained from character level 40

    Plays dead to keep a monster from attacking. Consumes 10 MP per second.

    MP 200

    Toggle
  • Light Armor Mastery lvl 11-47 from character level 40

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Silent Move lvl 1 from character level 40

    Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.

    MP 7

    Toggle
  • Vicious Stance lvl 6-20 Mechanics explained from character level 40

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Switch lvl 1-14 from character level 43

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 19 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Acrobatic Move lvl 2-3 from character level 43

    Increases Evasion by 5 when running.

    Passive
  • Esprit lvl 2-8 from character level 43

    Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.

    Passive
  • Quick Step lvl 2 from character level 43

    Increases Speed by 11.

    Passive
  • Cure Bleeding lvl 2-3 from character level 46

    Heals moderate bleeding.

    MP 42 Cast 1 s Reuse 2 s

    ActiveMagic
  • Summon Treasure Key lvl 1-4 from character level 46

    Creates 1 Maestro's Key. Consumes 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 122 Cast 3 s Reuse 600 s

    ActivePhysical
  • Boost Evasion lvl 2-3 from character level 46

    Increases Evasion by 3.

    Passive
  • Chameleon Rest lvl 1 from character level 46

    Allows you to sit and rest while being protected from a monster's pre-emptive attack. MP will be consumed continuously.

    MP 9

    Toggle
  • Bleed lvl 3-6 from character level 49

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Lure lvl 1 from character level 52

    Quietly lures the enemy.

    MP 44 Cast 1.50 s Reuse 3 s Range 400

    ActivePhysical
  • Sprint lvl 2 from character level 52

    Increases Speed by 33 for 20 minutes.

    MP 24 Cast 4 s Reuse 3 s

    ActiveMagic
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Sand Bomb lvl 1-10 from character level 55

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 25 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Ultimate Evasion lvl 2 from character level 55

    For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and Resistance to buff-canceling attacks by 80.

    MP 25 Cast 1 s Reuse 900 s

    ActivePhysical
  • Acrobatics lvl 2 from character level 55

    Increases the maximum height user can fall without taking damage by 100.

    Passive
  • Boost Breath lvl 2 from character level 55

    Increases lung capacity by 300.

    Passive
  • Mortal Strike lvl 1-3 from character level 58

    Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger.

    MP 27 Cast 2 s Reuse 150 s

    ActivePhysical
  • Escape Shackle lvl 1 from character level 60

    Allows you to escape from a captured state.

    MP 60 Cast 1 s Reuse 15 s

    ActivePhysical
  • Blinding Blow lvl 1-10 from character level 66

    Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 63 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Find Trap lvl 1 from character level 74

    Detects traps below Level 78.

    MP 67 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Remove Trap lvl 1 from character level 74

    Disarms traps below Level 78.

    MP 17 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Evasion Chance lvl 1 from character level 74

    10% chance when you evade a normal attack: success rate of deadly blow skills +10% for 120 seconds.
    Triggers no more than once every 5 seconds.

    Learned from a book: Forgotten Scroll - Evasion Chance where to get it

    Passive

Elven Scout

1st profession 28
  • Charm lvl 1-15 from character level 20

    Decreases the enemy's aggression toward the user by 132.

    MP 10 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Defense Aura lvl 2 from character level 20

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Elemental Heal lvl 4-18 from character level 20

    Restores one's own HP with 95 Power.

    MP 53 Cast 5 s Reuse 3 s

    ActiveMagic
  • Mortal Blow lvl 10-24 from character level 20

    Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 18 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 10-24 from character level 20

    Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 38 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Unlock lvl 1-5 from character level 20

    There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 19 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Acrobatics lvl 1 from character level 20

    Increases the maximum height user can fall without taking damage by 60.

    Passive
  • Boost Breath lvl 1 from character level 20

    Increases lung capacity by 180.

    Passive
  • Bow Mastery lvl 1-15 from character level 20

    Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Dagger Mastery lvl 1-8 from character level 20

    Dagger, Dual Daggers: P. Atk. +3.6.

    Passive
  • Light Armor Mastery lvl 1-10 from character level 20

    Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Long Shot lvl 1 from character level 20

    Increases the bow's range by 200.

    Passive
  • Vicious Stance lvl 1-5 Mechanics explained from character level 20

    Critical Damage Add +35.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 4 MP.

    MP 4

    Toggle
  • Bleed lvl 1-2 from character level 24

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.

    MP 28 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Cure Bleeding lvl 1 from character level 24

    Heals minor bleeding.

    MP 22 Cast 1 s Reuse 2 s

    ActiveMagic
  • Poison Recovery lvl 1 from character level 24

    Cures the user of minor poisoning.

    MP 20 Cast 1 s Reuse 2 s

    ActiveMagic
  • Accuracy lvl 1 Mechanics explained from character level 24

    Accuracy +3.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Toggle
  • Boost Evasion lvl 1 from character level 24

    Increases Evasion by 2.

    Passive
  • Attack Aura lvl 2 from character level 28

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • Ultimate Evasion lvl 1 from character level 28

    For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.

    MP 13 Cast 1 s Reuse 900 s

    ActivePhysical
  • Acrobatic Move lvl 1 from character level 28

    Increases Evasion by 4 when running.

    Passive
  • Quick Step lvl 1 from character level 28

    Increases Speed by 7.

    Passive
  • Rapid Shot lvl 1 from character level 32

    Increases the user's bow Atk. Spd. by 8% for 20 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Sprint lvl 1 from character level 32

    Increases Speed by 22 for 20 minutes.

    MP 14 Cast 4 s Reuse 3 s

    ActiveMagic
  • Critical Chance lvl 1 from character level 32

    Increases Critical Rate by 20%.

    Passive
  • Entangle lvl 1 from character level 36

    Decreases the enemy's Speed by 20% for 1 minute.

    MP 17 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Stun Shot lvl 1-3 Mechanics explained from character level 36

    Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 46 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Esprit lvl 1 from character level 36

    Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.

    Passive

Elven Fighter

Starting class 14
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Defense Aura lvl 1 from character level 5

    Increases P. Def. by 8% for 20 minutes.

    MP 5 Cast 4 s Reuse 2 s

    ActiveMagic
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Attack Aura lvl 1 from character level 10

    Increases P. Atk. by 8% for 20 minutes.

    MP 7 Cast 4 s Reuse 2 s

    ActiveMagic
  • Elemental Heal lvl 1-3 from character level 15

    Restores one's own HP with 71 Power.

    MP 40 Cast 5 s Reuse 3 s

    ActiveMagic
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical