Wind Rider: skills
Elf Β· 3rd profession Β· lvl 76 Β· 23 skills
A Saga per class from level 76: the quest changes the class by itself at its end.
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 76
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PassiveWisdom lvl 1
Increases Resistance to Hold, Sleep and Mental attacks by 20.
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ActivePhysicalLethal Blow lvl 1
Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 77 Cast 1.80 s Reuse 4 s Range 40
Level 77
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PassiveSkill Mastery lvl 1
Depending on user's STR, the re-use time resets or the duration doubles.
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ActivePhysicalBluff lvl 1
Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible.
MP 35 Cast 1 s Reuse 8 s Range 40
Level 78
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ToggleFocus Skill Mastery lvl 1 Mechanics explained
The Skill Mastery effect triggers 11 times more often.
While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 36 MP.MP 36
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ActivePhysicalFocus Death lvl 1
For 2 minutes, decreases user's Critical Rate by 30% and frontal Critical Damage by 30%. Increases the probability of deadly attack by 60% and rear Critical Damage by 90%. Requires a dagger.
MP 36 Cast 2 s Reuse 30 s
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ActivePhysicalFocus Chance lvl 1
For 2 minutes, decreases frontal Critical Rate by 30%, side Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger.
MP 36 Cast 2 s Reuse 30 s
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PassiveAssassination lvl 1
When using a dagger, increases P. Atk. by 70 and Critical Rate by 3%.
Level 79
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ActivePhysicalDodge lvl 1
Allows user to evade short-range and long-range physical attack skills for 10 seconds.
MP 29 Cast 0.50 s Reuse 75 s
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ActivePhysicalCritical Wound lvl 1
Increases Critical Damage by 30%. Requires a dagger.
MP 43 Cast 1.50 s Reuse 8 s Range 40
Level 80
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ActivePhysicalSymbol of the Assassin lvl 1
Creates a seal that maximizes Evasion and Critical Rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Each use takes:
Battle Symbol x1
MP 80 Cast 5 s Reuse 1800 s
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ActivePhysicalThrowing Dagger lvl 1
Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and decreases Speed by 80% for 10 seconds. Requires a dagger to be equipped.
MP 82 Cast 1.08 s Reuse 45 s Range 300
Level 81
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PassiveFighter's Will lvl 1
Melee weapons: P. Atk. +100, Atk. Spd. +10%.
3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Fighter's Will
where to get it
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PassiveArcher's Will lvl 1
Bow, Crossbow: Accuracy +8, attack range +50.
3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Archer's Will
where to get it
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PassiveSixth Sense lvl 1
When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%.
Learned from a book:
Forgotten Scroll - Sixth Sense
where to get it
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PassiveExpose Weak Point lvl 1
5% chance when you take damage from a normal attack or a skill: P. Def. -20%, chance to take a critical hit from a normal attack +30% on the attacker for 30 seconds, base land rate 80%.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Expose Weak Point
where to get it
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ActivePhysicalHide lvl 1
Hides the user. Increases Speed by 30%, and the effect is canceled if any action other than movement is initiated.
Learned from a book:
Forgotten Scroll - Hide
where to get it
Reuse 180 s
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PassiveDual Dagger Mastery lvl 1
When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.
Learned from a book:
Forgotten Scroll - Dual Dagger Mastery
where to get it
Level 82
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PassiveProtection of Rune lvl 1
M. Def. +15%.
20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Rune
where to get it
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PassiveProtection of Elemental lvl 1
Fire, Water, Wind, Earth attribute defense +20.
20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Elemental
where to get it
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PassiveProtection of Alignment lvl 1
Holy, Dark attribute defense +20.
20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Alignment
where to get it
Level 83
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ActivePhysicalWind Riding lvl 1
Storms the battlefield riding the Wind. For 30 seconds, increases Speed by 50, Evasion by 20, vital point attack rate by 20%, physical skill Evasion Rate by 75%, and Resistance to buff canceling attacks by 80.
Learned from a book:
Forgotten Scroll - Wind Riding
where to get it
MP 36 Cast 1 s Reuse 900 s
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ActivePhysicalDual Blow lvl 1
Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped.
MP 82 Cast 1.80 s Reuse 8 s Range 40
All skills
Wind Rider
3rd profession
23
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ActivePhysicalLethal Blow lvl 1 from character level 76
Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 77 Cast 1.80 s Reuse 4 s Range 40
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PassiveWisdom lvl 1 from character level 76
Increases Resistance to Hold, Sleep and Mental attacks by 20.
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ActivePhysicalBluff lvl 1 from character level 77
Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible.
MP 35 Cast 1 s Reuse 8 s Range 40
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PassiveSkill Mastery lvl 1 from character level 77
Depending on user's STR, the re-use time resets or the duration doubles.
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ActivePhysicalFocus Chance lvl 1 from character level 78
For 2 minutes, decreases frontal Critical Rate by 30%, side Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger.
MP 36 Cast 2 s Reuse 30 s
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ActivePhysicalFocus Death lvl 1 from character level 78
For 2 minutes, decreases user's Critical Rate by 30% and frontal Critical Damage by 30%. Increases the probability of deadly attack by 60% and rear Critical Damage by 90%. Requires a dagger.
MP 36 Cast 2 s Reuse 30 s
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PassiveAssassination lvl 1 from character level 78
When using a dagger, increases P. Atk. by 70 and Critical Rate by 3%.
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ToggleFocus Skill Mastery lvl 1 Mechanics explained from character level 78
The Skill Mastery effect triggers 11 times more often.
While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 36 MP.MP 36
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ActivePhysicalCritical Wound lvl 1 from character level 79
Increases Critical Damage by 30%. Requires a dagger.
MP 43 Cast 1.50 s Reuse 8 s Range 40
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ActivePhysicalDodge lvl 1 from character level 79
Allows user to evade short-range and long-range physical attack skills for 10 seconds.
MP 29 Cast 0.50 s Reuse 75 s
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ActivePhysicalSymbol of the Assassin lvl 1 from character level 80
Creates a seal that maximizes Evasion and Critical Rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Each use takes:
Battle Symbol x1
MP 80 Cast 5 s Reuse 1800 s
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ActivePhysicalThrowing Dagger lvl 1 from character level 80
Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and decreases Speed by 80% for 10 seconds. Requires a dagger to be equipped.
MP 82 Cast 1.08 s Reuse 45 s Range 300
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ActivePhysicalHide lvl 1 from character level 81
Hides the user. Increases Speed by 30%, and the effect is canceled if any action other than movement is initiated.
Learned from a book:
Forgotten Scroll - Hide
where to get it
Reuse 180 s
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PassiveArcher's Will lvl 1 from character level 81
Bow, Crossbow: Accuracy +8, attack range +50.
3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Archer's Will
where to get it
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PassiveDual Dagger Mastery lvl 1 from character level 81
When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.
Learned from a book:
Forgotten Scroll - Dual Dagger Mastery
where to get it
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PassiveExpose Weak Point lvl 1 from character level 81
5% chance when you take damage from a normal attack or a skill: P. Def. -20%, chance to take a critical hit from a normal attack +30% on the attacker for 30 seconds, base land rate 80%.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Expose Weak Point
where to get it
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PassiveFighter's Will lvl 1 from character level 81
Melee weapons: P. Atk. +100, Atk. Spd. +10%.
3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Fighter's Will
where to get it
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PassiveSixth Sense lvl 1 from character level 81
When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%.
Learned from a book:
Forgotten Scroll - Sixth Sense
where to get it
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PassiveProtection of Alignment lvl 1 from character level 82
Holy, Dark attribute defense +20.
20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Alignment
where to get it
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PassiveProtection of Elemental lvl 1 from character level 82
Fire, Water, Wind, Earth attribute defense +20.
20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Elemental
where to get it
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PassiveProtection of Rune lvl 1 from character level 82
M. Def. +15%.
20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Rune
where to get it
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ActivePhysicalDual Blow lvl 1 from character level 83
Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped.
MP 82 Cast 1.80 s Reuse 8 s Range 40
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ActivePhysicalWind Riding lvl 1 from character level 83
Storms the battlefield riding the Wind. For 30 seconds, increases Speed by 50, Evasion by 20, vital point attack rate by 20%, physical skill Evasion Rate by 75%, and Resistance to buff canceling attacks by 80.
Learned from a book:
Forgotten Scroll - Wind Riding
where to get it
MP 36 Cast 1 s Reuse 900 s
Plains Walker
2nd profession
37
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ActivePhysicalBackstab lvl 1-37 Mechanics explained from character level 40
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicCharm lvl 16-52 from character level 40
Decreases the enemy's aggression toward the user by 252.
MP 18 Cast 1.50 s Reuse 15 s Range 600
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ActivePhysicalDeadly Blow lvl 1-37 Mechanics explained from character level 40
Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 33 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicElemental Heal lvl 19-55 from character level 40
Restores one's own HP with 236 Power.
MP 115 Cast 5 s Reuse 3 s
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ActiveMagicEntangle lvl 2-16 from character level 40
Decreases the enemy's Speed by 30% for 1 minute.
MP 18 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPoison Recovery lvl 2-3 from character level 40
Cures the user of moderate poisoning.
MP 35 Cast 1 s Reuse 2 s
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ActivePhysicalShadow Step lvl 1 Mechanics explained from character level 40
Allows user to stealthily approach the enemy from behind. Target cancel is possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 0.10 s Reuse 75 s Range 600
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ActiveMagicSpirit Barrier lvl 1-3 from character level 40
Increases the user's M. Def. by 15% for 20 minutes.
MP 18 Cast 4 s Reuse 2 s
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ActivePhysicalUnlock lvl 6-14 from character level 40
There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.
Each use takes:
Thief Key x5
MP 35 Cast 2.50 s Reuse 30 s Range 40
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PassiveCritical Chance lvl 2-4 from character level 40
Increases Critical Rate by 30%.
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PassiveDagger Mastery lvl 9-45 from character level 40
Dagger, Dual Daggers: P. Atk. +20.3.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ToggleFake Death lvl 1 Mechanics explained from character level 40
Plays dead to keep a monster from attacking. Consumes 10 MP per second.
MP 200
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PassiveLight Armor Mastery lvl 11-47 from character level 40
Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ToggleSilent Move lvl 1 from character level 40
Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.
MP 7
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ToggleVicious Stance lvl 6-20 Mechanics explained from character level 40
Critical Damage Add +139.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 7 MP.MP 7
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ActivePhysicalSwitch lvl 1-14 from character level 43
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 19 Cast 1.20 s Reuse 3 s Range 600
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PassiveAcrobatic Move lvl 2-3 from character level 43
Increases Evasion by 5 when running.
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PassiveEsprit lvl 2-8 from character level 43
Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.
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PassiveQuick Step lvl 2 from character level 43
Increases Speed by 11.
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ActiveMagic
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ActivePhysicalSummon Treasure Key lvl 1-4 from character level 46
Creates 1 Maestro's Key. Consumes 2 Thief Keys.
Each use takes:
Thief Key x2
MP 122 Cast 3 s Reuse 600 s
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PassiveBoost Evasion lvl 2-3 from character level 46
Increases Evasion by 3.
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ToggleChameleon Rest lvl 1 from character level 46
Allows you to sit and rest while being protected from a monster's pre-emptive attack. MP will be consumed continuously.
MP 9
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ActivePhysicalBleed lvl 3-6 from character level 49
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysical
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ActiveMagic
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PassiveDivine Inspiration lvl 1-4 from character level 52
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
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ActivePhysicalSand Bomb lvl 1-10 from character level 55
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
MP 25 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalUltimate Evasion lvl 2 from character level 55
For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and Resistance to buff-canceling attacks by 80.
MP 25 Cast 1 s Reuse 900 s
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PassiveAcrobatics lvl 2 from character level 55
Increases the maximum height user can fall without taking damage by 100.
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PassiveBoost Breath lvl 2 from character level 55
Increases lung capacity by 300.
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ActivePhysicalMortal Strike lvl 1-3 from character level 58
Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger.
MP 27 Cast 2 s Reuse 150 s
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ActivePhysicalEscape Shackle lvl 1 from character level 60
Allows you to escape from a captured state.
MP 60 Cast 1 s Reuse 15 s
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ActivePhysicalBlinding Blow lvl 1-10 from character level 66
Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 63 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysical
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ActivePhysicalRemove Trap lvl 1 from character level 74
Disarms traps below Level 78.
MP 17 Cast 4 s Reuse 8 s Range 400
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PassiveEvasion Chance lvl 1 from character level 74
10% chance when you evade a normal attack: success rate of deadly blow skills +10% for 120 seconds.
Triggers no more than once every 5 seconds.Learned from a book:
Forgotten Scroll - Evasion Chance
where to get it
Elven Scout
1st profession
28
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ActiveMagicCharm lvl 1-15 from character level 20
Decreases the enemy's aggression toward the user by 132.
MP 10 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicDefense Aura lvl 2 from character level 20
Increases P. Def. by 12% for 20 minutes.
MP 10 Cast 4 s Reuse 2 s
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ActiveMagicElemental Heal lvl 4-18 from character level 20
Restores one's own HP with 95 Power.
MP 53 Cast 5 s Reuse 3 s
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ActivePhysicalMortal Blow lvl 10-24 from character level 20
Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 18 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 10-24 from character level 20
Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 38 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalUnlock lvl 1-5 from character level 20
There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.
Each use takes:
Thief Key x2
MP 19 Cast 2.50 s Reuse 30 s Range 40
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PassiveAcrobatics lvl 1 from character level 20
Increases the maximum height user can fall without taking damage by 60.
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PassiveBoost Breath lvl 1 from character level 20
Increases lung capacity by 180.
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PassiveBow Mastery lvl 1-15 from character level 20
Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveDagger Mastery lvl 1-8 from character level 20
Dagger, Dual Daggers: P. Atk. +3.6.
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PassiveLight Armor Mastery lvl 1-10 from character level 20
Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.
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PassiveLong Shot lvl 1 from character level 20
Increases the bow's range by 200.
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ToggleVicious Stance lvl 1-5 Mechanics explained from character level 20
Critical Damage Add +35.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 4 MP.MP 4
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ActivePhysicalBleed lvl 1-2 from character level 24
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.
MP 28 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
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ActiveMagicPoison Recovery lvl 1 from character level 24
Cures the user of minor poisoning.
MP 20 Cast 1 s Reuse 2 s
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ToggleAccuracy lvl 1 Mechanics explained from character level 24
Accuracy +3.
While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 5 MP.MP 5
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PassiveBoost Evasion lvl 1 from character level 24
Increases Evasion by 2.
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ActiveMagicAttack Aura lvl 2 from character level 28
Increases P. Atk. by 12% for 20 minutes.
MP 13 Cast 4 s Reuse 2 s
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ActivePhysicalUltimate Evasion lvl 1 from character level 28
For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.
MP 13 Cast 1 s Reuse 900 s
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PassiveAcrobatic Move lvl 1 from character level 28
Increases Evasion by 4 when running.
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PassiveQuick Step lvl 1 from character level 28
Increases Speed by 7.
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ActivePhysicalRapid Shot lvl 1 from character level 32
Increases the user's bow Atk. Spd. by 8% for 20 minutes.
MP 18 Cast 1.50 s Reuse 3 s
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ActiveMagic
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PassiveCritical Chance lvl 1 from character level 32
Increases Critical Rate by 20%.
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ActiveMagicEntangle lvl 1 from character level 36
Decreases the enemy's Speed by 20% for 1 minute.
MP 17 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalStun Shot lvl 1-3 Mechanics explained from character level 36
Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 46 Cast 3 s Reuse 3 s Range 900
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PassiveEsprit lvl 1 from character level 36
Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.
Elven Fighter
Starting class
14
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ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
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PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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ActiveMagicDefense Aura lvl 1 from character level 5
Increases P. Def. by 8% for 20 minutes.
MP 5 Cast 4 s Reuse 2 s
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ActivePhysicalMortal Blow lvl 1-9 from character level 5
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 8 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 1-9 from character level 5
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 17 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Strike lvl 1-9 from character level 5
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
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PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
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ActiveMagicAttack Aura lvl 1 from character level 10
Increases P. Atk. by 8% for 20 minutes.
MP 7 Cast 4 s Reuse 2 s
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ActiveMagicElemental Heal lvl 1-3 from character level 15
Restores one's own HP with 71 Power.
MP 40 Cast 5 s Reuse 3 s
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PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
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ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
No skill with this name.