Touch of Death
Active · Physical · 1 level · ID 342
Sacrifices oneself to pronounce a Dark curse on the enemy. Buff removal works on every use and is rolled separately from the curse: cancels 1 to 5 buffs, and the target's resistance to buff cancellation reduces their number. The curse lands with a chance that depends on the target's CON: consumes 90% CP and, for 2 minutes, decreases Max CP by 90% and the power of received HP recovery magic by 30%, and increases susceptibility to de-buff by 30%. The target's resistance to Mental attacks shortens the duration.
- HP
- 669
- Cast
- 1.80 s
- Reuse
- 150 s
- Range
- 40
The description and the numbers are those of level 1, the last one.
Mechanics
A single-target strike paid for with your own HP. Removes 1 to 5 buffs from the target on every use, and if the skill also lands - burns 90% of CP and applies a curse that cuts Max CP for 2 minutes.
On this page
# How it works
«Touch of Death»
is used on a single target from a range of 40, costs the knight 669 HP, cooldown 150 seconds.
The skill has two parts that are calculated separately.
Parts of the skill
| Piece | What it does | When it triggers |
|---|---|---|
| Buff removal |
|
on every use |
| Curse for 2 minutes and CP loss |
|
|
# Curse chance
The curse chance depends only on the target's «CON» and its level. Base chance 80%, enchant raises it to 90%. The result is never below 10% or above 90%.
Resistance to mental attacks does not affect the chance: «Mental Shield»
, «Wisdom»
and boss earrings do not save you from the curse - they only shorten its duration.
Curse chance against a level 85 target
| Target's «CON» | Roughly who | No enchant | Enchant +15 for chance | Enchant +15 for HP cost |
|---|---|---|---|---|
| 20 | 75% | 90% | 81% | |
| 24 | 75% | 90% | 81% | |
| 27 | mages without dyes | 75% | 90% | 81% |
| 28 | 74% | 90% | 80% | |
| 30 | 70% | 85% | 75% | |
| 32 | 65% | 78% | 69% | |
| 34 | 59% | 72% | 64% | |
| 36 | 54% | 65% | 58% | |
| 38 | 48% | 58% | 52% | |
| 40 | 42% | 51% | 45% | |
| 43 | human fighters without dyes | 32% | 38% | 34% |
| 45 | dwarves without dyes | 25% | 30% | 27% |
| 47 | orc fighters without dyes | 17% | 21% | 19% |
| 50 | 10% | 10% | 10% |
# Enchant
The skill has two enchant routes. Both raise the curse chance because they raise the level of the skill itself from 78 to 85; the chance route additionally raises the base chance.
What enchanting gives
| Enchant | For chance: base chance | For HP cost: HP cost | Skill level in the calculation |
|---|---|---|---|
| no enchant | 80% | 669 | 78 |
| +1 | 81% | 647 | 81 |
| +2 | 82% | 625 | 81 |
| +3 | 82% | 603 | 81 |
| +4 | 83% | 581 | 82 |
| +5 | 84% | 559 | 82 |
| +6 | 84% | 537 | 82 |
| +7 | 85% | 515 | 83 |
| +8 | 86% | 492 | 83 |
| +9 | 86% | 470 | 83 |
| +10 | 87% | 448 | 84 |
| +11 | 87% | 426 | 84 |
| +12 | 88% | 404 | 84 |
| +13 | 89% | 382 | 85 |
| +14 | 89% | 360 | 85 |
| +15 | 90% | 338 | 85 |
# How the curse chance is calculated
Chance = base chance x target's «CON» multiplier x level multiplier. The result is not below 10% and not above 90%.
- Base chance is 80%. The chance enchant raises it to 90%, and any enchant raises the skill level from 78 to 81 at +1 and to 85 at +13 - see «Enchant».
- «CON» multiplier: the target's full «CON» is used - with dyes, set and jewelry. Up to «CON» 27 the multiplier is 1, then it falls and reaches 0.10 at «CON» 51.
- Level multiplier: the level of the skill itself (78) is compared with the target's level. Against a level 85 target it is 0.94, against a lower-level target the chance is higher. The knight's level is not part of the calculation.
Step-by-step calculation, level 85 target
| Target | «CON» | «CON» multiplier | Level multiplier | Calculation | Chance |
|---|---|---|---|---|---|
| mage without dyes | 27 | × 1.00 | × 0.94 | 80 x 1.00 x 0.94 = 75.1% | 75% |
| healer with a +4 «CON» dye | 31 | × 0.90 | × 0.94 | 80 x 0.90 x 0.94 = 67.6% | 68% |
| human fighter with a -4 «CON» dye | 39 | × 0.60 | × 0.94 | 80 x 0.60 x 0.94 = 45.1% | 45% |
| human fighter without dyes | 43 | × 0.42 | × 0.94 | 80 x 0.42 x 0.94 = 31.6% | 32% |
| orc fighter without dyes | 47 | × 0.23 | × 0.94 | 80 x 0.23 x 0.94 = 17.3% | 17% |
«CON» multiplier
| Target's «CON» | «CON» bonus | Chance multiplier |
|---|---|---|
| 20 | 0.80 | × 1.00 |
| 27 | 0.98 | × 1.00 |
| 28 | 1.01 | × 0.99 |
| 30 | 1.07 | × 0.93 |
| 32 | 1.14 | × 0.86 |
| 34 | 1.21 | × 0.79 |
| 36 | 1.28 | × 0.72 |
| 38 | 1.36 | × 0.64 |
| 40 | 1.44 | × 0.56 |
| 43 | 1.58 | × 0.42 |
| 45 | 1.67 | × 0.33 |
| 47 | 1.77 | × 0.23 |
| 50 | 1.94 | × 0.10 |
| 51 | 2.00 | × 0.10 |
Chance against targets of different levels
| Target level | Level multiplier | «CON» 27 | «CON» 36 | «CON» 43 |
|---|---|---|---|---|
| 85 | × 0.94 | 75% | 54% | 32% |
| 84 | × 0.95 | 76% | 55% | 32% |
| 82 | × 0.97 | 78% | 56% | 33% |
| 80 | × 0.99 | 79% | 57% | 33% |
| 78 | × 1.01 | 81% | 58% | 34% |
| 76 | × 1.03 | 82% | 59% | 35% |
# Curse duration and resistance to mental attacks
The target's resistance to mental attacks does not affect the curse chance but shortens its duration. The knight's mental attack, on the contrary, lengthens it. Resistance and attack are subtracted from each other, each counted as no more than 150. Against raid bosses the duration does not change.
How it is calculated: difference = the knight's mental attack - the target's resistance.
- The difference is zero: the curse lasts exactly 120 seconds.
- Difference below zero (resistance is stronger): duration = 120 / (1 + difference / 100), the difference is taken without its sign.
- Difference above zero (attack is stronger): duration = 120 x (1 + difference / 100).
- The result is rounded down to whole seconds.
Example: the target has «Mental Shield»
level 4 and one earring worth 20 - resistance 70. A knight without mental attack: difference -70, time 120 / 1.70 = 70.6, result 70 s. A knight with two earrings of 50 attack: difference -20, time 120 / 1.20 = 100 s.
How many seconds the curse lasts
| Target's resistance to mental attacks | What it comes from (example) | Knight without mental attack | Knight with mental attack 50 |
|---|---|---|---|
| 0 | none | 120 s | 180 s |
| 20 | one boss earring | 100 s | 156 s |
| 40 | two earrings of 20 each | 85 s | 132 s |
| 50 | 80 s | 120 s | |
| 70 | 70 s | 100 s | |
| 90 | 63 s | 85 s | |
| 100 | 60 s | 80 s | |
| 150 | cap | 48 s | 60 s |
What gives resistance to mental attacks
| Source | Resistance |
|---|---|
| 20 / 30 / 40 / 50 or 50 | |
| 40 / 60 / 100 | |
| 20, with the third enchant route from 22 (+1) to 50 (+15) | |
| 20 | |
| 30 | |
| 40 | |
| 20 | |
| 30 | |
| 40 | |
| 20 | |
| 10 | |
| 10 |
# Buff removal
«Touch of Death»
removes buffs on every use, even if the curse did not land. 1 to 5 effects are removed. You can protect yourself from the removal: the target's resistance to buff removal works twice - it lowers the chance to remove each effect and takes some of the effects out of exposure.
How it is calculated:
- The target's buffs that can be removed at all are taken.
- Resistance takes a random part out of harm's way: with resistance 30, 70% of the effects remain, with resistance 70 - 30%. Resistance is counted as no higher than 80 - a fifth of the effects is always exposed, and at least one effect takes part at any resistance. Which effects exactly ended up exposed is decided by chance anew on every use.
- For each remaining effect - a separate roll with a chance of 25 / (1 + resistance / 100), not below 10% and not above 90%: 25% without resistance, 19.2% with resistance 30, 14.7% with resistance 70, not below 10%.
- The rolls go on until 5 effects are removed or the list ends.
- If not a single roll succeeds, one random effect out of those still exposed is removed. Every activation removes at least one effect.
«Arcane Chaos»
on the target works the other way: it cancels the target's resistance, and against a target without resistance it raises the chance per effect to 35.7%. For this skill the effects are checked in order: songs and dances first, then the rest, starting with the most recently applied.
The target's «CON», mental attack resistance and the effect's remaining time do not affect the removal.
Not removed: debuffs, toggle skills, effects of hero skills, effects of potions and items, passive skills, effects triggered on their own by another skill (for example, «Seed of Revenge»
).
How many effects are exposed and what the chance is for each
| Target's removal resistance | Share of effects exposed | Chance for one effect |
|---|---|---|
| 100% | 35.7% | |
| no resistance | 100% | 25.0% |
| 30 | 70% | 19.2% |
| 40 | 60% | 17.9% |
| 70 | 30% | 14.7% |
| 80 | 20% | 13.9% |
| 110 | 20% | 11.9% |
| 150 and above | 20% | 10.0% |
How many effects are removed on average per activation
| Effects on the target | «Arcane Chaos» |
Resistance 0 | Resistance 30 | Resistance 40 | Resistance 70 | Resistance 80 | Resistance 110 |
|---|---|---|---|---|---|---|---|
| 10 | 10 -> 3.44 | 10 -> 2.53 | 7 -> 1.57 | 6 -> 1.38 | 3 -> 1.06 | 2 -> 1.02 | 2 -> 1.01 |
| 20 | 20 -> 4.84 | 20 -> 4.24 | 14 -> 2.69 | 12 -> 2.22 | 6 -> 1.27 | 4 -> 1.11 | 4 -> 1.08 |
| 30 | 30 -> 4.99 | 30 -> 4.85 | 21 -> 3.70 | 18 -> 3.12 | 9 -> 1.56 | 6 -> 1.24 | 6 -> 1.18 |
| 40 | 40 -> 5.00 | 40 -> 4.98 | 28 -> 4.37 | 24 -> 3.85 | 12 -> 1.91 | 8 -> 1.41 | 8 -> 1.32 |
Example: a target with 33 buffs
| On the target | Resistance | Exposed | Chance per effect | Removed on average |
|---|---|---|---|---|
| nothing | 0 | 33 of 33 | 25% | 4.9 |
| 30 | 23 of 33 | 19.2% | 3.9 | |
| 70 | 10 of 33 | 14.7% | 1.7 | |
| 110, counted as 80 | 7 of 33 | 11.9% | 1.2 | |
| 0 | 33 of 33 | 25% | 4.9 | |
| -30 | 33 of 33 | 35.7% | 5.0 |
What gives resistance to buff removal
| Resistance | Source |
|---|---|
| 5 | |
| 30 | |
| 40 | |
| 40 | |
| 40 | |
| 40 | |
| 80 or 40 | |
| 80 or 90 | |
| 40 or 80 | |
| 100 | |
| 100 | |
| -30 |
# Tested on the server
The rules above are verified by tests on the real server code: a character of the required class is created with real buffs and a shield, the skill is used on it thousands of times, and what happened is counted.
Landed and failed: target level 85 Duelist, «CON» 43, 20 effects
| Target's removal resistance | Uses | Curse landed | Removed when it did not land | Removed when it landed |
|---|---|---|---|---|
| 0 | 4000 | 31.6% | 4.27 | 4.23 |
| 3000 | 30.7% | 1.34 | 1.34 |
Enchant: chance against a level 85 mage («CON» 27), 40 000 casts each
| Skill | Base chance | Skill level | Measured |
|---|---|---|---|
| no enchant | 80 | 78 | 75.1% |
| +1 for HP cost | 80 | 81 | 77.1% |
| +15 for HP cost | 80 | 85 | 80.8% |
| +1 for chance | 81 | 81 | 78.6% |
| +8 for chance | 86 | 83 | 85.2% |
| +15 for chance | 90 | 85 | 89.7% |
Special cases
| Case | Measured | What it means |
|---|---|---|
| Perfect shield block |
|
the shield cancels the skill entirely - no curse, CP intact, all effects in place |
| Knight behind the target | 0 blocks out of 1500 | a shield does not help from behind |
| Raid boss |
|
against a boss the chance is half as high, and effects are removed only together with the curse |
| Skill reflected back at the knight |
|
a reflected skill removes effects from no one, and the knight himself gets the curse - by his own «CON» |
# Specifics of our server
The skill's logic is as close as possible to the official High Five servers (PTS). All the numbers are taken from their data: base curse chance 80%, up to 5 removable effects with a 25% chance each, minus 90% CP, cooldown 150 seconds. Exactly how the official server calculates the curse chance and the effect removal internally is not reliably known to anyone: there is no public description, and the known builds interpret the same numbers differently. So wherever the data leaves a choice, our rule is set explicitly:
- Buffs are removed on every use, even if the curse did not land.
- You can protect yourself from effect removal. Resistance to buff removal not only lowers the chance of losing each effect but also hides part of the effects from the hit: the higher the resistance, the fewer effects the knight can remove.
- The curse chance depends only on the target's «CON» and level. «Mental Shield»
and boss earrings do not lower the chance - they shorten the time the curse lasts. - Every activation removes at least one effect: if all the rolls fail, one random effect out of those still exposed is removed.
Updated:
Enchant tree 2
The skill is enchanted from level 1 along one of the routes. Pick a step of a route to see what the skill becomes.
-
Cost
+15Enchant Cost: Decreases HP consumption.
+15 Cost Decreases HP consumption by 22.
Sacrifices oneself to pronounce a Dark curse on the enemy. Buff removal works on every use and is rolled separately from the curse: cancels 1 to 5 buffs, and the target's resistance to buff cancellation reduces their number. The curse lands with a chance that depends on the target's CON: consumes 90% CP and, for 2 minutes, decreases Max CP by 90% and the power of received HP recovery magic by 30%, and increases susceptibility to de-buff by 30%. The target's resistance to Mental attacks shortens the duration. Enchant Cost: Decreases HP consumption.
-
Chance
+15Enchant Chance: Increases the success rate of the curse.
+15 Chance Increases the success rate of the curse.
Sacrifices oneself to pronounce a Dark curse on the enemy. Buff removal works on every use and is rolled separately from the curse: cancels 1 to 5 buffs, and the target's resistance to buff cancellation reduces their number. The curse lands with a chance that depends on the target's CON: consumes 90% CP and, for 2 minutes, decreases Max CP by 90% and the power of received HP recovery magic by 30%, and increases susceptibility to de-buff by 30%. The target's resistance to Mental attacks shortens the duration. Enchant Chance: Increases the success rate of the curse.