Shillien Templar: skills

Dark Elf Β· 3rd profession Β· lvl 76 Β· 24 skills

Quest to become Shillien Templar

Quests for the 3rd profession β†’

A Saga per class from level 76: the quest changes the class by itself at its end.

  1. Saga of the Shillien Templar walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 76

  • Wisdom lvl 1

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Health lvl 1

    Increases Resistance to poison and Bleed attacks by 20.

    Passive
  • Fortitude lvl 1 Mechanics explained

    Paralyze Resist +30, Stun Resist +30.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 35 MP.

    MP 35

    Toggle
  • Shield Strike lvl 16

    Attacks the enemy using a shield with 3849 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 77 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 77

  • Shield Bash lvl 1

    Hits the enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 18 Cast 1 s Reuse 3 s Range 40

    ActivePhysical
  • Vengeance lvl 1

    Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, and Resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield.

    MP 35 Cast 1 s Reuse 900 s

    ActivePhysical
  • Shield Strike lvl 17

    Attacks the enemy using a shield with 3945 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 78 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 78

  • Touch of Death lvl 1 Mechanics explained

    Sacrifices oneself to pronounce a Dark curse on the enemy. Buff removal works on every use and is rolled separately from the curse: cancels 1 to 5 buffs, and the target's resistance to buff cancellation reduces their number. The curse lands with a chance that depends on the target's CON: consumes 90% CP and, for 2 minutes, decreases Max CP by 90% and the power of received HP recovery magic by 30%, and increases susceptibility to de-buff by 30%. The target's resistance to Mental attacks shortens the duration.

    HP 669 Cast 1.80 s Reuse 150 s Range 40

    ActivePhysical
  • Magical Mirror lvl 1

    For 5 minutes, reflects physical buffs/de-buffs with 10% probability and magic buffs/de-buffs with 30% probability. Requires a shield.

    MP 36 Cast 2 s Reuse 150 s

    ActivePhysical
  • Knighthood lvl 1

    Increases P. Def. by 87.1 and Shield Defense by 10 when equipped with heavy armor.

    Passive
  • Shield Strike lvl 18

    Attacks the enemy using a shield with 4040 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 78 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 79

  • Iron Shield lvl 1

    Increases Shield Defense with a certain chance when attacked.
    Trigger: 30% when a single hit of a normal attack or a skill deals you at least 100 damage, no more than once every 10 seconds: Shield Defense +30% for 60 seconds.

    MP 43 Cast 1 s Reuse 150 s

    ActivePhysical
  • Shield of Faith lvl 1

    For 15 seconds, increases party members' P. Def. by 3600 and M. Def. by 2700, and absorbs 90% of any damage received by a party member.

    MP 43 Cast 1 s Reuse 900 s

    ActivePhysical
  • Shield Strike lvl 19

    Attacks the enemy using a shield with 4133 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 79 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 80

  • Symbol of Defense lvl 1

    Creates a seal that maximizes the defensives abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s

    ActivePhysical
  • Smart Cubicv2 lvl 1

    Summons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning.

    Each use takes: Spirit Ore x38

    MP 73 Cast 6 s Reuse 5 s

    ActiveMagic
  • Shield Strike lvl 20

    Attacks the enemy using a shield with 4224 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 80 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 81

Level 82

  • Protection of Rune lvl 1

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Protection of Elemental lvl 1

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Alignment lvl 1

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Shield Strike lvl 22

    Attacks the enemy using a shield with 4399 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 81 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 83

  • Pain of Shilen lvl 1

    Shilen's pain becomes your own. Shilen's suffering wracks your body, having a chance to increase when you are being attacked. Additional effects appear with each increase. When level 3 is achieved, you can then use the Spirit of Shilen.
    Trigger: when you take damage from a normal attack or a skill the effect has the listed chance to move to the next stage.
    Stage 1, 60 sec.: Critical Damage +10%. Chance to reach stage 2: 20%.
    Stage 2, 20 sec.: Critical Damage +20%. Chance to reach stage 3: 10%.
    Stage 3, 20 sec.: Critical Damage +20%, Wind attribute attack +20. Chance to reach stage 4: 10%.
    Stage 4, 20 sec.: Critical Damage +20%, Wind attribute attack +20, restores 8% of melee normal attack damage as HP.

    Learned from a book: Forgotten Scroll - Pain of Shillien where to get it

    MP 37 Cast 2.50 s Reuse 15 s

    ActiveMagic
  • Spirit of Shilen lvl 1

    Receives the will of Shilen to drastically increase the fighting ability of party members. For 1 minute, increases P. Atk. by 30%, Speed by 30, Atk. Spd. by 30%, Critical Rate when a sword is equipped by 100, and Critical Damage when a blunt weapon is equipped by 100%. Recovers as HP 40% of standard melee damage inflicted on the enemy. Decreases the power of received HP recovery magic by 80%.

    Learned from a book: Forgotten Scroll - Pain of Shillien where to get it

    HP 1253 Cast 1.80 s Reuse 150 s

    ActivePhysical
  • Shield Strike lvl 23

    Attacks the enemy using a shield with 4482 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 82 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical
  • Challenge for Fate lvl 1

    Challenges and provokes nearby enemies. Increases your P. Def. and M. Def for 15 seconds.

    Cast 1 s Reuse 45 s Range 400

    ActivePhysical

Level 84

  • Shield Strike lvl 24

    Attacks the enemy using a shield with 4563 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 82 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 85

  • Shield Strike lvl 25

    Attacks the enemy using a shield with 4640 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 83 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

All skills

Shillien Templar

3rd profession 24
  • Shield Strike lvl 16-25 from character level 76

    Attacks the enemy using a shield with 3849 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 77 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical
  • Fortitude lvl 1 Mechanics explained from character level 76

    Paralyze Resist +30, Stun Resist +30.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 35 MP.

    MP 35

    Toggle
  • Health lvl 1 from character level 76

    Increases Resistance to poison and Bleed attacks by 20.

    Passive
  • Wisdom lvl 1 from character level 76

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Shield Bash lvl 1 from character level 77

    Hits the enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 18 Cast 1 s Reuse 3 s Range 40

    ActivePhysical
  • Vengeance lvl 1 from character level 77

    Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, and Resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield.

    MP 35 Cast 1 s Reuse 900 s

    ActivePhysical
  • Magical Mirror lvl 1 from character level 78

    For 5 minutes, reflects physical buffs/de-buffs with 10% probability and magic buffs/de-buffs with 30% probability. Requires a shield.

    MP 36 Cast 2 s Reuse 150 s

    ActivePhysical
  • Touch of Death lvl 1 Mechanics explained from character level 78

    Sacrifices oneself to pronounce a Dark curse on the enemy. Buff removal works on every use and is rolled separately from the curse: cancels 1 to 5 buffs, and the target's resistance to buff cancellation reduces their number. The curse lands with a chance that depends on the target's CON: consumes 90% CP and, for 2 minutes, decreases Max CP by 90% and the power of received HP recovery magic by 30%, and increases susceptibility to de-buff by 30%. The target's resistance to Mental attacks shortens the duration.

    HP 669 Cast 1.80 s Reuse 150 s Range 40

    ActivePhysical
  • Knighthood lvl 1 from character level 78

    Increases P. Def. by 87.1 and Shield Defense by 10 when equipped with heavy armor.

    Passive
  • Iron Shield lvl 1 from character level 79

    Increases Shield Defense with a certain chance when attacked.
    Trigger: 30% when a single hit of a normal attack or a skill deals you at least 100 damage, no more than once every 10 seconds: Shield Defense +30% for 60 seconds.

    MP 43 Cast 1 s Reuse 150 s

    ActivePhysical
  • Shield of Faith lvl 1 from character level 79

    For 15 seconds, increases party members' P. Def. by 3600 and M. Def. by 2700, and absorbs 90% of any damage received by a party member.

    MP 43 Cast 1 s Reuse 900 s

    ActivePhysical
  • Smart Cubicv2 lvl 1 from character level 80

    Summons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning.

    Each use takes: Spirit Ore x38

    MP 73 Cast 6 s Reuse 5 s

    ActiveMagic
  • Symbol of Defense lvl 1 from character level 80

    Creates a seal that maximizes the defensives abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s

    ActivePhysical
  • Anti Magic Armor lvl 1 from character level 81

    Increases M. Def. by 5000 for 30 seconds.

    Learned from a book: Forgotten Scroll - Anti-Magic Armor where to get it

    MP 21 Cast 1 s Reuse 900 s

    ActivePhysical
  • Deflect Magic lvl 1 from character level 81

    Increases Resistance to magic attacks by 100% for 20 minutes.

    Learned from a book: Forgotten Scroll - Deflect Magic where to get it

    MP 37 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Archer's Will lvl 1 from character level 81

    Bow, Crossbow: Accuracy +8, attack range +50.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Archer's Will where to get it

    Passive
  • Fighter's Will lvl 1 from character level 81

    Melee weapons: P. Atk. +100, Atk. Spd. +10%.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Fighter's Will where to get it

    Passive
  • Sixth Sense lvl 1 from character level 81

    When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%.

    Learned from a book: Forgotten Scroll - Sixth Sense where to get it

    Passive
  • Protection of Alignment lvl 1 from character level 82

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Protection of Elemental lvl 1 from character level 82

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Rune lvl 1 from character level 82

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Challenge for Fate lvl 1 from character level 83

    Challenges and provokes nearby enemies. Increases your P. Def. and M. Def for 15 seconds.

    Cast 1 s Reuse 45 s Range 400

    ActivePhysical
  • Pain of Shilen lvl 1 from character level 83

    Shilen's pain becomes your own. Shilen's suffering wracks your body, having a chance to increase when you are being attacked. Additional effects appear with each increase. When level 3 is achieved, you can then use the Spirit of Shilen.
    Trigger: when you take damage from a normal attack or a skill the effect has the listed chance to move to the next stage.
    Stage 1, 60 sec.: Critical Damage +10%. Chance to reach stage 2: 20%.
    Stage 2, 20 sec.: Critical Damage +20%. Chance to reach stage 3: 10%.
    Stage 3, 20 sec.: Critical Damage +20%, Wind attribute attack +20. Chance to reach stage 4: 10%.
    Stage 4, 20 sec.: Critical Damage +20%, Wind attribute attack +20, restores 8% of melee normal attack damage as HP.

    Learned from a book: Forgotten Scroll - Pain of Shillien where to get it

    MP 37 Cast 2.50 s Reuse 15 s

    ActiveMagic
  • Spirit of Shilen lvl 1 from character level 83

    Receives the will of Shilen to drastically increase the fighting ability of party members. For 1 minute, increases P. Atk. by 30%, Speed by 30, Atk. Spd. by 30%, Critical Rate when a sword is equipped by 100, and Critical Damage when a blunt weapon is equipped by 100%. Recovers as HP 40% of standard melee damage inflicted on the enemy. Decreases the power of received HP recovery magic by 80%.

    Learned from a book: Forgotten Scroll - Pain of Shillien where to get it

    HP 1253 Cast 1.80 s Reuse 150 s

    ActivePhysical

Shillien Knight

2nd profession 36
  • Aggression lvl 13-49 from character level 40

    Provokes the target to attack with 6468 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aura of Hate lvl 1-37 from character level 40

    Uses 4312 Power to provoke nearby enemies to attack.

    MP 50 Cast 1 s Reuse 40 s

    ActivePhysical
  • Confusion lvl 5-19 from character level 40

    Throws the enemy into confusion, changing their target of attack.

    MP 18 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 17-53 from character level 40

    Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 25 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 3-24 from character level 40

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 34 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 1-15 Mechanics explained from character level 40

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Life Leech lvl 1-15 from character level 40

    Inflicts non-attribute damage on the enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 47 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Power Break lvl 3-17 from character level 40

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Shield Strike lvl 1-15 from character level 40

    Attacks the enemy using a shield with 833 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 38 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical
  • Sting lvl 13-49 from character level 40

    Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Summon Phantom Cubic lvl 1-8 from character level 40

    Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore.

    Each use takes: Spirit Ore x2

    MP 35 Cast 6 s Reuse 5 s

    ActiveMagic
  • Vanguard lvl 1 from character level 40

    Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but Shield Defense is decreased.

    MP 31 Cast 5 s Reuse 30 s

    ActivePhysical
  • Heavy Armor Mastery lvl 16-52 from character level 40

    Increases P. Def. by 54.6 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • M. Def. lvl 15-51 from character level 40

    Increases M. Def. by 48 and Resistance to magic damage by 5%.

    Passive
  • Shield Mastery lvl 3-4 from character level 40

    Increases Shield Defense by 50% and Defense Rate by 85%. Additionally increases P. Def. by 10% when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 13 when using a sword or blunt weapon.

    Passive
  • Deflect Arrow lvl 3-4 from character level 43

    Increases Resistance to bow attacks by 32% and Resistance to crossbow attacks by 16% for 20 minutes.

    MP 19 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Summon Vampiric Cubic lvl 1-7 from character level 43

    Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 5 Spirit Ore.

    Each use takes: Spirit Ore x5

    MP 38 Cast 6 s Reuse 5 s

    ActiveMagic
  • Cubic Mastery lvl 1-2 from character level 43

    Ability to summon 2 Cubics at once.

    Passive
  • Focus Mind lvl 2-6 from character level 43

    Increases MP Recovery Bonus by 3.5.

    Passive
  • Guard Stance lvl 1-4 Mechanics explained from character level 43

    P. Def. +121.8, Shield Block Rate +50%.
    While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 8 MP.

    MP 8

    Toggle
  • Corpse Plague lvl 1-4 from character level 46

    Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second.

    MP 22 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Ultimate Defense lvl 2 from character level 46

    For 30 seconds, increases P. Def. by 3600, M. Def. by 3240, and Resistance to buff canceling attacks by 80%, and restricts movement.

    MP 21 Cast 1 s Reuse 900 s

    ActivePhysical
  • Poison lvl 2-5 from character level 49

    Poisons the target, causing loss of 41 HP per second for 30 seconds.

    MP 23 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Summon Viper Cubic lvl 1-6 from character level 49

    Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 2 Spirit Ore when summoning.

    Each use takes: Spirit Ore x2

    MP 44 Cast 6 s Reuse 5 s

    ActiveMagic
  • Combat Aura lvl 1-3 from character level 52

    Increases party member's P. Atk. by 3% and Atk. Spd. by 3% for 20 minutes.

    MP 38 Cast 1.50 s Reuse 2 s

    ActivePhysical
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Final Fortress lvl 1-11 from character level 52

    Increases P. Def. by 116.875 when HP is below 30%.

    Passive
  • Arrest lvl 1-10 from character level 55

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 25 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Banish Seraph lvl 1-10 from character level 55

    For 20 seconds, frightens an angel into fleeing. Consumes 5 Soul Ore. Lethal Strike is possible.
    Attack attribute: Dark

    Each use takes: Soul Ore x5

    MP 50 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Judgment lvl 1-10 from character level 55

    Inflicts dark damage on the enemy with 1056 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
    Attack attribute: Dark

    MP 52 Cast 1.30 s Reuse 4 s Range 40

    ActivePhysical
  • Lightning Strike lvl 1-5 from character level 58

    Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 82 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds.

    MP 80 Cast 3 s Reuse 15 s Range 400

    ActiveMagic
  • Shield Deflect Magic lvl 1-4 from character level 60

    For 8 seconds, transfers magical damage back to the enemy caster.

    MP 28 Cast 0.50 s Reuse 45 s

    ActivePhysical
  • Aegis lvl 1 from character level 60

    Enables Shield Defense in all directions.

    Passive
  • Patience lvl 1 from character level 60

    10% chance when you take damage from a normal attack or a skill: physical skill power +20% for 7 seconds.

    Passive
  • Shield Fortress lvl 1-6 Mechanics explained from character level 64

    Shield Defense +446: this much P. Def. is added on a successful shield block.
    While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle

Palus Knight

1st profession 16
  • Defense Aura lvl 2 from character level 20

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 3-16 from character level 20

    Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 14 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Poison lvl 1 from character level 20

    Poisons the target, causing loss of 24 HP per second for 30 seconds.

    MP 10 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Ultimate Defense lvl 1 from character level 20

    For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement.

    MP 10 Cast 1 s Reuse 900 s

    ActivePhysical
  • Heavy Armor Mastery lvl 1-15 from character level 20

    Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • M. Def. lvl 1-14 from character level 20

    Increases M. Def. by 22.

    Passive
  • Shield Mastery lvl 1-2 from character level 20

    Increases Shield Defense by 30% and Defense Rate by 50%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 1.5 when using a sword or blunt weapon.

    Passive
  • Aggression lvl 1-12 from character level 24

    Provokes the target to attack with 3928 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Confusion lvl 1-4 from character level 24

    Throws the enemy into confusion, changing their target of attack.

    MP 12 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Deflect Arrow lvl 1-2 from character level 24

    Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes.

    MP 11 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Sting lvl 1-12 from character level 24

    Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 21 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Attack Aura lvl 2 from character level 28

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • Power Break lvl 1-2 from character level 32

    Decreases the enemy's P. Atk. by 20% for 30 seconds.

    MP 14 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 1-2 from character level 36

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 30 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Focus Mind lvl 1 from character level 36

    Increases MP Recovery Bonus by 3.1.

    Passive

Dark Fighter

Starting class 15
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Defense Aura lvl 1 from character level 5

    Increases P. Def. by 8% for 20 minutes.

    MP 5 Cast 4 s Reuse 2 s

    ActiveMagic
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Attack Aura lvl 1 from character level 10

    Increases P. Atk. by 8% for 20 minutes.

    MP 7 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 1-2 from character level 15

    Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 12 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Shadow Sense lvl 1 from character level 15

    Increases Accuracy by 3 at night.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical