Palus Knight: skills
Dark Elf Β· 1st profession Β· lvl 20 Β· 16 skills
A quest per class from level 18: it ends with the item the guild master asks for to change the class.
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 20
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ActiveMagicDrain Health lvl 3
Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 14 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 4
Inflicts dark damage on the target with 26 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 15 Cast 3 s Reuse 4 s Range 600
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ActiveMagic
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ActivePhysicalUltimate Defense lvl 1
For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement.
MP 10 Cast 1 s Reuse 900 s
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ActiveMagicPoison lvl 1
Poisons the target, causing loss of 24 HP per second for 30 seconds.
MP 10 Cast 3 s Reuse 2 s Range 600
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PassiveM. Def. lvl 1
Increases M. Def. by 22.
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PassiveM. Def. lvl 2
Increases M. Def. by 24.
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PassiveShield Mastery lvl 1
Increases Shield Defense by 30% and Defense Rate by 50%.
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PassiveSword/Blunt Weapon Mastery lvl 1
Increases P. Atk. by 1.5 when using a sword or blunt weapon.
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PassiveHeavy Armor Mastery lvl 1
Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 2
Increases P. Def. by 19.1 and decreases received Critical Damage by 15% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 3
Increases P. Def. by 20.5 and decreases received Critical Damage by 15% when equipped with heavy armor.
Level 24
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ActiveMagicConfusion lvl 1
Throws the enemy into confusion, changing their target of attack.
MP 12 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicDrain Health lvl 5
Inflicts dark damage on the target with 28 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 15 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 6
Inflicts dark damage on the target with 29 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 17 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 7
Inflicts dark damage on the target with 31 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 17 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalDeflect Arrow lvl 1
Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes.
MP 11 Cast 1.50 s Reuse 3 s
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PassiveM. Def. lvl 3
Increases M. Def. by 26.
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PassiveM. Def. lvl 4
Increases M. Def. by 28.
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PassiveM. Def. lvl 5
Increases M. Def. by 29.
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PassiveSword/Blunt Weapon Mastery lvl 2
Increases P. Atk. by 3.1 when using a sword or blunt weapon.
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ActivePhysicalSting lvl 1
Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 21 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 2
Attacks the enemy with 88 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 22 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 3
Attacks the enemy with 95 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 23 Cast 1.08 s Reuse 3 s Range 40
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PassiveHeavy Armor Mastery lvl 4
Increases P. Def. by 23.5 and decreases received Critical Damage by 15% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 5
Increases P. Def. by 25 and decreases received Critical Damage by 15% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 6
Increases P. Def. by 26.7 and decreases received Critical Damage by 15% when equipped with heavy armor.
Level 28
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ActiveMagicConfusion lvl 2
Throws the enemy into confusion, changing their target of attack.
MP 13 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicDrain Health lvl 8
Inflicts dark damage on the target with 33 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 18 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 9
Inflicts dark damage on the target with 34 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 19 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 10
Inflicts dark damage on the target with 35 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 19 Cast 3 s Reuse 4 s Range 600
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ActiveMagic
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PassiveM. Def. lvl 6
Increases M. Def. by 31.
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PassiveM. Def. lvl 7
Increases M. Def. by 32.
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PassiveM. Def. lvl 8
Increases M. Def. by 33.
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PassiveShield Mastery lvl 2
Increases Shield Defense by 40% and Defense Rate by 70%.
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PassiveSword/Blunt Weapon Mastery lvl 3
Increases P. Atk. by 4.1 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 4
Increases P. Atk. by 5.2 when using a sword or blunt weapon.
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ActivePhysicalSting lvl 4
Attacks the enemy with 110 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 25 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 5
Attacks the enemy with 118 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 26 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 6
Attacks the enemy with 127 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 27 Cast 1.08 s Reuse 3 s Range 40
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PassiveHeavy Armor Mastery lvl 7
Increases P. Def. by 30 and decreases received Critical Damage by 15% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 8
Increases P. Def. by 31.8 and decreases received Critical Damage by 15% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 9
Increases P. Def. by 33.6 and decreases received Critical Damage by 15% when equipped with heavy armor.
Level 32
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ActiveMagicConfusion lvl 3
Throws the enemy into confusion, changing their target of attack.
MP 14 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicDrain Health lvl 11
Inflicts dark damage on the target with 38 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 20 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 12
Inflicts dark damage on the target with 39 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 20 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 13
Inflicts dark damage on the target with 40 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 22 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalDeflect Arrow lvl 2
Increases Resistance to bow attacks by 24% and Resistance to crossbow attacks by 12% for 20 minutes.
MP 14 Cast 1.50 s Reuse 3 s
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ActiveMagicPower Break lvl 1
Decreases the enemy's P. Atk. by 20% for 30 seconds.
MP 14 Cast 1.20 s Reuse 2 s Range 600
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PassiveM. Def. lvl 9
Increases M. Def. by 36.
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PassiveM. Def. lvl 10
Increases M. Def. by 37.
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PassiveM. Def. lvl 11
Increases M. Def. by 39.
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PassiveSword/Blunt Weapon Mastery lvl 5
Increases P. Atk. by 6.5 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 6
Increases P. Atk. by 7.9 when using a sword or blunt weapon.
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ActivePhysicalSting lvl 7
Attacks the enemy with 146 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 28 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 8
Attacks the enemy with 157 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 28 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 9
Attacks the enemy with 168 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 29 Cast 1.08 s Reuse 3 s Range 40
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PassiveHeavy Armor Mastery lvl 10
Increases P. Def. by 37.4 and decreases received Critical Damage by 15% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 11
Increases P. Def. by 39.3 and decreases received Critical Damage by 15% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 12
Increases P. Def. by 41.3 and decreases received Critical Damage by 15% when equipped with heavy armor.
Level 36
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ActiveMagicConfusion lvl 4
Throws the enemy into confusion, changing their target of attack.
MP 17 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicDrain Health lvl 14
Inflicts dark damage on the target with 43 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 23 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 15
Inflicts dark damage on the target with 44 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 23 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 16
Inflicts dark damage on the target with 46 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 24 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 1
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 30 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 2
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 28 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 32 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 2
Decreases the enemy's P. Atk. by 20% for 30 seconds.
MP 17 Cast 1.20 s Reuse 2 s Range 600
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PassiveM. Def. lvl 12
Increases M. Def. by 42.
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PassiveM. Def. lvl 13
Increases M. Def. by 43.
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PassiveM. Def. lvl 14
Increases M. Def. by 45.
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PassiveFocus Mind lvl 1
Increases MP Recovery Bonus by 3.1.
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PassiveSword/Blunt Weapon Mastery lvl 7
Increases P. Atk. by 9.4 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 8
Increases P. Atk. by 11.1 when using a sword or blunt weapon.
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ActivePhysicalSting lvl 10
Attacks the enemy with 191 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 32 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 11
Attacks the enemy with 204 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 33 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 12
Attacks the enemy with 217 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 34 Cast 1.08 s Reuse 3 s Range 40
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PassiveHeavy Armor Mastery lvl 13
Increases P. Def. by 45.6 and decreases received Critical Damage by 15% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 14
Increases P. Def. by 47.7 and decreases received Critical Damage by 15% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 15
Increases P. Def. by 50 and decreases received Critical Damage by 15% when equipped with heavy armor.
All skills
Palus Knight
1st profession
16
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ActiveMagicDefense Aura lvl 2 from character level 20
Increases P. Def. by 12% for 20 minutes.
MP 10 Cast 4 s Reuse 2 s
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ActiveMagicDrain Health lvl 3-16 from character level 20
Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 14 Cast 3 s Reuse 4 s Range 600
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ActiveMagicPoison lvl 1 from character level 20
Poisons the target, causing loss of 24 HP per second for 30 seconds.
MP 10 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalUltimate Defense lvl 1 from character level 20
For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement.
MP 10 Cast 1 s Reuse 900 s
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PassiveHeavy Armor Mastery lvl 1-15 from character level 20
Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.
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PassiveM. Def. lvl 1-14 from character level 20
Increases M. Def. by 22.
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PassiveShield Mastery lvl 1-2 from character level 20
Increases Shield Defense by 30% and Defense Rate by 50%.
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PassiveSword/Blunt Weapon Mastery lvl 1-8 from character level 20
Increases P. Atk. by 1.5 when using a sword or blunt weapon.
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ActivePhysicalAggression lvl 1-12 from character level 24
Provokes the target to attack with 3928 Power.
Cast 0.70 s Reuse 6 s Range 400
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ActiveMagicConfusion lvl 1-4 from character level 24
Throws the enemy into confusion, changing their target of attack.
MP 12 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDeflect Arrow lvl 1-2 from character level 24
Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes.
MP 11 Cast 1.50 s Reuse 3 s
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ActivePhysicalSting lvl 1-12 from character level 24
Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 21 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicAttack Aura lvl 2 from character level 28
Increases P. Atk. by 12% for 20 minutes.
MP 13 Cast 4 s Reuse 2 s
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ActiveMagicPower Break lvl 1-2 from character level 32
Decreases the enemy's P. Atk. by 20% for 30 seconds.
MP 14 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 1-2 from character level 36
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 30 Cast 3 s Reuse 2 s Range 600
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PassiveFocus Mind lvl 1 from character level 36
Increases MP Recovery Bonus by 3.1.
Dark Fighter
Starting class
15
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ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
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PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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ActiveMagicDefense Aura lvl 1 from character level 5
Increases P. Def. by 8% for 20 minutes.
MP 5 Cast 4 s Reuse 2 s
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ActivePhysicalMortal Blow lvl 1-9 from character level 5
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 8 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 1-9 from character level 5
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 17 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Strike lvl 1-9 from character level 5
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
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PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
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ActiveMagicAttack Aura lvl 1 from character level 10
Increases P. Atk. by 8% for 20 minutes.
MP 7 Cast 4 s Reuse 2 s
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ActiveMagicDrain Health lvl 1-2 from character level 15
Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 12 Cast 3 s Reuse 4 s Range 600
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PassiveShadow Sense lvl 1 from character level 15
Increases Accuracy by 3 at night.
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PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
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ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
No skill with this name.