Palus Knight: skills

Dark Elf Β· 1st profession Β· lvl 20 Β· 16 skills

Quest to become Palus Knight

Quests for the 1st profession β†’

A quest per class from level 18: it ends with the item the guild master asks for to change the class.

  1. Path of the Palus Knightlvl 18 - 85 Β· Virgil walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 20

  • Drain Health lvl 3

    Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 14 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 4

    Inflicts dark damage on the target with 26 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 15 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Defense Aura lvl 2

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Ultimate Defense lvl 1

    For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement.

    MP 10 Cast 1 s Reuse 900 s

    ActivePhysical
  • Poison lvl 1

    Poisons the target, causing loss of 24 HP per second for 30 seconds.

    MP 10 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 1

    Increases M. Def. by 22.

    Passive
  • M. Def. lvl 2

    Increases M. Def. by 24.

    Passive
  • Shield Mastery lvl 1

    Increases Shield Defense by 30% and Defense Rate by 50%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 1

    Increases P. Atk. by 1.5 when using a sword or blunt weapon.

    Passive
  • Heavy Armor Mastery lvl 1

    Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 2

    Increases P. Def. by 19.1 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 3

    Increases P. Def. by 20.5 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive

Level 24

  • Confusion lvl 1

    Throws the enemy into confusion, changing their target of attack.

    MP 12 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aggression lvl 1

    Provokes the target to attack with 3928 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Aggression lvl 2

    Provokes the target to attack with 4069 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Aggression lvl 3

    Provokes the target to attack with 4213 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Drain Health lvl 5

    Inflicts dark damage on the target with 28 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 15 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 6

    Inflicts dark damage on the target with 29 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 17 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 7

    Inflicts dark damage on the target with 31 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 17 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Deflect Arrow lvl 1

    Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes.

    MP 11 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • M. Def. lvl 3

    Increases M. Def. by 26.

    Passive
  • M. Def. lvl 4

    Increases M. Def. by 28.

    Passive
  • M. Def. lvl 5

    Increases M. Def. by 29.

    Passive
  • Sword/Blunt Weapon Mastery lvl 2

    Increases P. Atk. by 3.1 when using a sword or blunt weapon.

    Passive
  • Sting lvl 1

    Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 21 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 2

    Attacks the enemy with 88 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 22 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 3

    Attacks the enemy with 95 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 23 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 4

    Increases P. Def. by 23.5 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 5

    Increases P. Def. by 25 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 6

    Increases P. Def. by 26.7 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive

Level 28

  • Confusion lvl 2

    Throws the enemy into confusion, changing their target of attack.

    MP 13 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aggression lvl 4

    Provokes the target to attack with 4508 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Aggression lvl 5

    Provokes the target to attack with 4659 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Aggression lvl 6

    Provokes the target to attack with 4814 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Drain Health lvl 8

    Inflicts dark damage on the target with 33 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 18 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 9

    Inflicts dark damage on the target with 34 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 19 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 10

    Inflicts dark damage on the target with 35 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 19 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Attack Aura lvl 2

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • M. Def. lvl 6

    Increases M. Def. by 31.

    Passive
  • M. Def. lvl 7

    Increases M. Def. by 32.

    Passive
  • M. Def. lvl 8

    Increases M. Def. by 33.

    Passive
  • Shield Mastery lvl 2

    Increases Shield Defense by 40% and Defense Rate by 70%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 3

    Increases P. Atk. by 4.1 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 4

    Increases P. Atk. by 5.2 when using a sword or blunt weapon.

    Passive
  • Sting lvl 4

    Attacks the enemy with 110 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 25 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 5

    Attacks the enemy with 118 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 26 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 6

    Attacks the enemy with 127 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 27 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 7

    Increases P. Def. by 30 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 8

    Increases P. Def. by 31.8 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 9

    Increases P. Def. by 33.6 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive

Level 32

  • Confusion lvl 3

    Throws the enemy into confusion, changing their target of attack.

    MP 14 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aggression lvl 7

    Provokes the target to attack with 5129 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Aggression lvl 8

    Provokes the target to attack with 5291 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Aggression lvl 9

    Provokes the target to attack with 5453 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Drain Health lvl 11

    Inflicts dark damage on the target with 38 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 20 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 12

    Inflicts dark damage on the target with 39 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 20 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 13

    Inflicts dark damage on the target with 40 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 22 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Deflect Arrow lvl 2

    Increases Resistance to bow attacks by 24% and Resistance to crossbow attacks by 12% for 20 minutes.

    MP 14 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Power Break lvl 1

    Decreases the enemy's P. Atk. by 20% for 30 seconds.

    MP 14 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 9

    Increases M. Def. by 36.

    Passive
  • M. Def. lvl 10

    Increases M. Def. by 37.

    Passive
  • M. Def. lvl 11

    Increases M. Def. by 39.

    Passive
  • Sword/Blunt Weapon Mastery lvl 5

    Increases P. Atk. by 6.5 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 6

    Increases P. Atk. by 7.9 when using a sword or blunt weapon.

    Passive
  • Sting lvl 7

    Attacks the enemy with 146 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 28 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 8

    Attacks the enemy with 157 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 28 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 9

    Attacks the enemy with 168 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 29 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 10

    Increases P. Def. by 37.4 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 11

    Increases P. Def. by 39.3 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 12

    Increases P. Def. by 41.3 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive

Level 36

  • Confusion lvl 4

    Throws the enemy into confusion, changing their target of attack.

    MP 17 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aggression lvl 10

    Provokes the target to attack with 5786 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Aggression lvl 11

    Provokes the target to attack with 5953 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Aggression lvl 12

    Provokes the target to attack with 6124 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Drain Health lvl 14

    Inflicts dark damage on the target with 43 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 23 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 15

    Inflicts dark damage on the target with 44 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 23 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 16

    Inflicts dark damage on the target with 46 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 24 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 1

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 30 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 2

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 28 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 32 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 2

    Decreases the enemy's P. Atk. by 20% for 30 seconds.

    MP 17 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 12

    Increases M. Def. by 42.

    Passive
  • M. Def. lvl 13

    Increases M. Def. by 43.

    Passive
  • M. Def. lvl 14

    Increases M. Def. by 45.

    Passive
  • Focus Mind lvl 1

    Increases MP Recovery Bonus by 3.1.

    Passive
  • Sword/Blunt Weapon Mastery lvl 7

    Increases P. Atk. by 9.4 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 8

    Increases P. Atk. by 11.1 when using a sword or blunt weapon.

    Passive
  • Sting lvl 10

    Attacks the enemy with 191 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 32 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 11

    Attacks the enemy with 204 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 33 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 12

    Attacks the enemy with 217 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 34 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 13

    Increases P. Def. by 45.6 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 14

    Increases P. Def. by 47.7 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 15

    Increases P. Def. by 50 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive

All skills

Palus Knight

1st profession 16
  • Defense Aura lvl 2 from character level 20

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 3-16 from character level 20

    Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 14 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Poison lvl 1 from character level 20

    Poisons the target, causing loss of 24 HP per second for 30 seconds.

    MP 10 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Ultimate Defense lvl 1 from character level 20

    For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement.

    MP 10 Cast 1 s Reuse 900 s

    ActivePhysical
  • Heavy Armor Mastery lvl 1-15 from character level 20

    Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • M. Def. lvl 1-14 from character level 20

    Increases M. Def. by 22.

    Passive
  • Shield Mastery lvl 1-2 from character level 20

    Increases Shield Defense by 30% and Defense Rate by 50%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 1.5 when using a sword or blunt weapon.

    Passive
  • Aggression lvl 1-12 from character level 24

    Provokes the target to attack with 3928 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Confusion lvl 1-4 from character level 24

    Throws the enemy into confusion, changing their target of attack.

    MP 12 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Deflect Arrow lvl 1-2 from character level 24

    Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes.

    MP 11 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Sting lvl 1-12 from character level 24

    Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 21 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Attack Aura lvl 2 from character level 28

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • Power Break lvl 1-2 from character level 32

    Decreases the enemy's P. Atk. by 20% for 30 seconds.

    MP 14 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 1-2 from character level 36

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 30 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Focus Mind lvl 1 from character level 36

    Increases MP Recovery Bonus by 3.1.

    Passive

Dark Fighter

Starting class 15
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Defense Aura lvl 1 from character level 5

    Increases P. Def. by 8% for 20 minutes.

    MP 5 Cast 4 s Reuse 2 s

    ActiveMagic
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Attack Aura lvl 1 from character level 10

    Increases P. Atk. by 8% for 20 minutes.

    MP 7 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 1-2 from character level 15

    Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 12 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Shadow Sense lvl 1 from character level 15

    Increases Accuracy by 3 at night.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical