Bladedancer: skills
Dark Elf Β· 2nd profession Β· lvl 40 Β· 27 skills
Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.
Or every mark of the profession in one quest: Good Work's Reward walkthrough
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 40
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ActiveMagicConfusion lvl 5
Throws the enemy into confusion, changing their target of attack.
MP 18 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 17
Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 25 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 18
Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 27 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 19
Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 27 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 3
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 34 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 4
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 35 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 3
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 1 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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PassiveDual Weapon Mastery lvl 1
Increases P. Atk. by 23.7 when using a dualsword.
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PassiveDual Weapon Mastery lvl 2
Increases P. Atk. by 25.4 when using a dualsword.
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PassiveDual Weapon Mastery lvl 3
Increases P. Atk. by 27.1 when using a dualsword.
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PassiveM. Def. lvl 15
Increases M. Def. by 48 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 16
Increases M. Def. by 50 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 17
Increases M. Def. by 51 and Resistance to magic damage by 5%.
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ActivePhysicalSting lvl 13
Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 14
Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 15
Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDance of Fire lvl 1
Increases Critical Damage of all party members by 35% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalDeadly Strike lvl 1
Attacks the enemy with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 38 Cast 1.50 s Reuse 5 s Range 40
Level 43
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ActiveMagicConfusion lvl 6
Throws the enemy into confusion, changing their target of attack.
MP 19 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 20
Inflicts dark damage on the target with 53 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 28 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 21
Inflicts dark damage on the target with 55 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 28 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 22
Inflicts dark damage on the target with 57 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 29 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 5
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 33 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 38 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 6
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 34 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 38 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 4
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 19 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 2 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 19 Cast 1.20 s Reuse 2 s Range 600
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PassiveDual Weapon Mastery lvl 4
Increases P. Atk. by 29 when using a dualsword.
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PassiveDual Weapon Mastery lvl 5
Increases P. Atk. by 30.9 when using a dualsword.
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PassiveDual Weapon Mastery lvl 6
Increases P. Atk. by 32.9 when using a dualsword.
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PassiveM. Def. lvl 18
Increases M. Def. by 53 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 19
Increases M. Def. by 55 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 20
Increases M. Def. by 57 and Resistance to magic damage by 5%.
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PassiveFocus Mind lvl 2
Increases MP Recovery Bonus by 3.5.
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ActivePhysicalSting lvl 16
Attacks the enemy with 295 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 17
Attacks the enemy with 313 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 40 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 18
Attacks the enemy with 331 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 41 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDance of Light lvl 1
Increases holy P. Atk. of all party members by 20 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalDeadly Strike lvl 2
Attacks the enemy with 992 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 41 Cast 1.50 s Reuse 5 s Range 40
Level 46
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ActiveMagicConfusion lvl 7
Throws the enemy into confusion, changing their target of attack.
MP 22 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 23
Inflicts dark damage on the target with 58 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 30 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 24
Inflicts dark damage on the target with 60 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 30 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 25
Inflicts dark damage on the target with 61 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 32 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 7
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 36 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 40 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 8
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 37 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 42 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 5
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 22 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 3 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 22 Cast 1.20 s Reuse 2 s Range 600
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PassiveDual Weapon Mastery lvl 7
Increases P. Atk. by 35 when using a dualsword.
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PassiveDual Weapon Mastery lvl 8
Increases P. Atk. by 37.1 when using a dualsword.
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PassiveDual Weapon Mastery lvl 9
Increases P. Atk. by 39.4 when using a dualsword.
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PassiveM. Def. lvl 21
Increases M. Def. by 59 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 22
Increases M. Def. by 61 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 23
Increases M. Def. by 62 and Resistance to magic damage by 5%.
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ActivePhysicalSting lvl 19
Attacks the enemy with 350 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 42 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 20
Attacks the enemy with 370 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 43 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 21
Attacks the enemy with 391 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 44 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDance of Inspiration lvl 1
Increases Accuracy of all party members by 4 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalDeadly Strike lvl 3
Attacks the enemy with 1171 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 44 Cast 1.50 s Reuse 5 s Range 40
Level 49
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ActiveMagicConfusion lvl 8
Throws the enemy into confusion, changing their target of attack.
MP 23 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 26
Inflicts dark damage on the target with 63 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 32 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 27
Inflicts dark damage on the target with 65 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 33 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 28
Inflicts dark damage on the target with 66 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 34 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 9
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 39 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 44 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 10
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 40 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 44 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 6
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 23 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 4 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 23 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPoison lvl 2
Poisons the target, causing loss of 41 HP per second for 30 seconds.
MP 23 Cast 3 s Reuse 2 s Range 600
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PassiveDual Weapon Mastery lvl 10
Increases P. Atk. by 41.7 when using a dualsword.
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PassiveDual Weapon Mastery lvl 11
Increases P. Atk. by 44.1 when using a dualsword.
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PassiveDual Weapon Mastery lvl 12
Increases P. Atk. by 46.6 when using a dualsword.
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PassiveM. Def. lvl 24
Increases M. Def. by 64 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 25
Increases M. Def. by 67 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 26
Increases M. Def. by 69 and Resistance to magic damage by 5%.
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PassiveFocus Mind lvl 3
Increases MP Recovery Bonus by 3.9.
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ActivePhysicalSting lvl 22
Attacks the enemy with 412 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 46 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 23
Attacks the enemy with 434 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 47 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 24
Attacks the enemy with 457 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 48 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDance of the Mystic lvl 1
Increases M. Atk. of all party members by 20% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalDeadly Strike lvl 4
Attacks the enemy with 1371 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 48 Cast 1.50 s Reuse 5 s Range 40
Level 52
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ActiveMagicConfusion lvl 9
Throws the enemy into confusion, changing their target of attack.
MP 24 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 29
Inflicts dark damage on the target with 68 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 34 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 30
Inflicts dark damage on the target with 70 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 35 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 31
Inflicts dark damage on the target with 72 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 35 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 11
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 42 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 47 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 12
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 43 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 48 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 7
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 24 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 5 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 24 Cast 1.20 s Reuse 2 s Range 600
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PassiveDual Weapon Mastery lvl 13
Increases P. Atk. by 49.2 when using a dualsword.
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PassiveDual Weapon Mastery lvl 14
Increases P. Atk. by 51.9 when using a dualsword.
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PassiveDual Weapon Mastery lvl 15
Increases P. Atk. by 54.6 when using a dualsword.
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PassiveM. Def. lvl 27
Increases M. Def. by 71 and Resistance to magic damage by 10%.
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PassiveM. Def. lvl 28
Increases M. Def. by 73 and Resistance to magic damage by 10%.
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PassiveM. Def. lvl 29
Increases M. Def. by 75 and Resistance to magic damage by 10%.
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ActivePhysicalSting lvl 25
Attacks the enemy with 481 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 26
Attacks the enemy with 506 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 27
Attacks the enemy with 531 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 51 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDance of Concentration lvl 1
Decreases all party members' magic cancel damage by 40 and increases Casting Spd. by 30% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalDeadly Strike lvl 5
Attacks the enemy with 1592 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 51 Cast 1.50 s Reuse 5 s Range 40
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PassiveDivine Inspiration lvl 1
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
Level 55
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ActiveMagicConfusion lvl 10
Throws the enemy into confusion, changing their target of attack.
MP 25 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 32
Inflicts dark damage on the target with 73 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 37 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 33
Inflicts dark damage on the target with 75 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 38 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 34
Inflicts dark damage on the target with 77 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 38 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalPoison Blade Dance lvl 1
A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword or dual daggers. Effect 6.
MP 38 Cast 1.83 s Reuse 15 s
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ActiveMagicFreezing Strike lvl 13
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 45 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 49 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 14
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 46 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 50 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 8
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 25 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 6 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 25 Cast 1.20 s Reuse 2 s Range 600
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PassiveDual Weapon Mastery lvl 16
Increases P. Atk. by 57.5 when using a dualsword.
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PassiveDual Weapon Mastery lvl 17
Increases P. Atk. by 60.4 when using a dualsword.
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PassiveDual Weapon Mastery lvl 18
Increases P. Atk. by 63.3 when using a dualsword.
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PassiveM. Def. lvl 30
Increases M. Def. by 77 and Resistance to magic damage by 10%.
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PassiveM. Def. lvl 31
Increases M. Def. by 79 and Resistance to magic damage by 10%.
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PassiveM. Def. lvl 32
Increases M. Def. by 82 and Resistance to magic damage by 10%.
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PassiveFocus Mind lvl 4
Increases MP Recovery Bonus by 4.3.
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ActivePhysicalSting lvl 28
Attacks the enemy with 557 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 52 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 29
Attacks the enemy with 584 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 53 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 30
Attacks the enemy with 611 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 55 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDance of the Warrior lvl 1
Increases P. Atk. of all party members by 12% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalArrest lvl 1
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 25 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalDemonic Blade Dance lvl 1
Attacks nearby enemies with 825 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds. Over-hit and Critical are possible.
MP 39 Cast 1.50 s Reuse 15 s
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ActivePhysicalDeadly Strike lvl 6
Attacks the enemy with 1832 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 55 Cast 1.50 s Reuse 5 s Range 40
Level 58
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ActiveMagicConfusion lvl 11
Throws the enemy into confusion, changing their target of attack.
MP 28 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 35
Inflicts dark damage on the target with 78 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 39 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 36
Inflicts dark damage on the target with 80 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 40 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 37
Inflicts dark damage on the target with 82 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 40 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 15
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 48 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 53 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 16
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 49 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 54 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 9
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 7 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPoison lvl 3
Poisons the target, causing loss of 50 HP per second for 30 seconds.
MP 28 Cast 3 s Reuse 2 s Range 600
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PassiveDual Weapon Mastery lvl 19
Increases P. Atk. by 66.4 when using a dualsword.
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PassiveDual Weapon Mastery lvl 20
Increases P. Atk. by 69.5 when using a dualsword.
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PassiveDual Weapon Mastery lvl 21
Increases P. Atk. by 72.7 when using a dualsword.
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PassiveM. Def. lvl 33
Increases M. Def. by 84 and Resistance to magic damage by 10%.
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PassiveM. Def. lvl 34
Increases M. Def. by 86 and Resistance to magic damage by 10%.
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PassiveM. Def. lvl 35
Increases M. Def. by 89 and Resistance to magic damage by 10%.
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ActivePhysicalSting lvl 31
Attacks the enemy with 639 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 56 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 32
Attacks the enemy with 668 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 33
Attacks the enemy with 697 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 58 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDance of Fury lvl 1
Increases Atk. Spd. of all party members by 15% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalArrest lvl 2
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 27 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalDemonic Blade Dance lvl 2
Attacks nearby enemies with 941 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds. Over-hit and Critical are possible.
MP 42 Cast 1.50 s Reuse 15 s
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ActivePhysicalDeadly Strike lvl 7
Attacks the enemy with 2091 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 58 Cast 1.50 s Reuse 5 s Range 40
Level 60
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ActiveMagicConfusion lvl 12
Throws the enemy into confusion, changing their target of attack.
MP 28 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 38
Inflicts dark damage on the target with 84 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 42 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 39
Inflicts dark damage on the target with 85 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 42 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalPoison Blade Dance lvl 2
A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword or dual daggers. Effect 7.
MP 42 Cast 1.83 s Reuse 15 s
-
ActiveMagicFreezing Strike lvl 17
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 51 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 55 Cast 3 s Reuse 2 s Range 600
-
ActiveMagicPower Break lvl 10
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 8 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
-
PassiveDual Weapon Mastery lvl 22
Increases P. Atk. by 76 when using a dualsword.
-
PassiveDual Weapon Mastery lvl 23
Increases P. Atk. by 79.3 when using a dualsword.
-
PassiveM. Def. lvl 36
Increases M. Def. by 91 and Resistance to magic damage by 10%.
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PassiveM. Def. lvl 37
Increases M. Def. by 94 and Resistance to magic damage by 10%.
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ActivePhysicalSting lvl 34
Attacks the enemy with 727 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 35
Attacks the enemy with 758 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalArrest lvl 3
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 28 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalDemonic Blade Dance lvl 3
Attacks nearby enemies with 1023 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds. Over-hit and Critical are possible.
MP 44 Cast 1.50 s Reuse 15 s
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ActivePhysicalDeadly Strike lvl 8
Attacks the enemy with 2272 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 61 Cast 1.50 s Reuse 5 s Range 40
-
ActivePhysicalDefense Motion lvl 1
For 2 minutes, increases your P. Def. by 25%, Evasion by 3, and M. Def. by 10%. Increases the additional MP consumption when dancing while sing/dance effect lasts.
MP 30 Cast 2.50 s Reuse 3 s
Level 61
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PassiveDivine Inspiration lvl 2
Increases the number of buffs an individual can receive by 2.
Learned from a book:
Ancient Book: Divine Inspiration (Original Language Version)
where to get it
Level 62
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ActiveMagicConfusion lvl 13
Throws the enemy into confusion, changing their target of attack.
MP 29 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 40
Inflicts dark damage on the target with 87 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 43 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicDrain Health lvl 41
Inflicts dark damage on the target with 89 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 44 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicFreezing Strike lvl 18
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 53 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 58 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 11
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 29 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 9 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 29 Cast 1.20 s Reuse 2 s Range 600
-
PassiveDual Weapon Mastery lvl 24
Increases P. Atk. by 82.7 when using a dualsword.
-
PassiveDual Weapon Mastery lvl 25
Increases P. Atk. by 86.1 when using a dualsword.
-
PassiveM. Def. lvl 38
Increases M. Def. by 96 and Resistance to magic damage by 10%.
-
PassiveM. Def. lvl 39
Increases M. Def. by 98 and Resistance to magic damage by 10%.
-
ActivePhysicalSting lvl 36
Attacks the enemy with 789 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalSting lvl 37
Attacks the enemy with 820 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 62 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDance of Earth Guard lvl 1
Increases party members' Resistance to Earth by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalArrest lvl 4
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 29 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalDemonic Blade Dance lvl 4
Attacks nearby enemies with 1107 Power added to P. Atk. and decreases P. Atk./M. Atk. by 15% for 10 seconds. Over-hit and Critical are possible.
MP 45 Cast 1.50 s Reuse 15 s
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ActivePhysicalDeadly Strike lvl 9
Attacks the enemy with 2460 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 62 Cast 1.50 s Reuse 5 s Range 40
Level 64
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ActiveMagicConfusion lvl 14
Throws the enemy into confusion, changing their target of attack.
MP 30 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 42
Inflicts dark damage on the target with 90 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 44 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 43
Inflicts dark damage on the target with 92 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 45 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 19
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 56 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 60 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 12
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 30 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 10 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 30 Cast 1.20 s Reuse 2 s Range 600
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PassiveDual Weapon Mastery lvl 26
Increases P. Atk. by 89.6 when using a dualsword.
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PassiveDual Weapon Mastery lvl 27
Increases P. Atk. by 93.1 when using a dualsword.
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PassiveM. Def. lvl 40
Increases M. Def. by 101 and Resistance to magic damage by 15%.
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PassiveM. Def. lvl 41
Increases M. Def. by 103 and Resistance to magic damage by 15%.
-
PassiveFocus Mind lvl 5
Increases MP Recovery Bonus by 4.7.
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ActivePhysicalSting lvl 38
Attacks the enemy with 852 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 63 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 39
Attacks the enemy with 885 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 65 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalArrest lvl 5
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 30 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalDemonic Blade Dance lvl 5
Attacks nearby enemies with 1194 Power added to P. Atk. and decreases P. Atk./M. Atk. by 15% for 10 seconds. Over-hit and Critical are possible.
MP 47 Cast 1.50 s Reuse 15 s
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ActivePhysicalDeadly Strike lvl 10
Attacks the enemy with 2653 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 65 Cast 1.50 s Reuse 5 s Range 40
Level 66
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ActiveMagicConfusion lvl 15
Throws the enemy into confusion, changing their target of attack.
MP 32 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 44
Inflicts dark damage on the target with 94 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 45 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 45
Inflicts dark damage on the target with 96 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 47 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 20
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 58 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 62 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 13
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 32 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 11 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 32 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPoison lvl 4
Poisons the target, causing loss of 58 HP per second for 30 seconds.
MP 32 Cast 3 s Reuse 2 s Range 600
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PassiveDual Weapon Mastery lvl 28
Increases P. Atk. by 96.6 when using a dualsword.
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PassiveDual Weapon Mastery lvl 29
Increases P. Atk. by 100.2 when using a dualsword.
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PassiveM. Def. lvl 42
Increases M. Def. by 106 and Resistance to magic damage by 15%.
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PassiveM. Def. lvl 43
Increases M. Def. by 109 and Resistance to magic damage by 15%.
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ActivePhysicalSting lvl 40
Attacks the enemy with 917 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 66 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 41
Attacks the enemy with 950 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 67 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDance of Protection lvl 1
For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalArrest lvl 6
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 31 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalDemonic Blade Dance lvl 6
Attacks nearby enemies with 1283 Power added to P. Atk. and decreases P. Atk./M. Atk. by 20% for 10 seconds. Over-hit and Critical are possible.
MP 48 Cast 1.50 s Reuse 15 s
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ActivePhysicalDeadly Strike lvl 11
Attacks the enemy with 2850 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 67 Cast 1.50 s Reuse 5 s Range 40
Level 68
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ActiveMagicConfusion lvl 16
Throws the enemy into confusion, changing their target of attack.
MP 33 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 46
Inflicts dark damage on the target with 97 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 48 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 47
Inflicts dark damage on the target with 99 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 48 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicFreezing Strike lvl 21
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 59 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 64 Cast 3 s Reuse 2 s Range 600
-
ActiveMagicPower Break lvl 14
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 12 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
-
PassiveDual Weapon Mastery lvl 30
Increases P. Atk. by 103.8 when using a dualsword.
-
PassiveDual Weapon Mastery lvl 31
Increases P. Atk. by 107.5 when using a dualsword.
-
PassiveM. Def. lvl 44
Increases M. Def. by 111 and Resistance to magic damage by 15%.
-
PassiveM. Def. lvl 45
Increases M. Def. by 114 and Resistance to magic damage by 15%.
-
ActivePhysicalSting lvl 42
Attacks the enemy with 984 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 68 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 43
Attacks the enemy with 1017 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 69 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalArrest lvl 7
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 32 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalDemonic Blade Dance lvl 7
Attacks nearby enemies with 1373 Power added to P. Atk. and decreases P. Atk./M. Atk. by 20% for 10 seconds. Over-hit and Critical are possible.
MP 50 Cast 1.50 s Reuse 15 s
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ActivePhysicalDeadly Strike lvl 12
Attacks the enemy with 3050 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 69 Cast 1.50 s Reuse 5 s Range 40
Level 70
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ActiveMagicConfusion lvl 17
Throws the enemy into confusion, changing their target of attack.
MP 33 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 48
Inflicts dark damage on the target with 100 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 49 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 49
Inflicts dark damage on the target with 102 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 49 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicFreezing Strike lvl 22
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 61 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 65 Cast 3 s Reuse 2 s Range 600
-
ActiveMagicPower Break lvl 15
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 13 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
-
PassiveDual Weapon Mastery lvl 32
Increases P. Atk. by 111.1 when using a dualsword.
-
PassiveDual Weapon Mastery lvl 33
Increases P. Atk. by 114.8 when using a dualsword.
-
PassiveM. Def. lvl 46
Increases M. Def. by 116 and Resistance to magic damage by 20%.
-
PassiveM. Def. lvl 47
Increases M. Def. by 119 and Resistance to magic damage by 20%.
-
ActivePhysicalSting lvl 44
Attacks the enemy with 1051 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 70 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 45
Attacks the enemy with 1084 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 71 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDance of Aqua Guard lvl 1
Increases party members' Resistance to Water by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalArrest lvl 8
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 33 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalDemonic Blade Dance lvl 8
Attacks nearby enemies with 1464 Power added to P. Atk. and decreases P. Atk./M. Atk. by 25% for 10 seconds. Over-hit and Critical are possible.
MP 51 Cast 1.50 s Reuse 15 s
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ActivePhysicalDeadly Strike lvl 13
Attacks the enemy with 3252 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 71 Cast 1.50 s Reuse 5 s Range 40
Level 72
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ActiveMagicConfusion lvl 18
Throws the enemy into confusion, changing their target of attack.
MP 34 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 50
Inflicts dark damage on the target with 104 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 50 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 51
Inflicts dark damage on the target with 105 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 50 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalPoison Blade Dance lvl 3
A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword or dual daggers. Effect 8.
MP 50 Cast 1.83 s Reuse 15 s
-
ActiveMagicFreezing Strike lvl 23
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 63 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 67 Cast 3 s Reuse 2 s Range 600
-
ActiveMagicPower Break lvl 16
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 34 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 14 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 34 Cast 1.20 s Reuse 2 s Range 600
-
PassiveDual Weapon Mastery lvl 34
Increases P. Atk. by 118.4 when using a dualsword.
-
PassiveDual Weapon Mastery lvl 35
Increases P. Atk. by 122.1 when using a dualsword.
-
PassiveM. Def. lvl 48
Increases M. Def. by 122 and Resistance to magic damage by 20%.
-
PassiveM. Def. lvl 49
Increases M. Def. by 124 and Resistance to magic damage by 20%.
-
PassiveFocus Mind lvl 6
Increases MP Recovery Bonus by 5.1.
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ActivePhysicalSting lvl 46
Attacks the enemy with 1118 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 72 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 47
Attacks the enemy with 1151 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 73 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalArrest lvl 9
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 34 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalDemonic Blade Dance lvl 9
Attacks nearby enemies with 1554 Power added to P. Atk. and decreases P. Atk./M. Atk. by 25% for 10 seconds. Over-hit and Critical are possible.
MP 53 Cast 1.50 s Reuse 15 s
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ActivePhysicalDeadly Strike lvl 14
Attacks the enemy with 3453 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 73 Cast 1.50 s Reuse 5 s Range 40
Level 74
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ActiveMagicConfusion lvl 19
Throws the enemy into confusion, changing their target of attack.
MP 35 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 52
Inflicts dark damage on the target with 107 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 52 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 53
Inflicts dark damage on the target with 108 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 52 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicFreezing Strike lvl 24
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 65 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 69 Cast 3 s Reuse 2 s Range 600
-
ActiveMagicPower Break lvl 17
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 35 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 15 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 35 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPoison lvl 5
Poisons the target, causing loss of 63 HP per second for 30 seconds.
MP 35 Cast 3 s Reuse 2 s Range 600
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PassiveDual Weapon Mastery lvl 36
Increases P. Atk. by 125.7 when using a dualsword.
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PassiveDual Weapon Mastery lvl 37
Increases P. Atk. by 129.3 when using a dualsword.
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PassiveM. Def. lvl 50
Increases M. Def. by 127 and Resistance to magic damage by 20%.
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PassiveM. Def. lvl 51
Increases M. Def. by 130 and Resistance to magic damage by 20%.
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ActivePhysicalSting lvl 48
Attacks the enemy with 1185 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 74 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 49
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 75 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDance of the Vampire lvl 1
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalArrest lvl 10
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 34 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalDemonic Blade Dance lvl 10
Attacks nearby enemies with 1644 Power added to P. Atk. and decreases P. Atk./M. Atk. by 30% for 10 seconds. Over-hit and Critical are possible.
MP 54 Cast 1.50 s Reuse 15 s
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ActivePhysicalDeadly Strike lvl 15
Attacks the enemy with 3653 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 75 Cast 1.50 s Reuse 5 s Range 40
Level 76
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PassiveDivine Inspiration lvl 3
Increases the number of buffs an individual can receive by 3.
Learned from a book:
Ancient Book: Divine Inspiration (Manuscript)
where to get it
-
PassiveDivine Inspiration lvl 4
Increases the number of buffs an individual can receive by 4.
Learned from a book:
Ancient Book: Divine Inspiration (Original Version)
where to get it
All skills
Bladedancer
2nd profession
27
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ActiveMagicConfusion lvl 5-19 from character level 40
Throws the enemy into confusion, changing their target of attack.
MP 18 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDance of Fire lvl 1 from character level 40
Increases Critical Damage of all party members by 35% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalDeadly Strike lvl 1-15 from character level 40
Attacks the enemy with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
MP 38 Cast 1.50 s Reuse 5 s Range 40
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ActiveMagicDrain Health lvl 17-53 from character level 40
Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 25 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 3-24 from character level 40
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 34 Cast 3 s Reuse 2 s Range 600
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ActiveMagicHex lvl 1-15 Mechanics explained from character level 40
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 3-17 from character level 40
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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ActivePhysicalSting lvl 13-49 from character level 40
Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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PassiveDual Weapon Mastery lvl 1-37 from character level 40
Increases P. Atk. by 23.7 when using a dualsword.
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PassiveM. Def. lvl 15-51 from character level 40
Increases M. Def. by 48 and Resistance to magic damage by 5%.
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ActivePhysicalDance of Light lvl 1 from character level 43
Increases holy P. Atk. of all party members by 20 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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PassiveFocus Mind lvl 2-6 from character level 43
Increases MP Recovery Bonus by 3.5.
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ActivePhysicalDance of Inspiration lvl 1 from character level 46
Increases Accuracy of all party members by 4 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalDance of the Mystic lvl 1 from character level 49
Increases M. Atk. of all party members by 20% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActiveMagicPoison lvl 2-5 from character level 49
Poisons the target, causing loss of 41 HP per second for 30 seconds.
MP 23 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalDance of Concentration lvl 1 from character level 52
Decreases all party members' magic cancel damage by 40 and increases Casting Spd. by 30% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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PassiveDivine Inspiration lvl 1-4 from character level 52
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
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ActivePhysicalArrest lvl 1-10 from character level 55
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 25 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalDance of the Warrior lvl 1 from character level 55
Increases P. Atk. of all party members by 12% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalDemonic Blade Dance lvl 1-10 from character level 55
Attacks nearby enemies with 825 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds. Over-hit and Critical are possible.
MP 39 Cast 1.50 s Reuse 15 s
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ActivePhysicalPoison Blade Dance lvl 1-3 from character level 55
A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword or dual daggers. Effect 6.
MP 38 Cast 1.83 s Reuse 15 s
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ActivePhysicalDance of Fury lvl 1 from character level 58
Increases Atk. Spd. of all party members by 15% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalDefense Motion lvl 1 from character level 60
For 2 minutes, increases your P. Def. by 25%, Evasion by 3, and M. Def. by 10%. Increases the additional MP consumption when dancing while sing/dance effect lasts.
MP 30 Cast 2.50 s Reuse 3 s
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ActivePhysicalDance of Earth Guard lvl 1 from character level 62
Increases party members' Resistance to Earth by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalDance of Protection lvl 1 from character level 66
For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalDance of Aqua Guard lvl 1 from character level 70
Increases party members' Resistance to Water by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
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ActivePhysicalDance of the Vampire lvl 1 from character level 74
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.
MP 60 Cast 2.50 s Reuse 3 s
Palus Knight
1st profession
16
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ActiveMagicDefense Aura lvl 2 from character level 20
Increases P. Def. by 12% for 20 minutes.
MP 10 Cast 4 s Reuse 2 s
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ActiveMagicDrain Health lvl 3-16 from character level 20
Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 14 Cast 3 s Reuse 4 s Range 600
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ActiveMagicPoison lvl 1 from character level 20
Poisons the target, causing loss of 24 HP per second for 30 seconds.
MP 10 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalUltimate Defense lvl 1 from character level 20
For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement.
MP 10 Cast 1 s Reuse 900 s
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PassiveHeavy Armor Mastery lvl 1-15 from character level 20
Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.
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PassiveM. Def. lvl 1-14 from character level 20
Increases M. Def. by 22.
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PassiveShield Mastery lvl 1-2 from character level 20
Increases Shield Defense by 30% and Defense Rate by 50%.
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PassiveSword/Blunt Weapon Mastery lvl 1-8 from character level 20
Increases P. Atk. by 1.5 when using a sword or blunt weapon.
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ActivePhysicalAggression lvl 1-12 from character level 24
Provokes the target to attack with 3928 Power.
Cast 0.70 s Reuse 6 s Range 400
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ActiveMagicConfusion lvl 1-4 from character level 24
Throws the enemy into confusion, changing their target of attack.
MP 12 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDeflect Arrow lvl 1-2 from character level 24
Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes.
MP 11 Cast 1.50 s Reuse 3 s
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ActivePhysicalSting lvl 1-12 from character level 24
Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 21 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicAttack Aura lvl 2 from character level 28
Increases P. Atk. by 12% for 20 minutes.
MP 13 Cast 4 s Reuse 2 s
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ActiveMagicPower Break lvl 1-2 from character level 32
Decreases the enemy's P. Atk. by 20% for 30 seconds.
MP 14 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 1-2 from character level 36
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 30 Cast 3 s Reuse 2 s Range 600
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PassiveFocus Mind lvl 1 from character level 36
Increases MP Recovery Bonus by 3.1.
Dark Fighter
Starting class
15
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ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
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PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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ActiveMagicDefense Aura lvl 1 from character level 5
Increases P. Def. by 8% for 20 minutes.
MP 5 Cast 4 s Reuse 2 s
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ActivePhysicalMortal Blow lvl 1-9 from character level 5
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 8 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 1-9 from character level 5
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 17 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Strike lvl 1-9 from character level 5
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
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PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
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ActiveMagicAttack Aura lvl 1 from character level 10
Increases P. Atk. by 8% for 20 minutes.
MP 7 Cast 4 s Reuse 2 s
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ActiveMagicDrain Health lvl 1-2 from character level 15
Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 12 Cast 3 s Reuse 4 s Range 600
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PassiveShadow Sense lvl 1 from character level 15
Increases Accuracy by 3 at night.
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PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
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ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
No skill with this name.