Bladedancer: skills

Dark Elf Β· 2nd profession Β· lvl 40 Β· 27 skills

Quests to become Bladedancer

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Trial of the Challengerlvl 35 - 85 Β· Kash walkthrough
  2. Testimony of Fatelvl 37 - 85 Β· Kaira walkthrough
  3. Test of the Duelistlvl 39 - 85 Β· Kaien walkthrough

Or every mark of the profession in one quest: Good Work's Reward walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Confusion lvl 5

    Throws the enemy into confusion, changing their target of attack.

    MP 18 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 17

    Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 25 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 18

    Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 27 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 19

    Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 27 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 3

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 34 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 4

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 35 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 3

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 1 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 1

    Increases P. Atk. by 23.7 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 2

    Increases P. Atk. by 25.4 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 3

    Increases P. Atk. by 27.1 when using a dualsword.

    Passive
  • M. Def. lvl 15

    Increases M. Def. by 48 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 16

    Increases M. Def. by 50 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 17

    Increases M. Def. by 51 and Resistance to magic damage by 5%.

    Passive
  • Sting lvl 13

    Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 14

    Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 15

    Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Dance of Fire lvl 1

    Increases Critical Damage of all party members by 35% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Deadly Strike lvl 1

    Attacks the enemy with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 38 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 43

  • Confusion lvl 6

    Throws the enemy into confusion, changing their target of attack.

    MP 19 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 20

    Inflicts dark damage on the target with 53 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 28 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 21

    Inflicts dark damage on the target with 55 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 28 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 22

    Inflicts dark damage on the target with 57 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 29 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 5

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 33 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 38 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 6

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 34 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 38 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 4

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 19 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 2 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 19 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 4

    Increases P. Atk. by 29 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 5

    Increases P. Atk. by 30.9 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 6

    Increases P. Atk. by 32.9 when using a dualsword.

    Passive
  • M. Def. lvl 18

    Increases M. Def. by 53 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 19

    Increases M. Def. by 55 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 20

    Increases M. Def. by 57 and Resistance to magic damage by 5%.

    Passive
  • Focus Mind lvl 2

    Increases MP Recovery Bonus by 3.5.

    Passive
  • Sting lvl 16

    Attacks the enemy with 295 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 17

    Attacks the enemy with 313 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 40 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 18

    Attacks the enemy with 331 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 41 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Dance of Light lvl 1

    Increases holy P. Atk. of all party members by 20 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Deadly Strike lvl 2

    Attacks the enemy with 992 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 41 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 46

  • Confusion lvl 7

    Throws the enemy into confusion, changing their target of attack.

    MP 22 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 23

    Inflicts dark damage on the target with 58 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 30 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 24

    Inflicts dark damage on the target with 60 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 30 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 25

    Inflicts dark damage on the target with 61 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 32 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 7

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 36 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 40 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 8

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 37 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 42 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 5

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 22 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 3 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 22 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 7

    Increases P. Atk. by 35 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 8

    Increases P. Atk. by 37.1 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 9

    Increases P. Atk. by 39.4 when using a dualsword.

    Passive
  • M. Def. lvl 21

    Increases M. Def. by 59 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 22

    Increases M. Def. by 61 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 23

    Increases M. Def. by 62 and Resistance to magic damage by 5%.

    Passive
  • Sting lvl 19

    Attacks the enemy with 350 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 42 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 20

    Attacks the enemy with 370 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 43 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 21

    Attacks the enemy with 391 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 44 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Dance of Inspiration lvl 1

    Increases Accuracy of all party members by 4 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Deadly Strike lvl 3

    Attacks the enemy with 1171 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 44 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 49

  • Confusion lvl 8

    Throws the enemy into confusion, changing their target of attack.

    MP 23 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 26

    Inflicts dark damage on the target with 63 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 32 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 27

    Inflicts dark damage on the target with 65 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 33 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 28

    Inflicts dark damage on the target with 66 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 34 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 9

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 39 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 44 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 10

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 40 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 44 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 6

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 23 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 4 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 23 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 2

    Poisons the target, causing loss of 41 HP per second for 30 seconds.

    MP 23 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 10

    Increases P. Atk. by 41.7 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 11

    Increases P. Atk. by 44.1 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 12

    Increases P. Atk. by 46.6 when using a dualsword.

    Passive
  • M. Def. lvl 24

    Increases M. Def. by 64 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 25

    Increases M. Def. by 67 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 26

    Increases M. Def. by 69 and Resistance to magic damage by 5%.

    Passive
  • Focus Mind lvl 3

    Increases MP Recovery Bonus by 3.9.

    Passive
  • Sting lvl 22

    Attacks the enemy with 412 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 46 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 23

    Attacks the enemy with 434 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 47 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 24

    Attacks the enemy with 457 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 48 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Dance of the Mystic lvl 1

    Increases M. Atk. of all party members by 20% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Deadly Strike lvl 4

    Attacks the enemy with 1371 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 48 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 52

  • Confusion lvl 9

    Throws the enemy into confusion, changing their target of attack.

    MP 24 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 29

    Inflicts dark damage on the target with 68 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 34 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 30

    Inflicts dark damage on the target with 70 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 35 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 31

    Inflicts dark damage on the target with 72 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 35 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 11

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 42 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 47 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 12

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 43 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 48 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 7

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 24 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 5 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 24 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 13

    Increases P. Atk. by 49.2 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 14

    Increases P. Atk. by 51.9 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 15

    Increases P. Atk. by 54.6 when using a dualsword.

    Passive
  • M. Def. lvl 27

    Increases M. Def. by 71 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 28

    Increases M. Def. by 73 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 29

    Increases M. Def. by 75 and Resistance to magic damage by 10%.

    Passive
  • Sting lvl 25

    Attacks the enemy with 481 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 26

    Attacks the enemy with 506 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 27

    Attacks the enemy with 531 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 51 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Dance of Concentration lvl 1

    Decreases all party members' magic cancel damage by 40 and increases Casting Spd. by 30% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Deadly Strike lvl 5

    Attacks the enemy with 1592 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 51 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Level 55

  • Confusion lvl 10

    Throws the enemy into confusion, changing their target of attack.

    MP 25 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 32

    Inflicts dark damage on the target with 73 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 37 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 33

    Inflicts dark damage on the target with 75 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 38 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 34

    Inflicts dark damage on the target with 77 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 38 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Poison Blade Dance lvl 1

    A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword or dual daggers. Effect 6.

    MP 38 Cast 1.83 s Reuse 15 s

    ActivePhysical
  • Freezing Strike lvl 13

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 45 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 49 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 14

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 46 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 50 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 8

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 25 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 6 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 25 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 16

    Increases P. Atk. by 57.5 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 17

    Increases P. Atk. by 60.4 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 18

    Increases P. Atk. by 63.3 when using a dualsword.

    Passive
  • M. Def. lvl 30

    Increases M. Def. by 77 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 31

    Increases M. Def. by 79 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 32

    Increases M. Def. by 82 and Resistance to magic damage by 10%.

    Passive
  • Focus Mind lvl 4

    Increases MP Recovery Bonus by 4.3.

    Passive
  • Sting lvl 28

    Attacks the enemy with 557 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 52 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 29

    Attacks the enemy with 584 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 53 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 30

    Attacks the enemy with 611 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Dance of the Warrior lvl 1

    Increases P. Atk. of all party members by 12% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Arrest lvl 1

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 25 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Demonic Blade Dance lvl 1

    Attacks nearby enemies with 825 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds. Over-hit and Critical are possible.

    MP 39 Cast 1.50 s Reuse 15 s

    ActivePhysical
  • Deadly Strike lvl 6

    Attacks the enemy with 1832 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 55 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 58

  • Confusion lvl 11

    Throws the enemy into confusion, changing their target of attack.

    MP 28 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 35

    Inflicts dark damage on the target with 78 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 39 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 36

    Inflicts dark damage on the target with 80 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 40 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 37

    Inflicts dark damage on the target with 82 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 40 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 15

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 48 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 53 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 16

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 49 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 54 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 9

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 7 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 3

    Poisons the target, causing loss of 50 HP per second for 30 seconds.

    MP 28 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 19

    Increases P. Atk. by 66.4 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 20

    Increases P. Atk. by 69.5 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 21

    Increases P. Atk. by 72.7 when using a dualsword.

    Passive
  • M. Def. lvl 33

    Increases M. Def. by 84 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 34

    Increases M. Def. by 86 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 35

    Increases M. Def. by 89 and Resistance to magic damage by 10%.

    Passive
  • Sting lvl 31

    Attacks the enemy with 639 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 32

    Attacks the enemy with 668 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 33

    Attacks the enemy with 697 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 58 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Dance of Fury lvl 1

    Increases Atk. Spd. of all party members by 15% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Arrest lvl 2

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 27 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Demonic Blade Dance lvl 2

    Attacks nearby enemies with 941 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds. Over-hit and Critical are possible.

    MP 42 Cast 1.50 s Reuse 15 s

    ActivePhysical
  • Deadly Strike lvl 7

    Attacks the enemy with 2091 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 58 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 60

  • Confusion lvl 12

    Throws the enemy into confusion, changing their target of attack.

    MP 28 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 38

    Inflicts dark damage on the target with 84 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 42 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 39

    Inflicts dark damage on the target with 85 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 42 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Poison Blade Dance lvl 2

    A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword or dual daggers. Effect 7.

    MP 42 Cast 1.83 s Reuse 15 s

    ActivePhysical
  • Freezing Strike lvl 17

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 51 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 55 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 10

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 8 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 22

    Increases P. Atk. by 76 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 23

    Increases P. Atk. by 79.3 when using a dualsword.

    Passive
  • M. Def. lvl 36

    Increases M. Def. by 91 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 37

    Increases M. Def. by 94 and Resistance to magic damage by 10%.

    Passive
  • Sting lvl 34

    Attacks the enemy with 727 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 35

    Attacks the enemy with 758 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Arrest lvl 3

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 28 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Demonic Blade Dance lvl 3

    Attacks nearby enemies with 1023 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds. Over-hit and Critical are possible.

    MP 44 Cast 1.50 s Reuse 15 s

    ActivePhysical
  • Deadly Strike lvl 8

    Attacks the enemy with 2272 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 61 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical
  • Defense Motion lvl 1

    For 2 minutes, increases your P. Def. by 25%, Evasion by 3, and M. Def. by 10%. Increases the additional MP consumption when dancing while sing/dance effect lasts.

    MP 30 Cast 2.50 s Reuse 3 s

    ActivePhysical

Level 61

Level 62

  • Confusion lvl 13

    Throws the enemy into confusion, changing their target of attack.

    MP 29 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 40

    Inflicts dark damage on the target with 87 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 43 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 41

    Inflicts dark damage on the target with 89 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 44 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 18

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 53 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 58 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 11

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 29 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 9 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 29 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 24

    Increases P. Atk. by 82.7 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 25

    Increases P. Atk. by 86.1 when using a dualsword.

    Passive
  • M. Def. lvl 38

    Increases M. Def. by 96 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 39

    Increases M. Def. by 98 and Resistance to magic damage by 10%.

    Passive
  • Sting lvl 36

    Attacks the enemy with 789 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 37

    Attacks the enemy with 820 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 62 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Dance of Earth Guard lvl 1

    Increases party members' Resistance to Earth by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Arrest lvl 4

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 29 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Demonic Blade Dance lvl 4

    Attacks nearby enemies with 1107 Power added to P. Atk. and decreases P. Atk./M. Atk. by 15% for 10 seconds. Over-hit and Critical are possible.

    MP 45 Cast 1.50 s Reuse 15 s

    ActivePhysical
  • Deadly Strike lvl 9

    Attacks the enemy with 2460 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 62 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 64

  • Confusion lvl 14

    Throws the enemy into confusion, changing their target of attack.

    MP 30 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 42

    Inflicts dark damage on the target with 90 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 44 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 43

    Inflicts dark damage on the target with 92 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 45 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 19

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 56 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 60 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 12

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 30 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 10 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 30 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 26

    Increases P. Atk. by 89.6 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 27

    Increases P. Atk. by 93.1 when using a dualsword.

    Passive
  • M. Def. lvl 40

    Increases M. Def. by 101 and Resistance to magic damage by 15%.

    Passive
  • M. Def. lvl 41

    Increases M. Def. by 103 and Resistance to magic damage by 15%.

    Passive
  • Focus Mind lvl 5

    Increases MP Recovery Bonus by 4.7.

    Passive
  • Sting lvl 38

    Attacks the enemy with 852 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 39

    Attacks the enemy with 885 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Arrest lvl 5

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 30 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Demonic Blade Dance lvl 5

    Attacks nearby enemies with 1194 Power added to P. Atk. and decreases P. Atk./M. Atk. by 15% for 10 seconds. Over-hit and Critical are possible.

    MP 47 Cast 1.50 s Reuse 15 s

    ActivePhysical
  • Deadly Strike lvl 10

    Attacks the enemy with 2653 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 65 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 66

  • Confusion lvl 15

    Throws the enemy into confusion, changing their target of attack.

    MP 32 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 44

    Inflicts dark damage on the target with 94 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 45 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 45

    Inflicts dark damage on the target with 96 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 47 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 20

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 58 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 62 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 13

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 32 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 11 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 32 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 4

    Poisons the target, causing loss of 58 HP per second for 30 seconds.

    MP 32 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 28

    Increases P. Atk. by 96.6 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 29

    Increases P. Atk. by 100.2 when using a dualsword.

    Passive
  • M. Def. lvl 42

    Increases M. Def. by 106 and Resistance to magic damage by 15%.

    Passive
  • M. Def. lvl 43

    Increases M. Def. by 109 and Resistance to magic damage by 15%.

    Passive
  • Sting lvl 40

    Attacks the enemy with 917 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 41

    Attacks the enemy with 950 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 67 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Dance of Protection lvl 1

    For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Arrest lvl 6

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 31 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Demonic Blade Dance lvl 6

    Attacks nearby enemies with 1283 Power added to P. Atk. and decreases P. Atk./M. Atk. by 20% for 10 seconds. Over-hit and Critical are possible.

    MP 48 Cast 1.50 s Reuse 15 s

    ActivePhysical
  • Deadly Strike lvl 11

    Attacks the enemy with 2850 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 67 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 68

  • Confusion lvl 16

    Throws the enemy into confusion, changing their target of attack.

    MP 33 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 46

    Inflicts dark damage on the target with 97 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 48 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 47

    Inflicts dark damage on the target with 99 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 48 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 21

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 59 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 64 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 14

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 12 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 30

    Increases P. Atk. by 103.8 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 31

    Increases P. Atk. by 107.5 when using a dualsword.

    Passive
  • M. Def. lvl 44

    Increases M. Def. by 111 and Resistance to magic damage by 15%.

    Passive
  • M. Def. lvl 45

    Increases M. Def. by 114 and Resistance to magic damage by 15%.

    Passive
  • Sting lvl 42

    Attacks the enemy with 984 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 43

    Attacks the enemy with 1017 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 69 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Arrest lvl 7

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 32 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Demonic Blade Dance lvl 7

    Attacks nearby enemies with 1373 Power added to P. Atk. and decreases P. Atk./M. Atk. by 20% for 10 seconds. Over-hit and Critical are possible.

    MP 50 Cast 1.50 s Reuse 15 s

    ActivePhysical
  • Deadly Strike lvl 12

    Attacks the enemy with 3050 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 69 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 70

  • Confusion lvl 17

    Throws the enemy into confusion, changing their target of attack.

    MP 33 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 48

    Inflicts dark damage on the target with 100 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 49 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 49

    Inflicts dark damage on the target with 102 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 49 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 22

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 61 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 65 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 15

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 13 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 32

    Increases P. Atk. by 111.1 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 33

    Increases P. Atk. by 114.8 when using a dualsword.

    Passive
  • M. Def. lvl 46

    Increases M. Def. by 116 and Resistance to magic damage by 20%.

    Passive
  • M. Def. lvl 47

    Increases M. Def. by 119 and Resistance to magic damage by 20%.

    Passive
  • Sting lvl 44

    Attacks the enemy with 1051 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 70 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 45

    Attacks the enemy with 1084 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 71 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Dance of Aqua Guard lvl 1

    Increases party members' Resistance to Water by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Arrest lvl 8

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 33 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Demonic Blade Dance lvl 8

    Attacks nearby enemies with 1464 Power added to P. Atk. and decreases P. Atk./M. Atk. by 25% for 10 seconds. Over-hit and Critical are possible.

    MP 51 Cast 1.50 s Reuse 15 s

    ActivePhysical
  • Deadly Strike lvl 13

    Attacks the enemy with 3252 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 71 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 72

  • Confusion lvl 18

    Throws the enemy into confusion, changing their target of attack.

    MP 34 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 50

    Inflicts dark damage on the target with 104 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 50 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 51

    Inflicts dark damage on the target with 105 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 50 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Poison Blade Dance lvl 3

    A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword or dual daggers. Effect 8.

    MP 50 Cast 1.83 s Reuse 15 s

    ActivePhysical
  • Freezing Strike lvl 23

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 63 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 67 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 16

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 34 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 14 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 34 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 34

    Increases P. Atk. by 118.4 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 35

    Increases P. Atk. by 122.1 when using a dualsword.

    Passive
  • M. Def. lvl 48

    Increases M. Def. by 122 and Resistance to magic damage by 20%.

    Passive
  • M. Def. lvl 49

    Increases M. Def. by 124 and Resistance to magic damage by 20%.

    Passive
  • Focus Mind lvl 6

    Increases MP Recovery Bonus by 5.1.

    Passive
  • Sting lvl 46

    Attacks the enemy with 1118 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 72 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 47

    Attacks the enemy with 1151 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 73 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Arrest lvl 9

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 34 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Demonic Blade Dance lvl 9

    Attacks nearby enemies with 1554 Power added to P. Atk. and decreases P. Atk./M. Atk. by 25% for 10 seconds. Over-hit and Critical are possible.

    MP 53 Cast 1.50 s Reuse 15 s

    ActivePhysical
  • Deadly Strike lvl 14

    Attacks the enemy with 3453 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 73 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 74

  • Confusion lvl 19

    Throws the enemy into confusion, changing their target of attack.

    MP 35 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 52

    Inflicts dark damage on the target with 107 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 52 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 53

    Inflicts dark damage on the target with 108 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 52 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 24

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 65 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 69 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 17

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 35 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 15 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 35 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 5

    Poisons the target, causing loss of 63 HP per second for 30 seconds.

    MP 35 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Dual Weapon Mastery lvl 36

    Increases P. Atk. by 125.7 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 37

    Increases P. Atk. by 129.3 when using a dualsword.

    Passive
  • M. Def. lvl 50

    Increases M. Def. by 127 and Resistance to magic damage by 20%.

    Passive
  • M. Def. lvl 51

    Increases M. Def. by 130 and Resistance to magic damage by 20%.

    Passive
  • Sting lvl 48

    Attacks the enemy with 1185 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 74 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 49

    Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 75 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Dance of the Vampire lvl 1

    For 2 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Arrest lvl 10

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 34 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Demonic Blade Dance lvl 10

    Attacks nearby enemies with 1644 Power added to P. Atk. and decreases P. Atk./M. Atk. by 30% for 10 seconds. Over-hit and Critical are possible.

    MP 54 Cast 1.50 s Reuse 15 s

    ActivePhysical
  • Deadly Strike lvl 15

    Attacks the enemy with 3653 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 75 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 76

All skills

Bladedancer

2nd profession 27
  • Confusion lvl 5-19 from character level 40

    Throws the enemy into confusion, changing their target of attack.

    MP 18 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Dance of Fire lvl 1 from character level 40

    Increases Critical Damage of all party members by 35% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Deadly Strike lvl 1-15 from character level 40

    Attacks the enemy with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 38 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical
  • Drain Health lvl 17-53 from character level 40

    Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 25 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 3-24 from character level 40

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 34 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 1-15 Mechanics explained from character level 40

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 3-17 from character level 40

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Sting lvl 13-49 from character level 40

    Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Dual Weapon Mastery lvl 1-37 from character level 40

    Increases P. Atk. by 23.7 when using a dualsword.

    Passive
  • M. Def. lvl 15-51 from character level 40

    Increases M. Def. by 48 and Resistance to magic damage by 5%.

    Passive
  • Dance of Light lvl 1 from character level 43

    Increases holy P. Atk. of all party members by 20 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Focus Mind lvl 2-6 from character level 43

    Increases MP Recovery Bonus by 3.5.

    Passive
  • Dance of Inspiration lvl 1 from character level 46

    Increases Accuracy of all party members by 4 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Dance of the Mystic lvl 1 from character level 49

    Increases M. Atk. of all party members by 20% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Poison lvl 2-5 from character level 49

    Poisons the target, causing loss of 41 HP per second for 30 seconds.

    MP 23 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Dance of Concentration lvl 1 from character level 52

    Decreases all party members' magic cancel damage by 40 and increases Casting Spd. by 30% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Arrest lvl 1-10 from character level 55

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 25 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Dance of the Warrior lvl 1 from character level 55

    Increases P. Atk. of all party members by 12% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Demonic Blade Dance lvl 1-10 from character level 55

    Attacks nearby enemies with 825 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds. Over-hit and Critical are possible.

    MP 39 Cast 1.50 s Reuse 15 s

    ActivePhysical
  • Poison Blade Dance lvl 1-3 from character level 55

    A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword or dual daggers. Effect 6.

    MP 38 Cast 1.83 s Reuse 15 s

    ActivePhysical
  • Dance of Fury lvl 1 from character level 58

    Increases Atk. Spd. of all party members by 15% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Defense Motion lvl 1 from character level 60

    For 2 minutes, increases your P. Def. by 25%, Evasion by 3, and M. Def. by 10%. Increases the additional MP consumption when dancing while sing/dance effect lasts.

    MP 30 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Dance of Earth Guard lvl 1 from character level 62

    Increases party members' Resistance to Earth by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Dance of Protection lvl 1 from character level 66

    For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Dance of Aqua Guard lvl 1 from character level 70

    Increases party members' Resistance to Water by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Dance of the Vampire lvl 1 from character level 74

    For 2 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical

Palus Knight

1st profession 16
  • Defense Aura lvl 2 from character level 20

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 3-16 from character level 20

    Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 14 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Poison lvl 1 from character level 20

    Poisons the target, causing loss of 24 HP per second for 30 seconds.

    MP 10 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Ultimate Defense lvl 1 from character level 20

    For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement.

    MP 10 Cast 1 s Reuse 900 s

    ActivePhysical
  • Heavy Armor Mastery lvl 1-15 from character level 20

    Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • M. Def. lvl 1-14 from character level 20

    Increases M. Def. by 22.

    Passive
  • Shield Mastery lvl 1-2 from character level 20

    Increases Shield Defense by 30% and Defense Rate by 50%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 1.5 when using a sword or blunt weapon.

    Passive
  • Aggression lvl 1-12 from character level 24

    Provokes the target to attack with 3928 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Confusion lvl 1-4 from character level 24

    Throws the enemy into confusion, changing their target of attack.

    MP 12 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Deflect Arrow lvl 1-2 from character level 24

    Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes.

    MP 11 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Sting lvl 1-12 from character level 24

    Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 21 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Attack Aura lvl 2 from character level 28

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • Power Break lvl 1-2 from character level 32

    Decreases the enemy's P. Atk. by 20% for 30 seconds.

    MP 14 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 1-2 from character level 36

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 30 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Focus Mind lvl 1 from character level 36

    Increases MP Recovery Bonus by 3.1.

    Passive

Dark Fighter

Starting class 15
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Defense Aura lvl 1 from character level 5

    Increases P. Def. by 8% for 20 minutes.

    MP 5 Cast 4 s Reuse 2 s

    ActiveMagic
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Attack Aura lvl 1 from character level 10

    Increases P. Atk. by 8% for 20 minutes.

    MP 7 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 1-2 from character level 15

    Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 12 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Shadow Sense lvl 1 from character level 15

    Increases Accuracy by 3 at night.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical