Spectral Dancer: skills

Dark Elf Β· 3rd profession Β· lvl 76 Β· 19 skills

Quest to become Spectral Dancer

Quests for the 3rd profession β†’

A Saga per class from level 76: the quest changes the class by itself at its end.

  1. Saga of the Spectral Dancer walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 76

  • Wisdom lvl 1

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Health lvl 1

    Increases Resistance to poison and Bleed attacks by 20.

    Passive
  • Dance of Blade Storm lvl 1

    For 15 seconds, increases a party member's Resistance to bows by 45 and Resistance to crossbows by 25. Decreases M. Atk. by 99%. Additionally increases MP consumption when singing while song/dance is in effect. Requires a dualsword or dual daggers.

    Learned from a book: Forgotten Scroll - Dance of Blade Storm where to get it

    MP 60 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Deadly Strike lvl 16

    Attacks the enemy with 3849 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 77 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 77

  • Dance of Shadows lvl 1

    For 2 minutes, decreases all party members' Speed by 50% and prevents them from being pre-emptively attacked by monsters. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Dance of Medusa lvl 1

    Dances to stir up the illusion of Medusa. Petrifies nearby enemies for 10 seconds. Requires a dualsword or dual daggers.

    MP 53 Cast 2 s Reuse 15 s

    ActivePhysical
  • Deadly Strike lvl 17

    Attacks the enemy with 3945 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 78 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 78

  • Dance of Siren lvl 1

    For 2 minutes, increases all party members' magic damage by 100%. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Inner Rhythm lvl 1

    MP consumption for song and dance is decreased by 10%.

    Passive
  • Deadly Strike lvl 18

    Attacks the enemy with 4040 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 78 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 79

  • Dance of Alignment lvl 1

    Increases all party members' Resistance to Holy or Dark attacks by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 54 Cast 2.50 s Reuse 150 s

    ActivePhysical
  • Deadly Strike lvl 19

    Attacks the enemy with 4133 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 79 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 80

  • Symbol of Noise lvl 1

    Creates a seal that cancels the song or dance of nearby enemies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s Range 900

    ActivePhysical
  • Deadly Strike lvl 20

    Attacks the enemy with 4224 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 80 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 81

Level 82

  • Protection of Rune lvl 1

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Protection of Elemental lvl 1

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Alignment lvl 1

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Deadly Strike lvl 22

    Attacks the enemy with 4399 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 81 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 83

  • Dance of Berserker lvl 1

    Decreases a party member's P. Def., M. Def. and Evasion, and increases their P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed for 2 minutes.

    Learned from a book: Forgotten Scroll - Dance of Berserker where to get it

    MP 60 Cast 2.50 s Reuse 240 s

    ActivePhysical
  • Deadly Strike lvl 23

    Attacks the enemy with 4482 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 82 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 84

  • Deadly Strike lvl 24

    Attacks the enemy with 4563 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 82 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 85

  • Deadly Strike lvl 25

    Attacks the enemy with 4640 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 83 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

All skills

Spectral Dancer

3rd profession 19
  • Dance of Blade Storm lvl 1 from character level 76

    For 15 seconds, increases a party member's Resistance to bows by 45 and Resistance to crossbows by 25. Decreases M. Atk. by 99%. Additionally increases MP consumption when singing while song/dance is in effect. Requires a dualsword or dual daggers.

    Learned from a book: Forgotten Scroll - Dance of Blade Storm where to get it

    MP 60 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Deadly Strike lvl 16-25 from character level 76

    Attacks the enemy with 3849 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 77 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical
  • Health lvl 1 from character level 76

    Increases Resistance to poison and Bleed attacks by 20.

    Passive
  • Wisdom lvl 1 from character level 76

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Dance of Medusa lvl 1 from character level 77

    Dances to stir up the illusion of Medusa. Petrifies nearby enemies for 10 seconds. Requires a dualsword or dual daggers.

    MP 53 Cast 2 s Reuse 15 s

    ActivePhysical
  • Dance of Shadows lvl 1 from character level 77

    For 2 minutes, decreases all party members' Speed by 50% and prevents them from being pre-emptively attacked by monsters. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Dance of Siren lvl 1 from character level 78

    For 2 minutes, increases all party members' magic damage by 100%. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Inner Rhythm lvl 1 from character level 78

    MP consumption for song and dance is decreased by 10%.

    Passive
  • Dance of Alignment lvl 1 from character level 79

    Increases all party members' Resistance to Holy or Dark attacks by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 54 Cast 2.50 s Reuse 150 s

    ActivePhysical
  • Symbol of Noise lvl 1 from character level 80

    Creates a seal that cancels the song or dance of nearby enemies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s Range 900

    ActivePhysical
  • Deflect Magic lvl 1 from character level 81

    Increases Resistance to magic attacks by 100% for 20 minutes.

    Learned from a book: Forgotten Scroll - Deflect Magic where to get it

    MP 37 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Archer's Will lvl 1 from character level 81

    Bow, Crossbow: Accuracy +8, attack range +50.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Archer's Will where to get it

    Passive
  • Dual Dagger Mastery lvl 1 from character level 81

    When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.

    Learned from a book: Forgotten Scroll - Dual Dagger Mastery where to get it

    Passive
  • Fighter's Will lvl 1 from character level 81

    Melee weapons: P. Atk. +100, Atk. Spd. +10%.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Fighter's Will where to get it

    Passive
  • Sixth Sense lvl 1 from character level 81

    When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%.

    Learned from a book: Forgotten Scroll - Sixth Sense where to get it

    Passive
  • Protection of Alignment lvl 1 from character level 82

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Protection of Elemental lvl 1 from character level 82

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Rune lvl 1 from character level 82

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Dance of Berserker lvl 1 from character level 83

    Decreases a party member's P. Def., M. Def. and Evasion, and increases their P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed for 2 minutes.

    Learned from a book: Forgotten Scroll - Dance of Berserker where to get it

    MP 60 Cast 2.50 s Reuse 240 s

    ActivePhysical

Bladedancer

2nd profession 27
  • Confusion lvl 5-19 from character level 40

    Throws the enemy into confusion, changing their target of attack.

    MP 18 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Dance of Fire lvl 1 from character level 40

    Increases Critical Damage of all party members by 35% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Deadly Strike lvl 1-15 from character level 40

    Attacks the enemy with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 38 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical
  • Drain Health lvl 17-53 from character level 40

    Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 25 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 3-24 from character level 40

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 34 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 1-15 Mechanics explained from character level 40

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 3-17 from character level 40

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Sting lvl 13-49 from character level 40

    Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Dual Weapon Mastery lvl 1-37 from character level 40

    Increases P. Atk. by 23.7 when using a dualsword.

    Passive
  • M. Def. lvl 15-51 from character level 40

    Increases M. Def. by 48 and Resistance to magic damage by 5%.

    Passive
  • Dance of Light lvl 1 from character level 43

    Increases holy P. Atk. of all party members by 20 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Focus Mind lvl 2-6 from character level 43

    Increases MP Recovery Bonus by 3.5.

    Passive
  • Dance of Inspiration lvl 1 from character level 46

    Increases Accuracy of all party members by 4 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Dance of the Mystic lvl 1 from character level 49

    Increases M. Atk. of all party members by 20% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Poison lvl 2-5 from character level 49

    Poisons the target, causing loss of 41 HP per second for 30 seconds.

    MP 23 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Dance of Concentration lvl 1 from character level 52

    Decreases all party members' magic cancel damage by 40 and increases Casting Spd. by 30% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Arrest lvl 1-10 from character level 55

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 25 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Dance of the Warrior lvl 1 from character level 55

    Increases P. Atk. of all party members by 12% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Demonic Blade Dance lvl 1-10 from character level 55

    Attacks nearby enemies with 825 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds. Over-hit and Critical are possible.

    MP 39 Cast 1.50 s Reuse 15 s

    ActivePhysical
  • Poison Blade Dance lvl 1-3 from character level 55

    A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword or dual daggers. Effect 6.

    MP 38 Cast 1.83 s Reuse 15 s

    ActivePhysical
  • Dance of Fury lvl 1 from character level 58

    Increases Atk. Spd. of all party members by 15% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Defense Motion lvl 1 from character level 60

    For 2 minutes, increases your P. Def. by 25%, Evasion by 3, and M. Def. by 10%. Increases the additional MP consumption when dancing while sing/dance effect lasts.

    MP 30 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Dance of Earth Guard lvl 1 from character level 62

    Increases party members' Resistance to Earth by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Dance of Protection lvl 1 from character level 66

    For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Dance of Aqua Guard lvl 1 from character level 70

    Increases party members' Resistance to Water by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Dance of the Vampire lvl 1 from character level 74

    For 2 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword or dual daggers.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical

Palus Knight

1st profession 16
  • Defense Aura lvl 2 from character level 20

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 3-16 from character level 20

    Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 14 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Poison lvl 1 from character level 20

    Poisons the target, causing loss of 24 HP per second for 30 seconds.

    MP 10 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Ultimate Defense lvl 1 from character level 20

    For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement.

    MP 10 Cast 1 s Reuse 900 s

    ActivePhysical
  • Heavy Armor Mastery lvl 1-15 from character level 20

    Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • M. Def. lvl 1-14 from character level 20

    Increases M. Def. by 22.

    Passive
  • Shield Mastery lvl 1-2 from character level 20

    Increases Shield Defense by 30% and Defense Rate by 50%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 1.5 when using a sword or blunt weapon.

    Passive
  • Aggression lvl 1-12 from character level 24

    Provokes the target to attack with 3928 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Confusion lvl 1-4 from character level 24

    Throws the enemy into confusion, changing their target of attack.

    MP 12 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Deflect Arrow lvl 1-2 from character level 24

    Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes.

    MP 11 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Sting lvl 1-12 from character level 24

    Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 21 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Attack Aura lvl 2 from character level 28

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • Power Break lvl 1-2 from character level 32

    Decreases the enemy's P. Atk. by 20% for 30 seconds.

    MP 14 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 1-2 from character level 36

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 30 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Focus Mind lvl 1 from character level 36

    Increases MP Recovery Bonus by 3.1.

    Passive

Dark Fighter

Starting class 15
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Defense Aura lvl 1 from character level 5

    Increases P. Def. by 8% for 20 minutes.

    MP 5 Cast 4 s Reuse 2 s

    ActiveMagic
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Attack Aura lvl 1 from character level 10

    Increases P. Atk. by 8% for 20 minutes.

    MP 7 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 1-2 from character level 15

    Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 12 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Shadow Sense lvl 1 from character level 15

    Increases Accuracy by 3 at night.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical