Shillien Knight: skills
Dark Elf Β· 2nd profession Β· lvl 40 Β· 36 skills
Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.
Or every mark of the profession in one quest: Good Work's Reward walkthrough
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 40
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ActiveMagicConfusion lvl 5
Throws the enemy into confusion, changing their target of attack.
MP 18 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicSummon Phantom Cubic lvl 1
Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore.
Each use takes:
Spirit Ore x2
MP 35 Cast 6 s Reuse 5 s
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ActiveMagicDrain Health lvl 17
Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 25 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 18
Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 27 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 19
Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 27 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 3
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 34 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 4
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 35 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 3
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 1 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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PassiveM. Def. lvl 15
Increases M. Def. by 48 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 16
Increases M. Def. by 50 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 17
Increases M. Def. by 51 and Resistance to magic damage by 5%.
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PassiveShield Mastery lvl 3
Increases Shield Defense by 50% and Defense Rate by 85%. Additionally increases P. Def. by 10% when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 9
Increases P. Atk. by 13 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 10
Increases P. Atk. by 14 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 11
Increases P. Atk. by 15.1 when using a sword or blunt weapon.
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ActivePhysicalSting lvl 13
Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 14
Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 15
Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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PassiveHeavy Armor Mastery lvl 16
Increases P. Def. by 54.6 and decreases received Critical Damage by 25% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 17
Increases P. Def. by 57.1 and decreases received Critical Damage by 25% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 18
Increases P. Def. by 59.5 and decreases received Critical Damage by 25% when equipped with heavy armor.
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ActiveMagicLife Leech lvl 1
Inflicts non-attribute damage on the enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 47 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalVanguard lvl 1
Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but Shield Defense is decreased.
MP 31 Cast 5 s Reuse 30 s
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ActivePhysicalShield Strike lvl 1
Attacks the enemy using a shield with 833 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 38 Cast 1.08 s Reuse 6 s Range 40
Level 43
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ActiveMagicConfusion lvl 6
Throws the enemy into confusion, changing their target of attack.
MP 19 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicSummon Vampiric Cubic lvl 1
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 5 Spirit Ore.
Each use takes:
Spirit Ore x5
MP 38 Cast 6 s Reuse 5 s
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicDrain Health lvl 20
Inflicts dark damage on the target with 53 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 28 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 21
Inflicts dark damage on the target with 55 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 28 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 22
Inflicts dark damage on the target with 57 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 29 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 5
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 33 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 38 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 6
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 34 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 38 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalDeflect Arrow lvl 3
Increases Resistance to bow attacks by 32% and Resistance to crossbow attacks by 16% for 20 minutes.
MP 19 Cast 1.50 s Reuse 3 s
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ActiveMagicPower Break lvl 4
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 19 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 2 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 19 Cast 1.20 s Reuse 2 s Range 600
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PassiveCubic Mastery lvl 1
Ability to summon 2 Cubics at once.
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PassiveM. Def. lvl 18
Increases M. Def. by 53 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 19
Increases M. Def. by 55 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 20
Increases M. Def. by 57 and Resistance to magic damage by 5%.
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PassiveFocus Mind lvl 2
Increases MP Recovery Bonus by 3.5.
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PassiveSword/Blunt Weapon Mastery lvl 12
Increases P. Atk. by 16.2 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 13
Increases P. Atk. by 17.3 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 14
Increases P. Atk. by 18.5 when using a sword or blunt weapon.
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ActivePhysicalSting lvl 16
Attacks the enemy with 295 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 17
Attacks the enemy with 313 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 40 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 18
Attacks the enemy with 331 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 41 Cast 1.08 s Reuse 3 s Range 40
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PassiveHeavy Armor Mastery lvl 19
Increases P. Def. by 62.1 and decreases received Critical Damage by 25% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 20
Increases P. Def. by 64.6 and decreases received Critical Damage by 25% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 21
Increases P. Def. by 67.3 and decreases received Critical Damage by 25% when equipped with heavy armor.
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ToggleGuard Stance lvl 1 Mechanics explained
P. Def. +121.8, Shield Block Rate +50%.
While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 8 MP.MP 8
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ActiveMagicLife Leech lvl 2
Inflicts non-attribute damage on the enemy with 29 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 49 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalShield Strike lvl 2
Attacks the enemy using a shield with 992 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 41 Cast 1.08 s Reuse 6 s Range 40
Level 46
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ActiveMagicConfusion lvl 7
Throws the enemy into confusion, changing their target of attack.
MP 22 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicSummon Phantom Cubic lvl 2
Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore.
Each use takes:
Spirit Ore x2
MP 42 Cast 6 s Reuse 5 s
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ActiveMagicDrain Health lvl 23
Inflicts dark damage on the target with 58 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 30 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 24
Inflicts dark damage on the target with 60 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 30 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 25
Inflicts dark damage on the target with 61 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 32 Cast 3 s Reuse 4 s Range 600
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ActiveMagicCorpse Plague lvl 1
Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second.
MP 22 Cast 1.50 s Reuse 5 s Range 400
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ActiveMagicFreezing Strike lvl 7
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 36 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 40 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 8
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 37 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 42 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalUltimate Defense lvl 2
For 30 seconds, increases P. Def. by 3600, M. Def. by 3240, and Resistance to buff canceling attacks by 80%, and restricts movement.
MP 21 Cast 1 s Reuse 900 s
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ActiveMagicPower Break lvl 5
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 22 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 3 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 22 Cast 1.20 s Reuse 2 s Range 600
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PassiveM. Def. lvl 21
Increases M. Def. by 59 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 22
Increases M. Def. by 61 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 23
Increases M. Def. by 62 and Resistance to magic damage by 5%.
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PassiveSword/Blunt Weapon Mastery lvl 15
Increases P. Atk. by 19.8 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 16
Increases P. Atk. by 21.1 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 17
Increases P. Atk. by 22.4 when using a sword or blunt weapon.
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ActivePhysicalSting lvl 19
Attacks the enemy with 350 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 42 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 20
Attacks the enemy with 370 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 43 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 21
Attacks the enemy with 391 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 44 Cast 1.08 s Reuse 3 s Range 40
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PassiveHeavy Armor Mastery lvl 22
Increases P. Def. by 70 and decreases received Critical Damage by 25% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 23
Increases P. Def. by 72.7 and decreases received Critical Damage by 25% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 24
Increases P. Def. by 75.5 and decreases received Critical Damage by 25% when equipped with heavy armor.
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ActiveMagicLife Leech lvl 3
Inflicts non-attribute damage on the enemy with 31 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 54 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalShield Strike lvl 3
Attacks the enemy using a shield with 1171 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 44 Cast 1.08 s Reuse 6 s Range 40
Level 49
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ActiveMagicConfusion lvl 8
Throws the enemy into confusion, changing their target of attack.
MP 23 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicSummon Vampiric Cubic lvl 2
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 6 Spirit Ore.
Each use takes:
Spirit Ore x6
MP 44 Cast 6 s Reuse 5 s
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicDrain Health lvl 26
Inflicts dark damage on the target with 63 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 32 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 27
Inflicts dark damage on the target with 65 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 33 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 28
Inflicts dark damage on the target with 66 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 34 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 9
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 39 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 44 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 10
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 40 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 44 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalDeflect Arrow lvl 4
Increases Resistance to bow attacks by 40% and Resistance to crossbow attacks by 20% for 20 minutes.
MP 22 Cast 1.50 s Reuse 3 s
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ActiveMagicPower Break lvl 6
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 23 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 4 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 23 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPoison lvl 2
Poisons the target, causing loss of 41 HP per second for 30 seconds.
MP 23 Cast 3 s Reuse 2 s Range 600
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PassiveM. Def. lvl 24
Increases M. Def. by 64 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 25
Increases M. Def. by 67 and Resistance to magic damage by 5%.
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PassiveM. Def. lvl 26
Increases M. Def. by 69 and Resistance to magic damage by 5%.
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PassiveFocus Mind lvl 3
Increases MP Recovery Bonus by 3.9.
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PassiveSword/Blunt Weapon Mastery lvl 18
Increases P. Atk. by 23.8 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 19
Increases P. Atk. by 25.3 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 20
Increases P. Atk. by 26.8 when using a sword or blunt weapon.
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ActivePhysicalSting lvl 22
Attacks the enemy with 412 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 46 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 23
Attacks the enemy with 434 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 47 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 24
Attacks the enemy with 457 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 48 Cast 1.08 s Reuse 3 s Range 40
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PassiveHeavy Armor Mastery lvl 25
Increases P. Def. by 78.4 and decreases received Critical Damage by 25% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 26
Increases P. Def. by 81.3 and decreases received Critical Damage by 25% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 27
Increases P. Def. by 84.3 and decreases received Critical Damage by 25% when equipped with heavy armor.
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ActiveMagicSummon Viper Cubic lvl 1
Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 2 Spirit Ore when summoning.
Each use takes:
Spirit Ore x2
MP 44 Cast 6 s Reuse 5 s
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ActiveMagicLife Leech lvl 4
Inflicts non-attribute damage on the enemy with 33 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 58 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalShield Strike lvl 4
Attacks the enemy using a shield with 1371 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 48 Cast 1.08 s Reuse 6 s Range 40
Level 52
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ActiveMagicConfusion lvl 9
Throws the enemy into confusion, changing their target of attack.
MP 24 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicSummon Phantom Cubic lvl 3
Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 3 Spirit Ore.
Each use takes:
Spirit Ore x3
MP 48 Cast 6 s Reuse 5 s
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ActiveMagicDrain Health lvl 29
Inflicts dark damage on the target with 68 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 34 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 30
Inflicts dark damage on the target with 70 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 35 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 31
Inflicts dark damage on the target with 72 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 35 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 11
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 42 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 47 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 12
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 43 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 48 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 7
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 24 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 5 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 24 Cast 1.20 s Reuse 2 s Range 600
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PassiveM. Def. lvl 27
Increases M. Def. by 71 and Resistance to magic damage by 10%.
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PassiveM. Def. lvl 28
Increases M. Def. by 73 and Resistance to magic damage by 10%.
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PassiveM. Def. lvl 29
Increases M. Def. by 75 and Resistance to magic damage by 10%.
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PassiveShield Mastery lvl 4
Increases Shield Defense by 60% and Defense Rate by 100%. Additionally increases P. Def. by 10% when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 21
Increases P. Atk. by 28.3 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 22
Increases P. Atk. by 29.9 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 23
Increases P. Atk. by 31.6 when using a sword or blunt weapon.
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ActivePhysicalSting lvl 25
Attacks the enemy with 481 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 26
Attacks the enemy with 506 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 27
Attacks the enemy with 531 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 51 Cast 1.08 s Reuse 3 s Range 40
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PassiveHeavy Armor Mastery lvl 28
Increases P. Def. by 87.3 and decreases received Critical Damage by 25% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 29
Increases P. Def. by 90.4 and decreases received Critical Damage by 25% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 30
Increases P. Def. by 93.5 and decreases received Critical Damage by 25% when equipped with heavy armor.
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ToggleGuard Stance lvl 2 Mechanics explained
P. Def. +161.1, Shield Block Rate +50%.
While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 10 MP.MP 10
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ActiveMagicLife Leech lvl 5
Inflicts non-attribute damage on the enemy with 36 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 62 Cast 3 s Reuse 4 s Range 600
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PassiveFinal Fortress lvl 1
Increases P. Def. by 116.875 when HP is below 30%.
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ActivePhysicalCombat Aura lvl 1
Increases party member's P. Atk. by 3% and Atk. Spd. by 3% for 20 minutes.
MP 38 Cast 1.50 s Reuse 2 s
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ActivePhysicalShield Strike lvl 5
Attacks the enemy using a shield with 1592 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 51 Cast 1.08 s Reuse 6 s Range 40
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PassiveDivine Inspiration lvl 1
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
Level 55
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ActiveMagicConfusion lvl 10
Throws the enemy into confusion, changing their target of attack.
MP 25 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicSummon Vampiric Cubic lvl 3
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 7 Spirit Ore.
Each use takes:
Spirit Ore x7
MP 50 Cast 6 s Reuse 5 s
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicDrain Health lvl 32
Inflicts dark damage on the target with 73 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 37 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 33
Inflicts dark damage on the target with 75 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 38 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 34
Inflicts dark damage on the target with 77 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 38 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 13
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 45 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 49 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 14
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 46 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 50 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 8
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 25 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 6 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 25 Cast 1.20 s Reuse 2 s Range 600
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PassiveCubic Mastery lvl 2
Ability to summon 3 Cubics at once.
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PassiveM. Def. lvl 30
Increases M. Def. by 77 and Resistance to magic damage by 10%.
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PassiveM. Def. lvl 31
Increases M. Def. by 79 and Resistance to magic damage by 10%.
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PassiveM. Def. lvl 32
Increases M. Def. by 82 and Resistance to magic damage by 10%.
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PassiveFocus Mind lvl 4
Increases MP Recovery Bonus by 4.3.
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PassiveSword/Blunt Weapon Mastery lvl 24
Increases P. Atk. by 33.3 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 25
Increases P. Atk. by 35 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 26
Increases P. Atk. by 36.8 when using a sword or blunt weapon.
-
ActivePhysicalSting lvl 28
Attacks the enemy with 557 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 52 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalSting lvl 29
Attacks the enemy with 584 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 53 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalSting lvl 30
Attacks the enemy with 611 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 55 Cast 1.08 s Reuse 3 s Range 40
-
PassiveHeavy Armor Mastery lvl 31
Increases P. Def. by 96.7 and decreases received Critical Damage by 25% when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 32
Increases P. Def. by 99.9 and decreases received Critical Damage by 25% when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 33
Increases P. Def. by 103.2 and decreases received Critical Damage by 25% when equipped with heavy armor.
-
ActiveMagicSummon Viper Cubic lvl 2
Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 3 Spirit Ore when summoning.
Each use takes:
Spirit Ore x3
MP 50 Cast 6 s Reuse 5 s
-
ActiveMagicLife Leech lvl 6
Inflicts non-attribute damage on the enemy with 39 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 65 Cast 3 s Reuse 4 s Range 600
-
PassiveFinal Fortress lvl 2
Increases P. Def. by 129 when HP is below 30%.
-
ActivePhysicalJudgment lvl 1
Inflicts dark damage on the enemy with 1056 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
Attack attribute: DarkMP 52 Cast 1.30 s Reuse 4 s Range 40
-
ActivePhysicalArrest lvl 1
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 25 Cast 2 s Reuse 4 s Range 150
-
ActivePhysicalBanish Seraph lvl 1
For 20 seconds, frightens an angel into fleeing. Consumes 5 Soul Ore. Lethal Strike is possible.
Attack attribute: DarkEach use takes:
Soul Ore x5
MP 50 Cast 2 s Reuse 4 s Range 150
-
ActivePhysicalShield Strike lvl 6
Attacks the enemy using a shield with 1832 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 55 Cast 1.08 s Reuse 6 s Range 40
Level 58
-
ActiveMagicConfusion lvl 11
Throws the enemy into confusion, changing their target of attack.
MP 28 Cast 1.50 s Reuse 5 s Range 600
-
ActivePhysical
-
ActivePhysical
-
ActivePhysical
-
ActivePhysical
-
ActivePhysical
-
ActivePhysical
-
ActiveMagicSummon Phantom Cubic lvl 4
Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 3 Spirit Ore.
Each use takes:
Spirit Ore x3
MP 54 Cast 6 s Reuse 5 s
-
ActiveMagicDrain Health lvl 35
Inflicts dark damage on the target with 78 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 39 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicDrain Health lvl 36
Inflicts dark damage on the target with 80 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 40 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicDrain Health lvl 37
Inflicts dark damage on the target with 82 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 40 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicCorpse Plague lvl 2
Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 50 HP every second.
MP 28 Cast 1.50 s Reuse 5 s Range 400
-
ActiveMagicFreezing Strike lvl 15
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 48 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 53 Cast 3 s Reuse 2 s Range 600
-
ActiveMagicFreezing Strike lvl 16
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 49 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 54 Cast 3 s Reuse 2 s Range 600
-
ActiveMagicPower Break lvl 9
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 7 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicPoison lvl 3
Poisons the target, causing loss of 50 HP per second for 30 seconds.
MP 28 Cast 3 s Reuse 2 s Range 600
-
PassiveM. Def. lvl 33
Increases M. Def. by 84 and Resistance to magic damage by 10%.
-
PassiveM. Def. lvl 34
Increases M. Def. by 86 and Resistance to magic damage by 10%.
-
PassiveM. Def. lvl 35
Increases M. Def. by 89 and Resistance to magic damage by 10%.
-
PassiveSword/Blunt Weapon Mastery lvl 27
Increases P. Atk. by 38.6 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 28
Increases P. Atk. by 40.5 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 29
Increases P. Atk. by 42.4 when using a sword or blunt weapon.
-
ActivePhysicalSting lvl 31
Attacks the enemy with 639 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 56 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalSting lvl 32
Attacks the enemy with 668 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalSting lvl 33
Attacks the enemy with 697 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 58 Cast 1.08 s Reuse 3 s Range 40
-
PassiveHeavy Armor Mastery lvl 34
Increases P. Def. by 106.5 and decreases received Critical Damage by 25% when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 35
Increases P. Def. by 109.9 and decreases received Critical Damage by 25% when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 36
Increases P. Def. by 113.3 and decreases received Critical Damage by 25% when equipped with heavy armor.
-
ActiveMagicLightning Strike lvl 1
Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 82 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds.
Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds.MP 80 Cast 3 s Reuse 15 s Range 400
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ActiveMagicLife Leech lvl 7
Inflicts non-attribute damage on the enemy with 41 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 69 Cast 3 s Reuse 4 s Range 600
-
PassiveFinal Fortress lvl 3
Increases P. Def. by 141.625 when HP is below 30%.
-
ActivePhysicalJudgment lvl 2
Inflicts dark damage on the enemy with 1205 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
Attack attribute: DarkMP 56 Cast 1.30 s Reuse 4 s Range 40
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ActivePhysicalArrest lvl 2
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 27 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalBanish Seraph lvl 2
For 20 seconds, frightens an angel into fleeing. Consumes 6 Soul Ore. Lethal Strike is possible.
Attack attribute: DarkEach use takes:
Soul Ore x6
MP 53 Cast 2 s Reuse 4 s Range 150
-
ActivePhysicalShield Strike lvl 7
Attacks the enemy using a shield with 2091 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 58 Cast 1.08 s Reuse 6 s Range 40
Level 60
-
ActiveMagicConfusion lvl 12
Throws the enemy into confusion, changing their target of attack.
MP 28 Cast 1.50 s Reuse 5 s Range 600
-
ActivePhysical
-
ActivePhysical
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ActiveMagicSummon Vampiric Cubic lvl 4
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 7 Spirit Ore.
Each use takes:
Spirit Ore x7
MP 55 Cast 6 s Reuse 5 s
-
ActivePhysical
-
ActivePhysical
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ActiveMagicDrain Health lvl 38
Inflicts dark damage on the target with 84 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 42 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicDrain Health lvl 39
Inflicts dark damage on the target with 85 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 42 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicFreezing Strike lvl 17
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 51 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 55 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 10
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 8 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
-
PassiveM. Def. lvl 36
Increases M. Def. by 91 and Resistance to magic damage by 10%.
-
PassiveM. Def. lvl 37
Increases M. Def. by 94 and Resistance to magic damage by 10%.
-
PassiveSword/Blunt Weapon Mastery lvl 30
Increases P. Atk. by 44.4 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 31
Increases P. Atk. by 46.4 when using a sword or blunt weapon.
-
ActivePhysicalSting lvl 34
Attacks the enemy with 727 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 35
Attacks the enemy with 758 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
-
PassiveHeavy Armor Mastery lvl 37
Increases P. Def. by 116.8 and decreases received Critical Damage by 35% when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 38
Increases P. Def. by 120.3 and decreases received Critical Damage by 35% when equipped with heavy armor.
-
ActiveMagicSummon Viper Cubic lvl 3
Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 4 Spirit Ore when summoning.
Each use takes:
Spirit Ore x4
MP 55 Cast 6 s Reuse 5 s
-
ActiveMagicLife Leech lvl 8
Inflicts non-attribute damage on the enemy with 43 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 73 Cast 3 s Reuse 4 s Range 600
-
PassiveFinal Fortress lvl 4
Increases P. Def. by 150.375 when HP is below 30%.
-
PassiveAegis lvl 1
Enables Shield Defense in all directions.
-
ActivePhysicalJudgment lvl 3
Inflicts dark damage on the enemy with 1309 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
Attack attribute: DarkMP 58 Cast 1.30 s Reuse 4 s Range 40
-
ActivePhysicalArrest lvl 3
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 28 Cast 2 s Reuse 4 s Range 150
-
ActivePhysicalBanish Seraph lvl 3
For 20 seconds, frightens an angel into fleeing. Consumes 7 Soul Ore. Lethal Strike is possible.
Attack attribute: DarkEach use takes:
Soul Ore x7
MP 55 Cast 2 s Reuse 4 s Range 150
-
ActivePhysicalShield Deflect Magic lvl 1
For 8 seconds, transfers magical damage back to the enemy caster.
MP 28 Cast 0.50 s Reuse 45 s
-
PassivePatience lvl 1
10% chance when you take damage from a normal attack or a skill: physical skill power +20% for 7 seconds.
-
ActivePhysicalShield Strike lvl 8
Attacks the enemy using a shield with 2272 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 61 Cast 1.08 s Reuse 6 s Range 40
Level 61
-
PassiveDivine Inspiration lvl 2
Increases the number of buffs an individual can receive by 2.
Learned from a book:
Ancient Book: Divine Inspiration (Original Language Version)
where to get it
Level 62
-
ActiveMagicConfusion lvl 13
Throws the enemy into confusion, changing their target of attack.
MP 29 Cast 1.50 s Reuse 5 s Range 600
-
ActivePhysical
-
ActivePhysical
-
ActivePhysical
-
ActivePhysical
-
ActiveMagicSummon Phantom Cubic lvl 5
Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 4 Spirit Ore.
Each use takes:
Spirit Ore x4
MP 58 Cast 6 s Reuse 5 s
-
ActiveMagicDrain Health lvl 40
Inflicts dark damage on the target with 87 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 43 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicDrain Health lvl 41
Inflicts dark damage on the target with 89 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 44 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicCorpse Plague lvl 3
Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 58 HP every second.
MP 29 Cast 1.50 s Reuse 5 s Range 400
-
ActiveMagicFreezing Strike lvl 18
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 53 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 58 Cast 3 s Reuse 2 s Range 600
-
ActiveMagicPower Break lvl 11
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 29 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 9 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 29 Cast 1.20 s Reuse 2 s Range 600
-
PassiveM. Def. lvl 38
Increases M. Def. by 96 and Resistance to magic damage by 10%.
-
PassiveM. Def. lvl 39
Increases M. Def. by 98 and Resistance to magic damage by 10%.
-
PassiveSword/Blunt Weapon Mastery lvl 32
Increases P. Atk. by 48.4 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 33
Increases P. Atk. by 50.4 when using a sword or blunt weapon.
-
ActivePhysicalSting lvl 36
Attacks the enemy with 789 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalSting lvl 37
Attacks the enemy with 820 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 62 Cast 1.08 s Reuse 3 s Range 40
-
PassiveHeavy Armor Mastery lvl 39
Increases P. Def. by 123.8 and decreases received Critical Damage by 35% when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 40
Increases P. Def. by 127.4 and decreases received Critical Damage by 35% when equipped with heavy armor.
-
ActiveMagicLightning Strike lvl 2
Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 89 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds.
Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds.MP 87 Cast 3 s Reuse 15 s Range 400
-
ToggleGuard Stance lvl 3 Mechanics explained
P. Def. +212.1, Shield Block Rate +50%.
While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 12 MP.MP 12
-
ActiveMagicLife Leech lvl 9
Inflicts non-attribute damage on the enemy with 45 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 75 Cast 3 s Reuse 4 s Range 600
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PassiveFinal Fortress lvl 5
Increases P. Def. by 159.25 when HP is below 30%.
-
ActivePhysicalJudgment lvl 4
Inflicts dark damage on the enemy with 1417 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
Attack attribute: DarkMP 60 Cast 1.30 s Reuse 4 s Range 40
-
ActivePhysicalArrest lvl 4
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 29 Cast 2 s Reuse 4 s Range 150
-
ActivePhysicalBanish Seraph lvl 4
For 20 seconds, frightens an angel into fleeing. Consumes 7 Soul Ore. Lethal Strike is possible.
Attack attribute: DarkEach use takes:
Soul Ore x7
MP 58 Cast 2 s Reuse 4 s Range 150
-
ActivePhysicalShield Strike lvl 9
Attacks the enemy using a shield with 2460 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 62 Cast 1.08 s Reuse 6 s Range 40
Level 64
-
ActiveMagicConfusion lvl 14
Throws the enemy into confusion, changing their target of attack.
MP 30 Cast 1.50 s Reuse 5 s Range 600
-
ActivePhysical
-
ActivePhysical
-
ActiveMagicSummon Vampiric Cubic lvl 5
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 9 Spirit Ore.
Each use takes:
Spirit Ore x9
MP 60 Cast 6 s Reuse 5 s
-
ActivePhysical
-
ActivePhysical
-
ActiveMagicDrain Health lvl 42
Inflicts dark damage on the target with 90 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 44 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicDrain Health lvl 43
Inflicts dark damage on the target with 92 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 45 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicFreezing Strike lvl 19
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 56 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 60 Cast 3 s Reuse 2 s Range 600
-
ActiveMagicPower Break lvl 12
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 30 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 10 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 30 Cast 1.20 s Reuse 2 s Range 600
-
PassiveM. Def. lvl 40
Increases M. Def. by 101 and Resistance to magic damage by 15%.
-
PassiveM. Def. lvl 41
Increases M. Def. by 103 and Resistance to magic damage by 15%.
-
PassiveFocus Mind lvl 5
Increases MP Recovery Bonus by 4.7.
-
PassiveSword/Blunt Weapon Mastery lvl 34
Increases P. Atk. by 52.5 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 35
Increases P. Atk. by 54.6 when using a sword or blunt weapon.
-
ActivePhysicalSting lvl 38
Attacks the enemy with 852 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 63 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalSting lvl 39
Attacks the enemy with 885 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 65 Cast 1.08 s Reuse 3 s Range 40
-
PassiveHeavy Armor Mastery lvl 41
Increases P. Def. by 131 and decreases received Critical Damage by 35% when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 42
Increases P. Def. by 134.7 and decreases received Critical Damage by 35% when equipped with heavy armor.
-
ActiveMagicSummon Viper Cubic lvl 4
Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 5 Spirit Ore when summoning.
Each use takes:
Spirit Ore x5
MP 60 Cast 6 s Reuse 5 s
-
ActiveMagicLife Leech lvl 10
Inflicts non-attribute damage on the enemy with 46 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 78 Cast 3 s Reuse 4 s Range 600
-
PassiveFinal Fortress lvl 6
Increases P. Def. by 168.375 when HP is below 30%.
-
ToggleShield Fortress lvl 1 Mechanics explained
Shield Defense +446: this much P. Def. is added on a successful shield block.
While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 12 MP.MP 12
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ActivePhysicalJudgment lvl 5
Inflicts dark damage on the enemy with 1528 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
Attack attribute: DarkMP 62 Cast 1.30 s Reuse 4 s Range 40
-
ActivePhysicalArrest lvl 5
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 30 Cast 2 s Reuse 4 s Range 150
-
ActivePhysicalBanish Seraph lvl 5
For 20 seconds, frightens an angel into fleeing. Consumes 8 Soul Ore. Lethal Strike is possible.
Attack attribute: DarkEach use takes:
Soul Ore x8
MP 59 Cast 2 s Reuse 4 s Range 150
-
ActivePhysicalShield Deflect Magic lvl 2
For 8 seconds, transfers magical damage back to the enemy caster.
MP 29 Cast 0.50 s Reuse 45 s
-
ActivePhysicalCombat Aura lvl 2
Increases party member's P. Atk. by 4% and Atk. Spd. by 4% for 20 minutes.
MP 48 Cast 1.50 s Reuse 2 s
-
ActivePhysicalShield Strike lvl 10
Attacks the enemy using a shield with 2653 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 65 Cast 1.08 s Reuse 6 s Range 40
Level 66
-
ActiveMagicConfusion lvl 15
Throws the enemy into confusion, changing their target of attack.
MP 32 Cast 1.50 s Reuse 5 s Range 600
-
ActivePhysical
-
ActivePhysical
-
ActivePhysical
-
ActivePhysical
-
ActiveMagicSummon Phantom Cubic lvl 6
Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 5 Spirit Ore.
Each use takes:
Spirit Ore x5
MP 62 Cast 6 s Reuse 5 s
-
ActiveMagicDrain Health lvl 44
Inflicts dark damage on the target with 94 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 45 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicDrain Health lvl 45
Inflicts dark damage on the target with 96 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 47 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicFreezing Strike lvl 20
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 58 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 62 Cast 3 s Reuse 2 s Range 600
-
ActiveMagicPower Break lvl 13
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 32 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 11 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 32 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicPoison lvl 4
Poisons the target, causing loss of 58 HP per second for 30 seconds.
MP 32 Cast 3 s Reuse 2 s Range 600
-
PassiveM. Def. lvl 42
Increases M. Def. by 106 and Resistance to magic damage by 15%.
-
PassiveM. Def. lvl 43
Increases M. Def. by 109 and Resistance to magic damage by 15%.
-
PassiveSword/Blunt Weapon Mastery lvl 36
Increases P. Atk. by 56.8 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 37
Increases P. Atk. by 58.9 when using a sword or blunt weapon.
-
ActivePhysicalSting lvl 40
Attacks the enemy with 917 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 66 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 41
Attacks the enemy with 950 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 67 Cast 1.08 s Reuse 3 s Range 40
-
PassiveHeavy Armor Mastery lvl 43
Increases P. Def. by 138.4 and decreases received Critical Damage by 35% when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 44
Increases P. Def. by 142.1 and decreases received Critical Damage by 35% when equipped with heavy armor.
-
ActiveMagicLightning Strike lvl 3
Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 96 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds.
Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds.MP 93 Cast 3 s Reuse 15 s Range 400
-
ActiveMagicLife Leech lvl 11
Inflicts non-attribute damage on the enemy with 48 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 80 Cast 3 s Reuse 4 s Range 600
-
PassiveFinal Fortress lvl 7
Increases P. Def. by 177.625 when HP is below 30%.
-
ToggleShield Fortress lvl 2 Mechanics explained
Shield Defense +469: this much P. Def. is added on a successful shield block.
While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActivePhysicalJudgment lvl 6
Inflicts dark damage on the enemy with 1642 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 30% and Resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
Attack attribute: DarkMP 64 Cast 1.30 s Reuse 4 s Range 40
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ActivePhysicalArrest lvl 6
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 31 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalBanish Seraph lvl 6
For 20 seconds, frightens an angel into fleeing. Consumes 8 Soul Ore. Lethal Strike is possible.
Attack attribute: DarkEach use takes:
Soul Ore x8
MP 61 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalShield Strike lvl 11
Attacks the enemy using a shield with 2850 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 67 Cast 1.08 s Reuse 6 s Range 40
Level 68
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ActiveMagicConfusion lvl 16
Throws the enemy into confusion, changing their target of attack.
MP 33 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysical
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ActivePhysical
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ActiveMagicSummon Vampiric Cubic lvl 6
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 10 Spirit Ore.
Each use takes:
Spirit Ore x10
MP 64 Cast 6 s Reuse 5 s
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ActivePhysical
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ActivePhysical
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ActiveMagicDrain Health lvl 46
Inflicts dark damage on the target with 97 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 48 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 47
Inflicts dark damage on the target with 99 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 48 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 21
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 59 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 64 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 14
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 12 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
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PassiveM. Def. lvl 44
Increases M. Def. by 111 and Resistance to magic damage by 15%.
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PassiveM. Def. lvl 45
Increases M. Def. by 114 and Resistance to magic damage by 15%.
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PassiveSword/Blunt Weapon Mastery lvl 38
Increases P. Atk. by 61.1 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 39
Increases P. Atk. by 63.3 when using a sword or blunt weapon.
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ActivePhysicalSting lvl 42
Attacks the enemy with 984 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 68 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 43
Attacks the enemy with 1017 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 69 Cast 1.08 s Reuse 3 s Range 40
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PassiveHeavy Armor Mastery lvl 45
Increases P. Def. by 145.8 and decreases received Critical Damage by 35% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 46
Increases P. Def. by 149.6 and decreases received Critical Damage by 35% when equipped with heavy armor.
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ActiveMagicSummon Viper Cubic lvl 5
Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 5 Spirit Ore when summoning.
Each use takes:
Spirit Ore x5
MP 64 Cast 6 s Reuse 5 s
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ActiveMagicLife Leech lvl 12
Inflicts non-attribute damage on the enemy with 50 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 83 Cast 3 s Reuse 4 s Range 600
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PassiveFinal Fortress lvl 8
Increases P. Def. by 187 when HP is below 30%.
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ToggleShield Fortress lvl 3 Mechanics explained
Shield Defense +491: this much P. Def. is added on a successful shield block.
While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActivePhysicalJudgment lvl 7
Inflicts dark damage on the enemy with 1757 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 30% and Resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
Attack attribute: DarkMP 66 Cast 1.30 s Reuse 4 s Range 40
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ActivePhysicalArrest lvl 7
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 32 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalBanish Seraph lvl 7
For 20 seconds, frightens an angel into fleeing. Consumes 9 Soul Ore. Lethal Strike is possible.
Attack attribute: DarkEach use takes:
Soul Ore x9
MP 63 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalShield Deflect Magic lvl 3
For 8 seconds, transfers magical damage back to the enemy caster.
MP 29 Cast 0.50 s Reuse 45 s
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ActivePhysicalShield Strike lvl 12
Attacks the enemy using a shield with 3050 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 69 Cast 1.08 s Reuse 6 s Range 40
Level 70
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ActiveMagicConfusion lvl 17
Throws the enemy into confusion, changing their target of attack.
MP 33 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicSummon Phantom Cubic lvl 7
Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 5 Spirit Ore.
Each use takes:
Spirit Ore x5
MP 65 Cast 6 s Reuse 5 s
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ActiveMagicDrain Health lvl 48
Inflicts dark damage on the target with 100 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 49 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 49
Inflicts dark damage on the target with 102 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 49 Cast 3 s Reuse 4 s Range 600
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ActiveMagicCorpse Plague lvl 4
Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 63 HP every second.
MP 33 Cast 1.50 s Reuse 5 s Range 400
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ActiveMagicFreezing Strike lvl 22
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 61 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 65 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 15
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 13 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
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PassiveM. Def. lvl 46
Increases M. Def. by 116 and Resistance to magic damage by 20%.
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PassiveM. Def. lvl 47
Increases M. Def. by 119 and Resistance to magic damage by 20%.
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PassiveSword/Blunt Weapon Mastery lvl 40
Increases P. Atk. by 65.5 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 41
Increases P. Atk. by 67.6 when using a sword or blunt weapon.
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ActivePhysicalSting lvl 44
Attacks the enemy with 1051 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 70 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 45
Attacks the enemy with 1084 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 71 Cast 1.08 s Reuse 3 s Range 40
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PassiveHeavy Armor Mastery lvl 47
Increases P. Def. by 153.4 and decreases received Critical Damage by 35% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 48
Increases P. Def. by 157.2 and decreases received Critical Damage by 35% when equipped with heavy armor.
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ActiveMagicLightning Strike lvl 4
Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 102 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds.
Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds.MP 98 Cast 3 s Reuse 15 s Range 400
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ToggleGuard Stance lvl 4 Mechanics explained
P. Def. +256.5, Shield Block Rate +50%.
While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActiveMagicLife Leech lvl 13
Inflicts non-attribute damage on the enemy with 51 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 85 Cast 3 s Reuse 4 s Range 600
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PassiveFinal Fortress lvl 9
Increases P. Def. by 196.5 when HP is below 30%.
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ToggleShield Fortress lvl 4 Mechanics explained
Shield Defense +514: this much P. Def. is added on a successful shield block.
While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActivePhysicalJudgment lvl 8
Inflicts dark damage on the enemy with 1873 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 30% and Resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
Attack attribute: DarkMP 68 Cast 1.30 s Reuse 4 s Range 40
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ActivePhysicalArrest lvl 8
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 33 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalBanish Seraph lvl 8
For 20 seconds, frightens an angel into fleeing. Consumes 9 Soul Ore. Lethal Strike is possible.
Attack attribute: DarkEach use takes:
Soul Ore x9
MP 65 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalCombat Aura lvl 3
Increases party member's P. Atk. by 5% and Atk. Spd. by 5% for 20 minutes.
MP 52 Cast 1.50 s Reuse 2 s
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ActivePhysicalShield Strike lvl 13
Attacks the enemy using a shield with 3252 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 71 Cast 1.08 s Reuse 6 s Range 40
Level 72
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ActiveMagicConfusion lvl 18
Throws the enemy into confusion, changing their target of attack.
MP 34 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysical
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ActivePhysical
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ActiveMagicSummon Vampiric Cubic lvl 7
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 11 Spirit Ore.
Each use takes:
Spirit Ore x11
MP 67 Cast 6 s Reuse 5 s
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ActivePhysical
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ActivePhysical
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ActiveMagicDrain Health lvl 50
Inflicts dark damage on the target with 104 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 50 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 51
Inflicts dark damage on the target with 105 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 50 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 23
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 63 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 67 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 16
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 34 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 14 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 34 Cast 1.20 s Reuse 2 s Range 600
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PassiveM. Def. lvl 48
Increases M. Def. by 122 and Resistance to magic damage by 20%.
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PassiveM. Def. lvl 49
Increases M. Def. by 124 and Resistance to magic damage by 20%.
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PassiveFocus Mind lvl 6
Increases MP Recovery Bonus by 5.1.
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PassiveSword/Blunt Weapon Mastery lvl 42
Increases P. Atk. by 69.8 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 43
Increases P. Atk. by 72 when using a sword or blunt weapon.
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ActivePhysicalSting lvl 46
Attacks the enemy with 1118 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 72 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 47
Attacks the enemy with 1151 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 73 Cast 1.08 s Reuse 3 s Range 40
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PassiveHeavy Armor Mastery lvl 49
Increases P. Def. by 161 and decreases received Critical Damage by 35% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 50
Increases P. Def. by 164.9 and decreases received Critical Damage by 35% when equipped with heavy armor.
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ActiveMagicSummon Viper Cubic lvl 6
Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 5 Spirit Ore when summoning.
Each use takes:
Spirit Ore x5
MP 67 Cast 6 s Reuse 5 s
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ActiveMagicLife Leech lvl 14
Inflicts non-attribute damage on the enemy with 53 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 87 Cast 3 s Reuse 4 s Range 600
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PassiveFinal Fortress lvl 10
Increases P. Def. by 206.125 when HP is below 30%.
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ToggleShield Fortress lvl 5 Mechanics explained
Shield Defense +537: this much P. Def. is added on a successful shield block.
While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
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ActivePhysicalJudgment lvl 9
Inflicts dark damage on the enemy with 1989 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 30% and Resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
Attack attribute: DarkMP 70 Cast 1.30 s Reuse 4 s Range 40
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ActivePhysicalArrest lvl 9
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 34 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalBanish Seraph lvl 9
For 20 seconds, frightens an angel into fleeing. Consumes 10 Soul Ore. Lethal Strike is possible.
Attack attribute: DarkEach use takes:
Soul Ore x10
MP 67 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalShield Deflect Magic lvl 4
For 8 seconds, transfers magical damage back to the enemy caster.
MP 29 Cast 0.50 s Reuse 45 s
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ActivePhysicalShield Strike lvl 14
Attacks the enemy using a shield with 3453 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 73 Cast 1.08 s Reuse 6 s Range 40
Level 74
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ActiveMagicConfusion lvl 19
Throws the enemy into confusion, changing their target of attack.
MP 35 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActiveMagicSummon Phantom Cubic lvl 8
Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 6 Spirit Ore.
Each use takes:
Spirit Ore x6
MP 69 Cast 6 s Reuse 5 s
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ActiveMagicDrain Health lvl 52
Inflicts dark damage on the target with 107 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 52 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 53
Inflicts dark damage on the target with 108 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 52 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 24
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 65 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 69 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 17
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 35 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 15 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 35 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPoison lvl 5
Poisons the target, causing loss of 63 HP per second for 30 seconds.
MP 35 Cast 3 s Reuse 2 s Range 600
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PassiveM. Def. lvl 50
Increases M. Def. by 127 and Resistance to magic damage by 20%.
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PassiveM. Def. lvl 51
Increases M. Def. by 130 and Resistance to magic damage by 20%.
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PassiveSword/Blunt Weapon Mastery lvl 44
Increases P. Atk. by 74.2 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 45
Increases P. Atk. by 76.4 when using a sword or blunt weapon.
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ActivePhysicalSting lvl 48
Attacks the enemy with 1185 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 74 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 49
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 75 Cast 1.08 s Reuse 3 s Range 40
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PassiveHeavy Armor Mastery lvl 51
Increases P. Def. by 168.7 and decreases received Critical Damage by 35% when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 52
Increases P. Def. by 172.6 and decreases received Critical Damage by 35% when equipped with heavy armor.
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ActiveMagicLightning Strike lvl 5
Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 108 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds.
Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds.MP 103 Cast 3 s Reuse 15 s Range 400
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ActiveMagicLife Leech lvl 15
Inflicts non-attribute damage on the enemy with 54 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 89 Cast 3 s Reuse 4 s Range 600
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PassiveFinal Fortress lvl 11
Increases P. Def. by 215.75 when HP is below 30%.
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ToggleShield Fortress lvl 6 Mechanics explained
Shield Defense +560: this much P. Def. is added on a successful shield block.
While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
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ActivePhysicalJudgment lvl 10
Inflicts dark damage on the enemy with 2104 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 35% and Resistance to every type of close range weapon by 20. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
Attack attribute: DarkMP 72 Cast 1.30 s Reuse 4 s Range 40
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ActivePhysicalArrest lvl 10
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 34 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalBanish Seraph lvl 10
For 20 seconds, frightens an angel into fleeing. Consumes 10 Soul Ore. Lethal Strike is possible.
Attack attribute: DarkEach use takes:
Soul Ore x10
MP 68 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalShield Strike lvl 15
Attacks the enemy using a shield with 3653 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 75 Cast 1.08 s Reuse 6 s Range 40
Level 76
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PassiveDivine Inspiration lvl 3
Increases the number of buffs an individual can receive by 3.
Learned from a book:
Ancient Book: Divine Inspiration (Manuscript)
where to get it
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PassiveDivine Inspiration lvl 4
Increases the number of buffs an individual can receive by 4.
Learned from a book:
Ancient Book: Divine Inspiration (Original Version)
where to get it
All skills
Shillien Knight
2nd profession
36
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ActivePhysicalAggression lvl 13-49 from character level 40
Provokes the target to attack with 6468 Power.
Cast 0.70 s Reuse 6 s Range 600
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ActivePhysicalAura of Hate lvl 1-37 from character level 40
Uses 4312 Power to provoke nearby enemies to attack.
MP 50 Cast 1 s Reuse 40 s
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ActiveMagicConfusion lvl 5-19 from character level 40
Throws the enemy into confusion, changing their target of attack.
MP 18 Cast 1.50 s Reuse 5 s Range 600
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ActiveMagicDrain Health lvl 17-53 from character level 40
Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 25 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 3-24 from character level 40
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 34 Cast 3 s Reuse 2 s Range 600
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ActiveMagicHex lvl 1-15 Mechanics explained from character level 40
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicLife Leech lvl 1-15 from character level 40
Inflicts non-attribute damage on the enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP.
MP 47 Cast 3 s Reuse 4 s Range 600
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ActiveMagicPower Break lvl 3-17 from character level 40
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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ActivePhysicalShield Strike lvl 1-15 from character level 40
Attacks the enemy using a shield with 833 Power added to P. Atk, and provokes the enemy. Requires a shield.
MP 38 Cast 1.08 s Reuse 6 s Range 40
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ActivePhysicalSting lvl 13-49 from character level 40
Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicSummon Phantom Cubic lvl 1-8 from character level 40
Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore.
Each use takes:
Spirit Ore x2
MP 35 Cast 6 s Reuse 5 s
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ActivePhysicalVanguard lvl 1 from character level 40
Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but Shield Defense is decreased.
MP 31 Cast 5 s Reuse 30 s
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PassiveHeavy Armor Mastery lvl 16-52 from character level 40
Increases P. Def. by 54.6 and decreases received Critical Damage by 25% when equipped with heavy armor.
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PassiveM. Def. lvl 15-51 from character level 40
Increases M. Def. by 48 and Resistance to magic damage by 5%.
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PassiveShield Mastery lvl 3-4 from character level 40
Increases Shield Defense by 50% and Defense Rate by 85%. Additionally increases P. Def. by 10% when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 9-45 from character level 40
Increases P. Atk. by 13 when using a sword or blunt weapon.
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ActivePhysicalDeflect Arrow lvl 3-4 from character level 43
Increases Resistance to bow attacks by 32% and Resistance to crossbow attacks by 16% for 20 minutes.
MP 19 Cast 1.50 s Reuse 3 s
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ActiveMagicSummon Vampiric Cubic lvl 1-7 from character level 43
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 5 Spirit Ore.
Each use takes:
Spirit Ore x5
MP 38 Cast 6 s Reuse 5 s
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PassiveCubic Mastery lvl 1-2 from character level 43
Ability to summon 2 Cubics at once.
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PassiveFocus Mind lvl 2-6 from character level 43
Increases MP Recovery Bonus by 3.5.
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ToggleGuard Stance lvl 1-4 Mechanics explained from character level 43
P. Def. +121.8, Shield Block Rate +50%.
While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 8 MP.MP 8
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ActiveMagicCorpse Plague lvl 1-4 from character level 46
Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second.
MP 22 Cast 1.50 s Reuse 5 s Range 400
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ActivePhysicalUltimate Defense lvl 2 from character level 46
For 30 seconds, increases P. Def. by 3600, M. Def. by 3240, and Resistance to buff canceling attacks by 80%, and restricts movement.
MP 21 Cast 1 s Reuse 900 s
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ActiveMagicPoison lvl 2-5 from character level 49
Poisons the target, causing loss of 41 HP per second for 30 seconds.
MP 23 Cast 3 s Reuse 2 s Range 600
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ActiveMagicSummon Viper Cubic lvl 1-6 from character level 49
Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 2 Spirit Ore when summoning.
Each use takes:
Spirit Ore x2
MP 44 Cast 6 s Reuse 5 s
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ActivePhysicalCombat Aura lvl 1-3 from character level 52
Increases party member's P. Atk. by 3% and Atk. Spd. by 3% for 20 minutes.
MP 38 Cast 1.50 s Reuse 2 s
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PassiveDivine Inspiration lvl 1-4 from character level 52
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
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PassiveFinal Fortress lvl 1-11 from character level 52
Increases P. Def. by 116.875 when HP is below 30%.
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ActivePhysicalArrest lvl 1-10 from character level 55
Provokes the enemy to attack, then immobilizes them for 10 seconds.
MP 25 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalBanish Seraph lvl 1-10 from character level 55
For 20 seconds, frightens an angel into fleeing. Consumes 5 Soul Ore. Lethal Strike is possible.
Attack attribute: DarkEach use takes:
Soul Ore x5
MP 50 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalJudgment lvl 1-10 from character level 55
Inflicts dark damage on the enemy with 1056 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
Attack attribute: DarkMP 52 Cast 1.30 s Reuse 4 s Range 40
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ActiveMagicLightning Strike lvl 1-5 from character level 58
Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 82 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds.
Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds.MP 80 Cast 3 s Reuse 15 s Range 400
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ActivePhysicalShield Deflect Magic lvl 1-4 from character level 60
For 8 seconds, transfers magical damage back to the enemy caster.
MP 28 Cast 0.50 s Reuse 45 s
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PassiveAegis lvl 1 from character level 60
Enables Shield Defense in all directions.
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PassivePatience lvl 1 from character level 60
10% chance when you take damage from a normal attack or a skill: physical skill power +20% for 7 seconds.
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ToggleShield Fortress lvl 1-6 Mechanics explained from character level 64
Shield Defense +446: this much P. Def. is added on a successful shield block.
While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 12 MP.MP 12
Palus Knight
1st profession
16
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ActiveMagicDefense Aura lvl 2 from character level 20
Increases P. Def. by 12% for 20 minutes.
MP 10 Cast 4 s Reuse 2 s
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ActiveMagicDrain Health lvl 3-16 from character level 20
Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 14 Cast 3 s Reuse 4 s Range 600
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ActiveMagicPoison lvl 1 from character level 20
Poisons the target, causing loss of 24 HP per second for 30 seconds.
MP 10 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalUltimate Defense lvl 1 from character level 20
For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement.
MP 10 Cast 1 s Reuse 900 s
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PassiveHeavy Armor Mastery lvl 1-15 from character level 20
Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.
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PassiveM. Def. lvl 1-14 from character level 20
Increases M. Def. by 22.
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PassiveShield Mastery lvl 1-2 from character level 20
Increases Shield Defense by 30% and Defense Rate by 50%.
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PassiveSword/Blunt Weapon Mastery lvl 1-8 from character level 20
Increases P. Atk. by 1.5 when using a sword or blunt weapon.
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ActivePhysicalAggression lvl 1-12 from character level 24
Provokes the target to attack with 3928 Power.
Cast 0.70 s Reuse 6 s Range 400
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ActiveMagicConfusion lvl 1-4 from character level 24
Throws the enemy into confusion, changing their target of attack.
MP 12 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDeflect Arrow lvl 1-2 from character level 24
Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes.
MP 11 Cast 1.50 s Reuse 3 s
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ActivePhysicalSting lvl 1-12 from character level 24
Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 21 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicAttack Aura lvl 2 from character level 28
Increases P. Atk. by 12% for 20 minutes.
MP 13 Cast 4 s Reuse 2 s
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ActiveMagicPower Break lvl 1-2 from character level 32
Decreases the enemy's P. Atk. by 20% for 30 seconds.
MP 14 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 1-2 from character level 36
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 30 Cast 3 s Reuse 2 s Range 600
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PassiveFocus Mind lvl 1 from character level 36
Increases MP Recovery Bonus by 3.1.
Dark Fighter
Starting class
15
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ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
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PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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ActiveMagicDefense Aura lvl 1 from character level 5
Increases P. Def. by 8% for 20 minutes.
MP 5 Cast 4 s Reuse 2 s
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ActivePhysicalMortal Blow lvl 1-9 from character level 5
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 8 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 1-9 from character level 5
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 17 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Strike lvl 1-9 from character level 5
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
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PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
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ActiveMagicAttack Aura lvl 1 from character level 10
Increases P. Atk. by 8% for 20 minutes.
MP 7 Cast 4 s Reuse 2 s
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ActiveMagicDrain Health lvl 1-2 from character level 15
Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 12 Cast 3 s Reuse 4 s Range 600
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PassiveShadow Sense lvl 1 from character level 15
Increases Accuracy by 3 at night.
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PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
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ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
No skill with this name.