Shillien Knight: skills

Dark Elf Β· 2nd profession Β· lvl 40 Β· 36 skills

Quests to become Shillien Knight

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Trial of Dutylvl 35 - 85 Β· Hannavalt walkthrough
  2. Testimony of Fatelvl 37 - 85 Β· Kaira walkthrough
  3. Test of Witchcraftlvl 39 - 85 Β· Orim walkthrough

Or every mark of the profession in one quest: Good Work's Reward walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Confusion lvl 5

    Throws the enemy into confusion, changing their target of attack.

    MP 18 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 1

    Uses 4312 Power to provoke nearby enemies to attack.

    MP 50 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 2

    Uses 4427 Power to provoke nearby enemies to attack.

    MP 51 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 3

    Uses 4544 Power to provoke nearby enemies to attack.

    MP 53 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aggression lvl 13

    Provokes the target to attack with 6468 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aggression lvl 14

    Provokes the target to attack with 6641 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aggression lvl 15

    Provokes the target to attack with 6815 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Summon Phantom Cubic lvl 1

    Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore.

    Each use takes: Spirit Ore x2

    MP 35 Cast 6 s Reuse 5 s

    ActiveMagic
  • Drain Health lvl 17

    Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 25 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 18

    Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 27 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 19

    Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 27 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 3

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 34 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 4

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 35 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 3

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 1 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 15

    Increases M. Def. by 48 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 16

    Increases M. Def. by 50 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 17

    Increases M. Def. by 51 and Resistance to magic damage by 5%.

    Passive
  • Shield Mastery lvl 3

    Increases Shield Defense by 50% and Defense Rate by 85%. Additionally increases P. Def. by 10% when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 9

    Increases P. Atk. by 13 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 10

    Increases P. Atk. by 14 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 11

    Increases P. Atk. by 15.1 when using a sword or blunt weapon.

    Passive
  • Sting lvl 13

    Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 14

    Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 15

    Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 16

    Increases P. Def. by 54.6 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 17

    Increases P. Def. by 57.1 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 18

    Increases P. Def. by 59.5 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Life Leech lvl 1

    Inflicts non-attribute damage on the enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 47 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Vanguard lvl 1

    Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but Shield Defense is decreased.

    MP 31 Cast 5 s Reuse 30 s

    ActivePhysical
  • Shield Strike lvl 1

    Attacks the enemy using a shield with 833 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 38 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 43

  • Confusion lvl 6

    Throws the enemy into confusion, changing their target of attack.

    MP 19 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 4

    Uses 4661 Power to provoke nearby enemies to attack.

    MP 54 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 5

    Uses 4778 Power to provoke nearby enemies to attack.

    MP 55 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 6

    Uses 4895 Power to provoke nearby enemies to attack.

    MP 57 Cast 1 s Reuse 40 s

    ActivePhysical
  • Summon Vampiric Cubic lvl 1

    Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 5 Spirit Ore.

    Each use takes: Spirit Ore x5

    MP 38 Cast 6 s Reuse 5 s

    ActiveMagic
  • Aggression lvl 16

    Provokes the target to attack with 6992 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aggression lvl 17

    Provokes the target to attack with 7166 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aggression lvl 18

    Provokes the target to attack with 7343 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Drain Health lvl 20

    Inflicts dark damage on the target with 53 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 28 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 21

    Inflicts dark damage on the target with 55 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 28 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 22

    Inflicts dark damage on the target with 57 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 29 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 5

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 33 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 38 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 6

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 34 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 38 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Deflect Arrow lvl 3

    Increases Resistance to bow attacks by 32% and Resistance to crossbow attacks by 16% for 20 minutes.

    MP 19 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Power Break lvl 4

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 19 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 2 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 19 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Cubic Mastery lvl 1

    Ability to summon 2 Cubics at once.

    Passive
  • M. Def. lvl 18

    Increases M. Def. by 53 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 19

    Increases M. Def. by 55 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 20

    Increases M. Def. by 57 and Resistance to magic damage by 5%.

    Passive
  • Focus Mind lvl 2

    Increases MP Recovery Bonus by 3.5.

    Passive
  • Sword/Blunt Weapon Mastery lvl 12

    Increases P. Atk. by 16.2 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 13

    Increases P. Atk. by 17.3 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 14

    Increases P. Atk. by 18.5 when using a sword or blunt weapon.

    Passive
  • Sting lvl 16

    Attacks the enemy with 295 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 17

    Attacks the enemy with 313 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 40 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 18

    Attacks the enemy with 331 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 41 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 19

    Increases P. Def. by 62.1 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 20

    Increases P. Def. by 64.6 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 21

    Increases P. Def. by 67.3 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Guard Stance lvl 1 Mechanics explained

    P. Def. +121.8, Shield Block Rate +50%.
    While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 8 MP.

    MP 8

    Toggle
  • Life Leech lvl 2

    Inflicts non-attribute damage on the enemy with 29 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 49 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Shield Strike lvl 2

    Attacks the enemy using a shield with 992 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 41 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 46

  • Confusion lvl 7

    Throws the enemy into confusion, changing their target of attack.

    MP 22 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 7

    Uses 5013 Power to provoke nearby enemies to attack.

    MP 58 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 8

    Uses 5131 Power to provoke nearby enemies to attack.

    MP 60 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 9

    Uses 5248 Power to provoke nearby enemies to attack.

    MP 61 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aggression lvl 19

    Provokes the target to attack with 7519 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aggression lvl 20

    Provokes the target to attack with 7696 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aggression lvl 21

    Provokes the target to attack with 7872 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Summon Phantom Cubic lvl 2

    Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore.

    Each use takes: Spirit Ore x2

    MP 42 Cast 6 s Reuse 5 s

    ActiveMagic
  • Drain Health lvl 23

    Inflicts dark damage on the target with 58 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 30 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 24

    Inflicts dark damage on the target with 60 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 30 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 25

    Inflicts dark damage on the target with 61 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 32 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Corpse Plague lvl 1

    Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second.

    MP 22 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Freezing Strike lvl 7

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 36 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 40 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 8

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 37 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 42 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Ultimate Defense lvl 2

    For 30 seconds, increases P. Def. by 3600, M. Def. by 3240, and Resistance to buff canceling attacks by 80%, and restricts movement.

    MP 21 Cast 1 s Reuse 900 s

    ActivePhysical
  • Power Break lvl 5

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 22 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 3 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 22 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 21

    Increases M. Def. by 59 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 22

    Increases M. Def. by 61 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 23

    Increases M. Def. by 62 and Resistance to magic damage by 5%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 15

    Increases P. Atk. by 19.8 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 16

    Increases P. Atk. by 21.1 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 17

    Increases P. Atk. by 22.4 when using a sword or blunt weapon.

    Passive
  • Sting lvl 19

    Attacks the enemy with 350 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 42 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 20

    Attacks the enemy with 370 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 43 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 21

    Attacks the enemy with 391 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 44 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 22

    Increases P. Def. by 70 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 23

    Increases P. Def. by 72.7 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 24

    Increases P. Def. by 75.5 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Life Leech lvl 3

    Inflicts non-attribute damage on the enemy with 31 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 54 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Shield Strike lvl 3

    Attacks the enemy using a shield with 1171 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 44 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 49

  • Confusion lvl 8

    Throws the enemy into confusion, changing their target of attack.

    MP 23 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 10

    Uses 5365 Power to provoke nearby enemies to attack.

    MP 63 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 11

    Uses 5481 Power to provoke nearby enemies to attack.

    MP 64 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 12

    Uses 5597 Power to provoke nearby enemies to attack.

    MP 66 Cast 1 s Reuse 40 s

    ActivePhysical
  • Summon Vampiric Cubic lvl 2

    Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 6 Spirit Ore.

    Each use takes: Spirit Ore x6

    MP 44 Cast 6 s Reuse 5 s

    ActiveMagic
  • Aggression lvl 22

    Provokes the target to attack with 8047 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aggression lvl 23

    Provokes the target to attack with 8221 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aggression lvl 24

    Provokes the target to attack with 8396 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Drain Health lvl 26

    Inflicts dark damage on the target with 63 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 32 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 27

    Inflicts dark damage on the target with 65 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 33 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 28

    Inflicts dark damage on the target with 66 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 34 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 9

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 39 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 44 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 10

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 40 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 44 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Deflect Arrow lvl 4

    Increases Resistance to bow attacks by 40% and Resistance to crossbow attacks by 20% for 20 minutes.

    MP 22 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Power Break lvl 6

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 23 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 4 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 23 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 2

    Poisons the target, causing loss of 41 HP per second for 30 seconds.

    MP 23 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 24

    Increases M. Def. by 64 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 25

    Increases M. Def. by 67 and Resistance to magic damage by 5%.

    Passive
  • M. Def. lvl 26

    Increases M. Def. by 69 and Resistance to magic damage by 5%.

    Passive
  • Focus Mind lvl 3

    Increases MP Recovery Bonus by 3.9.

    Passive
  • Sword/Blunt Weapon Mastery lvl 18

    Increases P. Atk. by 23.8 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 19

    Increases P. Atk. by 25.3 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 20

    Increases P. Atk. by 26.8 when using a sword or blunt weapon.

    Passive
  • Sting lvl 22

    Attacks the enemy with 412 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 46 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 23

    Attacks the enemy with 434 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 47 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 24

    Attacks the enemy with 457 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 48 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 25

    Increases P. Def. by 78.4 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 26

    Increases P. Def. by 81.3 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 27

    Increases P. Def. by 84.3 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Summon Viper Cubic lvl 1

    Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 2 Spirit Ore when summoning.

    Each use takes: Spirit Ore x2

    MP 44 Cast 6 s Reuse 5 s

    ActiveMagic
  • Life Leech lvl 4

    Inflicts non-attribute damage on the enemy with 33 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 58 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Shield Strike lvl 4

    Attacks the enemy using a shield with 1371 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 48 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 52

  • Confusion lvl 9

    Throws the enemy into confusion, changing their target of attack.

    MP 24 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 13

    Uses 5713 Power to provoke nearby enemies to attack.

    MP 67 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 14

    Uses 5827 Power to provoke nearby enemies to attack.

    MP 69 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 15

    Uses 5939 Power to provoke nearby enemies to attack.

    MP 70 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aggression lvl 25

    Provokes the target to attack with 8569 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aggression lvl 26

    Provokes the target to attack with 8740 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aggression lvl 27

    Provokes the target to attack with 8909 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Summon Phantom Cubic lvl 3

    Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 3 Spirit Ore.

    Each use takes: Spirit Ore x3

    MP 48 Cast 6 s Reuse 5 s

    ActiveMagic
  • Drain Health lvl 29

    Inflicts dark damage on the target with 68 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 34 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 30

    Inflicts dark damage on the target with 70 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 35 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 31

    Inflicts dark damage on the target with 72 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 35 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 11

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 42 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 47 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 12

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 43 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 48 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 7

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 24 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 5 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 24 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 27

    Increases M. Def. by 71 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 28

    Increases M. Def. by 73 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 29

    Increases M. Def. by 75 and Resistance to magic damage by 10%.

    Passive
  • Shield Mastery lvl 4

    Increases Shield Defense by 60% and Defense Rate by 100%. Additionally increases P. Def. by 10% when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 21

    Increases P. Atk. by 28.3 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 22

    Increases P. Atk. by 29.9 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 23

    Increases P. Atk. by 31.6 when using a sword or blunt weapon.

    Passive
  • Sting lvl 25

    Attacks the enemy with 481 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 26

    Attacks the enemy with 506 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 27

    Attacks the enemy with 531 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 51 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 28

    Increases P. Def. by 87.3 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 29

    Increases P. Def. by 90.4 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 30

    Increases P. Def. by 93.5 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Guard Stance lvl 2 Mechanics explained

    P. Def. +161.1, Shield Block Rate +50%.
    While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle
  • Life Leech lvl 5

    Inflicts non-attribute damage on the enemy with 36 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 62 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Final Fortress lvl 1

    Increases P. Def. by 116.875 when HP is below 30%.

    Passive
  • Combat Aura lvl 1

    Increases party member's P. Atk. by 3% and Atk. Spd. by 3% for 20 minutes.

    MP 38 Cast 1.50 s Reuse 2 s

    ActivePhysical
  • Shield Strike lvl 5

    Attacks the enemy using a shield with 1592 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 51 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Level 55

  • Confusion lvl 10

    Throws the enemy into confusion, changing their target of attack.

    MP 25 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 16

    Uses 6051 Power to provoke nearby enemies to attack.

    MP 72 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 17

    Uses 6161 Power to provoke nearby enemies to attack.

    MP 74 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 18

    Uses 6271 Power to provoke nearby enemies to attack.

    MP 75 Cast 1 s Reuse 40 s

    ActivePhysical
  • Summon Vampiric Cubic lvl 3

    Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 7 Spirit Ore.

    Each use takes: Spirit Ore x7

    MP 50 Cast 6 s Reuse 5 s

    ActiveMagic
  • Aggression lvl 28

    Provokes the target to attack with 9076 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aggression lvl 29

    Provokes the target to attack with 9242 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aggression lvl 30

    Provokes the target to attack with 9406 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Drain Health lvl 32

    Inflicts dark damage on the target with 73 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 37 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 33

    Inflicts dark damage on the target with 75 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 38 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 34

    Inflicts dark damage on the target with 77 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 38 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 13

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 45 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 49 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 14

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 46 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 50 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 8

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 25 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 6 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 25 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Cubic Mastery lvl 2

    Ability to summon 3 Cubics at once.

    Passive
  • M. Def. lvl 30

    Increases M. Def. by 77 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 31

    Increases M. Def. by 79 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 32

    Increases M. Def. by 82 and Resistance to magic damage by 10%.

    Passive
  • Focus Mind lvl 4

    Increases MP Recovery Bonus by 4.3.

    Passive
  • Sword/Blunt Weapon Mastery lvl 24

    Increases P. Atk. by 33.3 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 25

    Increases P. Atk. by 35 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 26

    Increases P. Atk. by 36.8 when using a sword or blunt weapon.

    Passive
  • Sting lvl 28

    Attacks the enemy with 557 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 52 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 29

    Attacks the enemy with 584 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 53 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 30

    Attacks the enemy with 611 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 31

    Increases P. Def. by 96.7 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 32

    Increases P. Def. by 99.9 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 33

    Increases P. Def. by 103.2 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Summon Viper Cubic lvl 2

    Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 3 Spirit Ore when summoning.

    Each use takes: Spirit Ore x3

    MP 50 Cast 6 s Reuse 5 s

    ActiveMagic
  • Life Leech lvl 6

    Inflicts non-attribute damage on the enemy with 39 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 65 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Final Fortress lvl 2

    Increases P. Def. by 129 when HP is below 30%.

    Passive
  • Judgment lvl 1

    Inflicts dark damage on the enemy with 1056 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
    Attack attribute: Dark

    MP 52 Cast 1.30 s Reuse 4 s Range 40

    ActivePhysical
  • Arrest lvl 1

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 25 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Banish Seraph lvl 1

    For 20 seconds, frightens an angel into fleeing. Consumes 5 Soul Ore. Lethal Strike is possible.
    Attack attribute: Dark

    Each use takes: Soul Ore x5

    MP 50 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Shield Strike lvl 6

    Attacks the enemy using a shield with 1832 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 55 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 58

  • Confusion lvl 11

    Throws the enemy into confusion, changing their target of attack.

    MP 28 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 19

    Uses 6379 Power to provoke nearby enemies to attack.

    MP 77 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 20

    Uses 6483 Power to provoke nearby enemies to attack.

    MP 78 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 21

    Uses 6587 Power to provoke nearby enemies to attack.

    MP 80 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aggression lvl 31

    Provokes the target to attack with 9568 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aggression lvl 32

    Provokes the target to attack with 9724 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aggression lvl 33

    Provokes the target to attack with 9881 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Summon Phantom Cubic lvl 4

    Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 3 Spirit Ore.

    Each use takes: Spirit Ore x3

    MP 54 Cast 6 s Reuse 5 s

    ActiveMagic
  • Drain Health lvl 35

    Inflicts dark damage on the target with 78 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 39 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 36

    Inflicts dark damage on the target with 80 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 40 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 37

    Inflicts dark damage on the target with 82 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 40 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Corpse Plague lvl 2

    Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 50 HP every second.

    MP 28 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Freezing Strike lvl 15

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 48 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 53 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 16

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 49 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 54 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 9

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 7 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 3

    Poisons the target, causing loss of 50 HP per second for 30 seconds.

    MP 28 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 33

    Increases M. Def. by 84 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 34

    Increases M. Def. by 86 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 35

    Increases M. Def. by 89 and Resistance to magic damage by 10%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 27

    Increases P. Atk. by 38.6 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 28

    Increases P. Atk. by 40.5 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 29

    Increases P. Atk. by 42.4 when using a sword or blunt weapon.

    Passive
  • Sting lvl 31

    Attacks the enemy with 639 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 32

    Attacks the enemy with 668 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 33

    Attacks the enemy with 697 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 58 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 34

    Increases P. Def. by 106.5 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 35

    Increases P. Def. by 109.9 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 36

    Increases P. Def. by 113.3 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • Lightning Strike lvl 1

    Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 82 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds.

    MP 80 Cast 3 s Reuse 15 s Range 400

    ActiveMagic
  • Life Leech lvl 7

    Inflicts non-attribute damage on the enemy with 41 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 69 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Final Fortress lvl 3

    Increases P. Def. by 141.625 when HP is below 30%.

    Passive
  • Judgment lvl 2

    Inflicts dark damage on the enemy with 1205 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
    Attack attribute: Dark

    MP 56 Cast 1.30 s Reuse 4 s Range 40

    ActivePhysical
  • Arrest lvl 2

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 27 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Banish Seraph lvl 2

    For 20 seconds, frightens an angel into fleeing. Consumes 6 Soul Ore. Lethal Strike is possible.
    Attack attribute: Dark

    Each use takes: Soul Ore x6

    MP 53 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Shield Strike lvl 7

    Attacks the enemy using a shield with 2091 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 58 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 60

  • Confusion lvl 12

    Throws the enemy into confusion, changing their target of attack.

    MP 28 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 22

    Uses 6688 Power to provoke nearby enemies to attack.

    MP 81 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 23

    Uses 6788 Power to provoke nearby enemies to attack.

    MP 83 Cast 1 s Reuse 40 s

    ActivePhysical
  • Summon Vampiric Cubic lvl 4

    Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 7 Spirit Ore.

    Each use takes: Spirit Ore x7

    MP 55 Cast 6 s Reuse 5 s

    ActiveMagic
  • Aggression lvl 34

    Provokes the target to attack with 10032 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Aggression lvl 35

    Provokes the target to attack with 10181 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Drain Health lvl 38

    Inflicts dark damage on the target with 84 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 42 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 39

    Inflicts dark damage on the target with 85 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 42 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 17

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 51 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 55 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 10

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 8 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 36

    Increases M. Def. by 91 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 37

    Increases M. Def. by 94 and Resistance to magic damage by 10%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 30

    Increases P. Atk. by 44.4 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 31

    Increases P. Atk. by 46.4 when using a sword or blunt weapon.

    Passive
  • Sting lvl 34

    Attacks the enemy with 727 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 35

    Attacks the enemy with 758 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 37

    Increases P. Def. by 116.8 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 38

    Increases P. Def. by 120.3 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Summon Viper Cubic lvl 3

    Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 4 Spirit Ore when summoning.

    Each use takes: Spirit Ore x4

    MP 55 Cast 6 s Reuse 5 s

    ActiveMagic
  • Life Leech lvl 8

    Inflicts non-attribute damage on the enemy with 43 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 73 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Final Fortress lvl 4

    Increases P. Def. by 150.375 when HP is below 30%.

    Passive
  • Aegis lvl 1

    Enables Shield Defense in all directions.

    Passive
  • Judgment lvl 3

    Inflicts dark damage on the enemy with 1309 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
    Attack attribute: Dark

    MP 58 Cast 1.30 s Reuse 4 s Range 40

    ActivePhysical
  • Arrest lvl 3

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 28 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Banish Seraph lvl 3

    For 20 seconds, frightens an angel into fleeing. Consumes 7 Soul Ore. Lethal Strike is possible.
    Attack attribute: Dark

    Each use takes: Soul Ore x7

    MP 55 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Shield Deflect Magic lvl 1

    For 8 seconds, transfers magical damage back to the enemy caster.

    MP 28 Cast 0.50 s Reuse 45 s

    ActivePhysical
  • Patience lvl 1

    10% chance when you take damage from a normal attack or a skill: physical skill power +20% for 7 seconds.

    Passive
  • Shield Strike lvl 8

    Attacks the enemy using a shield with 2272 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 61 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 61

Level 62

  • Confusion lvl 13

    Throws the enemy into confusion, changing their target of attack.

    MP 29 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 24

    Uses 6884 Power to provoke nearby enemies to attack.

    MP 85 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 25

    Uses 6977 Power to provoke nearby enemies to attack.

    MP 86 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aggression lvl 36

    Provokes the target to attack with 10325 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Aggression lvl 37

    Provokes the target to attack with 10466 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Summon Phantom Cubic lvl 5

    Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 4 Spirit Ore.

    Each use takes: Spirit Ore x4

    MP 58 Cast 6 s Reuse 5 s

    ActiveMagic
  • Drain Health lvl 40

    Inflicts dark damage on the target with 87 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 43 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 41

    Inflicts dark damage on the target with 89 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 44 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Corpse Plague lvl 3

    Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 58 HP every second.

    MP 29 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Freezing Strike lvl 18

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 53 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 58 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 11

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 29 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 9 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 29 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 38

    Increases M. Def. by 96 and Resistance to magic damage by 10%.

    Passive
  • M. Def. lvl 39

    Increases M. Def. by 98 and Resistance to magic damage by 10%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 32

    Increases P. Atk. by 48.4 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 33

    Increases P. Atk. by 50.4 when using a sword or blunt weapon.

    Passive
  • Sting lvl 36

    Attacks the enemy with 789 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 37

    Attacks the enemy with 820 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 62 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 39

    Increases P. Def. by 123.8 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 40

    Increases P. Def. by 127.4 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Lightning Strike lvl 2

    Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 89 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds.

    MP 87 Cast 3 s Reuse 15 s Range 400

    ActiveMagic
  • Guard Stance lvl 3 Mechanics explained

    P. Def. +212.1, Shield Block Rate +50%.
    While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Life Leech lvl 9

    Inflicts non-attribute damage on the enemy with 45 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 75 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Final Fortress lvl 5

    Increases P. Def. by 159.25 when HP is below 30%.

    Passive
  • Judgment lvl 4

    Inflicts dark damage on the enemy with 1417 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
    Attack attribute: Dark

    MP 60 Cast 1.30 s Reuse 4 s Range 40

    ActivePhysical
  • Arrest lvl 4

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 29 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Banish Seraph lvl 4

    For 20 seconds, frightens an angel into fleeing. Consumes 7 Soul Ore. Lethal Strike is possible.
    Attack attribute: Dark

    Each use takes: Soul Ore x7

    MP 58 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Shield Strike lvl 9

    Attacks the enemy using a shield with 2460 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 62 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 64

  • Confusion lvl 14

    Throws the enemy into confusion, changing their target of attack.

    MP 30 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 26

    Uses 7069 Power to provoke nearby enemies to attack.

    MP 87 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 27

    Uses 7157 Power to provoke nearby enemies to attack.

    MP 89 Cast 1 s Reuse 40 s

    ActivePhysical
  • Summon Vampiric Cubic lvl 5

    Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 9 Spirit Ore.

    Each use takes: Spirit Ore x9

    MP 60 Cast 6 s Reuse 5 s

    ActiveMagic
  • Aggression lvl 38

    Provokes the target to attack with 10603 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Aggression lvl 39

    Provokes the target to attack with 10736 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Drain Health lvl 42

    Inflicts dark damage on the target with 90 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 44 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 43

    Inflicts dark damage on the target with 92 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 45 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 19

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 56 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 60 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 12

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 30 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 10 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 30 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 40

    Increases M. Def. by 101 and Resistance to magic damage by 15%.

    Passive
  • M. Def. lvl 41

    Increases M. Def. by 103 and Resistance to magic damage by 15%.

    Passive
  • Focus Mind lvl 5

    Increases MP Recovery Bonus by 4.7.

    Passive
  • Sword/Blunt Weapon Mastery lvl 34

    Increases P. Atk. by 52.5 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 35

    Increases P. Atk. by 54.6 when using a sword or blunt weapon.

    Passive
  • Sting lvl 38

    Attacks the enemy with 852 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 39

    Attacks the enemy with 885 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 41

    Increases P. Def. by 131 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 42

    Increases P. Def. by 134.7 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Summon Viper Cubic lvl 4

    Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 5 Spirit Ore when summoning.

    Each use takes: Spirit Ore x5

    MP 60 Cast 6 s Reuse 5 s

    ActiveMagic
  • Life Leech lvl 10

    Inflicts non-attribute damage on the enemy with 46 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 78 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Final Fortress lvl 6

    Increases P. Def. by 168.375 when HP is below 30%.

    Passive
  • Shield Fortress lvl 1 Mechanics explained

    Shield Defense +446: this much P. Def. is added on a successful shield block.
    While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Judgment lvl 5

    Inflicts dark damage on the enemy with 1528 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
    Attack attribute: Dark

    MP 62 Cast 1.30 s Reuse 4 s Range 40

    ActivePhysical
  • Arrest lvl 5

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 30 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Banish Seraph lvl 5

    For 20 seconds, frightens an angel into fleeing. Consumes 8 Soul Ore. Lethal Strike is possible.
    Attack attribute: Dark

    Each use takes: Soul Ore x8

    MP 59 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Shield Deflect Magic lvl 2

    For 8 seconds, transfers magical damage back to the enemy caster.

    MP 29 Cast 0.50 s Reuse 45 s

    ActivePhysical
  • Combat Aura lvl 2

    Increases party member's P. Atk. by 4% and Atk. Spd. by 4% for 20 minutes.

    MP 48 Cast 1.50 s Reuse 2 s

    ActivePhysical
  • Shield Strike lvl 10

    Attacks the enemy using a shield with 2653 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 65 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 66

  • Confusion lvl 15

    Throws the enemy into confusion, changing their target of attack.

    MP 32 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 28

    Uses 7243 Power to provoke nearby enemies to attack.

    MP 90 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 29

    Uses 7324 Power to provoke nearby enemies to attack.

    MP 92 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aggression lvl 40

    Provokes the target to attack with 10864 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Aggression lvl 41

    Provokes the target to attack with 10986 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Summon Phantom Cubic lvl 6

    Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 5 Spirit Ore.

    Each use takes: Spirit Ore x5

    MP 62 Cast 6 s Reuse 5 s

    ActiveMagic
  • Drain Health lvl 44

    Inflicts dark damage on the target with 94 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 45 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 45

    Inflicts dark damage on the target with 96 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 47 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 20

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 58 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 62 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 13

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 32 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 11 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 32 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 4

    Poisons the target, causing loss of 58 HP per second for 30 seconds.

    MP 32 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 42

    Increases M. Def. by 106 and Resistance to magic damage by 15%.

    Passive
  • M. Def. lvl 43

    Increases M. Def. by 109 and Resistance to magic damage by 15%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 36

    Increases P. Atk. by 56.8 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 37

    Increases P. Atk. by 58.9 when using a sword or blunt weapon.

    Passive
  • Sting lvl 40

    Attacks the enemy with 917 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 41

    Attacks the enemy with 950 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 67 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 43

    Increases P. Def. by 138.4 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 44

    Increases P. Def. by 142.1 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Lightning Strike lvl 3

    Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 96 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds.

    MP 93 Cast 3 s Reuse 15 s Range 400

    ActiveMagic
  • Life Leech lvl 11

    Inflicts non-attribute damage on the enemy with 48 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 80 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Final Fortress lvl 7

    Increases P. Def. by 177.625 when HP is below 30%.

    Passive
  • Shield Fortress lvl 2 Mechanics explained

    Shield Defense +469: this much P. Def. is added on a successful shield block.
    While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Judgment lvl 6

    Inflicts dark damage on the enemy with 1642 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 30% and Resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
    Attack attribute: Dark

    MP 64 Cast 1.30 s Reuse 4 s Range 40

    ActivePhysical
  • Arrest lvl 6

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 31 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Banish Seraph lvl 6

    For 20 seconds, frightens an angel into fleeing. Consumes 8 Soul Ore. Lethal Strike is possible.
    Attack attribute: Dark

    Each use takes: Soul Ore x8

    MP 61 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Shield Strike lvl 11

    Attacks the enemy using a shield with 2850 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 67 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 68

  • Confusion lvl 16

    Throws the enemy into confusion, changing their target of attack.

    MP 33 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 30

    Uses 7403 Power to provoke nearby enemies to attack.

    MP 93 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 31

    Uses 7478 Power to provoke nearby enemies to attack.

    MP 95 Cast 1 s Reuse 40 s

    ActivePhysical
  • Summon Vampiric Cubic lvl 6

    Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 10 Spirit Ore.

    Each use takes: Spirit Ore x10

    MP 64 Cast 6 s Reuse 5 s

    ActiveMagic
  • Aggression lvl 42

    Provokes the target to attack with 11105 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Aggression lvl 43

    Provokes the target to attack with 11216 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Drain Health lvl 46

    Inflicts dark damage on the target with 97 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 48 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 47

    Inflicts dark damage on the target with 99 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 48 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 21

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 59 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 64 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 14

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 12 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 44

    Increases M. Def. by 111 and Resistance to magic damage by 15%.

    Passive
  • M. Def. lvl 45

    Increases M. Def. by 114 and Resistance to magic damage by 15%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 38

    Increases P. Atk. by 61.1 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 39

    Increases P. Atk. by 63.3 when using a sword or blunt weapon.

    Passive
  • Sting lvl 42

    Attacks the enemy with 984 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 43

    Attacks the enemy with 1017 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 69 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 45

    Increases P. Def. by 145.8 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 46

    Increases P. Def. by 149.6 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Summon Viper Cubic lvl 5

    Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 5 Spirit Ore when summoning.

    Each use takes: Spirit Ore x5

    MP 64 Cast 6 s Reuse 5 s

    ActiveMagic
  • Life Leech lvl 12

    Inflicts non-attribute damage on the enemy with 50 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 83 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Final Fortress lvl 8

    Increases P. Def. by 187 when HP is below 30%.

    Passive
  • Shield Fortress lvl 3 Mechanics explained

    Shield Defense +491: this much P. Def. is added on a successful shield block.
    While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Judgment lvl 7

    Inflicts dark damage on the enemy with 1757 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 30% and Resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
    Attack attribute: Dark

    MP 66 Cast 1.30 s Reuse 4 s Range 40

    ActivePhysical
  • Arrest lvl 7

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 32 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Banish Seraph lvl 7

    For 20 seconds, frightens an angel into fleeing. Consumes 9 Soul Ore. Lethal Strike is possible.
    Attack attribute: Dark

    Each use takes: Soul Ore x9

    MP 63 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Shield Deflect Magic lvl 3

    For 8 seconds, transfers magical damage back to the enemy caster.

    MP 29 Cast 0.50 s Reuse 45 s

    ActivePhysical
  • Shield Strike lvl 12

    Attacks the enemy using a shield with 3050 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 69 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 70

  • Confusion lvl 17

    Throws the enemy into confusion, changing their target of attack.

    MP 33 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 32

    Uses 7550 Power to provoke nearby enemies to attack.

    MP 96 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 33

    Uses 7618 Power to provoke nearby enemies to attack.

    MP 97 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aggression lvl 44

    Provokes the target to attack with 11324 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Aggression lvl 45

    Provokes the target to attack with 11427 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Summon Phantom Cubic lvl 7

    Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 5 Spirit Ore.

    Each use takes: Spirit Ore x5

    MP 65 Cast 6 s Reuse 5 s

    ActiveMagic
  • Drain Health lvl 48

    Inflicts dark damage on the target with 100 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 49 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 49

    Inflicts dark damage on the target with 102 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 49 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Corpse Plague lvl 4

    Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 63 HP every second.

    MP 33 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Freezing Strike lvl 22

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 61 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 65 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 15

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 13 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 46

    Increases M. Def. by 116 and Resistance to magic damage by 20%.

    Passive
  • M. Def. lvl 47

    Increases M. Def. by 119 and Resistance to magic damage by 20%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 40

    Increases P. Atk. by 65.5 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 41

    Increases P. Atk. by 67.6 when using a sword or blunt weapon.

    Passive
  • Sting lvl 44

    Attacks the enemy with 1051 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 70 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 45

    Attacks the enemy with 1084 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 71 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 47

    Increases P. Def. by 153.4 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 48

    Increases P. Def. by 157.2 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Lightning Strike lvl 4

    Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 102 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds.

    MP 98 Cast 3 s Reuse 15 s Range 400

    ActiveMagic
  • Guard Stance lvl 4 Mechanics explained

    P. Def. +256.5, Shield Block Rate +50%.
    While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Life Leech lvl 13

    Inflicts non-attribute damage on the enemy with 51 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 85 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Final Fortress lvl 9

    Increases P. Def. by 196.5 when HP is below 30%.

    Passive
  • Shield Fortress lvl 4 Mechanics explained

    Shield Defense +514: this much P. Def. is added on a successful shield block.
    While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Judgment lvl 8

    Inflicts dark damage on the enemy with 1873 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 30% and Resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
    Attack attribute: Dark

    MP 68 Cast 1.30 s Reuse 4 s Range 40

    ActivePhysical
  • Arrest lvl 8

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 33 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Banish Seraph lvl 8

    For 20 seconds, frightens an angel into fleeing. Consumes 9 Soul Ore. Lethal Strike is possible.
    Attack attribute: Dark

    Each use takes: Soul Ore x9

    MP 65 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Combat Aura lvl 3

    Increases party member's P. Atk. by 5% and Atk. Spd. by 5% for 20 minutes.

    MP 52 Cast 1.50 s Reuse 2 s

    ActivePhysical
  • Shield Strike lvl 13

    Attacks the enemy using a shield with 3252 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 71 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 72

  • Confusion lvl 18

    Throws the enemy into confusion, changing their target of attack.

    MP 34 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 34

    Uses 7682 Power to provoke nearby enemies to attack.

    MP 99 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 35

    Uses 7742 Power to provoke nearby enemies to attack.

    MP 100 Cast 1 s Reuse 40 s

    ActivePhysical
  • Summon Vampiric Cubic lvl 7

    Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 11 Spirit Ore.

    Each use takes: Spirit Ore x11

    MP 67 Cast 6 s Reuse 5 s

    ActiveMagic
  • Aggression lvl 46

    Provokes the target to attack with 11522 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Aggression lvl 47

    Provokes the target to attack with 11612 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Drain Health lvl 50

    Inflicts dark damage on the target with 104 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 50 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 51

    Inflicts dark damage on the target with 105 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 50 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 23

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 63 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 67 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 16

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 34 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 14 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 34 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 48

    Increases M. Def. by 122 and Resistance to magic damage by 20%.

    Passive
  • M. Def. lvl 49

    Increases M. Def. by 124 and Resistance to magic damage by 20%.

    Passive
  • Focus Mind lvl 6

    Increases MP Recovery Bonus by 5.1.

    Passive
  • Sword/Blunt Weapon Mastery lvl 42

    Increases P. Atk. by 69.8 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 43

    Increases P. Atk. by 72 when using a sword or blunt weapon.

    Passive
  • Sting lvl 46

    Attacks the enemy with 1118 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 72 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 47

    Attacks the enemy with 1151 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 73 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 49

    Increases P. Def. by 161 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 50

    Increases P. Def. by 164.9 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Summon Viper Cubic lvl 6

    Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 5 Spirit Ore when summoning.

    Each use takes: Spirit Ore x5

    MP 67 Cast 6 s Reuse 5 s

    ActiveMagic
  • Life Leech lvl 14

    Inflicts non-attribute damage on the enemy with 53 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 87 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Final Fortress lvl 10

    Increases P. Def. by 206.125 when HP is below 30%.

    Passive
  • Shield Fortress lvl 5 Mechanics explained

    Shield Defense +537: this much P. Def. is added on a successful shield block.
    While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Judgment lvl 9

    Inflicts dark damage on the enemy with 1989 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 30% and Resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
    Attack attribute: Dark

    MP 70 Cast 1.30 s Reuse 4 s Range 40

    ActivePhysical
  • Arrest lvl 9

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 34 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Banish Seraph lvl 9

    For 20 seconds, frightens an angel into fleeing. Consumes 10 Soul Ore. Lethal Strike is possible.
    Attack attribute: Dark

    Each use takes: Soul Ore x10

    MP 67 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Shield Deflect Magic lvl 4

    For 8 seconds, transfers magical damage back to the enemy caster.

    MP 29 Cast 0.50 s Reuse 45 s

    ActivePhysical
  • Shield Strike lvl 14

    Attacks the enemy using a shield with 3453 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 73 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 74

  • Confusion lvl 19

    Throws the enemy into confusion, changing their target of attack.

    MP 35 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Aura of Hate lvl 36

    Uses 7798 Power to provoke nearby enemies to attack.

    MP 101 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aura of Hate lvl 37

    Uses 7850 Power to provoke nearby enemies to attack.

    MP 102 Cast 1 s Reuse 40 s

    ActivePhysical
  • Aggression lvl 48

    Provokes the target to attack with 11697 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Aggression lvl 49

    Provokes the target to attack with 11774 Power.

    Cast 0.70 s Reuse 6 s Range 800

    ActivePhysical
  • Summon Phantom Cubic lvl 8

    Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 6 Spirit Ore.

    Each use takes: Spirit Ore x6

    MP 69 Cast 6 s Reuse 5 s

    ActiveMagic
  • Drain Health lvl 52

    Inflicts dark damage on the target with 107 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 52 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 53

    Inflicts dark damage on the target with 108 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 52 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 24

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 65 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 69 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 17

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 35 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 15 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 35 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 5

    Poisons the target, causing loss of 63 HP per second for 30 seconds.

    MP 35 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • M. Def. lvl 50

    Increases M. Def. by 127 and Resistance to magic damage by 20%.

    Passive
  • M. Def. lvl 51

    Increases M. Def. by 130 and Resistance to magic damage by 20%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 44

    Increases P. Atk. by 74.2 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 45

    Increases P. Atk. by 76.4 when using a sword or blunt weapon.

    Passive
  • Sting lvl 48

    Attacks the enemy with 1185 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 74 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 49

    Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 75 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Heavy Armor Mastery lvl 51

    Increases P. Def. by 168.7 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 52

    Increases P. Def. by 172.6 and decreases received Critical Damage by 35% when equipped with heavy armor.

    Passive
  • Lightning Strike lvl 5

    Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 108 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds.

    MP 103 Cast 3 s Reuse 15 s Range 400

    ActiveMagic
  • Life Leech lvl 15

    Inflicts non-attribute damage on the enemy with 54 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 89 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Final Fortress lvl 11

    Increases P. Def. by 215.75 when HP is below 30%.

    Passive
  • Shield Fortress lvl 6 Mechanics explained

    Shield Defense +560: this much P. Def. is added on a successful shield block.
    While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Judgment lvl 10

    Inflicts dark damage on the enemy with 2104 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 35% and Resistance to every type of close range weapon by 20. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
    Attack attribute: Dark

    MP 72 Cast 1.30 s Reuse 4 s Range 40

    ActivePhysical
  • Arrest lvl 10

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 34 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Banish Seraph lvl 10

    For 20 seconds, frightens an angel into fleeing. Consumes 10 Soul Ore. Lethal Strike is possible.
    Attack attribute: Dark

    Each use takes: Soul Ore x10

    MP 68 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Shield Strike lvl 15

    Attacks the enemy using a shield with 3653 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 75 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical

Level 76

All skills

Shillien Knight

2nd profession 36
  • Aggression lvl 13-49 from character level 40

    Provokes the target to attack with 6468 Power.

    Cast 0.70 s Reuse 6 s Range 600

    ActivePhysical
  • Aura of Hate lvl 1-37 from character level 40

    Uses 4312 Power to provoke nearby enemies to attack.

    MP 50 Cast 1 s Reuse 40 s

    ActivePhysical
  • Confusion lvl 5-19 from character level 40

    Throws the enemy into confusion, changing their target of attack.

    MP 18 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Drain Health lvl 17-53 from character level 40

    Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 25 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 3-24 from character level 40

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 34 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 1-15 Mechanics explained from character level 40

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Life Leech lvl 1-15 from character level 40

    Inflicts non-attribute damage on the enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 47 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Power Break lvl 3-17 from character level 40

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Shield Strike lvl 1-15 from character level 40

    Attacks the enemy using a shield with 833 Power added to P. Atk, and provokes the enemy. Requires a shield.

    MP 38 Cast 1.08 s Reuse 6 s Range 40

    ActivePhysical
  • Sting lvl 13-49 from character level 40

    Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Summon Phantom Cubic lvl 1-8 from character level 40

    Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore.

    Each use takes: Spirit Ore x2

    MP 35 Cast 6 s Reuse 5 s

    ActiveMagic
  • Vanguard lvl 1 from character level 40

    Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but Shield Defense is decreased.

    MP 31 Cast 5 s Reuse 30 s

    ActivePhysical
  • Heavy Armor Mastery lvl 16-52 from character level 40

    Increases P. Def. by 54.6 and decreases received Critical Damage by 25% when equipped with heavy armor.

    Passive
  • M. Def. lvl 15-51 from character level 40

    Increases M. Def. by 48 and Resistance to magic damage by 5%.

    Passive
  • Shield Mastery lvl 3-4 from character level 40

    Increases Shield Defense by 50% and Defense Rate by 85%. Additionally increases P. Def. by 10% when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 13 when using a sword or blunt weapon.

    Passive
  • Deflect Arrow lvl 3-4 from character level 43

    Increases Resistance to bow attacks by 32% and Resistance to crossbow attacks by 16% for 20 minutes.

    MP 19 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Summon Vampiric Cubic lvl 1-7 from character level 43

    Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 5 Spirit Ore.

    Each use takes: Spirit Ore x5

    MP 38 Cast 6 s Reuse 5 s

    ActiveMagic
  • Cubic Mastery lvl 1-2 from character level 43

    Ability to summon 2 Cubics at once.

    Passive
  • Focus Mind lvl 2-6 from character level 43

    Increases MP Recovery Bonus by 3.5.

    Passive
  • Guard Stance lvl 1-4 Mechanics explained from character level 43

    P. Def. +121.8, Shield Block Rate +50%.
    While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 8 MP.

    MP 8

    Toggle
  • Corpse Plague lvl 1-4 from character level 46

    Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second.

    MP 22 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Ultimate Defense lvl 2 from character level 46

    For 30 seconds, increases P. Def. by 3600, M. Def. by 3240, and Resistance to buff canceling attacks by 80%, and restricts movement.

    MP 21 Cast 1 s Reuse 900 s

    ActivePhysical
  • Poison lvl 2-5 from character level 49

    Poisons the target, causing loss of 41 HP per second for 30 seconds.

    MP 23 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Summon Viper Cubic lvl 1-6 from character level 49

    Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 2 Spirit Ore when summoning.

    Each use takes: Spirit Ore x2

    MP 44 Cast 6 s Reuse 5 s

    ActiveMagic
  • Combat Aura lvl 1-3 from character level 52

    Increases party member's P. Atk. by 3% and Atk. Spd. by 3% for 20 minutes.

    MP 38 Cast 1.50 s Reuse 2 s

    ActivePhysical
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Final Fortress lvl 1-11 from character level 52

    Increases P. Def. by 116.875 when HP is below 30%.

    Passive
  • Arrest lvl 1-10 from character level 55

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 25 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Banish Seraph lvl 1-10 from character level 55

    For 20 seconds, frightens an angel into fleeing. Consumes 5 Soul Ore. Lethal Strike is possible.
    Attack attribute: Dark

    Each use takes: Soul Ore x5

    MP 50 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Judgment lvl 1-10 from character level 55

    Inflicts dark damage on the enemy with 1056 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
    Attack attribute: Dark

    MP 52 Cast 1.30 s Reuse 4 s Range 40

    ActivePhysical
  • Lightning Strike lvl 1-5 from character level 58

    Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 82 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds.

    MP 80 Cast 3 s Reuse 15 s Range 400

    ActiveMagic
  • Shield Deflect Magic lvl 1-4 from character level 60

    For 8 seconds, transfers magical damage back to the enemy caster.

    MP 28 Cast 0.50 s Reuse 45 s

    ActivePhysical
  • Aegis lvl 1 from character level 60

    Enables Shield Defense in all directions.

    Passive
  • Patience lvl 1 from character level 60

    10% chance when you take damage from a normal attack or a skill: physical skill power +20% for 7 seconds.

    Passive
  • Shield Fortress lvl 1-6 Mechanics explained from character level 64

    Shield Defense +446: this much P. Def. is added on a successful shield block.
    While active, consumes 19.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle

Palus Knight

1st profession 16
  • Defense Aura lvl 2 from character level 20

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 3-16 from character level 20

    Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 14 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Poison lvl 1 from character level 20

    Poisons the target, causing loss of 24 HP per second for 30 seconds.

    MP 10 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Ultimate Defense lvl 1 from character level 20

    For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement.

    MP 10 Cast 1 s Reuse 900 s

    ActivePhysical
  • Heavy Armor Mastery lvl 1-15 from character level 20

    Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • M. Def. lvl 1-14 from character level 20

    Increases M. Def. by 22.

    Passive
  • Shield Mastery lvl 1-2 from character level 20

    Increases Shield Defense by 30% and Defense Rate by 50%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 1.5 when using a sword or blunt weapon.

    Passive
  • Aggression lvl 1-12 from character level 24

    Provokes the target to attack with 3928 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Confusion lvl 1-4 from character level 24

    Throws the enemy into confusion, changing their target of attack.

    MP 12 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Deflect Arrow lvl 1-2 from character level 24

    Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes.

    MP 11 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Sting lvl 1-12 from character level 24

    Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 21 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Attack Aura lvl 2 from character level 28

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • Power Break lvl 1-2 from character level 32

    Decreases the enemy's P. Atk. by 20% for 30 seconds.

    MP 14 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 1-2 from character level 36

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 30 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Focus Mind lvl 1 from character level 36

    Increases MP Recovery Bonus by 3.1.

    Passive

Dark Fighter

Starting class 15
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Defense Aura lvl 1 from character level 5

    Increases P. Def. by 8% for 20 minutes.

    MP 5 Cast 4 s Reuse 2 s

    ActiveMagic
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Attack Aura lvl 1 from character level 10

    Increases P. Atk. by 8% for 20 minutes.

    MP 7 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 1-2 from character level 15

    Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 12 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Shadow Sense lvl 1 from character level 15

    Increases Accuracy by 3 at night.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical