Fortune Seeker: skills

Dwarf Β· 3rd profession Β· lvl 76 Β· 23 skills

Quest to become Fortune Seeker

Quests for the 3rd profession β†’

A Saga per class from level 76: the quest changes the class by itself at its end.

  1. Saga of the Fortune Seeker walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 76

  • Wisdom lvl 1

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Health lvl 1

    Increases Resistance to poison and Bleed attacks by 20.

    Passive
  • Spoil Crush lvl 1

    Causes a change inside the monster while attacking the enemy and permits use of the Sweeper skill. Requires a sword or blunt weapon to be equipped. Over-hit and Critical are possible.

    MP 70 Cast 1.70 s Reuse 3 s Range 40

    ActivePhysical
  • Crushing Strike lvl 16

    Impacts the enemy with 4689 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 77 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 77

  • Skill Mastery lvl 1

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive
  • Riposte Stance lvl 1 Mechanics explained

    Atk. Spd. -20%, Run Spd. -10%, Accuracy -4.
    Returns 30% of the damage of melee regular attacks to the attacker.
    30% chance to reflect a physical skill back at its caster.
    30% chance to reflect a magic skill back at its caster.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 35 MP.

    MP 35

    Toggle
  • Armor Crush lvl 1 Mechanics explained

    Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 35 HP 338 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Crushing Strike lvl 17

    Impacts the enemy with 4811 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 78 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 78

  • Parry Stance lvl 1 Mechanics explained

    P. Def. +25%, M. Def. +25%, Atk. Spd. -20%, Run Spd. -10%, Accuracy -4.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 36 MP.

    MP 36

    Toggle
  • Earthquake lvl 1

    Supplements the user's P. Atk. with 4848 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target may be canceled.
    Target cancel does not work on Raid Bosses and Grand Bosses.
    Attack attribute: Earth

    MP 78 HP 340 Cast 1.80 s Reuse 8 s

    ActivePhysical
  • Master of Combat lvl 1

    Increases Max CP by 5%, and when using a sword/blunt weapon/spear/dualsword/hand-to-hand combat weapon, increases P. Atk. by 80.

    Passive
  • Braveheart lvl 1

    Increases combat spirit to recover CP by 1000.

    MP 57 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Crushing Strike lvl 18

    Impacts the enemy with 4931 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 78 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 79

  • Spoil Bomb lvl 1

    Puts enemies near the target into a spoil state, exploding and inflicting damage after a set time.
    Trigger: when the effect on the target runs out on its own (not removed earlier): magic damage to the target and the enemies around it, power 115.

    MP 72 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Crushing Strike lvl 19

    Impacts the enemy with 5050 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 79 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 80

  • Symbol of Resistance lvl 1

    Creates a seal that maximizes Resistance to altered state abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s

    ActivePhysical
  • Crushing Strike lvl 20

    Impacts the enemy with 5166 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 80 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 81

Level 82

  • Protection of Rune lvl 1

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Protection of Elemental lvl 1

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Alignment lvl 1

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Crushing Strike lvl 22

    Impacts the enemy with 5390 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 81 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 83

  • Lucky Strike lvl 1

    Inflicts an exploding attack on the enemy with 4312 Power added to P. Atk. Causes damage and spoil at the same time on some nearby enemies. Requires a sword or blunt weapon. Over-hit is possible.

    Learned from a book: Forgotten Scroll - Lucky Strike where to get it

    MP 70 Cast 1.70 s Reuse 3 s Range 40

    ActivePhysical
  • Crushing Strike lvl 23

    Impacts the enemy with 5498 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 82 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical
  • Lucky Blow lvl 1

    Attacks the target's vital points with 11234 Power added to P. Atk., causing a Spoiled state. Lethal strike, half Kill, critical hit, and over-hit are possible. Requires a dual dagger.

    MP 82 Cast 1.80 s Reuse 8 s Range 40

    ActivePhysical

Level 84

  • Crushing Strike lvl 24

    Impacts the enemy with 5603 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 82 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 85

  • Crushing Strike lvl 25

    Impacts the enemy with 5704 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 83 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

All skills

Fortune Seeker

3rd profession 23
  • Crushing Strike lvl 16-25 from character level 76

    Impacts the enemy with 4689 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 77 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical
  • Spoil Crush lvl 1 from character level 76

    Causes a change inside the monster while attacking the enemy and permits use of the Sweeper skill. Requires a sword or blunt weapon to be equipped. Over-hit and Critical are possible.

    MP 70 Cast 1.70 s Reuse 3 s Range 40

    ActivePhysical
  • Health lvl 1 from character level 76

    Increases Resistance to poison and Bleed attacks by 20.

    Passive
  • Wisdom lvl 1 from character level 76

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Armor Crush lvl 1 Mechanics explained from character level 77

    Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 35 HP 338 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Riposte Stance lvl 1 Mechanics explained from character level 77

    Atk. Spd. -20%, Run Spd. -10%, Accuracy -4.
    Returns 30% of the damage of melee regular attacks to the attacker.
    30% chance to reflect a physical skill back at its caster.
    30% chance to reflect a magic skill back at its caster.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 35 MP.

    MP 35

    Toggle
  • Skill Mastery lvl 1 from character level 77

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive
  • Braveheart lvl 1 from character level 78

    Increases combat spirit to recover CP by 1000.

    MP 57 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Earthquake lvl 1 from character level 78

    Supplements the user's P. Atk. with 4848 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target may be canceled.
    Target cancel does not work on Raid Bosses and Grand Bosses.
    Attack attribute: Earth

    MP 78 HP 340 Cast 1.80 s Reuse 8 s

    ActivePhysical
  • Master of Combat lvl 1 from character level 78

    Increases Max CP by 5%, and when using a sword/blunt weapon/spear/dualsword/hand-to-hand combat weapon, increases P. Atk. by 80.

    Passive
  • Parry Stance lvl 1 Mechanics explained from character level 78

    P. Def. +25%, M. Def. +25%, Atk. Spd. -20%, Run Spd. -10%, Accuracy -4.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 36 MP.

    MP 36

    Toggle
  • Spoil Bomb lvl 1 from character level 79

    Puts enemies near the target into a spoil state, exploding and inflicting damage after a set time.
    Trigger: when the effect on the target runs out on its own (not removed earlier): magic damage to the target and the enemies around it, power 115.

    MP 72 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Symbol of Resistance lvl 1 from character level 80

    Creates a seal that maximizes Resistance to altered state abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s

    ActivePhysical
  • Final Secret lvl 1 Mechanics explained from character level 81

    For 30 seconds, you call upon your hidden reserves to increase your skills power and ordinary attack damage by 30% during PvP.

    Learned from a book: Forgotten Scroll - Final Secret where to get it

    MP 37 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Archer's Will lvl 1 from character level 81

    Bow, Crossbow: Accuracy +8, attack range +50.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Archer's Will where to get it

    Passive
  • Dual Dagger Mastery lvl 1 from character level 81

    When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.

    Learned from a book: Forgotten Scroll - Dual Dagger Mastery where to get it

    Passive
  • Expose Weak Point lvl 1 from character level 81

    5% chance when you take damage from a normal attack or a skill: P. Def. -20%, chance to take a critical hit from a normal attack +30% on the attacker for 30 seconds, base land rate 80%.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Expose Weak Point where to get it

    Passive
  • Fighter's Will lvl 1 from character level 81

    Melee weapons: P. Atk. +100, Atk. Spd. +10%.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Fighter's Will where to get it

    Passive
  • Protection of Alignment lvl 1 from character level 82

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Protection of Elemental lvl 1 from character level 82

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Rune lvl 1 from character level 82

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Lucky Blow lvl 1 from character level 83

    Attacks the target's vital points with 11234 Power added to P. Atk., causing a Spoiled state. Lethal strike, half Kill, critical hit, and over-hit are possible. Requires a dual dagger.

    MP 82 Cast 1.80 s Reuse 8 s Range 40

    ActivePhysical
  • Lucky Strike lvl 1 from character level 83

    Inflicts an exploding attack on the enemy with 4312 Power added to P. Atk. Causes damage and spoil at the same time on some nearby enemies. Requires a sword or blunt weapon. Over-hit is possible.

    Learned from a book: Forgotten Scroll - Lucky Strike where to get it

    MP 70 Cast 1.70 s Reuse 3 s Range 40

    ActivePhysical

Bounty Hunter

2nd profession 27
  • Backstab lvl 1-37 Mechanics explained from character level 40

    Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 54 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Blazing Boost lvl 1 from character level 40

    Quickly approaches the enemy. Cannot be used when a bow/crossbow is equipped.

    MP 38 Cast 0.80 s Reuse 3 s Range 400

    ActivePhysical
  • Crushing Strike lvl 1-15 from character level 40

    Impacts the enemy with 1041 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 38 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical
  • Deadly Blow lvl 1-37 Mechanics explained from character level 40

    Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 33 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 1-37 from character level 40

    Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 1-37 Mechanics explained from character level 40

    Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 1-37 from character level 40

    Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 36 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Crystallize lvl 2-5 from character level 40

    Makes C-Grade crystallization possible.

    Passive
  • Dagger Mastery lvl 9-45 from character level 40

    Dagger, Dual Daggers: P. Atk. +20.3.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Fake Death lvl 1 Mechanics explained from character level 40

    Plays dead to keep a monster from attacking. Consumes 10 MP per second.

    MP 200

    Toggle
  • Fast HP Recovery lvl 3-8 from character level 40

    Increases HP Recovery Bonus by 1.7.

    Passive
  • Heavy Armor Mastery lvl 14-50 from character level 40

    Increases P. Def. by 20.4 when equipped with heavy armor.

    Passive
  • Light Armor Mastery lvl 14-50 from character level 40

    Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Polearm Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Potential Ability lvl 2-3 from character level 40

    When equipped with a dagger or a dual dagger, increases Critical Rate by 30% and Critical Damage by 295. Requires a light armor to be equipped.

    Passive
  • Sword/Blunt Weapon Mastery lvl 9-45 from character level 40

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +47.7
    Blunt, Two-handed Blunt: +50.3
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Vital Force lvl 3-8 from character level 40

    Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

    Passive
  • Spoil lvl 5-11 from character level 43

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 38 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Spoil Festival lvl 3-9 from character level 43

    Causes Spoil around the enemy.

    MP 113 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Boost HP lvl 4-10 from character level 43

    Increases Max HP by 200.

    Passive
  • Bandage lvl 2-3 from character level 46

    Cures moderate bleeding.

    MP 41 Cast 1.50 s Reuse 1 s

    ActivePhysical
  • Weight Limit lvl 3 from character level 46

    Quadruple the weight limit.

    Passive
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Collector's Experience lvl 1-5 from character level 58

    Sword, Two-handed Sword, Blunt, Two-handed Blunt: P. Atk. +72.7.
    Shield block rate +10%.
    30% chance when you use Crushing Strike: P. Atk. +15%, Critical Rate +10% of base, Critical Damage +10%, Atk. Spd. +3%, Speed +5 for 10 seconds.
    Triggers no more than once every 15 seconds.

    Passive
  • Polearm Accuracy lvl 1-3 Mechanics explained from character level 58

    Accuracy +2 (Polearm).
    While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • War Frenzy lvl 1-3 Mechanics explained from character level 58

    Stun Resist +5, Sleep Resist +10.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Wrath lvl 1-10 from character level 66

    A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm.

    MP 66 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical

Scavenger

1st profession 17
  • Bandage lvl 1 from character level 20

    Cures minor bleeding.

    MP 19 Cast 1.50 s Reuse 1 s

    ActivePhysical
  • Spoil lvl 2-4 from character level 20

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 19 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 1-15 Mechanics explained from character level 20

    Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Wild Sweep lvl 1-15 from character level 20

    Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Boost HP lvl 1-3 from character level 20

    Increases Max HP by 60.

    Passive
  • Crystallize lvl 1 from character level 20

    Makes D-Grade crystallization possible.

    Passive
  • Dagger Mastery lvl 1-8 from character level 20

    Dagger, Dual Daggers: P. Atk. +3.6.

    Passive
  • Heavy Armor Mastery lvl 1-13 from character level 20

    Increases P. Def. by 1.9 when equipped with heavy armor.

    Passive
  • Light Armor Mastery lvl 1-13 from character level 20

    Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.

    Passive
  • Polearm Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Sword/Blunt Weapon Mastery lvl 1-8 from character level 20

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +7.2
    Blunt, Two-handed Blunt: +7.5

    Passive
  • Fast HP Recovery lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.1.

    Passive
  • Vital Force lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.

    Passive
  • Weight Limit lvl 2 from character level 24

    Triple your weight limit.

    Passive
  • Spoil Festival lvl 1-2 from character level 28

    Causes Spoil around the enemy.

    MP 73 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Sweeper Festival lvl 1 from character level 28

    When used on nearby corpses that are in a Spoil state, extra items may be obtained.

    MP 12 Cast 0.50 s Reuse 3 s

    ActivePhysical
  • Potential Ability lvl 1 from character level 28

    When equipped with a dagger or a dual dagger, increases Critical Rate by 20% and Critical Damage by 177. Requires a light armor to be equipped.

    Passive

Dwarven Fighter

Starting class 13
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Dwarven Craft lvl 1 from character level 1

    Can read Dwarven recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Create Item lvl 1 from character level 5

    Allows the user to manufacture level 1 items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Spoil lvl 1 from character level 10

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 12 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Sweeper lvl 1 from character level 10

    Used on the corpses of Spoiled monsters to obtain extra items.

    MP 3 Cast 0.50 s Reuse 0.50 s Range 20

    ActivePhysical
  • Weight Limit lvl 1 from character level 10

    Double your weight limit.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical