Caps on a character's combat stats in the open world. No more than the cap goes into the calculation, and the .stats command window does not show a number above the cap. The «Standard» column is the default values of the High Five server build.
Parameter
L2 After Work
Standard
P. crit chance
500
500
M. crit chance
22
20
Critical power (the number from .stats)
10
with a dagger, dual daggers and a one-handed blunt weapon - 15
Damage is calculated by fixed formulas: the attacker's attack is divided by the target's defense, and the result is multiplied by shots, buffs and PvP bonuses. An auto-attack here is a regular weapon attack without a skill, including a shot. Below are the formulas for an auto-attack and magic, and two step-by-step examples based on hits from a fight between two characters: Character 1 is a marksman with a crossbow, Character 2 is a mage. Fighters' crit is covered separately - fighters' crit.
Damage formulas
What we calculate
How it is calculated
Auto-attack
76 × «P. Atk.» × 2 (with a soulshot) / (target's «P. Def.» × target's PvP defence). Then × the target's weakness to the weapon type, × the weapon's random damage spread (each weapon has its own, e.g. 10% either way), × the attacker's PvP damage and × the attack attribute bonus against the target's defence
Hit from the side and from behind
From the side damage is × 1.1, from behind × 1.2. Only for an auto-attack, does not apply to skills
Shield block
The shield's defence is added to the target's defence - both to «P. Def.» and «M. Def.»
Auto-attack crit
Regular hit damage × 2 × the attacker's critical power × the target's crit defense. Part by part - what a crit is made of
Magic
91 × square root of («M. Atk.» × 4 with a blessed spiritshot or × 2 with a regular one) / (target's «M. Def.» × target's PvP defence) × skill power. Then × the weapon's random damage spread, × the attacker's PvP damage, × the target's magic damage reduction if it has any, and × the attack attribute bonus against the target's defence
Magic crit
Player on player - magic damage × 2.5, on monsters and servitors - × 3. Then × the attacker's magic critical power
Magic attack failed
If the target is no more than 5 levels above the attacker, a magic attack succeeds with a 90% chance. If it fails, damage is divided by 2 and the magic crit does not count. On a target 10 or more levels higher, a failed attack deals 1 damage
Example 1. Auto-attack: marksman on mage - 213 damage
An auto-attack crit is a regular hit multiplied three times in a row: by 2, by the attacker's critical power and by the target's crit defense. Critical power is the number from the .stats command window, the «Crit. Damage» line in the critical attacks block. All buffs and items for critical power are multiplied together, not added up.
What a crit is made of
Piece
What it is
Where it comes from
Regular hit
Damage of the same hit without a crit
Attacker's «P. Atk.» and target's «P. Def.» - damage formulas
× 2
Constant crit doubling
Every crit has it. It is not part of critical power and is not shown in the .stats window
× critical power
The product of all the attacker's buffs and items for critical power
The .stats window, critical attacks block, the «Crit. Damage» line, the number with an «x». Limited by a cap - critical power caps
× the target's crit defense
A multiplier from the target's buffs, passive skills and items that change the crit damage taken. They are all multiplied together
A fixed number from skills, armor sets and weapon properties, for example «Critical Power»
The .stats window, the number after "+". It is not added to the crit as is, but through the target's defence: bonus × 100 / (target's «P. Def.» × target's PvP defence) × 2
By skill level. Only one effect of this group works at a time. It also includes «Herb of Critical Attack - Power» from monsters, scrolls and drinks with the «Death Whisper» effect - they have × 1.35. They do not work together with the buffs from the row above
Not permanent: with an 80% chance it turns on for 8 seconds when the character takes a hit of 300 damage or more, no more than once every 15 seconds. Only with melee weapons, does not work with a bow or crossbow
from behind × 1.6, from the side × 1.3, from the front × 0.7
On self, 2 minutes, with a dagger or dual daggers. With enchant, from behind up to × 1.7, from the side up to × 1.4. Does not work together with «Focus Death»: only one at a time
Example. Auto-attack crit: marksman on mage - 2,479 damage
Step
Calculation
Stats
Archer: «P. Atk.» 3 312, crit power × 4.52, crit damage bonus 499, PvP damage × 1.16. Mage: «P. Def.» 2 024 (a different moment of the fight than in the auto-attack example), PvP defence × 1.11, crit resistance × 0.70. The mage has «Real Target» on him - crossbow damage to him × 1.40
Attack / defense, as for a regular hit
76 × 3 312× 2 / (2 024 × 1.11) = 224
Crit: doubling, critical power, the target's crit defense