Eye for Eye
Active · Physical · 1 level · ID 948
For 10 seconds, returns damage from close range physical attacks and skills back to the opponent.
- MP
- 29
- Cast
- 0.50 s
- Reuse
- 75 s
The description and the numbers are those of level 1, the last one.
Mechanics
«Eye for Eye»
is a «Doombringer» skill for 10 seconds: every regular melee weapon hit that lands on the owner returns 90% of the dealt damage to the attacker, and melee physical skills that deal damage get a response with a 90% chance, as with «Counterattack»
. Bow and crossbow shots and magic are not reflected.
On this page
# How it works
«Eye for Eye»
is a self effect: 29 MP, cast time 0.5 seconds, cooldown 75 seconds, lasts 10 seconds. «Doombringer» learns it from level 83 with «Forgotten Scroll - Eye for Eye»
.
The skill has two parts, and each works on its own: - regular hits - 90% damage reflection, without a chance roll, on every hit; - skills that deal damage - a return strike with a 90% chance, by the same rules as «Counterattack»
.
The owner takes the full damage: the skill absorbs nothing, it only punishes the attacker.
What it triggers on
| Attack on the owner | What the attacker gets |
|---|---|
| A regular melee weapon hit, including fists and polearms | 90% of this hit's damage, always |
| A regular hit that missed | nothing |
| A player's bow or crossbow shot | nothing |
| with a 90% chance - a return strike by the formula below | |
| nothing | |
| A physical stun or weakening without damage | nothing |
| Magic | nothing |
# Reflecting regular hits
The attacker takes 90% of the damage his hit dealt to the owner, with the fractional part dropped. The whole damage of the hit is taken, including a critical one, even if part of it went into the owner's CP. A player attacker also loses CP first, then HP.
Reflected damage is not reduced by the attacker's «P. Def.»: it has already been calculated in the original hit. No more than the owner's max HP is reflected per hit.
Example: a hit on the owner for 1 000 - the attacker takes 900. A critical hit for 4 000 - the attacker takes 3 600.
How much damage returns per hit
| Hit damage to the owner | Only «Eye for Eye» |
Together with «Kasha's Divine Protection» |
|---|---|---|
| 200 | 180 | 320 |
| 500 | 450 | 800 |
| 1 000 | 900 | 1 600 |
| 2 000 | 1 800 | 3 200 |
| 4 000 | 3 600 | 6 400 |
# Response to skills
A melee physical skill that deals damage and lands on the owner gets a return strike with a 90% chance. It does not depend on the power of the other skill:
damage = 1189 × owner's «P. Atk.» / attacker's «P. Def.»
If the attacker's skill landed as a critical hit, the response is × 2. The detailed rules of this part are on the «Counterattack»
page: it is the same for both skills.
The numbers in the example and in the table have the fractional part dropped.
Example: owner's «P. Atk.» 4 000, attacker's «P. Def.» 2 000. 1189 × 4000 / 2000 = 2 378 damage; after a critical skill - 4 756.
Response to a skill: normal / after the attacker's critical skill
| Owner's «P. Atk.» | «P. Def.» 1 500 | 2 000 | 2 500 | 3 000 |
|---|---|---|---|---|
| 3 000 | 2 378 / 4 756 | 1 783 / 3 567 | 1 426 / 2 853 | 1 189 / 2 378 |
| 4 000 | 3 170 / 6 341 | 2 378 / 4 756 | 1 902 / 3 804 | 1 585 / 3 170 |
| 5 000 | 3 963 / 7 926 | 2 972 / 5 945 | 2 378 / 4 756 | 1 981 / 3 963 |
# What it stacks with
«Eye for Eye»
and «Counterattack»
share one effect slot: the one applied last works. «Shield of Revenge»
also uses this slot: its response chance is 20%, and when applied it replaces Eye for Eye, and vice versa.
«Kasha's Divine Protection»
uses a different slot and stacks with «Eye for Eye»
: reflection of regular hits becomes 160% (90% + 70%), and the 90% and 70% chances to respond to skills add up - a response comes on every suitable hit. Besides, «Kasha's Divine Protection»
has a chance to return the effect of his physical skill to the attacker. Right now «Kasha's Divine Protection»
is not given to players.
# Tested on the server
PvP battle log for 05.10-15.10.2026: the skill was used 106 times by 4 players. 88 times the effect lasted to the end, about 10 seconds, 10 times it was removed by the owner's death, 8 times removed early: 3 times by an opponent's skill, 2 times by the owner's own skill, 3 times with no reason given.
While the effect was on, the owner took 592 regular hits from 25 opponents: 52 misses, 13 bow shots, 513 hits were reflected (170 of them critical). The damage of these hits - from 23 to 5 323, median 252: regular median 177, critical - 1 293. By calculation the attackers got back 277 285 damage, median 226 per hit; in a fight where the owner was being hit, the median is about 2 500 per cast, the most - 20 876.
170 skills hit the owner: 96 were eligible for a response (34 of them critical), the rest were skills with a range of more than 40 or without a range. Another 42 hits were magic - there is no response to it. The calculated response to them is a median of about 1 700 damage. The owners' «P. Atk.» in these battles - mostly 2 650-5 450.
The battle log does not record the reflected damage itself, so the responses that fired are not directly checked against the log.
Updated: