Eye for Eye

Eye for Eye

Active · Physical · 1 level · ID 948

For 10 seconds, returns damage from close range physical attacks and skills back to the opponent.

MP
29
Cast
0.50 s
Reuse
75 s

The description and the numbers are those of level 1, the last one.

Mechanics

«Eye for Eye» Eye for Eye is a «Doombringer» skill for 10 seconds: every regular melee weapon hit that lands on the owner returns 90% of the dealt damage to the attacker, and melee physical skills that deal damage get a response with a 90% chance, as with «Counterattack» Counterattack. Bow and crossbow shots and magic are not reflected.

On this page
  1. How it works
  2. Reflecting regular hits
  3. Response to skills
  4. What it stacks with
  5. Tested on the server

# How it works

«Eye for Eye» Eye for Eye is a self effect: 29 MP, cast time 0.5 seconds, cooldown 75 seconds, lasts 10 seconds. «Doombringer» learns it from level 83 with «Forgotten Scroll - Eye for Eye» Forgotten Scroll - Eye for Eye.

The skill has two parts, and each works on its own: - regular hits - 90% damage reflection, without a chance roll, on every hit; - skills that deal damage - a return strike with a 90% chance, by the same rules as «Counterattack» Counterattack.

The owner takes the full damage: the skill absorbs nothing, it only punishes the attacker.

What it triggers on

Attack on the owner What the attacker gets
A regular melee weapon hit, including fists and polearms 90% of this hit's damage, always
A regular hit that missed nothing
A player's bow or crossbow shot nothing
A melee physical skill that deals damage, with a range of up to 40: «Deadly Blow» Deadly Blow, «Backstab» Backstab, «Armor Crush» Armor Crush, «Sonic Buster» Sonic Buster with a 90% chance - a return strike by the formula below
A physical skill with a range of more than 40 or one that strikes around the user without a range: «Sonic Storm» Sonic Storm, «Rush Impact» Rush Impact, «Slashing Blade» Slashing Blade nothing
A physical stun or weakening without damage nothing
Magic nothing

# Reflecting regular hits

The attacker takes 90% of the damage his hit dealt to the owner, with the fractional part dropped. The whole damage of the hit is taken, including a critical one, even if part of it went into the owner's CP. A player attacker also loses CP first, then HP.

Reflected damage is not reduced by the attacker's «P. Def.»: it has already been calculated in the original hit. No more than the owner's max HP is reflected per hit.

Example: a hit on the owner for 1 000 - the attacker takes 900. A critical hit for 4 000 - the attacker takes 3 600.

How much damage returns per hit

Hit damage to the owner Only «Eye for Eye» Eye for Eye Together with «Kasha's Divine Protection» Kasha's Divine Protection
200 180 320
500 450 800
1 000 900 1 600
2 000 1 800 3 200
4 000 3 600 6 400

# Response to skills

A melee physical skill that deals damage and lands on the owner gets a return strike with a 90% chance. It does not depend on the power of the other skill:

damage = 1189 × owner's «P. Atk.» / attacker's «P. Def.»

If the attacker's skill landed as a critical hit, the response is × 2. The detailed rules of this part are on the «Counterattack» Counterattack page: it is the same for both skills.

The numbers in the example and in the table have the fractional part dropped.

Example: owner's «P. Atk.» 4 000, attacker's «P. Def.» 2 000. 1189 × 4000 / 2000 = 2 378 damage; after a critical skill - 4 756.

Response to a skill: normal / after the attacker's critical skill

Owner's «P. Atk.» «P. Def.» 1 500 2 000 2 500 3 000
3 000 2 378 / 4 756 1 783 / 3 567 1 426 / 2 853 1 189 / 2 378
4 000 3 170 / 6 341 2 378 / 4 756 1 902 / 3 804 1 585 / 3 170
5 000 3 963 / 7 926 2 972 / 5 945 2 378 / 4 756 1 981 / 3 963

# What it stacks with

«Eye for Eye» Eye for Eye and «Counterattack» Counterattack share one effect slot: the one applied last works. «Shield of Revenge» Shield of Revenge also uses this slot: its response chance is 20%, and when applied it replaces Eye for Eye, and vice versa.

«Kasha's Divine Protection» Kasha's Divine Protection uses a different slot and stacks with «Eye for Eye» Eye for Eye: reflection of regular hits becomes 160% (90% + 70%), and the 90% and 70% chances to respond to skills add up - a response comes on every suitable hit. Besides, «Kasha's Divine Protection» Kasha's Divine Protection has a chance to return the effect of his physical skill to the attacker. Right now «Kasha's Divine Protection» Kasha's Divine Protection is not given to players.

# Tested on the server

PvP battle log for 05.10-15.10.2026: the skill was used 106 times by 4 players. 88 times the effect lasted to the end, about 10 seconds, 10 times it was removed by the owner's death, 8 times removed early: 3 times by an opponent's skill, 2 times by the owner's own skill, 3 times with no reason given.

While the effect was on, the owner took 592 regular hits from 25 opponents: 52 misses, 13 bow shots, 513 hits were reflected (170 of them critical). The damage of these hits - from 23 to 5 323, median 252: regular median 177, critical - 1 293. By calculation the attackers got back 277 285 damage, median 226 per hit; in a fight where the owner was being hit, the median is about 2 500 per cast, the most - 20 876.

170 skills hit the owner: 96 were eligible for a response (34 of them critical), the rest were skills with a range of more than 40 or without a range. Another 42 hits were magic - there is no response to it. The calculated response to them is a median of about 1 700 damage. The owners' «P. Atk.» in these battles - mostly 2 650-5 450.

The battle log does not record the reflected damage itself, so the responses that fired are not directly checked against the log.

Updated:

In the wiki 1

Who learns it 1

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