Sonic Buster

Sonic Buster

Active · Physical · 34 levels · ID 9

Supplements the user's P. Atk. with 457 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

Each use takes: Energy Stone x3

MP
90
Cast
0.72 s
Reuse
2 s
Range
40

The description and the numbers are those of level 34, the last one.

Mechanics

«Sonic Buster» Sonic Buster is a physical attack of «Gladiator» and «Duelist» on enemies in front of you. You need to accumulate at least 2 energy charges; the charges themselves are not spent, but each charge above the first adds 20% to the damage: at 8 charges the damage is × 2.4. A critical hit happens with a chance of about 25% at «STR» 49-50 and depends only on it.

On this page
  1. How it works
  2. Energy charges
  3. How much damage it deals
  4. Critical hit
  5. Enchant
  6. Response from Counterattack
  7. Tested on the server

# How it works

«Sonic Buster» Sonic Buster strikes the selected target at close range (range 40) and, together with it, enemies within a radius of 200 from the target who stand in front of the character: in a sector of 60° to the left and right of the facing direction, with a height difference of no more than 200. The number of targets is limited: on each cast the limit is chosen at random, from 5 to 16 targets including the main one. If there are fewer enemies nearby, the strike hits all of them.

Base cast time - 0.72 seconds, it gets shorter as «Atk. Spd.» grows; after the strike another 0.28 seconds to finish the motion. Cooldown - 2 seconds.

Conditions: a sword, a blunt weapon or dual swords in hand, at least 2 energy charges accumulated. Each cast spends 3 «Energy Stone» Energy Stone and MP. Energy charges are not spent - they only strengthen the strike.

A critical hit is possible; over-hit - only against monsters. The skill uses a soulshot: with it the damage is × 2.

Skill levels
Skill level Character level Power MP
1-3 43 111 / 111 / 124 46 / 47 / 49
4-6 46 132 / 139 / 147 50 / 52 / 53
7-9 49 155 / 163 / 172 55 / 56 / 58
10-12 52 181 / 190 / 199 59 / 59 / 61
13-15 55 209 / 219 / 229 62 / 64 / 65
16-18 58 240 / 251 / 262 67 / 69 / 70
19-20 60 273 / 284 71 / 73
21-22 62 296 / 308 73 / 75
23-24 64 320 / 332 76 / 77
25-26 66 344 / 357 79 / 80
27-28 68 369 / 382 81 / 83
29-30 70 394 / 407 84 / 85
31-32 72 420 / 432 86 / 88
33-34 74 445 / 457 89 / 90

# Energy charges

Energy charges come from:

  1. «Sonic Focus» Sonic Focus - +1 charge per cast; the limit equals its level: «Gladiator» up to 7, «Duelist» from level 79 - 8.
  2. «Sonic Mastery» Sonic Mastery - a passive skill: on a regular attack hit, with a 15% chance +1 charge, at most 1 time every 10 seconds, up to the limit by skill level (up to 7 for «Gladiator», 8 for «Duelist» from level 79).
  3. «Sonic Rage» Sonic Rage - an attack of «Duelist» from level 78 with dual swords: gives +1 charge when cast, no more than 8.
  4. «Maximum Focus Sonic» Maximum Focus Sonic - a skill of «Duelist» from level 83 (from a Forgotten Scroll), with dual swords: instantly fills the charges up to the limit equal to the level of «Sonic Mastery» Sonic Mastery.

Without 2 charges the skill cannot be used.

«Sonic Buster» Sonic Buster does not consume charges: the multiplier is taken from how many charges are accumulated at the moment of the strike, and they remain after the strike. They are spent by other skills of the class.

multiplier = 1 + 0.2 × (charges - 1)

Damage multiplier from charges

Charges Multiplier
2 × 1.2
3 × 1.4
4 × 1.6
5 × 1.8
6 × 2.0
7 × 2.2
8 × 2.4

Damage at «P. Atk.» 5 000 and «P. Def.» 2 500, skill level 34, no crit

Charges Without a soulshot With a soulshot
2 201 403
4 268 537
6 336 672
8 403 806

# How much damage it deals

damage = («P. Atk.» + power) × 2 for a soulshot × charge multiplier × 77 / target's «P. Def.»

Then the damage is multiplied by the target's weakness to the weapon type and by the element; against a player - by the PvP damage and defense bonuses for physical skills, against a monster - by the physical skill damage bonus against monsters. If the target blocked with a shield, the shield's defense is added to «P. Def.»; on a perfect block the damage is 1. There is no damage spread: with the same stats the strike is always the same. The fractional part of the damage is dropped.

Example from a battle on the server: «P. Atk.» 3 508, target's «P. Def.» 2 183, level 34 (power 457), soulshot, 8 charges, PvP damage bonus × 1.16, critical strike: (3 508 + 457) × 2 × 2.4 × 77 / 2 183 = 671; 671 × 1.16 = 779; crit × 2 = 1 557. In the log - 1 550 (the difference comes from rounding of the PvP bonus in the log).

Damage without crit / with crit: level 34, soulshot, 8 charges, no PvP bonuses

«P. Atk.» «P. Def.» 1 500 2 500 3 500
4 000 1 098 / 2 196 658 / 1 317 470 / 941
5 000 1 344 / 2 689 806 / 1 613 576 / 1 152
6 000 1 591 / 3 182 954 / 1 909 681 / 1 363

# Critical hit

crit chance = 15% × «STR» bonus

The chance is not affected by «Crit. Rate», crit rate buffs, or striking from the side or from behind. A critical hit is exactly × 2: buffs and items for critical power do not affect «Sonic Buster» Sonic Buster. The target's critical damage defense («Chant of Protection» Chant of Protection and others) does not reduce this × 2 either.

Crit chance by STR

«STR» Crit chance
40 18.0%
43 20.0%
45 21.5%
47 23.1%
49 24.8%
50 25.7%
52 27.5%
55 30.6%

# Enchant

Enchanting is available after the 3rd class transfer, seven routes of 30 levels each. Each route changes one property; values are given for +1 → +15 → +30.

Enchant routes

Route What changes
«Power» power 461 → 519 → 581 (instead of 457)
«Cost» MP cost 88 → 67 → 45 (instead of 90)
Fire Attack, Water Attack, Wind Attack, Earth Attack (4 routes) elemental attack power 1 → 25 → 50
«Duel»
  • power against players and their pets 465 → 577 → 696
  • against monsters it stays 457

# Response from Counterattack

«Sonic Buster» Sonic Buster strikes at close range (range 40), so counterattack effects respond to it. The response is rolled separately for each target that took damage, including on a perfect block (damage 1); if the target evaded, there is no response. The response chance is the sum of the chances of all effects on the target:

  1. «Counterattack» Counterattack and «Eye for Eye» Eye for Eye - 90%, «Shield of Revenge» Shield of Revenge - 20%; these three do not stack with each other, only one of them works;
  2. «Kasha's Divine Protection» Kasha's Divine Protection - 70%, stacks with them;
  3. «Strike Back» Strike Back - 3%, stacks with them.

response = 1189 × counterattack owner's «P. Atk.» / attacker's «P. Def.»

If the «Sonic Buster» Sonic Buster strike was critical, the response is × 2. PvP damage and defense bonuses do not apply to the response, and it is not capped by HP. Hit three targets with a counterattack - up to three responses per strike.

# Tested on the server

PvP battle log for 05.10-16.10.2026: 866 hits of «Sonic Buster» Sonic Buster on players and their pets, 4 characters. The log does not record hits on monsters. There was not a single evasion, 56 strikes went into a shield block, 8 - into a perfect block (damage 1).

  1. Damage. The log does not record the number of charges, so for each strike the number of charges was fitted from 2 to 8, and the +93 bonus from «Olf's T-shirt» Olf's T-shirt was set once per character for the whole period. Of 802 strikes without a block, the formula matched within 1.2% for 732. For comparison: random numbers in the same range pass this check in 8% of cases. Most strikes were made with 8 charges - the charges really do remain after the strike.
  2. The +93 bonus. For two characters with a +10 T-shirt the strikes match with the bonus (509 of 559 and 49 of 66), for the character with a +3 T-shirt - without it (14 of 14). The fourth character's T-shirt is +7 now, but his strikes over the period match without the bonus (160 of 163): apparently the enchant was lower then - this could not be checked in the logs.
  3. Crit. Critical strikes - 92 of 373 where the attacker's «STR» is known, the formula expected 91. Attackers' «STR» - 42-50.
  4. Targets. Against players and their pets per cast: one target 590 times, two 93 times, three 26 times, four 3 times.
  5. Damage to players: median about 1 100, maximum 10 104. Attackers' «P. Atk.» - from 2 900 to 8 300, targets' «P. Def.» - mostly 1 400-6 500.

Updated:

Enchant tree 7

The skill is enchanted from level 34 along one of the routes. Pick a step of a route to see what the skill becomes.

Sonic Buster lvl 34
  1. Power

    +30

    Enchant Power: Increases Power.

    +30 Power Increases Power by 5.

    Supplements the user's P. Atk. with 581 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases Power.

  2. Cost

    +30

    Enchant Cost: Decreases MP consumption.

    +30 Cost Decreases MP consumption by 1.

    Supplements the user's P. Atk. with 457 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.

  3. Fire Attack

    +30

    Enchant Fire Attack: Increases Fire damage by 1.

    +30 Fire Attack Increases Fire damage by 2.

    Supplements the user's P. Atk. with 457 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 50.

  4. Water Attack

    +30

    Enchant Water Attack: Increases Water damage by 1.

    +30 Water Attack Increases Water damage by 2.

    Supplements the user's P. Atk. with 457 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 50.

  5. Wind Attack

    +30

    Enchant Wind Attack: Increases Wind damage by 1.

    +30 Wind Attack Increases Wind damage by 2.

    Supplements the user's P. Atk. with 457 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 50.

  6. Earth Attack

    +30

    Enchant Earth Attack: Increases Earth damage by 1.

    +30 Earth Attack Increases Earth damage by 2.

    Supplements the user's P. Atk. with 457 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 50.

  7. Duel

    +30

    Enchant Duel: Attacks with 465 Power during PvP.

    +30 Duel Increases Power during PvP by 7.

    Supplements the user's P. Atk. with 457 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 696 Power during PvP.

Who learns it 1

Description by level

LevelDescription
1-2Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
3Supplements the user's P. Atk. with 124 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
4Supplements the user's P. Atk. with 132 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
5Supplements the user's P. Atk. with 139 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
6Supplements the user's P. Atk. with 147 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
7Supplements the user's P. Atk. with 155 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
8Supplements the user's P. Atk. with 163 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
9Supplements the user's P. Atk. with 172 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
10Supplements the user's P. Atk. with 181 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
11Supplements the user's P. Atk. with 190 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
12Supplements the user's P. Atk. with 199 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
13Supplements the user's P. Atk. with 209 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
14Supplements the user's P. Atk. with 219 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
15Supplements the user's P. Atk. with 229 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
16Supplements the user's P. Atk. with 240 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
17Supplements the user's P. Atk. with 251 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
18Supplements the user's P. Atk. with 262 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
19Supplements the user's P. Atk. with 273 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
20Supplements the user's P. Atk. with 284 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
21Supplements the user's P. Atk. with 296 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
22Supplements the user's P. Atk. with 308 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
23Supplements the user's P. Atk. with 320 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
24Supplements the user's P. Atk. with 332 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
25Supplements the user's P. Atk. with 344 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
26Supplements the user's P. Atk. with 357 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
27Supplements the user's P. Atk. with 369 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
28Supplements the user's P. Atk. with 382 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
29Supplements the user's P. Atk. with 394 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
30Supplements the user's P. Atk. with 407 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
31Supplements the user's P. Atk. with 420 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
32Supplements the user's P. Atk. with 432 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
33Supplements the user's P. Atk. with 445 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
34Supplements the user's P. Atk. with 457 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

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