Kasha's Divine Protection

Kasha's Divine Protection

Active · Magic · 1 level · ID 6147

MP
74
Cast
2 s
Reuse
4 s

The description and the numbers are those of level 1, the last one.

Mechanics

«Kasha's Divine Protection» Kasha's Divine Protection is a self effect for 10 seconds that combines three defenses: it returns 70% of the damage from regular hits to the attacker, with a 70% chance responds with damage to melee physical skills, and with a 70% chance reflects their effects back. Right now the skill is not given to anyone on the server: no class, item or NPC gives it.

On this page
  1. How it works
  2. How much damage the attacker takes
  3. What it stacks with
  4. Specifics of our server
  5. Tested on the server

# How it works

«Kasha's Divine Protection» Kasha's Divine Protection is a magic self skill: 74 MP (15 at the start of the cast, 59 at the end), cast time 2 seconds, cooldown 4 seconds, lasts 10 seconds. The skill has no description in the client.

While the effect is on, it works in three cases - each is checked separately for every hit on the owner.

Three parts of the effect

Attack on the owner What happens Chance
A regular melee weapon hit the attacker takes 70% of the damage dealt to the owner (no more than the owner's max HP) always
A physical skill with a range of up to 40 that dealt damage the attacker takes return damage by the formula below 70%
A physical skill with a range of up to 40 that applies an effect (stun, hold, etc.) the effect may land on the attacker in no more than 21% of cases, then also a check against the attacker's own resistance - see below
A bow or crossbow shot, a physical skill with a range of more than 40 nothing -
Magic nothing -

# How much damage the attacker takes

Regular hit: the attacker takes 70% of the damage his hit dealt to the owner. A hit for 1 500 damage returns 1 050.

Physical skill: the response depends neither on the skill's power nor on the damage taken - same as with «Counterattack» Counterattack:

damage = 1189 × owner's «P. Atk.» / attacker's «P. Def.»

If the attacker's skill landed as a critical hit, the response is × 2. Example: owner's «P. Atk.» 3 000, attacker's «P. Def.» 2 000 - 1189 × 3000 / 2000 = 1 783 damage, after a critical skill - 3 567 (the doubling happens before the fractional part is dropped).

Regular hit: how much returns to the attacker

Hit damage to the owner 500 1 000 2 000 3 000 5 000
Returned to the attacker 350 700 1 400 2 100 3 500

Response to a skill: normal / after the attacker's critical skill

Owner's «P. Atk.» «P. Def.» 1 500 2 000 2 500 3 000
2 000 1 585 / 3 170 1 189 / 2 378 951 / 1 902 792 / 1 585
3 000 2 378 / 4 756 1 783 / 3 567 1 426 / 2 853 1 189 / 2 378
4 000 3 170 / 6 341 2 378 / 4 756 1 902 / 3 804 1 585 / 3 170

# What it stacks with

«Kasha's Divine Protection» Kasha's Divine Protection shares one effect slot with «Reflect Damage» Reflect Damage, «Blazing Skin» Blazing Skin, «Freezing Skin» Freezing Skin, «Chant of Revenge» Chant of Revenge and «Potion of Revenge» Potion of Revenge: only one of them works. A new effect of the same or higher level replaces the old one, a weaker one does not apply. «Kasha's Divine Protection» Kasha's Divine Protection has level 3 - like level 3 of these skills.

«Counterattack» Counterattack and «Eye for Eye» Eye for Eye use a different slot, so the effects stack: the 70% and 90% chances to respond to a skill add up, and a response comes on every suitable hit. «Eye for Eye» Eye for Eye also returns 90% of the damage from regular hits by itself, so together with «Kasha's Divine Protection» Kasha's Divine Protection a regular hit returns 160% of the dealt damage to the attacker, but no more than the owner's max HP.

# Specifics of our server

The return damage chance and the effect reflection chance are rolled separately. For skills that only apply an effect (stun, hold, sleep and the like), and for dagger blows, reflection works only if the return damage did not roll. So such an effect returns to the attacker in no more than 21% of cases (70% × 30%), not 70%. For skills that only apply an effect that is not all: the reflected effect is then checked against the attacker's own resistance and may fail.

For regular physical strike skills that deal damage and apply an effect, the reflected effect still lands on the owner; the attacker then loses the same effect on himself, if he had it. Charge strikes reflect the effect onto the attacker fairly, in 70% of cases.

# Tested on the server

The PvP battle log for 05.10-16.10.2026 has not a single use of this skill, and no character has it. The skill is not given to players right now, so there is nothing to test it on in battle - the numbers above are calculated from the server's rules.

Updated:

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