Duelist: skills

Human Β· 3rd profession Β· lvl 76 Β· 23 skills

Quest to become Duelist

Quests for the 3rd profession β†’

A Saga per class from level 76: the quest changes the class by itself at its end.

  1. Saga of the Duelist walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 76

  • Wisdom lvl 1

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Health lvl 1

    Increases Resistance to poison and Bleed attacks by 20.

    Passive

Level 77

  • Skill Mastery lvl 1

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive
  • Riposte Stance lvl 1 Mechanics explained

    Atk. Spd. -20%, Run Spd. -10%, Accuracy -4.
    Returns 30% of the damage of melee regular attacks to the attacker.
    30% chance to reflect a physical skill back at its caster.
    30% chance to reflect a magic skill back at its caster.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 35 MP.

    MP 35

    Toggle
  • Eye of Hunter lvl 1

    Increases P. Atk. toward insects, plants and animals by 30% for 10 minutes.

    MP 70 Cast 2 s Reuse 3 s

    ActivePhysical

Level 78

  • Sonic Rage lvl 1

    Attacks the enemy with a devastating burst of energy. Requires a dualsword. Possible up to stage 8. Over-hit and critical hit are possible.

    MP 5 HP 50 Cast 1.50 s Range 600

    ActivePhysical
  • Eye of Slayer lvl 1

    Increases P. Atk. toward monsters, magic creatures, Giants and Dragons by 30% for 10 minutes.

    MP 71 Cast 2 s Reuse 3 s

    ActivePhysical
  • Master of Combat lvl 1

    Increases Max CP by 5%, and when using a sword/blunt weapon/spear/dualsword/hand-to-hand combat weapon, increases P. Atk. by 80.

    Passive
  • Braveheart lvl 1

    Increases combat spirit to recover CP by 1000.

    MP 57 Cast 1.50 s Reuse 150 s

    ActivePhysical

Level 79

  • Sonic Focus lvl 8

    Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Can be charged up to Level 8.

    MP 5 HP 25 Cast 0.90 s

    ActivePhysical
  • Sonic Barrier lvl 1

    Uses sword energy make user invincible against standard targets, skills and de-buffs for 10 seconds. Requires a dualsword. Requires 5th stage Sword Energy.

    MP 65 Cast 2 s Reuse 900 s

    ActivePhysical
  • Sonic Mastery lvl 8

    15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 8).
    Triggers no more than once every 10 seconds.

    Passive

Level 80

  • Symbol of Energy lvl 1

    Creates a seal that increases P. Atk. and spiritual energy of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s

    ActivePhysical
  • Weapon Blockade lvl 1

    Cancels the opponent's weapon with a dazzling movement for 5 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword.

    MP 58 Cast 1.50 s Reuse 15 s Range 40

    ActivePhysical

Level 81

Level 82

Level 83

All skills

Duelist

3rd profession 23
  • Health lvl 1 from character level 76

    Increases Resistance to poison and Bleed attacks by 20.

    Passive
  • Wisdom lvl 1 from character level 76

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Eye of Hunter lvl 1 from character level 77

    Increases P. Atk. toward insects, plants and animals by 30% for 10 minutes.

    MP 70 Cast 2 s Reuse 3 s

    ActivePhysical
  • Riposte Stance lvl 1 Mechanics explained from character level 77

    Atk. Spd. -20%, Run Spd. -10%, Accuracy -4.
    Returns 30% of the damage of melee regular attacks to the attacker.
    30% chance to reflect a physical skill back at its caster.
    30% chance to reflect a magic skill back at its caster.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 35 MP.

    MP 35

    Toggle
  • Skill Mastery lvl 1 from character level 77

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive
  • Braveheart lvl 1 from character level 78

    Increases combat spirit to recover CP by 1000.

    MP 57 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Eye of Slayer lvl 1 from character level 78

    Increases P. Atk. toward monsters, magic creatures, Giants and Dragons by 30% for 10 minutes.

    MP 71 Cast 2 s Reuse 3 s

    ActivePhysical
  • Sonic Rage lvl 1 from character level 78

    Attacks the enemy with a devastating burst of energy. Requires a dualsword. Possible up to stage 8. Over-hit and critical hit are possible.

    MP 5 HP 50 Cast 1.50 s Range 600

    ActivePhysical
  • Master of Combat lvl 1 from character level 78

    Increases Max CP by 5%, and when using a sword/blunt weapon/spear/dualsword/hand-to-hand combat weapon, increases P. Atk. by 80.

    Passive
  • Sonic Barrier lvl 1 from character level 79

    Uses sword energy make user invincible against standard targets, skills and de-buffs for 10 seconds. Requires a dualsword. Requires 5th stage Sword Energy.

    MP 65 Cast 2 s Reuse 900 s

    ActivePhysical
  • Sonic Focus lvl 8 from character level 79

    Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Can be charged up to Level 8.

    MP 5 HP 25 Cast 0.90 s

    ActivePhysical
  • Sonic Mastery lvl 8 from character level 79

    15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 8).
    Triggers no more than once every 10 seconds.

    Passive
  • Symbol of Energy lvl 1 from character level 80

    Creates a seal that increases P. Atk. and spiritual energy of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s

    ActivePhysical
  • Weapon Blockade lvl 1 from character level 80

    Cancels the opponent's weapon with a dazzling movement for 5 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword.

    MP 58 Cast 1.50 s Reuse 15 s Range 40

    ActivePhysical
  • Final Secret lvl 1 Mechanics explained from character level 81

    For 30 seconds, you call upon your hidden reserves to increase your skills power and ordinary attack damage by 30% during PvP.

    Learned from a book: Forgotten Scroll - Final Secret where to get it

    MP 37 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Archer's Will lvl 1 from character level 81

    Bow, Crossbow: Accuracy +8, attack range +50.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Archer's Will where to get it

    Passive
  • Expose Weak Point lvl 1 from character level 81

    5% chance when you take damage from a normal attack or a skill: P. Def. -20%, chance to take a critical hit from a normal attack +30% on the attacker for 30 seconds, base land rate 80%.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Expose Weak Point where to get it

    Passive
  • Fighter's Will lvl 1 from character level 81

    Melee weapons: P. Atk. +100, Atk. Spd. +10%.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Fighter's Will where to get it

    Passive
  • Protection of Alignment lvl 1 from character level 82

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Protection of Elemental lvl 1 from character level 82

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Rune lvl 1 from character level 82

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Maximum Focus Sonic lvl 1 from character level 83

    Immediately increases spiritual energy to its maximum level.

    Learned from a book: Forgotten Scroll - Maximum Sonic Focus where to get it

    MP 20 HP 80 Cast 0.90 s Reuse 75 s

    ActivePhysical
  • Rush Impact v2 lvl 1 Mechanics explained from character level 83

    Rushes forward to attack the enemies in front with 4224 Power added to P. Atk. and inflicts Shock for 9 seconds. Cannot be used when a bow/crossbow is equipped.

    MP 82 Cast 0.80 s Reuse 20 s Range 600

    ActivePhysical

Gladiator

2nd profession 28
  • Detect Animal Weakness lvl 1 from character level 40

    Increases the user's P. Atk. toward animals by 30% for 10 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Fatal Strike lvl 1-37 from character level 40

    Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 1-37 Mechanics explained from character level 40

    Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Rush v2 lvl 1 from character level 40

    Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

    MP 38 Cast 0.80 s Reuse 3 s Range 400

    ActivePhysical
  • Sonic Focus lvl 1-7 from character level 40

    Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.

    MP 5 HP 25 Cast 0.90 s

    ActivePhysical
  • Triple Slash lvl 1-37 from character level 40

    Attacks the enemy with 517 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 42 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Dual Weapon Mastery lvl 1-37 from character level 40

    Increases P. Atk. by 23.7 when using a dualsword.

    Passive
  • Fast HP Recovery lvl 3-8 from character level 40

    Increases HP Recovery Bonus by 1.7.

    Passive
  • Heavy Armor Mastery lvl 14-50 from character level 40

    Increases P. Def. by 20.4 when equipped with heavy armor.

    Passive
  • Light Armor Mastery lvl 14-50 from character level 40

    Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Sonic Mastery lvl 1-7 from character level 40

    15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 1).
    Triggers no more than once every 10 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 23.7 when using a sword or blunt weapon.

    Passive
  • Vicious Stance lvl 6-20 Mechanics explained from character level 40

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Sonic Blaster lvl 1-37 from character level 43

    Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 25 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Buster lvl 1-34 Mechanics explained from character level 43

    Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 46 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • War Cry lvl 2 from character level 43

    Increases P. Atk. by 25% for 1 minute.

    MP 19 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Final Frenzy lvl 1-14 from character level 43

    Increases P. Atk. by 32.9 when HP is below 30%.

    Passive
  • Detect Plant Weakness lvl 1 from character level 46

    Increases the user's P. Atk. toward plants by 30% for 10 minutes.

    MP 21 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Double Sonic Slash lvl 1-31 from character level 49

    Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 59 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Lionheart lvl 2-3 from character level 49

    Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 60% for 1 minute.

    MP 22 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Sonic Storm lvl 1-28 Mechanics explained from character level 49

    Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 55 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Detect Beast Weakness lvl 1 from character level 52

    Increases the user's P. Atk. toward beasts by 30% for 10 minutes.

    MP 24 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Triple Sonic Slash lvl 1-22 from character level 55

    Attacks the enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 103 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Detect Dragon Weakness lvl 1 from character level 58

    Increases the user's P. Atk. toward Dragons by 30% for 10 minutes.

    MP 27 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • War Frenzy lvl 1-3 Mechanics explained from character level 58

    Stun Resist +5, Sleep Resist +10.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Sonic Move lvl 1-2 from character level 62

    Uses sword energy to increase Speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword.

    MP 29 Cast 1 s Reuse 30 s

    ActivePhysical
  • Duelist Spirit lvl 1-2 from character level 64

    Increases dualsword weapon Atk. Spd. by 8% for 1 minute and ordinary/skill attack damage by 5% during PvP.

    MP 30 Cast 1.50 s Reuse 30 s

    ActivePhysical

Warrior

1st profession 16
  • Power Smash lvl 1-15 from character level 20

    Supplements the user's P. Atk. with 90 Power to inflict a powerful blow. Requires a sword or blunt weapon. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 1-15 Mechanics explained from character level 20

    Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • War Cry lvl 1 from character level 20

    Increases P. Atk. by 20% for 1 minute.

    MP 10 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Wild Sweep lvl 1-15 from character level 20

    Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Boost HP lvl 1-3 from character level 20

    Increases Max HP by 60.

    Passive
  • Heavy Armor Mastery lvl 1-13 from character level 20

    Increases P. Def. by 1.9 when equipped with heavy armor.

    Passive
  • Light Armor Mastery lvl 1-13 from character level 20

    Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.

    Passive
  • Polearm Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Sword/Blunt Weapon Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 4.5 when using a sword or blunt weapon.

    Passive
  • Vicious Stance lvl 1-5 Mechanics explained from character level 20

    Critical Damage Add +35.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 4 MP.

    MP 4

    Toggle
  • Accuracy lvl 1 Mechanics explained from character level 24

    Accuracy +3.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Toggle
  • Fast HP Recovery lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.1.

    Passive
  • Vital Force lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.

    Passive
  • Battle Roar lvl 1 from character level 28

    Regenerates 10% of the user's original HP and increases the user's Max HP by 10% for 10 minutes.

    MP 13 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Detect Insect Weakness lvl 1 from character level 32

    Increases the user's P. Atk. toward insects by 30% for 10 minutes.

    MP 14 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Lionheart lvl 1 from character level 36

    Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 40% for 1 minute.

    MP 16 Cast 1.50 s Reuse 150 s

    ActivePhysical

Human Fighter

Starting class 12
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Relax lvl 1 from character level 5

    Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.

    MP 2

    Toggle
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical