Warcryer: skills

Orc Β· 2nd profession Β· lvl 40 Β· 41 skills

Quests to become Warcryer

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Trial of the Pilgrimlvl 35 - 85 Β· Santiago walkthrough
  2. Testimony of Glorylvl 37 - 85 Β· Vokian walkthrough
  3. Test of the War Spiritlvl 39 - 85 Β· Somak walkthrough

Or every mark of the profession in one quest: Good Work's Reward walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Anti Magic lvl 13

    Increases M. Def. by 40 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 14

    Increases M. Def. by 42 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 15

    Increases M. Def. by 43 and Resistance to magic damage by 15%.

    Passive
  • Boost HP lvl 1

    Increases Max HP by 60.

    Passive
  • Boost Mana lvl 3

    Increases Max MP by 70.

    Passive
  • Fast Spell Casting lvl 2

    Increases Casting Spd. by 7%.

    Passive
  • Weapon Mastery lvl 10

    Increases P. Atk. by 16 and M. Atk. by 20. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 11

    Increases P. Atk. by 17 and M. Atk. by 21.3. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 12

    Increases P. Atk. by 18.1 and M. Atk. by 22.6. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Robe Mastery lvl 13

    Increases P. Def. by 47.3 when equipped with a robe.

    Passive
  • Robe Mastery lvl 14

    Increases P. Def. by 49 when equipped with a robe.

    Passive
  • Robe Mastery lvl 15

    Increases P. Def. by 50.7 when equipped with a robe.

    Passive
  • Light Armor Mastery lvl 13

    When equipped with light armor, increases P. Def. by 43.5, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 14

    When equipped with light armor, increases P. Def. by 45, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 15

    When equipped with light armor, increases P. Def. by 46.6, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Heavy Armor Mastery lvl 11

    When equipped with heavy armor, increases P. Def. by 34.3, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 12

    When equipped with heavy armor, increases P. Def. by 35.5, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 13

    When equipped with heavy armor, increases P. Def. by 36.7, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Hammer Crush lvl 1 Mechanics explained

    Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 2 Mechanics explained

    Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 3 Mechanics explained

    Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Burning Chop lvl 1

    Attacks the enemy with 167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Cry lvl 5

    Increases P. Atk. by 90.5 and consumes 2 MP per second.

    MP 4

    Toggle
  • Chant of Fire lvl 2

    Increases M. Def. of all party members by 23% for 20 minutes.

    MP 139 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Shielding lvl 3

    Increases P. Def. of all party members by 15% for 20 minutes.

    MP 139 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Fear lvl 6

    Frightens the enemy into fleeing for 10 seconds.

    MP 35 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Venom lvl 4

    Poisons the target, causing loss of 41 HP per second for 30 seconds.

    MP 35 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 7

    Causes the enemy to sleep for 30 seconds.

    MP 35 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Madness lvl 5

    Confuses the enemy into attacking random targets.

    MP 35 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Chant of Life lvl 5

    Recovers 27 HP per second for all party members for 15 seconds.

    MP 122 Cast 7 s Reuse 5 s

    ActiveMagic
  • Freezing Flame lvl 1

    Creates a mystical cold flame that does 102 HP per second for 15 seconds.

    MP 53 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Steal Essence lvl 1

    Inflicts non-attribute damage on the enemy with 52 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 92 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Chant of Evasion lvl 1

    Increases Evasion of all party members by 2 for 20 minutes.

    MP 139 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Predator lvl 1

    Increases Critical Rate of all party members by 20% for 20 minutes.

    MP 172 Cast 2.50 s Reuse 5 s

    ActiveMagic

Level 44

  • Anti Magic lvl 16

    Increases M. Def. by 46 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 17

    Increases M. Def. by 47 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 18

    Increases M. Def. by 49 and Resistance to magic damage by 15%.

    Passive
  • Boost HP lvl 2

    Increases Max HP by 100.

    Passive
  • Fast HP Recovery lvl 2

    Increases HP Recovery Bonus by 1.6.

    Passive
  • Fast Mana Recovery lvl 3

    Increases MP Recovery Bonus by 1.9.

    Passive
  • Weapon Mastery lvl 13

    Increases P. Atk. by 20.4 and M. Atk. by 25.4. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 14

    Increases P. Atk. by 21.6 and M. Atk. by 26.9. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 15

    Increases P. Atk. by 22.8 and M. Atk. by 28.5. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Robe Mastery lvl 16

    Increases P. Def. by 54.2 when equipped with a robe.

    Passive
  • Robe Mastery lvl 17

    Increases P. Def. by 56.1 when equipped with a robe.

    Passive
  • Robe Mastery lvl 18

    Increases P. Def. by 57.9 when equipped with a robe.

    Passive
  • Light Armor Mastery lvl 16

    When equipped with light armor, increases P. Def. by 49.8, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 17

    When equipped with light armor, increases P. Def. by 51.5, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 18

    When equipped with light armor, increases P. Def. by 53.2, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Heavy Armor Mastery lvl 14

    When equipped with heavy armor, increases P. Def. by 39.3, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 15

    When equipped with heavy armor, increases P. Def. by 40.6, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 16

    When equipped with heavy armor, increases P. Def. by 41.9, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Hammer Crush lvl 4 Mechanics explained

    Attacks the enemy with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 5 Mechanics explained

    Attacks the enemy with 618 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 6 Mechanics explained

    Attacks the enemy with 655 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 39 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Burning Chop lvl 2

    Attacks the enemy with 210 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Flame Chant lvl 2

    Increases Casting Spd. of all party members by 23% for 20 minutes.

    MP 154 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Battle lvl 3

    Increases P. Atk. of all party members by 15% for 20 minutes.

    MP 154 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Fear lvl 7

    Frightens the enemy into fleeing for 10 seconds.

    MP 39 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 8

    Causes the enemy to sleep for 30 seconds.

    MP 39 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Aura Sink lvl 3

    Consumes the enemy's MP with 29 Power added to M. Atk. and addtioanlly causes loss of 13 MP per second for 15 seconds.

    MP 59 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Madness lvl 6

    Confuses the enemy into attacking random targets.

    MP 39 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Chant of Life lvl 6

    Recovers 31 HP per second for all party members for 15 seconds.

    MP 134 Cast 7 s Reuse 5 s

    ActiveMagic
  • Steal Essence lvl 2

    Inflicts non-attribute damage on the enemy with 58 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 100 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Chant of Rage lvl 1

    Increases Critical Damage of all party members by 25% for 20 minutes.

    MP 154 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Vampire lvl 1

    For 20 minutes, gives all party members the ability to recover as HP 6% of any standard melee damage inflicted on the enemy.

    MP 154 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Berserker lvl 1

    Decreases all party members' P. Def. by 5%, M. Def. by 10% and Evasion by 2, and increases P. Atk. by 5%, M. Atk. by 10%, Atk. Spd. by 5%, Casting Spd. by 5%, and Speed by 5 for 20 minutes.

    MP 154 Cast 2.50 s Reuse 5 s

    ActiveMagic

Level 48

  • Anti Magic lvl 19

    Increases M. Def. by 52 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 20

    Increases M. Def. by 54 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 21

    Increases M. Def. by 56 and Resistance to magic damage by 15%.

    Passive
  • Quick Recycle lvl 3

    Decreases re-use time for magic by 20%.

    Passive
  • Boost HP lvl 3

    Increases Max HP by 150.

    Passive
  • Boost Mana lvl 4

    Increases Max MP by 100.

    Passive
  • Weapon Mastery lvl 16

    Increases P. Atk. by 25.5 and M. Atk. by 31.8. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 17

    Increases P. Atk. by 26.9 and M. Atk. by 33.6. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 18

    Increases P. Atk. by 28.3 and M. Atk. by 35.4. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Robe Mastery lvl 19

    Increases P. Def. by 61.8 when equipped with a robe.

    Passive
  • Robe Mastery lvl 20

    Increases P. Def. by 63.7 when equipped with a robe.

    Passive
  • Robe Mastery lvl 21

    Increases P. Def. by 65.7 when equipped with a robe.

    Passive
  • Light Armor Mastery lvl 19

    When equipped with light armor, increases P. Def. by 56.7, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 20

    When equipped with light armor, increases P. Def. by 58.5, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 21

    When equipped with light armor, increases P. Def. by 60.4, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Heavy Armor Mastery lvl 17

    When equipped with heavy armor, increases P. Def. by 44.7, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 18

    When equipped with heavy armor, increases P. Def. by 46.1, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 19

    When equipped with heavy armor, increases P. Def. by 47.6, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Hammer Crush lvl 7 Mechanics explained

    Attacks the enemy with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 40 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 8 Mechanics explained

    Attacks the enemy with 732 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 42 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 9 Mechanics explained

    Attacks the enemy with 773 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 43 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Burning Chop lvl 3

    Attacks the enemy with 261 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Cry lvl 6

    Increases P. Atk. by 141.5 and consumes 2 MP per second.

    MP 5

    Toggle
  • Fear lvl 8

    Frightens the enemy into fleeing for 10 seconds.

    MP 44 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 9

    Causes the enemy to sleep for 30 seconds.

    MP 44 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Madness lvl 7

    Confuses the enemy into attacking random targets.

    MP 44 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Chant of Life lvl 7

    Recovers 35 HP per second for all party members for 15 seconds.

    MP 152 Cast 7 s Reuse 5 s

    ActiveMagic
  • Steal Essence lvl 3

    Inflicts non-attribute damage on the enemy with 65 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 112 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Chant of Fury lvl 1

    Increases Atk. Spd. of all party members by 15% for 20 minutes.

    MP 172 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Evasion lvl 2

    Increases Evasion of all party members by 3 for 20 minutes.

    MP 172 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Eagle lvl 1

    Increases Accuracy of all party members by 2 for 20 minutes.

    MP 172 Cast 2.50 s Reuse 5 s

    ActiveMagic

Level 52

  • Anti Magic lvl 22

    Increases M. Def. by 59 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 23

    Increases M. Def. by 61 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 24

    Increases M. Def. by 63 and Resistance to magic damage by 20%.

    Passive
  • Boost HP lvl 4

    Increases Max HP by 200.

    Passive
  • Fast HP Recovery lvl 3

    Increases HP Recovery Bonus by 1.7.

    Passive
  • Fast Mana Recovery lvl 4

    Increases MP Recovery Bonus by 2.3.

    Passive
  • Weapon Mastery lvl 19

    Increases P. Atk. by 31.4 and M. Atk. by 39.2. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 20

    Increases P. Atk. by 33 and M. Atk. by 41.2. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 21

    Increases P. Atk. by 34.6 and M. Atk. by 43.2. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Robe Mastery lvl 22

    Increases P. Def. by 69.9 when equipped with a robe.

    Passive
  • Robe Mastery lvl 23

    Increases P. Def. by 72 when equipped with a robe.

    Passive
  • Robe Mastery lvl 24

    Increases P. Def. by 74.2 when equipped with a robe.

    Passive
  • Light Armor Mastery lvl 22

    When equipped with light armor, increases P. Def. by 64.2, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 23

    When equipped with light armor, increases P. Def. by 66.1, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 24

    When equipped with light armor, increases P. Def. by 68.1, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Heavy Armor Mastery lvl 20

    When equipped with heavy armor, increases P. Def. by 50.6, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 21

    When equipped with heavy armor, increases P. Def. by 52.1, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 22

    When equipped with heavy armor, increases P. Def. by 53.7, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Hammer Crush lvl 10 Mechanics explained

    Attacks the enemy with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 44 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 11 Mechanics explained

    Attacks the enemy with 860 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 45 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 12 Mechanics explained

    Attacks the enemy with 905 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 46 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Burning Chop lvl 4

    Attacks the enemy with 319 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Chant of Fire lvl 3

    Increases M. Def. of all party members by 30% for 20 minutes.

    MP 188 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Fear lvl 9

    Frightens the enemy into fleeing for 10 seconds.

    MP 48 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Venom lvl 5

    Poisons the target, causing loss of 50 HP per second for 30 seconds.

    MP 48 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 10

    Causes the enemy to sleep for 30 seconds.

    MP 48 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Aura Sink lvl 4

    Consumes the enemy's MP with 36 Power added to M. Atk. and addtioanlly causes loss of 16 MP per second for 15 seconds.

    MP 70 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Madness lvl 8

    Confuses the enemy into attacking random targets.

    MP 48 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Chant of Life lvl 8

    Recovers 39 HP per second for all party members for 15 seconds.

    MP 164 Cast 7 s Reuse 5 s

    ActiveMagic
  • Freezing Flame lvl 2

    Creates a mystical cold flame that does 125 HP per second for 15 seconds.

    MP 70 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Steal Essence lvl 4

    Inflicts non-attribute damage on the enemy with 72 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 122 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Chant of Rage lvl 2

    Increases Critical Damage of all party members by 30% for 20 minutes.

    MP 188 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Chant of Berserker lvl 2

    Decreases all party members' P. Def. by 8%, M. Def. by 16% and Evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and Speed by 8 for 20 minutes.

    MP 188 Cast 2.50 s Reuse 5 s

    ActiveMagic

Level 56

  • Anti Magic lvl 25

    Increases M. Def. by 66 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 26

    Increases M. Def. by 68 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 27

    Increases M. Def. by 70 and Resistance to magic damage by 20%.

    Passive
  • Boost HP lvl 5

    Increases Max HP by 250.

    Passive
  • Boost Mana lvl 5

    Increases Max MP by 140.

    Passive
  • Fast Spell Casting lvl 3

    Increases Casting Spd. by 10%.

    Passive
  • Weapon Mastery lvl 22

    Increases P. Atk. by 38 and M. Atk. by 47.5. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 23

    Increases P. Atk. by 39.8 and M. Atk. by 49.8. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 24

    Increases P. Atk. by 41.7 and M. Atk. by 52.1. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Robe Mastery lvl 25

    Increases P. Def. by 78.6 when equipped with a robe.

    Passive
  • Robe Mastery lvl 26

    Increases P. Def. by 80.9 when equipped with a robe.

    Passive
  • Robe Mastery lvl 27

    Increases P. Def. by 83.2 when equipped with a robe.

    Passive
  • Light Armor Mastery lvl 25

    When equipped with light armor, increases P. Def. by 72.2, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 26

    When equipped with light armor, increases P. Def. by 74.2, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 27

    When equipped with light armor, increases P. Def. by 76.3, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Heavy Armor Mastery lvl 23

    When equipped with heavy armor, increases P. Def. by 56.9, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 24

    When equipped with heavy armor, increases P. Def. by 58.6, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 25

    When equipped with heavy armor, increases P. Def. by 60.2, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Hammer Crush lvl 13 Mechanics explained

    Attacks the enemy with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 47 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 14 Mechanics explained

    Attacks the enemy with 1001 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 48 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 15 Mechanics explained

    Attacks the enemy with 1051 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 49 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Burning Chop lvl 5

    Attacks the enemy with 384 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Cry lvl 7

    Increases P. Atk. by 208.5 and consumes 3 MP per second.

    MP 6

    Toggle
  • Flame Chant lvl 3

    Increases Casting Spd. of all party members by 30% for 20 minutes.

    MP 204 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Fear lvl 10

    Frightens the enemy into fleeing for 10 seconds.

    MP 52 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 11

    Causes the enemy to sleep for 30 seconds.

    MP 52 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Madness lvl 9

    Confuses the enemy into attacking random targets.

    MP 52 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Chant of Life lvl 9

    Recovers 43 HP per second for all party members for 15 seconds.

    MP 180 Cast 7 s Reuse 5 s

    ActiveMagic
  • Steal Essence lvl 5

    Inflicts non-attribute damage on the enemy with 78 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 133 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Chant of Fury lvl 2

    Increases Atk. Spd. of all party members by 33% for 20 minutes.

    MP 204 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Evasion lvl 3

    Increases Evasion of all party members by 4 for 20 minutes.

    MP 204 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Rage lvl 3

    Increases Critical Damage of all party members by 35% for 20 minutes.

    MP 204 Cast 2.50 s Reuse 5 s

    ActiveMagic

Level 58

  • Anti Magic lvl 28

    Increases M. Def. by 72 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 29

    Increases M. Def. by 74 and Resistance to magic damage by 20%.

    Passive
  • Fast HP Recovery lvl 4

    Increases HP Recovery Bonus by 2.1.

    Passive
  • Weapon Mastery lvl 25

    Increases P. Atk. by 43.5 and M. Atk. by 54.4. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 26

    Increases P. Atk. by 45.4 and M. Atk. by 56.8. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Robe Mastery lvl 28

    Increases P. Def. by 85.5 when equipped with a robe.

    Passive
  • Robe Mastery lvl 29

    Increases P. Def. by 87.8 when equipped with a robe.

    Passive
  • Light Armor Mastery lvl 28

    When equipped with light armor, increases P. Def. by 78.5, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 29

    When equipped with light armor, increases P. Def. by 80.6, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Heavy Armor Mastery lvl 26

    When equipped with heavy armor, increases P. Def. by 61.9, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 27

    When equipped with heavy armor, increases P. Def. by 63.6, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Hammer Crush lvl 16 Mechanics explained

    Attacks the enemy with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 17 Mechanics explained

    Attacks the enemy with 1155 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 51 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 18 Mechanics explained

    Attacks the enemy with 1210 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 52 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Burning Chop lvl 6

    Attacks the enemy with 419 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fear lvl 11

    Frightens the enemy into fleeing for 10 seconds.

    MP 54 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 12

    Causes the enemy to sleep for 30 seconds.

    MP 54 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Madness lvl 10

    Confuses the enemy into attacking random targets.

    MP 54 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Chant of Life lvl 10

    Recovers 45 HP per second for all party members for 15 seconds.

    MP 189 Cast 7 s Reuse 5 s

    ActiveMagic
  • Steal Essence lvl 6

    Inflicts non-attribute damage on the enemy with 82 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 138 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Chant of Eagle lvl 2

    Increases Accuracy of all party members by 3 for 20 minutes.

    MP 213 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Vampire lvl 2

    For 20 minutes, gives all party members the ability to recover as HP 7% of any standard melee damage inflicted on the enemy.

    MP 213 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • War Chant lvl 1

    Increases P. Atk. of all party members by 4% for 20 minutes. Consumes 4 Spirit Ore.

    Each use takes: Spirit Ore x4

    MP 213 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Earth Chant lvl 1

    Increases P. Def. of all party members by 5% for 20 minutes. Consumes 4 Spirit Ore.

    Each use takes: Spirit Ore x4

    MP 213 Cast 2.50 s Reuse 5 s

    ActiveMagic

Level 60

  • Anti Magic lvl 30

    Increases M. Def. by 76 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 31

    Increases M. Def. by 78 and Resistance to magic damage by 20%.

    Passive
  • Boost Mana lvl 6

    Increases Max MP by 150.

    Passive
  • Fast Mana Recovery lvl 5

    Increases MP Recovery Bonus by 2.7.

    Passive
  • Weapon Mastery lvl 27

    Increases P. Atk. by 47.4 and M. Atk. by 59.2. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 28

    Increases P. Atk. by 49.4 and M. Atk. by 61.7. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Robe Mastery lvl 30

    Increases P. Def. by 90.2 when equipped with a robe.

    Passive
  • Robe Mastery lvl 31

    Increases P. Def. by 92.6 when equipped with a robe.

    Passive
  • Light Armor Mastery lvl 30

    When equipped with light armor, increases P. Def. by 82.8, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 31

    When equipped with light armor, increases P. Def. by 85.1, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Heavy Armor Mastery lvl 28

    When equipped with heavy armor, increases P. Def. by 65.3, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 29

    When equipped with heavy armor, increases P. Def. by 67.1, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Hammer Crush lvl 19 Mechanics explained

    Attacks the enemy with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 54 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 20 Mechanics explained

    Attacks the enemy with 1322 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 21 Mechanics explained

    Attacks the enemy with 1380 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Burning Chop lvl 7

    Attacks the enemy with 455 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Cry lvl 8

    Increases P. Atk. by 247 and consumes 3 MP per second.

    MP 6

    Toggle
  • Fear lvl 12

    Frightens the enemy into fleeing for 10 seconds.

    MP 55 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 13

    Causes the enemy to sleep for 30 seconds.

    MP 55 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Madness lvl 11

    Confuses the enemy into attacking random targets.

    MP 55 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Chant of Life lvl 11

    Recovers 46 HP per second for all party members for 15 seconds.

    MP 195 Cast 7 s Reuse 5 s

    ActiveMagic
  • Steal Essence lvl 7

    Inflicts non-attribute damage on the enemy with 85 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 144 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Chant of Predator lvl 2

    Increases Critical Rate of all party members by 25% for 20 minutes.

    MP 200 Cast 2.50 s Reuse 5 s

    ActiveMagic

Level 61

Level 62

  • Anti Magic lvl 32

    Increases M. Def. by 80 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 33

    Increases M. Def. by 82 and Resistance to magic damage by 20%.

    Passive
  • Boost HP lvl 6

    Increases Max HP by 300.

    Passive
  • Weapon Mastery lvl 29

    Increases P. Atk. by 51.4 and M. Atk. by 64.3. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 30

    Increases P. Atk. by 53.5 and M. Atk. by 66.8. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Robe Mastery lvl 32

    Increases P. Def. by 95.1 when equipped with a robe.

    Passive
  • Robe Mastery lvl 33

    Increases P. Def. by 97.6 when equipped with a robe.

    Passive
  • Light Armor Mastery lvl 32

    When equipped with light armor, increases P. Def. by 87.3, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 33

    When equipped with light armor, increases P. Def. by 89.6, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Heavy Armor Mastery lvl 30

    When equipped with heavy armor, increases P. Def. by 68.9, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 31

    When equipped with heavy armor, increases P. Def. by 70.7, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Hammer Crush lvl 22 Mechanics explained

    Attacks the enemy with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 23 Mechanics explained

    Attacks the enemy with 1500 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 58 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Burning Chop lvl 8

    Attacks the enemy with 492 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fear lvl 13

    Frightens the enemy into fleeing for 10 seconds.

    MP 58 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 14

    Causes the enemy to sleep for 30 seconds.

    MP 58 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Madness lvl 12

    Confuses the enemy into attacking random targets.

    MP 58 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Chant of Life lvl 12

    Recovers 48 HP per second for all party members for 15 seconds.

    MP 199 Cast 7 s Reuse 5 s

    ActiveMagic
  • Steal Essence lvl 8

    Inflicts non-attribute damage on the enemy with 89 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 149 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Chant of Revenge lvl 1

    For 20 minutes, gives a party member the ability to transfer 10% of received standard short-range damage back to the enemy.

    MP 229 Cast 2.50 s Reuse 5 s

    ActiveMagic

Level 64

  • Anti Magic lvl 34

    Increases M. Def. by 84 and Resistance to magic damage by 25%.

    Passive
  • Anti Magic lvl 35

    Increases M. Def. by 86 and Resistance to magic damage by 25%.

    Passive
  • Fast HP Recovery lvl 5

    Increases HP Recovery Bonus by 2.6.

    Passive
  • Weapon Mastery lvl 31

    Increases P. Atk. by 55.6 and M. Atk. by 69.4. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 32

    Increases P. Atk. by 57.7 and M. Atk. by 72.1. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Robe Mastery lvl 34

    Increases P. Def. by 100.1 when equipped with a robe.

    Passive
  • Robe Mastery lvl 35

    Increases P. Def. by 102.6 when equipped with a robe.

    Passive
  • Light Armor Mastery lvl 34

    When equipped with light armor, increases P. Def. by 91.9, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 35

    When equipped with light armor, increases P. Def. by 94.2, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Heavy Armor Mastery lvl 32

    When equipped with heavy armor, increases P. Def. by 72.5, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 33

    When equipped with heavy armor, increases P. Def. by 74.3, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Hammer Crush lvl 24 Mechanics explained

    Attacks the enemy with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 59 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 25 Mechanics explained

    Attacks the enemy with 1624 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Burning Chop lvl 9

    Attacks the enemy with 531 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fear lvl 14

    Frightens the enemy into fleeing for 10 seconds.

    MP 60 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 15

    Causes the enemy to sleep for 30 seconds.

    MP 60 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Aura Sink lvl 5

    Consumes the enemy's MP with 46 Power added to M. Atk. and addtioanlly causes loss of 20 MP per second for 15 seconds.

    MP 89 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Madness lvl 13

    Confuses the enemy into attacking random targets.

    MP 60 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Chant of Life lvl 13

    Recovers 50 HP per second for all party members for 15 seconds.

    MP 207 Cast 7 s Reuse 5 s

    ActiveMagic
  • Freezing Flame lvl 3

    Creates a mystical cold flame that does 144 HP per second for 15 seconds.

    MP 89 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Steal Essence lvl 9

    Inflicts non-attribute damage on the enemy with 92 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 154 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Chant of Eagle lvl 3

    Increases Accuracy of all party members by 4 for 20 minutes.

    MP 237 Cast 2.50 s Reuse 5 s

    ActiveMagic

Level 66

  • Anti Magic lvl 36

    Increases M. Def. by 88 and Resistance to magic damage by 25%.

    Passive
  • Anti Magic lvl 37

    Increases M. Def. by 91 and Resistance to magic damage by 25%.

    Passive
  • Boost Mana lvl 7

    Increases Max MP by 180.

    Passive
  • Weapon Mastery lvl 33

    Increases P. Atk. by 59.8 and M. Atk. by 74.8. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 34

    Increases P. Atk. by 62 and M. Atk. by 77.4. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Robe Mastery lvl 36

    Increases P. Def. by 105.1 when equipped with a robe.

    Passive
  • Robe Mastery lvl 37

    Increases P. Def. by 107.7 when equipped with a robe.

    Passive
  • Light Armor Mastery lvl 36

    When equipped with light armor, increases P. Def. by 96.5, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 37

    When equipped with light armor, increases P. Def. by 98.9, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Heavy Armor Mastery lvl 34

    When equipped with heavy armor, increases P. Def. by 76.1, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 35

    When equipped with heavy armor, increases P. Def. by 78, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Hammer Crush lvl 26 Mechanics explained

    Attacks the enemy with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 27 Mechanics explained

    Attacks the enemy with 1751 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 62 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Burning Chop lvl 10

    Attacks the enemy with 570 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Cry lvl 9

    Increases P. Atk. by 310 and consumes 4 MP per second.

    MP 7

    Toggle
  • Fear lvl 15

    Frightens the enemy into fleeing for 10 seconds.

    MP 62 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 16

    Causes the enemy to sleep for 30 seconds.

    MP 62 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Madness lvl 14

    Confuses the enemy into attacking random targets.

    MP 62 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Chant of Life lvl 14

    Recovers 52 HP per second for all party members for 15 seconds.

    MP 214 Cast 7 s Reuse 5 s

    ActiveMagic
  • Steal Essence lvl 10

    Inflicts non-attribute damage on the enemy with 96 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 159 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Chant of Vampire lvl 3

    For 20 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy.

    MP 244 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • War Chant lvl 2

    Increases P. Atk. of all party members by 7% for 20 minutes. Consumes 8 Spirit Ore.

    Each use takes: Spirit Ore x8

    MP 244 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Earth Chant lvl 2

    Increases P. Def. of all party members by 10% for 20 minutes. Consumes 8 Spirit Ore.

    Each use takes: Spirit Ore x8

    MP 244 Cast 2.50 s Reuse 5 s

    ActiveMagic

Level 68

  • Anti Magic lvl 38

    Increases M. Def. by 93 and Resistance to magic damage by 25%.

    Passive
  • Anti Magic lvl 39

    Increases M. Def. by 95 and Resistance to magic damage by 25%.

    Passive
  • Fast Mana Recovery lvl 6

    Increases MP Recovery Bonus by 3.1.

    Passive
  • Weapon Mastery lvl 35

    Increases P. Atk. by 64.1 and M. Atk. by 80.2. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 36

    Increases P. Atk. by 66.3 and M. Atk. by 82.9. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Robe Mastery lvl 38

    Increases P. Def. by 110.3 when equipped with a robe.

    Passive
  • Robe Mastery lvl 39

    Increases P. Def. by 112.9 when equipped with a robe.

    Passive
  • Light Armor Mastery lvl 38

    When equipped with light armor, increases P. Def. by 101.2, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 39

    When equipped with light armor, increases P. Def. by 103.6, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Heavy Armor Mastery lvl 36

    When equipped with heavy armor, increases P. Def. by 79.9, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 37

    When equipped with heavy armor, increases P. Def. by 81.7, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Hammer Crush lvl 28 Mechanics explained

    Attacks the enemy with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 29 Mechanics explained

    Attacks the enemy with 1881 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 64 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Burning Chop lvl 11

    Attacks the enemy with 610 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fear lvl 16

    Frightens the enemy into fleeing for 10 seconds.

    MP 64 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 17

    Causes the enemy to sleep for 30 seconds.

    MP 64 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Madness lvl 15

    Confuses the enemy into attacking random targets.

    MP 64 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Chant of Life lvl 15

    Recovers 53 HP per second for all party members for 15 seconds.

    MP 222 Cast 7 s Reuse 5 s

    ActiveMagic
  • Steal Essence lvl 11

    Inflicts non-attribute damage on the enemy with 99 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 164 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Chant of Revenge lvl 2

    For 20 minutes, gives a party member the ability to transfer 15% of received standard short-range damage back to the enemy.

    MP 252 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Predator lvl 3

    Increases Critical Rate of all party members by 30% for 20 minutes.

    MP 252 Cast 2.50 s Reuse 5 s

    ActiveMagic

Level 70

  • Anti Magic lvl 40

    Increases M. Def. by 97 and Resistance to magic damage by 30%.

    Passive
  • Anti Magic lvl 41

    Increases M. Def. by 99 and Resistance to magic damage by 30%.

    Passive
  • Boost HP lvl 7

    Increases Max HP by 350.

    Passive
  • Weapon Mastery lvl 37

    Increases P. Atk. by 68.5 and M. Atk. by 85.6. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 38

    Increases P. Atk. by 70.7 and M. Atk. by 88.4. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Robe Mastery lvl 40

    Increases P. Def. by 115.5 when equipped with a robe.

    Passive
  • Robe Mastery lvl 41

    Increases P. Def. by 118.1 when equipped with a robe.

    Passive
  • Light Armor Mastery lvl 40

    When equipped with light armor, increases P. Def. by 106, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 41

    When equipped with light armor, increases P. Def. by 108.5, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Heavy Armor Mastery lvl 38

    When equipped with heavy armor, increases P. Def. by 83.6, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 39

    When equipped with heavy armor, increases P. Def. by 85.5, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Hammer Crush lvl 30 Mechanics explained

    Attacks the enemy with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 31 Mechanics explained

    Attacks the enemy with 2013 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Burning Chop lvl 12

    Attacks the enemy with 651 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fear lvl 17

    Frightens the enemy into fleeing for 10 seconds.

    MP 65 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 18

    Causes the enemy to sleep for 30 seconds.

    MP 65 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Aura Sink lvl 6

    Consumes the enemy's MP with 51 Power added to M. Atk. and addtioanlly causes loss of 22 MP per second for 15 seconds.

    MP 98 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Madness lvl 16

    Confuses the enemy into attacking random targets.

    MP 65 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Chant of Life lvl 16

    Recovers 55 HP per second for all party members for 15 seconds.

    MP 238 Cast 7 s Reuse 5 s

    ActiveMagic
  • Steal Essence lvl 12

    Inflicts non-attribute damage on the enemy with 102 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 169 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Chant of Combat lvl 1

    Combines party members' P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%.

    Learned from a book: Forgotten Scroll - Chant of Combat where to get it

    MP 69 Cast 1.50 s Reuse 2 s

    ActiveMagic

Level 72

  • Anti Magic lvl 42

    Increases M. Def. by 102 and Resistance to magic damage by 30%.

    Passive
  • Anti Magic lvl 43

    Increases M. Def. by 104 and Resistance to magic damage by 30%.

    Passive
  • Boost Mana lvl 8

    Increases Max MP by 200.

    Passive
  • Weapon Mastery lvl 39

    Increases P. Atk. by 72.9 and M. Atk. by 91.1. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 40

    Increases P. Atk. by 75.1 and M. Atk. by 93.8. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Robe Mastery lvl 42

    Increases P. Def. by 120.8 when equipped with a robe.

    Passive
  • Robe Mastery lvl 43

    Increases P. Def. by 123.4 when equipped with a robe.

    Passive
  • Light Armor Mastery lvl 42

    When equipped with light armor, increases P. Def. by 110.9, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 43

    When equipped with light armor, increases P. Def. by 113.3, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Heavy Armor Mastery lvl 40

    When equipped with heavy armor, increases P. Def. by 87.5, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 41

    When equipped with heavy armor, increases P. Def. by 89.4, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Hammer Crush lvl 32 Mechanics explained

    Attacks the enemy with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 67 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 33 Mechanics explained

    Attacks the enemy with 2146 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Burning Chop lvl 13

    Attacks the enemy with 691 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Cry lvl 10

    Increases P. Atk. by 375.5 and consumes 4 MP per second.

    MP 7

    Toggle
  • Fear lvl 18

    Frightens the enemy into fleeing for 10 seconds.

    MP 67 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 19

    Causes the enemy to sleep for 30 seconds.

    MP 67 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Madness lvl 17

    Confuses the enemy into attacking random targets.

    MP 67 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Chant of Life lvl 17

    Recovers 56 HP per second for all party members for 15 seconds.

    MP 243 Cast 7 s Reuse 5 s

    ActiveMagic
  • Freezing Flame lvl 4

    Creates a mystical cold flame that does 157 HP per second for 15 seconds.

    MP 100 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Steal Essence lvl 13

    Inflicts non-attribute damage on the enemy with 105 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 173 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Chant of Critical Attack lvl 1

    Combines party members' Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. Increases Critical Rate by 30% and Critical Damage by 35% for 40 minutes.

    Learned from a book: Forgotten Scroll - Chant of Critical where to get it

    MP 67 Cast 1.50 s Reuse 2 s

    ActiveMagic
  • Chant of Movement lvl 1

    Combines a party member's Speed increase and Evasion increase effects for a more advanced movement increase effect. For 40 minutes, increases Speed by 33 and Evasion by 4.

    Learned from a book: Forgotten Scroll - Chant of Movement where to get it

    MP 69 Cast 1.50 s Reuse 2 s

    ActiveMagic

Level 74

  • Anti Magic lvl 44

    Increases M. Def. by 106 and Resistance to magic damage by 30%.

    Passive
  • Anti Magic lvl 45

    Increases M. Def. by 108 and Resistance to magic damage by 30%.

    Passive
  • Fast HP Recovery lvl 6

    Increases HP Recovery Bonus by 2.7.

    Passive
  • Fast Mana Recovery lvl 7

    Increases MP Recovery Bonus by 3.4.

    Passive
  • Weapon Mastery lvl 41

    Increases P. Atk. by 77.2 and M. Atk. by 96.5. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Weapon Mastery lvl 42

    Increases P. Atk. by 79.4 and M. Atk. by 99.3. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Robe Mastery lvl 44

    Increases P. Def. by 126.1 when equipped with a robe.

    Passive
  • Robe Mastery lvl 45

    Increases P. Def. by 128.8 when equipped with a robe.

    Passive
  • Light Armor Mastery lvl 44

    When equipped with light armor, increases P. Def. by 115.8, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Light Armor Mastery lvl 45

    When equipped with light armor, increases P. Def. by 118.2, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Heavy Armor Mastery lvl 42

    When equipped with heavy armor, increases P. Def. by 91.3, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Heavy Armor Mastery lvl 43

    When equipped with heavy armor, increases P. Def. by 93.3, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Hammer Crush lvl 34 Mechanics explained

    Attacks the enemy with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 69 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 35 Mechanics explained

    Attacks the enemy with 2279 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 70 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Burning Chop lvl 14

    Attacks the enemy with 731 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fear lvl 19

    Frightens the enemy into fleeing for 10 seconds.

    MP 69 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 20

    Causes the enemy to sleep for 30 seconds.

    MP 69 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Madness lvl 18

    Confuses the enemy into attacking random targets.

    MP 69 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Chant of Life lvl 18

    Recovers 58 HP per second for all party members for 15 seconds.

    MP 249 Cast 7 s Reuse 5 s

    ActiveMagic
  • Steal Essence lvl 14

    Inflicts non-attribute damage on the enemy with 108 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 177 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Chant of Revenge lvl 3

    For 20 minutes, gives a party member the ability to transfer 20% of received standard short-range damage back to the enemy.

    MP 272 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Vampire lvl 4

    For 20 minutes, gives all party members the ability to recover as HP 9% of any standard melee damage inflicted on the enemy.

    MP 272 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • War Chant lvl 3

    Increases P. Atk. of all party members by 10% for 20 minutes. Consumes 12 Spirit Ore.

    Each use takes: Spirit Ore x12

    MP 272 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Earth Chant lvl 3

    Increases P. Def. of all party members by 15% for 20 minutes. Consumes 12 Spirit Ore.

    Each use takes: Spirit Ore x12

    MP 272 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Blood Awakening lvl 1

    Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. For 40 minutes, increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard melee damage inflicted on the enemy.

    Learned from a book: Forgotten Scroll - Chant of Blood Awakening where to get it

    MP 69 Cast 1.50 s Reuse 2 s

    ActiveMagic

Level 76

All skills

Warcryer

2nd profession 41
  • Burning Chop lvl 1-14 from character level 40

    Attacks the enemy with 167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
    Attack attribute: Fire

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Chant of Evasion lvl 1-3 from character level 40

    Increases Evasion of all party members by 2 for 20 minutes.

    MP 139 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Fire lvl 2-3 from character level 40

    Increases M. Def. of all party members by 23% for 20 minutes.

    MP 139 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Life lvl 5-18 from character level 40

    Recovers 27 HP per second for all party members for 15 seconds.

    MP 122 Cast 7 s Reuse 5 s

    ActiveMagic
  • Chant of Predator lvl 1-3 from character level 40

    Increases Critical Rate of all party members by 20% for 20 minutes.

    MP 172 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Shielding lvl 3 from character level 40

    Increases P. Def. of all party members by 15% for 20 minutes.

    MP 139 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Dreaming Spirit lvl 7-20 from character level 40

    Causes the enemy to sleep for 30 seconds.

    MP 35 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Fear lvl 6-19 from character level 40

    Frightens the enemy into fleeing for 10 seconds.

    MP 35 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Freezing Flame lvl 1-4 from character level 40

    Creates a mystical cold flame that does 102 HP per second for 15 seconds.

    MP 53 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Hammer Crush lvl 1-35 Mechanics explained from character level 40

    Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Madness lvl 5-18 from character level 40

    Confuses the enemy into attacking random targets.

    MP 35 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Steal Essence lvl 1-14 from character level 40

    Inflicts non-attribute damage on the enemy with 52 Power added to M. Atk. Absorbs 80% of the damage as HP.

    MP 92 Cast 4 s Reuse 2 s Range 900

    ActiveMagic
  • Venom lvl 4-5 from character level 40

    Poisons the target, causing loss of 41 HP per second for 30 seconds.

    MP 35 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anti Magic lvl 13-45 from character level 40

    Increases M. Def. by 40 and Resistance to magic damage by 15%.

    Passive
  • Boost HP lvl 1-7 from character level 40

    Increases Max HP by 60.

    Passive
  • Boost Mana lvl 3-8 from character level 40

    Increases Max MP by 70.

    Passive
  • Fast Spell Casting lvl 2-3 from character level 40

    Increases Casting Spd. by 7%.

    Passive
  • Heavy Armor Mastery lvl 11-43 from character level 40

    When equipped with heavy armor, increases P. Def. by 34.3, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Light Armor Mastery lvl 13-45 from character level 40

    When equipped with light armor, increases P. Def. by 43.5, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Robe Mastery lvl 13-45 from character level 40

    Increases P. Def. by 47.3 when equipped with a robe.

    Passive
  • Soul Cry lvl 5-10 from character level 40

    Increases P. Atk. by 90.5 and consumes 2 MP per second.

    MP 4

    Toggle
  • Weapon Mastery lvl 10-42 from character level 40

    Increases P. Atk. by 16 and M. Atk. by 20. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Aura Sink lvl 3-6 from character level 44

    Consumes the enemy's MP with 29 Power added to M. Atk. and addtioanlly causes loss of 13 MP per second for 15 seconds.

    MP 59 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Chant of Battle lvl 3 from character level 44

    Increases P. Atk. of all party members by 15% for 20 minutes.

    MP 154 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Berserker lvl 1-2 from character level 44

    Decreases all party members' P. Def. by 5%, M. Def. by 10% and Evasion by 2, and increases P. Atk. by 5%, M. Atk. by 10%, Atk. Spd. by 5%, Casting Spd. by 5%, and Speed by 5 for 20 minutes.

    MP 154 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Rage lvl 1-3 from character level 44

    Increases Critical Damage of all party members by 25% for 20 minutes.

    MP 154 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Vampire lvl 1-4 from character level 44

    For 20 minutes, gives all party members the ability to recover as HP 6% of any standard melee damage inflicted on the enemy.

    MP 154 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Flame Chant lvl 2-3 from character level 44

    Increases Casting Spd. of all party members by 23% for 20 minutes.

    MP 154 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Fast HP Recovery lvl 2-6 from character level 44

    Increases HP Recovery Bonus by 1.6.

    Passive
  • Fast Mana Recovery lvl 3-7 from character level 44

    Increases MP Recovery Bonus by 1.9.

    Passive
  • Chant of Eagle lvl 1-3 from character level 48

    Increases Accuracy of all party members by 2 for 20 minutes.

    MP 172 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Fury lvl 1-2 from character level 48

    Increases Atk. Spd. of all party members by 15% for 20 minutes.

    MP 172 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Quick Recycle lvl 3 from character level 48

    Decreases re-use time for magic by 20%.

    Passive
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Earth Chant lvl 1-3 from character level 58

    Increases P. Def. of all party members by 5% for 20 minutes. Consumes 4 Spirit Ore.

    Each use takes: Spirit Ore x4

    MP 213 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • War Chant lvl 1-3 from character level 58

    Increases P. Atk. of all party members by 4% for 20 minutes. Consumes 4 Spirit Ore.

    Each use takes: Spirit Ore x4

    MP 213 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Revenge lvl 1-3 from character level 62

    For 20 minutes, gives a party member the ability to transfer 10% of received standard short-range damage back to the enemy.

    MP 229 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Combat lvl 1 from character level 70

    Combines party members' P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%.

    Learned from a book: Forgotten Scroll - Chant of Combat where to get it

    MP 69 Cast 1.50 s Reuse 2 s

    ActiveMagic
  • Chant of Critical Attack lvl 1 from character level 72

    Combines party members' Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. Increases Critical Rate by 30% and Critical Damage by 35% for 40 minutes.

    Learned from a book: Forgotten Scroll - Chant of Critical where to get it

    MP 67 Cast 1.50 s Reuse 2 s

    ActiveMagic
  • Chant of Movement lvl 1 from character level 72

    Combines a party member's Speed increase and Evasion increase effects for a more advanced movement increase effect. For 40 minutes, increases Speed by 33 and Evasion by 4.

    Learned from a book: Forgotten Scroll - Chant of Movement where to get it

    MP 69 Cast 1.50 s Reuse 2 s

    ActiveMagic
  • Chant of Blood Awakening lvl 1 from character level 74

    Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. For 40 minutes, increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard melee damage inflicted on the enemy.

    Learned from a book: Forgotten Scroll - Chant of Blood Awakening where to get it

    MP 69 Cast 1.50 s Reuse 2 s

    ActiveMagic

Orc Shaman

1st profession 32
  • Chant of Fire lvl 1 from character level 20

    Increases M. Def. of all party members by 15% for 20 minutes.

    MP 77 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Chant of Life lvl 1-4 from character level 20

    Recovers 12 HP per second for all party members for 15 seconds.

    MP 59 Cast 7 s Reuse 5 s

    ActiveMagic
  • Chant of Shielding lvl 1-2 from character level 20

    Increases P. Def. of all party members by 8% for 20 minutes.

    MP 77 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Dreaming Spirit lvl 3-6 from character level 20

    Causes the enemy to sleep for 30 seconds.

    MP 20 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Fear lvl 2-5 from character level 20

    Frightens the enemy into fleeing for 10 seconds.

    MP 20 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Frost Flame lvl 1-2 from character level 20

    Strikes the target with magical cold flame, causing loss of 58 HP per second for 15 seconds.

    MP 29 Cast 4 s Reuse 2 s Range 750

    ActiveMagic
  • Life Drain lvl 3-6 from character level 20

    Inflicts non-attribute damage on the enemy with with 26 Power added to M. Atk. and re-absorbs 80% of the damage as HP.

    MP 50 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Madness lvl 1-4 from character level 20

    Confuses the enemy into attacking random targets.

    MP 20 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Seal of Poison lvl 1-2 from character level 20

    Poisons nearby enemies, causing loss of 14 HP per second for 30 seconds.

    MP 29 Cast 4 s Reuse 4 s

    ActiveMagic
  • Stun Attack lvl 1-12 Mechanics explained from character level 20

    Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Venom lvl 3 from character level 20

    Poisons the target, causing loss of 24 HP per second for 30 seconds.

    MP 20 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anti Magic lvl 5-12 from character level 20

    Increases M. Def. by 18 and Resistance to magic damage by 5%.

    Passive
  • Boost Mana lvl 1-2 from character level 20

    Increases Max MP by 30.

    Passive
  • Heavy Armor Mastery lvl 3-10 from character level 20

    When equipped with heavy armor, increases P. Def. by 15.2, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Light Armor Mastery lvl 5-12 from character level 20

    When equipped with light armor, increases P. Def. by 21.2, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Quick Recycle lvl 1-2 from character level 20

    Decreases re-use time for magic by 10%.

    Passive
  • Robe Mastery lvl 5-12 from character level 20

    Increases P. Def. by 20.9 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 3-9 from character level 20

    Increases P. Atk. by 4.5 and M. Atk. by 5.7. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Aura Sink lvl 1-2 from character level 25

    Consumes the enemy's MP with 16 Power added to M. Atk. and addtioanlly causes loss of 8 MP per second for 15 seconds.

    MP 34 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Blaze Quake lvl 1-2 from character level 25

    Ignites nearby enemies, causing loss of 58 HP per second for 15 seconds.

    MP 50 Cast 4 s Reuse 4 s

    ActiveMagic
  • Chant of Battle lvl 2 from character level 25

    Increases P. Atk. of all party members by 12% for 20 minutes.

    MP 88 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Seal of Binding lvl 1-3 from character level 25

    Holds nearby enemies for 30 seconds.

    MP 34 Cast 4 s Reuse 5 s

    ActiveMagic
  • Soul Shield lvl 2-3 from character level 25

    Increases P. Def. by 12% for 20 minutes.

    MP 23 Cast 2.50 s Reuse 1 s Range 400

    ActiveMagic
  • Fast Mana Recovery lvl 1-2 from character level 25

    Increases MP Recovery Bonus by 1.1.

    Passive
  • Fast Spell Casting lvl 1 from character level 25

    Increases Casting Spd. by 5%.

    Passive
  • Soul Cry lvl 3-4 from character level 25

    Increases P. Atk. by 33.5 and consumes 1 MP per second.

    MP 3

    Toggle
  • Flame Chant lvl 1 from character level 30

    Increases Casting Spd. of all party members by 15% for 20 minutes.

    MP 105 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Pa'agrian Gift lvl 1 from character level 30

    Increases P. Atk. of nearby clan members by 8% for 20 minutes.

    MP 105 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Seal of Chaos lvl 1-2 from character level 30

    Decreases Accuracy of nearby enemies by 9 for 30 seconds.

    MP 20 Cast 1.50 s Reuse 2 s

    ActiveMagic
  • Blessings of Pa'agrio lvl 1 from character level 35

    Increases P. Def. of nearby clan members by 8% for 20 minutes.

    MP 120 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Seal of Slow lvl 1 from character level 35

    Decreases Speed of nearby enemies by 20% for 1 minute.

    MP 45 Cast 4 s Reuse 5 s

    ActiveMagic
  • Fast HP Recovery lvl 1 from character level 35

    Increases HP Recovery Bonus by 1.1.

    Passive

Orc Mystic

Starting class 23
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Magician's Movement lvl 1 from character level 1

    Increases Atk. Spd. when equipped with a robe jacket and robe pants.

    Passive
  • Mana Recovery lvl 1 from character level 1

    Increases MP Recovery Bonus when equipped with a robe jacket and robe pants.

    Passive
  • Soul Cry lvl 1-2 from character level 1

    Increases P. Atk. by 4.5.

    MP 1

    Toggle
  • Spellcraft lvl 1 from character level 1

    Increases Casting Spd. when equipped with a robe jacket and robe pants.

    Passive
  • Toughness lvl 1 from character level 1

    Increases Resistance to Sleep, Hold, and Poison attacks by 20.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Chill Flame lvl 1-2 from character level 7

    Strikes the target with magical cold flame, causing loss of 27 HP per second for 15 seconds.

    MP 15 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Dreaming Spirit lvl 1-2 from character level 7

    Causes the enemy to sleep for 30 seconds.

    MP 10 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Life Drain lvl 1-2 from character level 7

    Inflicts non-attribute damage on the enemy with with 15 Power added to M. Atk. and re-absorbs 80% of the damage as HP.

    MP 27 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Soul Shield lvl 1 from character level 7

    Increases P. Def. by 8% for 20 minutes.

    MP 10 Cast 2.50 s Reuse 1 s Range 400

    ActiveMagic
  • Venom lvl 1-2 from character level 7

    Poisons the target, causing loss of 11 HP per second for 30 seconds.

    MP 10 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anti Magic lvl 1-4 from character level 7

    Increases M. Def. by 10.

    Passive
  • Light Armor Mastery lvl 1-4 from character level 7

    When equipped with light armor, increases P. Def. by 12.6, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

    Passive
  • Robe Mastery lvl 1-4 from character level 7

    Increases P. Def. by 11.6 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 1-2 from character level 7

    Increases P. Atk. by 1.5 and M. Atk. by 1.9. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

    Passive
  • Chant of Battle lvl 1 from character level 14

    Increases P. Atk. of all party members by 8% for 20 minutes.

    MP 60 Cast 2.50 s Reuse 5 s

    ActiveMagic
  • Fear lvl 1 from character level 14

    Frightens the enemy into fleeing for 10 seconds.

    MP 15 Cast 4 s Reuse 5 s Range 600

    ActiveMagic
  • Heavy Armor Mastery lvl 1-2 from character level 14

    When equipped with heavy armor, increases P. Def. by 11.6, Casting Spd. by 71%, and Atk. Spd. by 25%.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical