Crush of Pain

Crush of Pain

Active · Physical · 16 levels · ID 497

Supplements the user's P. Atk. by 7635 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.

MP
75
Cast
2.20 s
Reuse
7 s
Range
40

The description and the numbers are those of level 16, the last one.

Enchant tree 7

The skill is enchanted from level 16 along one of the routes. Pick a step of a route to see what the skill becomes.

Crush of Pain lvl 16
  1. Power

    +30

    Enchant Power: Increases Power.

    +30 Power Increases Power by 55.

    Supplements the user's P. Atk. by 9699 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense. Enchant Power: Increases Power.

  2. Cost

    +30

    Enchant Cost: Increases Power and decreases MP consumption.

    +30 Cost Decreases MP consumption by 1 and increases Power by 33.

    Attacks the enemy with 8600 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Ignores Shield Defense. Enchant Cost: Increases Power and decreases MP consumption.

  3. Fire Attack

    +30

    Enchant Fire Attack: Increases Fire damage by 1.

    +30 Fire Attack Increases Fire damage by 2.

    Supplements the user's P. Atk. by 7635 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense. Enchant Fire Attack: Increases Fire damage by 50.

  4. Water Attack

    +30

    Enchant Water Attack: Increases Water damage by 1.

    +30 Water Attack Increases Water damage by 2.

    Supplements the user's P. Atk. by 7635 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense. Enchant Water Attack: Increases Water damage by 50.

  5. Wind Attack

    +30

    Enchant Wind Attack: Increases Wind damage by 1.

    +30 Wind Attack Increases Wind damage by 2.

    Supplements the user's P. Atk. by 7635 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense. Enchant Wind Attack: Increases Wind damage by 50.

  6. Earth Attack

    +30

    Enchant Earth Attack: Increases Earth damage by 1.

    +30 Earth Attack Increases Earth damage by 2.

    Supplements the user's P. Atk. by 7635 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense. Enchant Earth Attack: Increases Earth damage by 50.

  7. Duel

    +30

    Enchant Duel: Attacks with 7768 Power during PvP.

    +30 Duel Increases Power during PvP by 134.

    Supplements the user's P. Atk. by 7635 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense. Enchant Duel: Attacks with 11639 Power during PvP.

Who learns it 1

Description by level

LevelDescription
1Supplements the user's P. Atk. by 4558 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
2Supplements the user's P. Atk. by 4750 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
3Supplements the user's P. Atk. by 4944 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
4Supplements the user's P. Atk. by 5142 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
5Supplements the user's P. Atk. by 5342 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
6Supplements the user's P. Atk. by 5545 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
7Supplements the user's P. Atk. by 5751 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
8Supplements the user's P. Atk. by 5958 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
9Supplements the user's P. Atk. by 6166 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
10Supplements the user's P. Atk. by 6376 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
11Supplements the user's P. Atk. by 6586 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
12Supplements the user's P. Atk. by 6797 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
13Supplements the user's P. Atk. by 7008 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
14Supplements the user's P. Atk. by 7218 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
15Supplements the user's P. Atk. by 7427 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.
16Supplements the user's P. Atk. by 7635 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.

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