Necromancer: skills

Human Β· 2nd profession Β· lvl 40 Β· 35 skills

Quests to become Necromancer

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Trial of the Scholarlvl 35 - 85 Β· Mirien walkthrough
  2. Testimony of Trustlvl 37 - 85 Β· Hollint walkthrough
  3. Test of Witchcraftlvl 39 - 85 Β· Orim walkthrough

Or every mark of the profession in one quest: Good Work's Reward walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Anti Magic lvl 13

    Increases M. Def. by 40 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 14

    Increases M. Def. by 42 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 15

    Increases M. Def. by 43 and Resistance to magic damage by 15%.

    Passive
  • Boost Mana lvl 3

    Increases Max MP by 70.

    Passive
  • Fast Spell Casting lvl 2

    Increases Casting Spd. by 7%.

    Passive
  • Robe Mastery lvl 9

    Increases P. Def. by 14.5 when equipped with a robe.

    Passive
  • Robe Mastery lvl 10

    Increases P. Def. by 15.3 when equipped with a robe.

    Passive
  • Robe Mastery lvl 11

    Increases P. Def. by 16.2 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 10

    Increases P. Atk. by 16 and M. Atk. by 20.

    Passive
  • Weapon Mastery lvl 11

    Increases P. Atk. by 17 and M. Atk. by 21.3.

    Passive
  • Weapon Mastery lvl 12

    Increases P. Atk. by 18.1 and M. Atk. by 22.6.

    Passive
  • Higher Mana Gain lvl 9

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Higher Mana Gain lvl 10

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 1

    Blocks the enemy's use of magic for 1 minute.

    MP 35 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 10

    Causes the enemy to sleep for 30 seconds.

    MP 34 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 11

    Causes the enemy to sleep for 30 seconds.

    MP 34 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 12

    Causes the enemy to sleep for 30 seconds.

    MP 35 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Corpse Life Drain lvl 3

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 18 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Summon Corrupted Man lvl 1

    Summons a Corrupted Man. Requires 1 Spirit Ore. Consumes 90% of acquired Exp. points.

    Each use takes: Spirit Ore x1

    MP 70 Cast 15 s Reuse 5 s

    ActiveMagic
  • Body To Mind lvl 2

    Sacrifices the user's HP to regenerate MP by 35.

    HP 209 Cast 4 s Reuse 5 s

    ActiveMagic
  • Curse Discord lvl 1

    Confuses the enemy to attack its ally.

    MP 35 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Weakness lvl 6

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 35 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Fear lvl 1 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 35 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anchor lvl 1

    Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    MP 39 Cast 1.50 s Reuse 60 s Range 400

    ActiveMagic
  • Curse Chaos lvl 2

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 35 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Vampiric Claw lvl 1

    Inflicts dark damage on the enemy with 49 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 60 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 2

    Inflicts dark damage on the enemy with 52 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 63 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Transfer Pain lvl 1 Mechanics explained

    The servitor takes 10% of the damage dealt to its master.
    While active, consumes 6.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle

Level 44

  • Anti Magic lvl 16

    Increases M. Def. by 46 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 17

    Increases M. Def. by 47 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 18

    Increases M. Def. by 49 and Resistance to magic damage by 15%.

    Passive
  • Fast HP Recovery lvl 2

    Increases HP Recovery Bonus by 1.6.

    Passive
  • Fast Mana Recovery lvl 3

    Increases MP Recovery Bonus by 1.9.

    Passive
  • Robe Mastery lvl 12

    Increases P. Def. by 17.9 when equipped with a robe.

    Passive
  • Robe Mastery lvl 13

    Increases P. Def. by 18.8 when equipped with a robe.

    Passive
  • Robe Mastery lvl 14

    Increases P. Def. by 19.8 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 13

    Increases P. Atk. by 20.4 and M. Atk. by 25.4.

    Passive
  • Weapon Mastery lvl 14

    Increases P. Atk. by 21.6 and M. Atk. by 26.9.

    Passive
  • Weapon Mastery lvl 15

    Increases P. Atk. by 22.8 and M. Atk. by 28.5.

    Passive
  • Higher Mana Gain lvl 11

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Higher Mana Gain lvl 12

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 2

    Blocks the enemy's use of magic for 1 minute.

    MP 39 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 13

    Causes the enemy to sleep for 30 seconds.

    MP 38 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 14

    Causes the enemy to sleep for 30 seconds.

    MP 38 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 15

    Causes the enemy to sleep for 30 seconds.

    MP 39 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Summon Reanimated Man lvl 1

    Summons a Reanimated Man. Requires 11 Spirit Ore.

    Each use takes: Spirit Ore x11

    While it is out it takes: Spirit Ore x1

    MP 78 Cast 15 s Reuse 5 s

    ActiveMagic
  • Death Spike lvl 1

    Throws a bone to inflict dark damage on the enemy with 58 Power added to M. Atk.
    Attack attribute: Dark

    MP 23 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 4

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 20 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Forget lvl 1

    Takes away the enemy's will to attack.

    MP 39 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Discord lvl 2

    Confuses the enemy to attack its ally.

    MP 39 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Weakness lvl 7

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 39 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Poison lvl 4

    Poisons the enemy for 30 seconds, causing loss of 41 HP every second.

    MP 39 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Curse Fear lvl 2 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 39 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Curse Chaos lvl 3

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 39 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Vampiric Claw lvl 3

    Inflicts dark damage on the enemy with 55 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 67 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 4

    Inflicts dark damage on the enemy with 58 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 70 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Curse Gloom lvl 1

    Inflicts dark damage on the enemy with 47 Power added to M. Atk. Decreases the enemy's M. Def. by 15% and Resistance to all attributes by 5 for 30 seconds.
    Attack attribute: Dark

    MP 39 Cast 1.50 s Reuse 5 s Range 900

    ActiveMagic

Level 48

  • Anti Magic lvl 19

    Increases M. Def. by 52 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 20

    Increases M. Def. by 54 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 21

    Increases M. Def. by 56 and Resistance to magic damage by 15%.

    Passive
  • Quick Recycle lvl 3

    Decreases re-use time for magic by 20%.

    Passive
  • Boost Mana lvl 4

    Increases Max MP by 100.

    Passive
  • Robe Mastery lvl 15

    Increases P. Def. by 21.7 when equipped with a robe.

    Passive
  • Robe Mastery lvl 16

    Increases P. Def. by 22.7 when equipped with a robe.

    Passive
  • Robe Mastery lvl 17

    Increases P. Def. by 23.7 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 16

    Increases P. Atk. by 25.5 and M. Atk. by 31.8.

    Passive
  • Weapon Mastery lvl 17

    Increases P. Atk. by 26.9 and M. Atk. by 33.6.

    Passive
  • Weapon Mastery lvl 18

    Increases P. Atk. by 28.3 and M. Atk. by 35.4.

    Passive
  • Higher Mana Gain lvl 13

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Higher Mana Gain lvl 14

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 3

    Blocks the enemy's use of magic for 1 minute.

    MP 44 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 16

    Causes the enemy to sleep for 30 seconds.

    MP 42 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 17

    Causes the enemy to sleep for 30 seconds.

    MP 43 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 18

    Causes the enemy to sleep for 30 seconds.

    MP 44 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Death Spike lvl 2

    Throws a bone to inflict dark damage on the enemy with 65 Power added to M. Atk.
    Attack attribute: Dark

    MP 27 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 5

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 23 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Summon Corrupted Man lvl 2

    Summons a Corrupted Man. Requires 1 Spirit Ore. Consumes 90% of acquired Exp. points.

    Each use takes: Spirit Ore x1

    MP 87 Cast 15 s Reuse 5 s

    ActiveMagic
  • Corpse Burst lvl 1

    Detonates a corpse to inflict dark damage on the enemies using 61 Power added to M. Atk.
    Attack attribute: Dark

    MP 42 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Corpse Burst lvl 2

    Detonates a corpse to inflict dark damage on the enemies using 65 Power added to M. Atk.
    Attack attribute: Dark

    MP 44 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Forget lvl 2

    Takes away the enemy's will to attack.

    MP 44 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Discord lvl 3

    Confuses the enemy to attack its ally.

    MP 44 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Weakness lvl 8

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 44 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Poisonous Cloud lvl 3

    Creates a poison cloud around the enemy, causing loss of 41 HP per second for 30 seconds.

    MP 65 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Curse Fear lvl 3 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 44 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anchor lvl 2

    Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    MP 44 Cast 1.50 s Reuse 60 s Range 400

    ActiveMagic
  • Curse Chaos lvl 4

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 44 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Vampiric Claw lvl 5

    Inflicts dark damage on the enemy with 61 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 74 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 6

    Inflicts dark damage on the enemy with 65 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 78 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Transfer Pain lvl 2 Mechanics explained

    The servitor takes 20% of the damage dealt to its master.
    While active, consumes 6.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle
  • Curse Gloom lvl 2

    Inflicts dark damage on the enemy with 52 Power added to M. Atk. Decreases the enemy's M. Def. by 15% and Resistance to all attributes by 5 for 30 seconds.
    Attack attribute: Dark

    MP 44 Cast 1.50 s Reuse 5 s Range 900

    ActiveMagic

Level 52

  • Anti Magic lvl 22

    Increases M. Def. by 59 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 23

    Increases M. Def. by 61 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 24

    Increases M. Def. by 63 and Resistance to magic damage by 20%.

    Passive
  • Fast HP Recovery lvl 3

    Increases HP Recovery Bonus by 1.7.

    Passive
  • Fast Mana Recovery lvl 4

    Increases MP Recovery Bonus by 2.3.

    Passive
  • Robe Mastery lvl 18

    Increases P. Def. by 25.8 when equipped with a robe.

    Passive
  • Robe Mastery lvl 19

    Increases P. Def. by 26.8 when equipped with a robe.

    Passive
  • Robe Mastery lvl 20

    Increases P. Def. by 27.9 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 19

    Increases P. Atk. by 31.4 and M. Atk. by 39.2.

    Passive
  • Weapon Mastery lvl 20

    Increases P. Atk. by 33 and M. Atk. by 41.2.

    Passive
  • Weapon Mastery lvl 21

    Increases P. Atk. by 34.6 and M. Atk. by 43.2.

    Passive
  • Higher Mana Gain lvl 15

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Higher Mana Gain lvl 16

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 4

    Blocks the enemy's use of magic for 1 minute.

    MP 48 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 19

    Causes the enemy to sleep for 30 seconds.

    MP 45 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 20

    Causes the enemy to sleep for 30 seconds.

    MP 47 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 21

    Causes the enemy to sleep for 30 seconds.

    MP 48 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Summon Reanimated Man lvl 2

    Summons a Reanimated Man. Requires 13 Spirit Ore.

    Each use takes: Spirit Ore x13

    While it is out it takes: Spirit Ore x1

    MP 94 Cast 15 s Reuse 5 s

    ActiveMagic
  • Death Spike lvl 3

    Throws a bone to inflict dark damage on the enemy with 72 Power added to M. Atk.
    Attack attribute: Dark

    MP 30 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 6

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 24 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Corpse Burst lvl 3

    Detonates a corpse to inflict dark damage on the enemies using 68 Power added to M. Atk.
    Attack attribute: Dark

    MP 45 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Corpse Burst lvl 4

    Detonates a corpse to inflict dark damage on the enemies using 72 Power added to M. Atk.
    Attack attribute: Dark

    MP 48 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Forget lvl 3

    Takes away the enemy's will to attack.

    MP 48 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Body To Mind lvl 3

    Sacrifices the user's HP to regenerate MP by 47.

    HP 280 Cast 4 s Reuse 5 s

    ActiveMagic
  • Curse Death Link lvl 1

    Transfers user's pain, using 68 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 45 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 2

    Transfers user's pain, using 72 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 48 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Discord lvl 4

    Confuses the enemy to attack its ally.

    MP 48 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Weakness lvl 9

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 48 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Poison lvl 5

    Poisons the enemy for 30 seconds, causing loss of 50 HP every second.

    MP 48 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Curse Fear lvl 4 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 48 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anchor lvl 3

    Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    MP 48 Cast 1.50 s Reuse 60 s Range 400

    ActiveMagic
  • Curse Chaos lvl 5

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 48 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Vampiric Claw lvl 7

    Inflicts dark damage on the enemy with 68 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 82 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 8

    Inflicts dark damage on the enemy with 72 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 85 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Curse Gloom lvl 3

    Inflicts dark damage on the enemy with 57 Power added to M. Atk. Decreases the enemy's M. Def. by 15% and Resistance to all attributes by 5 for 30 seconds.
    Attack attribute: Dark

    MP 48 Cast 1.50 s Reuse 5 s Range 900

    ActiveMagic
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Level 56

  • Anti Magic lvl 25

    Increases M. Def. by 66 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 26

    Increases M. Def. by 68 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 27

    Increases M. Def. by 70 and Resistance to magic damage by 20%.

    Passive
  • Boost Mana lvl 5

    Increases Max MP by 140.

    Passive
  • Fast Spell Casting lvl 3

    Increases Casting Spd. by 10%.

    Passive
  • Robe Mastery lvl 21

    Increases P. Def. by 30.1 when equipped with a robe.

    Passive
  • Robe Mastery lvl 22

    Increases P. Def. by 31.2 when equipped with a robe.

    Passive
  • Robe Mastery lvl 23

    Increases P. Def. by 32.4 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 22

    Increases P. Atk. by 38 and M. Atk. by 47.5.

    Passive
  • Weapon Mastery lvl 23

    Increases P. Atk. by 39.8 and M. Atk. by 49.8.

    Passive
  • Weapon Mastery lvl 24

    Increases P. Atk. by 41.7 and M. Atk. by 52.1.

    Passive
  • Higher Mana Gain lvl 17

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Higher Mana Gain lvl 18

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 5

    Blocks the enemy's use of magic for 1 minute.

    MP 52 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 22

    Causes the enemy to sleep for 30 seconds.

    MP 49 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 23

    Causes the enemy to sleep for 30 seconds.

    MP 50 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 24

    Causes the enemy to sleep for 30 seconds.

    MP 52 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Death Spike lvl 4

    Throws a bone to inflict dark damage on the enemy with 78 Power added to M. Atk.
    Attack attribute: Dark

    MP 35 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 7

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 27 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Summon Corrupted Man lvl 3

    Summons a Corrupted Man. Requires 1 Spirit Ore. Consumes 90% of acquired Exp. points.

    Each use takes: Spirit Ore x1

    MP 103 Cast 15 s Reuse 5 s

    ActiveMagic
  • Corpse Burst lvl 5

    Detonates a corpse to inflict dark damage on the enemies using 75 Power added to M. Atk.
    Attack attribute: Dark

    MP 49 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Corpse Burst lvl 6

    Detonates a corpse to inflict dark damage on the enemies using 78 Power added to M. Atk.
    Attack attribute: Dark

    MP 52 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Forget lvl 4

    Takes away the enemy's will to attack.

    MP 52 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 3

    Transfers user's pain, using 75 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 49 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 4

    Transfers user's pain, using 78 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 52 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Discord lvl 5

    Confuses the enemy to attack its ally.

    MP 52 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Weakness lvl 10

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 52 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Poisonous Cloud lvl 4

    Creates a poison cloud around the enemy, causing loss of 50 HP per second for 30 seconds.

    MP 77 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Curse Fear lvl 5 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 52 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anchor lvl 4

    Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    MP 52 Cast 1.50 s Reuse 60 s Range 400

    ActiveMagic
  • Curse Chaos lvl 6

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 52 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Vampiric Claw lvl 9

    Inflicts dark damage on the enemy with 75 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 89 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 10

    Inflicts dark damage on the enemy with 78 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 93 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Transfer Pain lvl 3 Mechanics explained

    The servitor takes 30% of the damage dealt to its master.
    While active, consumes 6.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • Curse Gloom lvl 4

    Inflicts dark damage on the enemy with 63 Power added to M. Atk. Decreases the enemy's M. Def. by 15% and Resistance to all attributes by 10 for 30 seconds.
    Attack attribute: Dark

    MP 52 Cast 1.50 s Reuse 5 s Range 900

    ActiveMagic
  • Summon Cursed Man lvl 1

    Summons a Cursed Man. Consumes 3 Spirit Ore upon summoning and consumes 1 additional Spirit Ore at regular intervals up to 14 times.

    Each use takes: Spirit Ore x3

    While it is out it takes: Spirit Ore x1 (4 times)

    MP 103 Cast 15 s Reuse 5 s

    ActiveMagic

Level 58

  • Anti Magic lvl 28

    Increases M. Def. by 72 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 29

    Increases M. Def. by 74 and Resistance to magic damage by 20%.

    Passive
  • Fast HP Recovery lvl 4

    Increases HP Recovery Bonus by 2.1.

    Passive
  • Robe Mastery lvl 24

    Increases P. Def. by 33.5 when equipped with a robe.

    Passive
  • Robe Mastery lvl 25

    Increases P. Def. by 34.7 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 25

    Increases P. Atk. by 43.5 and M. Atk. by 54.4.

    Passive
  • Weapon Mastery lvl 26

    Increases P. Atk. by 45.4 and M. Atk. by 56.8.

    Passive
  • Higher Mana Gain lvl 19

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 6

    Blocks the enemy's use of magic for 1 minute.

    MP 54 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 25

    Causes the enemy to sleep for 30 seconds.

    MP 53 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 26

    Causes the enemy to sleep for 30 seconds.

    MP 54 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Death Spike lvl 5

    Throws a bone to inflict dark damage on the enemy with 82 Power added to M. Atk.
    Attack attribute: Dark

    MP 36 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 8

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 28 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Corpse Burst lvl 7

    Detonates a corpse to inflict dark damage on the enemies using 82 Power added to M. Atk.
    Attack attribute: Dark

    MP 54 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Forget lvl 5

    Takes away the enemy's will to attack.

    MP 54 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Body To Mind lvl 4

    Sacrifices the user's HP to regenerate MP by 53.

    HP 318 Cast 4 s Reuse 5 s

    ActiveMagic
  • Curse Death Link lvl 5

    Transfers user's pain, using 80 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 53 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 6

    Transfers user's pain, using 82 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 54 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Discord lvl 6

    Confuses the enemy to attack its ally.

    MP 54 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Weakness lvl 11

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 54 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Fear lvl 6 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 54 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anchor lvl 5

    Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    MP 54 Cast 1.50 s Reuse 60 s Range 400

    ActiveMagic
  • Curse Chaos lvl 7

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 54 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Vampiric Claw lvl 11

    Inflicts dark damage on the enemy with 80 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 94 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 12

    Inflicts dark damage on the enemy with 82 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 97 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Transfer Pain lvl 4 Mechanics explained

    The servitor takes 40% of the damage dealt to its master.
    While active, consumes 6.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Curse Gloom lvl 5

    Inflicts dark damage on the enemy with 66 Power added to M. Atk. Decreases the enemy's M. Def. by 15% and Resistance to all attributes by 10 for 30 seconds.
    Attack attribute: Dark

    MP 54 Cast 1.50 s Reuse 5 s Range 900

    ActiveMagic
  • Curse Disease lvl 1

    Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes.

    MP 54 Cast 4 s Reuse 4 s Range 600

    ActiveMagic
  • Mass Fear lvl 1

    Frightens nearby enemies into fleeing for 5 seconds.

    MP 80 Cast 5 s Reuse 75 s Range 500

    ActiveMagic
  • Mass Gloom lvl 1

    Inflicts dark damage near the enemy with 33 Power added to M. Atk. For 30 seconds, decreases the enemies' M. Def. by 15% and Resistance to all attributes by 5.
    Attack attribute: Dark

    MP 80 Cast 6 s Reuse 12 s Range 900

    ActiveMagic

Level 60

  • Anti Magic lvl 30

    Increases M. Def. by 76 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 31

    Increases M. Def. by 78 and Resistance to magic damage by 20%.

    Passive
  • Boost Mana lvl 6

    Increases Max MP by 150.

    Passive
  • Fast Mana Recovery lvl 5

    Increases MP Recovery Bonus by 2.7.

    Passive
  • Robe Mastery lvl 26

    Increases P. Def. by 35.9 when equipped with a robe.

    Passive
  • Robe Mastery lvl 27

    Increases P. Def. by 37.1 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 27

    Increases P. Atk. by 47.4 and M. Atk. by 59.2.

    Passive
  • Weapon Mastery lvl 28

    Increases P. Atk. by 49.4 and M. Atk. by 61.7.

    Passive
  • Higher Mana Gain lvl 20

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 7

    Blocks the enemy's use of magic for 1 minute.

    MP 55 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 27

    Causes the enemy to sleep for 30 seconds.

    MP 55 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 28

    Causes the enemy to sleep for 30 seconds.

    MP 55 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Summon Reanimated Man lvl 3

    Summons a Reanimated Man. Requires 6 Spirit Ore and additionally consumes 1 each for 14 times.

    Each use takes: Spirit Ore x6

    While it is out it takes: Spirit Ore x1 (14 times)

    MP 110 Cast 15 s Reuse 5 s

    ActiveMagic
  • Death Spike lvl 6

    Throws a bone to inflict dark damage on the enemy with 85 Power added to M. Atk.
    Attack attribute: Dark

    MP 38 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 9

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 28 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Corpse Burst lvl 8

    Detonates a corpse to inflict dark damage on the enemies using 85 Power added to M. Atk.
    Attack attribute: Dark

    MP 55 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Forget lvl 6

    Takes away the enemy's will to attack.

    MP 55 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 7

    Transfers user's pain, using 84 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 55 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 8

    Transfers user's pain, using 85 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 55 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Discord lvl 7

    Confuses the enemy to attack its ally.

    MP 55 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Weakness lvl 12

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 55 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Fear lvl 7 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 55 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anchor lvl 6

    Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    MP 55 Cast 1.50 s Reuse 60 s Range 400

    ActiveMagic
  • Curse Chaos lvl 8

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 55 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Vampiric Claw lvl 13

    Inflicts dark damage on the enemy with 84 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 98 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 14

    Inflicts dark damage on the enemy with 85 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 100 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Curse Gloom lvl 6

    Inflicts dark damage on the enemy with 68 Power added to M. Atk. Decreases the enemy's M. Def. by 15% and Resistance to all attributes by 10 for 30 seconds.
    Attack attribute: Dark

    MP 55 Cast 1.50 s Reuse 5 s Range 900

    ActiveMagic
  • Curse Disease lvl 2

    Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes.

    MP 55 Cast 4 s Reuse 4 s Range 600

    ActiveMagic
  • Summon Cursed Man lvl 2

    Summons a Cursed Man. Consumes 5 Spirit Ore upon summoning and consumes 1 additional Spirit Ore at regular intervals up to 14 times.

    Each use takes: Spirit Ore x5

    While it is out it takes: Spirit Ore x1 (4 times)

    MP 110 Cast 15 s Reuse 5 s

    ActiveMagic

Level 61

Level 62

  • Anti Magic lvl 32

    Increases M. Def. by 80 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 33

    Increases M. Def. by 82 and Resistance to magic damage by 20%.

    Passive
  • Robe Mastery lvl 28

    Increases P. Def. by 38.4 when equipped with a robe.

    Passive
  • Robe Mastery lvl 29

    Increases P. Def. by 39.6 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 29

    Increases P. Atk. by 51.4 and M. Atk. by 64.3.

    Passive
  • Weapon Mastery lvl 30

    Increases P. Atk. by 53.5 and M. Atk. by 66.8.

    Passive
  • Higher Mana Gain lvl 21

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 8

    Blocks the enemy's use of magic for 1 minute.

    MP 58 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 29

    Causes the enemy to sleep for 30 seconds.

    MP 57 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 30

    Causes the enemy to sleep for 30 seconds.

    MP 58 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Death Spike lvl 7

    Throws a bone to inflict dark damage on the enemy with 89 Power added to M. Atk.
    Attack attribute: Dark

    MP 40 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 10

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 29 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Summon Corrupted Man lvl 4

    Summons a Corrupted Man. Requires 1 Spirit Ore. Consumes 90% of acquired Exp. points.

    Each use takes: Spirit Ore x1

    MP 115 Cast 15 s Reuse 5 s

    ActiveMagic
  • Corpse Burst lvl 9

    Detonates a corpse to inflict dark damage on the enemies using 89 Power added to M. Atk.
    Attack attribute: Dark

    MP 58 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Forget lvl 7

    Takes away the enemy's will to attack.

    MP 58 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 9

    Transfers user's pain, using 87 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 57 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 10

    Transfers user's pain, using 89 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 58 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Discord lvl 8

    Confuses the enemy to attack its ally.

    MP 58 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Weakness lvl 13

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 58 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Poison lvl 6

    Poisons the enemy for 30 seconds, causing loss of 58 HP every second.

    MP 58 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Curse Fear lvl 8 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 58 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anchor lvl 7

    Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    MP 58 Cast 1.50 s Reuse 60 s Range 400

    ActiveMagic
  • Curse Chaos lvl 9

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 58 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Vampiric Claw lvl 15

    Inflicts dark damage on the enemy with 87 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 102 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 16

    Inflicts dark damage on the enemy with 89 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 104 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Curse Gloom lvl 7

    Inflicts dark damage on the enemy with 71 Power added to M. Atk. Decreases the enemy's M. Def. by 15% and Resistance to all attributes by 15 for 30 seconds.
    Attack attribute: Dark

    MP 58 Cast 1.50 s Reuse 5 s Range 900

    ActiveMagic
  • Curse Disease lvl 3

    Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes.

    MP 58 Cast 4 s Reuse 4 s Range 600

    ActiveMagic
  • Mass Slow lvl 1

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 505 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Mass Slow lvl 2

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 514 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Mass Fear lvl 2

    Frightens nearby enemies into fleeing for 5 seconds.

    MP 87 Cast 5 s Reuse 75 s Range 500

    ActiveMagic
  • Mass Gloom lvl 2

    Inflicts dark damage near the enemy with 36 Power added to M. Atk. For 30 seconds, decreases the enemies' M. Def. by 15% and Resistance to all attributes by 10.
    Attack attribute: Dark

    MP 87 Cast 6 s Reuse 12 s Range 900

    ActiveMagic

Level 64

  • Anti Magic lvl 34

    Increases M. Def. by 84 and Resistance to magic damage by 25%.

    Passive
  • Anti Magic lvl 35

    Increases M. Def. by 86 and Resistance to magic damage by 25%.

    Passive
  • Fast HP Recovery lvl 5

    Increases HP Recovery Bonus by 2.6.

    Passive
  • Robe Mastery lvl 30

    Increases P. Def. by 40.8 when equipped with a robe.

    Passive
  • Robe Mastery lvl 31

    Increases P. Def. by 42.1 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 31

    Increases P. Atk. by 55.6 and M. Atk. by 69.4.

    Passive
  • Weapon Mastery lvl 32

    Increases P. Atk. by 57.7 and M. Atk. by 72.1.

    Passive
  • Higher Mana Gain lvl 22

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 9

    Blocks the enemy's use of magic for 1 minute.

    MP 60 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 31

    Causes the enemy to sleep for 30 seconds.

    MP 59 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 32

    Causes the enemy to sleep for 30 seconds.

    MP 60 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Summon Reanimated Man lvl 4

    Summons a Reanimated Man. Requires 9 Spirit Ore and additionally consumes 1 each for 14 times.

    Each use takes: Spirit Ore x9

    While it is out it takes: Spirit Ore x1 (14 times)

    MP 119 Cast 15 s Reuse 5 s

    ActiveMagic
  • Death Spike lvl 8

    Throws a bone to inflict dark damage on the enemy with 92 Power added to M. Atk.
    Attack attribute: Dark

    MP 41 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 11

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 30 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Corpse Burst lvl 10

    Detonates a corpse to inflict dark damage on the enemies using 92 Power added to M. Atk.
    Attack attribute: Dark

    MP 60 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Forget lvl 8

    Takes away the enemy's will to attack.

    MP 60 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 11

    Transfers user's pain, using 90 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 59 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 12

    Transfers user's pain, using 92 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 60 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Discord lvl 9

    Confuses the enemy to attack its ally.

    MP 60 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Weakness lvl 14

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 60 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Poisonous Cloud lvl 5

    Creates a poison cloud around the enemy, causing loss of 58 HP per second for 30 seconds.

    MP 89 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Curse Fear lvl 9 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 60 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anchor lvl 8

    Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    MP 60 Cast 1.50 s Reuse 60 s Range 400

    ActiveMagic
  • Curse Chaos lvl 10

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 60 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Vampiric Claw lvl 17

    Inflicts dark damage on the enemy with 90 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 105 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 18

    Inflicts dark damage on the enemy with 92 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 107 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Curse Gloom lvl 8

    Inflicts dark damage on the enemy with 74 Power added to M. Atk. Decreases the enemy's M. Def. by 15% and Resistance to all attributes by 15 for 30 seconds.
    Attack attribute: Dark

    MP 60 Cast 1.50 s Reuse 5 s Range 900

    ActiveMagic
  • Curse Disease lvl 4

    Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes.

    MP 60 Cast 4 s Reuse 4 s Range 600

    ActiveMagic
  • Mass Slow lvl 3

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 522 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Mass Slow lvl 4

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 531 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Summon Cursed Man lvl 3

    Summons a Cursed Man. Consumes 12 Spirit Ore upon summoning and consumes 1 additional Spirit Ore at regular intervals up to 14 times.

    Each use takes: Spirit Ore x12

    While it is out it takes: Spirit Ore x1 (4 times)

    MP 119 Cast 15 s Reuse 5 s

    ActiveMagic

Level 66

  • Anti Magic lvl 36

    Increases M. Def. by 88 and Resistance to magic damage by 25%.

    Passive
  • Anti Magic lvl 37

    Increases M. Def. by 91 and Resistance to magic damage by 25%.

    Passive
  • Boost Mana lvl 7

    Increases Max MP by 180.

    Passive
  • Robe Mastery lvl 32

    Increases P. Def. by 43.4 when equipped with a robe.

    Passive
  • Robe Mastery lvl 33

    Increases P. Def. by 44.7 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 33

    Increases P. Atk. by 59.8 and M. Atk. by 74.8.

    Passive
  • Weapon Mastery lvl 34

    Increases P. Atk. by 62 and M. Atk. by 77.4.

    Passive
  • Higher Mana Gain lvl 23

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 10

    Blocks the enemy's use of magic for 1 minute.

    MP 62 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 33

    Causes the enemy to sleep for 30 seconds.

    MP 60 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 34

    Causes the enemy to sleep for 30 seconds.

    MP 62 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Death Spike lvl 9

    Throws a bone to inflict dark damage on the enemy with 96 Power added to M. Atk.
    Attack attribute: Dark

    MP 43 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 12

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 32 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Summon Corrupted Man lvl 5

    Summons a Corrupted Man. Requires 1 Spirit Ore. Consumes 90% of acquired Exp. points.

    Each use takes: Spirit Ore x1

    MP 123 Cast 15 s Reuse 5 s

    ActiveMagic
  • Corpse Burst lvl 11

    Detonates a corpse to inflict dark damage on the enemies using 96 Power added to M. Atk.
    Attack attribute: Dark

    MP 62 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Forget lvl 9

    Takes away the enemy's will to attack.

    MP 62 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Body To Mind lvl 5

    Sacrifices the user's HP to regenerate MP by 61.

    HP 366 Cast 4 s Reuse 5 s

    ActiveMagic
  • Curse Death Link lvl 13

    Transfers user's pain, using 94 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 60 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 14

    Transfers user's pain, using 96 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 62 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Discord lvl 10

    Confuses the enemy to attack its ally.

    MP 62 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Weakness lvl 15

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 62 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Fear lvl 10 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 62 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anchor lvl 9

    Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    MP 62 Cast 1.50 s Reuse 60 s Range 400

    ActiveMagic
  • Curse Chaos lvl 11

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 62 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Vampiric Claw lvl 19

    Inflicts dark damage on the enemy with 94 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 109 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 20

    Inflicts dark damage on the enemy with 96 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 110 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Curse Gloom lvl 9

    Inflicts dark damage on the enemy with 77 Power added to M. Atk. Decreases the enemy's M. Def. by 15% and Resistance to all attributes by 15 for 30 seconds.
    Attack attribute: Dark

    MP 62 Cast 1.50 s Reuse 5 s Range 900

    ActiveMagic
  • Curse Disease lvl 5

    Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes.

    MP 62 Cast 4 s Reuse 4 s Range 600

    ActiveMagic
  • Mass Slow lvl 5

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 540 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Mass Slow lvl 6

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 548 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Mass Fear lvl 3

    Frightens nearby enemies into fleeing for 5 seconds.

    MP 93 Cast 5 s Reuse 75 s Range 500

    ActiveMagic
  • Mass Gloom lvl 3

    Inflicts dark damage near the enemy with 39 Power added to M. Atk. For 30 seconds, decreases the enemies' M. Def. by 15% and Resistance to all attributes by 15.
    Attack attribute: Dark

    MP 93 Cast 6 s Reuse 12 s Range 900

    ActiveMagic

Level 68

  • Anti Magic lvl 38

    Increases M. Def. by 93 and Resistance to magic damage by 25%.

    Passive
  • Anti Magic lvl 39

    Increases M. Def. by 95 and Resistance to magic damage by 25%.

    Passive
  • Fast Mana Recovery lvl 6

    Increases MP Recovery Bonus by 3.1.

    Passive
  • Robe Mastery lvl 34

    Increases P. Def. by 45.9 when equipped with a robe.

    Passive
  • Robe Mastery lvl 35

    Increases P. Def. by 47.3 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 35

    Increases P. Atk. by 64.1 and M. Atk. by 80.2.

    Passive
  • Weapon Mastery lvl 36

    Increases P. Atk. by 66.3 and M. Atk. by 82.9.

    Passive
  • Higher Mana Gain lvl 24

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 11

    Blocks the enemy's use of magic for 1 minute.

    MP 64 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 35

    Causes the enemy to sleep for 30 seconds.

    MP 63 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 36

    Causes the enemy to sleep for 30 seconds.

    MP 64 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Summon Reanimated Man lvl 5

    Summons a Reanimated Man. Requires 9 Spirit Ore and additionally consumes 1 each for 14 times.

    Each use takes: Spirit Ore x9

    While it is out it takes: Spirit Ore x1 (14 times)

    MP 127 Cast 15 s Reuse 5 s

    ActiveMagic
  • Death Spike lvl 10

    Throws a bone to inflict dark damage on the enemy with 99 Power added to M. Atk.
    Attack attribute: Dark

    MP 45 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 13

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 33 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Corpse Burst lvl 12

    Detonates a corpse to inflict dark damage on the enemies using 99 Power added to M. Atk.
    Attack attribute: Dark

    MP 64 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Forget lvl 10

    Takes away the enemy's will to attack.

    MP 64 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 15

    Transfers user's pain, using 97 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 63 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 16

    Transfers user's pain, using 99 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 64 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Discord lvl 11

    Confuses the enemy to attack its ally.

    MP 64 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Weakness lvl 16

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 64 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Fear lvl 11 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 64 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anchor lvl 10

    Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    MP 64 Cast 1.50 s Reuse 60 s Range 400

    ActiveMagic
  • Curse Chaos lvl 12

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 64 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Vampiric Claw lvl 21

    Inflicts dark damage on the enemy with 97 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 112 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 22

    Inflicts dark damage on the enemy with 99 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 114 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Curse Gloom lvl 10

    Inflicts dark damage on the enemy with 79 Power added to M. Atk. Decreases the enemy's M. Def. by 15% and Resistance to all attributes by 20 for 30 seconds.
    Attack attribute: Dark

    MP 64 Cast 1.50 s Reuse 5 s Range 900

    ActiveMagic
  • Curse Disease lvl 6

    Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes.

    MP 64 Cast 4 s Reuse 4 s Range 600

    ActiveMagic
  • Mass Slow lvl 7

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 557 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Mass Slow lvl 8

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 565 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Summon Cursed Man lvl 4

    Summons a Cursed Man. Consumes 1 Spirit Ore upon summoning and consumes 2 additional Spirit Ore at regular intervals up to 14 times.

    Each use takes: Spirit Ore x1

    While it is out it takes: Spirit Ore x2 (4 times)

    MP 127 Cast 15 s Reuse 5 s

    ActiveMagic

Level 70

  • Anti Magic lvl 40

    Increases M. Def. by 97 and Resistance to magic damage by 30%.

    Passive
  • Anti Magic lvl 41

    Increases M. Def. by 99 and Resistance to magic damage by 30%.

    Passive
  • Robe Mastery lvl 36

    Increases P. Def. by 48.6 when equipped with a robe.

    Passive
  • Robe Mastery lvl 37

    Increases P. Def. by 49.9 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 37

    Increases P. Atk. by 68.5 and M. Atk. by 85.6.

    Passive
  • Weapon Mastery lvl 38

    Increases P. Atk. by 70.7 and M. Atk. by 88.4.

    Passive
  • Higher Mana Gain lvl 25

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 12

    Blocks the enemy's use of magic for 1 minute.

    MP 65 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 37

    Causes the enemy to sleep for 30 seconds.

    MP 64 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 38

    Causes the enemy to sleep for 30 seconds.

    MP 65 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Death Spike lvl 11

    Throws a bone to inflict dark damage on the enemy with 102 Power added to M. Atk.
    Attack attribute: Dark

    MP 46 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 14

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 33 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Summon Corrupted Man lvl 6

    Summons a Corrupted Man. Requires 1 Spirit Ore. Consumes 90% of acquired Exp. points.

    Each use takes: Spirit Ore x1

    MP 130 Cast 15 s Reuse 5 s

    ActiveMagic
  • Corpse Burst lvl 13

    Detonates a corpse to inflict dark damage on the enemies using 102 Power added to M. Atk.
    Attack attribute: Dark

    MP 65 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Forget lvl 11

    Takes away the enemy's will to attack.

    MP 65 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 17

    Transfers user's pain, using 100 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 64 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 18

    Transfers user's pain, using 102 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 65 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Discord lvl 12

    Confuses the enemy to attack its ally.

    MP 65 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Weakness lvl 17

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 65 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Fear lvl 12 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 65 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anchor lvl 11

    Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    MP 65 Cast 1.50 s Reuse 60 s Range 400

    ActiveMagic
  • Curse Chaos lvl 13

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 65 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Vampiric Claw lvl 23

    Inflicts dark damage on the enemy with 100 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 115 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 24

    Inflicts dark damage on the enemy with 102 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 117 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Transfer Pain lvl 5 Mechanics explained

    The servitor takes 50% of the damage dealt to its master.
    While active, consumes 6.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Curse Gloom lvl 11

    Inflicts dark damage on the enemy with 82 Power added to M. Atk. Decreases the enemy's M. Def. by 15% and Resistance to all attributes by 20 for 30 seconds.
    Attack attribute: Dark

    MP 65 Cast 1.50 s Reuse 5 s Range 900

    ActiveMagic
  • Curse Disease lvl 7

    Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes.

    MP 65 Cast 4 s Reuse 4 s Range 600

    ActiveMagic
  • Mass Slow lvl 9

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 573 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Mass Slow lvl 10

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 581 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Summon Cursed Man lvl 5

    Summons a Cursed Man. Consumes 2 Spirit Ore upon summoning and consumes 2 additional Spirit Ore at regular intervals up to 14 times.

    Each use takes: Spirit Ore x2

    While it is out it takes: Spirit Ore x2 (4 times)

    MP 130 Cast 15 s Reuse 5 s

    ActiveMagic
  • Mass Fear lvl 4

    Frightens nearby enemies into fleeing for 5 seconds.

    MP 98 Cast 5 s Reuse 75 s Range 500

    ActiveMagic
  • Mass Gloom lvl 4

    Inflicts dark damage near the enemy with 41 Power added to M. Atk. For 30 seconds, decreases the enemies' M. Def. by 15% and Resistance to all attributes by 20.
    Attack attribute: Dark

    MP 98 Cast 6 s Reuse 12 s Range 900

    ActiveMagic

Level 72

  • Anti Magic lvl 42

    Increases M. Def. by 102 and Resistance to magic damage by 30%.

    Passive
  • Anti Magic lvl 43

    Increases M. Def. by 104 and Resistance to magic damage by 30%.

    Passive
  • Boost Mana lvl 8

    Increases Max MP by 200.

    Passive
  • Robe Mastery lvl 38

    Increases P. Def. by 51.2 when equipped with a robe.

    Passive
  • Robe Mastery lvl 39

    Increases P. Def. by 52.5 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 39

    Increases P. Atk. by 72.9 and M. Atk. by 91.1.

    Passive
  • Weapon Mastery lvl 40

    Increases P. Atk. by 75.1 and M. Atk. by 93.8.

    Passive
  • Higher Mana Gain lvl 26

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 13

    Blocks the enemy's use of magic for 1 minute.

    MP 67 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 39

    Causes the enemy to sleep for 30 seconds.

    MP 67 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 40

    Causes the enemy to sleep for 30 seconds.

    MP 67 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Summon Reanimated Man lvl 6

    Summons a Reanimated Man. Requires 6 Spirit Ore and additionally consumes 2 each for 14 times.

    Each use takes: Spirit Ore x6

    While it is out it takes: Spirit Ore x2 (14 times)

    MP 133 Cast 15 s Reuse 5 s

    ActiveMagic
  • Death Spike lvl 12

    Throws a bone to inflict dark damage on the enemy with 105 Power added to M. Atk.
    Attack attribute: Dark

    MP 47 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 15

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 34 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Corpse Burst lvl 14

    Detonates a corpse to inflict dark damage on the enemies using 105 Power added to M. Atk.
    Attack attribute: Dark

    MP 67 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Forget lvl 12

    Takes away the enemy's will to attack.

    MP 67 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 19

    Transfers user's pain, using 104 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 67 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 20

    Transfers user's pain, using 105 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 67 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Discord lvl 13

    Confuses the enemy to attack its ally.

    MP 67 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Weakness lvl 18

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 67 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Poison lvl 7

    Poisons the enemy for 30 seconds, causing loss of 63 HP every second.

    MP 67 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Curse Fear lvl 13 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 67 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anchor lvl 12

    Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    MP 67 Cast 1.50 s Reuse 60 s Range 400

    ActiveMagic
  • Curse Chaos lvl 14

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 67 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Vampiric Claw lvl 25

    Inflicts dark damage on the enemy with 104 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 119 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 26

    Inflicts dark damage on the enemy with 105 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 120 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Curse Gloom lvl 12

    Inflicts dark damage on the enemy with 84 Power added to M. Atk. Decreases the enemy's M. Def. by 15% and Resistance to all attributes by 25 for 30 seconds.
    Attack attribute: Dark

    MP 67 Cast 1.50 s Reuse 5 s Range 900

    ActiveMagic
  • Curse Disease lvl 8

    Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes.

    MP 67 Cast 4 s Reuse 4 s Range 600

    ActiveMagic
  • Mass Slow lvl 11

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 589 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Mass Slow lvl 12

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 596 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Summon Cursed Man lvl 6

    Summons a Cursed Man. Consumes 3 Spirit Ore upon summoning and consumes 2 additional Spirit Ore at regular intervals up to 14 times.

    Each use takes: Spirit Ore x3

    While it is out it takes: Spirit Ore x2 (4 times)

    MP 133 Cast 15 s Reuse 5 s

    ActiveMagic

Level 74

  • Anti Magic lvl 44

    Increases M. Def. by 106 and Resistance to magic damage by 30%.

    Passive
  • Anti Magic lvl 45

    Increases M. Def. by 108 and Resistance to magic damage by 30%.

    Passive
  • Fast HP Recovery lvl 6

    Increases HP Recovery Bonus by 2.7.

    Passive
  • Fast Mana Recovery lvl 7

    Increases MP Recovery Bonus by 3.4.

    Passive
  • Robe Mastery lvl 40

    Increases P. Def. by 53.9 when equipped with a robe.

    Passive
  • Robe Mastery lvl 41

    Increases P. Def. by 55.2 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 41

    Increases P. Atk. by 77.2 and M. Atk. by 96.5.

    Passive
  • Weapon Mastery lvl 42

    Increases P. Atk. by 79.4 and M. Atk. by 99.3.

    Passive
  • Higher Mana Gain lvl 27

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 14

    Blocks the enemy's use of magic for 1 minute.

    MP 69 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 41

    Causes the enemy to sleep for 30 seconds.

    MP 68 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 42

    Causes the enemy to sleep for 30 seconds.

    MP 69 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Summon Reanimated Man lvl 7

    Summons a Reanimated Man. Requires 9 Spirit Ore and additionally consumes 2 each for 14 times.

    Each use takes: Spirit Ore x9

    While it is out it takes: Spirit Ore x2 (14 times)

    MP 137 Cast 15 s Reuse 5 s

    ActiveMagic
  • Death Spike lvl 13

    Throws a bone to inflict dark damage on the enemy with 108 Power added to M. Atk.
    Attack attribute: Dark

    MP 50 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 16

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 35 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Corpse Burst lvl 15

    Detonates a corpse to inflict dark damage on the enemies using 108 Power added to M. Atk.
    Attack attribute: Dark

    MP 69 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Forget lvl 13

    Takes away the enemy's will to attack.

    MP 69 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 21

    Transfers user's pain, using 107 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 68 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 22

    Transfers user's pain, using 108 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 69 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Discord lvl 14

    Confuses the enemy to attack its ally.

    MP 69 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Weakness lvl 19

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 69 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Poisonous Cloud lvl 6

    Creates a poison cloud around the enemy, causing loss of 63 HP per second for 30 seconds.

    MP 103 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Curse Fear lvl 14 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 69 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anchor lvl 13

    Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    MP 69 Cast 1.50 s Reuse 60 s Range 400

    ActiveMagic
  • Curse Chaos lvl 15

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 69 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Vampiric Claw lvl 27

    Inflicts dark damage on the enemy with 107 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 122 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 28

    Inflicts dark damage on the enemy with 108 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 123 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Curse Gloom lvl 13

    Inflicts dark damage on the enemy with 87 Power added to M. Atk. Decreases the enemy's M. Def. by 15% and Resistance to all attributes by 25 for 30 seconds.
    Attack attribute: Dark

    MP 69 Cast 1.50 s Reuse 5 s Range 900

    ActiveMagic
  • Curse Disease lvl 9

    Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes.

    MP 69 Cast 4 s Reuse 4 s Range 600

    ActiveMagic
  • Mass Slow lvl 13

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 603 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Mass Slow lvl 14

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 610 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Summon Cursed Man lvl 7

    Summons a Cursed Man. Consumes 4 Spirit Ore upon summoning and consumes 2 additional Spirit Ore at regular intervals up to 14 times.

    Each use takes: Spirit Ore x4

    While it is out it takes: Spirit Ore x2 (4 times)

    MP 137 Cast 15 s Reuse 5 s

    ActiveMagic
  • Mass Fear lvl 5

    Frightens nearby enemies into fleeing for 5 seconds.

    MP 103 Cast 5 s Reuse 75 s Range 500

    ActiveMagic
  • Mass Gloom lvl 5

    Inflicts dark damage near the enemy with 44 Power added to M. Atk. For 30 seconds, decreases the enemies' M. Def. by 15% and Resistance to all attributes by 25.
    Attack attribute: Dark

    MP 103 Cast 6 s Reuse 12 s Range 900

    ActiveMagic

Level 76

All skills

Necromancer

2nd profession 35
  • Anchor lvl 1-13 from character level 40

    Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    MP 39 Cast 1.50 s Reuse 60 s Range 400

    ActiveMagic
  • Body To Mind lvl 2-5 from character level 40

    Sacrifices the user's HP to regenerate MP by 35.

    HP 209 Cast 4 s Reuse 5 s

    ActiveMagic
  • Corpse Life Drain lvl 3-16 from character level 40

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 18 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Chaos lvl 2-15 from character level 40

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 35 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Discord lvl 1-14 from character level 40

    Confuses the enemy to attack its ally.

    MP 35 Cast 4 s Reuse 10 s Range 600

    ActiveMagic
  • Curse Fear lvl 1-14 Mechanics explained from character level 40

    Frightens the enemy into fleeing for 10 seconds.

    MP 35 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Curse Weakness lvl 6-19 from character level 40

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 35 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Silence lvl 1-14 from character level 40

    Blocks the enemy's use of magic for 1 minute.

    MP 35 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 10-42 from character level 40

    Causes the enemy to sleep for 30 seconds.

    MP 34 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Summon Corrupted Man lvl 1-6 from character level 40

    Summons a Corrupted Man. Requires 1 Spirit Ore. Consumes 90% of acquired Exp. points.

    Each use takes: Spirit Ore x1

    MP 70 Cast 15 s Reuse 5 s

    ActiveMagic
  • Vampiric Claw lvl 1-28 from character level 40

    Inflicts dark damage on the enemy with 49 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 60 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Anti Magic lvl 13-45 from character level 40

    Increases M. Def. by 40 and Resistance to magic damage by 15%.

    Passive
  • Boost Mana lvl 3-8 from character level 40

    Increases Max MP by 70.

    Passive
  • Fast Spell Casting lvl 2-3 from character level 40

    Increases Casting Spd. by 7%.

    Passive
  • Higher Mana Gain lvl 9-27 from character level 40

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Robe Mastery lvl 9-41 from character level 40

    Increases P. Def. by 14.5 when equipped with a robe.

    Passive
  • Transfer Pain lvl 1-5 Mechanics explained from character level 40

    The servitor takes 10% of the damage dealt to its master.
    While active, consumes 6.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Weapon Mastery lvl 10-42 from character level 40

    Increases P. Atk. by 16 and M. Atk. by 20.

    Passive
  • Curse Gloom lvl 1-13 from character level 44

    Inflicts dark damage on the enemy with 47 Power added to M. Atk. Decreases the enemy's M. Def. by 15% and Resistance to all attributes by 5 for 30 seconds.
    Attack attribute: Dark

    MP 39 Cast 1.50 s Reuse 5 s Range 900

    ActiveMagic
  • Curse Poison lvl 4-7 from character level 44

    Poisons the enemy for 30 seconds, causing loss of 41 HP every second.

    MP 39 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Death Spike lvl 1-13 from character level 44

    Throws a bone to inflict dark damage on the enemy with 58 Power added to M. Atk.
    Attack attribute: Dark

    MP 23 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Forget lvl 1-13 from character level 44

    Takes away the enemy's will to attack.

    MP 39 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Summon Reanimated Man lvl 1-7 from character level 44

    Summons a Reanimated Man. Requires 11 Spirit Ore.

    Each use takes: Spirit Ore x11

    While it is out it takes: Spirit Ore x1

    MP 78 Cast 15 s Reuse 5 s

    ActiveMagic
  • Fast HP Recovery lvl 2-6 from character level 44

    Increases HP Recovery Bonus by 1.6.

    Passive
  • Fast Mana Recovery lvl 3-7 from character level 44

    Increases MP Recovery Bonus by 1.9.

    Passive
  • Corpse Burst lvl 1-15 from character level 48

    Detonates a corpse to inflict dark damage on the enemies using 61 Power added to M. Atk.
    Attack attribute: Dark

    MP 42 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Poisonous Cloud lvl 3-6 from character level 48

    Creates a poison cloud around the enemy, causing loss of 41 HP per second for 30 seconds.

    MP 65 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Quick Recycle lvl 3 from character level 48

    Decreases re-use time for magic by 20%.

    Passive
  • Curse Death Link lvl 1-22 from character level 52

    Transfers user's pain, using 68 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 45 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Summon Cursed Man lvl 1-7 from character level 56

    Summons a Cursed Man. Consumes 3 Spirit Ore upon summoning and consumes 1 additional Spirit Ore at regular intervals up to 14 times.

    Each use takes: Spirit Ore x3

    While it is out it takes: Spirit Ore x1 (4 times)

    MP 103 Cast 15 s Reuse 5 s

    ActiveMagic
  • Curse Disease lvl 1-9 from character level 58

    Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes.

    MP 54 Cast 4 s Reuse 4 s Range 600

    ActiveMagic
  • Mass Fear lvl 1-5 from character level 58

    Frightens nearby enemies into fleeing for 5 seconds.

    MP 80 Cast 5 s Reuse 75 s Range 500

    ActiveMagic
  • Mass Gloom lvl 1-5 from character level 58

    Inflicts dark damage near the enemy with 33 Power added to M. Atk. For 30 seconds, decreases the enemies' M. Def. by 15% and Resistance to all attributes by 5.
    Attack attribute: Dark

    MP 80 Cast 6 s Reuse 12 s Range 900

    ActiveMagic
  • Mass Slow lvl 1-14 from character level 62

    Decreases Speed near the enemy by 30% for 1 minute.

    HP 505 Cast 4 s Reuse 5 s Range 500

    ActiveMagic

Human Wizard

1st profession 30
  • Aura Burn lvl 1-8 from character level 20

    Inflicts non-attribute damage on the enemy with 19 Power added to M. Atk.

    MP 18 Cast 1.50 s Reuse 1 s Range 150

    ActiveMagic
  • Blaze lvl 1-8 from character level 20

    Ignites flames on the user's body with 23 Power, inflicting Fire damage on the enemy.
    Attack attribute: Fire

    MP 18 Cast 4 s Reuse 1 s Range 750

    ActiveMagic
  • Concentration lvl 1-2 from character level 20

    Decreases magic cancel damage by 18 for 20 minutes.

    MP 20 Cast 4 s Reuse 2 s Range 400

    ActiveMagic
  • Curse Poison lvl 2-3 from character level 20

    Poisons the enemy for 30 seconds, causing loss of 24 HP every second.

    MP 20 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Curse Weakness lvl 2-5 from character level 20

    Decreases the enemy's P. Atk. by 20% for 30 seconds.

    MP 10 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Energy Bolt lvl 1-4 from character level 20

    Inflicts non-attribute damage on the enemy using 13 Power added to M. Atk.

    MP 10 Cast 2 s Reuse 1 s Range 400

    ActiveMagic
  • Flame Strike lvl 1-3 from character level 20

    Supplements the user's M. Atk. with 13 Power to launch a flaming swath of energy that inflicts Fire damage on the enemy.
    Attack attribute: Fire

    MP 29 Cast 4 s Reuse 4 s Range 500

    ActiveMagic
  • Ice Bolt lvl 5-6 from character level 20

    Supplements the user's M. Atk. with 14 Power to temporarily freeze the surrounding air, inflicting Water damage on the enemy and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 18 Cast 3.10 s Reuse 2 s Range 600

    ActiveMagic
  • Servitor Heal lvl 1-12 from character level 20

    Recovers the servitor's HP with 169 Power.

    MP 24 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Summon Kat the Cat lvl 1-4 from character level 20

    Summons Kat the Cat. Consumes 1 Spirit Ore when summoning.

    Each use takes: Spirit Ore x1

    While it is out it takes: Spirit Ore x1

    MP 39 Cast 15 s Reuse 5400 s

    ActiveMagic
  • Summon Mew the Cat lvl 1-4 from character level 20

    Summons Mew the Cat for assistance in combat. Requires 1 Spirit Ore. Consumes 90% of acquired Exp.

    Each use takes: Spirit Ore x1

    MP 39 Cast 15 s Reuse 5400 s

    ActiveMagic
  • Vampiric Touch lvl 3-6 from character level 20

    Inflicts dark damage with 23 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 32 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Anti Magic lvl 5-12 from character level 20

    Increases M. Def. by 18 and Resistance to magic damage by 5%.

    Passive
  • Boost Mana lvl 1-2 from character level 20

    Increases Max MP by 30.

    Passive
  • Higher Mana Gain lvl 1-8 from character level 20

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Quick Recycle lvl 1-2 from character level 20

    Decreases re-use time for magic by 10%.

    Passive
  • Robe Mastery lvl 1-8 from character level 20

    Increases P. Def. by 1.7 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 3-9 from character level 20

    Increases P. Atk. by 4.5 and M. Atk. by 5.7.

    Passive
  • Body To Mind lvl 1 from character level 25

    Sacrifices the user's HP to regenerate MP by 22.

    HP 131 Cast 4 s Reuse 5 s

    ActiveMagic
  • Poisonous Cloud lvl 1-2 from character level 25

    Creates a poison cloud around the enemy, causing loss of 24 HP per second for 30 seconds.

    MP 34 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Servitor Recharge lvl 1-6 from character level 25

    Recovers the servitor's MP with up to 41 Power depending on the servitor's level.

    MP 42 Cast 4 s Reuse 3 s Range 400

    ActiveMagic
  • Sleep lvl 1-9 from character level 25

    Causes the enemy to sleep for 30 seconds.

    MP 22 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Fire lvl 1-3 from character level 25

    For 30 seconds, decreases the target's Resistance to Fire by 20 and increases Resistance to Water by 10.

    MP 12 Cast 1.50 s Reuse 2 s Range 750

    ActiveMagic
  • Fast Mana Recovery lvl 1-2 from character level 25

    Increases MP Recovery Bonus by 1.1.

    Passive
  • Fast Spell Casting lvl 1 from character level 25

    Increases Casting Spd. by 5%.

    Passive
  • Corpse Life Drain lvl 1-2 from character level 30

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 14 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Chaos lvl 1 from character level 35

    Decreases the enemy's Accuracy by 9 for 30 seconds.

    MP 15 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Servitor Wind Walk lvl 1 from character level 35

    Increases the servitor's Speed by 20 for 20 minutes.

    MP 30 Cast 4 s Reuse 2 s Range 400

    ActiveMagic
  • Slow lvl 1 from character level 35

    Decreases the enemy's Speed by 20% for 1 minute.

    MP 30 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Fast HP Recovery lvl 1 from character level 35

    Increases HP Recovery Bonus by 1.1.

    Passive

Human Mystic

Starting class 24
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Self Heal lvl 1 from character level 1

    Restores one's HP with 42 Power.

    MP 9 Cast 5 s Reuse 3 s

    ActiveMagic
  • Wind Strike lvl 1-5 from character level 1

    Supplements the user's M. Atk. with 12 Power to create a powerful hurricane that inflicts Wind damage on the enemy.
    Attack attribute: Wind

    MP 9 Cast 4 s Reuse 1 s Range 600

    ActiveMagic
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Magician's Movement lvl 1 from character level 1

    Increases Atk. Spd. when equipped with a robe jacket and robe pants.

    Passive
  • Mana Recovery lvl 1 from character level 1

    Increases MP Recovery Bonus when equipped with a robe jacket and robe pants.

    Passive
  • Spellcraft lvl 1 from character level 1

    Increases Casting Spd. when equipped with a robe jacket and robe pants.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Cure Poison lvl 1 from character level 7

    Cures the target of minor poisoning.

    MP 10 Cast 4 s Reuse 4 s Range 600

    ActiveMagic
  • Curse Poison lvl 1 from character level 7

    Poisons the enemy for 30 seconds, causing loss of 21 HP every second.

    MP 10 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Heal lvl 1-6 from character level 7

    Restores the target's HP with 50 Power.

    MP 10 Cast 5 s Reuse 3 s Range 600

    ActiveMagic
  • Ice Bolt lvl 1-4 from character level 7

    Supplements the user's M. Atk. with 8 Power to temporarily freeze the surrounding air, inflicting Water damage on the enemy and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 9 Cast 3.10 s Reuse 2 s Range 600

    ActiveMagic
  • Might lvl 1 from character level 7

    Increases P. Atk. by 8% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s Range 400

    ActiveMagic
  • Shield lvl 1 from character level 7

    Increases P. Def. by 8% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s Range 400

    ActiveMagic
  • Anti Magic lvl 1-4 from character level 7

    Increases M. Def. by 10.

    Passive
  • Armor Mastery lvl 1-3 from character level 7

    Increases P. Def. by 6.7.

    Passive
  • Weapon Mastery lvl 1-2 from character level 7

    Increases P. Atk. by 1.5 and M. Atk. by 1.9.

    Passive
  • Battle Heal lvl 1-3 from character level 14

    Immediately restores the target's HP with 83 Power.

    MP 25 Cast 2 s Reuse 1 s Range 600

    ActiveMagic
  • Curse Weakness lvl 1 from character level 14

    Decreases the enemy's P. Atk. by 17% for 30 seconds.

    MP 3 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Group Heal lvl 1-3 from character level 14

    Restores all party members' HP with 66 Power.

    MP 33 Cast 7 s Reuse 6 s

    ActiveMagic
  • Vampiric Touch lvl 1-2 from character level 14

    Inflicts dark damage with 18 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 25 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical