Curse Fear

Curse Fear

Active · Magic · 14 levels · ID 1169

Frightens the enemy into fleeing for 10 seconds.

MP
69
Cast
4 s
Reuse
3 s
Range
600

The description and the numbers are those of level 14, the last one.

Mechanics

A magic skill of Sorcerer, Necromancer, Spellsinger and Spellhowler: for 10 seconds the target flees from the mage in fear and cannot attack, use skills or items. The chance depends on the target's «MEN» and «M. Def.», the target's mental resistance and the mage's mental attack; only mental attack from Grand Boss jewelry can raise the chance.

On this page
  1. How it works
  2. What the chance depends on
  3. How the chance is calculated
  4. Step-by-step calculation
  5. Chance by target's resistance and mage's attack
  6. How long the fear lasts
  7. How to protect yourself
  8. Boss jewelry: attack and resistance
  9. Tested on the server
  10. Specifics of our server

# How it works

«Curse Fear» Curse Fear is a single-target magic skill. It is learned by Sorcerer, Necromancer, Spellsinger and Spellhowler (and their third professions Archmage, Soultaker, Mystic Muse and Storm Screamer) - 14 levels from character level 40 to 74. Cast 4 seconds, range 600, cooldown 3 seconds, at level 14 the skill costs 69 MP.

If the fear lands, the target runs in a straight line away from the mage for 10 seconds until it hits an obstacle or the effect ends. While the fear lasts, the target:

  1. cannot control its movement;
  2. does not attack or use skills - a started cast is interrupted;
  3. does not use items, including potions and scrolls.

Damage does not remove the fear: you can hit the fleeing target for the whole duration of the effect.

# What the chance depends on

The chance is calculated on every use and depends on five things:

  1. The skill's base chance is 40%, the chance enchant raises it to 80%.
  2. The target's «MEN» - the higher, the lower the chance, at any value.
  3. The mage's «M. Atk.» against the target's «M. Def.». Spiritshots raise «M. Atk.» for this calculation by 1.5 times, blessed ones - by 2 times.
  4. Skill level against target level.
  5. The target's mental resistance against the mage's mental attack.

The result is never below 10% or above 90%. A target with a shield facing the mage blocks the fear completely with its shield at a 10% chance - before the chance roll.

# How the chance is calculated

Chance = base chance x «MEN» multiplier x «M. Atk.» multiplier x level multiplier x resistance multiplier. The result is no lower than 10% and no higher than 90%.

  1. Base chance is 40%, with the chance enchant from 41% at +1 to 80% at +30.
  2. «MEN» multiplier = 2 - the target's «MEN» bonus, no less than 0.10 and no more than 1. The target's full «MEN» is used - with dyes and jewelry.
  3. «M. Atk.» multiplier = 11 x square root of the mage's «M. Atk.» / the target's «M. Def.». «M. Atk.» with a blessed spiritshot is doubled before the root is taken. The multiplier can be greater than 1.
  4. Level multiplier = 1.01 x (1 + (skill level - target level) / 100). Skill level is 74 at level 14, from 76 to 85 with enchant. The mage's level is not part of the calculation.
  5. Resistance multiplier = 1 + (mage's mental attack - target's mental resistance) / 100, no less than 0.10 and no more than 1.90. Resistance and attack are each counted up to 150.
«MEN» multiplier
Target's «MEN» Roughly who «MEN» bonus Multiplier
20 1.22 × 0.78
25 human fighters and Kamael without dyes 1.28 × 0.72
27 orcs and dwarves without dyes 1.31 × 0.69
30 1.35 × 0.65
35 1.42 × 0.58
37 dark elf mages without dyes 1.45 × 0.55
40 elf mages without dyes 1.49 × 0.51
42 orc mages without dyes 1.52 × 0.48
45 1.57 × 0.43
50 1.65 × 0.35
«M. Atk.» multiplier, with a blessed spiritshot
Mage's «M. Atk.» «M. Def.» 1000 1500 2000 2500 3000
2000 × 0.70 × 0.46 × 0.35 × 0.28 × 0.23
3000 × 0.85 × 0.57 × 0.43 × 0.34 × 0.28
4000 × 0.98 × 0.66 × 0.49 × 0.39 × 0.33
5000 × 1.10 × 0.73 × 0.55 × 0.44 × 0.37
6000 × 1.20 × 0.80 × 0.60 × 0.48 × 0.40
Level multiplier
Enchant Skill level Target lv. 85 Target lv. 80
Lv. 14, no enchant 74 × 0.90 × 0.95
+12 79 × 0.95 × 1.00
+18 81 × 0.97 × 1.02
+25 84 × 1.00 × 1.05
+28 - +30 85 × 1.01 × 1.06
Resistance multiplier
Target's defense Mage attack 0 20 40 50 90
0 × 1.00 × 1.20 × 1.40 × 1.50 × 1.90
20 × 0.80 × 1.00 × 1.20 × 1.30 × 1.70
50 × 0.50 × 0.70 × 0.90 × 1.00 × 1.40
70 × 0.30 × 0.50 × 0.70 × 0.80 × 1.20
90 × 0.10 × 0.30 × 0.50 × 0.60 × 1.00
110 × 0.10 × 0.10 × 0.30 × 0.40 × 0.80
150 × 0.10 × 0.10 × 0.10 × 0.10 × 0.40

# Step-by-step calculation

Target is level 85. The mage has «M. Atk.» 9000 with a blessed spiritshot, the target has «M. Def.» 2500 - «M. Atk.» multiplier 0.59. These are typical fight numbers on the server: fear targets in the log for 11-15.10.2026 had «M. Def.» from 1300 to 4900, 2500 on average, «MEN» from 25 to 39, 30 on average.

Fear chance on a level 85 target

Enchant Target Target's «MEN» Target's defense Mage attack Calculation Chance
Lv. 14 human fighter 25 «Wisdom» Wisdom - 20 none 40 x 0.72 x 0.59 x 0.90 x 0.80 = 12.2% 12.2%
Lv. 14 human fighter 25 «Wisdom» Wisdom and «Mental Shield» Mental Shield lv. 4 - 70 none 40 x 0.72 x 0.59 x 0.90 x 0.30 = 4.6% 10% (minimum)
+30 on chance human fighter 25 «Wisdom» Wisdom - 20 none 80 x 0.72 x 0.59 x 1.01 x 0.80 = 27.5% 27.5%
+30 on chance human fighter 25 «Wisdom» Wisdom and «Mental Shield» Mental Shield lv. 4 - 70 none 80 x 0.72 x 0.59 x 1.01 x 0.30 = 10.3% 10.3%
+30 on chance human fighter 25 «Wisdom» Wisdom and «Mental Shield» Mental Shield lv. 4 - 70 «Earring of Antharas» Earring of Antharas and «Earring of Zaken» Earring of Zaken - 50 80 x 0.72 x 0.59 x 1.01 x 0.80 = 27.5% 27.5%
+30 on chance human fighter 25 «Wisdom» Wisdom and «Mental Shield» Mental Shield lv. 4 - 70 «Improved Earring of Antharas» Improved Earring of Antharas, «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken and «Ring of Beleth» Ring of Beleth - 90 80 x 0.72 x 0.59 x 1.01 x 1.20 = 41.2% 41.2%
+30 on chance elven mage 40 «Wisdom» Wisdom and «Mental Shield» Mental Shield lv. 4 - 70 «Improved Earring of Antharas» Improved Earring of Antharas, «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken and «Ring of Beleth» Ring of Beleth - 90 80 x 0.51 x 0.59 x 1.01 x 1.20 = 29.2% 29.2%

# Chance by target's resistance and mage's attack

Enchant +30 on chance, level 85 target with «MEN» 30, «M. Atk.» multiplier 0.59. Mage attack is the sum of the mental attack of all his gear (see the jewelry section).

Fear chance

Target's resistance to mental attacks Attack 0 20 30 50 90
0 31% 37.2% 40.3% 46.5% 58.9%
20 24.8% 31% 34.1% 40.3% 52.7%
50 15.5% 21.7% 24.8% 31% 43.4%
70 10% 15.5% 18.6% 24.8% 37.2%
90 10% 10% 12.4% 18.6% 31%
110 10% 10% 10% 12.4% 24.8%

# How long the fear lasts

Without enchant on time, fear lasts 10 seconds. Enchanting on time extends it by 2 seconds per level: 12 seconds at +1, 70 seconds at +30, and lowers MP cost.

The target's defense against mental attacks shortens the time, the mage's mental attack extends it. How it works: difference = mage attack - target defense (each no more than 150).

  1. The difference is zero: time as written in the skill.
  2. The difference is below zero: time / (1 + absolute difference / 100).
  3. The difference is above zero: time x (1 + difference / 100).
  4. The result is rounded down to whole seconds, but not less than 1 second.

Example: fear without enchant on time, target defense 70, mage attack 0: 10 / 1.70 = 5.9, result 5 seconds. A mage with attack 90 against the same target: difference +20, 10 × 1.20 = 12 seconds.

Fear duration

Target's defense What it comes from (example) No enchant, attack 0 No enchant, attack 50 No enchant, attack 90 +30 on time, attack 0 +30 on time, attack 90
0 none 10 s 15 s 19 s 70 s 133 s
20 «Wisdom» Wisdom 8 s 13 s 17 s 58 s 119 s
50 «Mental Shield» Mental Shield lv. 4 6 s 10 s 14 s 46 s 98 s
70 «Mental Shield» Mental Shield and «Wisdom» Wisdom 5 s 8 s 12 s 41 s 84 s
90 «Mental Shield» Mental Shield, «Wisdom» Wisdom and earring 20 5 s 7 s 10 s 36 s 70 s
110 «Mental Shield» Mental Shield, «Wisdom» Wisdom and «Improved Earring of Antharas» Improved Earring of Antharas 4 s 6 s 8 s 33 s 58 s

# How to protect yourself

Defense against mental attacks is one for fear and other mental debuffs. Sources stack, no more than 150 counts. Against a mage without mental attack, defense above 90 no longer lowers the chance, it only shortens fear; against a mage with attack it cancels out his attack.

Besides defense, the chance is lowered by «MEN» (dyes for «MEN») and «M. Def.».

Sources of defense against mental attacks

Source What it is Resistance
  • Community Board buffer, lv. 4
  • longer with enchant on time
50
  • third profession passive skill
  • enchant on mental defense
20, up to 50 with enchant
Kamael skill, on self for 60 seconds 40 / 60 / 100
agathion skill 50
potion 20
talisman 10
boss jewelry 40
boss jewelry 40
boss jewelry 10
boss jewelry 10
hero earring 20
Territory War earring 15
Dynasty jewelry 9 / 6 / 4
Weapon augmentation for defense against mental attacks weapon property from 0.85 to 3.42

# Boss jewelry: attack and resistance

Only mental attack can raise the fear chance - it comes from the earrings in the table below and «Ring of Beleth» Ring of Beleth. These are the same items that give defense against mental attacks: each works both ways - on its owner it strengthens his fear and protects him from someone else's.

«Necklace of Freya» Necklace of Freya and «Blessed Necklace of Freya» Blessed Necklace of Freya give only defense, they have no attack. «Necklace of Valakas» Necklace of Valakas («M. Atk.» × 1.08) and «Earring of Orfen» Earring of Orfen («M. Atk.» × 1.06) raise the chance only a little: «M. Atk.» enters the chance under a square root, so it is a chance multiplier of × 1.04 and × 1.03.

The highest mental attack is «Improved Earring of Antharas» Improved Earring of Antharas, «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken and «Ring of Beleth» Ring of Beleth: 40 + 40 + 10 = 90. Against a target with defense 70 the defense multiplier is × 1.20 instead of × 0.30 without earrings - the chance is 4 times higher.

Mental attack and defense of jewelry

# Tested on the server

The server logs every chance roll between players with all multipliers. From 11 to 15.10.2026 «Curse Fear» Curse Fear was used on players 427 times: 18 mages on 59 different targets. The formula above was replayed for each of the 386 rolls and matched the server's chance (up to rounding of the numbers in the log).

Of 386 rolls, 312 hit the 10% minimum. 34 of 386 landed - 8.8% with an average chance of 10.9%: the difference is within randomness. Another 11 times the fear was blocked by a shield and 30 times the target was protected from all debuffs - in those cases the chance was not rolled.

Rolls by defense multiplier, 11-15.10.2026

Resistance multiplier Rolls Average chance Landed Share
0.10 - minimum 168 10.0% 16 9.5%
from 0.20 to 0.40 124 10.0% 8 6.5%
from 0.50 to 0.90 93 13.2% 10 10.8%
1.00 and above 1 58.5% 0 0.0%

Rolls by mage class

Mage Rolls Of them at the 10% minimum Highest chance Landed
Storm Screamer 168 143 58.5% 19
Archmage 149 102 22.4% 11
Soultaker 67 65 15.2% 4
Necromancer 2 2 10.0% 0

How long fear actually lasted, 11-15.10.2026

Enchant Stated in the skill Lasted Times By the formula from the target's defense and the mage's attack
Lv. 14, no enchant 10 s 4 s 5 4 s: defense above attack by 100-150
Lv. 14, no enchant 10 s 5 s 3 5 s: defense above attack by 67-100
+11 Chance 10 s 5-6 s 5 5-6 s
+15 for chance 10 s 4-7 s 9 4-7 s
+12 Duration 34 s 14-17 s 2 13-17 s
+25 Duration 60 s 24-42 s 7 24-42 s
+30 Duration 70 s 41 s 1 42 s

# Specifics of our server

The skill's numbers - base chance 40%, 10 seconds, Chance and Duration enchants - are the same as on the official High Five servers. There is no public description of how the official server calculates the chance internally, so our rules are set explicitly:

  1. Defense against mental attacks and mental attack are each counted up to 150, not up to 100 as in the original server build. Defense above 100 cancels out the attack from boss jewelry and cuts the fear time more.
  2. The chance of any debuff is clamped between 10% and 90%: even against the strongest defense fear lands 1 time out of 10 unless a shield blocked it.
  3. The mage's mental attack makes fear last longer than the listed time if it is higher than the target's defense.
  4. «MEN» lowers the chance at any value - every point of the target's «MEN» protects a little.

Updated:

Enchant tree 2

The skill is enchanted from level 14 along one of the routes. Pick a step of a route to see what the skill becomes.

Curse Fear lvl 14
  1. Cost

    +30

    Enchant Cost: Decreases MP consumption and increases duration.

    +30 Cost Decreases MP consumption by 2 and increases the effect's duration by 2 seconds.

    Frightens the enemy into fleeing for 1 minute 10 seconds. Enchant Cost: Decreases MP consumption and increases duration.

  2. Chance

    +30

    Enchant Chance: Increases the success rate.

    +30 Chance Increases the success rate.

    Frightens the enemy into fleeing for 10 seconds. Enchant Chance: Increases the success rate.

Who learns it 4

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