Curse Fear
Active · Magic · 14 levels · ID 1169
Frightens the enemy into fleeing for 10 seconds.
- MP
- 69
- Cast
- 4 s
- Reuse
- 3 s
- Range
- 600
The description and the numbers are those of level 14, the last one.
Mechanics
A magic skill of Sorcerer, Necromancer, Spellsinger and Spellhowler: for 10 seconds the target flees from the mage in fear and cannot attack, use skills or items. The chance depends on the target's «MEN» and «M. Def.», the target's mental resistance and the mage's mental attack; only mental attack from Grand Boss jewelry can raise the chance.
On this page
# How it works
«Curse Fear»
is a single-target magic skill. It is learned by Sorcerer, Necromancer, Spellsinger and Spellhowler (and their third professions Archmage, Soultaker, Mystic Muse and Storm Screamer) - 14 levels from character level 40 to 74. Cast 4 seconds, range 600, cooldown 3 seconds, at level 14 the skill costs 69 MP.
If the fear lands, the target runs in a straight line away from the mage for 10 seconds until it hits an obstacle or the effect ends. While the fear lasts, the target:
- cannot control its movement;
- does not attack or use skills - a started cast is interrupted;
- does not use items, including potions and scrolls.
Damage does not remove the fear: you can hit the fleeing target for the whole duration of the effect.
# What the chance depends on
The chance is calculated on every use and depends on five things:
- The skill's base chance is 40%, the chance enchant raises it to 80%.
- The target's «MEN» - the higher, the lower the chance, at any value.
- The mage's «M. Atk.» against the target's «M. Def.». Spiritshots raise «M. Atk.» for this calculation by 1.5 times, blessed ones - by 2 times.
- Skill level against target level.
- The target's mental resistance against the mage's mental attack.
The result is never below 10% or above 90%. A target with a shield facing the mage blocks the fear completely with its shield at a 10% chance - before the chance roll.
# How the chance is calculated
Chance = base chance x «MEN» multiplier x «M. Atk.» multiplier x level multiplier x resistance multiplier. The result is no lower than 10% and no higher than 90%.
- Base chance is 40%, with the chance enchant from 41% at +1 to 80% at +30.
- «MEN» multiplier = 2 - the target's «MEN» bonus, no less than 0.10 and no more than 1. The target's full «MEN» is used - with dyes and jewelry.
- «M. Atk.» multiplier = 11 x square root of the mage's «M. Atk.» / the target's «M. Def.». «M. Atk.» with a blessed spiritshot is doubled before the root is taken. The multiplier can be greater than 1.
- Level multiplier = 1.01 x (1 + (skill level - target level) / 100). Skill level is 74 at level 14, from 76 to 85 with enchant. The mage's level is not part of the calculation.
- Resistance multiplier = 1 + (mage's mental attack - target's mental resistance) / 100, no less than 0.10 and no more than 1.90. Resistance and attack are each counted up to 150.
«MEN» multiplier
| Target's «MEN» | Roughly who | «MEN» bonus | Multiplier |
|---|---|---|---|
| 20 | 1.22 | × 0.78 | |
| 25 | human fighters and Kamael without dyes | 1.28 | × 0.72 |
| 27 | orcs and dwarves without dyes | 1.31 | × 0.69 |
| 30 | 1.35 | × 0.65 | |
| 35 | 1.42 | × 0.58 | |
| 37 | dark elf mages without dyes | 1.45 | × 0.55 |
| 40 | elf mages without dyes | 1.49 | × 0.51 |
| 42 | orc mages without dyes | 1.52 | × 0.48 |
| 45 | 1.57 | × 0.43 | |
| 50 | 1.65 | × 0.35 |
«M. Atk.» multiplier, with a blessed spiritshot
| Mage's «M. Atk.» | «M. Def.» 1000 | 1500 | 2000 | 2500 | 3000 |
|---|---|---|---|---|---|
| 2000 | × 0.70 | × 0.46 | × 0.35 | × 0.28 | × 0.23 |
| 3000 | × 0.85 | × 0.57 | × 0.43 | × 0.34 | × 0.28 |
| 4000 | × 0.98 | × 0.66 | × 0.49 | × 0.39 | × 0.33 |
| 5000 | × 1.10 | × 0.73 | × 0.55 | × 0.44 | × 0.37 |
| 6000 | × 1.20 | × 0.80 | × 0.60 | × 0.48 | × 0.40 |
Level multiplier
| Enchant | Skill level | Target lv. 85 | Target lv. 80 |
|---|---|---|---|
| Lv. 14, no enchant | 74 | × 0.90 | × 0.95 |
| +12 | 79 | × 0.95 | × 1.00 |
| +18 | 81 | × 0.97 | × 1.02 |
| +25 | 84 | × 1.00 | × 1.05 |
| +28 - +30 | 85 | × 1.01 | × 1.06 |
Resistance multiplier
| Target's defense | Mage attack 0 | 20 | 40 | 50 | 90 |
|---|---|---|---|---|---|
| 0 | × 1.00 | × 1.20 | × 1.40 | × 1.50 | × 1.90 |
| 20 | × 0.80 | × 1.00 | × 1.20 | × 1.30 | × 1.70 |
| 50 | × 0.50 | × 0.70 | × 0.90 | × 1.00 | × 1.40 |
| 70 | × 0.30 | × 0.50 | × 0.70 | × 0.80 | × 1.20 |
| 90 | × 0.10 | × 0.30 | × 0.50 | × 0.60 | × 1.00 |
| 110 | × 0.10 | × 0.10 | × 0.30 | × 0.40 | × 0.80 |
| 150 | × 0.10 | × 0.10 | × 0.10 | × 0.10 | × 0.40 |
# Step-by-step calculation
Target is level 85. The mage has «M. Atk.» 9000 with a blessed spiritshot, the target has «M. Def.» 2500 - «M. Atk.» multiplier 0.59. These are typical fight numbers on the server: fear targets in the log for 11-15.10.2026 had «M. Def.» from 1300 to 4900, 2500 on average, «MEN» from 25 to 39, 30 on average.
Fear chance on a level 85 target
| Enchant | Target | Target's «MEN» | Target's defense | Mage attack | Calculation | Chance |
|---|---|---|---|---|---|---|
| Lv. 14 | human fighter | 25 | none | 40 x 0.72 x 0.59 x 0.90 x 0.80 = 12.2% | 12.2% | |
| Lv. 14 | human fighter | 25 | none | 40 x 0.72 x 0.59 x 0.90 x 0.30 = 4.6% | 10% (minimum) | |
| +30 on chance | human fighter | 25 | none | 80 x 0.72 x 0.59 x 1.01 x 0.80 = 27.5% | 27.5% | |
| +30 on chance | human fighter | 25 | none | 80 x 0.72 x 0.59 x 1.01 x 0.30 = 10.3% | 10.3% | |
| +30 on chance | human fighter | 25 | 80 x 0.72 x 0.59 x 1.01 x 0.80 = 27.5% | 27.5% | ||
| +30 on chance | human fighter | 25 | 80 x 0.72 x 0.59 x 1.01 x 1.20 = 41.2% | 41.2% | ||
| +30 on chance | elven mage | 40 | 80 x 0.51 x 0.59 x 1.01 x 1.20 = 29.2% | 29.2% |
# Chance by target's resistance and mage's attack
Enchant +30 on chance, level 85 target with «MEN» 30, «M. Atk.» multiplier 0.59. Mage attack is the sum of the mental attack of all his gear (see the jewelry section).
Fear chance
| Target's resistance to mental attacks | Attack 0 | 20 | 30 | 50 | 90 |
|---|---|---|---|---|---|
| 0 | 31% | 37.2% | 40.3% | 46.5% | 58.9% |
| 20 | 24.8% | 31% | 34.1% | 40.3% | 52.7% |
| 50 | 15.5% | 21.7% | 24.8% | 31% | 43.4% |
| 70 | 10% | 15.5% | 18.6% | 24.8% | 37.2% |
| 90 | 10% | 10% | 12.4% | 18.6% | 31% |
| 110 | 10% | 10% | 10% | 12.4% | 24.8% |
# How long the fear lasts
Without enchant on time, fear lasts 10 seconds. Enchanting on time extends it by 2 seconds per level: 12 seconds at +1, 70 seconds at +30, and lowers MP cost.
The target's defense against mental attacks shortens the time, the mage's mental attack extends it. How it works: difference = mage attack - target defense (each no more than 150).
- The difference is zero: time as written in the skill.
- The difference is below zero: time / (1 + absolute difference / 100).
- The difference is above zero: time x (1 + difference / 100).
- The result is rounded down to whole seconds, but not less than 1 second.
Example: fear without enchant on time, target defense 70, mage attack 0: 10 / 1.70 = 5.9, result 5 seconds. A mage with attack 90 against the same target: difference +20, 10 × 1.20 = 12 seconds.
Fear duration
| Target's defense | What it comes from (example) | No enchant, attack 0 | No enchant, attack 50 | No enchant, attack 90 | +30 on time, attack 0 | +30 on time, attack 90 |
|---|---|---|---|---|---|---|
| 0 | none | 10 s | 15 s | 19 s | 70 s | 133 s |
| 20 | 8 s | 13 s | 17 s | 58 s | 119 s | |
| 50 | 6 s | 10 s | 14 s | 46 s | 98 s | |
| 70 | 5 s | 8 s | 12 s | 41 s | 84 s | |
| 90 | 5 s | 7 s | 10 s | 36 s | 70 s | |
| 110 | 4 s | 6 s | 8 s | 33 s | 58 s |
# How to protect yourself
Defense against mental attacks is one for fear and other mental debuffs. Sources stack, no more than 150 counts. Against a mage without mental attack, defense above 90 no longer lowers the chance, it only shortens fear; against a mage with attack it cancels out his attack.
Besides defense, the chance is lowered by «MEN» (dyes for «MEN») and «M. Def.».
Sources of defense against mental attacks
| Source | What it is | Resistance |
|---|---|---|
|
50 | |
|
20, up to 50 with enchant | |
| Kamael skill, on self for 60 seconds | 40 / 60 / 100 | |
| agathion skill | 50 | |
| potion | 20 | |
| talisman | 10 | |
| boss jewelry | 40 | |
| boss jewelry | 40 | |
| boss jewelry | 10 | |
| boss jewelry | 10 | |
| hero earring | 20 | |
| Territory War earring | 15 | |
| Dynasty jewelry | 9 / 6 / 4 | |
| Weapon augmentation for defense against mental attacks | weapon property | from 0.85 to 3.42 |
# Boss jewelry: attack and resistance
Only mental attack can raise the fear chance - it comes from the earrings in the table below and «Ring of Beleth»
. These are the same items that give defense against mental attacks: each works both ways - on its owner it strengthens his fear and protects him from someone else's.
«Necklace of Freya»
and «Blessed Necklace of Freya»
give only defense, they have no attack. «Necklace of Valakas»
(«M. Atk.» × 1.08) and «Earring of Orfen»
(«M. Atk.» × 1.06) raise the chance only a little: «M. Atk.» enters the chance under a square root, so it is a chance multiplier of × 1.04 and × 1.03.
The highest mental attack is «Improved Earring of Antharas»
, «Improved Blessed Earring of Zaken»
and «Ring of Beleth»
: 40 + 40 + 10 = 90. Against a target with defense 70 the defense multiplier is × 1.20 instead of × 0.30 without earrings - the chance is 4 times higher.
Mental attack and defense of jewelry
| Item | Attack (chance and duration of your fear) | Defense (against someone else's fear) |
|---|---|---|
| 30 | 30 | |
| 20 | 20 | |
| 40 | 40 | |
| 20 | 20 | |
| 30 | 30 | |
| 40 | 40 | |
| 10 | 10 | |
| - | 10 | |
| - | 10 | |
| 20 | 20 | |
| 15 | - |
# Tested on the server
The server logs every chance roll between players with all multipliers. From 11 to 15.10.2026 «Curse Fear»
was used on players 427 times: 18 mages on 59 different targets. The formula above was replayed for each of the 386 rolls and matched the server's chance (up to rounding of the numbers in the log).
Of 386 rolls, 312 hit the 10% minimum. 34 of 386 landed - 8.8% with an average chance of 10.9%: the difference is within randomness. Another 11 times the fear was blocked by a shield and 30 times the target was protected from all debuffs - in those cases the chance was not rolled.
Rolls by defense multiplier, 11-15.10.2026
| Resistance multiplier | Rolls | Average chance | Landed | Share |
|---|---|---|---|---|
| 0.10 - minimum | 168 | 10.0% | 16 | 9.5% |
| from 0.20 to 0.40 | 124 | 10.0% | 8 | 6.5% |
| from 0.50 to 0.90 | 93 | 13.2% | 10 | 10.8% |
| 1.00 and above | 1 | 58.5% | 0 | 0.0% |
Rolls by mage class
| Mage | Rolls | Of them at the 10% minimum | Highest chance | Landed |
|---|---|---|---|---|
| Storm Screamer | 168 | 143 | 58.5% | 19 |
| Archmage | 149 | 102 | 22.4% | 11 |
| Soultaker | 67 | 65 | 15.2% | 4 |
| Necromancer | 2 | 2 | 10.0% | 0 |
How long fear actually lasted, 11-15.10.2026
| Enchant | Stated in the skill | Lasted | Times | By the formula from the target's defense and the mage's attack |
|---|---|---|---|---|
| Lv. 14, no enchant | 10 s | 4 s | 5 | 4 s: defense above attack by 100-150 |
| Lv. 14, no enchant | 10 s | 5 s | 3 | 5 s: defense above attack by 67-100 |
| +11 Chance | 10 s | 5-6 s | 5 | 5-6 s |
| +15 for chance | 10 s | 4-7 s | 9 | 4-7 s |
| +12 Duration | 34 s | 14-17 s | 2 | 13-17 s |
| +25 Duration | 60 s | 24-42 s | 7 | 24-42 s |
| +30 Duration | 70 s | 41 s | 1 | 42 s |
# Specifics of our server
The skill's numbers - base chance 40%, 10 seconds, Chance and Duration enchants - are the same as on the official High Five servers. There is no public description of how the official server calculates the chance internally, so our rules are set explicitly:
- Defense against mental attacks and mental attack are each counted up to 150, not up to 100 as in the original server build. Defense above 100 cancels out the attack from boss jewelry and cuts the fear time more.
- The chance of any debuff is clamped between 10% and 90%: even against the strongest defense fear lands 1 time out of 10 unless a shield blocked it.
- The mage's mental attack makes fear last longer than the listed time if it is higher than the target's defense.
- «MEN» lowers the chance at any value - every point of the target's «MEN» protects a little.
Updated:
Enchant tree 2
The skill is enchanted from level 14 along one of the routes. Pick a step of a route to see what the skill becomes.
-
Cost
+30Enchant Cost: Decreases MP consumption and increases duration.
+30 Cost Decreases MP consumption by 2 and increases the effect's duration by 2 seconds.
Frightens the enemy into fleeing for 1 minute 10 seconds. Enchant Cost: Decreases MP consumption and increases duration.
-
Chance
+30Enchant Chance: Increases the success rate.
+30 Chance Increases the success rate.
Frightens the enemy into fleeing for 10 seconds. Enchant Chance: Increases the success rate.