Spellhowler: skills

Dark Elf Β· 2nd profession Β· lvl 40 Β· 33 skills

Quests to become Spellhowler

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Trial of the Scholarlvl 35 - 85 Β· Mirien walkthrough
  2. Testimony of Fatelvl 37 - 85 Β· Kaira walkthrough
  3. Test of Maguslvl 39 - 85 Β· Rukal walkthrough

Or every mark of the profession in one quest: Good Work's Reward walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Anti Magic lvl 13

    Increases M. Def. by 40 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 14

    Increases M. Def. by 42 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 15

    Increases M. Def. by 43 and Resistance to magic damage by 15%.

    Passive
  • Boost Mana lvl 3

    Increases Max MP by 70.

    Passive
  • Fast Spell Casting lvl 2

    Increases Casting Spd. by 7%.

    Passive
  • Robe Mastery lvl 9

    Increases P. Def. by 14.5 when equipped with a robe.

    Passive
  • Robe Mastery lvl 10

    Increases P. Def. by 15.3 when equipped with a robe.

    Passive
  • Robe Mastery lvl 11

    Increases P. Def. by 16.2 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 10

    Increases P. Atk. by 16 and M. Atk. by 20.

    Passive
  • Weapon Mastery lvl 11

    Increases P. Atk. by 17 and M. Atk. by 21.3.

    Passive
  • Weapon Mastery lvl 12

    Increases P. Atk. by 18.1 and M. Atk. by 22.6.

    Passive
  • Higher Mana Gain lvl 9

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Higher Mana Gain lvl 10

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 1

    Blocks the enemy's use of magic for 1 minute.

    MP 35 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 10

    Causes the enemy to sleep for 30 seconds.

    MP 34 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 11

    Causes the enemy to sleep for 30 seconds.

    MP 34 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 12

    Causes the enemy to sleep for 30 seconds.

    MP 35 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Wind lvl 1

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 35 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 3

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 18 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Body To Mind lvl 2

    Sacrifices the user's HP to regenerate MP by 35.

    HP 209 Cast 4 s Reuse 5 s

    ActiveMagic
  • Slow lvl 2

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 35 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Fear lvl 1 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 35 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Curse Chaos lvl 2

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 35 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 4

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 35 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 1

    Inflicts dark damage on the enemy with 49 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 60 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 2

    Inflicts dark damage on the enemy with 52 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 63 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Hurricane lvl 1

    Creates a whirlwind that uses 49 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 34 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Hurricane lvl 2

    Creates a whirlwind that uses 52 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 35 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 1

    Inflicts dark damage on the enemy with 65 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 44 Cast 5 s Reuse 8 s Range 900

    ActiveMagic
  • Clear Mind lvl 1

    MP Recovery Bonus is 2.6 while standing and increases to 3.2 when walking.

    Passive

Level 44

  • Anti Magic lvl 16

    Increases M. Def. by 46 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 17

    Increases M. Def. by 47 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 18

    Increases M. Def. by 49 and Resistance to magic damage by 15%.

    Passive
  • Fast HP Recovery lvl 2

    Increases HP Recovery Bonus by 1.6.

    Passive
  • Fast Mana Recovery lvl 3

    Increases MP Recovery Bonus by 1.9.

    Passive
  • Robe Mastery lvl 12

    Increases P. Def. by 17.9 when equipped with a robe.

    Passive
  • Robe Mastery lvl 13

    Increases P. Def. by 18.8 when equipped with a robe.

    Passive
  • Robe Mastery lvl 14

    Increases P. Def. by 19.8 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 13

    Increases P. Atk. by 20.4 and M. Atk. by 25.4.

    Passive
  • Weapon Mastery lvl 14

    Increases P. Atk. by 21.6 and M. Atk. by 26.9.

    Passive
  • Weapon Mastery lvl 15

    Increases P. Atk. by 22.8 and M. Atk. by 28.5.

    Passive
  • Higher Mana Gain lvl 11

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Higher Mana Gain lvl 12

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 2

    Blocks the enemy's use of magic for 1 minute.

    MP 39 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 13

    Causes the enemy to sleep for 30 seconds.

    MP 38 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 14

    Causes the enemy to sleep for 30 seconds.

    MP 38 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 15

    Causes the enemy to sleep for 30 seconds.

    MP 39 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Wind lvl 2

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 39 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Death Spike lvl 1

    Throws a bone to inflict dark damage on the enemy with 58 Power added to M. Atk.
    Attack attribute: Dark

    MP 23 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 4

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 20 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Slow lvl 3

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 39 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Poison lvl 4

    Poisons the enemy for 30 seconds, causing loss of 41 HP every second.

    MP 39 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Curse Fear lvl 2 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 39 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Curse Chaos lvl 3

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 39 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 5

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 39 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 3

    Inflicts dark damage on the enemy with 55 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 67 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 4

    Inflicts dark damage on the enemy with 58 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 70 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Hurricane lvl 3

    Creates a whirlwind that uses 55 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 38 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Hurricane lvl 4

    Creates a whirlwind that uses 58 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 39 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 2

    Inflicts dark damage on the enemy with 73 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 49 Cast 5 s Reuse 8 s Range 900

    ActiveMagic

Level 48

  • Anti Magic lvl 19

    Increases M. Def. by 52 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 20

    Increases M. Def. by 54 and Resistance to magic damage by 15%.

    Passive
  • Anti Magic lvl 21

    Increases M. Def. by 56 and Resistance to magic damage by 15%.

    Passive
  • Quick Recycle lvl 3

    Decreases re-use time for magic by 20%.

    Passive
  • Boost Mana lvl 4

    Increases Max MP by 100.

    Passive
  • Robe Mastery lvl 15

    Increases P. Def. by 21.7 when equipped with a robe.

    Passive
  • Robe Mastery lvl 16

    Increases P. Def. by 22.7 when equipped with a robe.

    Passive
  • Robe Mastery lvl 17

    Increases P. Def. by 23.7 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 16

    Increases P. Atk. by 25.5 and M. Atk. by 31.8.

    Passive
  • Weapon Mastery lvl 17

    Increases P. Atk. by 26.9 and M. Atk. by 33.6.

    Passive
  • Weapon Mastery lvl 18

    Increases P. Atk. by 28.3 and M. Atk. by 35.4.

    Passive
  • Higher Mana Gain lvl 13

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Higher Mana Gain lvl 14

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 3

    Blocks the enemy's use of magic for 1 minute.

    MP 44 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 16

    Causes the enemy to sleep for 30 seconds.

    MP 42 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 17

    Causes the enemy to sleep for 30 seconds.

    MP 43 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 18

    Causes the enemy to sleep for 30 seconds.

    MP 44 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Wind lvl 3

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 44 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Death Spike lvl 2

    Throws a bone to inflict dark damage on the enemy with 65 Power added to M. Atk.
    Attack attribute: Dark

    MP 27 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 5

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 23 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Slow lvl 4

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 44 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Poisonous Cloud lvl 3

    Creates a poison cloud around the enemy, causing loss of 41 HP per second for 30 seconds.

    MP 65 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Curse Fear lvl 3 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 44 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Tempest lvl 1

    Stirs up a hurricane that inflicts Wind damage near the enemy with 31 Power added to M. Atk.
    Attack attribute: Wind

    MP 62 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Tempest lvl 2

    Stirs up a hurricane that inflicts Wind damage near the enemy with 33 Power added to M. Atk.
    Attack attribute: Wind

    MP 65 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Curse Chaos lvl 4

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 44 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 6

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 44 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 5

    Inflicts dark damage on the enemy with 61 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 74 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 6

    Inflicts dark damage on the enemy with 65 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 78 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Hurricane lvl 5

    Creates a whirlwind that uses 61 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 42 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Hurricane lvl 6

    Creates a whirlwind that uses 65 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 44 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 3

    Inflicts dark damage on the enemy with 81 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 54 Cast 5 s Reuse 8 s Range 900

    ActiveMagic
  • Clear Mind lvl 2

    MP Recovery Bonus is 3.2 while standing and increases to 4 when walking.

    Passive

Level 52

  • Anti Magic lvl 22

    Increases M. Def. by 59 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 23

    Increases M. Def. by 61 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 24

    Increases M. Def. by 63 and Resistance to magic damage by 20%.

    Passive
  • Fast HP Recovery lvl 3

    Increases HP Recovery Bonus by 1.7.

    Passive
  • Fast Mana Recovery lvl 4

    Increases MP Recovery Bonus by 2.3.

    Passive
  • Robe Mastery lvl 18

    Increases P. Def. by 25.8 when equipped with a robe.

    Passive
  • Robe Mastery lvl 19

    Increases P. Def. by 26.8 when equipped with a robe.

    Passive
  • Robe Mastery lvl 20

    Increases P. Def. by 27.9 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 19

    Increases P. Atk. by 31.4 and M. Atk. by 39.2.

    Passive
  • Weapon Mastery lvl 20

    Increases P. Atk. by 33 and M. Atk. by 41.2.

    Passive
  • Weapon Mastery lvl 21

    Increases P. Atk. by 34.6 and M. Atk. by 43.2.

    Passive
  • Higher Mana Gain lvl 15

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Higher Mana Gain lvl 16

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 4

    Blocks the enemy's use of magic for 1 minute.

    MP 48 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 19

    Causes the enemy to sleep for 30 seconds.

    MP 45 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 20

    Causes the enemy to sleep for 30 seconds.

    MP 47 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 21

    Causes the enemy to sleep for 30 seconds.

    MP 48 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Wind lvl 4

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 48 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Death Spike lvl 3

    Throws a bone to inflict dark damage on the enemy with 72 Power added to M. Atk.
    Attack attribute: Dark

    MP 30 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 6

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 24 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Body To Mind lvl 3

    Sacrifices the user's HP to regenerate MP by 47.

    HP 280 Cast 4 s Reuse 5 s

    ActiveMagic
  • Curse Death Link lvl 1

    Transfers user's pain, using 68 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 45 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 2

    Transfers user's pain, using 72 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 48 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Slow lvl 5

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 48 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Poison lvl 5

    Poisons the enemy for 30 seconds, causing loss of 50 HP every second.

    MP 48 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Curse Fear lvl 4 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 48 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Tempest lvl 3

    Stirs up a hurricane that inflicts Wind damage near the enemy with 34 Power added to M. Atk.
    Attack attribute: Wind

    MP 68 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Tempest lvl 4

    Stirs up a hurricane that inflicts Wind damage near the enemy with 36 Power added to M. Atk.
    Attack attribute: Wind

    MP 70 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Curse Chaos lvl 5

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 48 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 7

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 48 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 7

    Inflicts dark damage on the enemy with 68 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 82 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 8

    Inflicts dark damage on the enemy with 72 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 85 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Hurricane lvl 7

    Creates a whirlwind that uses 68 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 45 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Hurricane lvl 8

    Creates a whirlwind that uses 72 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 48 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 4

    Inflicts dark damage on the enemy with 89 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 59 Cast 5 s Reuse 8 s Range 900

    ActiveMagic
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Level 56

  • Anti Magic lvl 25

    Increases M. Def. by 66 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 26

    Increases M. Def. by 68 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 27

    Increases M. Def. by 70 and Resistance to magic damage by 20%.

    Passive
  • Boost Mana lvl 5

    Increases Max MP by 140.

    Passive
  • Fast Spell Casting lvl 3

    Increases Casting Spd. by 10%.

    Passive
  • Robe Mastery lvl 21

    Increases P. Def. by 30.1 when equipped with a robe.

    Passive
  • Robe Mastery lvl 22

    Increases P. Def. by 31.2 when equipped with a robe.

    Passive
  • Robe Mastery lvl 23

    Increases P. Def. by 32.4 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 22

    Increases P. Atk. by 38 and M. Atk. by 47.5.

    Passive
  • Weapon Mastery lvl 23

    Increases P. Atk. by 39.8 and M. Atk. by 49.8.

    Passive
  • Weapon Mastery lvl 24

    Increases P. Atk. by 41.7 and M. Atk. by 52.1.

    Passive
  • Higher Mana Gain lvl 17

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Higher Mana Gain lvl 18

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 5

    Blocks the enemy's use of magic for 1 minute.

    MP 52 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 22

    Causes the enemy to sleep for 30 seconds.

    MP 49 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 23

    Causes the enemy to sleep for 30 seconds.

    MP 50 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 24

    Causes the enemy to sleep for 30 seconds.

    MP 52 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Wind lvl 5

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 52 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Death Spike lvl 4

    Throws a bone to inflict dark damage on the enemy with 78 Power added to M. Atk.
    Attack attribute: Dark

    MP 35 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 7

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 27 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 3

    Transfers user's pain, using 75 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 49 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 4

    Transfers user's pain, using 78 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 52 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Slow lvl 6

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 52 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Poisonous Cloud lvl 4

    Creates a poison cloud around the enemy, causing loss of 50 HP per second for 30 seconds.

    MP 77 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Curse Fear lvl 5 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 52 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Tempest lvl 5

    Stirs up a hurricane that inflicts Wind damage near the enemy with 38 Power added to M. Atk.
    Attack attribute: Wind

    MP 74 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Tempest lvl 6

    Stirs up a hurricane that inflicts Wind damage near the enemy with 39 Power added to M. Atk.
    Attack attribute: Wind

    MP 77 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Curse Chaos lvl 6

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 52 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 8

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 52 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 9

    Inflicts dark damage on the enemy with 75 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 89 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 10

    Inflicts dark damage on the enemy with 78 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 93 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Hurricane lvl 9

    Creates a whirlwind that uses 75 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 49 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Hurricane lvl 10

    Creates a whirlwind that uses 78 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 52 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 5

    Inflicts dark damage on the enemy with 98 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 64 Cast 5 s Reuse 8 s Range 900

    ActiveMagic
  • Clear Mind lvl 3

    MP Recovery Bonus is 3.5 while standing and increases to 4.3 when walking.

    Passive

Level 58

  • Anti Magic lvl 28

    Increases M. Def. by 72 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 29

    Increases M. Def. by 74 and Resistance to magic damage by 20%.

    Passive
  • Fast HP Recovery lvl 4

    Increases HP Recovery Bonus by 2.1.

    Passive
  • Robe Mastery lvl 24

    Increases P. Def. by 33.5 when equipped with a robe.

    Passive
  • Robe Mastery lvl 25

    Increases P. Def. by 34.7 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 25

    Increases P. Atk. by 43.5 and M. Atk. by 54.4.

    Passive
  • Weapon Mastery lvl 26

    Increases P. Atk. by 45.4 and M. Atk. by 56.8.

    Passive
  • Higher Mana Gain lvl 19

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 6

    Blocks the enemy's use of magic for 1 minute.

    MP 54 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 25

    Causes the enemy to sleep for 30 seconds.

    MP 53 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 26

    Causes the enemy to sleep for 30 seconds.

    MP 54 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Wind lvl 6

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 54 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Death Spike lvl 5

    Throws a bone to inflict dark damage on the enemy with 82 Power added to M. Atk.
    Attack attribute: Dark

    MP 36 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 8

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 28 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Body To Mind lvl 4

    Sacrifices the user's HP to regenerate MP by 53.

    HP 318 Cast 4 s Reuse 5 s

    ActiveMagic
  • Curse Death Link lvl 5

    Transfers user's pain, using 80 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 53 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 6

    Transfers user's pain, using 82 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 54 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Slow lvl 7

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 54 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Fear lvl 6 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 54 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Tempest lvl 7

    Stirs up a hurricane that inflicts Wind damage near the enemy with 41 Power added to M. Atk.
    Attack attribute: Wind

    MP 80 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Curse Chaos lvl 7

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 54 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 9

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 54 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 11

    Inflicts dark damage on the enemy with 80 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 94 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 12

    Inflicts dark damage on the enemy with 82 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 97 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Hurricane lvl 11

    Creates a whirlwind that uses 80 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 53 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Hurricane lvl 12

    Creates a whirlwind that uses 82 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 54 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 6

    Inflicts dark damage on the enemy with 102 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 67 Cast 5 s Reuse 8 s Range 900

    ActiveMagic
  • Aura Flash lvl 1

    Inflicts non-attribute damage on nearby enemies with 49 Power added to M. Atk. Consumes 2 Spirit Ore. Cancel target.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    Each use takes: Spirit Ore x2

    MP 54 Cast 1 s Reuse 4 s

    ActiveMagic

Level 60

  • Anti Magic lvl 30

    Increases M. Def. by 76 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 31

    Increases M. Def. by 78 and Resistance to magic damage by 20%.

    Passive
  • Boost Mana lvl 6

    Increases Max MP by 150.

    Passive
  • Fast Mana Recovery lvl 5

    Increases MP Recovery Bonus by 2.7.

    Passive
  • Robe Mastery lvl 26

    Increases P. Def. by 35.9 when equipped with a robe.

    Passive
  • Robe Mastery lvl 27

    Increases P. Def. by 37.1 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 27

    Increases P. Atk. by 47.4 and M. Atk. by 59.2.

    Passive
  • Weapon Mastery lvl 28

    Increases P. Atk. by 49.4 and M. Atk. by 61.7.

    Passive
  • Higher Mana Gain lvl 20

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 7

    Blocks the enemy's use of magic for 1 minute.

    MP 55 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 27

    Causes the enemy to sleep for 30 seconds.

    MP 55 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 28

    Causes the enemy to sleep for 30 seconds.

    MP 55 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Wind lvl 7

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 55 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Death Spike lvl 6

    Throws a bone to inflict dark damage on the enemy with 85 Power added to M. Atk.
    Attack attribute: Dark

    MP 38 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 9

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 28 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 7

    Transfers user's pain, using 84 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 55 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 8

    Transfers user's pain, using 85 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 55 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Slow lvl 8

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 55 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Fear lvl 7 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 55 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Tempest lvl 8

    Stirs up a hurricane that inflicts Wind damage near the enemy with 43 Power added to M. Atk.
    Attack attribute: Wind

    MP 83 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Curse Chaos lvl 8

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 55 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 10

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 55 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 13

    Inflicts dark damage on the enemy with 84 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 98 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 14

    Inflicts dark damage on the enemy with 85 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 100 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Hurricane lvl 13

    Creates a whirlwind that uses 84 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 55 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Hurricane lvl 14

    Creates a whirlwind that uses 85 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 55 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 7

    Inflicts dark damage on the enemy with 107 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 69 Cast 5 s Reuse 8 s Range 900

    ActiveMagic

Level 61

Level 62

  • Anti Magic lvl 32

    Increases M. Def. by 80 and Resistance to magic damage by 20%.

    Passive
  • Anti Magic lvl 33

    Increases M. Def. by 82 and Resistance to magic damage by 20%.

    Passive
  • Robe Mastery lvl 28

    Increases P. Def. by 38.4 when equipped with a robe.

    Passive
  • Robe Mastery lvl 29

    Increases P. Def. by 39.6 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 29

    Increases P. Atk. by 51.4 and M. Atk. by 64.3.

    Passive
  • Weapon Mastery lvl 30

    Increases P. Atk. by 53.5 and M. Atk. by 66.8.

    Passive
  • Higher Mana Gain lvl 21

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 8

    Blocks the enemy's use of magic for 1 minute.

    MP 58 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 29

    Causes the enemy to sleep for 30 seconds.

    MP 57 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 30

    Causes the enemy to sleep for 30 seconds.

    MP 58 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Wind lvl 8

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 58 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Death Spike lvl 7

    Throws a bone to inflict dark damage on the enemy with 89 Power added to M. Atk.
    Attack attribute: Dark

    MP 40 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 10

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 29 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 9

    Transfers user's pain, using 87 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 57 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 10

    Transfers user's pain, using 89 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 58 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Slow lvl 9

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 58 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Poison lvl 6

    Poisons the enemy for 30 seconds, causing loss of 58 HP every second.

    MP 58 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Curse Fear lvl 8 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 58 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Tempest lvl 9

    Stirs up a hurricane that inflicts Wind damage near the enemy with 45 Power added to M. Atk.
    Attack attribute: Wind

    MP 87 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Curse Chaos lvl 9

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 58 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 11

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 58 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 15

    Inflicts dark damage on the enemy with 87 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 102 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 16

    Inflicts dark damage on the enemy with 89 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 104 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Hurricane lvl 15

    Creates a whirlwind that uses 87 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 57 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Hurricane lvl 16

    Creates a whirlwind that uses 89 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 58 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 8

    Inflicts dark damage on the enemy with 111 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 73 Cast 5 s Reuse 8 s Range 900

    ActiveMagic
  • Clear Mind lvl 4

    MP Recovery Bonus is 4.1 while standing and increases to 5.1 when walking.

    Passive
  • Aura Flash lvl 2

    Inflicts non-attribute damage on nearby enemies with 53 Power added to M. Atk. Consumes 2 Spirit Ore. Cancel target.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    Each use takes: Spirit Ore x2

    MP 58 Cast 1 s Reuse 4 s

    ActiveMagic

Level 64

  • Anti Magic lvl 34

    Increases M. Def. by 84 and Resistance to magic damage by 25%.

    Passive
  • Anti Magic lvl 35

    Increases M. Def. by 86 and Resistance to magic damage by 25%.

    Passive
  • Fast HP Recovery lvl 5

    Increases HP Recovery Bonus by 2.6.

    Passive
  • Robe Mastery lvl 30

    Increases P. Def. by 40.8 when equipped with a robe.

    Passive
  • Robe Mastery lvl 31

    Increases P. Def. by 42.1 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 31

    Increases P. Atk. by 55.6 and M. Atk. by 69.4.

    Passive
  • Weapon Mastery lvl 32

    Increases P. Atk. by 57.7 and M. Atk. by 72.1.

    Passive
  • Higher Mana Gain lvl 22

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 9

    Blocks the enemy's use of magic for 1 minute.

    MP 60 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 31

    Causes the enemy to sleep for 30 seconds.

    MP 59 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 32

    Causes the enemy to sleep for 30 seconds.

    MP 60 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Wind lvl 9

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 60 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Death Spike lvl 8

    Throws a bone to inflict dark damage on the enemy with 92 Power added to M. Atk.
    Attack attribute: Dark

    MP 41 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 11

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 30 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 11

    Transfers user's pain, using 90 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 59 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 12

    Transfers user's pain, using 92 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 60 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Slow lvl 10

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 60 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Poisonous Cloud lvl 5

    Creates a poison cloud around the enemy, causing loss of 58 HP per second for 30 seconds.

    MP 89 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Curse Fear lvl 9 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 60 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Tempest lvl 10

    Stirs up a hurricane that inflicts Wind damage near the enemy with 46 Power added to M. Atk.
    Attack attribute: Wind

    MP 89 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Curse Chaos lvl 10

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 60 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 12

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 60 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 17

    Inflicts dark damage on the enemy with 90 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 105 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 18

    Inflicts dark damage on the enemy with 92 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 107 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Hurricane lvl 17

    Creates a whirlwind that uses 90 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 59 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Hurricane lvl 18

    Creates a whirlwind that uses 92 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 60 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 9

    Inflicts dark damage on the enemy with 115 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 74 Cast 5 s Reuse 8 s Range 900

    ActiveMagic

Level 66

  • Anti Magic lvl 36

    Increases M. Def. by 88 and Resistance to magic damage by 25%.

    Passive
  • Anti Magic lvl 37

    Increases M. Def. by 91 and Resistance to magic damage by 25%.

    Passive
  • Boost Mana lvl 7

    Increases Max MP by 180.

    Passive
  • Robe Mastery lvl 32

    Increases P. Def. by 43.4 when equipped with a robe.

    Passive
  • Robe Mastery lvl 33

    Increases P. Def. by 44.7 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 33

    Increases P. Atk. by 59.8 and M. Atk. by 74.8.

    Passive
  • Weapon Mastery lvl 34

    Increases P. Atk. by 62 and M. Atk. by 77.4.

    Passive
  • Higher Mana Gain lvl 23

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 10

    Blocks the enemy's use of magic for 1 minute.

    MP 62 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 33

    Causes the enemy to sleep for 30 seconds.

    MP 60 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 34

    Causes the enemy to sleep for 30 seconds.

    MP 62 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Wind lvl 10

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 62 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Death Spike lvl 9

    Throws a bone to inflict dark damage on the enemy with 96 Power added to M. Atk.
    Attack attribute: Dark

    MP 43 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 12

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 32 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Body To Mind lvl 5

    Sacrifices the user's HP to regenerate MP by 61.

    HP 366 Cast 4 s Reuse 5 s

    ActiveMagic
  • Curse Death Link lvl 13

    Transfers user's pain, using 94 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 60 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 14

    Transfers user's pain, using 96 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 62 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Slow lvl 11

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 62 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Fear lvl 10 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 62 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Tempest lvl 11

    Stirs up a hurricane that inflicts Wind damage near the enemy with 48 Power added to M. Atk.
    Attack attribute: Wind

    MP 93 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Curse Chaos lvl 11

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 62 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 13

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 62 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 19

    Inflicts dark damage on the enemy with 94 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 109 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 20

    Inflicts dark damage on the enemy with 96 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 110 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Hurricane lvl 19

    Creates a whirlwind that uses 94 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 60 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Hurricane lvl 20

    Creates a whirlwind that uses 96 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 62 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 10

    Inflicts dark damage on the enemy with 119 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 77 Cast 5 s Reuse 8 s Range 900

    ActiveMagic
  • Seed of Wind lvl 1

    Uses Wind energy to increase user's Wind attack level by 20.

    MP 250 Cast 4 s Reuse 2 s

    ActiveMagic
  • Aura Flash lvl 3

    Inflicts non-attribute damage on nearby enemies with 58 Power added to M. Atk. Consumes 3 Spirit Ore. Cancel target.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    Each use takes: Spirit Ore x3

    MP 62 Cast 1 s Reuse 4 s

    ActiveMagic

Level 68

  • Anti Magic lvl 38

    Increases M. Def. by 93 and Resistance to magic damage by 25%.

    Passive
  • Anti Magic lvl 39

    Increases M. Def. by 95 and Resistance to magic damage by 25%.

    Passive
  • Fast Mana Recovery lvl 6

    Increases MP Recovery Bonus by 3.1.

    Passive
  • Robe Mastery lvl 34

    Increases P. Def. by 45.9 when equipped with a robe.

    Passive
  • Robe Mastery lvl 35

    Increases P. Def. by 47.3 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 35

    Increases P. Atk. by 64.1 and M. Atk. by 80.2.

    Passive
  • Weapon Mastery lvl 36

    Increases P. Atk. by 66.3 and M. Atk. by 82.9.

    Passive
  • Higher Mana Gain lvl 24

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 11

    Blocks the enemy's use of magic for 1 minute.

    MP 64 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 35

    Causes the enemy to sleep for 30 seconds.

    MP 63 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 36

    Causes the enemy to sleep for 30 seconds.

    MP 64 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Wind lvl 11

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 64 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Death Spike lvl 10

    Throws a bone to inflict dark damage on the enemy with 99 Power added to M. Atk.
    Attack attribute: Dark

    MP 45 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 13

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 33 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 15

    Transfers user's pain, using 97 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 63 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 16

    Transfers user's pain, using 99 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 64 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Slow lvl 12

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 64 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Fear lvl 11 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 64 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Tempest lvl 12

    Stirs up a hurricane that inflicts Wind damage near the enemy with 50 Power added to M. Atk.
    Attack attribute: Wind

    MP 95 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Curse Chaos lvl 12

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 64 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 14

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 64 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 21

    Inflicts dark damage on the enemy with 97 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 112 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 22

    Inflicts dark damage on the enemy with 99 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 114 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Hurricane lvl 21

    Creates a whirlwind that uses 97 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 63 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Hurricane lvl 22

    Creates a whirlwind that uses 99 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 64 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 11

    Inflicts dark damage on the enemy with 123 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 79 Cast 5 s Reuse 8 s Range 900

    ActiveMagic
  • Aura Symphony lvl 1

    Supplements the user's M. Atk. with 150 Power to inflict non-attribute damage on the enemy.

    MP 250 Cast 4 s Reuse 300 s Range 900

    ActiveMagic
  • Clear Mind lvl 5

    MP Recovery Bonus is 4.7 while standing and increases to 5.8 when walking.

    Passive

Level 70

  • Anti Magic lvl 40

    Increases M. Def. by 97 and Resistance to magic damage by 30%.

    Passive
  • Anti Magic lvl 41

    Increases M. Def. by 99 and Resistance to magic damage by 30%.

    Passive
  • Robe Mastery lvl 36

    Increases P. Def. by 48.6 when equipped with a robe.

    Passive
  • Robe Mastery lvl 37

    Increases P. Def. by 49.9 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 37

    Increases P. Atk. by 68.5 and M. Atk. by 85.6.

    Passive
  • Weapon Mastery lvl 38

    Increases P. Atk. by 70.7 and M. Atk. by 88.4.

    Passive
  • Higher Mana Gain lvl 25

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 12

    Blocks the enemy's use of magic for 1 minute.

    MP 65 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 37

    Causes the enemy to sleep for 30 seconds.

    MP 64 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 38

    Causes the enemy to sleep for 30 seconds.

    MP 65 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Wind lvl 12

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 65 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Death Spike lvl 11

    Throws a bone to inflict dark damage on the enemy with 102 Power added to M. Atk.
    Attack attribute: Dark

    MP 46 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 14

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 33 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 17

    Transfers user's pain, using 100 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 64 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 18

    Transfers user's pain, using 102 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 65 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Slow lvl 13

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 65 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Fear lvl 12 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 65 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Tempest lvl 13

    Stirs up a hurricane that inflicts Wind damage near the enemy with 51 Power added to M. Atk.
    Attack attribute: Wind

    MP 98 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Curse Chaos lvl 13

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 65 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 15

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 65 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 23

    Inflicts dark damage on the enemy with 100 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 115 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 24

    Inflicts dark damage on the enemy with 102 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 117 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Hurricane lvl 23

    Creates a whirlwind that uses 100 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 64 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Hurricane lvl 24

    Creates a whirlwind that uses 102 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 65 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 12

    Inflicts dark damage on the enemy with 127 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 82 Cast 5 s Reuse 8 s Range 900

    ActiveMagic
  • Demon Wind lvl 1

    Supplements the user's M. Atk. with 150 Power, pelting the enemy with an eldritch Wind that reduces their HP recovery magic effect by 50% for 2 minutes.
    Attack attribute: Wind

    MP 250 Cast 4 s Reuse 300 s Range 900

    ActiveMagic
  • Aura Flash lvl 4

    Inflicts non-attribute damage on nearby enemies with 61 Power added to M. Atk. Consumes 3 Spirit Ore. Cancel target.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    Each use takes: Spirit Ore x3

    MP 65 Cast 1 s Reuse 4 s

    ActiveMagic

Level 72

  • Anti Magic lvl 42

    Increases M. Def. by 102 and Resistance to magic damage by 30%.

    Passive
  • Anti Magic lvl 43

    Increases M. Def. by 104 and Resistance to magic damage by 30%.

    Passive
  • Boost Mana lvl 8

    Increases Max MP by 200.

    Passive
  • Robe Mastery lvl 38

    Increases P. Def. by 51.2 when equipped with a robe.

    Passive
  • Robe Mastery lvl 39

    Increases P. Def. by 52.5 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 39

    Increases P. Atk. by 72.9 and M. Atk. by 91.1.

    Passive
  • Weapon Mastery lvl 40

    Increases P. Atk. by 75.1 and M. Atk. by 93.8.

    Passive
  • Higher Mana Gain lvl 26

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 13

    Blocks the enemy's use of magic for 1 minute.

    MP 67 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 39

    Causes the enemy to sleep for 30 seconds.

    MP 67 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 40

    Causes the enemy to sleep for 30 seconds.

    MP 67 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Wind lvl 13

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 67 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Death Spike lvl 12

    Throws a bone to inflict dark damage on the enemy with 105 Power added to M. Atk.
    Attack attribute: Dark

    MP 47 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 15

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 34 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 19

    Transfers user's pain, using 104 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 67 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 20

    Transfers user's pain, using 105 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 67 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Slow lvl 14

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 67 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Poison lvl 7

    Poisons the enemy for 30 seconds, causing loss of 63 HP every second.

    MP 67 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Curse Fear lvl 13 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 67 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Tempest lvl 14

    Stirs up a hurricane that inflicts Wind damage near the enemy with 53 Power added to M. Atk.
    Attack attribute: Wind

    MP 100 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Curse Chaos lvl 14

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 67 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 16

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 67 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 25

    Inflicts dark damage on the enemy with 104 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 119 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 26

    Inflicts dark damage on the enemy with 105 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 120 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Hurricane lvl 25

    Creates a whirlwind that uses 104 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 67 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Hurricane lvl 26

    Creates a whirlwind that uses 105 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 67 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 13

    Inflicts dark damage on the enemy with 131 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 84 Cast 5 s Reuse 8 s Range 900

    ActiveMagic
  • Elemental Storm lvl 1

    Supplements the user's M. Atk. with 200 Power to inflict non-attribute damage on the enemy.

    MP 250 Cast 4 s Reuse 300 s Range 900

    ActiveMagic

Level 74

  • Anti Magic lvl 44

    Increases M. Def. by 106 and Resistance to magic damage by 30%.

    Passive
  • Anti Magic lvl 45

    Increases M. Def. by 108 and Resistance to magic damage by 30%.

    Passive
  • Fast HP Recovery lvl 6

    Increases HP Recovery Bonus by 2.7.

    Passive
  • Fast Mana Recovery lvl 7

    Increases MP Recovery Bonus by 3.4.

    Passive
  • Robe Mastery lvl 40

    Increases P. Def. by 53.9 when equipped with a robe.

    Passive
  • Robe Mastery lvl 41

    Increases P. Def. by 55.2 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 41

    Increases P. Atk. by 77.2 and M. Atk. by 96.5.

    Passive
  • Weapon Mastery lvl 42

    Increases P. Atk. by 79.4 and M. Atk. by 99.3.

    Passive
  • Higher Mana Gain lvl 27

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Silence lvl 14

    Blocks the enemy's use of magic for 1 minute.

    MP 69 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 41

    Causes the enemy to sleep for 30 seconds.

    MP 68 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Sleep lvl 42

    Causes the enemy to sleep for 30 seconds.

    MP 69 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Wind lvl 14

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 69 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Death Spike lvl 13

    Throws a bone to inflict dark damage on the enemy with 108 Power added to M. Atk.
    Attack attribute: Dark

    MP 50 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Corpse Life Drain lvl 16

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 35 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Death Link lvl 21

    Transfers user's pain, using 107 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 68 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Curse Death Link lvl 22

    Transfers user's pain, using 108 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 69 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Slow lvl 15

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 69 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Poisonous Cloud lvl 6

    Creates a poison cloud around the enemy, causing loss of 63 HP per second for 30 seconds.

    MP 103 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Curse Fear lvl 14 Mechanics explained

    Frightens the enemy into fleeing for 10 seconds.

    MP 69 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Tempest lvl 15

    Stirs up a hurricane that inflicts Wind damage near the enemy with 54 Power added to M. Atk.
    Attack attribute: Wind

    MP 103 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Curse Chaos lvl 15

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 69 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 17

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 69 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 27

    Inflicts dark damage on the enemy with 107 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 122 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 28

    Inflicts dark damage on the enemy with 108 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 123 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Hurricane lvl 27

    Creates a whirlwind that uses 107 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 68 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Hurricane lvl 28

    Creates a whirlwind that uses 108 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 69 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 14

    Inflicts dark damage on the enemy with 135 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 85 Cast 5 s Reuse 8 s Range 900

    ActiveMagic
  • Clear Mind lvl 6

    MP Recovery Bonus is 4.9 while standing and increases to 6.2 when walking.

    Passive
  • Aura Flash lvl 5

    Inflicts non-attribute damage on nearby enemies with 65 Power added to M. Atk. Consumes 4 Spirit Ore. Cancel target.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    Each use takes: Spirit Ore x4

    MP 69 Cast 1 s Reuse 4 s

    ActiveMagic

Level 76

All skills

Spellhowler

2nd profession 33
  • Body To Mind lvl 2-5 from character level 40

    Sacrifices the user's HP to regenerate MP by 35.

    HP 209 Cast 4 s Reuse 5 s

    ActiveMagic
  • Corpse Life Drain lvl 3-16 from character level 40

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 18 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Chaos lvl 2-15 from character level 40

    Decreases the enemy's Accuracy by 12 for 30 seconds.

    MP 35 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Curse Fear lvl 1-14 Mechanics explained from character level 40

    Frightens the enemy into fleeing for 10 seconds.

    MP 35 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Hurricane lvl 1-28 from character level 40

    Creates a whirlwind that uses 49 Power to inflict Wind damage to the enemy.
    Attack attribute: Wind

    MP 34 Cast 4 s Reuse 1.20 s Range 900

    ActiveMagic
  • Shadow Flare lvl 1-14 from character level 40

    Inflicts dark damage on the enemy with 65 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 44 Cast 5 s Reuse 8 s Range 900

    ActiveMagic
  • Silence lvl 1-14 from character level 40

    Blocks the enemy's use of magic for 1 minute.

    MP 35 Cast 4 s Reuse 8 s Range 600

    ActiveMagic
  • Sleep lvl 10-42 from character level 40

    Causes the enemy to sleep for 30 seconds.

    MP 34 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Slow lvl 2-15 from character level 40

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 35 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 4-17 from character level 40

    Decreases the enemy's Resistance to Poison by 30 for 30 seconds.

    MP 35 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Surrender To Wind lvl 1-14 from character level 40

    For 30 seconds, decreases the enemy's Resistance to Wind by 20 and increases Resistance to Earth by 10.

    MP 35 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Vampiric Claw lvl 1-28 from character level 40

    Inflicts dark damage on the enemy with 49 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 60 Cast 4 s Reuse 3 s Range 900

    ActiveMagic
  • Anti Magic lvl 13-45 from character level 40

    Increases M. Def. by 40 and Resistance to magic damage by 15%.

    Passive
  • Boost Mana lvl 3-8 from character level 40

    Increases Max MP by 70.

    Passive
  • Clear Mind lvl 1-6 from character level 40

    MP Recovery Bonus is 2.6 while standing and increases to 3.2 when walking.

    Passive
  • Fast Spell Casting lvl 2-3 from character level 40

    Increases Casting Spd. by 7%.

    Passive
  • Higher Mana Gain lvl 9-27 from character level 40

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Robe Mastery lvl 9-41 from character level 40

    Increases P. Def. by 14.5 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 10-42 from character level 40

    Increases P. Atk. by 16 and M. Atk. by 20.

    Passive
  • Curse Poison lvl 4-7 from character level 44

    Poisons the enemy for 30 seconds, causing loss of 41 HP every second.

    MP 39 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Death Spike lvl 1-13 from character level 44

    Throws a bone to inflict dark damage on the enemy with 58 Power added to M. Atk.
    Attack attribute: Dark

    MP 23 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Fast HP Recovery lvl 2-6 from character level 44

    Increases HP Recovery Bonus by 1.6.

    Passive
  • Fast Mana Recovery lvl 3-7 from character level 44

    Increases MP Recovery Bonus by 1.9.

    Passive
  • Poisonous Cloud lvl 3-6 from character level 48

    Creates a poison cloud around the enemy, causing loss of 41 HP per second for 30 seconds.

    MP 65 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Tempest lvl 1-15 from character level 48

    Stirs up a hurricane that inflicts Wind damage near the enemy with 31 Power added to M. Atk.
    Attack attribute: Wind

    MP 62 Cast 5 s Reuse 4 s Range 500

    ActiveMagic
  • Quick Recycle lvl 3 from character level 48

    Decreases re-use time for magic by 20%.

    Passive
  • Curse Death Link lvl 1-22 from character level 52

    Transfers user's pain, using 68 Power to inflict dark damage on the enemy. Power increases as HP decreases.
    Attack attribute: Dark

    MP 45 Cast 4 s Reuse 1 s Range 900

    ActiveMagic
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Aura Flash lvl 1-5 from character level 58

    Inflicts non-attribute damage on nearby enemies with 49 Power added to M. Atk. Consumes 2 Spirit Ore. Cancel target.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    Each use takes: Spirit Ore x2

    MP 54 Cast 1 s Reuse 4 s

    ActiveMagic
  • Seed of Wind lvl 1 from character level 66

    Uses Wind energy to increase user's Wind attack level by 20.

    MP 250 Cast 4 s Reuse 2 s

    ActiveMagic
  • Aura Symphony lvl 1 from character level 68

    Supplements the user's M. Atk. with 150 Power to inflict non-attribute damage on the enemy.

    MP 250 Cast 4 s Reuse 300 s Range 900

    ActiveMagic
  • Demon Wind lvl 1 from character level 70

    Supplements the user's M. Atk. with 150 Power, pelting the enemy with an eldritch Wind that reduces their HP recovery magic effect by 50% for 2 minutes.
    Attack attribute: Wind

    MP 250 Cast 4 s Reuse 300 s Range 900

    ActiveMagic
  • Elemental Storm lvl 1 from character level 72

    Supplements the user's M. Atk. with 200 Power to inflict non-attribute damage on the enemy.

    MP 250 Cast 4 s Reuse 300 s Range 900

    ActiveMagic

Dark Wizard

1st profession 30
  • Aura Burn lvl 1-8 from character level 20

    Inflicts non-attribute damage on the enemy with 19 Power added to M. Atk.

    MP 18 Cast 1.50 s Reuse 1 s Range 150

    ActiveMagic
  • Concentration lvl 1-2 from character level 20

    Decreases magic cancel damage by 18 for 20 minutes.

    MP 20 Cast 4 s Reuse 2 s Range 400

    ActiveMagic
  • Curse Poison lvl 2-3 from character level 20

    Poisons the enemy for 30 seconds, causing loss of 24 HP every second.

    MP 20 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Flame Strike lvl 1-3 from character level 20

    Supplements the user's M. Atk. with 13 Power to launch a flaming swath of energy that inflicts Fire damage on the enemy.
    Attack attribute: Fire

    MP 29 Cast 4 s Reuse 4 s Range 500

    ActiveMagic
  • Ice Bolt lvl 5-6 from character level 20

    Supplements the user's M. Atk. with 14 Power to temporarily freeze the surrounding air, inflicting Water damage on the enemy and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 18 Cast 3.10 s Reuse 2 s Range 600

    ActiveMagic
  • Servitor Heal lvl 1-12 from character level 20

    Recovers the servitor's HP with 169 Power.

    MP 24 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Summon Shadow lvl 1-4 from character level 20

    Summons a Shadow. Requires 1 Spirit Ore.

    Each use takes: Spirit Ore x1

    While it is out it takes: Spirit Ore x1

    MP 39 Cast 15 s Reuse 5400 s

    ActiveMagic
  • Summon Silhouette lvl 1-4 from character level 20

    Summons a Silhouette for assistance in combat. Requires 1 Spirit Ore. Consumes 90% of acquired Exp.

    Each use takes: Spirit Ore x1

    MP 39 Cast 15 s Reuse 5400 s

    ActiveMagic
  • Twister lvl 1-8 from character level 20

    Supplements the user's M. Atk. with 23 Power to create a powerful cyclone that inflicts Wind damage on the enemy.
    Attack attribute: Wind

    MP 18 Cast 4 s Reuse 1 s Range 750

    ActiveMagic
  • Vampiric Touch lvl 3-6 from character level 20

    Inflicts dark damage with 23 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 32 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Wind Shackle lvl 2-5 from character level 20

    Decreases the enemy's Atk. Spd. by 20% for 30 seconds.

    MP 10 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Anti Magic lvl 5-12 from character level 20

    Increases M. Def. by 18 and Resistance to magic damage by 5%.

    Passive
  • Boost Mana lvl 1-2 from character level 20

    Increases Max MP by 30.

    Passive
  • Higher Mana Gain lvl 1-8 from character level 20

    Increases the recovery rate when MP is being recovered by recharge.

    Passive
  • Quick Recycle lvl 1-2 from character level 20

    Decreases re-use time for magic by 10%.

    Passive
  • Robe Mastery lvl 1-8 from character level 20

    Increases P. Def. by 1.7 when equipped with a robe.

    Passive
  • Weapon Mastery lvl 3-9 from character level 20

    Increases P. Atk. by 4.5 and M. Atk. by 5.7.

    Passive
  • Body To Mind lvl 1 from character level 25

    Sacrifices the user's HP to regenerate MP by 22.

    HP 131 Cast 4 s Reuse 5 s

    ActiveMagic
  • Poisonous Cloud lvl 1-2 from character level 25

    Creates a poison cloud around the enemy, causing loss of 24 HP per second for 30 seconds.

    MP 34 Cast 4 s Reuse 5 s Range 500

    ActiveMagic
  • Servitor Recharge lvl 1-6 from character level 25

    Recovers the servitor's MP with up to 41 Power depending on the servitor's level.

    MP 42 Cast 4 s Reuse 3 s Range 400

    ActiveMagic
  • Shadow Spark lvl 1-3 from character level 25

    Inflicts dark damage on the enemy with 39 Power added to M. Atk. Over-hit is possible.
    Attack attribute: Dark

    MP 28 Cast 5 s Reuse 8 s Range 750

    ActiveMagic
  • Sleep lvl 1-9 from character level 25

    Causes the enemy to sleep for 30 seconds.

    MP 22 Cast 10 s Reuse 4 s Range 600

    ActiveMagic
  • Surrender To Poison lvl 1-3 from character level 25

    Decreases the enemy's Resistance to Poison by 25 for 30 seconds.

    MP 12 Cast 1.50 s Reuse 2 s Range 750

    ActiveMagic
  • Fast Mana Recovery lvl 1-2 from character level 25

    Increases MP Recovery Bonus by 1.1.

    Passive
  • Fast Spell Casting lvl 1 from character level 25

    Increases Casting Spd. by 5%.

    Passive
  • Corpse Life Drain lvl 1-2 from character level 30

    Absorbs residual life energy from a corpse to restore the user's HP.

    MP 14 Cast 1.50 s Reuse 5 s Range 400

    ActiveMagic
  • Curse Chaos lvl 1 from character level 35

    Decreases the enemy's Accuracy by 9 for 30 seconds.

    MP 15 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Mighty Servitor lvl 1 from character level 35

    Increases the servitor's P. Atk. by 8% for 20 minutes.

    MP 30 Cast 4 s Reuse 2 s Range 400

    ActiveMagic
  • Slow lvl 1 from character level 35

    Decreases the enemy's Speed by 20% for 1 minute.

    MP 30 Cast 4 s Reuse 2 s Range 600

    ActiveMagic
  • Fast HP Recovery lvl 1 from character level 35

    Increases HP Recovery Bonus by 1.1.

    Passive

Dark Mystic

Starting class 25
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Self Heal lvl 1 from character level 1

    Restores one's HP with 42 Power.

    MP 9 Cast 5 s Reuse 3 s

    ActiveMagic
  • Wind Strike lvl 1-5 from character level 1

    Supplements the user's M. Atk. with 12 Power to create a powerful hurricane that inflicts Wind damage on the enemy.
    Attack attribute: Wind

    MP 9 Cast 4 s Reuse 1 s Range 600

    ActiveMagic
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Magician's Movement lvl 1 from character level 1

    Increases Atk. Spd. when equipped with a robe jacket and robe pants.

    Passive
  • Mana Recovery lvl 1 from character level 1

    Increases MP Recovery Bonus when equipped with a robe jacket and robe pants.

    Passive
  • Spellcraft lvl 1 from character level 1

    Increases Casting Spd. when equipped with a robe jacket and robe pants.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Cure Poison lvl 1 from character level 7

    Cures the target of minor poisoning.

    MP 10 Cast 4 s Reuse 4 s Range 600

    ActiveMagic
  • Curse Poison lvl 1 from character level 7

    Poisons the enemy for 30 seconds, causing loss of 21 HP every second.

    MP 10 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Heal lvl 1-6 from character level 7

    Restores the target's HP with 50 Power.

    MP 10 Cast 5 s Reuse 3 s Range 600

    ActiveMagic
  • Ice Bolt lvl 1-4 from character level 7

    Supplements the user's M. Atk. with 8 Power to temporarily freeze the surrounding air, inflicting Water damage on the enemy and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 9 Cast 3.10 s Reuse 2 s Range 600

    ActiveMagic
  • Might lvl 1 from character level 7

    Increases P. Atk. by 8% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s Range 400

    ActiveMagic
  • Shield lvl 1 from character level 7

    Increases P. Def. by 8% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s Range 400

    ActiveMagic
  • Anti Magic lvl 1-4 from character level 7

    Increases M. Def. by 10.

    Passive
  • Armor Mastery lvl 1-3 from character level 7

    Increases P. Def. by 6.7.

    Passive
  • Weapon Mastery lvl 1-2 from character level 7

    Increases P. Atk. by 1.5 and M. Atk. by 1.9.

    Passive
  • Battle Heal lvl 1-3 from character level 14

    Immediately restores the target's HP with 83 Power.

    MP 25 Cast 2 s Reuse 1 s Range 600

    ActiveMagic
  • Group Heal lvl 1-3 from character level 14

    Restores all party members' HP with 66 Power.

    MP 33 Cast 7 s Reuse 6 s

    ActiveMagic
  • Vampiric Touch lvl 1-2 from character level 14

    Inflicts dark damage with 18 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 25 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Wind Shackle lvl 1 from character level 14

    Decreases the enemy's Atk. Spd. by 17% for 30 seconds.

    MP 3 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Children of Shilen lvl 1 from character level 14

    Increases Casting Spd. by 13 and MP Recovery Bonus by 2%.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical