Test of Magus

Quest · lvl 39 - 85 · ID 228

Exp at x1 rates
2 058 244
SP at x1 rates
141 240

Gives the quest

Rukal World map

Rukal Bard

NPC · lvl 70 · ID 30629

The red dot on the map is where the NPC stands.

NPC page →

Walkthrough

The quest for Mark of Magus - one of the three marks for the elemental mage's second class. Human Wizard, Elven Wizard and Dark Wizard can take it from level 39. It starts with Rukal in «Town of Dion».

On this page
  1. Start
  2. Three Singing Flowers
  3. Four Elemental Spirits
  4. Hunting for Materials
  5. Sounds of the Elements
  6. Reward and class transfer

# Start

  1. Talk to Rukal in «Town of Dion» and click «Take the Test of the Magus» - the quest is taken, he gives you Rukal's Letter.
  2. If the character has not received the diamonds for another second class quest yet, 122 Dimensional Diamond come with the letter.
  3. Take the letter to Parina in the temple of «Gludin Village» and click «Ask about the singing flower» - she takes the letter and gives you Parina's Letter.
  4. Go to Casian in «Wasteland» and click «Where are the singing flowers?» - he takes the letter and gives you Lilac Charm.

# Three Singing Flowers

  1. Kill Singing Flower of Phantasm at «Fellmere Lake» - 1st Golden Seed drops.
  2. Kill Singing Flower of Nightmare at «The Gods' Falls», west of «Ivory Tower», on the upper level, not in the crater - 2nd Golden Seed drops.
  3. Kill Singing Flower of Darkness south of «Town of Giran», halfway to «Aaru Fortress» - 3rd Golden Seed drops.
  4. Once you have all three seeds, go straight back to Rukal in «Town of Dion»: no need to visit Casian.

# Four Elemental Spirits

  1. Talk to Rukal, click «Say you will help», then «Ask about 4 notes» - he takes the seeds and the charm and gives you Score of Elements.
  2. Visit the four spirits and get a charm from each - without it, hunting for their task gives nothing.
  3. Water Undine at «Fellmere Lake» - gives you Undine Charm on the very first talk.
  4. Flame Salamander in the southern part of «Ruins of Despair» - gives you Salamander Charm on the very first talk.
  5. Wind Sylph at the northwestern entrance to «Wasteland» - click «I will make a deal with you», you get Sylph Charm.
  6. Earth Snake northwest of «Ruins of Agony» - click «I will use it to bring the thousand year flower into bloom», then «Which monsters must I investigate?», you get Serpent Charm.

# Hunting for Materials

  1. Collect everything from the table. Each material drops only while you have Score of Elements and the charm of the right spirit.
  2. No more than the required number drops: once you have collected the quota, move on to the next monsters.

Whom to kill and what to collect

Spirit Who to kill Where What to collect Chance
Water Undine Marsh Stakato, Marsh Stakato Worker, Marsh Stakato Soldier, Marsh Stakato Drone, Toad Lord «Cruma Marshlands» 20 pcs. Dazzling Drop 100%
Flame Salamander Ghost Fire «Ivory Tower Crater» 5 pcs. Flame Crystal 50%
Wind Sylph Harpy «Gorgon Flower Garden» 20 pcs. Harpy's Feather 100%
Wind Sylph Wyrm «Death Pass», «Gorgon Flower Garden» 10 pcs. Wyrm's Wingbone 50%
Wind Sylph Windsus «Death Pass» 10 pcs. Windsus Mane 50%
Earth Snake Enchanted Monstereye «Ivory Tower Crater» 10 pcs. Enchanted Monster Eye Shell 100%
Earth Snake Enchanted Stone Golem «Ivory Tower Crater» 10 pcs. Enchanted Golem Powder 100%
Earth Snake Enchanted Iron Golem «Ivory Tower Crater» 10 pcs. Enchanted Iron Golem Shard 100%

# Sounds of the Elements

  1. With the materials, go back to each spirit and talk to it - it will take the materials and the charm and give you its sound.
  2. Water Undine will give Tone of Water.
  3. Flame Salamander will give Tone of Fire.
  4. Wind Sylph will give Tone of Wind.
  5. Earth Snake will give Tone of Earth.

# Reward and class transfer

  1. With the four sounds, return to Rukal in «Town of Dion» - he will take the sounds and the notes and give Mark of Magus, adena, XP and SP.
  2. The quest itself does not change your profession. Collect the other marks of your profession and from level 40 take them to the grand master of your race - for example, in «Town of Giran» it is Jurek (humans and elves) or Angus (dark elves).

Checked against the server scripts:

Reward

Grouped by how the quest gives them, as the walkthrough above says. Amounts are the base ones: the server's quest rate and a premium account raise every reward except the ones marked «fixed».

OptionItemQuantity
One of these, by how the quest went - see the walkthrough
Dimensional Diamond122 fixed
Always given
everything in the listAdena372 154
Mark of Magus1 fixed

Monsters to hunt 15

These monsters give the quest's items, and only while the quest is active.

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