Test of Magus
Quest · lvl 39 - 85 · ID 228
- Exp at x1 rates
- 2 058 244
- SP at x1 rates
- 141 240
Gives the quest
Walkthrough
The quest for
Mark of Magus - one of the three marks for the elemental mage's second class.
Human Wizard,
Elven Wizard and
Dark Wizard can take it from level 39. It starts with Rukal in «Town of Dion».
On this page
# Start
- Talk to Rukal in «Town of Dion» and click «Take the Test of the Magus» - the quest is taken, he gives you
Rukal's Letter. - If the character has not received the diamonds for another second class quest yet, 122
Dimensional Diamond come with the letter. - Take the letter to Parina in the temple of «Gludin Village» and click «Ask about the singing flower» - she takes the letter and gives you
Parina's Letter. - Go to Casian in «Wasteland» and click «Where are the singing flowers?» - he takes the letter and gives you
Lilac Charm.
# Three Singing Flowers
- Kill Singing Flower of Phantasm at «Fellmere Lake» -
1st Golden Seed drops. - Kill Singing Flower of Nightmare at «The Gods' Falls», west of «Ivory Tower», on the upper level, not in the crater -
2nd Golden Seed drops. - Kill Singing Flower of Darkness south of «Town of Giran», halfway to «Aaru Fortress» -
3rd Golden Seed drops. - Once you have all three seeds, go straight back to Rukal in «Town of Dion»: no need to visit Casian.
# Four Elemental Spirits
- Talk to Rukal, click «Say you will help», then «Ask about 4 notes» - he takes the seeds and the charm and gives you
Score of Elements. - Visit the four spirits and get a charm from each - without it, hunting for their task gives nothing.
- Water Undine at «Fellmere Lake» - gives you
Undine Charm on the very first talk. - Flame Salamander in the southern part of «Ruins of Despair» - gives you
Salamander Charm on the very first talk. - Wind Sylph at the northwestern entrance to «Wasteland» - click «I will make a deal with you», you get
Sylph Charm. - Earth Snake northwest of «Ruins of Agony» - click «I will use it to bring the thousand year flower into bloom», then «Which monsters must I investigate?», you get
Serpent Charm.
# Hunting for Materials
- Collect everything from the table. Each material drops only while you have
Score of Elements and the charm of the right spirit. - No more than the required number drops: once you have collected the quota, move on to the next monsters.
Whom to kill and what to collect
| Spirit | Who to kill | Where | What to collect | Chance |
|---|---|---|---|---|
| Water Undine | Marsh Stakato, Marsh Stakato Worker, Marsh Stakato Soldier, Marsh Stakato Drone, Toad Lord | «Cruma Marshlands» | 20 pcs. |
100% |
| Flame Salamander | Ghost Fire | «Ivory Tower Crater» | 5 pcs. |
50% |
| Wind Sylph | Harpy | «Gorgon Flower Garden» | 20 pcs. |
100% |
| Wind Sylph | Wyrm | «Death Pass», «Gorgon Flower Garden» | 10 pcs. |
50% |
| Wind Sylph | Windsus | «Death Pass» | 10 pcs. |
50% |
| Earth Snake | Enchanted Monstereye | «Ivory Tower Crater» | 10 pcs. |
100% |
| Earth Snake | Enchanted Stone Golem | «Ivory Tower Crater» | 10 pcs. |
100% |
| Earth Snake | Enchanted Iron Golem | «Ivory Tower Crater» | 10 pcs. |
100% |
# Sounds of the Elements
- With the materials, go back to each spirit and talk to it - it will take the materials and the charm and give you its sound.
- Water Undine will give
Tone of Water. - Flame Salamander will give
Tone of Fire. - Wind Sylph will give
Tone of Wind. - Earth Snake will give
Tone of Earth.
# Reward and class transfer
- With the four sounds, return to Rukal in «Town of Dion» - he will take the sounds and the notes and give
Mark of Magus, adena, XP and SP. - The quest itself does not change your profession. Collect the other marks of your profession and from level 40 take them to the grand master of your race - for example, in «Town of Giran» it is Jurek (humans and elves) or Angus (dark elves).
Checked against the server scripts:
Reward
Grouped by how the quest gives them, as the walkthrough above says. Amounts are the base ones: the server's quest rate and a premium account raise every reward except the ones marked «fixed».
| Option | Item | Quantity |
|---|---|---|
| One of these, by how the quest went - see the walkthrough | ||
| 122 fixed | ||
| Always given | ||
| everything in the list | 372 154 | |
| 1 fixed | ||
Monsters to hunt 15
These monsters give the quest's items, and only while the quest is active.
| Monster | Level | Quest item | Quantity | Base chance |
|---|---|---|---|---|
| Harpy | 32 | 1 | 100% | |
| Marsh Stakato | 29 | 1 | 100% | |
| Marsh Stakato Worker | 31 | 1 | 100% | |
| Toad Lord | 32 | 1 | 100% | |
| Marsh Stakato Soldier | 33 | 1 | 100% | |
| Marsh Stakato Drone | 35 | 1 | 100% | |
| Wyrm | 35 | 1 | 50% | |
| Windsus | 39 | 1 | 50% | |
| Enchanted Monstereye | 41 | 1 | 100% | |
| Enchanted Stone Golem | 42 | 1 | 100% | |
| Enchanted Iron Golem | 43 | 1 | 100% | |
| Ghost Fire | 42 | 1 | 50% | |
| Singing Flower of Phantasm | 44 | 1 | 100% | |
| Singing Flower of Nightmare | 44 | 1 | 100% | |
| Singing Flower of Darkness | 44 | 1 | 100% |
