Monk: skills

Orc Β· 1st profession Β· lvl 20 Β· 13 skills

A quest per class from level 18: it ends with the item the guild master asks for to change the class.

  1. Path of the Monklvl 18 - 85 Β· Gantaki Zu Urutu walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 20

  • Iron Punch lvl 10

    Attacks the enemy with 125 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 23 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Iron Punch lvl 11

    Attacks the enemy with 136 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 23 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Iron Punch lvl 12

    Attacks the enemy with 147 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 23 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Wolf Spirit Totem lvl 1

    Possessed by a Wolf's soul, the user's Speed increases by 20% and Accuracy by 3 for 5 minutes. Requires a hand-to-hand weapon.

    MP 19 Cast 2 s Reuse 23 s

    ActivePhysical
  • Cripple lvl 1

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 10 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Stunning Fist lvl 1

    Attacks the enemy with 42 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 19 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Stunning Fist lvl 2

    Attacks the enemy with 46 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 19 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Stunning Fist lvl 3

    Attacks the enemy with 49 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 20 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 1

    Increases P. Atk. by 4.5 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 1

    Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 2

    Increases P. Def. by 2.2 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Agile Movement lvl 1

    Increases Accuracy by 2 and Speed by 5 when equipped with light armor.

    Passive

Level 24

  • Iron Punch lvl 13

    Attacks the enemy with 171 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 24 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Iron Punch lvl 14

    Attacks the enemy with 185 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 26 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Iron Punch lvl 15

    Attacks the enemy with 199 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 27 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Focused Force lvl 1

    Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.

    MP 5 HP 20 Cast 0.90 s

    ActivePhysical
  • Force Blaster lvl 1

    Discharges a powerful energy beam at the enemy with 143 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 17 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 2

    Discharges a powerful energy beam at the enemy with 154 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 18 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 3

    Discharges a powerful energy beam at the enemy with 166 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 19 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 2

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 11 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Stunning Fist lvl 4

    Attacks the enemy with 57 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 21 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Stunning Fist lvl 5

    Attacks the enemy with 62 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 21 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Stunning Fist lvl 6

    Attacks the enemy with 67 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 22 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 2

    Increases P. Atk. by 7.3 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 3

    Increases P. Def. by 3.2 and Evasion by 6, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 4

    Increases P. Def. by 4.2 and Evasion by 6, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Force Mastery lvl 1

    15% chance on a hit with a normal attack (Fist): +1 energy stage (up to stage 1).
    Triggers no more than once every 10 seconds.

    Passive

Level 28

  • Iron Punch lvl 16

    Attacks the enemy with 231 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 29 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Iron Punch lvl 17

    Attacks the enemy with 248 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 30 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Iron Punch lvl 18

    Attacks the enemy with 267 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 31 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Force Blaster lvl 4

    Discharges a powerful energy beam at the enemy with 193 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 20 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 5

    Discharges a powerful energy beam at the enemy with 207 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 21 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 6

    Discharges a powerful energy beam at the enemy with 222 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 22 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Bear Spirit Totem lvl 1

    Possessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%, and Speed by 30% for 5 minutes. Requires a hand-to-hand weapon.

    MP 25 Cast 2 s Reuse 23 s

    ActivePhysical
  • Cripple lvl 3

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 13 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Stunning Fist lvl 7

    Attacks the enemy with 77 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 24 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Stunning Fist lvl 8

    Attacks the enemy with 83 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 25 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Stunning Fist lvl 9

    Attacks the enemy with 89 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 26 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 3

    Increases P. Atk. by 8.9 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 4

    Increases P. Atk. by 10.7 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 5

    Increases P. Def. by 5.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 6

    Increases P. Def. by 6.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive

Level 32

  • Iron Punch lvl 19

    Attacks the enemy with 307 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 33 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Iron Punch lvl 20

    Attacks the enemy with 328 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 33 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Iron Punch lvl 21

    Attacks the enemy with 351 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 34 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Focused Force lvl 2

    Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 2.

    MP 5 HP 20 Cast 0.90 s

    ActivePhysical
  • Force Blaster lvl 7

    Discharges a powerful energy beam at the enemy with 256 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 23 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 8

    Discharges a powerful energy beam at the enemy with 274 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 23 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 9

    Discharges a powerful energy beam at the enemy with 293 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 24 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 4

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 14 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Stunning Fist lvl 10

    Attacks the enemy with 103 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 27 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Stunning Fist lvl 11

    Attacks the enemy with 110 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 28 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Stunning Fist lvl 12

    Attacks the enemy with 117 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 29 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 5

    Increases P. Atk. by 12.8 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 6

    Increases P. Atk. by 15.1 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 7

    Increases P. Def. by 8.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 8

    Increases P. Def. by 10.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Force Mastery lvl 2

    15% chance on a hit with a normal attack (Fist): +1 energy stage (up to stage 2).
    Triggers no more than once every 10 seconds.

    Passive

Level 36

  • Iron Punch lvl 22

    Attacks the enemy with 401 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 37 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Iron Punch lvl 23

    Attacks the enemy with 428 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 38 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Iron Punch lvl 24

    Attacks the enemy with 456 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 39 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Force Blaster lvl 10

    Discharges a powerful energy beam at the enemy with 334 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 26 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 11

    Discharges a powerful energy beam at the enemy with 357 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 27 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 12

    Discharges a powerful energy beam at the enemy with 380 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 28 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 5

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 16 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Stunning Fist lvl 13

    Attacks the enemy with 134 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 31 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Stunning Fist lvl 14

    Attacks the enemy with 143 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 32 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Stunning Fist lvl 15

    Attacks the enemy with 152 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 33 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Boost Attack Speed lvl 1

    Increases Atk. Spd. by 5%.

    Passive
  • Fist Weapon Mastery lvl 7

    Increases P. Atk. by 17.7 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 8

    Increases P. Atk. by 20.5 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 9

    Increases P. Def. by 11.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 10

    Increases P. Def. by 13.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Hurricane Assault lvl 1

    Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 44 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 2

    Supplements the user's P. Atk. with 535 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 45 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 3

    Supplements the user's P. Atk. with 570 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 47 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical

All skills

Monk

1st profession 13
  • Cripple lvl 1-5 from character level 20

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 10 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Iron Punch lvl 10-24 from character level 20

    Attacks the enemy with 125 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 23 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Stunning Fist lvl 1-15 from character level 20

    Attacks the enemy with 42 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 19 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Wolf Spirit Totem lvl 1 from character level 20

    Possessed by a Wolf's soul, the user's Speed increases by 20% and Accuracy by 3 for 5 minutes. Requires a hand-to-hand weapon.

    MP 19 Cast 2 s Reuse 23 s

    ActivePhysical
  • Agile Movement lvl 1 from character level 20

    Increases Accuracy by 2 and Speed by 5 when equipped with light armor.

    Passive
  • Fist Weapon Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 4.5 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 1-10 from character level 20

    Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Focused Force lvl 1-2 from character level 24

    Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.

    MP 5 HP 20 Cast 0.90 s

    ActivePhysical
  • Force Blaster lvl 1-12 from character level 24

    Discharges a powerful energy beam at the enemy with 143 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 17 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Mastery lvl 1-2 from character level 24

    15% chance on a hit with a normal attack (Fist): +1 energy stage (up to stage 1).
    Triggers no more than once every 10 seconds.

    Passive
  • Bear Spirit Totem lvl 1 from character level 28

    Possessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%, and Speed by 30% for 5 minutes. Requires a hand-to-hand weapon.

    MP 25 Cast 2 s Reuse 23 s

    ActivePhysical
  • Hurricane Assault lvl 1-3 from character level 36

    Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 44 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Boost Attack Speed lvl 1 from character level 36

    Increases Atk. Spd. by 5%.

    Passive

Orc Fighter

Starting class 13
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Toughness lvl 1 from character level 1

    Increases Resistance to Sleep, Hold, and Poison attacks by 20.

    Passive
  • Iron Punch lvl 1-9 from character level 5

    Attacks the enemy with 34 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 10 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Relax lvl 1 from character level 5

    Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.

    MP 2

    Toggle
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Iron Body lvl 1 from character level 15

    Environment-related damage is decreased by 40%.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical