Tyrant: skills

Orc Β· 2nd profession Β· lvl 40 Β· 26 skills

Quests to become Tyrant

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Trial of the Challengerlvl 35 - 85 Β· Kash walkthrough
  2. Testimony of Glorylvl 37 - 85 Β· Vokian walkthrough
  3. Test of the Duelistlvl 39 - 85 Β· Kaien walkthrough

Or every mark of the profession in one quest: Good Work's Reward walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Focused Force lvl 3

    Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 3.

    MP 5 HP 20 Cast 0.90 s

    ActivePhysical
  • Force Blaster lvl 13

    Discharges a powerful energy beam at the enemy with 431 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 30 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 14

    Discharges a powerful energy beam at the enemy with 458 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 31 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 15

    Discharges a powerful energy beam at the enemy with 486 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 31 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 6

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 18 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 9

    Increases P. Atk. by 23.7 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 10

    Increases P. Atk. by 25.4 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 11

    Increases P. Atk. by 27.1 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 11

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 12

    Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 13

    Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Burning Fist lvl 1

    Hurls a Fire type iron-fist to attack the target with 517 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 42 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 2

    Hurls a Fire type iron-fist to attack the target with 549 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 43 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 3

    Hurls a Fire type iron-fist to attack the target with 583 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 45 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 1 Mechanics explained

    Hurls an iron-fist to attack the target with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 35 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 2 Mechanics explained

    Hurls an iron-fist to attack the target with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 36 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 3 Mechanics explained

    Hurls an iron-fist to attack the target with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 37 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Puma Spirit Totem lvl 1

    Possessed by a Puma's soul, the user's Accuracy increases by 6 and Atk. Spd. by 20% for 5 minutes. Requires a hand-to-hand weapon.

    MP 35 Cast 2 s Reuse 30 s

    ActivePhysical
  • Hurricane Assault lvl 4

    Supplements the user's P. Atk. with 607 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 50 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 5

    Supplements the user's P. Atk. with 646 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 52 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 6

    Supplements the user's P. Atk. with 729 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 54 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Agile Movement lvl 2

    Increases Accuracy by 3 and Speed by 10 when equipped with light armor.

    Passive
  • Force Mastery lvl 3

    15% chance on a hit with a normal attack (Fist): +1 energy stage (up to stage 3).
    Triggers no more than once every 10 seconds.

    Passive
  • Rush v2 lvl 1

    Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

    MP 38 Cast 0.80 s Reuse 3 s Range 400

    ActivePhysical

Level 43

  • Force Burst lvl 1

    Supplements the user's P. Atk. with 129 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 54 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 2

    Supplements the user's P. Atk. with 137 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 55 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 3

    Supplements the user's P. Atk. with 145 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 57 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Blaster lvl 16

    Discharges a powerful energy beam at the enemy with 516 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 31 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 17

    Discharges a powerful energy beam at the enemy with 547 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 32 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 18

    Discharges a powerful energy beam at the enemy with 579 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 33 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 7

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 19 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 12

    Increases P. Atk. by 29 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 13

    Increases P. Atk. by 30.9 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 14

    Increases P. Atk. by 32.9 when using a hand-to-hand weapon.

    Passive
  • Fury Fists lvl 1

    Greatly increases one's Atk. Spd. Continuously consumes HP.

    MP 8

    Toggle
  • Light Armor Mastery lvl 14

    Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 15

    Increases P. Def. by 19.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 16

    Increases P. Def. by 21.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Burning Fist lvl 4

    Hurls a Fire type iron-fist to attack the target with 619 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 45 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 5

    Hurls a Fire type iron-fist to attack the target with 656 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 46 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 6

    Hurls a Fire type iron-fist to attack the target with 694 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 47 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 4 Mechanics explained

    Hurls an iron-fist to attack the target with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 37 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 5 Mechanics explained

    Hurls an iron-fist to attack the target with 618 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 38 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 6 Mechanics explained

    Hurls an iron-fist to attack the target with 655 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 39 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 7

    Supplements the user's P. Atk. with 773 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 54 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 8

    Supplements the user's P. Atk. with 820 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 55 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 9

    Supplements the user's P. Atk. with 868 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 57 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical

Level 46

  • Force Burst lvl 4

    Supplements the user's P. Atk. with 153 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 59 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 5

    Supplements the user's P. Atk. with 162 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 60 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 6

    Supplements the user's P. Atk. with 171 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 62 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Blaster lvl 19

    Discharges a powerful energy beam at the enemy with 612 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 34 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 20

    Discharges a powerful energy beam at the enemy with 647 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 35 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 21

    Discharges a powerful energy beam at the enemy with 683 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 36 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 8

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 21 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Ogre Spirit Totem lvl 1

    Becomes possessed by an Ogre's soul. Increases one's own P. Atk./P. Def./M. Def. by 30% and Critical Damage by 10% for 5 minutes. Requires a hand-to-hand weapon.

    MP 41 Cast 2 s Reuse 30 s

    ActivePhysical
  • Boost Attack Speed lvl 2

    Increases Atk. Spd. by 7%.

    Passive
  • Fist Weapon Mastery lvl 15

    Increases P. Atk. by 35 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 16

    Increases P. Atk. by 37.1 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 17

    Increases P. Atk. by 39.4 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 17

    Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 18

    Increases P. Def. by 23.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 19

    Increases P. Def. by 24.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Burning Fist lvl 7

    Hurls a Fire type iron-fist to attack the target with 735 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 49 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 8

    Hurls a Fire type iron-fist to attack the target with 777 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 50 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 9

    Hurls a Fire type iron-fist to attack the target with 820 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 52 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 7 Mechanics explained

    Hurls an iron-fist to attack the target with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 40 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 8 Mechanics explained

    Hurls an iron-fist to attack the target with 732 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 42 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 9 Mechanics explained

    Hurls an iron-fist to attack the target with 773 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 43 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 10

    Supplements the user's P. Atk. with 918 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 59 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 11

    Supplements the user's P. Atk. with 971 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 60 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 12

    Supplements the user's P. Atk. with 1025 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 62 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical

Level 49

  • Force Burst lvl 7

    Supplements the user's P. Atk. with 181 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 64 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 8

    Supplements the user's P. Atk. with 190 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 66 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 9

    Supplements the user's P. Atk. with 200 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 67 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Storm lvl 1

    Supplements the user's P. Atk. with 181 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 64 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 2

    Supplements the user's P. Atk. with 190 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 66 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 3

    Supplements the user's P. Atk. with 200 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 67 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Blaster lvl 22

    Discharges a powerful energy beam at the enemy with 721 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 37 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 23

    Discharges a powerful energy beam at the enemy with 760 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 38 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 24

    Discharges a powerful energy beam at the enemy with 800 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 40 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 9

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 22 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 18

    Increases P. Atk. by 41.7 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 19

    Increases P. Atk. by 44.1 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 20

    Increases P. Atk. by 46.6 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 20

    Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 21

    Increases P. Def. by 27 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 22

    Increases P. Def. by 28.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Burning Fist lvl 10

    Hurls a Fire type iron-fist to attack the target with 865 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 53 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 11

    Hurls a Fire type iron-fist to attack the target with 912 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 55 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 12

    Hurls a Fire type iron-fist to attack the target with 960 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 56 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 10 Mechanics explained

    Hurls an iron-fist to attack the target with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 44 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 11 Mechanics explained

    Hurls an iron-fist to attack the target with 860 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 45 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 12 Mechanics explained

    Hurls an iron-fist to attack the target with 905 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 46 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 13

    Supplements the user's P. Atk. with 1081 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 64 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 14

    Supplements the user's P. Atk. with 1140 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 66 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 15

    Supplements the user's P. Atk. with 1200 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 67 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical

Level 52

  • Force Burst lvl 10

    Supplements the user's P. Atk. with 211 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 69 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 11

    Supplements the user's P. Atk. with 222 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 69 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 12

    Supplements the user's P. Atk. with 233 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 71 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Storm lvl 4

    Supplements the user's P. Atk. with 211 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 69 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 5

    Supplements the user's P. Atk. with 222 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 69 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 6

    Supplements the user's P. Atk. with 233 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 71 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Focused Force lvl 4

    Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 4.

    MP 5 HP 20 Cast 0.90 s

    ActivePhysical
  • Force Blaster lvl 25

    Discharges a powerful energy beam at the enemy with 842 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 41 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 26

    Discharges a powerful energy beam at the enemy with 885 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 41 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 27

    Discharges a powerful energy beam at the enemy with 929 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 42 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 10

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 24 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 21

    Increases P. Atk. by 49.2 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 22

    Increases P. Atk. by 51.9 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 23

    Increases P. Atk. by 54.6 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 23

    Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 24

    Increases P. Def. by 30.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 25

    Increases P. Def. by 32.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Burning Fist lvl 13

    Hurls a Fire type iron-fist to attack the target with 1010 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 58 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 14

    Hurls a Fire type iron-fist to attack the target with 1062 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 58 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 15

    Hurls a Fire type iron-fist to attack the target with 1115 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 59 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 13 Mechanics explained

    Hurls an iron-fist to attack the target with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 47 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 14 Mechanics explained

    Hurls an iron-fist to attack the target with 1001 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 48 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 15 Mechanics explained

    Hurls an iron-fist to attack the target with 1051 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 49 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 16

    Supplements the user's P. Atk. with 1262 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 69 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 17

    Supplements the user's P. Atk. with 1327 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 69 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 18

    Supplements the user's P. Atk. with 1393 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 71 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Force Mastery lvl 4

    15% chance on a hit with a normal attack (Fist): +1 energy stage (up to stage 4).
    Triggers no more than once every 10 seconds.

    Passive
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Level 55

  • Force Burst lvl 13

    Supplements the user's P. Atk. with 244 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 73 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 14

    Supplements the user's P. Atk. with 256 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 75 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 15

    Supplements the user's P. Atk. with 268 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 76 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Storm lvl 7

    Supplements the user's P. Atk. with 244 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 73 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 8

    Supplements the user's P. Atk. with 256 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 75 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 9

    Supplements the user's P. Atk. with 268 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 76 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Blaster lvl 28

    Discharges a powerful energy beam at the enemy with 974 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 43 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 29

    Discharges a powerful energy beam at the enemy with 1021 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 44 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 30

    Discharges a powerful energy beam at the enemy with 1069 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 45 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Punch of Doom lvl 1

    Inflicts great damage on the opponent with iron-fist. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible. Power 4580.

    HP 399 Cast 1.36 s Reuse 300 s Range 40

    ActivePhysical
  • Cripple lvl 11

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 25 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 24

    Increases P. Atk. by 57.5 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 25

    Increases P. Atk. by 60.4 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 26

    Increases P. Atk. by 63.3 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 26

    Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 27

    Increases P. Def. by 34.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 28

    Increases P. Def. by 36.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Burning Fist lvl 16

    Hurls a Fire type iron-fist to attack the target with 1169 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 61 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 17

    Hurls a Fire type iron-fist to attack the target with 1225 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 62 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 18

    Hurls a Fire type iron-fist to attack the target with 1283 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 64 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 16 Mechanics explained

    Hurls an iron-fist to attack the target with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 50 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 17 Mechanics explained

    Hurls an iron-fist to attack the target with 1155 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 51 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 18 Mechanics explained

    Hurls an iron-fist to attack the target with 1210 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 52 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 19

    Supplements the user's P. Atk. with 1461 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 73 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 20

    Supplements the user's P. Atk. with 1531 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 75 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 21

    Supplements the user's P. Atk. with 1603 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 76 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical

Level 58

  • Force Burst lvl 16

    Supplements the user's P. Atk. with 280 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 78 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 17

    Supplements the user's P. Atk. with 293 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 80 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 18

    Supplements the user's P. Atk. with 305 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 82 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Storm lvl 10

    Supplements the user's P. Atk. with 280 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 78 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 11

    Supplements the user's P. Atk. with 293 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 80 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 12

    Supplements the user's P. Atk. with 305 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 82 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Blaster lvl 31

    Discharges a powerful energy beam at the enemy with 1118 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 46 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 32

    Discharges a powerful energy beam at the enemy with 1169 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 47 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 33

    Discharges a powerful energy beam at the enemy with 1220 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 48 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 12

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 27 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Boost Attack Speed lvl 3

    Increases Atk. Spd. by 10%.

    Passive
  • Fist Weapon Mastery lvl 27

    Increases P. Atk. by 66.4 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 28

    Increases P. Atk. by 69.5 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 29

    Increases P. Atk. by 72.7 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 29

    Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 30

    Increases P. Def. by 39.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 31

    Increases P. Def. by 40.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Burning Fist lvl 19

    Hurls a Fire type iron-fist to attack the target with 1342 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 65 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 20

    Hurls a Fire type iron-fist to attack the target with 1402 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 67 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 21

    Hurls a Fire type iron-fist to attack the target with 1464 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 68 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 19 Mechanics explained

    Hurls an iron-fist to attack the target with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 54 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 20 Mechanics explained

    Hurls an iron-fist to attack the target with 1322 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 55 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 21 Mechanics explained

    Hurls an iron-fist to attack the target with 1380 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 56 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 22

    Supplements the user's P. Atk. with 1677 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 78 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 23

    Supplements the user's P. Atk. with 1753 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 80 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 24

    Supplements the user's P. Atk. with 1830 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 82 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Zealot lvl 1

    Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 10, Accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%, Critical Rate by 33 when using a sword/spear, and Critical Damage by 33% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.

    MP 106 HP 159 Cast 2 s Reuse 300 s

    ActivePhysical
  • Dark Form lvl 1

    For 5 minutes, increases the user's Fire P. Atk. by 10 and Resistance to Fire by 3.

    MP 27 Cast 2 s Reuse 4 s

    ActivePhysical
  • War Frenzy lvl 1 Mechanics explained

    Stun Resist +5, Sleep Resist +10.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle

Level 60

  • Force Burst lvl 19

    Supplements the user's P. Atk. with 318 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 83 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 20

    Supplements the user's P. Atk. with 332 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 85 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Storm lvl 13

    Supplements the user's P. Atk. with 318 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 83 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 14

    Supplements the user's P. Atk. with 332 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 85 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Focused Force lvl 5

    Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 5.

    MP 5 HP 20 Cast 0.90 s

    ActivePhysical
  • Force Blaster lvl 34

    Discharges a powerful energy beam at the enemy with 1272 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 49 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 35

    Discharges a powerful energy beam at the enemy with 1326 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 50 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 13

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 28 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 30

    Increases P. Atk. by 76 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 31

    Increases P. Atk. by 79.3 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 32

    Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 33

    Increases P. Def. by 43.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Burning Fist lvl 22

    Hurls a Fire type iron-fist to attack the target with 1527 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 70 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 23

    Hurls a Fire type iron-fist to attack the target with 1591 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 71 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 22 Mechanics explained

    Hurls an iron-fist to attack the target with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 57 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 23 Mechanics explained

    Hurls an iron-fist to attack the target with 1500 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 58 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 25

    Supplements the user's P. Atk. with 1908 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 83 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 26

    Supplements the user's P. Atk. with 1988 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 85 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Break Duress lvl 1

    Use your spirit to escape from an immobile state. Level 2 Focused Force charge required.

    MP 33 Cast 3 s Reuse 4 s

    ActivePhysical
  • Force Mastery lvl 5

    15% chance on a hit with a normal attack (Fist): +1 energy stage (up to stage 5).
    Triggers no more than once every 10 seconds.

    Passive

Level 61

Level 62

  • Force Burst lvl 21

    Supplements the user's P. Atk. with 345 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 85 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 22

    Supplements the user's P. Atk. with 359 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 87 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Storm lvl 15

    Supplements the user's P. Atk. with 345 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 85 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 16

    Supplements the user's P. Atk. with 359 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 87 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Blaster lvl 36

    Discharges a powerful energy beam at the enemy with 1380 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 50 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 37

    Discharges a powerful energy beam at the enemy with 1435 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 51 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 14

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 29 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 32

    Increases P. Atk. by 82.7 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 33

    Increases P. Atk. by 86.1 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 34

    Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 35

    Increases P. Def. by 46.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Burning Fist lvl 24

    Hurls a Fire type iron-fist to attack the target with 1656 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 71 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 25

    Hurls a Fire type iron-fist to attack the target with 1722 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 73 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 24 Mechanics explained

    Hurls an iron-fist to attack the target with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 59 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 25 Mechanics explained

    Hurls an iron-fist to attack the target with 1624 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 60 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 27

    Supplements the user's P. Atk. with 2070 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 85 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 28

    Supplements the user's P. Atk. with 2153 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 87 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Rabbit Spirit Totem lvl 1

    Becomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by 30%, Speed by 30%, and Evasion by 12 for 5 minutes. Requires a hand-to-hand weapon.

    MP 58 Cast 2 s Reuse 30 s

    ActivePhysical

Level 64

  • Force Burst lvl 23

    Supplements the user's P. Atk. with 373 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 89 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 24

    Supplements the user's P. Atk. with 387 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 90 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Storm lvl 17

    Supplements the user's P. Atk. with 373 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 89 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 18

    Supplements the user's P. Atk. with 387 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 90 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Blaster lvl 38

    Discharges a powerful energy beam at the enemy with 1491 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 52 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 39

    Discharges a powerful energy beam at the enemy with 1548 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 53 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Punch of Doom lvl 2

    Inflicts great damage on the opponent with iron-fist. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible. Power 6632.

    HP 455 Cast 1.36 s Reuse 300 s Range 40

    ActivePhysical
  • Cripple lvl 15

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 30 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 34

    Increases P. Atk. by 89.6 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 35

    Increases P. Atk. by 93.1 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 36

    Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 37

    Increases P. Def. by 49.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Burning Fist lvl 26

    Hurls a Fire type iron-fist to attack the target with 1789 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 74 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 27

    Hurls a Fire type iron-fist to attack the target with 1857 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 75 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 26 Mechanics explained

    Hurls an iron-fist to attack the target with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 61 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 27 Mechanics explained

    Hurls an iron-fist to attack the target with 1751 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 62 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 29

    Supplements the user's P. Atk. with 2237 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 89 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 30

    Supplements the user's P. Atk. with 2322 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 90 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical

Level 66

  • Force Burst lvl 25

    Supplements the user's P. Atk. with 402 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 92 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 26

    Supplements the user's P. Atk. with 416 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 93 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Storm lvl 19

    Supplements the user's P. Atk. with 402 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 92 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 20

    Supplements the user's P. Atk. with 416 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 93 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Focused Force lvl 6

    Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 6.

    MP 5 HP 20 Cast 0.90 s

    ActivePhysical
  • Force Blaster lvl 40

    Discharges a powerful energy beam at the enemy with 1605 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 54 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 41

    Discharges a powerful energy beam at the enemy with 1663 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 55 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 16

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 31 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 36

    Increases P. Atk. by 96.6 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 37

    Increases P. Atk. by 100.2 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 38

    Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 39

    Increases P. Def. by 52.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Burning Fist lvl 28

    Hurls a Fire type iron-fist to attack the target with 1926 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 77 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 29

    Hurls a Fire type iron-fist to attack the target with 1995 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 78 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 28 Mechanics explained

    Hurls an iron-fist to attack the target with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 63 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 29 Mechanics explained

    Hurls an iron-fist to attack the target with 1881 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 64 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 31

    Supplements the user's P. Atk. with 2408 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 92 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 32

    Supplements the user's P. Atk. with 2494 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 93 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Zealot lvl 2

    Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 20, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 66 when using a sword/spear, and Critical Damage by 66% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.

    MP 122 HP 183 Cast 2 s Reuse 300 s

    ActivePhysical
  • Dark Form lvl 2

    For 5 minutes, increases the user's Fire P. Atk. by 15 and Resistance to Fire by 5.

    MP 31 Cast 2 s Reuse 4 s

    ActivePhysical
  • War Frenzy lvl 2 Mechanics explained

    Stun Resist +10, Sleep Resist +20.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Break Duress lvl 2

    Use your spirit to escape from a slow or immobile state. Level 3 Focused Force charge required.

    MP 37 Cast 3 s Reuse 4 s

    ActivePhysical
  • Force Mastery lvl 6

    15% chance on a hit with a normal attack (Fist): +1 energy stage (up to stage 6).
    Triggers no more than once every 10 seconds.

    Passive

Level 68

  • Force Burst lvl 27

    Supplements the user's P. Atk. with 431 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 95 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 28

    Supplements the user's P. Atk. with 445 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 96 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Storm lvl 21

    Supplements the user's P. Atk. with 431 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 95 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 22

    Supplements the user's P. Atk. with 445 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 96 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Blaster lvl 42

    Discharges a powerful energy beam at the enemy with 1721 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 56 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 43

    Discharges a powerful energy beam at the enemy with 1780 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 56 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 17

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 32 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 38

    Increases P. Atk. by 103.8 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 39

    Increases P. Atk. by 107.5 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 40

    Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 41

    Increases P. Def. by 55.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Burning Fist lvl 30

    Hurls a Fire type iron-fist to attack the target with 2065 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 79 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 31

    Hurls a Fire type iron-fist to attack the target with 2135 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 80 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 30 Mechanics explained

    Hurls an iron-fist to attack the target with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 65 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 31 Mechanics explained

    Hurls an iron-fist to attack the target with 2013 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 66 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 33

    Supplements the user's P. Atk. with 2581 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 95 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 34

    Supplements the user's P. Atk. with 2669 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 96 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Bison Spirit Totem lvl 1

    User is possessed by a Bison's soul, increasing Accuracy for 1 minute when using a hand-to-hand weapon and increasing P. Atk. by 10% and Critical Rate by 100 when HP is below 60%. If HP is below 30%, P. Atk. is increased by 30% and Critical Rate is increased by 300. Requires a hand-to-hand weapon.

    MP 32 Cast 2 s Reuse 600 s

    ActivePhysical

Level 70

  • Force Burst lvl 29

    Supplements the user's P. Atk. with 460 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 98 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 30

    Supplements the user's P. Atk. with 475 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 99 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Storm lvl 23

    Supplements the user's P. Atk. with 460 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 98 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 24

    Supplements the user's P. Atk. with 475 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 99 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Blaster lvl 44

    Discharges a powerful energy beam at the enemy with 1838 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 57 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 45

    Discharges a powerful energy beam at the enemy with 1897 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 58 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 18

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 33 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 40

    Increases P. Atk. by 111.1 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 41

    Increases P. Atk. by 114.8 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 42

    Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 43

    Increases P. Def. by 59.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Burning Fist lvl 32

    Hurls a Fire type iron-fist to attack the target with 2206 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 82 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 33

    Hurls a Fire type iron-fist to attack the target with 2277 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 83 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 32 Mechanics explained

    Hurls an iron-fist to attack the target with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 67 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 33 Mechanics explained

    Hurls an iron-fist to attack the target with 2146 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 68 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 35

    Supplements the user's P. Atk. with 2757 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 98 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 36

    Supplements the user's P. Atk. with 2846 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 99 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical

Level 72

  • Force Burst lvl 31

    Supplements the user's P. Atk. with 489 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 101 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 32

    Supplements the user's P. Atk. with 504 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 102 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Storm lvl 25

    Supplements the user's P. Atk. with 489 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 101 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 26

    Supplements the user's P. Atk. with 504 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 102 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Focused Force lvl 7

    Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 7.

    MP 5 HP 20 Cast 0.90 s

    ActivePhysical
  • Force Blaster lvl 46

    Discharges a powerful energy beam at the enemy with 1956 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 59 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 47

    Discharges a powerful energy beam at the enemy with 2015 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 60 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Punch of Doom lvl 3

    Inflicts great damage on the opponent with iron-fist. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible. Power 9132.

    HP 499 Cast 1.36 s Reuse 300 s Range 40

    ActivePhysical
  • Cripple lvl 19

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 34 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 42

    Increases P. Atk. by 118.4 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 43

    Increases P. Atk. by 122.1 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 44

    Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 45

    Increases P. Def. by 62.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Burning Fist lvl 34

    Hurls a Fire type iron-fist to attack the target with 2347 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 84 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 35

    Hurls a Fire type iron-fist to attack the target with 2417 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 85 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 34 Mechanics explained

    Hurls an iron-fist to attack the target with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 69 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 35 Mechanics explained

    Hurls an iron-fist to attack the target with 2279 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 70 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 37

    Supplements the user's P. Atk. with 2934 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 101 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 38

    Supplements the user's P. Atk. with 3022 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 102 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Force Mastery lvl 7

    15% chance on a hit with a normal attack (Fist): +1 energy stage (up to stage 7).
    Triggers no more than once every 10 seconds.

    Passive

Level 74

  • Force Burst lvl 33

    Supplements the user's P. Atk. with 519 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 104 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Burst lvl 34

    Supplements the user's P. Atk. with 533 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 105 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Force Storm lvl 27

    Supplements the user's P. Atk. with 519 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 104 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Storm lvl 28

    Supplements the user's P. Atk. with 533 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 105 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Force Blaster lvl 48

    Discharges a powerful energy beam at the enemy with 2073 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 61 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Blaster lvl 49

    Discharges a powerful energy beam at the enemy with 2131 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 61 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Cripple lvl 20

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 34 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Fist Weapon Mastery lvl 44

    Increases P. Atk. by 125.7 when using a hand-to-hand weapon.

    Passive
  • Fist Weapon Mastery lvl 45

    Increases P. Atk. by 129.3 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 46

    Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 47

    Increases P. Def. by 65.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Burning Fist lvl 36

    Hurls a Fire type iron-fist to attack the target with 2488 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 86 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Burning Fist lvl 37

    Hurls a Fire type iron-fist to attack the target with 2557 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 87 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Soul Breaker lvl 36 Mechanics explained

    Hurls an iron-fist to attack the target with 2345 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 71 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Soul Breaker lvl 37 Mechanics explained

    Hurls an iron-fist to attack the target with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 72 Cast 1.41 s Reuse 3 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 39

    Supplements the user's P. Atk. with 3109 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 104 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Hurricane Assault lvl 40

    Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 105 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Zealot lvl 3

    Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.

    MP 136 HP 204 Cast 2 s Reuse 300 s

    ActivePhysical
  • Dark Form lvl 3

    For 5 minutes, increases the user's Fire P. Atk. by 20 and Resistance to Fire by 10.

    MP 34 Cast 2 s Reuse 4 s

    ActivePhysical
  • War Frenzy lvl 3 Mechanics explained

    Stun Resist +15, Sleep Resist +30.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 15 MP.

    MP 15

    Toggle
  • Hawk Spirit Totem lvl 1

    Becomes possessed by a Hawk's soul. For 5 minutes, when using a hand-to-hand combat weapon, increases Accuracy by 6, Critical Rate by 100, and Critical Damage by 30%. Requires a hand-to-hand combat weapon.

    MP 68 Cast 2 s Reuse 30 s

    ActivePhysical

Level 76

All skills

Tyrant

2nd profession 26
  • Burning Fist lvl 1-37 from character level 40

    Hurls a Fire type iron-fist to attack the target with 517 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
    Attack attribute: Fire

    MP 42 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Cripple lvl 6-20 from character level 40

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 18 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Focused Force lvl 3-7 from character level 40

    Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 3.

    MP 5 HP 20 Cast 0.90 s

    ActivePhysical
  • Force Blaster lvl 13-49 from character level 40

    Discharges a powerful energy beam at the enemy with 431 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 30 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Hurricane Assault lvl 4-40 from character level 40

    Supplements the user's P. Atk. with 607 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 50 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Puma Spirit Totem lvl 1 from character level 40

    Possessed by a Puma's soul, the user's Accuracy increases by 6 and Atk. Spd. by 20% for 5 minutes. Requires a hand-to-hand weapon.

    MP 35 Cast 2 s Reuse 30 s

    ActivePhysical
  • Rush v2 lvl 1 from character level 40

    Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

    MP 38 Cast 0.80 s Reuse 3 s Range 400

    ActivePhysical
  • Soul Breaker lvl 1-37 Mechanics explained from character level 40

    Hurls an iron-fist to attack the target with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

    MP 35 Cast 1.36 s Reuse 3 s Range 40

    ActivePhysical
  • Agile Movement lvl 2 from character level 40

    Increases Accuracy by 3 and Speed by 10 when equipped with light armor.

    Passive
  • Fist Weapon Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 23.7 when using a hand-to-hand weapon.

    Passive
  • Force Mastery lvl 3-7 from character level 40

    15% chance on a hit with a normal attack (Fist): +1 energy stage (up to stage 3).
    Triggers no more than once every 10 seconds.

    Passive
  • Light Armor Mastery lvl 11-47 from character level 40

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Force Burst lvl 1-34 from character level 43

    Supplements the user's P. Atk. with 129 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 54 Cast 0.78 s Reuse 3 s Range 40

    ActivePhysical
  • Fury Fists lvl 1 from character level 43

    Greatly increases one's Atk. Spd. Continuously consumes HP.

    MP 8

    Toggle
  • Ogre Spirit Totem lvl 1 from character level 46

    Becomes possessed by an Ogre's soul. Increases one's own P. Atk./P. Def./M. Def. by 30% and Critical Damage by 10% for 5 minutes. Requires a hand-to-hand weapon.

    MP 41 Cast 2 s Reuse 30 s

    ActivePhysical
  • Boost Attack Speed lvl 2-3 from character level 46

    Increases Atk. Spd. by 7%.

    Passive
  • Force Storm lvl 1-28 from character level 49

    Supplements the user's P. Atk. with 181 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x2

    MP 64 Cast 2 s Reuse 5 s Range 500

    ActivePhysical
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Punch of Doom lvl 1-3 from character level 55

    Inflicts great damage on the opponent with iron-fist. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible. Power 4580.

    HP 399 Cast 1.36 s Reuse 300 s Range 40

    ActivePhysical
  • Dark Form lvl 1-3 from character level 58

    For 5 minutes, increases the user's Fire P. Atk. by 10 and Resistance to Fire by 3.

    MP 27 Cast 2 s Reuse 4 s

    ActivePhysical
  • Zealot lvl 1-3 from character level 58

    Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 10, Accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%, Critical Rate by 33 when using a sword/spear, and Critical Damage by 33% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.

    MP 106 HP 159 Cast 2 s Reuse 300 s

    ActivePhysical
  • War Frenzy lvl 1-3 Mechanics explained from character level 58

    Stun Resist +5, Sleep Resist +10.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Break Duress lvl 1-2 from character level 60

    Use your spirit to escape from an immobile state. Level 2 Focused Force charge required.

    MP 33 Cast 3 s Reuse 4 s

    ActivePhysical
  • Rabbit Spirit Totem lvl 1 from character level 62

    Becomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by 30%, Speed by 30%, and Evasion by 12 for 5 minutes. Requires a hand-to-hand weapon.

    MP 58 Cast 2 s Reuse 30 s

    ActivePhysical
  • Bison Spirit Totem lvl 1 from character level 68

    User is possessed by a Bison's soul, increasing Accuracy for 1 minute when using a hand-to-hand weapon and increasing P. Atk. by 10% and Critical Rate by 100 when HP is below 60%. If HP is below 30%, P. Atk. is increased by 30% and Critical Rate is increased by 300. Requires a hand-to-hand weapon.

    MP 32 Cast 2 s Reuse 600 s

    ActivePhysical
  • Hawk Spirit Totem lvl 1 from character level 74

    Becomes possessed by a Hawk's soul. For 5 minutes, when using a hand-to-hand combat weapon, increases Accuracy by 6, Critical Rate by 100, and Critical Damage by 30%. Requires a hand-to-hand combat weapon.

    MP 68 Cast 2 s Reuse 30 s

    ActivePhysical

Monk

1st profession 13
  • Cripple lvl 1-5 from character level 20

    Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.

    MP 10 Cast 1.60 s Reuse 2 s Range 40

    ActivePhysical
  • Iron Punch lvl 10-24 from character level 20

    Attacks the enemy with 125 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 23 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Stunning Fist lvl 1-15 from character level 20

    Attacks the enemy with 42 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 19 Cast 1.60 s Reuse 3 s Range 40

    ActivePhysical
  • Wolf Spirit Totem lvl 1 from character level 20

    Possessed by a Wolf's soul, the user's Speed increases by 20% and Accuracy by 3 for 5 minutes. Requires a hand-to-hand weapon.

    MP 19 Cast 2 s Reuse 23 s

    ActivePhysical
  • Agile Movement lvl 1 from character level 20

    Increases Accuracy by 2 and Speed by 5 when equipped with light armor.

    Passive
  • Fist Weapon Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 4.5 when using a hand-to-hand weapon.

    Passive
  • Light Armor Mastery lvl 1-10 from character level 20

    Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Focused Force lvl 1-2 from character level 24

    Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.

    MP 5 HP 20 Cast 0.90 s

    ActivePhysical
  • Force Blaster lvl 1-12 from character level 24

    Discharges a powerful energy beam at the enemy with 143 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.

    MP 17 Cast 1.90 s Reuse 4 s Range 600

    ActivePhysical
  • Force Mastery lvl 1-2 from character level 24

    15% chance on a hit with a normal attack (Fist): +1 energy stage (up to stage 1).
    Triggers no more than once every 10 seconds.

    Passive
  • Bear Spirit Totem lvl 1 from character level 28

    Possessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%, and Speed by 30% for 5 minutes. Requires a hand-to-hand weapon.

    MP 25 Cast 2 s Reuse 23 s

    ActivePhysical
  • Hurricane Assault lvl 1-3 from character level 36

    Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 44 Cast 1.36 s Reuse 4 s Range 40

    ActivePhysical
  • Boost Attack Speed lvl 1 from character level 36

    Increases Atk. Spd. by 5%.

    Passive

Orc Fighter

Starting class 13
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Toughness lvl 1 from character level 1

    Increases Resistance to Sleep, Hold, and Poison attacks by 20.

    Passive
  • Iron Punch lvl 1-9 from character level 5

    Attacks the enemy with 34 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.

    MP 10 Cast 1.60 s Reuse 4 s Range 40

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Relax lvl 1 from character level 5

    Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.

    MP 2

    Toggle
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Iron Body lvl 1 from character level 15

    Environment-related damage is decreased by 40%.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical