Soul Breaker

Soul Breaker

Active · Physical · 37 levels · ID 281

Hurls an iron-fist to attack the target with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

MP
72
Cast
1.41 s
Reuse
3 s
Range
40

The description and the numbers are those of level 37, the last one.

Mechanics

A knuckle strike on one target: deals damage past the shield and has a chance to stun for 9 seconds. The chance depends on the target's «CON», on the gap between the skill level and the target's level and on its stun resistance. The chance enchant raises the base chance from 50% to 82%; the cooldown is 3 seconds, so in a fight the skill throws stuns often.

On this page
  1. How it works
  2. Stun chance
  3. How the chance is calculated
  4. Enchant
  5. How to protect yourself
  6. How long the stun lasts
  7. Gear and buffs: what changes the chance
  8. In battles on the server
  9. Tested on the server
  10. Specifics of our server

# How it works

«Soul Breaker» Soul Breaker is a melee strike on a single target, cast range 40. The base cast time is 1.36 seconds and 0.44 seconds of pause after the hit at skill levels 1-20, from level 21 and with an enchant - 1.41 and 0.39 seconds; cooldown 3 seconds. Fist weapons are required. The strike ignores the shield; a critical hit and overhit are possible.

The skill is learned by the Tyrant - 37 levels, from character level 40 to 74; after the third profession it stays with the Grand Khavatari, and only the Grand Khavatari can enchant it.

Parts of the skill

Piece What it does When it triggers
Damage
  • physical strike
  • ignores the shield
always, unless the target evaded
Stun for 9 seconds the target cannot move, attack or use skills by chance, only if the strike dealt damage
Defense reduction only in the «Defense» and «Magic Defense» enchant routes Target's «P. Def.» or «M. Def.» lower by 1-10% together with the stun and for the same time

Skill levels

Skill level From which character level Strike power MP cost Skill level in the chance calculation Chance on a target of your level, «CON» 27 Chance on a target of your level, «CON» 43 Chance on a level 85 target, «CON» 27 Chance on a level 85 target, «CON» 43
1 40 487 35 MP 38 49% 21% 27% 11%
2 40 518 36 MP 39 50% 21% 27% 11%
3 40 550 37 MP 40 51% 21% 28% 12%
4 43 583 37 MP 41 49% 21% 28% 12%
5 43 618 38 MP 42 50% 21% 29% 12%
6 43 655 39 MP 43 51% 21% 29% 12%
7 46 693 40 MP 44 49% 21% 30% 13%
8 46 732 42 MP 45 50% 21% 30% 13%
9 46 773 43 MP 46 51% 21% 31% 13%
10 49 816 44 MP 47 49% 21% 31% 13%
11 49 860 45 MP 48 50% 21% 32% 13%
12 49 905 46 MP 49 51% 21% 32% 14%
13 52 952 47 MP 50 49% 21% 33% 14%
14 52 1001 48 MP 51 50% 21% 33% 14%
15 52 1051 49 MP 52 51% 21% 34% 14%
16 55 1102 50 MP 53 49% 21% 34% 14%
17 55 1155 51 MP 54 50% 21% 35% 15%
18 55 1210 52 MP 55 51% 21% 35% 15%
19 58 1265 54 MP 56 49% 21% 36% 15%
20 58 1322 55 MP 57 50% 21% 36% 15%
21 58 1380 56 MP 58 51% 21% 37% 15%
22 60 1440 57 MP 59 50% 21% 37% 16%
23 60 1500 58 MP 60 51% 21% 38% 16%
24 62 1561 59 MP 61 50% 21% 38% 16%
25 62 1624 60 MP 62 51% 21% 39% 16%
26 64 1687 61 MP 63 50% 21% 39% 17%
27 64 1751 62 MP 64 51% 21% 40% 17%
28 66 1816 63 MP 65 50% 21% 40% 17%
29 66 1881 64 MP 66 51% 21% 41% 17%
30 68 1947 65 MP 67 50% 21% 41% 17%
31 68 2013 66 MP 68 51% 21% 42% 18%
32 70 2080 67 MP 69 50% 21% 42% 18%
33 70 2146 68 MP 70 51% 21% 43% 18%
34 72 2213 69 MP 71 50% 21% 43% 18%
35 72 2279 70 MP 72 51% 21% 44% 18%
36 74 2345 71 MP 73 50% 21% 44% 19%
37 74 2411 72 MP 74 51% 21% 45% 19%

# Stun chance

The stun chance depends on three things: the target's «CON», the difference between the skill level and the target's level, and the target's stun resistance. The result is never below 10% or above 90%. The higher the target's «CON», the lower the chance.

The attacker's «STR», «P. Atk.» and level do not affect the chance. Stun power does - it comes from boss jewelry and a few skills.

Chance against a level 85 target without stun resistance

Target's «CON» Roughly who lv. 37, no enchant enchant +30 «Chance» enchant +30 «Cost»
20 45% 83% 51%
24 dark elf mages 45% 83% 51%
25 elf mages 45% 83% 51%
27 human mages 45% 83% 51%
30 female kamael 42% 77% 47%
31 male kamael, orc mages 40% 75% 45%
32 dark elf fighters 39% 71% 43%
36 elf fighters 32% 60% 36%
40 25% 46% 28%
43 human fighters 19% 35% 21%
45 dwarves 15% 27% 17%
47 orc fighters 10% 19% 12%
50 10% 10% 10%
55 10% 10% 10%
60 10% 10% 10%

# How the chance is calculated

Chance = base chance x target's «CON» multiplier x level multiplier x resistance multiplier. The result is not below 10% and not above 90%.

  1. The base chance is 50%; the «Chance» enchant raises it from 51% at +1 to 82% at +30.
  2. «CON» multiplier: the target's full «CON» is used - with dyes, set and jewelry. Up to «CON» 27 the multiplier is 1, then it falls and at «CON» 50 reaches 0.10.
  3. Level multiplier = 1.01 x (1 + (skill level - target level) / 100). The skill level here is not the character level: it is written in the skill itself and grows with its level and enchant. For skill level 37 it is 74, with any enchant - from 76 at +1 to 85 at +28.
  4. Resistance multiplier = 1 + (attacker's stun power - target's stun resistance) / 100, not less than 0.10 and not more than 1.90. Both resistance and power are counted as no more than 150.

Step-by-step calculation: enchant +30 «Chance», level 85 target

Target «CON» «CON» multiplier Level multiplier Resistance multiplier Calculation Chance
human mage without resistance 27 × 1.00 × 1.01 × 1.00 82 x 1.00 x 1.01 x 1.00 = 82.8% 83%
human fighter without resistance 43 × 0.42 × 1.01 × 1.00 82 x 0.42 x 1.01 x 1.00 = 34.8% 35%
human fighter, «Resist Shock» Resist Shock lv. 4 43 × 0.42 × 1.01 × 0.60 82 x 0.42 x 1.01 x 0.60 = 20.9% 21%
orc warrior with a +4 «CON» dye, «Resist Shock» Resist Shock level 4 51 × 0.10 × 1.01 × 0.60 82 x 0.10 x 1.01 x 0.60 = 5.0% 10%
43 × 0.42 × 1.01 × 1.00 82 x 0.42 x 1.01 x 1.00 = 34.8% 35%
«CON» multiplier
Target's «CON» «CON» bonus Chance multiplier
20 0.80 × 1.00
24 0.90 × 1.00
25 0.93 × 1.00
27 0.98 × 1.00
28 1.01 × 0.99
30 1.07 × 0.93
31 1.10 × 0.90
32 1.14 × 0.86
34 1.21 × 0.79
36 1.28 × 0.72
38 1.36 × 0.64
40 1.44 × 0.56
42 1.53 × 0.47
43 1.58 × 0.42
45 1.67 × 0.33
47 1.77 × 0.23
49 1.88 × 0.12
50 1.94 × 0.10
55 2.25 × 0.10
60 2.60 × 0.10

Chance against targets of different levels, without stun resistance

Target level Level multiplier, lv. 37, no enchant «CON» 27, lv. 37 without enchant «CON» 43, lv. 37 no enchant Level multiplier, enchant +30 «Chance» «CON» 27, enchant +30 «Chance» «CON» 43, enchant +30 «Chance» Level multiplier, enchant +30 «Cost» «CON» 27, enchant +30 «Cost» «CON» 43, enchant +30 «Cost»
40 × 1.35 68% 28% × 1.46 90% 50% × 1.46 73% 31%
52 × 1.23 62% 26% × 1.34 90% 46% × 1.34 67% 28%
62 × 1.13 57% 24% × 1.24 90% 43% × 1.24 62% 26%
70 × 1.05 53% 22% × 1.16 90% 40% × 1.16 58% 24%
74 × 1.01 51% 21% × 1.12 90% 39% × 1.12 56% 24%
76 × 0.99 49% 21% × 1.10 90% 38% × 1.10 55% 23%
78 × 0.97 48% 20% × 1.08 89% 37% × 1.08 54% 23%
80 × 0.95 47% 20% × 1.06 87% 37% × 1.06 53% 22%
82 × 0.93 46% 20% × 1.04 85% 36% × 1.04 52% 22%
85 × 0.90 45% 19% × 1.01 83% 35% × 1.01 51% 21%

# Enchant

There are four enchant routes. «Chance» raises the base stun chance from 50% to 82%. «Cost» increases the strike power and halves the MP cost. «Defense» and «Magic Defense» add to the stun a reduction of the target's «P. Def.» or «M. Def.»: from 1% at +1 to 10% at +30, only while the target is stunned. Any route raises the skill level used in the chance calculation: from 74 to 76 at +1 and to 85 at +28 - so the chance against a level 85 target grows a little even without the chance route.

Enchant «Chance»

Enchant Base chance Skill level in the chance calculation Chance on a level 85 target, «CON» 27 «CON» 43 «CON» 47
+1 51% 76 47% 20% 11%
+5 55% 77 51% 21% 12%
+10 60% 79 57% 24% 13%
+15 66% 80 63% 27% 15%
+20 71% 82 70% 29% 16%
+25 77% 84 77% 32% 18%
+28 80% 85 81% 34% 19%
+30 82% 85 83% 35% 19%

Enchant «Cost»

Enchant Strike power MP cost Skill level in the chance calculation Chance on a level 85 target, «CON» 27 «CON» 43
+1 2432 70 MP 76 46% 19%
+5 2519 66 MP 77 46% 20%
+10 2628 60 MP 79 47% 20%
+15 2737 54 MP 80 48% 20%
+20 2845 48 MP 82 49% 21%
+25 2954 42 MP 84 50% 21%
+28 3019 38 MP 85 51% 21%
+30 3063 36 MP 85 51% 21%

The «Defense» and «Magic Defense» enchant

Enchant «P. Def.» («Defense» route) or «M. Def.» («Magic Defense» route) of the stunned target Skill level in the chance calculation Chance on a level 85 target, «CON» 27 «CON» 43
+1 -1% 76 46% 19%
+5 -2% 77 46% 20%
+10 -4% 79 47% 20%
+15 -5% 80 48% 20%
+20 -7% 82 49% 21%
+25 -8% 84 50% 21%
+28 -9% 85 51% 21%
+30 -10% 85 51% 21%

# How to protect yourself

Stun resistance protects from stun: it lowers the chance and shortens the duration. Resistance 40 leaves 60% of the chance calculated from «CON» and level, resistance 80 leaves 20%. The attacker's stun power is subtracted from the target's resistance. General debuff resistance, «M. Def.» and mental resistance do not affect stun.

Chance against a level 85 target at different stun resistance

Resistance What it comes from (example) Resistance multiplier enchant +30 «Chance», «CON» 27 enchant +30 «Chance», «CON» 43 Lv. 37 no enchant, «CON» 27
0 none × 1.00 83% 35% 45%
15 «Resist Shock» Resist Shock lv. 1 × 0.85 70% 30% 38%
20 «Earring of Zaken» Earring of Zaken × 0.80 66% 28% 36%
30 «Fortitude» Fortitude × 0.70 58% 24% 31%
40 «Resist Shock» Resist Shock lv. 4 × 0.60 50% 21% 27%
50 full set bonus, for example with «Moirai Breastplate» Moirai Breastplate × 0.50 41% 17% 22%
60 «Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken × 0.40 33% 14% 18%
80 «Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas × 0.20 17% 10% 10%
90 «Resist Shock» Resist Shock lv. 4 and the full set bonus × 0.10 10% 10% 10%
120 «Resist Shock» Resist Shock lv. 4, «Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken × 0.10 10% 10% 10%
150 cap: anything above is not counted × 0.10 10% 10% 10%

Target's buffs and skills: chance and duration, enchant +30 «Chance», level 85 target

On the target Resistance Chance, «CON» 27 Chance, «CON» 43 Time «CON» 43, attacker's stun power 40: chance duration
none 0 83% 35% 9 s 49% 12 s
«Resist Shock» Resist Shock lv. 1 15 70% 30% 7 s 43% 11 s
«Resist Shock» Resist Shock lv. 2 20 66% 28% 7 s 42% 10 s
«Resist Shock» Resist Shock lv. 3 30 58% 24% 6 s 38% 9 s
«Resist Shock» Resist Shock lv. 4 - this is the level the buffer gives 40 50% 21% 6 s 35% 9 s
«Resist Shock» Resist Shock with enchant +10 «Power» 46 45% 19% 6 s 33% 8 s
«Resist Shock» Resist Shock with enchant +20 «Power» 53 39% 16% 5 s 30% 7 s
«Resist Shock» Resist Shock with enchant +30 «Power» 60 33% 14% 5 s 28% 7 s
«Fortitude» Fortitude 30 58% 24% 6 s 38% 9 s
«War Frenzy» War Frenzy lv. 3 15 70% 30% 7 s 43% 11 s
«Lionheart» Lionheart lv. 1 40 50% 21% 6 s 35% 9 s
«Lionheart» Lionheart lv. 2 60 33% 14% 5 s 28% 7 s
«Lionheart» Lionheart lv. 3 80 17% 10% 5 s 21% 6 s
«Resist Shock» Resist Shock lv. 4 and «War Frenzy» War Frenzy lv. 3 55 37% 16% 5 s 30% 7 s
«Resist Shock» Resist Shock lv. 4 and «Clan Resist Shock» Clan Resist Shock lv. 3 64 30% 13% 5 s 26% 7 s
«Resist Shock» Resist Shock lv. 4 and «Fortitude» Fortitude 70 25% 10% 5 s 24% 6 s
«Resist Shock» Resist Shock with enchant +30 «Power» and «Fortitude» Fortitude 90 10% 10% 4 s 17% 6 s
«Resist Shock» Resist Shock lv. 4 and «Lionheart» Lionheart lv. 3 120 10% 10% 4 s 10% 5 s

What gives stun resistance

Source Resistance
«Resist Shock» Resist Shock (levels 1-4: 15 / 20 / 30 / 40; «Power» enchant: 40 at +1, 46 at +10, 53 at +20, 60 at +30) or «Resist Shock (Event)» Resist Shock (Event) (40) or the clan hall effect (15 / 20 / 30 / 40) from 15 to 60
«Lionheart» Lionheart, levels 1-3 - self only, 60 seconds 40 / 60 / 80
«Fortitude» Fortitude - a toggle skill 30, up to 35 with enchant
«War Frenzy» War Frenzy, levels 1-3 - a toggle skill 5 / 10 / 15, up to 25 with enchant
«Residential Shock Immunity» Residential Shock Immunity - a skill of the castle owners' circlet, for 7 seconds, cooldown 10 minutes 80 or 100
«Blessing of Resistance - Stun» Blessing of Resistance - Stun - an agathion skill 40
«Clan Resist Shock» Clan Resist Shock, levels 1-3 - a clan skill 12 / 20 / 24
«Residence Fortitude» Residence Fortitude - a skill of residence owners 10
«Warrior Ability - Resist Trait» Warrior Ability - Resist Trait - a subclass certification skill 5
full set bonus with any of the chest pieces: «Majestic Plate Armor» Majestic Plate Armor, «Majestic Leather Armor» Majestic Leather Armor, «Majestic Robe» Majestic Robe, «Major Arcana Robe» Major Arcana Robe, «Moirai Breastplate» Moirai Breastplate, «Vorpal Leather Breastplate» Vorpal Leather Breastplate, «Vorpal Tunic» Vorpal Tunic, «Vesper Tunic» Vesper Tunic, «Vesper Noble Tunic» Vesper Noble Tunic, «Elegia Tunic» Elegia Tunic - and with their PvP versions 50
heavy set bonus with a shield: «Dynasty Breast Plate» Dynasty Breast Plate / «Dynasty Platinum Plate» Dynasty Platinum Plate 13 / 15
«Cursed Earring of Antharas» Cursed Earring of Antharas / «Earring of Antharas» Earring of Antharas / «Improved Earring of Antharas» Improved Earring of Antharas 20 / 30 / 40
«Earring of Zaken» Earring of Zaken / «Blessed Earring of Zaken» Blessed Earring of Zaken / «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 20 / 30 / 40
«Cursed Necklace of Frintezza» Cursed Necklace of Frintezza / «Necklace of Frintezza» Necklace of Frintezza / «Improved Necklace of Frintezza» Improved Necklace of Frintezza 10 / 15 / 20
«Olympiad Warrior's Earring» Olympiad Warrior's Earring / «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 20 / 15
«Necklace of Freya» Necklace of Freya / «Blessed Necklace of Freya» Blessed Necklace of Freya 15 / 20
«Dynasty Necklace» Dynasty Necklace / «Dynasty Earrings» Dynasty Earrings / «Dynasty Ring» Dynasty Ring 18 / 12 / 8
«Aden Guard Earring» Aden Guard Earring and «Aden Protection Earring» Aden Protection Earring, «Innadril Guard Earring» Innadril Guard Earring and «Innadril Protection Earring» Innadril Protection Earring - each 15
«White Talisman of Grounding» White Talisman of Grounding / «Talisman - Resistance to Stun» Talisman - Resistance to Stun 10 / 15
«Primeval Potion» Primeval Potion 15
augmentation property for stun resistance from 0.85 to 3.42

What gives the attacker stun power

Source Stun power
«Cursed Earring of Antharas» Cursed Earring of Antharas / «Earring of Antharas» Earring of Antharas / «Improved Earring of Antharas» Improved Earring of Antharas 20 / 30 / 40
«Earring of Zaken» Earring of Zaken / «Blessed Earring of Zaken» Blessed Earring of Zaken / «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 20 / 30 / 40
«Cursed Necklace of Frintezza» Cursed Necklace of Frintezza / «Necklace of Frintezza» Necklace of Frintezza / «Improved Necklace of Frintezza» Improved Necklace of Frintezza 10 / 15 / 20
«Olympiad Warrior's Earring» Olympiad Warrior's Earring / «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 20 / 15
«Gludio Guard Earring» Gludio Guard Earring and «Gludio Protection Earring» Gludio Protection Earring, «Goddard Guard Earring» Goddard Guard Earring and «Goddard Protection Earring» Goddard Protection Earring - each 15
«Spike» Spike (needs a blunt weapon) or «Weapon Maintenance» Weapon Maintenance or their copies from a pet and a mentor 8
«Sword/Blunt Weapon Mastery» Sword/Blunt Weapon Mastery from skill level 9, dwarves only: on a regular hit with a sword or a blunt weapon, with a 50% chance for 5 seconds 20
augmentation property for stun power from 0.85 to 3.42

What else cancels the stun

What is on the target What happens
immunity to debuffs or invulnerability the stun does not land
evasion of physical skills if the target evaded, there is neither damage nor stun
shield does not help: the strike ignores the shield
reflection of physical skills the stun is not returned to the attacker and stays on the target

# How long the stun lasts

The skill states 9 seconds. The target's stun resistance shortens the duration, the attacker's stun power lengthens it. Against raid bosses the duration does not change.

How it is calculated: difference = the attacker's stun power - the target's resistance.

  1. The difference is zero (no resistance, or the power fully cancels it): the time equals the written one.
  2. Difference below zero (resistance is stronger): duration = 9 / (1 + difference / 100), the difference is taken without its sign.
  3. Difference above zero (power is higher): duration = 9 x (1 + difference / 100).
  4. The result is rounded down to whole seconds.

Example: the target has «Resist Shock» Resist Shock level 4 - resistance 40. An attacker without stun power: difference -40, time 9 / 1.4 = 6.43, rounded down to 6 s. An attacker with «Improved Earring of Antharas» Improved Earring of Antharas with power 40: difference 0, time 9 s.

How many seconds the stun lasts

Target's stun resistance What it comes from (example) Attacker without stun power Stun power 40 Stun power 80
0 none 9 s 12 s 16 s
15 «Resist Shock» Resist Shock lv. 1 7 s 11 s 14 s
20 «Earring of Zaken» Earring of Zaken 7 s 10 s 14 s
30 «Fortitude» Fortitude 6 s 9 s 13 s
40 «Resist Shock» Resist Shock lv. 4 6 s 9 s 12 s
50 full set bonus 6 s 8 s 11 s
60 «Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken 5 s 7 s 10 s
80 «Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 5 s 6 s 9 s
100 4 s 5 s 7 s
120 4 s 5 s 6 s
150 cap 3 s 4 s 5 s

# Gear and buffs: what changes the chance

The attacker's «STR», «P. Atk.» and regular buffs do not change the stun chance - only stun power does. On the target's side the chance is changed by «CON» and stun resistance.

Tests: level 85 Grand Khavatari, +30 enchant «Chance», target - level 85 Duelist («CON» 43), 4000 casts per cell. Skills and jewelry in the tests are real.

What the attacker has

What the attacker has Stun power Target without resistance: chance duration Target under «Resist Shock» Resist Shock lv. 4: chance duration Target under «Resist Shock» Resist Shock lv. 4 and with «Improved Earring of Antharas» Improved Earring of Antharas: chance duration
nothing 0 34.0% 9 s 20.9% 6 s 9.2% 5 s
stun power 8, as from «Spike» Spike 8 37.6% 9 s 24.2% 6 s 9.8% 5 s
«Olympiad Warrior's Earring» Olympiad Warrior's Earring and «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 35 48.4% 12 s 33.8% 8 s 18.3% 6 s
«Earring of Zaken» Earring of Zaken 20 41.2% 10 s 28.4% 7 s 14.2% 5 s
«Improved Earring of Antharas» Improved Earring of Antharas 40 48.5% 12 s 35.3% 9 s 20.9% 6 s
«Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 80 62.6% 16 s 47.6% 12 s 33.6% 9 s
«Improved Earring of Antharas» Improved Earring of Antharas, «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken and «Necklace of Frintezza» Necklace of Frintezza 95 65.1% 17 s 53.3% 13 s 41.0% 10 s

What the target has, attacker without stun power

What is on the target Stun resistance Chance Time
nothing 0 34.9% 9 s
«Resist Shock» Resist Shock lv. 1 15 29.2% 7 s
«Resist Shock» Resist Shock lv. 4 40 19.5% 6 s
«Resist Shock» Resist Shock with enchant +30 «Power» 60 13.4% 5 s
«Resist Shock (Event)» Resist Shock (Event) 40 23.6% 6 s
«Fortitude» Fortitude 30 23.5% 6 s
«Lionheart» Lionheart lv. 1 40 21.2% 6 s
«Lionheart» Lionheart lv. 3 80 11.9% 5 s
«Clan Resist Shock» Clan Resist Shock lv. 3 24 26.7% 7 s
«Earring of Zaken» Earring of Zaken 20 27.6% 7 s
«Improved Earring of Antharas» Improved Earring of Antharas 40 20.1% 6 s
«Necklace of Frintezza» Necklace of Frintezza 15 30.5% 7 s
«Olympiad Warrior's Earring» Olympiad Warrior's Earring and «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 35 23.3% 6 s
defense 50, as from the full set bonus with «Moirai Breastplate» Moirai Breastplate 50 17.7% 6 s
«Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken 60 13.7% 5 s
«Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 80 9.8% 5 s
«Resist Shock» Resist Shock lv. 4 and the full set bonus 90 9.6% 4 s
«Resist Shock» Resist Shock lv. 4 and «Lionheart» Lionheart lv. 3 120 9.8% 4 s
«Resist Shock» Resist Shock lv. 4, the full set bonus and «Improved Earring of Antharas» Improved Earring of Antharas 130 10.4% 3 s
«Resist Shock» Resist Shock lv. 4, the full set bonus, «Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 170 9.6% 3 s

# In battles on the server

Data from the log of fights between players for 05-14.10.2026. The log is not marked separately for the Olympiad, so its fights are included in the total.

The skill is used almost only by Grand Khavatari: 1169 hits out of 1184, the rest are Tyrant. Of the enchant routes, only the chance route appears in the log: 42% of hits were with the +30 «Chance» enchant, another 46% with a lower chance enchant, 12% with no enchant.

The key point: in real fights the chance is almost always cut by the target's defense. «Resist Shock» Resist Shock lv. 4 from a buffer or its event copy was on the target in 83% of rolls, and almost half of all rolls (46%) went at the minimum chance of 10%. The target had «CON» above 27 in 88% of rolls. The attacker's stun power outweighed the target's defense in 9% of rolls.

Hits and stuns for 05-14.10.2026

Hits with damage Stuns Share
1184 231 19.5%

Chance rolls for 11-14.10.2026

Rolls Stuns expected by chance Landed
331 74 84

What eats the chance: the average chance over 331 rolls of 11-14.10.2026

What is counted Average chance
base chance and skill level 68%
accounting for the targets' «CON» 52%
with the targets' resistance and the attackers' stun power 22%

What was on the targets at the moment of the roll, 331 rolls of 11-14.10.2026

On the target Share of rolls
«Resist Shock» Resist Shock lv. 4 or «Resist Shock (Event)» Resist Shock (Event) 83%
«Fortitude» Fortitude 10%
«War Frenzy» War Frenzy 3%
«Lionheart» Lionheart 5%
not a single protective skill 9%

How long the stuns lasted, 231 stuns for 05-14.10.2026

Time Share of stuns
from 3 to 5 seconds 40%
6 or 7 seconds 30%
8 seconds 7%
9 seconds and more 23%

# Tested on the server

Measurements on the server code: the real skill handler, the attacker and targets are characters of the needed classes and levels, the resistance skills and jewelry are real. The chance is a measurement on the core that is currently running on the server. The time is by the formula after the fix of 14.10.2026, checked by a measurement on the core with the fix.

Chance by class: measured, 4000 uses each, level 85 target without resistance

Target «CON» lv. 37, no enchant enchant +30 «Chance» enchant +30 «Cost»
Storm Screamer 24 44.8% 82.5% 50.4%
Mystic Muse 25 44.5% 83.0% 51.2%
Archmage 27 44.0% 83.0% 49.7%
Female Soul Hound 30 41.9% 77.2% 46.9%
Doombringer 31 40.2% 75.8% 45.6%
Ghost Hunter 32 38.8% 71.4% 42.7%
Eva's Templar 36 32.7% 59.6% 36.9%
Phoenix Knight 43 19.3% 36.6% 20.0%
Fortune Seeker 45 14.3% 27.3% 16.9%
Titan 47 10.5% 18.7% 11.1%
Grand Khavatari 47 10.8% 20.4% 11.4%

Chance at different «CON»: measured, 4000 uses each, level 85 target with «CON» set

Target's «CON» lv. 37, no enchant enchant +30 «Chance»
20 43.9% 83.3%
25 43.8% 83.5%
30 41.1% 76.2%
35 34.8% 63.3%
40 25.4% 45.5%
45 14.8% 27.7%
50 9.9% 10.2%
55 10.6% 9.7%
60 9.9% 9.5%

Different professions and levels: measured, 4000 uses each, target without resistance

Skill Attacker Target Target's «CON» Chance Time
lv. 1 Tyrant lvl 40 Gladiator lv. 40 43 21.4% 9 s
lvl 10 Tyrant lvl 49 Sorcerer lvl 49 27 48.3% 9 s
lv. 20 Tyrant lvl 58 Gladiator lvl 58 43 21.3% 9 s
lvl 30 Tyrant lvl 68 Sorcerer lvl 68 27 51.2% 9 s
lv. 37 Tyrant lvl 74 Gladiator lv. 74 43 21.1% 9 s
lv. 37 Grand Khavatari lvl 76 Duelist lv. 76 43 20.6% 9 s
lv. 37 Grand Khavatari lvl 80 Duelist lv. 80 43 21.1% 9 s
lv. 37 Grand Khavatari lvl 85 Duelist lv. 85 43 19.6% 9 s
lv. 37 Grand Khavatari lvl 85 Archmage lv. 78 27 49.9% 9 s
enchant +30 Grand Khavatari lvl 85 Duelist lv. 80 43 35.8% 9 s
enchant +30 Grand Khavatari lvl 85 Duelist lv. 85 43 34.4% 9 s

Resistance: measured, 4000 uses each, level 85 Archmage («CON» 27)

On the target Resistance Chance, enchant +30 «Chance» Time Chance, lv. 37, no enchant
nothing 0 83.0% 9 s 45.5%
«Resist Shock» Resist Shock lv. 4 40 49.3% 6 s 27.2%
«Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 80 17.5% 5 s 10.5%
«Resist Shock» Resist Shock lv. 4 and the full set bonus 90 10.6% 4 s 10.5%
«Resist Shock» Resist Shock lv. 4, the full set bonus and «Improved Earring of Antharas» Improved Earring of Antharas 130 9.7% 3 s 9.7%

Other rules: measured

What was tested Result
target with 100% reflection of physical skills, 2000 uses
  • the target took the damage
  • stun on the target - 1614 times, on the attacker - 0
target with 100% evasion of physical skills, 2000 uses no damage and no stun, not even once
target with immunity to debuffs, 2000 uses no stun, not even once
a second «Soul Breaker» Soul Breaker hit on a target already stunned by it, 4000 times
  • the previous stun remained - 3155
  • the hit broke the stun and applied it again for the full time - 693
  • broken without a new one - 152
«Soul Breaker» Soul Breaker on a target stunned by «Armor Crush» Armor Crush, 4000 times the previous stun remained - 3163, the second skill's stun took over - 699, the stun was broken by the hit - 138
«Armor Crush» Armor Crush on a target stunned by «Soul Breaker» Soul Breaker, 4000 times the previous stun remained - 575, the second skill's stun took over - 3205, the stun was broken by the hit - 220
«Hammer Crush» Hammer Crush on a target stunned by «Soul Breaker» Soul Breaker, 4000 times the previous stun remained - 575, the second skill's stun took over - 3261, the stun was broken by the hit - 164
«Soul Breaker» Soul Breaker on a target stunned by «Hammer Crush» Hammer Crush, 4000 times the previous stun remained - 554, the second skill's stun took over - 3290, the stun was broken by the hit - 156
+30 enchant «Defense»: target's «P. Def.» without buffs before and during the stun
  • 139 and 125 - × 0.90
  • after the stun is removed - 139 again
+30 enchant «Magic Defense»: target's «M. Def.» without buffs before and during the stun
  • 91 and 82 - × 0.90
  • after the stun is removed - 91 again
«Cleanse» Cleanse on a stunned target the stun is removed
«Cancellation» Cancellation on a stunned target, 300 times the stun was never among the removed effects

# Specifics of our server

The skill's logic is as close as possible to the official High Five servers (PTS). All numbers are taken from their data: strike power 2411 at level 37, base stun chance 50% (82% with the +30 «Chance» enchant), time 9 seconds, cooldown 3 seconds. How exactly the official server calculates the stun chance and time internally, nobody knows for certain: there is no public description, and the known builds interpret the same numbers differently. So where the data leaves a choice, the rule is set explicitly on our side:

  1. Stun resistance works twice: it lowers the chance and shortens the stun duration. The attacker's stun power works the other way - it raises the chance and lengthens the duration.
  2. Stun resistance and stun power are counted as no more than 150 each, the final chance is not below 10% and not above 90%.
  3. The time is calculated only from the difference between the attacker's stun power and the target's resistance: on an unprotected target, as with equal power and resistance, the stun lasts exactly the written time - 9 seconds.
  4. A regular hit and a direct physical damage skill break the stun with a 10% chance, their critical hit - with a 75% chance.
  5. While the target is under a stun from this same skill, no new roll is made and the time is not refreshed.
  6. Against raid bosses the chance is half as high, against Grand Bosses - 5 times lower.

Updated:

Enchant tree 4

The skill is enchanted from level 37 along one of the routes. Pick a step of a route to see what the skill becomes.

Soul Breaker lvl 37
  1. Chance

    +30

    Enchant chance: Increases the success rate.

    +30 Chance Increases the success rate.

    Hurls an iron-fist to attack the target with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible. Enchant chance: Increases the success rate.

  2. Cost

    +30

    Enchant Cost: Increases Power and decreases MP consumption.

    +30 Cost Increases Power by 22 and decreases MP consumption by 1.

    Hurls an iron-fist to attack the target with 3063 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible. Enchant Cost: Increases Power and decreases MP consumption.

  3. Defense

    +30

    Enchant Defense: Decreases the target's P.

    +30 Defense Decreases the target's P. Def. by 1%.

    Hurls an iron-fist to attack the target with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible. Enchant Defense: Decreases the target's P. Def. by 10%.

  4. Magic Defense

    +30

    Enchant Magic Defense: Decreases the target's M.

    +30 Magic Defense Decreases the target's M. Def. by 1%.

    Hurls an iron-fist to attack the target with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible. Enchant Magic Defense: Decreases the target's M. Def. by 10%.

Who learns it 1

Description by level

LevelDescription
1Hurls an iron-fist to attack the target with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
2Hurls an iron-fist to attack the target with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
3Hurls an iron-fist to attack the target with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
4Hurls an iron-fist to attack the target with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
5Hurls an iron-fist to attack the target with 618 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
6Hurls an iron-fist to attack the target with 655 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
7Hurls an iron-fist to attack the target with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
8Hurls an iron-fist to attack the target with 732 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
9Hurls an iron-fist to attack the target with 773 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
10Hurls an iron-fist to attack the target with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
11Hurls an iron-fist to attack the target with 860 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
12Hurls an iron-fist to attack the target with 905 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
13Hurls an iron-fist to attack the target with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
14Hurls an iron-fist to attack the target with 1001 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
15Hurls an iron-fist to attack the target with 1051 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
16Hurls an iron-fist to attack the target with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
17Hurls an iron-fist to attack the target with 1155 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
18Hurls an iron-fist to attack the target with 1210 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
19Hurls an iron-fist to attack the target with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
20Hurls an iron-fist to attack the target with 1322 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
21Hurls an iron-fist to attack the target with 1380 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
22Hurls an iron-fist to attack the target with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
23Hurls an iron-fist to attack the target with 1500 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
24Hurls an iron-fist to attack the target with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
25Hurls an iron-fist to attack the target with 1624 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
26Hurls an iron-fist to attack the target with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
27Hurls an iron-fist to attack the target with 1751 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
28Hurls an iron-fist to attack the target with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
29Hurls an iron-fist to attack the target with 1881 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
30Hurls an iron-fist to attack the target with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
31Hurls an iron-fist to attack the target with 2013 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
32Hurls an iron-fist to attack the target with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
33Hurls an iron-fist to attack the target with 2146 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
34Hurls an iron-fist to attack the target with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
35Hurls an iron-fist to attack the target with 2279 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
36Hurls an iron-fist to attack the target with 2345 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
37Hurls an iron-fist to attack the target with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.

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