Cancellation

Cancellation

Active · Magic · 12 levels · ID 1056

Removes 1 to 5 buffs from the enemy. The target's resistance to buff cancellation lowers the chance to remove each of them.

MP
69
Cast
6 s
Reuse
30 s
Range
600

The description and the numbers are those of level 12, the last one.

Mechanics

Removes 1 to 5 buffs from a single target. The skill itself always lands - the chance is rolled separately for each of the target's effects: 25% without removal resistance, less with resistance. If not a single roll succeeds, one random effect is removed.

On this page
  1. How it works
  2. What depends on what
  3. Chance per effect
  4. How many effects are removed
  5. Cooldown
  6. Tested on the server
  7. Specifics of our server

# How it works

«Cancellation» Cancellation is a single-target magic skill. Cast time 6 seconds, cooldown 30 seconds, range 600. The skill has 12 levels; the level affects only the MP cost.

Order:

  1. The skill always lands: it has no chance of its own, and the target's shield, «M. Def.», «CON» and «MEN» do not affect it. Does not work on an invulnerable target.
  2. The target's removable buffs are taken: songs and dances first, then the rest, starting with the ones applied last.
  3. A separate roll for each effect in turn.
  4. The rolls go on until 5 effects are removed or the list ends.
  5. If not a single roll succeeds, one random effect from the list is removed. Every use on a target that has something to remove removes at least one effect.

Not removed: debuffs, toggle skills, effects of hero skills, effects of potions and items, passive skills, effects triggered on their own by another skill.

# What depends on what

Three things affect the result of a use: how many removable effects the target has, its removal resistance and the order in which the effects were applied.

What affects the removal and what does not

What Affects How
Number of buffs on the target yes the more there are, the more rolls and the more often all 5 are removed
Target's resistance to buff removal yes divides the chance per effect: 25 / (1 + resistance / 100), not below 10%
«Arcane Chaos» Arcane Chaos on the target yes cancels the target's resistance, and without resistance raises the chance per effect to 35.7%
Order in which effects were applied yes songs and dances, then the rest from the last applied - the first in line are lost more often
Target's invulnerability yes the skill does not work
Jewelry, including Grand Boss jewelry none no piece of jewelry gives removal resistance
Skill level none changes only the MP cost
Target's level and mage's level none
The mage's «M. Atk.», the target's «M. Def.», «CON» and «MEN» none
Target's shield none
General debuff resistance and resistance to mental attacks none
Level and remaining time of the effect being removed none

# Chance per effect

Chance to remove one effect = 25 / (1 + target's removal resistance / 100), not below 10% and not above 90%.

Examples: without resistance 25 / 1 = 25%; with «Arcane Protection» Arcane Protection (resistance 30) 25 / 1.3 = 19.2%; with «Arcane Protection» Arcane Protection and «Lionheart» Lionheart (resistance 70) 25 / 1.7 = 14.7%; at resistance 150 and above the chance hits the lower limit of 10%.

Protection is given only by skills and one talisman - they are listed in the table below. Jewelry, including Grand Boss jewelry, gives no protection from removal.

«Arcane Chaos» Arcane Chaos on the target works the other way: it cancels the target's resistance, and against a target without resistance it raises the chance to 35.7%.

Chance for one effect by target's resistance

Target's removal resistance Chance for one effect
«Arcane Chaos» Arcane Chaos on the target, no resistance of its own 35.7%
no resistance 25.0%
5 23.8%
30 19.2%
40 17.9%
70 14.7%
80 13.9%
110 11.9%
150 and above 10.0%
What gives resistance to buff removal
Resistance Source
5 «Warrior Ability - Resist Trait» Warrior Ability - Resist Trait - a passive subclass certification skill, always active
30
40
40
40
40
80 or 40 «Ultimate Defense» Ultimate Defense (80) or «Vengeance» Vengeance (80) or «Zealot» Zealot (40)
80 or 90 «Ultimate Evasion» Ultimate Evasion (80) or «Wind Riding» Wind Riding (80) or «Exciting Adventure» Exciting Adventure (90) or «Ghost Walking» Ghost Walking (90)
40 or 80 «Heroic Valor» Heroic Valor (40) or «Heroic Miracle» Heroic Miracle (80) or «Heroic Berserker» Heroic Berserker (80)
100
100
-30 «Arcane Chaos» Arcane Chaos on the target

# How many effects are removed

The result of one use depends on the number of removable effects on the target and on its resistance. Against a fully buffed target without resistance all 5 effects are removed in more than half of the uses. The fewer effects the target has and the higher its resistance, the more often a use removes only one effect - the one that is removed in any case.

How many effects are removed on average per use

Effects on the target Resistance 0 Resistance 30 Resistance 70 Resistance 110 Resistance 150
1 1.00 1.00 1.00 1.00 1.00
3 1.17 1.10 1.06 1.04 1.03
5 1.49 1.31 1.19 1.13 1.09
10 2.53 2.04 1.67 1.47 1.35
15 3.54 2.86 2.28 1.93 1.70
20 4.24 3.58 2.89 2.43 2.11
25 4.65 4.13 3.45 2.92 2.53
30 4.85 4.50 3.91 3.37 2.93
40 4.98 4.86 4.51 4.07 3.64

How often only one effect is removed

Effects on the target Resistance 0 Resistance 30 Resistance 70 Resistance 110 Resistance 150
1 100% 100% 100% 100% 100%
3 84.4% 90.3% 94.1% 96.1% 97.2%
5 63.3% 75.3% 84.1% 88.9% 91.9%
10 24.4% 39.9% 55.5% 66.2% 73.6%
15 8% 18.6% 33% 45.2% 54.9%
20 2.4% 8% 18.5% 29.3% 39.2%
25 0.7% 3.3% 10% 18.4% 27.1%
30 0.2% 1.3% 5.2% 11.3% 18.4%
40 0% 0.2% 1.4% 4% 8%
How often all 5 effects are removed
Effects on the target Resistance 0 Resistance 30 Resistance 70 Resistance 110 Resistance 150
5 0.1% 0% 0% 0% 0%
10 7.8% 2.8% 0.9% 0.4% 0.2%
15 31.4% 14.5% 5.7% 2.6% 1.3%
20 58.5% 33.7% 16% 8% 4.3%
25 78.6% 54.1% 30.3% 16.9% 9.8%
30 90.2% 71% 45.7% 28.2% 17.5%
40 98.4% 90.6% 72% 52.6% 37.1%

Example: a target with 22 buffs

On the target Resistance Chance per effect Removed on average All 5 Only one
nothing 0 25.0% 4.4 67.7% 1.5%
«Warrior Ability - Resist Trait» Warrior Ability - Resist Trait 5 23.8% 4.3 62.9% 2%
«Arcane Protection» Arcane Protection 30 19.2% 3.8 42% 5.7%
«Arcane Protection» Arcane Protection and «Warrior Ability - Resist Trait» Warrior Ability - Resist Trait 35 18.5% 3.7 38.7% 6.6%
«Arcane Protection» Arcane Protection and «Lionheart» Lionheart 70 14.7% 3.1 21.4% 14.5%
«Arcane Protection» Arcane Protection and «Ultimate Defense» Ultimate Defense 110 11.9% 2.6 11.2% 24.4%
«Arcane Protection» Arcane Protection, «Lionheart» Lionheart and «Ultimate Defense» Ultimate Defense 150 10.0% 2.3 6.2% 33.9%
«Arcane Protection» Arcane Protection and «Arcane Chaos» Arcane Chaos 0 25.0% 4.4 67.7% 1.5%
«Arcane Chaos» Arcane Chaos, no resistance of its own -30 35.7% 4.9 93.7% 0.1%

# Cooldown

30 seconds is the base cooldown of «Cancellation» Cancellation. Every source that speeds up the cooldown of magic skills multiplies it by its own multiplier, and the multipliers are multiplied together. A mage with the passive skill, a song and the seraphim's effect has a cooldown of about 12.5 seconds, with a boss necklace - about 11 seconds, and with the vote rune - less than 10 seconds.

What shortens the cooldown

Source What it is Multiplier Cooldown with this source alone
«Quick Recycle» Quick Recycle level 3 passive skill, both classes with «Cancellation» have it from level 48 × 0.80 24.0 seconds
«Song of Renewal» Song of Renewal song, 2 minutes × 0.80 24.0 seconds
«Gift of Seraphim» Gift of Seraphim buff, 2 minutes × 0.65 19.5 seconds
«Eva's Rune» Eva's Rune × 0.80 24.0 seconds
«Olympiad Warrior's Necklace» Olympiad Warrior's Necklace necklace, while equipped × 0.95 28.5 seconds
«Blessed Necklace of Freya» Blessed Necklace of Freya necklace, while equipped × 0.95 28.5 seconds
«Necklace of Frintezza» Necklace of Frintezza necklace, while equipped × 0.95 28.5 seconds
«Improved Necklace of Frintezza» Improved Necklace of Frintezza necklace, while equipped × 0.93 27.9 seconds
«Necklace of Valakas» Necklace of Valakas necklace, while equipped × 0.90 27.0 seconds
«Improved Necklace of Valakas» Improved Necklace of Valakas necklace, while equipped × 0.87 26.1 seconds

Cooldown with everything combined

What the mage has Calculation Cooldown
Without the passive skill and effects 30 seconds 30 seconds
30 × 0.80 24.0 seconds
30 × 0.80 × 0.80 19.2 seconds
30 × 0.80 × 0.65 15.6 seconds
30 × 0.80 × 0.80 × 0.65 12.5 seconds
30 × 0.80 × 0.80 × 0.65 × 0.95 11.9 seconds
30 × 0.80 × 0.80 × 0.65 × 0.95 11.9 seconds
30 × 0.80 × 0.80 × 0.65 × 0.93 11.6 seconds
30 × 0.80 × 0.80 × 0.65 × 0.90 11.2 seconds
30 × 0.80 × 0.80 × 0.65 × 0.87 10.9 seconds
30 × 0.80 × 0.80 × 0.65 × 0.80 9.9 seconds
30 × 0.80 × 0.80 × 0.65 × 0.80 × 0.90 8.9 seconds
30 × 0.80 × 0.80 × 0.65 × 0.80 × 0.87 8.6 seconds

# Tested on the server

The rules above are verified on the real server code: a character with real buffs is created, the skill is used on it 1000 times, and the outcome is counted. More than 5 effects were not removed in a single use. Separately, the removal calculation was called 1 000 000 times on the same targets - there was not a single empty result.

1000 uses per row

Target Resistance Chance per effect Only one removed All 5 removed Removed on average By the rule
1 effect, no resistance 0 25.0% 100.0% 0.0% 1.00 1.00
5 effects, no resistance 0 25.0% 62.4% 0.1% 1.48 1.49
10 effects, no resistance 0 25.0% 25.1% 7.1% 2.49 2.53
20 effects, no resistance 0 25.0% 2.2% 57.6% 4.23 4.24
5 effects, «Arcane Protection» Arcane Protection 30 19.2% 75.6% 0.1% 1.29 1.31
10 effects, «Arcane Protection» Arcane Protection 30 19.2% 39.7% 1.9% 2.01 2.04
20 effects, «Arcane Protection» Arcane Protection 30 19.2% 7.8% 35.7% 3.61 3.58
22 effects, «Arcane Protection» Arcane Protection and «Heroic Valor» Heroic Valor 70 14.7% 14.6% 20.7% 3.14 3.13
22 effects, «Arcane Protection» Arcane Protection and «Ultimate Defense» Ultimate Defense 110 11.9% 24.7% 10.6% 2.63 2.63
23 effects, «Arcane Protection» Arcane Protection, «Heroic Valor» Heroic Valor and «Ultimate Defense» Ultimate Defense 150 10.0% 31.2% 7.1% 2.35 2.36
12 effects, «Arcane Protection» Arcane Protection, «Heroic Valor» Heroic Valor and «Ultimate Defense» Ultimate Defense 150 10.0% 66.2% 0.3% 1.47 1.48

# Specifics of our server

The skill's numbers are taken from the data of the official High Five servers (PTS): chance 25 per effect, no more than 5 effects, cast time 6 seconds, cooldown 30 seconds, resistance 30 for «Arcane Protection» Arcane Protection. Nobody knows for certain how exactly the official server calculates the removal inside: there is no public description, and the known builds interpret the same numbers differently. So on our server the rule is set explicitly:

  1. The skill always lands, the chance is rolled for each effect separately.
  2. Removal resistance divides the chance: 25 / (1 + resistance / 100). Resistance from different sources adds up.
  3. The chance per effect is never below 10%.
  4. The level of the effect being removed and its remaining time do not affect the chance.
  5. Every use removes at least one effect: if all the rolls fail, one random effect is removed.

Updated:

Who learns it 2

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