All server events in one place, by the hour. Times are server time, UTC+3 (Minsk).
The evening set of combat events, 19:15-22:30, repeats at night, 01:15-04:30: for players from Brazil that's the evening. Brazil is 6 hours behind server time: 01:15 server time is 19:15 there.
At the listed time, combat events open registration for 3 minutes, and the fight starts right after it - come at the start of registration, not at the end. PvP Farm Zone opens immediately, without registration. From 05:00 to 05:30 there is the daily server restart, no events run during that time.
Automated PvP events start on schedule around the clock — you can join solo, with no party and no preparation. Before the fight everyone is teleported to a separate instance and given a full set of gear and buffs, so the grade of your equipment does not matter: only skill and reaction decide the outcome. Kills, wins and opened chests drop «Silver Shilen» and «Knight's Epaulette», and whoever outlives everyone in Last Hero takes the Hero status with all the Hero skills.
Don't wait for the perfect moment — open the schedule, wait for the next start and dive in. One good event pays for an evening of farming.
You get paid for everything: participation alone grants guaranteed «Adena», and every kill, opened chest and place in the rankings drips «Silver Shilen» and «Knight's Epaulette». Rewards stack — the more actively you play, the more you take home, even if you don't finish first. The main prize is Hero status in Last Hero: the winner gets the Hero skills and the Hero aura.
Every number in the table below is per kill / chest, and the engine multiplies it by your counter. Take out a dozen opponents — collect a tenfold payout.
Global event — teleport to an instance zone with monsters, you can attack other players
Levels
75–85, 2nd/3rd class
Buffs
Automatic (fighter/mage sets) on entry and after death. To restore removed or stolen buffs outside a fight, use the «Buffer» button in the “?” menu
Monsters
100 pcs., level 83-85, respawn 15 sec. They do not attack players first. They stand one by one across the whole arena: each appears in a free spot, away from other monsters and from players. Only neighbors right next to them come to help, within 150, and «Maluk Sniper» from afar, within 800. Polearms deal 80% of normal damage to them - every monster has the skill «Resist Pole Arm»
Drop
Not affected by rates or premium, the same for everyone; no spoil — everything comes from the drop. Blessed Scroll: Enchant Weapon/Armor (S-Grade) and attribute crystals — see the table below
Player respawn
15 sec. A killed participant cannot be resurrected earlier: resurrection skills and scrolls do not work at the event
The legendary world event «Heavy Medals» runs on the server around the clock — no schedule, no timer, it's simply always on. Two feline event managers stand in the major towns: «Winnie the Cat» and «Roy the Cat», and medals drop from literally any monster in the world. You farm as usual — and in parallel, without doing anything extra, you stockpile the currency for truly fat rewards.
The mechanic is simple and addictive. Two kinds of medals rain from mobs: the common «Event - Medal» drops from any monster constantly, while the rare «Event - Glittering Medal» is a valuable, infrequent drop that moves you up through the ranks. You bring the glittering medals to Winnie — in a heads-or-tails mini-game he raises your collector rank: Rabbit → Hyena → Fox → Wolf. The higher your rank, the wider the stock Roy the Cat offers, exchanging your saved-up medals for prizes. At the maximum Wolf rank the full price list opens up — from penny consumables to Dynasty gear, enchant scrolls of every grade and Stage 14 Soul Crystals.
This is no “weekend promo” or one-off chest — it's a permanent, background channel of progress. Medals trickle in on their own during any farming, and in the end you collect what people usually hunt for weeks: enchant stones up to S-grade, Stage 11–14 Soul Crystals, Knight's Epaulettes, the «Noble Enhancement Stone», and even whole Dynasty sets for weapons and armor.
Every hour «Leprechaun» appears somewhere in the game world - and the whole server drops everything to find him first. The spot is not fixed: the server picks a random monster from the whole world, except the Gracia continent, and places «Leprechaun» a few steps away from it, in an open place you can walk to. He may turn up a stone's throw from the town gates, or in the middle of a high-level hunting ground you still have to reach alive.
The hint goes to everyone at once. When he appears, and then every 5 minutes, a line goes out to the general chat: ««Leprechaun» is hiding! Nearest monster: … Region: … Disappears in … min.» - the monster's name and the region's name in your client's language. There are no coordinates in it: there is a monster and a region, and from there it is a race of map knowledge and speed. No level, quest or party is needed - run there and click.
Nobody will miss the moment he is found: the ground shakes, the sky turns red, and an announcement with the finder's name goes out across the server. The reward drops into the inventory in full and to one person - 2 000 000 «Adena» guaranteed, plus chances for «Silver Shilen» and «Coin of Luck». If he is not found within 30 minutes, «Leprechaun» leaves, and the server announces that too. The next one comes an hour later - around the clock, with no schedule and no registration.
First spawn
5 minutes after the server restart
Spawn interval
The next «Leprechaun» spawns 60 minutes after the previous one was found or vanished on his own
Lifetime
30 min, then he leaves
Announcements
On appearance and then every 5 min: nearest monster, region, and time remaining
How to claim the reward
Walk up and click the NPC — first one there takes it all
For the duration of the event the whole world turns into a vegetable patch. Monsters drop «Nectar», and «Orion» appears in towns and villages - he exchanges nectar for seeds. You plant a seed, water the sprout with nectar five times - and in a few seconds a squash with rewards stands in front of you. No party, no quest, no registration: you can set up a patch right where you farm.
Which squash grows is decided by luck. Each watering has a 50% chance to do the sprout good: four lucky waterings out of five give a ripe squash, five out of five - a rare «King Squash» or «Emperor Squash». They hold A-grade and S-grade weapon and armor enchant scrolls, level 14-16 soul crystals, level 76-84 life stones, «Giant's Codex» and «Epic Jewelry Powder».
Large squashes are also a source of crafting materials: «Crafted Leather», «Metallic Fiber», «Asofe», «Mithril Alloy», «Durable Metal Plate», «High-Grade Suede» and «Orichalcum» - the things that go by the hundreds into S80 and S84 grade armor. And ordinary squashes give nectar back with interest, so the patch feeds itself: you start with a handful of nectar from monsters - and from then on you grow on your own stock.
A grown squash can be smashed only with a souvenir weapon, which the same «Orion» gives for 2 nectar. The chances and amounts in the tables below are exactly those in the game: server rates and a premium account do not affect squash rewards. The event runs permanently: around the clock, with no schedule and no registration.
Where to get nectar
«Nectar» drops from monsters of level 1-85 if the level difference with the character is no more than 7: 1 piece from every monster killed. On autofarm the nectar goes straight into the inventory.
Target the sprout and use «Nectar» 5 times, no more than once per 1 second. After the fifth watering the sprout turns into a grown squash.
Time
A sprout lives for 3 minutes from the moment it is planted, a grown squash - 90 seconds.
What to smash it with
Only with a souvenir weapon from the NPC «Orion», the «Exchange nectar for weapon» button. Each hit takes off 1 HP, the character's strength does not matter.
Who gets the drop
The reward drops on the ground next to the squash; the one who landed the last hit can pick it up first.
Rates and premium
No effect: the chances and amounts are the same for everyone.
Personal grudges are common in Lineage, and the «Hitman» event turns them into an open market. You set a price on a specific player's head, and anyone who kills them can take that money. Contracts are accepted by «Agent Guy»: he stands in ten towns - Gludio, Dion, Giran, Oren, Heine, Aden, Goddard, Rune, Schuttgart and Hunters Village - and works around the clock, with no schedule.
Placing a contract takes two steps. «New Order» → character name, currency and amount; you can pay with «Adena» or «Coin of Luck». Then the agent shows a summary, and the bounty is only taken after you press «Confirm» - a typo in the amount is visible in advance, and you can change your mind at no cost before confirming. You can also put a contract on someone who is offline right now - the contract will wait for them to come back. You can't put a contract on yourself.
As soon as the contract is placed, an announcement goes out across the server: who is paying, how much and for whose head. The target gets a personal warning (if offline - on logging in), and while there is a bounty on their head, the agent reminds them about it in his menu.
«Target List» is the agency's notice board: the name and bounty of every target that is in the game right now, with your own contracts highlighted. Kill the target and the bounty drops into your inventory instantly; a hit by your pet or servitor counts too. The target gets a message saying who exactly earned money on them, and the client gets a report that the contract is closed (if offline - on their next login). No need to go back to the agent or confirm anything: it's enough to be the one who landed the last hit.
The agent also has a personal account section. «My Orders» - open contracts with a cancel button. «Order History» - the last 20 contracts you placed or completed: date, target, amount, status («Active», «Completed», «Cancelled») and the name of the other party. «Orders on Me» - who put a contract on you, when and for how much, and who ended up completing it.
Where to place an order
«Agent Guy» (Hitman Manager) in 10 towns: Gludio, Dion, Giran, Oren, Heine, Aden, Goddard, Rune, Schuttgart, Hunters Village
Grand Wedding is a permanent event for couples: an engagement by command, a wedding at «Andromeda» in Rune and a ceremony the whole server can attend. «Andromeda» is the Grand Master of the guild in Rune; while the event is running, a golden «Wedding» button shines in her window. Through it you apply, confirm the application and sign up as a guest, and everything else at «Andromeda» works as before: class changes, subclasses, clan.
First the couple gets engaged: add each other as friends, target your future spouse and type .engage. The other one gets an engagement question, and after they agree, both get a message on where and how to get married. Then both put on «Formal Wear» and go to «Andromeda»: the first one applies and pays 100 000 000 «Adena», the second one confirms it within 2 minutes with the «Yes, I do» button.
After the confirmation the wedding is announced to the whole server, and for 5 minutes any player can sign up as a guest. Then the couple and the guests are moved to the ceremony in a separate copy of Fantasy Isle: guards, «Anakim», fairies, entertainers and boss guests. At the end «Anakim» asks the groom, then the bride - each has to talk to him and answer within 60 seconds. After the vows a wedding gift appears, and everyone is returned to where they were taken from.
Where
«Andromeda», the Grand Master in Rune - the golden «Wedding» button in her window
When
Around the clock, one wedding at a time. From 05:00 to 05:30 (restart countdown) new applications are not accepted
Who can marry
Engaged characters of different sex, both level 60 or higher and not married. At the moment of applying both are online and wearing the outfit - otherwise the application is refused and the fee is not charged
About 9 minutes from confirmation to vows: 5 minutes to gather guests and about 3.5 minutes of ceremony
How to get married - step by step
Step
What to do
What happens
1. Engagement
Add each other as friends, target your future spouse and type .engage
The other one gets an engagement question
after "Yes" both get a message on where to get married
2. Preparation
Both level 60+, both wearing «Formal Wear», the first one has 100 000 000 «Adena»
—
3. Application
The first of the couple: «Andromeda» → «Wedding» → «Apply for a wedding»
The fee is charged
the second one gets a message that the application has been submitted. If the second one is offline or not ready (60+, wearing the outfit), the application is refused and the fee is not charged
4. Confirmation
The second of the couple, within 2 minutes: «Andromeda» → «Wedding» → «Yes, I do»
Both get "wedding confirmed", 10 seconds later - a server-wide announcement
5. Guests
Anyone who wants to come: «Andromeda» → «Wedding» → «Sign up as a guest»
5 minutes to sign up
«Andromeda» moves latecomers straight to the ceremony
6. Ceremony
Wait: 5 minutes after the confirmation the couple and the guests are moved to a copy of Fantasy Isle
The show takes about 3.5 minutes
everyone is paralyzed until the wedding march
7. Vows
Groom first, then bride: talk to «Anakim» → «Talk» → «Yes, I do», each has 60 seconds
After the bride's vow «Anakim» pronounces you husband and wife
8. Gift
Either spouse opens the wedding gift («Open»)
10 «Coin of Luck» each, 5 seconds later everyone is returned
not opened within 2 minutes - the reward arrives on its own
When the wedding is cancelled
What happened
Outcome
The second partner did not confirm the application within 2 minutes
The application is cancelled, both get a message. The fee is lost
At the moment of the move one of the couple is offline, the engagement has been broken or they cannot be taken
The wedding is cancelled, server-wide announcement. The fee is lost
During the ceremony one of the couple logged out or left it
Cancelled within 5 seconds, everyone is returned. The fee is lost
The groom or the bride did not answer «Anakim» within 60 seconds
Cancelled, everyone is returned. The fee is lost
The event was stopped by the administration
Cancelled, everyone is returned
A guest left the ceremony or logged out
The wedding goes on
whoever left is not moved back
Who is moved to the ceremony
Who
Moved
After the ceremony
Groom and bride
Yes, 5 minutes after the confirmation
paralyzed until the march. If one of them cannot be taken (same conditions as for guests), the wedding is cancelled
Back to where they were taken from
A guest from the list
Yes, if online at that moment and can be taken
paralyzed until the march
Back to where they were taken from
A guest who at the moment of the transfer is in combat or PvP-flagged, at the Olympiad (including the queue or as a spectator), in an instance, in a Grand Boss zone or lair, in an arena or PvP zone, at a siege, duel or event, in jail, on a ship or a flying pet, in a private store, with a Cursed Weapon or Combat Flag, or dead
No, they get a message
—
Guest offline
No
—
Late guest
Yes, right away - through «Andromeda» («Wedding»)
no paralysis
Back to where they were taken from
Commands
Command
What it does
Conditions
.engage
Propose engagement to the targeted character
Different sex, you are on each other's friend lists, neither is engaged or married. Anyone already engaged who proposes to someone else gets a curse and a "big head"
.divorce
Break off the engagement or divorce
Breaking off an engagement is free. On divorce half of your adena goes to your former spouse