Sword Muse: skills

Elf Β· 3rd profession Β· lvl 76 Β· 20 skills

Quest to become Sword Muse

Quests for the 3rd profession β†’

A Saga per class from level 76: the quest changes the class by itself at its end.

  1. Saga of the Sword Muse walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 76

  • Wisdom lvl 1

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Health lvl 1

    Increases Resistance to poison and Bleed attacks by 20.

    Passive
  • Song of Wind Storm lvl 1

    For 2 minutes, increases a party member's Resistance to bows by 10 and Resistance to crossbows by 5. Increases the additional MP consumption when singing while sing/dance effect lasts.

    Learned from a book: Forgotten Scroll - Song of Windstorm where to get it

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Deadly Strike lvl 16

    Attacks the enemy with 3849 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 77 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 77

  • Song of Renewal lvl 1

    For 2 minutes, decreases all party members' physical/magic skill MP consumption by 5% and re-use time by 20%. Additionally increases MP consumption when singing while song/dance is in effect.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Song of Meditation lvl 1

    For 2 minutes, increases all party members' MP Recovery Bonus by 20%, and decreases magic skill use MP consumption by 10%. Additionally increases MP consumption when singing while song/dance is in effect.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Deadly Strike lvl 17

    Attacks the enemy with 3945 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 78 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 78

  • Song of Champion lvl 1

    For 2 minutes, decreases all party members' MP consumption by 20% and reuse time by 10% for physical/sing/dance skill use. The MP consumption increases additionally when singing while sing/dance effect lasts.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Inner Rhythm lvl 1

    MP consumption for song and dance is decreased by 10%.

    Passive
  • Deadly Strike lvl 18

    Attacks the enemy with 4040 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 78 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 79

  • Song of Silence lvl 1

    Weaves a mystical song that blocks all the enemy's physical and magical skills for 2 minutes.

    MP 54 Cast 2.50 s Reuse 150 s

    ActivePhysical
  • Song of Elemental lvl 1

    Increases all party members' Resistance to Fire, Water, Wind and Earth attacks by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect.

    MP 54 Cast 2.50 s Reuse 150 s

    ActivePhysical
  • Deadly Strike lvl 19

    Attacks the enemy with 4133 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 79 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 80

  • Symbol of Noise lvl 1

    Creates a seal that cancels the song or dance of nearby enemies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s Range 900

    ActivePhysical
  • Deadly Strike lvl 20

    Attacks the enemy with 4224 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 80 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 81

Level 82

  • Protection of Rune lvl 1

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Protection of Elemental lvl 1

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Alignment lvl 1

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Deadly Strike lvl 22

    Attacks the enemy with 4399 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 81 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 83

  • Song of Purification lvl 1

    Provides an 80% chance of removing a party member's de-buffs. And for the next 2 minutes, increases Resistance to de-buff attacks by 30% and increases the power of received HP recovery magic by 30%.

    Learned from a book: Forgotten Scroll - Song of Purification where to get it

    MP 60 Cast 2.50 s Reuse 240 s

    ActivePhysical
  • Deadly Strike lvl 23

    Attacks the enemy with 4482 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 82 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 84

  • Deadly Strike lvl 24

    Attacks the enemy with 4563 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 82 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

Level 85

  • Deadly Strike lvl 25

    Attacks the enemy with 4640 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 83 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical

All skills

Sword Muse

3rd profession 20
  • Deadly Strike lvl 16-25 from character level 76

    Attacks the enemy with 3849 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 77 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical
  • Song of Wind Storm lvl 1 from character level 76

    For 2 minutes, increases a party member's Resistance to bows by 10 and Resistance to crossbows by 5. Increases the additional MP consumption when singing while sing/dance effect lasts.

    Learned from a book: Forgotten Scroll - Song of Windstorm where to get it

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Health lvl 1 from character level 76

    Increases Resistance to poison and Bleed attacks by 20.

    Passive
  • Wisdom lvl 1 from character level 76

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Song of Meditation lvl 1 from character level 77

    For 2 minutes, increases all party members' MP Recovery Bonus by 20%, and decreases magic skill use MP consumption by 10%. Additionally increases MP consumption when singing while song/dance is in effect.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Song of Renewal lvl 1 from character level 77

    For 2 minutes, decreases all party members' physical/magic skill MP consumption by 5% and re-use time by 20%. Additionally increases MP consumption when singing while song/dance is in effect.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Song of Champion lvl 1 from character level 78

    For 2 minutes, decreases all party members' MP consumption by 20% and reuse time by 10% for physical/sing/dance skill use. The MP consumption increases additionally when singing while sing/dance effect lasts.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Inner Rhythm lvl 1 from character level 78

    MP consumption for song and dance is decreased by 10%.

    Passive
  • Song of Elemental lvl 1 from character level 79

    Increases all party members' Resistance to Fire, Water, Wind and Earth attacks by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect.

    MP 54 Cast 2.50 s Reuse 150 s

    ActivePhysical
  • Song of Silence lvl 1 from character level 79

    Weaves a mystical song that blocks all the enemy's physical and magical skills for 2 minutes.

    MP 54 Cast 2.50 s Reuse 150 s

    ActivePhysical
  • Symbol of Noise lvl 1 from character level 80

    Creates a seal that cancels the song or dance of nearby enemies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s Range 900

    ActivePhysical
  • Deflect Magic lvl 1 from character level 81

    Increases Resistance to magic attacks by 100% for 20 minutes.

    Learned from a book: Forgotten Scroll - Deflect Magic where to get it

    MP 37 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Archer's Will lvl 1 from character level 81

    Bow, Crossbow: Accuracy +8, attack range +50.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Archer's Will where to get it

    Passive
  • Dual Dagger Mastery lvl 1 from character level 81

    When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.

    Learned from a book: Forgotten Scroll - Dual Dagger Mastery where to get it

    Passive
  • Fighter's Will lvl 1 from character level 81

    Melee weapons: P. Atk. +100, Atk. Spd. +10%.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Fighter's Will where to get it

    Passive
  • Sixth Sense lvl 1 from character level 81

    When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%.

    Learned from a book: Forgotten Scroll - Sixth Sense where to get it

    Passive
  • Protection of Alignment lvl 1 from character level 82

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Protection of Elemental lvl 1 from character level 82

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Rune lvl 1 from character level 82

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Song of Purification lvl 1 from character level 83

    Provides an 80% chance of removing a party member's de-buffs. And for the next 2 minutes, increases Resistance to de-buff attacks by 30% and increases the power of received HP recovery magic by 30%.

    Learned from a book: Forgotten Scroll - Song of Purification where to get it

    MP 60 Cast 2.50 s Reuse 240 s

    ActivePhysical

Sword Singer

2nd profession 28
  • Charm lvl 16-52 from character level 40

    Decreases the enemy's aggression toward the user by 252.

    MP 18 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Deadly Strike lvl 1-15 from character level 40

    Attacks the enemy with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

    MP 38 Cast 1.50 s Reuse 5 s Range 40

    ActivePhysical
  • Elemental Heal lvl 19-55 from character level 40

    Restores one's own HP with 236 Power.

    MP 115 Cast 5 s Reuse 3 s

    ActiveMagic
  • Entangle lvl 2-16 from character level 40

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 18 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Poison Recovery lvl 2-3 from character level 40

    Cures the user of moderate poisoning.

    MP 35 Cast 1 s Reuse 2 s

    ActiveMagic
  • Song of Hunter lvl 1 from character level 40

    Increases Critical Rate of all party members by 100% for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Spirit Barrier lvl 1-3 from character level 40

    Increases the user's M. Def. by 15% for 20 minutes.

    MP 18 Cast 4 s Reuse 2 s

    ActiveMagic
  • M. Def. lvl 15-51 from character level 40

    Increases M. Def. by 48 and Resistance to magic damage by 5%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 13 when using a sword or blunt weapon.

    Passive
  • Song of Warding lvl 1 from character level 43

    Increases M. Def. of all party members by 30% for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Divine Blade lvl 1 from character level 43

    Ability to attack with sacred power.

    MP 8

    Toggle
  • Focus Mind lvl 2-6 from character level 43

    Increases MP Recovery Bonus by 3.5.

    Passive
  • Battle Whisper lvl 1-3 from character level 46

    For 2 minutes, increases the user's P. Atk. by 5%, Critical Damage by 5%, and Atk. Spd. by 5%. Increases the additional MP consumption when singing while sing/dance effect lasts.

    MP 30 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Cure Bleeding lvl 2-3 from character level 46

    Heals moderate bleeding.

    MP 42 Cast 1 s Reuse 2 s

    ActiveMagic
  • Song of Wind lvl 1 from character level 46

    Increases Speed of all party members by 20 for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Song of Invocation lvl 1 from character level 49

    Increases all party members' Resistance to Dark by 20 for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Song of Life lvl 1 from character level 52

    Increases HP Regeneration of all party members by 20% for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Sprint lvl 2 from character level 52

    Increases Speed by 33 for 20 minutes.

    MP 24 Cast 4 s Reuse 3 s

    ActiveMagic
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Arrest lvl 1-10 from character level 55

    Provokes the enemy to attack, then immobilizes them for 10 seconds.

    MP 25 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Psycho Symphony lvl 1-10 from character level 55

    Attacks nearby enemies with 687 Power added to P. Atk. and decreases Speed/Atk. Spd./Casting Spd. by 10% for 10 seconds. Over-hit and Critical are possible.

    MP 78 Cast 3 s Reuse 15 s

    ActivePhysical
  • Song of Earth lvl 1 from character level 55

    Increases P. Def. of all party members by 25% for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Sword Symphony lvl 1-5 from character level 55

    Attacks the enemy with 825 Power added to P. Atk. Blocks the use of magic skills for 10 seconds. Over-hit and Critical are possible.

    MP 58 Cast 2 s Reuse 15 s Range 40

    ActivePhysical
  • Song of Water lvl 1 from character level 58

    Increases Evasion of all party members by 3 for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Song of Flame Guard lvl 1 from character level 62

    Increases party members' Resistance to Fire by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Song of Vitality lvl 1 from character level 66

    Increases Max HP of all party members by 30% for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Song of Storm Guard lvl 1 from character level 70

    Increases party members' Resistance to Wind by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Song of Vengeance lvl 1 from character level 74

    For 2 minutes, gives a party member the ability to transfer 20% of received standard short-range damage back to the enemy. Additionally increases MP consumption when singing while song/dance is in effect.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical

Elven Knight

1st profession 16
  • Charm lvl 1-15 from character level 20

    Decreases the enemy's aggression toward the user by 132.

    MP 10 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Defense Aura lvl 2 from character level 20

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Elemental Heal lvl 4-18 from character level 20

    Restores one's own HP with 95 Power.

    MP 53 Cast 5 s Reuse 3 s

    ActiveMagic
  • Poison Recovery lvl 1 from character level 20

    Cures the user of minor poisoning.

    MP 20 Cast 1 s Reuse 2 s

    ActiveMagic
  • Ultimate Defense lvl 1 from character level 20

    For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement.

    MP 10 Cast 1 s Reuse 900 s

    ActivePhysical
  • Heavy Armor Mastery lvl 1-15 from character level 20

    Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.

    Passive
  • M. Def. lvl 1-14 from character level 20

    Increases M. Def. by 22.

    Passive
  • Shield Mastery lvl 1-2 from character level 20

    Increases Shield Defense by 30% and Defense Rate by 50%.

    Passive
  • Sword/Blunt Weapon Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 1.5 when using a sword or blunt weapon.

    Passive
  • Aggression lvl 1-12 from character level 24

    Provokes the target to attack with 3928 Power.

    Cast 0.70 s Reuse 6 s Range 400

    ActivePhysical
  • Cure Bleeding lvl 1 from character level 24

    Heals minor bleeding.

    MP 22 Cast 1 s Reuse 2 s

    ActiveMagic
  • Deflect Arrow lvl 1-2 from character level 24

    Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes.

    MP 11 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Attack Aura lvl 2 from character level 28

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • Sprint lvl 1 from character level 32

    Increases Speed by 22 for 20 minutes.

    MP 14 Cast 4 s Reuse 3 s

    ActiveMagic
  • Entangle lvl 1 from character level 36

    Decreases the enemy's Speed by 20% for 1 minute.

    MP 17 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Focus Mind lvl 1 from character level 36

    Increases MP Recovery Bonus by 3.1.

    Passive

Elven Fighter

Starting class 14
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Defense Aura lvl 1 from character level 5

    Increases P. Def. by 8% for 20 minutes.

    MP 5 Cast 4 s Reuse 2 s

    ActiveMagic
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Attack Aura lvl 1 from character level 10

    Increases P. Atk. by 8% for 20 minutes.

    MP 7 Cast 4 s Reuse 2 s

    ActiveMagic
  • Elemental Heal lvl 1-3 from character level 15

    Restores one's own HP with 71 Power.

    MP 40 Cast 5 s Reuse 3 s

    ActiveMagic
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical