Soul Hound: skills

Kamael Β· 3rd profession Β· lvl 76 Β· 22 skills

Quest to become Soul Hound

Quests for the 3rd profession β†’

A Saga per class from level 76: the quest changes the class by itself at its end.

  1. Saga of the Soul Hound walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 76

  • Wisdom lvl 1

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Health lvl 1

    Increases Resistance to poison and Bleed attacks by 20.

    Passive
  • Soul Strike lvl 1

    Consecutively throws souls to inflict non-attribute damage on the enemy using 166 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.

    MP 34 Cast 2 s Reuse 15 s Range 750

    ActiveMagic

Level 77

  • Skill Mastery lvl 1

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive
  • Soul Vortex lvl 1

    Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on the enemy with 112 Power added to M. Atk. For 30 seconds, decreases Speed by 20%, Atk. Spd. by 30%, and Casting Spd. by 30%. Consumes 12 MP every second. Over-hit is possible.

    MP 85 Cast 3 s Reuse 15 s Range 900

    ActiveMagic

Level 78

  • Soul Rage lvl 1

    Gathers souls and attacks the enemy by hurling projectiles. Possible up to level 40. Critical hit and over-hit are possible.

    MP 5 HP 25 Cast 1.50 s Range 600

    ActivePhysical
  • Leopold lvl 1

    Summons the devastating cannon Leopold to Fire upon the enemy, supplementing user's M. Atk. with 224 Power. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Fire

    MP 85 Cast 4 s Reuse 45 s Range 600

    ActiveMagic

Level 79

  • Final Form lvl 1

    Transform into a final battle form. Consumes 20 soul.

    MP 70 HP 200 Cast 2.50 s Reuse 3600 s

    ActivePhysical
  • Soul Vortex Extinction lvl 1

    Detonates an Soul Vortex to inflict non-attribute damage on the enemy with 195 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.

    MP 85 Cast 2 s Reuse 15 s Range 900

    ActiveMagic

Level 80

  • Lightning Barrier lvl 1

    Spreads lightning's defensive barrier for 20 minutes. Paralyzes the target that attacked you.
    Trigger: 20% when a single hit of a normal attack or a skill deals you at least 100 damage, no more than once every 6 seconds: Paralysis on the attacker for 3 seconds, base land rate 80%.

    MP 37 Cast 1.50 s Reuse 2 s

    ActiveMagic

Level 81

  • Fighter's Will lvl 1

    Melee weapons: P. Atk. +100, Atk. Spd. +10%.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Fighter's Will where to get it

    Passive
  • Archer's Will lvl 1

    Bow, Crossbow: Accuracy +8, attack range +50.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Archer's Will where to get it

    Passive
  • Sixth Sense lvl 1

    When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%.

    Learned from a book: Forgotten Scroll - Sixth Sense where to get it

    Passive
  • Expose Weak Point lvl 1

    5% chance when you take damage from a normal attack or a skill: P. Def. -20%, chance to take a critical hit from a normal attack +30% on the attacker for 30 seconds, base land rate 80%.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Expose Weak Point where to get it

    Passive
  • Enlightenment lvl 1

    User receives mystical enlightenment for 20 seconds, increasing M. Atk. by 40%, Casting Spd. by 50% and magic Critical Rate by 50%, and decreasing MP consumption by 90%.

    Learned from a book: Forgotten Scroll - Enlightenment - Wizard where to get it

    MP 73 Cast 1.50 s Reuse 600 s

    ActiveMagic
  • Aura Blast lvl 1

    Inflicts non-attribute damage on the target and enemies around the target with 141 Power added to M. Atk., and recovers MP. Inflicts additional non-attribute damage with 58 Power if the target is a monster.

    MP 145 Cast 3 s Reuse 15 s Range 900

    ActiveMagic

Level 82

  • Protection of Rune lvl 1

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Protection of Elemental lvl 1

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Alignment lvl 1

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Aura Cannon lvl 1

    Inflicts non-attribute damage on the enemy with 178 Power added to M. Atk. and recovers MP. Inflicts additional non-attribute damage with 124 Power if the target is a monster.

    MP 123 Cast 2 s Reuse 10 s Range 150

    ActiveMagic

Level 83

  • Lightning Shock lvl 1

    Sends an electric current to attack nearby enemies with 69 Power added to M. Atk. Makes the enemy's body rigid for 5 seconds, then paralyzed for 5 seconds. Increases Power upon the consumption of up to 5 souls.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    Learned from a book: Forgotten Scroll - Lightning Shock where to get it

    MP 52 Cast 1.08 s Reuse 5 s

    ActiveMagic
  • Arcane Shield lvl 1

    For 10 seconds, decreases the damage received by 70% and turns the remaining damage into MP consumption. When MP becomes 0, the skill's effect disappears.

    MP 112 Cast 1 s Reuse 300 s

    ActiveMagic

All skills

Soul Hound

3rd profession 22
  • Soul Strike lvl 1 from character level 76

    Consecutively throws souls to inflict non-attribute damage on the enemy using 166 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.

    MP 34 Cast 2 s Reuse 15 s Range 750

    ActiveMagic
  • Health lvl 1 from character level 76

    Increases Resistance to poison and Bleed attacks by 20.

    Passive
  • Wisdom lvl 1 from character level 76

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Soul Vortex lvl 1 from character level 77

    Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on the enemy with 112 Power added to M. Atk. For 30 seconds, decreases Speed by 20%, Atk. Spd. by 30%, and Casting Spd. by 30%. Consumes 12 MP every second. Over-hit is possible.

    MP 85 Cast 3 s Reuse 15 s Range 900

    ActiveMagic
  • Skill Mastery lvl 1 from character level 77

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive
  • Leopold lvl 1 from character level 78

    Summons the devastating cannon Leopold to Fire upon the enemy, supplementing user's M. Atk. with 224 Power. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Fire

    MP 85 Cast 4 s Reuse 45 s Range 600

    ActiveMagic
  • Soul Rage lvl 1 from character level 78

    Gathers souls and attacks the enemy by hurling projectiles. Possible up to level 40. Critical hit and over-hit are possible.

    MP 5 HP 25 Cast 1.50 s Range 600

    ActivePhysical
  • Final Form lvl 1 from character level 79

    Transform into a final battle form. Consumes 20 soul.

    MP 70 HP 200 Cast 2.50 s Reuse 3600 s

    ActivePhysical
  • Soul Vortex Extinction lvl 1 from character level 79

    Detonates an Soul Vortex to inflict non-attribute damage on the enemy with 195 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.

    MP 85 Cast 2 s Reuse 15 s Range 900

    ActiveMagic
  • Lightning Barrier lvl 1 from character level 80

    Spreads lightning's defensive barrier for 20 minutes. Paralyzes the target that attacked you.
    Trigger: 20% when a single hit of a normal attack or a skill deals you at least 100 damage, no more than once every 6 seconds: Paralysis on the attacker for 3 seconds, base land rate 80%.

    MP 37 Cast 1.50 s Reuse 2 s

    ActiveMagic
  • Aura Blast lvl 1 from character level 81

    Inflicts non-attribute damage on the target and enemies around the target with 141 Power added to M. Atk., and recovers MP. Inflicts additional non-attribute damage with 58 Power if the target is a monster.

    MP 145 Cast 3 s Reuse 15 s Range 900

    ActiveMagic
  • Enlightenment lvl 1 from character level 81

    User receives mystical enlightenment for 20 seconds, increasing M. Atk. by 40%, Casting Spd. by 50% and magic Critical Rate by 50%, and decreasing MP consumption by 90%.

    Learned from a book: Forgotten Scroll - Enlightenment - Wizard where to get it

    MP 73 Cast 1.50 s Reuse 600 s

    ActiveMagic
  • Archer's Will lvl 1 from character level 81

    Bow, Crossbow: Accuracy +8, attack range +50.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Archer's Will where to get it

    Passive
  • Expose Weak Point lvl 1 from character level 81

    5% chance when you take damage from a normal attack or a skill: P. Def. -20%, chance to take a critical hit from a normal attack +30% on the attacker for 30 seconds, base land rate 80%.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Expose Weak Point where to get it

    Passive
  • Fighter's Will lvl 1 from character level 81

    Melee weapons: P. Atk. +100, Atk. Spd. +10%.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Fighter's Will where to get it

    Passive
  • Sixth Sense lvl 1 from character level 81

    When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%.

    Learned from a book: Forgotten Scroll - Sixth Sense where to get it

    Passive
  • Aura Cannon lvl 1 from character level 82

    Inflicts non-attribute damage on the enemy with 178 Power added to M. Atk. and recovers MP. Inflicts additional non-attribute damage with 124 Power if the target is a monster.

    MP 123 Cast 2 s Reuse 10 s Range 150

    ActiveMagic
  • Protection of Alignment lvl 1 from character level 82

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Protection of Elemental lvl 1 from character level 82

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Rune lvl 1 from character level 82

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Arcane Shield lvl 1 from character level 83

    For 10 seconds, decreases the damage received by 70% and turns the remaining damage into MP consumption. When MP becomes 0, the skill's effect disappears.

    MP 112 Cast 1 s Reuse 300 s

    ActiveMagic
  • Lightning Shock lvl 1 from character level 83

    Sends an electric current to attack nearby enemies with 69 Power added to M. Atk. Makes the enemy's body rigid for 5 seconds, then paralyzed for 5 seconds. Increases Power upon the consumption of up to 5 souls.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 5 seconds.

    Learned from a book: Forgotten Scroll - Lightning Shock where to get it

    MP 52 Cast 1.08 s Reuse 5 s

    ActiveMagic

Soul Breaker

2nd profession 36
  • Death Mark lvl 3-10 from character level 40

    Marks the enemy with a Death Mark. For 30 seconds, decreases P. Def. and M. Def. by 23% and consumes 41 HP per second.

    MP 18 Cast 1.20 s Reuse 11 s Range 600

    ActiveMagic
  • Life to Soul lvl 1-5 from character level 40

    Cannibalizes your own life to increase your soul by 1.

    HP 193 Cast 0.90 s Reuse 11 s

    ActivePhysical
  • Soul of Pain lvl 1-30 from character level 40

    Supplements the user's M. Atk. with 50 Power to inflict dark damage on the enemy. Increases Power upon the consumption of up to 5 souls. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.
    Attack attribute: Dark

    MP 23 Cast 1.20 s Reuse 3 s Range 700

    ActiveMagic
  • Surrender to Dark lvl 4-18 from character level 40

    For 30 seconds, decreases the enemy's Resistance to Dark by 30 and increases Resistance to Holy by 15.

    MP 35 Cast 1.50 s Reuse 2 s Range 900

    ActiveMagic
  • Triple Thrust lvl 1-37 from character level 40

    Supplements the user's P. Atk. by 620 Power in a blindingly quick triple jab. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 29 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Critical Sense lvl 1-4 from character level 40

    Increases Critical Rate by 10% and Critical Damage by 111.

    Passive
  • Expert Casting lvl 1-3 from character level 40

    Increases Casting Spd. by 10% and decreases magic's reuse time by 10%.

    Passive
  • Light Armor Mastery lvl 14-50 from character level 40

    When equipped with light armor, increases P. Def. by 15.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 19-55 from character level 40

    Increases M. Def. by 40 and Resistance to magic damage by 10%.

    Passive
  • Mana Pump lvl 1-6 from character level 40

    Increases Max MP by 70.

    Passive
  • Rapier Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 17.52 and Casting Spd. by 15% when using a short sword.

    Passive
  • Soul Mastery lvl 9-23 from character level 40

    Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
    Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Soul to Empower lvl 1-3 from character level 43

    Increases the user's M. Atk. by 55% for 20 minutes.

    MP 38 Cast 2 s Reuse 2 s

    ActiveMagic
  • Abyssal Power lvl 1 from character level 43

    Increases M. Atk. by 10%.

    Passive
  • Dark Armor lvl 2 from character level 43

    Increases Resistance to Dark by 10.

    Toggle
  • Fast Recovery lvl 1-2 from character level 43

    Increases HP/MP/CP Recovery Bonus.

    Passive
  • Dark Flame lvl 1-26 from character level 46

    Inflicts dark damage on the enemies in front with 42 Power added to M. Atk. For 5 seconds, decreases Speed by 30%. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 52 Cast 1.80 s Reuse 4 s Range 40

    ActiveMagic
  • Dark Weapon lvl 1 from character level 46

    Increases the target's Dark attack level by 20 for 20 minutes. Can be used on party members.

    MP 42 Cast 3 s Reuse 2 s Range 400

    ActiveMagic
  • Erase Mark lvl 2-3 from character level 46

    Removes moderate Death Mark.

    MP 29 Cast 2.50 s Reuse 4 s Range 600

    ActiveMagic
  • Soul Gathering lvl 1 from character level 46

    Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore.

    Each use takes: Spirit Ore x10

    HP 200 Cast 1.50 s Reuse 1800 s

    ActivePhysical
  • Pride of Kamael lvl 1 from character level 49

    When using a Kamael-exclusive weapon (ancient sword, rapier, crossbow), P. Atk., M. Atk. and lethal attack rate are increased by 10% for 3 minutes. May be applied to Kamael party members.

    MP 44 Cast 3 s Reuse 30 s Range 400

    ActiveMagic
  • Shining Edge lvl 1-28 from character level 49

    Attacks the target's vital points with 1853 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 37 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Checkmate lvl 1-4 from character level 52

    Supplements the user's P. Atk. by 2388 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible.

    MP 36 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Shadow Bind lvl 1-11 from character level 52

    Catches the enemy's shadow and inflicts hold for 15 seconds.

    MP 30 Cast 1.50 s Reuse 8 s Range 400

    ActiveMagic
  • Spread Wing lvl 1-25 from character level 52

    Spreads wings to attack nearby enemies with 866 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Over-hit is possible.

    MP 50 Cast 1.08 s Reuse 4 s

    ActivePhysical
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Steal Divinity lvl 1-5 Mechanics explained from character level 55

    Steals up to 3 of the enemy's abnormal statuses.

    MP 50 Cast 1.20 s Reuse 15 s Range 600

    ActiveMagic
  • Annihilation Circle lvl 1-9 from character level 58

    Supplements the user's M. Atk. with 82 Power to inflict dark damage on the enemy's location. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 55 Cast 1.80 s Reuse 5 s Range 500

    ActiveMagic
  • Painkiller lvl 1 from character level 58

    For 8 seconds, becomes invincible, suppressing pain and not incurring damage.

    MP 53 Cast 1 s Reuse 300 s

    ActivePhysical
  • Protection from Darkness lvl 1-3 from character level 58

    Increases the target's Resistance to Dark by 15 for 20 minutes.

    MP 54 Cast 3 s Reuse 2 s Range 400

    ActiveMagic
  • Voice Bind lvl 1-9 from character level 58

    Seals the enemy's voice, blocking their ability to cast magic for 20 seconds.

    MP 40 Cast 1.50 s Reuse 8 s Range 400

    ActiveMagic
  • Blink lvl 1 from character level 60

    Supplements the user's P. Atk. with 1 Power, stunning nearby enemies for 2 seconds and teleporting them to the rear. Increases Power upon the consumption of up to 5 souls.

    MP 100 Cast 0.30 s Reuse 15 s

    ActiveMagic
  • Curse of Life Flow lvl 1-8 from character level 60

    For 30 seconds, inflicts a curse on the enemy that causes him to lose the power of life. Regenerates the target's HP if damaged at a certain rate.
    Trigger: 30% when a single hit of a normal attack or a skill deals the target at least 100 damage, no more than once every 3 seconds: restores 189 HP to whoever hit the target.

    MP 34 Cast 3 s Reuse 15 s Range 600

    ActiveMagic
  • Soul Web lvl 1-7 from character level 62

    Spreads a soul net to decrease Speed near the enemy by 30% for 1 minute.

    MP 58 Cast 2.50 s Reuse 15 s Range 600

    ActiveMagic
  • Curse of Divinity lvl 1-5 from character level 66

    Inflicts non-attribute damage on the enemy with 96 Power added to M. Atk. Power changes depending on the target's altered state condition.

    MP 62 Cast 1.20 s Reuse 4 s Range 600

    ActiveMagic
  • Soul Cleanse lvl 1 from character level 66

    Cancel up to 3 de-buffs. Can only be used within the same race.

    MP 32 Cast 2 s Reuse 15 s Range 600

    ActiveMagic

Trooper

1st profession 23
  • Abyssal Blaze lvl 1-10 from character level 20

    Inflicts dark damage on the enemy with 24 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 15 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Change Weapon lvl 1 from character level 20

    Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.

    MP 29 Cast 5 s Reuse 15 s

    ActiveMagic
  • Dark Strike lvl 1-15 from character level 20

    Attacks the enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 1-15 from character level 20

    Attacks the enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Ancient Sword Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 5.2 when using an ancient sword.

    Passive
  • Light Armor Mastery lvl 1-13 from character level 20

    When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 6-18 from character level 20

    Increases M. Def. by 19.

    Passive
  • Rapier Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 3.2 when using a short sword.

    Passive
  • Soul Mastery lvl 4-8 from character level 20

    Absorbs souls. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
    Trigger: 15% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Strike Back lvl 1 Mechanics explained from character level 20

    3% chance to return the damage taken from a melee physical skill to the attacker.
    While active, consumes 6.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.

    Toggle
  • Dark Explosion lvl 1-4 from character level 24

    Inflicts dark damage on nearby enemies with 16 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 28 Cast 1.80 s Reuse 4 s Range 500

    ActiveMagic
  • Death Mark lvl 1-2 from character level 24

    Marks the enemy with a Death Mark. For 30 seconds, decreases P. Def. and M. Def. by 20% and consumes 24 HP per second.

    MP 12 Cast 1.20 s Reuse 11 s Range 600

    ActiveMagic
  • Erase Mark lvl 1 from character level 24

    Removes minor Death Mark.

    MP 15 Cast 2.50 s Reuse 4 s Range 600

    ActiveMagic
  • Furious Soul lvl 1 from character level 24

    For 1 minute 30 seconds, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%.

    MP 11 Cast 2 s Reuse 75 s

    ActivePhysical
  • Increase Power lvl 2 from character level 28

    Increases the user's P. Atk. by 12% for 20 minutes.

    MP 25 Cast 2 s Reuse 2 s

    ActiveMagic
  • Surrender to Dark lvl 1-3 from character level 28

    For 30 seconds, decreases the enemy's Resistance to Dark by 25 and increases Resistance to Holy by 12.

    MP 25 Cast 1.50 s Reuse 2 s Range 750

    ActiveMagic
  • Hard March lvl 1 Mechanics explained from character level 28

    Run Spd. +20.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.

    Toggle
  • Rush lvl 1 from character level 32

    Charges the enemy. Requires an ancient sword or short sword.

    MP 20 Cast 0.80 s Range 400

    ActivePhysical
  • Dark Armor lvl 1 from character level 32

    Increases Resistance to Dark by 7.

    Toggle
  • Courage lvl 1 from character level 36

    Increases Resistance to Mental attacks by 40 for 1 minute.

    MP 16 Cast 2 s Reuse 225 s

    ActivePhysical
  • Disarm lvl 1 Mechanics explained from character level 36

    Disarms the enemy and prevents him from equipping a weapon for 5 seconds.

    MP 25 Cast 1.50 s Reuse 8 s Range 40

    ActivePhysical
  • Sword Shield lvl 1 from character level 36

    For 30 seconds, increases P. Def. by 1600 and decreases Speed by 40%.

    MP 16 Cast 1 s Reuse 900 s

    ActivePhysical
  • Dark Blade lvl 1 from character level 36

    Increases Dark attacks by 10.

    Toggle

Kamael Soldier

Starting class 15
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Guilted Body lvl 1 from character level 1

    Body of original sin. Only light armor types can equip it.

    Passive
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Fallen Arrow lvl 1-6 from character level 5

    Supplements the user's M. Atk. with 13 Power to fire an arrow that inflicts wind damage. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Wind

    MP 9 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Fallen Attack lvl 1-9 from character level 5

    Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 9 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Magic Immunity lvl 1-5 from character level 5

    Increases M. Def. by 11.

    Passive
  • Soul Mastery lvl 1-3 from character level 5

    Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Increase Power lvl 1 from character level 10

    Increases the user's P. Atk. by 8% for 20 minutes.

    MP 13 Cast 2 s Reuse 2 s

    ActiveMagic
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Final Flying Form lvl 1 from character level 79

    Transforms target into the final flying battle mode. Consumes 20 souls.

    Learned from a book: Spellbook - Flying Final Form where to get it

    MP 72 HP 200 Cast 2.50 s Reuse 10 s

    ActivePhysical