Trooper: skills

Kamael Β· 1st profession Β· lvl 20 Β· 23 skills

Quest to become Trooper

Quests for the 1st profession β†’

A quest per class from level 18: it ends with the item the guild master asks for to change the class.

  1. Path of the Trooperlvl 18 - 85 Β· Gwain walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 20

  • Light Armor Mastery lvl 1

    When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 2

    When equipped with light armor, increases P. Def. by 2.2 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 6

    Increases M. Def. by 19.

    Passive
  • Magic Immunity lvl 7

    Increases M. Def. by 20.

    Passive
  • Soul Mastery lvl 4

    Absorbs souls. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
    Trigger: 15% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Ancient Sword Mastery lvl 1

    Increases P. Atk. by 5.2 when using an ancient sword.

    Passive
  • Rapier Mastery lvl 1

    Increases P. Atk. by 3.2 when using a short sword.

    Passive
  • Strike Back lvl 1 Mechanics explained

    3% chance to return the damage taken from a melee physical skill to the attacker.
    While active, consumes 6.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.

    Toggle
  • Dark Strike lvl 1

    Attacks the enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Dark Strike lvl 2

    Attacks the enemy with 117 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Dark Strike lvl 3

    Attacks the enemy with 126 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 1

    Attacks the enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 2

    Attacks the enemy with 117 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 3

    Attacks the enemy with 126 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Abyssal Blaze lvl 1

    Inflicts dark damage on the enemy with 24 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 15 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Abyssal Blaze lvl 2

    Inflicts dark damage on the enemy with 26 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 17 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Change Weapon lvl 1

    Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.

    MP 29 Cast 5 s Reuse 15 s

    ActiveMagic

Level 24

  • Light Armor Mastery lvl 3

    When equipped with light armor, increases P. Def. by 3.2 and Evasion by 5, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 4

    When equipped with light armor, increases P. Def. by 4.2 and Evasion by 5, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 8

    Increases M. Def. by 22.

    Passive
  • Magic Immunity lvl 9

    Increases M. Def. by 24.

    Passive
  • Soul Mastery lvl 5

    Absorbs souls. 385 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 14 souls can be absorbed.
    Trigger: 15% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Ancient Sword Mastery lvl 2

    Increases P. Atk. by 8.1 when using an ancient sword.

    Passive
  • Rapier Mastery lvl 2

    Increases P. Atk. by 5.28 when using a short sword.

    Passive
  • Dark Strike lvl 4

    Attacks the enemy with 147 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 17 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Dark Strike lvl 5

    Attacks the enemy with 159 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 18 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Dark Strike lvl 6

    Attacks the enemy with 171 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 18 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 4

    Attacks the enemy with 147 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 18 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 5

    Attacks the enemy with 159 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 18 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 6

    Attacks the enemy with 171 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 19 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Furious Soul lvl 1

    For 1 minute 30 seconds, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%.

    MP 11 Cast 2 s Reuse 75 s

    ActivePhysical
  • Abyssal Blaze lvl 3

    Inflicts dark damage on the enemy with 28 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 17 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Abyssal Blaze lvl 4

    Inflicts dark damage on the enemy with 31 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 18 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Dark Explosion lvl 1

    Inflicts dark damage on nearby enemies with 16 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 28 Cast 1.80 s Reuse 4 s Range 500

    ActiveMagic
  • Death Mark lvl 1

    Marks the enemy with a Death Mark. For 30 seconds, decreases P. Def. and M. Def. by 20% and consumes 24 HP per second.

    MP 12 Cast 1.20 s Reuse 11 s Range 600

    ActiveMagic
  • Erase Mark lvl 1

    Removes minor Death Mark.

    MP 15 Cast 2.50 s Reuse 4 s Range 600

    ActiveMagic

Level 28

  • Light Armor Mastery lvl 5

    When equipped with light armor, increases P. Def. by 5.3 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 6

    When equipped with light armor, increases P. Def. by 6 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 7

    When equipped with light armor, increases P. Def. by 6.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 10

    Increases M. Def. by 26 and Resistance to magic damage by 5%.

    Passive
  • Magic Immunity lvl 11

    Increases M. Def. by 27 and Resistance to magic damage by 5%.

    Passive
  • Magic Immunity lvl 12

    Increases M. Def. by 28 and Resistance to magic damage by 5%.

    Passive
  • Soul Mastery lvl 6

    Absorbs souls. 486 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 16 souls can be absorbed.
    Trigger: 15% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Ancient Sword Mastery lvl 3

    Increases P. Atk. by 9.9 when using an ancient sword.

    Passive
  • Ancient Sword Mastery lvl 4

    Increases P. Atk. by 11.9 when using an ancient sword.

    Passive
  • Rapier Mastery lvl 3

    Increases P. Atk. by 6.48 when using a short sword.

    Passive
  • Rapier Mastery lvl 4

    Increases P. Atk. by 7.84 when using a short sword.

    Passive
  • Dark Strike lvl 7

    Attacks the enemy with 198 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 20 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Dark Strike lvl 8

    Attacks the enemy with 213 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 21 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Dark Strike lvl 9

    Attacks the enemy with 229 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 21 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 7

    Attacks the enemy with 198 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 20 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 8

    Attacks the enemy with 213 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 21 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 9

    Attacks the enemy with 229 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 21 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Hard March lvl 1 Mechanics explained

    Run Spd. +20.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.

    Toggle
  • Increase Power lvl 2

    Increases the user's P. Atk. by 12% for 20 minutes.

    MP 25 Cast 2 s Reuse 2 s

    ActiveMagic
  • Abyssal Blaze lvl 5

    Inflicts dark damage on the enemy with 33 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 19 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Abyssal Blaze lvl 6

    Inflicts dark damage on the enemy with 35 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 20 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Dark Explosion lvl 2

    Inflicts dark damage on nearby enemies with 18 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 33 Cast 1.80 s Reuse 4 s Range 500

    ActiveMagic
  • Surrender to Dark lvl 1

    For 30 seconds, decreases the enemy's Resistance to Dark by 25 and increases Resistance to Holy by 12.

    MP 25 Cast 1.50 s Reuse 2 s Range 750

    ActiveMagic

Level 32

  • Light Armor Mastery lvl 8

    When equipped with light armor, increases P. Def. by 8.4 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 9

    When equipped with light armor, increases P. Def. by 9.2 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 10

    When equipped with light armor, increases P. Def. by 10.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 13

    Increases M. Def. by 30 and Resistance to magic damage by 5%.

    Passive
  • Magic Immunity lvl 14

    Increases M. Def. by 31 and Resistance to magic damage by 5%.

    Passive
  • Magic Immunity lvl 15

    Increases M. Def. by 32 and Resistance to magic damage by 5%.

    Passive
  • Soul Mastery lvl 7

    Absorbs souls. 614 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 18 souls can be absorbed.
    Trigger: 15% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Ancient Sword Mastery lvl 5

    Increases P. Atk. by 14.1 when using an ancient sword.

    Passive
  • Ancient Sword Mastery lvl 6

    Increases P. Atk. by 16.6 when using an ancient sword.

    Passive
  • Rapier Mastery lvl 5

    Increases P. Atk. by 9.36 when using a short sword.

    Passive
  • Rapier Mastery lvl 6

    Increases P. Atk. by 11.12 when using a short sword.

    Passive
  • Dark Strike lvl 10

    Attacks the enemy with 263 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 23 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Dark Strike lvl 11

    Attacks the enemy with 281 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 23 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Dark Strike lvl 12

    Attacks the enemy with 301 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 24 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 10

    Attacks the enemy with 263 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 23 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 11

    Attacks the enemy with 281 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 23 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 12

    Attacks the enemy with 301 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 24 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Dark Armor lvl 1

    Increases Resistance to Dark by 7.

    Toggle
  • Rush lvl 1

    Charges the enemy. Requires an ancient sword or short sword.

    MP 20 Cast 0.80 s Range 400

    ActivePhysical
  • Abyssal Blaze lvl 7

    Inflicts dark damage on the enemy with 38 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 22 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Abyssal Blaze lvl 8

    Inflicts dark damage on the enemy with 40 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 23 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Dark Explosion lvl 3

    Inflicts dark damage on nearby enemies with 20 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 37 Cast 1.80 s Reuse 4 s Range 500

    ActiveMagic
  • Death Mark lvl 2

    Marks the enemy with a Death Mark. For 30 seconds, decreases P. Def. and M. Def. by 20% and consumes 32 HP per second.

    MP 14 Cast 1.20 s Reuse 11 s Range 600

    ActiveMagic
  • Surrender to Dark lvl 2

    For 30 seconds, decreases the enemy's Resistance to Dark by 25 and increases Resistance to Holy by 12.

    MP 28 Cast 1.50 s Reuse 2 s Range 750

    ActiveMagic

Level 36

  • Light Armor Mastery lvl 11

    When equipped with light armor, increases P. Def. by 11.9 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 12

    When equipped with light armor, increases P. Def. by 12.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 13

    When equipped with light armor, increases P. Def. by 13.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 16

    Increases M. Def. by 35 and Resistance to magic damage by 5%.

    Passive
  • Magic Immunity lvl 17

    Increases M. Def. by 36 and Resistance to magic damage by 5%.

    Passive
  • Magic Immunity lvl 18

    Increases M. Def. by 37 and Resistance to magic damage by 5%.

    Passive
  • Soul Mastery lvl 8

    Absorbs souls. 777 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 20 souls can be absorbed.
    Trigger: 15% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Ancient Sword Mastery lvl 7

    Increases P. Atk. by 19.4 when using an ancient sword.

    Passive
  • Ancient Sword Mastery lvl 8

    Increases P. Atk. by 22.5 when using an ancient sword.

    Passive
  • Rapier Mastery lvl 7

    Increases P. Atk. by 13.04 when using a short sword.

    Passive
  • Rapier Mastery lvl 8

    Increases P. Atk. by 15.2 when using a short sword.

    Passive
  • Dark Strike lvl 13

    Attacks the enemy with 344 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 25 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Dark Strike lvl 14

    Attacks the enemy with 367 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 26 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Dark Strike lvl 15

    Attacks the enemy with 391 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 27 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 13

    Attacks the enemy with 344 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 25 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 14

    Attacks the enemy with 367 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 26 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 15

    Attacks the enemy with 391 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 27 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Dark Blade lvl 1

    Increases Dark attacks by 10.

    Toggle
  • Sword Shield lvl 1

    For 30 seconds, increases P. Def. by 1600 and decreases Speed by 40%.

    MP 16 Cast 1 s Reuse 900 s

    ActivePhysical
  • Disarm lvl 1 Mechanics explained

    Disarms the enemy and prevents him from equipping a weapon for 5 seconds.

    MP 25 Cast 1.50 s Reuse 8 s Range 40

    ActivePhysical
  • Courage lvl 1

    Increases Resistance to Mental attacks by 40 for 1 minute.

    MP 16 Cast 2 s Reuse 225 s

    ActivePhysical
  • Abyssal Blaze lvl 9

    Inflicts dark damage on the enemy with 43 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 24 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Abyssal Blaze lvl 10

    Inflicts dark damage on the enemy with 46 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 25 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Dark Explosion lvl 4

    Inflicts dark damage on nearby enemies with 23 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 42 Cast 1.80 s Reuse 4 s Range 500

    ActiveMagic
  • Surrender to Dark lvl 3

    For 30 seconds, decreases the enemy's Resistance to Dark by 25 and increases Resistance to Holy by 12.

    MP 32 Cast 1.50 s Reuse 2 s Range 750

    ActiveMagic

All skills

Trooper

1st profession 23
  • Abyssal Blaze lvl 1-10 from character level 20

    Inflicts dark damage on the enemy with 24 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 15 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Change Weapon lvl 1 from character level 20

    Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.

    MP 29 Cast 5 s Reuse 15 s

    ActiveMagic
  • Dark Strike lvl 1-15 from character level 20

    Attacks the enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Double Thrust lvl 1-15 from character level 20

    Attacks the enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Ancient Sword Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 5.2 when using an ancient sword.

    Passive
  • Light Armor Mastery lvl 1-13 from character level 20

    When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 6-18 from character level 20

    Increases M. Def. by 19.

    Passive
  • Rapier Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 3.2 when using a short sword.

    Passive
  • Soul Mastery lvl 4-8 from character level 20

    Absorbs souls. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
    Trigger: 15% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Strike Back lvl 1 Mechanics explained from character level 20

    3% chance to return the damage taken from a melee physical skill to the attacker.
    While active, consumes 6.5 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.

    Toggle
  • Dark Explosion lvl 1-4 from character level 24

    Inflicts dark damage on nearby enemies with 16 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 28 Cast 1.80 s Reuse 4 s Range 500

    ActiveMagic
  • Death Mark lvl 1-2 from character level 24

    Marks the enemy with a Death Mark. For 30 seconds, decreases P. Def. and M. Def. by 20% and consumes 24 HP per second.

    MP 12 Cast 1.20 s Reuse 11 s Range 600

    ActiveMagic
  • Erase Mark lvl 1 from character level 24

    Removes minor Death Mark.

    MP 15 Cast 2.50 s Reuse 4 s Range 600

    ActiveMagic
  • Furious Soul lvl 1 from character level 24

    For 1 minute 30 seconds, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%.

    MP 11 Cast 2 s Reuse 75 s

    ActivePhysical
  • Increase Power lvl 2 from character level 28

    Increases the user's P. Atk. by 12% for 20 minutes.

    MP 25 Cast 2 s Reuse 2 s

    ActiveMagic
  • Surrender to Dark lvl 1-3 from character level 28

    For 30 seconds, decreases the enemy's Resistance to Dark by 25 and increases Resistance to Holy by 12.

    MP 25 Cast 1.50 s Reuse 2 s Range 750

    ActiveMagic
  • Hard March lvl 1 Mechanics explained from character level 28

    Run Spd. +20.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.

    Toggle
  • Rush lvl 1 from character level 32

    Charges the enemy. Requires an ancient sword or short sword.

    MP 20 Cast 0.80 s Range 400

    ActivePhysical
  • Dark Armor lvl 1 from character level 32

    Increases Resistance to Dark by 7.

    Toggle
  • Courage lvl 1 from character level 36

    Increases Resistance to Mental attacks by 40 for 1 minute.

    MP 16 Cast 2 s Reuse 225 s

    ActivePhysical
  • Disarm lvl 1 Mechanics explained from character level 36

    Disarms the enemy and prevents him from equipping a weapon for 5 seconds.

    MP 25 Cast 1.50 s Reuse 8 s Range 40

    ActivePhysical
  • Sword Shield lvl 1 from character level 36

    For 30 seconds, increases P. Def. by 1600 and decreases Speed by 40%.

    MP 16 Cast 1 s Reuse 900 s

    ActivePhysical
  • Dark Blade lvl 1 from character level 36

    Increases Dark attacks by 10.

    Toggle

Kamael Soldier

Starting class 15
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Guilted Body lvl 1 from character level 1

    Body of original sin. Only light armor types can equip it.

    Passive
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Fallen Arrow lvl 1-6 from character level 5

    Supplements the user's M. Atk. with 13 Power to fire an arrow that inflicts wind damage. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Wind

    MP 9 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Fallen Attack lvl 1-9 from character level 5

    Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 9 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Magic Immunity lvl 1-5 from character level 5

    Increases M. Def. by 11.

    Passive
  • Soul Mastery lvl 1-3 from character level 5

    Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Increase Power lvl 1 from character level 10

    Increases the user's P. Atk. by 8% for 20 minutes.

    MP 13 Cast 2 s Reuse 2 s

    ActiveMagic
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Final Flying Form lvl 1 from character level 79

    Transforms target into the final flying battle mode. Consumes 20 souls.

    Learned from a book: Spellbook - Flying Final Form where to get it

    MP 72 HP 200 Cast 2.50 s Reuse 10 s

    ActivePhysical