Disarm
Active · Physical · 7 levels · ID 485
Disarms the enemy and prevents him from equipping a weapon for 5 seconds.
- MP
- 55
- Cast
- 1.50 s
- Reuse
- 8 s
- Range
- 40
The description and the numbers are those of level 7, the last one.
Mechanics
A skill of male Kamael, fully developed by the Berserker: with a chance it knocks the weapon out of a player's hands, forbids equipping a weapon and shield and lowers their «P. Atk.» by 40%. The chance depends on the target's «STR», its level and debuff resistance. Against a target without resistance the effect lasts 5 seconds.
On this page
# How it works
«Disarm»
- a close-range strike on one target, cast range 40. Cast time 1.5 seconds at «Atk. Spd.» 300, 0.5 seconds at «Atk. Spd.» 900 and above. Base cooldown 8 seconds. Deals no damage. Level 1 is learned at character level 36, levels 2 to 7 are learned by the Berserker, enchanting is available to the Doombringer.
What the effect does
| Piece | What happens | How long it lasts |
|---|---|---|
| Weapon removal |
|
at once, one time |
| Equip ban | neither a weapon nor a shield can be equipped | while the effect lasts |
| «P. Atk.» | «P. Atk.» drops by another 40% - from the unarmed value | while the effect lasts |
Skill levels
| Skill level | From which character level | MP cost | Chance against a lv. 85 target, «STR» 22 | Chance against a lv. 85 target, «STR» 40 |
|---|---|---|---|---|
| 1 | 36 | 25 MP | 36% | 29% |
| 2 | 43 | 30 MP | 41% | 33% |
| 3 | 49 | 35 MP | 45% | 36% |
| 4 | 55 | 40 MP | 49% | 40% |
| 5 | 62 | 46 MP | 54% | 44% |
| 6 | 68 | 51 MP | 59% | 47% |
| 7 | 74 | 55 MP | 63% | 50% |
# Chance to land
Base chance 70%, with the chance enchant - up to 90%. The result is never below 10% or above 90%. The higher the target's «STR», the lower the chance: up to «STR» 34 it does not matter at all, then the chance drops fast and at «STR» 53 hits the lower limit.
The table shows a level 85 target without debuff resistance.
Chance against a level 85 target
| Target «STR» | Roughly who | lv. 7, no enchant | Enchant +30 «Chance» |
|---|---|---|---|
| up to 34 | all mages without dyes | 63% | 90% |
| 36 | elf fighters without dyes | 60% | 87% |
| 38 | 55% | 80% | |
| 39 | dwarves and female Kamael without dyes | 53% | 76% |
| 40 | human fighters and orc fighters without dyes | 50% | 73% |
| 41 | dark elf fighters and male Kamael without dyes | 48% | 69% |
| 42 | 45% | 65% | |
| 43 | 42% | 61% | |
| 44 | human or orc fighter with a +4 «STR» dye | 39% | 56% |
| 45 | human or orc fighter with +5 «STR» dyes | 36% | 52% |
| 46 | 33% | 47% | |
| 48 | 26% | 37% | |
| 50 | 18% | 26% | |
| 52 | 11% | 15% | |
| 53 and above | 10% | 10% |
# Enchant
The skill has two enchant routes. «Chance» raises the base chance from 70% to 90%. «Time» increases the duration. Both routes equally raise the skill's calculation level from 74 to 85, so the «Time» route also adds a little to the chance.
What enchanting gives: fighter with «STR» 40, level 85, no defense
| Enchant | Base chance in the «Chance» route | Calculation level | Chance: «Chance» / «Time» | Duration: «Chance» / «Time» |
|---|---|---|---|---|
| no enchant (lv. 7) | 70% | 74 | 50% | 5 s |
| +1 | 70% | 76 | 51% / 51% | 5 s / 5 s |
| +5 | 73% | 77 | 54% / 52% | 5 s / 7 s |
| +10 | 76% | 79 | 58% / 53% | 5 s / 10 s |
| +15 | 80% | 80 | 61% / 54% | 5 s / 12 s |
| +20 | 83% | 82 | 65% / 55% | 5 s / 15 s |
| +25 | 86% | 84 | 69% / 56% | 5 s / 17 s |
| +30 | 90% | 85 | 73% / 57% | 5 s / 20 s |
# How the chance is calculated
Chance = base chance x target «STR» multiplier x level multiplier x defense multiplier. The result is never below 10% or above 90%.
- The base chance is 70%, in the chance enchant route from 70% (+1) to 90% (+30).
- «STR» multiplier: the target's full «STR» is used. Up to «STR» 34 the multiplier is 1, then it drops and reaches 0.10 at «STR» 53.
- Level multiplier: the target's level is compared with the skill's calculation level - the character level at which this skill level is learned (36 for the first, 74 for the seventh), with enchant it grows to 85. Against a level 85 target it is 0.90 without enchant and 1.01 with enchant +28 and above. The Berserker's own level is not part of the calculation.
- Resistance multiplier: 1 - target's debuff resistance / 100, not less than 0.10. Resistance is counted as no higher than 100. Vulnerability to debuffs works the other way: the multiplier is above 1, but not above 1.90.
Step-by-step calculation, level 85 target
| Target | Skill | «STR» | «STR» multiplier | Level multiplier | Resistance multiplier | Calculation | Chance |
|---|---|---|---|---|---|---|---|
| human mage | lv. 7, no enchant | 22 | × 1.00 | × 0.899 | × 1.00 | 70 x 1.00 x 0.899 = 62.9% | 63% |
| human fighter | lv. 7, no enchant | 40 | × 0.80 | × 0.899 | × 1.00 | 70 x 0.80 x 0.899 = 50.3% | 50% |
| human fighter | enchant +30 for chance | 40 | × 0.80 | × 1.010 | × 1.00 | 90 x 0.80 x 1.010 = 72.7% | 73% |
| human fighter with +5 «STR» dyes | enchant +30 for chance | 45 | × 0.57 | × 1.010 | × 1.00 | 90 x 0.57 x 1.010 = 51.8% | 52% |
| human fighter under resistance 20 | enchant +30 for chance | 40 | × 0.80 | × 1.010 | × 0.80 | 90 x 0.80 x 1.010 x 0.80 = 58.2% | 58% |
| human fighter under resistance 80 | enchant +30 for chance | 40 | × 0.80 | × 1.010 | × 0.20 | 90 x 0.80 x 1.010 x 0.20 = 14.5% | 15% |
«STR» multiplier
| Target «STR» | «STR» bonus | Chance multiplier |
|---|---|---|
| 20 | 0.59 | × 1.00 |
| 30 | 0.84 | × 1.00 |
| 34 | 0.97 | × 1.00 |
| 35 | 1.01 | × 0.99 |
| 36 | 1.04 | × 0.96 |
| 38 | 1.12 | × 0.88 |
| 39 | 1.16 | × 0.84 |
| 40 | 1.20 | × 0.80 |
| 41 | 1.24 | × 0.76 |
| 42 | 1.29 | × 0.71 |
| 43 | 1.33 | × 0.67 |
| 44 | 1.38 | × 0.62 |
| 45 | 1.43 | × 0.57 |
| 46 | 1.48 | × 0.52 |
| 48 | 1.59 | × 0.41 |
| 50 | 1.71 | × 0.29 |
| 52 | 1.83 | × 0.17 |
| 53 and above | 1.90 | × 0.10 |
Chance against targets of different levels
| Target level | Level multiplier, lv. 7 | lv. 7, «STR» 22 | lv. 7, «STR» 40 | Level multiplier, +30 | +30 «Chance», «STR» 40 |
|---|---|---|---|---|---|
| 85 | × 0.90 | 63% | 50% | × 1.01 | 73% |
| 84 | × 0.91 | 64% | 51% | × 1.02 | 73% |
| 82 | × 0.93 | 65% | 52% | × 1.04 | 75% |
| 80 | × 0.95 | 66% | 53% | × 1.06 | 76% |
| 78 | × 0.97 | 68% | 54% | × 1.08 | 78% |
| 76 | × 0.99 | 69% | 55% | × 1.10 | 79% |
# How to protect yourself
General debuff resistance protects from «Disarm»
: it lowers the chance and shortens the duration.
Chance against a level 85 target at different resistance
| Resistance | What it comes from (example) | Resistance multiplier | lv. 7, «STR» 22 | +30 «Chance», «STR» 22 | +30 «Chance», «STR» 40 |
|---|---|---|---|---|---|
| 0 | none | × 1.00 | 63% | 90% | 73% |
| 10 | × 0.90 | 57% | 82% | 65% | |
| 20 | × 0.80 | 50% | 73% | 58% | |
| 25 | × 0.75 | 47% | 68% | 55% | |
| 30 | × 0.70 | 44% | 64% | 51% | |
| 40 | × 0.60 | 38% | 55% | 44% | |
| 45 | × 0.55 | 35% | 50% | 40% | |
| 60 | × 0.40 | 25% | 36% | 29% | |
| 80 | × 0.20 | - | - | 15% | |
| 100 | × 0.10 | - | - | 10% |
Main sources of debuff resistance
| Source | Resistance |
|---|---|
| 20 | |
| 10 or 25 | |
| 30 | |
| 30 | |
| 40 | |
| 40 | |
| 80 | |
| from 85 to 94, by the sword's level |
What else cancels the skill
| What is on the target | What happens |
|---|---|
| the effect never lands | |
| invulnerability | the effect does not land |
| a shield in hand (not a sigil), the Berserker in the target's block sector - usually in front |
|
|
# How long it lasts
The skill is written with 5 seconds, and the «Time» enchant route gives from 5 (+1) to 20 seconds (+30). The target's resistance to negative effects shortens this time, vulnerability lengthens it. On an unprotected target the effect lasts exactly the written time: 5 seconds, with the +30 «Time» enchant - 20 seconds.
How it is calculated:
- The target has neither resistance nor vulnerability: time = the written time.
- The target has resistance: time = written time / (1 + resistance / 100).
- The target has vulnerability: time = written time x (1 + vulnerability / 100).
- The result is rounded down to whole seconds.
Example: the target has «Arcane Protection»
- resistance 20. Time 5 / 1.20 = 4.2, result 4 seconds. With the +30 «Time» enchant: 20 / 1.20 = 16.7, result 16 seconds.
Duration at different resistance
| Target's debuff resistance | No time enchant | Enchant +30 «Time» |
|---|---|---|
| 6 s | 26 s | |
| no resistance | 5 s | 20 s |
| 10 | 4 s | 18 s |
| 20 | 4 s | 16 s |
| 25 | 4 s | 16 s |
| 30 | 3 s | 15 s |
| 40 | 3 s | 14 s |
| 45 | 3 s | 13 s |
| 60 | 3 s | 12 s |
| 80 | 2 s | 11 s |
| 100 - the cap | 2 s | 10 s |
Duration by levels of the «Time» route
| Enchant | Stated in the skill | No resistance | Resistance 20 | Resistance 30 |
|---|---|---|---|---|
| +1 | 5 s | 5 s | 4 s | 3 s |
| +2 | 6 s | 6 s | 5 s | 4 s |
| +3 | 6 s | 6 s | 5 s | 4 s |
| +4 | 7 s | 7 s | 5 s | 5 s |
| +5 | 7 s | 7 s | 5 s | 5 s |
| +6 | 8 s | 8 s | 6 s | 6 s |
| +7 | 8 s | 8 s | 6 s | 6 s |
| +8 | 9 s | 9 s | 7 s | 6 s |
| +9 | 9 s | 9 s | 7 s | 6 s |
| +10 | 10 s | 10 s | 8 s | 7 s |
| +11 | 10 s | 10 s | 8 s | 7 s |
| +12 | 11 s | 11 s | 9 s | 8 s |
| +13 | 11 s | 11 s | 9 s | 8 s |
| +14 | 12 s | 12 s | 10 s | 9 s |
| +15 | 12 s | 12 s | 10 s | 9 s |
| +16 | 13 s | 13 s | 10 s | 10 s |
| +17 | 13 s | 13 s | 10 s | 10 s |
| +18 | 14 s | 14 s | 11 s | 10 s |
| +19 | 14 s | 14 s | 11 s | 10 s |
| +20 | 15 s | 15 s | 12 s | 11 s |
| +21 | 15 s | 15 s | 12 s | 11 s |
| +22 | 16 s | 16 s | 13 s | 12 s |
| +23 | 16 s | 16 s | 13 s | 12 s |
| +24 | 17 s | 17 s | 14 s | 13 s |
| +25 | 17 s | 17 s | 14 s | 13 s |
| +26 | 18 s | 18 s | 15 s | 13 s |
| +27 | 18 s | 18 s | 15 s | 13 s |
| +28 | 19 s | 19 s | 15 s | 14 s |
| +29 | 19 s | 19 s | 15 s | 14 s |
| +30 | 20 s | 20 s | 16 s | 15 s |
# Gear and buffs: what changes the chance
«STR», «P. Atk.», weapon, jewelry and buffs of the Berserker do not change the chance. On the target's side, its «STR» and debuff resistance change the chance.
Measurements: Doombringer level 85, +30 «Chance» enchant, 4000 casts per row. Jewelry and buffs in the tests are real; «STR» from set and dyes is set as a number. Duration in these tables is recalculated by the formula after the fix of 14.10.2026 (verified on the core by a test), chance is measured.
Berserker build, target - level 85 human fighter with nothing («STR» 40)
| What the Berserker has | Chance, measured |
|---|---|
| nothing: no weapon, no buffs | 72.5% |
| 73.5% | |
| «STR» higher by 8 and «P. Atk.» higher by 3000 | 72.3% |
| 74.0% | |
| all of the above together | 71.0% |
Target's build, the Berserker with nothing
| Target | Target «STR» | Resistance | Chance, measured | Duration |
|---|---|---|---|---|
| human fighter with nothing | 40 | 0 | 72.5% | 5 s |
| 40 | 0 | 71.4% | 5 s | |
| 39 | 0 | 76.0% | 5 s | |
| 38 | 0 | 80.8% | 5 s | |
| 42 | 0 | 65.6% | 5 s | |
| 43 | 0 | 60.9% | 5 s | |
| fighter with +5 «STR» dyes | 45 | 0 | 51.8% | 5 s |
| fighter: +5 «STR» dyes and +3 «STR» set | 48 | 0 | 38.0% | 5 s |
| the same plus boss jewelry | 48 | 0 | 36.9% | 5 s |
| 48 | 10 | 33.5% | 4 s | |
| 48 | 30 | 25.7% | 3 s | |
| 40 | 30 | 50.7% | 3 s | |
| 40 | 0 | 72.5% | 5 s | |
| human mage with nothing | 22 | 0 | 89.8% | 5 s |
| mage in boss jewelry | 22 | 0 | 90.1% | 5 s |
| 22 | 30 | 63.9% | 3 s |
# Tested on the server
Measurements on the server code: a level 85 Doombringer, the positive effects on the target are real. The time in these tables was recalculated by the formula after the fix of 14.10.2026 (checked by a test on the core), the chance is a measurement.
Chance by class: measured, 4000 uses each, level 85 target without resistance
| Target | «STR» | lv. 7, no enchant | Enchant +30 «Chance» | Enchant +30 «Time» |
|---|---|---|---|---|
| Eva's Saint | 21 | 62.9% | 90.1% | 70.4% |
| Archmage | 22 | 63.9% | 90.4% | 70.8% |
| Maestro | 39 | 53.0% | 75.6% | 58.4% |
| Duelist | 40 | 49.7% | 73.2% | 57.3% |
| Titan | 40 | 50.7% | 72.7% | 56.1% |
| Doombringer | 41 | 47.9% | 68.7% | 54.4% |
Chance at different «STR»: measured, 4000 casts each, level 85 target with set «STR»
| Target «STR» | lv. 7, no enchant | Enchant +30 «Chance» |
|---|---|---|
| 28 | 63.4% | 89.9% |
| 36 | 60.4% | 87.7% |
| 40 | 49.9% | 73.1% |
| 44 | 39.2% | 56.5% |
| 45 | 35.4% | 53.3% |
| 48 | 25.9% | 35.8% |
| 50 | 18.8% | 26.2% |
| 55 | 11.1% | 10.7% |
Resistance: measured, 4000 uses each, level 85 Archmage
| On the target | Resistance | Chance, +30 «Chance» | Chance, lv. 7 | Duration, lv. 7 | Duration, +30 «Time» |
|---|---|---|---|---|---|
| nothing | 0 | 89.3% | 62.5% | 5 s | 20 s |
| 10 | 81.0% | 57.4% | 4 s | 18 s | |
| 20 | 72.2% | 50.3% | 4 s | 16 s | |
| 25 | 69.1% | 47.1% | 4 s | 16 s | |
| 30 | 63.8% | 44.1% | 3 s | 15 s | |
| 45 | 50.5% | 34.8% | 3 s | 13 s | |
| 60 | 36.1% | 24.8% | 3 s | 12 s | |
| vulnerability 30 | 90.8% | 82.7% | 6 s | 26 s | |
| vulnerability 10 | 90.0% | 69.4% | 5 s | 22 s | |
| - | 0% | 0% | - | - |
Other rules: measured
| What was tested | Result |
|---|---|
| target with a regular weapon | weapon removed, cannot equip a weapon, «P. Atk.» × 0.6 |
| target with a cursed weapon | weapon stayed in hand, «P. Atk.» × 0.6 |
| skill return with enchant +30 «Chance»: the target was given 100% reflection for the test, 2000 uses |
|
| the target is not a player, 300 uses | the target's «P. Atk.» did not change |
# Specifics of our server
The skill logic is as close as possible to the official High Five servers (PTS). All numbers come from their data: base chance 70%, dependence on the target's «STR», duration 5 seconds, «P. Atk.» -40%, cooldown 8 seconds. Nobody reliably knows how exactly the official server calculates the chance and duration internally: there is no public description, and known builds interpret the same numbers differently. So where the data leaves a choice, our rule is set explicitly:
- The skill has no attack type of its own, so only general debuff resistance protects from it. Resistance to mental attacks, stun, hold, sleep and paralysis does not help.
- Debuff resistance works twice: it lowers the chance and shortens the duration.
- On an unprotected target the effect lasts exactly as long as the skill description says: 5 seconds, with the +30 time enchant - 20 seconds. Resistance shortens the time by a factor of (1 + resistance / 100), rounded down to whole seconds.
- Cursed weapons and flags cannot be knocked out, but the skill still lowers their owner's «P. Atk.».
Updated:
Enchant tree 2
The skill is enchanted from level 7 along one of the routes. Pick a step of a route to see what the skill becomes.
-
Chance
+30Enchant chance: Increases the success rate.
+30 Chance Increases the success rate.
Disarms the enemy and prevents him from equipping a weapon for 5 seconds. Enchant chance: Increases the success rate.
-
Time
+30Enchant Time: Increases duration.
+30 Time Increases the effect's duration by 1 second.
Disarms the enemy and prevents him from equipping a weapon for 20 seconds. Enchant Time: Increases duration.