Disarm

Disarm

Active · Physical · 7 levels · ID 485

Disarms the enemy and prevents him from equipping a weapon for 5 seconds.

MP
55
Cast
1.50 s
Reuse
8 s
Range
40

The description and the numbers are those of level 7, the last one.

Mechanics

A skill of male Kamael, fully developed by the Berserker: with a chance it knocks the weapon out of a player's hands, forbids equipping a weapon and shield and lowers their «P. Atk.» by 40%. The chance depends on the target's «STR», its level and debuff resistance. Against a target without resistance the effect lasts 5 seconds.

On this page
  1. How it works
  2. Chance to land
  3. Enchant
  4. How the chance is calculated
  5. How to protect yourself
  6. How long it lasts
  7. Gear and buffs: what changes the chance
  8. Tested on the server
  9. Specifics of our server

# How it works

«Disarm» Disarm - a close-range strike on one target, cast range 40. Cast time 1.5 seconds at «Atk. Spd.» 300, 0.5 seconds at «Atk. Spd.» 900 and above. Base cooldown 8 seconds. Deals no damage. Level 1 is learned at character level 36, levels 2 to 7 are learned by the Berserker, enchanting is available to the Doombringer.

What the effect does

Piece What happens How long it lasts
Weapon removal
  • the weapon in the right hand (or a two-handed one) is unequipped and stays in the inventory
  • a shield or sigil in the left hand stays in place
at once, one time
Equip ban neither a weapon nor a shield can be equipped while the effect lasts
«P. Atk.» «P. Atk.» drops by another 40% - from the unarmed value while the effect lasts
Skill levels
Skill level From which character level MP cost Chance against a lv. 85 target, «STR» 22 Chance against a lv. 85 target, «STR» 40
1 36 25 MP 36% 29%
2 43 30 MP 41% 33%
3 49 35 MP 45% 36%
4 55 40 MP 49% 40%
5 62 46 MP 54% 44%
6 68 51 MP 59% 47%
7 74 55 MP 63% 50%

# Chance to land

Base chance 70%, with the chance enchant - up to 90%. The result is never below 10% or above 90%. The higher the target's «STR», the lower the chance: up to «STR» 34 it does not matter at all, then the chance drops fast and at «STR» 53 hits the lower limit.

The table shows a level 85 target without debuff resistance.

Chance against a level 85 target

Target «STR» Roughly who lv. 7, no enchant Enchant +30 «Chance»
up to 34 all mages without dyes 63% 90%
36 elf fighters without dyes 60% 87%
38 55% 80%
39 dwarves and female Kamael without dyes 53% 76%
40 human fighters and orc fighters without dyes 50% 73%
41 dark elf fighters and male Kamael without dyes 48% 69%
42 45% 65%
43 42% 61%
44 human or orc fighter with a +4 «STR» dye 39% 56%
45 human or orc fighter with +5 «STR» dyes 36% 52%
46 33% 47%
48 26% 37%
50 18% 26%
52 11% 15%
53 and above 10% 10%

# Enchant

The skill has two enchant routes. «Chance» raises the base chance from 70% to 90%. «Time» increases the duration. Both routes equally raise the skill's calculation level from 74 to 85, so the «Time» route also adds a little to the chance.

What enchanting gives: fighter with «STR» 40, level 85, no defense

Enchant Base chance in the «Chance» route Calculation level Chance: «Chance» / «Time» Duration: «Chance» / «Time»
no enchant (lv. 7) 70% 74 50% 5 s
+1 70% 76 51% / 51% 5 s / 5 s
+5 73% 77 54% / 52% 5 s / 7 s
+10 76% 79 58% / 53% 5 s / 10 s
+15 80% 80 61% / 54% 5 s / 12 s
+20 83% 82 65% / 55% 5 s / 15 s
+25 86% 84 69% / 56% 5 s / 17 s
+30 90% 85 73% / 57% 5 s / 20 s

# How the chance is calculated

Chance = base chance x target «STR» multiplier x level multiplier x defense multiplier. The result is never below 10% or above 90%.

  1. The base chance is 70%, in the chance enchant route from 70% (+1) to 90% (+30).
  2. «STR» multiplier: the target's full «STR» is used. Up to «STR» 34 the multiplier is 1, then it drops and reaches 0.10 at «STR» 53.
  3. Level multiplier: the target's level is compared with the skill's calculation level - the character level at which this skill level is learned (36 for the first, 74 for the seventh), with enchant it grows to 85. Against a level 85 target it is 0.90 without enchant and 1.01 with enchant +28 and above. The Berserker's own level is not part of the calculation.
  4. Resistance multiplier: 1 - target's debuff resistance / 100, not less than 0.10. Resistance is counted as no higher than 100. Vulnerability to debuffs works the other way: the multiplier is above 1, but not above 1.90.

Step-by-step calculation, level 85 target

Target Skill «STR» «STR» multiplier Level multiplier Resistance multiplier Calculation Chance
human mage lv. 7, no enchant 22 × 1.00 × 0.899 × 1.00 70 x 1.00 x 0.899 = 62.9% 63%
human fighter lv. 7, no enchant 40 × 0.80 × 0.899 × 1.00 70 x 0.80 x 0.899 = 50.3% 50%
human fighter enchant +30 for chance 40 × 0.80 × 1.010 × 1.00 90 x 0.80 x 1.010 = 72.7% 73%
human fighter with +5 «STR» dyes enchant +30 for chance 45 × 0.57 × 1.010 × 1.00 90 x 0.57 x 1.010 = 51.8% 52%
human fighter under resistance 20 enchant +30 for chance 40 × 0.80 × 1.010 × 0.80 90 x 0.80 x 1.010 x 0.80 = 58.2% 58%
human fighter under resistance 80 enchant +30 for chance 40 × 0.80 × 1.010 × 0.20 90 x 0.80 x 1.010 x 0.20 = 14.5% 15%
«STR» multiplier
Target «STR» «STR» bonus Chance multiplier
20 0.59 × 1.00
30 0.84 × 1.00
34 0.97 × 1.00
35 1.01 × 0.99
36 1.04 × 0.96
38 1.12 × 0.88
39 1.16 × 0.84
40 1.20 × 0.80
41 1.24 × 0.76
42 1.29 × 0.71
43 1.33 × 0.67
44 1.38 × 0.62
45 1.43 × 0.57
46 1.48 × 0.52
48 1.59 × 0.41
50 1.71 × 0.29
52 1.83 × 0.17
53 and above 1.90 × 0.10
Chance against targets of different levels
Target level Level multiplier, lv. 7 lv. 7, «STR» 22 lv. 7, «STR» 40 Level multiplier, +30 +30 «Chance», «STR» 40
85 × 0.90 63% 50% × 1.01 73%
84 × 0.91 64% 51% × 1.02 73%
82 × 0.93 65% 52% × 1.04 75%
80 × 0.95 66% 53% × 1.06 76%
78 × 0.97 68% 54% × 1.08 78%
76 × 0.99 69% 55% × 1.10 79%

# How to protect yourself

General debuff resistance protects from «Disarm» Disarm: it lowers the chance and shortens the duration.

Chance against a level 85 target at different resistance

Resistance What it comes from (example) Resistance multiplier lv. 7, «STR» 22 +30 «Chance», «STR» 22 +30 «Chance», «STR» 40
0 none × 1.00 63% 90% 73%
10 «Prophecy of Fire» Prophecy of Fire × 0.90 57% 82% 65%
20 «Arcane Protection» Arcane Protection × 0.80 50% 73% 58%
25 «Magnus' Chant» Magnus' Chant × 0.75 47% 68% 55%
30 «Arcane Protection» Arcane Protection and «Prophecy of Fire» Prophecy of Fire × 0.70 44% 64% 51%
40 «Flame Icon» Flame Icon × 0.60 38% 55% 44%
45 «Arcane Protection» Arcane Protection and «Magnus' Chant» Magnus' Chant × 0.55 35% 50% 40%
60 «Arcane Protection» Arcane Protection, «Prophecy of Fire» Prophecy of Fire and «Touch of Life» Touch of Life × 0.40 25% 36% 29%
80 «Zealot» Zealot - orc fighters only, self × 0.20 - - 15%
100 «Zealot» Zealot and «Arcane Protection» Arcane Protection - the cap × 0.10 - - 10%

Main sources of debuff resistance

What else cancels the skill

What is on the target What happens
the effect never lands
invulnerability the effect does not land
a shield in hand (not a sigil), the Berserker in the target's block sector - usually in front
  • with a 10% chance - a perfect block, the skill is cancelled
  • this chance does not depend on «STR» or defense
«Riposte Stance» Riposte Stance (30%) or «Physical Mirror» Physical Mirror (30%, shield required) or «Magical Mirror» Magical Mirror (10%, shield required)
  • with this chance the skill bounces back to the Berserker: the chance is then rolled on his «STR», level and defense, and he loses his own weapon
  • the original target does not get the effect

# How long it lasts

The skill is written with 5 seconds, and the «Time» enchant route gives from 5 (+1) to 20 seconds (+30). The target's resistance to negative effects shortens this time, vulnerability lengthens it. On an unprotected target the effect lasts exactly the written time: 5 seconds, with the +30 «Time» enchant - 20 seconds.

How it is calculated:

  1. The target has neither resistance nor vulnerability: time = the written time.
  2. The target has resistance: time = written time / (1 + resistance / 100).
  3. The target has vulnerability: time = written time x (1 + vulnerability / 100).
  4. The result is rounded down to whole seconds.

Example: the target has «Arcane Protection» Arcane Protection - resistance 20. Time 5 / 1.20 = 4.2, result 4 seconds. With the +30 «Time» enchant: 20 / 1.20 = 16.7, result 16 seconds.

Duration at different resistance

Target's debuff resistance No time enchant Enchant +30 «Time»
vulnerability 30 («Arcane Chaos» Arcane Chaos on the target) 6 s 26 s
no resistance 5 s 20 s
10 4 s 18 s
20 4 s 16 s
25 4 s 16 s
30 3 s 15 s
40 3 s 14 s
45 3 s 13 s
60 3 s 12 s
80 2 s 11 s
100 - the cap 2 s 10 s
Duration by levels of the «Time» route
Enchant Stated in the skill No resistance Resistance 20 Resistance 30
+1 5 s 5 s 4 s 3 s
+2 6 s 6 s 5 s 4 s
+3 6 s 6 s 5 s 4 s
+4 7 s 7 s 5 s 5 s
+5 7 s 7 s 5 s 5 s
+6 8 s 8 s 6 s 6 s
+7 8 s 8 s 6 s 6 s
+8 9 s 9 s 7 s 6 s
+9 9 s 9 s 7 s 6 s
+10 10 s 10 s 8 s 7 s
+11 10 s 10 s 8 s 7 s
+12 11 s 11 s 9 s 8 s
+13 11 s 11 s 9 s 8 s
+14 12 s 12 s 10 s 9 s
+15 12 s 12 s 10 s 9 s
+16 13 s 13 s 10 s 10 s
+17 13 s 13 s 10 s 10 s
+18 14 s 14 s 11 s 10 s
+19 14 s 14 s 11 s 10 s
+20 15 s 15 s 12 s 11 s
+21 15 s 15 s 12 s 11 s
+22 16 s 16 s 13 s 12 s
+23 16 s 16 s 13 s 12 s
+24 17 s 17 s 14 s 13 s
+25 17 s 17 s 14 s 13 s
+26 18 s 18 s 15 s 13 s
+27 18 s 18 s 15 s 13 s
+28 19 s 19 s 15 s 14 s
+29 19 s 19 s 15 s 14 s
+30 20 s 20 s 16 s 15 s

# Gear and buffs: what changes the chance

«STR», «P. Atk.», weapon, jewelry and buffs of the Berserker do not change the chance. On the target's side, its «STR» and debuff resistance change the chance.

Measurements: Doombringer level 85, +30 «Chance» enchant, 4000 casts per row. Jewelry and buffs in the tests are real; «STR» from set and dyes is set as a number. Duration in these tables is recalculated by the formula after the fix of 14.10.2026 (verified on the core by a test), chance is measured.

Berserker build, target - level 85 human fighter with nothing («STR» 40)

What the Berserker has Chance, measured
nothing: no weapon, no buffs 72.5%
73.5%
«STR» higher by 8 and «P. Atk.» higher by 3000 72.3%
74.0%
all of the above together 71.0%

Target's build, the Berserker with nothing

Target Target «STR» Resistance Chance, measured Duration
human fighter with nothing 40 0 72.5% 5 s
40 0 71.4% 5 s
fighter wearing «Blessed Necklace of Freya» Blessed Necklace of Freya («STR» -1) 39 0 76.0% 5 s
fighter in a set with «STR» -2 (for example, «Vorpal Breastplate» Vorpal Breastplate) 38 0 80.8% 5 s
fighter in a set with «STR» +2 (for example, «Vesper Noble Breastplate» Vesper Noble Breastplate) 42 0 65.6% 5 s
fighter in a set with «STR» +3 (for example, «Elegia Breastplate» Elegia Breastplate) 43 0 60.9% 5 s
fighter with +5 «STR» dyes 45 0 51.8% 5 s
fighter: +5 «STR» dyes and +3 «STR» set 48 0 38.0% 5 s
the same plus boss jewelry 48 0 36.9% 5 s
48 10 33.5% 4 s
the same, «Prophecy of Fire» Prophecy of Fire and «Arcane Protection» Arcane Protection 48 30 25.7% 3 s
fighter without set and dyes, «Prophecy of Fire» Prophecy of Fire and «Arcane Protection» Arcane Protection 40 30 50.7% 3 s
fighter under buffs without debuff resistance: «Might» Might, «Shield» Shield, «Magic Barrier» Magic Barrier, «Blessed Body» Blessed Body, «Blessed Soul» Blessed Soul, «Haste» Haste 40 0 72.5% 5 s
human mage with nothing 22 0 89.8% 5 s
mage in boss jewelry 22 0 90.1% 5 s
mage in boss jewelry, «Prophecy of Water» Prophecy of Water and «Arcane Protection» Arcane Protection 22 30 63.9% 3 s

# Tested on the server

Measurements on the server code: a level 85 Doombringer, the positive effects on the target are real. The time in these tables was recalculated by the formula after the fix of 14.10.2026 (checked by a test on the core), the chance is a measurement.

Chance by class: measured, 4000 uses each, level 85 target without resistance

Target «STR» lv. 7, no enchant Enchant +30 «Chance» Enchant +30 «Time»
Eva's Saint 21 62.9% 90.1% 70.4%
Archmage 22 63.9% 90.4% 70.8%
Maestro 39 53.0% 75.6% 58.4%
Duelist 40 49.7% 73.2% 57.3%
Titan 40 50.7% 72.7% 56.1%
Doombringer 41 47.9% 68.7% 54.4%

Chance at different «STR»: measured, 4000 casts each, level 85 target with set «STR»

Target «STR» lv. 7, no enchant Enchant +30 «Chance»
28 63.4% 89.9%
36 60.4% 87.7%
40 49.9% 73.1%
44 39.2% 56.5%
45 35.4% 53.3%
48 25.9% 35.8%
50 18.8% 26.2%
55 11.1% 10.7%

Resistance: measured, 4000 uses each, level 85 Archmage

On the target Resistance Chance, +30 «Chance» Chance, lv. 7 Duration, lv. 7 Duration, +30 «Time»
nothing 0 89.3% 62.5% 5 s 20 s
10 81.0% 57.4% 4 s 18 s
20 72.2% 50.3% 4 s 16 s
25 69.1% 47.1% 4 s 16 s
«Arcane Protection» Arcane Protection and «Prophecy of Fire» Prophecy of Fire 30 63.8% 44.1% 3 s 15 s
«Arcane Protection» Arcane Protection and «Magnus' Chant» Magnus' Chant 45 50.5% 34.8% 3 s 13 s
«Arcane Protection» Arcane Protection, «Prophecy of Fire» Prophecy of Fire and «Touch of Life» Touch of Life 60 36.1% 24.8% 3 s 12 s
vulnerability 30 90.8% 82.7% 6 s 26 s
«Arcane Chaos» Arcane Chaos and «Arcane Protection» Arcane Protection vulnerability 10 90.0% 69.4% 5 s 22 s
- 0% 0% - -

Other rules: measured

What was tested Result
target with a regular weapon weapon removed, cannot equip a weapon, «P. Atk.» × 0.6
target with a cursed weapon weapon stayed in hand, «P. Atk.» × 0.6
skill return with enchant +30 «Chance»: the target was given 100% reflection for the test, 2000 uses
  • the effect was never on the target
  • the effect landed on the Doombringer himself («STR» 41) in 1363 cases - 68.2%
the target is not a player, 300 uses the target's «P. Atk.» did not change

# Specifics of our server

The skill logic is as close as possible to the official High Five servers (PTS). All numbers come from their data: base chance 70%, dependence on the target's «STR», duration 5 seconds, «P. Atk.» -40%, cooldown 8 seconds. Nobody reliably knows how exactly the official server calculates the chance and duration internally: there is no public description, and known builds interpret the same numbers differently. So where the data leaves a choice, our rule is set explicitly:

  1. The skill has no attack type of its own, so only general debuff resistance protects from it. Resistance to mental attacks, stun, hold, sleep and paralysis does not help.
  2. Debuff resistance works twice: it lowers the chance and shortens the duration.
  3. On an unprotected target the effect lasts exactly as long as the skill description says: 5 seconds, with the +30 time enchant - 20 seconds. Resistance shortens the time by a factor of (1 + resistance / 100), rounded down to whole seconds.
  4. Cursed weapons and flags cannot be knocked out, but the skill still lowers their owner's «P. Atk.».

Updated:

Enchant tree 2

The skill is enchanted from level 7 along one of the routes. Pick a step of a route to see what the skill becomes.

Disarm lvl 7
  1. Chance

    +30

    Enchant chance: Increases the success rate.

    +30 Chance Increases the success rate.

    Disarms the enemy and prevents him from equipping a weapon for 5 seconds. Enchant chance: Increases the success rate.

  2. Time

    +30

    Enchant Time: Increases duration.

    +30 Time Increases the effect's duration by 1 second.

    Disarms the enemy and prevents him from equipping a weapon for 20 seconds. Enchant Time: Increases duration.

Who learns it 2

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