Fortresses
21 fortresses: how to register for a siege and capture one, what the owning clan gets, rewards for capture and defense, plans of all fortresses.
On this page
- About fortresses
- List of fortresses
- Siege registration
- How the siege goes
- Control room (large fortresses)
- What ownership gives
- Contract with a castle or independence
- Fortress dungeon and Pailaka
- «Knight's Epaulette» - where to get it and what to spend it on
- Rewards for capture, defense and PvP
- All fortresses
# About fortresses
A fortress is a clan possession that is captured in a siege. The clan starts the siege itself: register with the merchant near the fortress - the fight begins in an hour. There is no schedule, a fortress can be besieged at any time of day. There are 21 fortresses in total: 11 small and 10 large. A territory fortress belongs to one castle, a border fortress stands between the lands of two or three castles.
- Who can register
- A clan of level 4 or higher
- Siege fee
- 250 000 «Adena»
- paid only by the clan that registered first - Until the siege starts
- 60 minutes after the first registration
- Siege duration
- Up to 60 minutes
- Ownership period
- Up to 168 hours (7 days), then the fortress returns to the NPCs
- Reward for the clan leader
- 10 000 000 «Adena»
for a capture and the same for a successful defense - all rewards
# List of fortresses
The name in the link is the English one, as on the world map and in most guides; the name from the client is next to it. The link leads to the fortress page with its plan, skills and teleports.
All fortresses
| Fortress | Name in the game | Size | Kind | Castles for a contract | Clan skills |
|---|---|---|---|---|---|
| «Shanty Fortress» | Small | Territory | «Gludio» | ||
| «Southern Fortress» | Large | Territory | «Gludio» | ||
| «Hive Fortress» | Small | Territory | «Dion» | ||
| «Valley Fortress» | Large | Territory | «Giran» | ||
| «Ivory Fortress» | Small | Territory | «Oren» | ||
| «Narsell Fortress» | Small | Territory | «Aden» | ||
| «Bayou Fortress» | Large | Territory | «Aden» | ||
| «White Sands Fortress» | Small | Territory | «Innadril» | ||
| «Borderland Fortress» | Large | Territory | «Goddard» | ||
| «Swamp Fortress» | Large | Territory | «Rune» | ||
| «Archaic Fortress» | Small | Territory | «Schuttgart» | ||
| «Floran Fortress» | Large | Border | «Gludio», «Dion» | ||
| «Cloud Mountain Fortress» | Large | Border | «Gludio», «Oren» | ||
| «Tanor Fortress» | Small | Border | «Dion», «Giran» | ||
| «Dragonspine Fortress» | Small | Border | «Dion», «Oren» | ||
| «Antharas' Fortress» | Large | Border | «Oren», «Giran» | ||
| «Western Fortress» | Large | Border | «Aden», «Oren», «Goddard» | ||
| «Hunter's Fortress» | Large | Border | «Aden», «Giran» | ||
| «Aaru Fortress» | Small | Border | «Innadril», «Giran» | ||
| «Demon Fortress» | Small | Border | «Rune», «Goddard» | ||
| «Monastic Fortress» | Small | Border | «Rune», «Schuttgart» |
# Siege registration
Registration is done at the NPC «Suspicious Merchant» - he stands outside near every fortress. The clan can be registered by its leader or by a clan member with the right to manage sieges.
- Fee
- 250 000 «Adena»
from the inventory of the one who registers the clan. Only the first clan pays, the others register for free - 0 minutes
- The first registration. The owning clan gets a message that the fortress is under attack
- 50 minutes
- «Suspicious Merchant» disappears - registration is closed
- 60 minutes
- Siege start
- After the siege
- «Suspicious Merchant» returns 180 minutes after it ends - until then nobody can register for this fortress
# How the siege goes
When the siege starts, everyone except members of the owning clan is moved from the fortress zone to a town, the gates close and the guards appear. The attackers' task is to kill all commanders, take a combat flag and raise it on the flagpole of the main building.
- Commanders
- A small fortress has 3: «Archer Captain», «Guard Captain», «Support Unit Captain». A large one has 4 - «General» is added
- The 10-minute rule
- After the first commander is killed, a 10-minute timer starts. If not all are killed in time, the commanders respawn and you have to start over
- Large fortress
- Besides the commanders, the power in the control room has to be switched off - how to do it
- Combat flags
- When the conditions are met, the doors of the main building open and 3 «Combat flag»
flags appear inside. Only a member of an attacking clan can take a flag - Victory
- The «Flag Display»
skill at the flagpole: it is cast for 180 seconds. A successful cast ends the siege at once and the clan becomes the owner - If time runs out
- After 60 minutes the siege ends and the owner stays the same
# Control room (large fortresses)
In the 10 large fortresses the flags appear only when all 4 commanders are killed and the power in the control room is switched off. The order is as follows:
Switching the power off step by step
| Step | What to do | Details |
|---|---|---|
| 1 | 4 «Backup Power Unit» devices | Enter a 3-character code on each one, in order. 3 attempts; after a failure the device is locked for 30 seconds and the code changes |
| 2 | «Control Unit» | |
| 3 | 3 «Power Control Unit» devices | A password of 3 different digits from 0 to 9. 3 attempts; after a failure the device is locked for 30 seconds |
| 4 | «Main Machine» | After the three devices, one click switches the power off |
# What ownership gives
- Clan reputation
- +200 points for a capture. No reputation is taken away for losing a fortress
- «Blood Oath»

- 1 every 6 hours. The clan leader collects it from the NPC «Logistics Officer». 10 of them are exchanged at the clan trader for 200 reputation points
- Clan skills
- 2 passive skills for all clan members («Western Fortress» has 3) - list by fortress
- Clan warehouse and wyvern
- Clan warehouse - at the NPC «Foreman», wyvern flight - for the clan leader
- Epaulette shop
- «Support Unit Captain»: shirts, bracelets, talismans and more for «Knight's Epaulette»
- details - Dungeon and Pailaka
- Party runs for epaulettes - details
Fortress functions at the NPC «Foreman»
| Function | Level 1 | Level 2 | Duration |
|---|---|---|---|
| Teleport | 7 days | ||
| HP Regen | 1 day | ||
| MP Regen | 1 day | ||
| Experience recovery | 1 day | ||
| Support magic | 1 day |
# Contract with a castle or independence
After the capture, «Special Envoy» appears in the main building - in a border fortress, one from each neighboring castle. The clan leader chooses: sign a contract with a castle or declare independence. The choice cannot be changed later - only by capturing the fortress again.
What is available in each state
| No choice made | Independent | Contract with a castle | |
|---|---|---|---|
| Yes | Yes | Yes | |
| Castle fee | No | No | |
| Supplies from the NPC «Logistics Officer» | No | No | Yes, the level grows by 1 every 6 hours, up to 6 |
| Fortress dungeon and Pailaka | No | Yes | No |
| The castle's clan can besiege the fortress | - | Yes | No |
# Fortress dungeon and Pailaka
Two runs for the clan that owns an independent fortress. A party enters both through the NPC «Detention Camp Warden» inside the fortress; all participants must be members of the owning clan and take the quest.
Conditions and rewards
| Dungeon | Pailaka | |
|---|---|---|
| Quest | «Awl Under Foot» | «Light within the Darkness» |
| Level | 60-85 | 70-85 |
| Party | 2-9 players | 2-9 players |
| Time to complete | 60 minutes | 30 minutes |
| Re-entry | After 4 hours | After 4 hours |
| What is inside | 3 raid bosses in a row, 2 minutes before each | 3 waves of monsters, buffs are removed on entry |
| Reward for each |
# «Knight's Epaulette» - where to get it and what to spend it on
- Fortress siege
- Drops from guards and commanders: a little from ordinary defenders, many times more from captains and commanders. You do not need to register for the siege for this, and there is no level difference penalty. Rates - Server Rates
- Dungeon and Pailaka
- Runs of the owning clan
- Supplies
- A box from the NPC «Logistics Officer» under a contract with a castle
- «Support Unit Captain»
- Only for the owning clan: shirts and their upgrades, bracelets, circlets, fortress teleport scrolls, wyvern food
- Talismans
- 10 «Knight's Epaulette»
= 1 random talisman out of 53 from the NPC «Support Unit Captain» - Clan reputation
- 100 «Knight's Epaulette»
= 20 reputation points at the clan trader
# Rewards for capture, defense and PvP
Rewards of our server on top of the standard ones. Tables with chances - Custom rewards.
- Fortress capture
- 10 000 000 «Adena»
to the clan leader - Successful defense
- 10 000 000 «Adena»
to the leader of the owning clan, if the siege has ended and the clan has kept the fortress - «Antharas' Fortress»
- In addition: 50 «Coin of Luck»
for a capture, 100 «Silver Shilen»
for a defense - PvP in the siege zone
- For killing an enemy: 10 000 «Adena»
and, with a 50% chance, 3 «Silver Shilen»
. Goes to the killer and every member of the killer's party - Fame
- 93 points every 5 minutes in the siege zone - for members of the attacking clans and of the owning clan
- Achievement
- «Outlaw» - fortresses captured, counted for the whole clan: Achievements
All fortresses
-
Shanty Fortress
-
Southern Fortress
-
Hive Fortress
-
Valley Fortress
-
Ivory Fortress
-
Narsell Fortress
-
Bayou Fortress
-
White Sands Fortress
-
Borderland Fortress
-
Swamp Fortress
-
Archaic Fortress
-
Floran Fortress
-
Cloud Mountain Fortress
-
Tanor Fortress
-
Dragonspine Fortress
-
Antharas' Fortress
-
Western Fortress
-
Hunter's Fortress
-
Aaru Fortress
-
Demon Fortress
-
Monastic Fortress