Fortresses

21 fortresses: how to register for a siege and capture one, what the owning clan gets, rewards for capture and defense, plans of all fortresses.

On this page
  1. About fortresses
  2. List of fortresses
  3. Siege registration
  4. How the siege goes
  5. Control room (large fortresses)
  6. What ownership gives
  7. Contract with a castle or independence
  8. Fortress dungeon and Pailaka
  9. «Knight's Epaulette» - where to get it and what to spend it on
  10. Rewards for capture, defense and PvP
  11. All fortresses

# About fortresses

A fortress is a clan possession that is captured in a siege. The clan starts the siege itself: register with the merchant near the fortress - the fight begins in an hour. There is no schedule, a fortress can be besieged at any time of day. There are 21 fortresses in total: 11 small and 10 large. A territory fortress belongs to one castle, a border fortress stands between the lands of two or three castles.

Who can register
A clan of level 4 or higher
Siege fee
250 000 «Adena» Adena - paid only by the clan that registered first
Until the siege starts
60 minutes after the first registration
Siege duration
Up to 60 minutes
Ownership period
Up to 168 hours (7 days), then the fortress returns to the NPCs
Reward for the clan leader
10 000 000 «Adena» Adena for a capture and the same for a successful defense - all rewards

# List of fortresses

The name in the link is the English one, as on the world map and in most guides; the name from the client is next to it. The link leads to the fortress page with its plan, skills and teleports.

All fortresses

Fortress Name in the game Size Kind Castles for a contract Clan skills
Shanty Fortress «Shanty Fortress» Small Territory «Gludio»
Southern Fortress «Southern Fortress» Large Territory «Gludio»
Hive Fortress «Hive Fortress» Small Territory «Dion»
Valley Fortress «Valley Fortress» Large Territory «Giran»
Ivory Fortress «Ivory Fortress» Small Territory «Oren»
Narsell Fortress «Narsell Fortress» Small Territory «Aden»
Bayou Fortress «Bayou Fortress» Large Territory «Aden»
White Sands Fortress «White Sands Fortress» Small Territory «Innadril»
Borderland Fortress «Borderland Fortress» Large Territory «Goddard»
Swamp Fortress «Swamp Fortress» Large Territory «Rune»
Archaic Fortress «Archaic Fortress» Small Territory «Schuttgart»
Floran Fortress «Floran Fortress» Large Border «Gludio», «Dion»
Cloud Mountain Fortress «Cloud Mountain Fortress» Large Border «Gludio», «Oren»
Tanor Fortress «Tanor Fortress» Small Border «Dion», «Giran»
Dragonspine Fortress «Dragonspine Fortress» Small Border «Dion», «Oren»
Antharas' Fortress «Antharas' Fortress» Large Border «Oren», «Giran»
Western Fortress «Western Fortress» Large Border «Aden», «Oren», «Goddard»
Hunter's Fortress «Hunter's Fortress» Large Border «Aden», «Giran»
Aaru Fortress «Aaru Fortress» Small Border «Innadril», «Giran»
Demon Fortress «Demon Fortress» Small Border «Rune», «Goddard»
Monastic Fortress «Monastic Fortress» Small Border «Rune», «Schuttgart»

# Siege registration

Registration is done at the NPC «Suspicious Merchant» - he stands outside near every fortress. The clan can be registered by its leader or by a clan member with the right to manage sieges.

Fee
250 000 «Adena» Adena from the inventory of the one who registers the clan. Only the first clan pays, the others register for free
0 minutes
The first registration. The owning clan gets a message that the fortress is under attack
50 minutes
«Suspicious Merchant» disappears - registration is closed
60 minutes
Siege start
After the siege
«Suspicious Merchant» returns 180 minutes after it ends - until then nobody can register for this fortress

# How the siege goes

When the siege starts, everyone except members of the owning clan is moved from the fortress zone to a town, the gates close and the guards appear. The attackers' task is to kill all commanders, take a combat flag and raise it on the flagpole of the main building.

Commanders
A small fortress has 3: «Archer Captain», «Guard Captain», «Support Unit Captain». A large one has 4 - «General» is added
The 10-minute rule
After the first commander is killed, a 10-minute timer starts. If not all are killed in time, the commanders respawn and you have to start over
Large fortress
Besides the commanders, the power in the control room has to be switched off - how to do it
Combat flags
When the conditions are met, the doors of the main building open and 3 «Combat flag» Combat flag flags appear inside. Only a member of an attacking clan can take a flag
Victory
The «Flag Display» Flag Display skill at the flagpole: it is cast for 180 seconds. A successful cast ends the siege at once and the clan becomes the owner
If time runs out
After 60 minutes the siege ends and the owner stays the same

# Control room (large fortresses)

In the 10 large fortresses the flags appear only when all 4 commanders are killed and the power in the control room is switched off. The order is as follows:

Switching the power off step by step

Step What to do Details
1 4 «Backup Power Unit» devices Enter a 3-character code on each one, in order. 3 attempts; after a failure the device is locked for 30 seconds and the code changes
2 «Control Unit» Available after all four devices. It needs a «Control Room Card» Control Room Card - 1 is spent. It opens the doors of the control room
3 3 «Power Control Unit» devices A password of 3 different digits from 0 to 9. 3 attempts; after a failure the device is locked for 30 seconds
4 «Main Machine» After the three devices, one click switches the power off

# What ownership gives

Clan reputation
+200 points for a capture. No reputation is taken away for losing a fortress
«Blood Oath» Blood Oath
1 every 6 hours. The clan leader collects it from the NPC «Logistics Officer». 10 of them are exchanged at the clan trader for 200 reputation points
Clan skills
2 passive skills for all clan members («Western Fortress» has 3) - list by fortress
Clan warehouse and wyvern
Clan warehouse - at the NPC «Foreman», wyvern flight - for the clan leader
Epaulette shop
«Support Unit Captain»: shirts, bracelets, talismans and more for «Knight's Epaulette» Knight's Epaulette - details
Dungeon and Pailaka
Party runs for epaulettes - details

Fortress functions at the NPC «Foreman»

Function Level 1 Level 2 Duration
Teleport 1 000 «Adena» Adena 10 000 «Adena» Adena 7 days
HP Regen 300% - 2 000 «Adena» Adena 400% - 3 500 «Adena» Adena 1 day
MP Regen 40% - 6 500 «Adena» Adena 50% - 9 300 «Adena» Adena 1 day
Experience recovery 45% - 9 000 «Adena» Adena 50% - 10 000 «Adena» Adena 1 day
Support magic 7 000 «Adena» Adena 17 000 «Adena» Adena 1 day

# Contract with a castle or independence

After the capture, «Special Envoy» appears in the main building - in a border fortress, one from each neighboring castle. The clan leader chooses: sign a contract with a castle or declare independence. The choice cannot be changed later - only by capturing the fortress again.

What is available in each state

No choice made Independent Contract with a castle
«Blood Oath» Blood Oath every 6 hours Yes Yes Yes
Castle fee No No 25 000 «Adena» Adena every 6 hours from the clan warehouse
Supplies from the NPC «Logistics Officer» No No Yes, the level grows by 1 every 6 hours, up to 6
Fortress dungeon and Pailaka No Yes No
The castle's clan can besiege the fortress - Yes No

# Fortress dungeon and Pailaka

Two runs for the clan that owns an independent fortress. A party enters both through the NPC «Detention Camp Warden» inside the fortress; all participants must be members of the owning clan and take the quest.

Conditions and rewards

Dungeon Pailaka
Quest «Awl Under Foot» «Light within the Darkness»
Level 60-85 70-85
Party 2-9 players 2-9 players
Time to complete 60 minutes 30 minutes
Re-entry After 4 hours After 4 hours
What is inside 3 raid bosses in a row, 2 minutes before each 3 waves of monsters, buffs are removed on entry
Reward for each 140 «Dungeon Leader Mark» Dungeon Leader Mark - exchanged for «Knight's Epaulette» Knight's Epaulette 1 to 1 152 «Knight's Epaulette» Knight's Epaulette

# «Knight's Epaulette» - where to get it and what to spend it on

Fortress siege
Drops from guards and commanders: a little from ordinary defenders, many times more from captains and commanders. You do not need to register for the siege for this, and there is no level difference penalty. Rates - Server Rates
Dungeon and Pailaka
Runs of the owning clan
Supplies
A box from the NPC «Logistics Officer» under a contract with a castle
«Support Unit Captain»
Only for the owning clan: shirts and their upgrades, bracelets, circlets, fortress teleport scrolls, wyvern food
Talismans
10 «Knight's Epaulette» Knight's Epaulette = 1 random talisman out of 53 from the NPC «Support Unit Captain»
Clan reputation
100 «Knight's Epaulette» Knight's Epaulette = 20 reputation points at the clan trader

# Rewards for capture, defense and PvP

Rewards of our server on top of the standard ones. Tables with chances - Custom rewards.

Fortress capture
10 000 000 «Adena» Adena to the clan leader
Successful defense
10 000 000 «Adena» Adena to the leader of the owning clan, if the siege has ended and the clan has kept the fortress
«Antharas' Fortress»
In addition: 50 «Coin of Luck» Coin of Luck for a capture, 100 «Silver Shilen» Silver Shilen for a defense
PvP in the siege zone
For killing an enemy: 10 000 «Adena» Adena and, with a 50% chance, 3 «Silver Shilen» Silver Shilen. Goes to the killer and every member of the killer's party
Fame
93 points every 5 minutes in the siege zone - for members of the attacking clans and of the owning clan
Achievement
«Outlaw» - fortresses captured, counted for the whole clan: Achievements

All fortresses