PvP Weapon - Ignore Shield Defense

PvP Weapon - Ignore Shield Defense

Passive · 1 level · ID 3652

On a regular attack (damage 50+): 20% chance to reduce the target's Shield Defense to 0 for 10 sec. (block chance is unchanged). Triggers no more than once every 10 seconds. Against a player with no flag and no karma it fires only in a PvP zone, at a siege, in a duel and in a clan war.

Mechanics

Weapon property {PvP}: an ordinary attack with a 20% chance zeroes the target's shield defense for 10 seconds. The block chance does not change - the block just stops reducing damage. It triggers no more than once per 10 seconds.

On this page
  1. How it works
  2. What exactly the target loses
  3. Duration
  4. How often it triggers
  5. What it does not stack with
  6. Specifics of our server

# How it works

«PvP Weapon - Ignore Shield Defense» PvP Weapon - Ignore Shield Defense is a passive property of {PvP} weapons. The order:

  1. A normal attack hit dealt 50 damage or more - a 20% chance is rolled. Skills do not trigger the property.
  2. The chance succeeded - the 10-second cooldown starts at once, even if the effect was not applied to this target (a player without a flag, an ally).
  3. A debuff lands on the target. There is no resistance roll: «CON», «MEN» and debuff resistance do not affect the chance of landing it.
  4. The effect lasts 10 seconds; the target's resistance to negative effects shortens it.

{PvP} weapons with this property

Weapon type Items Hits per swing
Dagger 40 1
Fists 37 2
Dual daggers 10 2
One-handed sword 4 1
Ancient sword 3 1
One-handed blunt 1 1
Two-handed sword 1 1
Two-handed blunt 1 1
Crossbow 1 1

# What exactly the target loses

  1. Normal block. On a block the shield defense is added to the target's «P. Def.» (normal attack and physical skills) or to «M. Def.» (magic). Under the effect the shield's own defense and its percentage bonuses are 0.
  2. Flat shield defense bonuses from skills remain: «Shield Fortress» Shield Fortress, «Residence Shield Defense» Residence Shield Defense. With them a block under the effect keeps reducing damage by the amount of these bonuses.
  3. A perfect block (the hit deals 1 damage) does not depend on the effect: it is 10% of the hits that come into the shield's sector.
  4. The block chance is the same, and the target sees the block message as usual.

For a target without a shield the damage does not change, but the effect still stays on it as a debuff.

How much harder a blocked hit lands under the effect

Target's «P. Def.» Shield defense 300 Shield defense 500 Shield defense 800
1500 +20% +33% +53%
2000 +15% +25% +40%
2500 +12% +20% +32%
3000 +10% +17% +27%

# Duration

On an unprotected target the effect lasts the written 10 seconds. The target's resistance to negative effects shortens it: time = 10 / (1 + resistance / 100), rounded down to whole seconds.

Duration by the target's debuff resistance

Target's defense Duration What gives such resistance
none 10 seconds -
30 7 seconds
40 7 seconds
80 5 seconds
100 and above 5 seconds
  • several sources together
  • resistance above 100 is not counted

# How often it triggers

The 20% chance is rolled on every hit. A single weapon lands one hit per swing, a dual weapon - two: 1 - 0.8 × 0.8 = 36% per swing.

The 10-second cooldown does not depend on speed or stats; it is reset only on transfer to an Olympiad stadium. The effect lasts as long as the cooldown, but after the cooldown ends another hit with a successful chance is needed, so there are gaps between effects and a single attacker does not keep the target under it permanently.

Trigger chance per swing

Weapon Hits per swing Chance per swing
single (dagger, sword, blunt) 1 20%
dual (fists, dual daggers) 2 36%

What share of the time the target is under the effect under one player's continuous attack

«Atk. Spd.» Single, target without resistance Dual, target without resistance Single, resistance 30 Dual, resistance 30
500 71% 83% 50% 58%
700 74% 85% 52% 59%
900 78% 88% 55% 62%
1100 82% 90% 57% 63%
1300 84% 91% 59% 64%
1500 86% 92% 60% 65%

# What it does not stack with

The effect shares a slot with the effect of the «PvP Weapon - Decrease Range» PvP Weapon - Decrease Range property: only one of them acts on the target, the new one replaces the previous one.

# Specifics of our server

The trigger from an ordinary attack, the 20% chance, damage from 50, shield defense -100%, 10 seconds in the skill data, the 10-second cooldown and application without a resistance roll were checked against the published High Five data and match it. On an unprotected target the effect lasts the written 10 seconds, and resistance to negative effects shortens it, see «Duration». Unlike that data, on our server the property also triggers on monsters.

Updated:

Items that give it 98

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