PvP Weapon - Ignore Shield Defense
Passive · 1 level · ID 3652
On a regular attack (damage 50+): 20% chance to reduce the target's Shield Defense to 0 for 10 sec. (block chance is unchanged). Triggers no more than once every 10 seconds. Against a player with no flag and no karma it fires only in a PvP zone, at a siege, in a duel and in a clan war.
Mechanics
Weapon property {PvP}: an ordinary attack with a 20% chance zeroes the target's shield defense for 10 seconds. The block chance does not change - the block just stops reducing damage. It triggers no more than once per 10 seconds.
On this page
# How it works
«PvP Weapon - Ignore Shield Defense»
is a passive property of {PvP} weapons. The order:
- A normal attack hit dealt 50 damage or more - a 20% chance is rolled. Skills do not trigger the property.
- The chance succeeded - the 10-second cooldown starts at once, even if the effect was not applied to this target (a player without a flag, an ally).
- A debuff lands on the target. There is no resistance roll: «CON», «MEN» and debuff resistance do not affect the chance of landing it.
- The effect lasts 10 seconds; the target's resistance to negative effects shortens it.
{PvP} weapons with this property
| Weapon type | Items | Hits per swing |
|---|---|---|
| Dagger | 40 | 1 |
| Fists | 37 | 2 |
| Dual daggers | 10 | 2 |
| One-handed sword | 4 | 1 |
| Ancient sword | 3 | 1 |
| One-handed blunt | 1 | 1 |
| Two-handed sword | 1 | 1 |
| Two-handed blunt | 1 | 1 |
| Crossbow | 1 | 1 |
# What exactly the target loses
- Normal block. On a block the shield defense is added to the target's «P. Def.» (normal attack and physical skills) or to «M. Def.» (magic). Under the effect the shield's own defense and its percentage bonuses are 0.
- Flat shield defense bonuses from skills remain: «Shield Fortress»
, «Residence Shield Defense»
. With them a block under the effect keeps reducing damage by the amount of these bonuses. - A perfect block (the hit deals 1 damage) does not depend on the effect: it is 10% of the hits that come into the shield's sector.
- The block chance is the same, and the target sees the block message as usual.
For a target without a shield the damage does not change, but the effect still stays on it as a debuff.
How much harder a blocked hit lands under the effect
| Target's «P. Def.» | Shield defense 300 | Shield defense 500 | Shield defense 800 |
|---|---|---|---|
| 1500 | +20% | +33% | +53% |
| 2000 | +15% | +25% | +40% |
| 2500 | +12% | +20% | +32% |
| 3000 | +10% | +17% | +27% |
# Duration
On an unprotected target the effect lasts the written 10 seconds. The target's resistance to negative effects shortens it: time = 10 / (1 + resistance / 100), rounded down to whole seconds.
Duration by the target's debuff resistance
| Target's defense | Duration | What gives such resistance |
|---|---|---|
| none | 10 seconds | - |
| 30 | 7 seconds | |
| 40 | 7 seconds | |
| 80 | 5 seconds | |
| 100 and above | 5 seconds |
|
# How often it triggers
The 20% chance is rolled on every hit. A single weapon lands one hit per swing, a dual weapon - two: 1 - 0.8 × 0.8 = 36% per swing.
The 10-second cooldown does not depend on speed or stats; it is reset only on transfer to an Olympiad stadium. The effect lasts as long as the cooldown, but after the cooldown ends another hit with a successful chance is needed, so there are gaps between effects and a single attacker does not keep the target under it permanently.
Trigger chance per swing
| Weapon | Hits per swing | Chance per swing |
|---|---|---|
| single (dagger, sword, blunt) | 1 | 20% |
| dual (fists, dual daggers) | 2 | 36% |
What share of the time the target is under the effect under one player's continuous attack
| «Atk. Spd.» | Single, target without resistance | Dual, target without resistance | Single, resistance 30 | Dual, resistance 30 |
|---|---|---|---|---|
| 500 | 71% | 83% | 50% | 58% |
| 700 | 74% | 85% | 52% | 59% |
| 900 | 78% | 88% | 55% | 62% |
| 1100 | 82% | 90% | 57% | 63% |
| 1300 | 84% | 91% | 59% | 64% |
| 1500 | 86% | 92% | 60% | 65% |
# What it does not stack with
The effect shares a slot with the effect of the «PvP Weapon - Decrease Range»
property: only one of them acts on the target, the new one replaces the previous one.
# Specifics of our server
The trigger from an ordinary attack, the 20% chance, damage from 50, shield defense -100%, 10 seconds in the skill data, the 10-second cooldown and application without a resistance roll were checked against the published High Five data and match it. On an unprotected target the effect lasts the written 10 seconds, and resistance to negative effects shortens it, see «Duration». Unlike that data, on our server the property also triggers on monsters.
Updated:
Items that give it 98
Naga Storm {PvP} Focus
Naga Storm {PvP} Critical Damage
Naga Storm {PvP} Back Blow
Sobekk's Hurricane {PvP} Rsk. Haste
Sobekk's Hurricane {PvP} Haste
Sobekk's Hurricane {PvP} Critical Drain
Angel Slayer {PvP} Critical Damage
Angel Slayer {PvP} HP Drain
Angel Slayer {PvP} Haste
Demon Splinter {PvP} Focus
Demon Splinter {PvP} Health
Demon Splinter {PvP} Critical Stun
Dynasty Knife {PvP} Focus
Dynasty Knife {PvP} Evasion
Dynasty Knife {PvP} Critical Damage
Dynasty Bagh-Nakh {PvP} Rsk. Evasion
Dynasty Bagh-Nakh {PvP} Focus
Dynasty Bagh-Nakh {PvP} Haste
Naga Storm - Molar {PvP} Focus
Naga Storm - Molar {PvP} Critical Damage
Naga Storm - Molar {PvP} Back Blow
Sobekk's Hurricane - Landslide {PvP} Rsk. Haste
Sobekk's Hurricane - Landslide {PvP} Haste
Sobekk's Hurricane - Landslide {PvP} Critical Drain
Demon Splinter - Thunder {PvP} Focus
Demon Splinter - Thunder {PvP} Health
Demon Splinter - Thunder {PvP} Critical Stun
Angel Slayer - Concentration {PvP} Critical Damage
Angel Slayer - Concentration {PvP} HP Drain
Angel Slayer - Concentration {PvP} Haste
Dynasty Knife - Great Gale {PvP} Focus
Dynasty Knife - Great Gale {PvP} Evasion
Dynasty Knife - Great Gale {PvP} Critical Damage
Dynasty Bagh-Nakh - Great Gale {PvP} Rsk. Evasion
Dynasty Bagh-Nakh - Great Gale {PvP} Focus
Dynasty Bagh-Nakh - Great Gale {PvP} Haste
Icarus Spirit {PvP}
Icarus Hall {PvP}
Icarus Disperser {PvP} Focus
Icarus Disperser {PvP} Evasion
Icarus Disperser {PvP} Critical Damage
Icarus Hand {PvP} Rsk. Evasion
Icarus Hand {PvP} Focus
Icarus Hand {PvP} Haste
Icarus Disperser - Confusion {PvP}
Icarus Disperser - Confusion {PvP} Focus
Icarus Disperser - Confusion {PvP} Evasion
Icarus Disperser - Confusion {PvP} Critical Damage
Icarus Hand - Destruction {PvP}
Icarus Hand - Destruction {PvP} Rsk. Evasion
Icarus Hand - Destruction {PvP} Focus
Icarus Hand - Destruction {PvP} Haste
Icarus Dual Daggers {PvP}
Vesper Buster {PvP}
Vesper Shaper {PvP}
Vesper Nagan {PvP}
Vesper Dual Daggers {PvP}
Vesper Shaper {PvP} Critical Damage
Vesper Shaper {PvP} HP Drain
Vesper Shaper {PvP} Haste
Vesper Fighter {PvP} Focus
Vesper Fighter {PvP} Health
Vesper Fighter {PvP} Critical Stun
Dynasty Dual Daggers - Great Gale {PvP}
Icarus Dual Daggers - Confusion {PvP}
Dynasty Dual Daggers {PvP}
Mamba Edge {PvP}
Archangel Sword {PvP}
Pyseal Blade {PvP}
Skull Edge {PvP}
Veniplant Sword {PvP}
Finale Blade {PvP}
Skull Edge {PvP} HP Drain
Skull Edge {PvP} Haste
Skull Edge {PvP} Critical Damage
Octo Claw {PvP} Health
Octo Claw {PvP} Critical Stun
Octo Claw {PvP} Focus
Mamba Edge {PvP} Haste
Mamba Edge {PvP} Critical Damage
Mamba Edge {PvP} HP Drain
Jade Claw {PvP} Critical Stun
Jade Claw {PvP} Focus
Jade Claw {PvP} Health
Vesper Slasher- Gale {PvP}
Vesper Singer - Hail {PvP}
Vesper Shooter - Clairvoyance {PvP}
Vesper Dual Daggers - Gale {PvP}
Skull Edge Dual Daggers {PvP}
Mamba Edge Dual Daggers {PvP}
Vesper Shaper - Gale {PvP} Critical Damage
Vesper Shaper - Gale {PvP} HP Drain
Vesper Shaper - Gale {PvP} Haste
Vesper Fighter - Gale {PvP} Focus
Vesper Fighter - Gale {PvP} Health
Vesper Fighter - Gale {PvP} Critical Stun
Butcher Blades {PvP}
Butcher Blades - Confusion {PvP}