Treasure Hunter: umiejętności

Człowiek · 2. profesja · poz. 40 · 34 umiejętności

Questy na klasę Treasure Hunter

Questy na 2. profesję →

Trzy questy na klasę od 35 poziomu, jeden dla Kamael: każdy daje jeden ze znaków, których wymaga mistrz gildii.

  1. Trial of the Seekerpoz. 35 - 85 · Dufner przewodnik
  2. Testimony of Trustpoz. 37 - 85 · Hollint przewodnik
  3. Test of the Searcherpoz. 39 - 85 · Luther przewodnik

Albo wszystkie znaki profesji w jednym queście: Good Work's Reward przewodnik

Umiejętności klasowe są poznawane automatycznie, gdy postać osiąga dany poziom, za darmo: bez SP i bez trenera. Jeśli umiejętność wymaga księgi, jest to zaznaczone, a link przy księdze prowadzi tam, gdzie opisano, jak ją zdobyć.

Umiejętności według poziomów

Poziom 40

  • Unlock poz. 6

    There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.

    Każde użycie zużywa: Thief Key x5

    MP 35 Rzucanie 2,50 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 1 Omówienie mechaniki

    Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 54 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 2 Omówienie mechaniki

    Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 56 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 3 Omówienie mechaniki

    Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 57 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Fake Death poz. 1 Omówienie mechaniki

    Plays dead to keep a monster from attacking. Consumes 10 MP per second.

    MP 200

    Przełączana
  • Critical Chance poz. 2

    Increases Critical Rate by 30%.

    Pasywna
  • Vital Force poz. 3

    Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

    Pasywna
  • Critical Damage poz. 3

    Increases Critical Damages by 93.

    Pasywna
  • Dagger Mastery poz. 9

    Dagger, Dual Daggers: P. Atk. +20.3.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 10

    Dagger, Dual Daggers: P. Atk. +21.8.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 11

    Dagger, Dual Daggers: P. Atk. +23.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Silent Move poz. 1

    Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.

    MP 7

    Przełączana
  • Light Armor Mastery poz. 11

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 12

    Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 13

    Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 1 Omówienie mechaniki

    Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 33 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 2 Omówienie mechaniki

    Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 34 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 3 Omówienie mechaniki

    Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 35 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 6 Omówienie mechaniki

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Przełączana
  • Shadow Step poz. 1 Omówienie mechaniki

    Allows user to stealthily approach the enemy from behind. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Rzucanie 0,10 s Cooldown 75 s Zasięg 600

    AktywnaFizyczna

Poziom 43

  • Switch poz. 1

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 19 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Unlock poz. 7

    There is a 100% chance to open a level 2 door, a 5% chance to open a level 3 door, and 90% chance to open a level 44 treasure chest. Requires 6 Thief Keys.

    Każde użycie zużywa: Thief Key x6

    MP 39 Rzucanie 2,50 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 4 Omówienie mechaniki

    Supplements P. Atk. with 1325 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 57 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 5 Omówienie mechaniki

    Supplements P. Atk. with 1405 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 59 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 6 Omówienie mechaniki

    Supplements P. Atk. with 1488 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 61 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Veil poz. 1

    Creates an illusion of nearby monsters for 2 minutes.

    MP 19 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Quick Step poz. 2

    Increases Speed by 11.

    Pasywna
  • Esprit poz. 2

    Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.

    Pasywna
  • Dagger Mastery poz. 12

    Dagger, Dual Daggers: P. Atk. +25.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 13

    Dagger, Dual Daggers: P. Atk. +26.6.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 14

    Dagger, Dual Daggers: P. Atk. +28.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Acrobatic Move poz. 2

    Increases Evasion by 5 when running.

    Pasywna
  • Light Armor Mastery poz. 14

    Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 15

    Increases P. Def. by 19.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 16

    Increases P. Def. by 21.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 4 Omówienie mechaniki

    Attacks the target's vital points with 1325 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 35 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 5 Omówienie mechaniki

    Attacks the target's vital points with 1405 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 36 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 6 Omówienie mechaniki

    Attacks the target's vital points with 1488 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 37 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 7 Omówienie mechaniki

    Critical Damage Add +166.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 8 MP.

    MP 8

    Przełączana

Poziom 46

  • Dash poz. 2

    Increases Speed by 66 for 15 seconds.

    MP 21 Rzucanie 1 s Cooldown 30 s

    AktywnaFizyczna
  • Switch poz. 2

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 21 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Unlock poz. 8

    There is a 100% chance to open a level 2 door, a 30% chance to open a level 3 door, and 90% chance to open a level 48 treasure chest. Requires 7 Thief Keys.

    Każde użycie zużywa: Thief Key x7

    MP 43 Rzucanie 2,50 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 7 Omówienie mechaniki

    Supplements P. Atk. with 1574 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 63 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 8 Omówienie mechaniki

    Supplements P. Atk. with 1664 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 65 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 9 Omówienie mechaniki

    Supplements P. Atk. with 1757 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 66 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Veil poz. 2

    Creates an illusion of nearby monsters for 2 minutes.

    MP 21 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Vital Force poz. 4

    Increases HP Recovery Bonus by 3.6 and MP Recovery Bonus by 2.5 when sitting.

    Pasywna
  • Boost Attack Speed poz. 2

    Increases Atk. Spd. by 7%.

    Pasywna
  • Esprit poz. 3

    Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running.

    Pasywna
  • Boost Evasion poz. 2

    Increases Evasion by 3.

    Pasywna
  • Dagger Mastery poz. 15

    Dagger, Dual Daggers: P. Atk. +30.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 16

    Dagger, Dual Daggers: P. Atk. +32.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 17

    Dagger, Dual Daggers: P. Atk. +34.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Light Armor Mastery poz. 17

    Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 18

    Increases P. Def. by 23.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 19

    Increases P. Def. by 24.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 7 Omówienie mechaniki

    Attacks the target's vital points with 1574 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 38 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 8 Omówienie mechaniki

    Attacks the target's vital points with 1664 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 39 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 9 Omówienie mechaniki

    Attacks the target's vital points with 1757 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 40 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 8 Omówienie mechaniki

    Critical Damage Add +196.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Przełączana
  • Summon Treasure Key poz. 1

    Creates 1 Maestro's Key. Consumes 2 Thief Keys.

    Każde użycie zużywa: Thief Key x2

    MP 122 Rzucanie 3 s Cooldown 600 s

    AktywnaFizyczna

Poziom 49

  • Trick poz. 1

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 22 Rzucanie 1,20 s Cooldown 5 s Zasięg 400

    AktywnaFizyczna
  • Switch poz. 3

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 22 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Backstab poz. 10 Omówienie mechaniki

    Supplements P. Atk. with 1853 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 68 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 11 Omówienie mechaniki

    Supplements P. Atk. with 1953 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 70 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 12 Omówienie mechaniki

    Supplements P. Atk. with 2057 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 72 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Bleed poz. 3

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.

    MP 60 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Veil poz. 3

    Creates an illusion of nearby monsters for 2 minutes.

    MP 22 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Critical Chance poz. 3

    Increases Critical Rate by 40%.

    Pasywna
  • Esprit poz. 4

    Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running.

    Pasywna
  • Dagger Mastery poz. 18

    Dagger, Dual Daggers: P. Atk. +36.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 19

    Dagger, Dual Daggers: P. Atk. +38.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 20

    Dagger, Dual Daggers: P. Atk. +40.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Light Armor Mastery poz. 20

    Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 21

    Increases P. Def. by 27 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 22

    Increases P. Def. by 28.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 10 Omówienie mechaniki

    Attacks the target's vital points with 1853 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 41 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 11 Omówienie mechaniki

    Attacks the target's vital points with 1953 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 42 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 12 Omówienie mechaniki

    Attacks the target's vital points with 2057 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 43 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 9 Omówienie mechaniki

    Critical Damage Add +229.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Przełączana

Poziom 52

  • Trick poz. 2

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 24 Rzucanie 1,20 s Cooldown 5 s Zasięg 400

    AktywnaFizyczna
  • Switch poz. 4

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 24 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Unlock poz. 9

    There is a 100% chance to open a level 2 door, a 75% chance to open a level 3 door, and 90% chance to open a level 52 treasure chest. Requires 8 Thief Keys.

    Każde użycie zużywa: Thief Key x8

    MP 47 Rzucanie 2,50 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 13 Omówienie mechaniki

    Supplements P. Atk. with 2164 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 74 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 14 Omówienie mechaniki

    Supplements P. Atk. with 2274 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 74 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 15 Omówienie mechaniki

    Supplements P. Atk. with 2388 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 76 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Lure poz. 1

    Quietly lures the enemy.

    MP 44 Rzucanie 1,50 s Cooldown 3 s Zasięg 400

    AktywnaFizyczna
  • Veil poz. 4

    Creates an illusion of nearby monsters for 2 minutes.

    MP 24 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Vital Force poz. 5

    Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.7 when sitting.

    Pasywna
  • Esprit poz. 5

    Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running.

    Pasywna
  • Critical Damage poz. 4

    Increases Critical Damages by 177.

    Pasywna
  • Dagger Mastery poz. 21

    Dagger, Dual Daggers: P. Atk. +42.7.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 22

    Dagger, Dual Daggers: P. Atk. +45.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 23

    Dagger, Dual Daggers: P. Atk. +47.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Light Armor Mastery poz. 23

    Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 24

    Increases P. Def. by 30.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 25

    Increases P. Def. by 32.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 13 Omówienie mechaniki

    Attacks the target's vital points with 2164 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 45 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 14 Omówienie mechaniki

    Attacks the target's vital points with 2274 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 45 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 15 Omówienie mechaniki

    Attacks the target's vital points with 2388 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 46 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 10 Omówienie mechaniki

    Critical Damage Add +266.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Przełączana

Poziom 55

  • Trick poz. 3

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 25 Rzucanie 1,20 s Cooldown 5 s Zasięg 400

    AktywnaFizyczna
  • Switch poz. 5

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 25 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Unlock poz. 10

    There is a 100% chance to open a door below level 3, and 90% chance to open a level 56 treasure chest. Requires 10 Thief Keys.

    Każde użycie zużywa: Thief Key x10

    MP 51 Rzucanie 2,50 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 16 Omówienie mechaniki

    Supplements P. Atk. with 2505 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 78 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 17 Omówienie mechaniki

    Supplements P. Atk. with 2625 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 80 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 18 Omówienie mechaniki

    Supplements P. Atk. with 2748 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 82 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Veil poz. 5

    Creates an illusion of nearby monsters for 2 minutes.

    MP 25 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Ultimate Evasion poz. 2

    For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and Resistance to buff-canceling attacks by 80.

    MP 25 Rzucanie 1 s Cooldown 900 s

    AktywnaFizyczna
  • Acrobatics poz. 2

    Increases the maximum height user can fall without taking damage by 100.

    Pasywna
  • Boost Breath poz. 2

    Increases lung capacity by 300.

    Pasywna
  • Dagger Mastery poz. 24

    Dagger, Dual Daggers: P. Atk. +49.9.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 25

    Dagger, Dual Daggers: P. Atk. +52.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 26

    Dagger, Dual Daggers: P. Atk. +55.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Acrobatic Move poz. 3

    Increases Evasion by 6 when running.

    Pasywna
  • Light Armor Mastery poz. 26

    Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 27

    Increases P. Def. by 34.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 28

    Increases P. Def. by 36.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 16 Omówienie mechaniki

    Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 47 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 17 Omówienie mechaniki

    Attacks the target's vital points with 2625 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 48 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 18 Omówienie mechaniki

    Attacks the target's vital points with 2748 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 49 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 11 Omówienie mechaniki

    Critical Damage Add +306.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Przełączana
  • Critical Blow poz. 1

    Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.

    MP 52 Rzucanie 1,30 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Sand Bomb poz. 1

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 25 Rzucanie 2 s Cooldown 4 s Zasięg 150

    AktywnaFizyczna

Poziom 58

  • Trick poz. 4

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 27 Rzucanie 1,20 s Cooldown 5 s Zasięg 400

    AktywnaFizyczna
  • Switch poz. 6

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 27 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Backstab poz. 19 Omówienie mechaniki

    Supplements P. Atk. with 2875 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 84 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 20 Omówienie mechaniki

    Supplements P. Atk. with 3004 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 86 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 21 Omówienie mechaniki

    Supplements P. Atk. with 3136 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 87 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Bleed poz. 4

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 54 HP every second.

    MP 73 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Veil poz. 6

    Creates an illusion of nearby monsters for 2 minutes.

    MP 27 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Vital Force poz. 6

    Increases HP Recovery Bonus by 4.7 and MP Recovery Bonus by 2.8 when sitting.

    Pasywna
  • Boost Attack Speed poz. 3

    Increases Atk. Spd. by 10%.

    Pasywna
  • Boost Evasion poz. 3

    Increases Evasion by 4.

    Pasywna
  • Dagger Mastery poz. 27

    Dagger, Dual Daggers: P. Atk. +57.7.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 28

    Dagger, Dual Daggers: P. Atk. +60.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 29

    Dagger, Dual Daggers: P. Atk. +63.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Light Armor Mastery poz. 29

    Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 30

    Increases P. Def. by 39.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 31

    Increases P. Def. by 40.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 19 Omówienie mechaniki

    Attacks the target's vital points with 2875 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 50 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 20 Omówienie mechaniki

    Attacks the target's vital points with 3004 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 52 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 21 Omówienie mechaniki

    Attacks the target's vital points with 3136 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 53 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 12 Omówienie mechaniki

    Critical Damage Add +349.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Przełączana
  • Critical Blow poz. 2

    Attacks the target's vital points with 2091 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.

    MP 56 Rzucanie 1,30 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Stealth poz. 1

    Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 12, P. Def. by 45%, M. Def. by 45%, Accuracy by 12 and P. Atk. by 45%.

    MP 27 Rzucanie 2 s Cooldown 4 s

    AktywnaFizyczna
  • Sand Bomb poz. 2

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 27 Rzucanie 2 s Cooldown 4 s Zasięg 150

    AktywnaFizyczna
  • Summon Treasure Key poz. 2

    Creates 1-2 Maestro's Key(s). Consumes 2 Thief Keys.

    Każde użycie zużywa: Thief Key x2

    MP 159 Rzucanie 3 s Cooldown 600 s

    AktywnaFizyczna

Poziom 60

  • Trick poz. 5

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 28 Rzucanie 1,20 s Cooldown 5 s Zasięg 400

    AktywnaFizyczna
  • Switch poz. 7

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 28 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Unlock poz. 11

    There is a 100% chance to open a door below level 3, and 90% chance to open a level 60 treasure chest. Requires 11 Thief Keys.

    Każde użycie zużywa: Thief Key x11

    MP 55 Rzucanie 2,50 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 22 Omówienie mechaniki

    Supplements P. Atk. with 3271 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 89 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 23 Omówienie mechaniki

    Supplements P. Atk. with 3408 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 91 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Veil poz. 7

    Creates an illusion of nearby monsters for 2 minutes.

    MP 28 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Dagger Mastery poz. 30

    Dagger, Dual Daggers: P. Atk. +66.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 31

    Dagger, Dual Daggers: P. Atk. +69.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Light Armor Mastery poz. 32

    Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 33

    Increases P. Def. by 43.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 22 Omówienie mechaniki

    Attacks the target's vital points with 3271 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 54 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 23 Omówienie mechaniki

    Attacks the target's vital points with 3408 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 55 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 13 Omówienie mechaniki

    Critical Damage Add +379.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Przełączana
  • Critical Blow poz. 3

    Attacks the target's vital points with 2272 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.

    MP 58 Rzucanie 1,30 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Sand Bomb poz. 3

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 28 Rzucanie 2 s Cooldown 4 s Zasięg 150

    AktywnaFizyczna
  • Escape Shackle poz. 1

    Allows you to escape from a captured state.

    MP 60 Rzucanie 1 s Cooldown 15 s

    AktywnaFizyczna

Poziom 62

  • Trick poz. 6

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 29 Rzucanie 1,20 s Cooldown 5 s Zasięg 400

    AktywnaFizyczna
  • Switch poz. 8

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 29 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Backstab poz. 24 Omówienie mechaniki

    Supplements P. Atk. with 3548 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 91 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 25 Omówienie mechaniki

    Supplements P. Atk. with 3690 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 93 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Veil poz. 8

    Creates an illusion of nearby monsters for 2 minutes.

    MP 29 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Esprit poz. 6

    Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running.

    Pasywna
  • Dagger Mastery poz. 32

    Dagger, Dual Daggers: P. Atk. +71.9.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 33

    Dagger, Dual Daggers: P. Atk. +74.9.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Light Armor Mastery poz. 34

    Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 35

    Increases P. Def. by 46.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 24 Omówienie mechaniki

    Attacks the target's vital points with 3548 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 55 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 25 Omówienie mechaniki

    Attacks the target's vital points with 3690 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 56 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 14 Omówienie mechaniki

    Critical Damage Add +410.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Przełączana
  • Critical Blow poz. 4

    Attacks the target's vital points with 2460 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.

    MP 60 Rzucanie 1,30 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Sand Bomb poz. 4

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 29 Rzucanie 2 s Cooldown 4 s Zasięg 150

    AktywnaFizyczna

Poziom 64

  • Trick poz. 7

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 30 Rzucanie 1,20 s Cooldown 5 s Zasięg 400

    AktywnaFizyczna
  • Switch poz. 9

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 30 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Unlock poz. 12

    There is a 100% chance to open a door below level 3, and 90% chance to open a level 64 treasure chest. Requires 13 Thief Keys.

    Każde użycie zużywa: Thief Key x13

    MP 59 Rzucanie 2,50 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 26 Omówienie mechaniki

    Supplements P. Atk. with 3834 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 95 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 27 Omówienie mechaniki

    Supplements P. Atk. with 3980 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 97 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Veil poz. 9

    Creates an illusion of nearby monsters for 2 minutes.

    MP 30 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Vital Force poz. 7

    Increases HP Recovery Bonus by 5.6 and MP Recovery Bonus by 3.1 when sitting.

    Pasywna
  • Critical Damage poz. 5

    Increases Critical Damages by 295.

    Pasywna
  • Dagger Mastery poz. 34

    Dagger, Dual Daggers: P. Atk. +78.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 35

    Dagger, Dual Daggers: P. Atk. +81.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Light Armor Mastery poz. 36

    Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 37

    Increases P. Def. by 49.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 26 Omówienie mechaniki

    Attacks the target's vital points with 3834 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 57 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 27 Omówienie mechaniki

    Attacks the target's vital points with 3980 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 58 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 15 Omówienie mechaniki

    Critical Damage Add +443.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Przełączana
  • Critical Blow poz. 5

    Attacks the target's vital points with 2653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.

    MP 62 Rzucanie 1,30 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Sand Bomb poz. 5

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 30 Rzucanie 2 s Cooldown 4 s Zasięg 150

    AktywnaFizyczna

Poziom 66

  • Trick poz. 8

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 31 Rzucanie 1,20 s Cooldown 5 s Zasięg 400

    AktywnaFizyczna
  • Switch poz. 10

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 31 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Backstab poz. 28 Omówienie mechaniki

    Supplements P. Atk. with 4127 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 98 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 29 Omówienie mechaniki

    Supplements P. Atk. with 4275 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 100 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Bleed poz. 5

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 62 HP every second.

    MP 83 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Veil poz. 10

    Creates an illusion of nearby monsters for 2 minutes.

    MP 31 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Dagger Mastery poz. 36

    Dagger, Dual Daggers: P. Atk. +84.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 37

    Dagger, Dual Daggers: P. Atk. +87.3.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Light Armor Mastery poz. 38

    Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 39

    Increases P. Def. by 52.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 28 Omówienie mechaniki

    Attacks the target's vital points with 4127 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 59 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 29 Omówienie mechaniki

    Attacks the target's vital points with 4275 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 60 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 16 Omówienie mechaniki

    Critical Damage Add +475.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Przełączana
  • Critical Blow poz. 6

    Attacks the target's vital points with 2850 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.

    MP 64 Rzucanie 1,30 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Stealth poz. 2

    Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 8, P. Def. by 30%, M. Def. by 30%, Accuracy by 12 and P. Atk. by 45%.

    MP 31 Rzucanie 2 s Cooldown 4 s

    AktywnaFizyczna
  • Sand Bomb poz. 6

    Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.

    MP 31 Rzucanie 2 s Cooldown 4 s Zasięg 150

    AktywnaFizyczna
  • Summon Treasure Key poz. 3

    Creates 1-3 Maestro's Key(s). Consumes 2 Thief Keys.

    Każde użycie zużywa: Thief Key x2

    MP 183 Rzucanie 3 s Cooldown 600 s

    AktywnaFizyczna

Poziom 68

  • Trick poz. 9

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 32 Rzucanie 1,20 s Cooldown 5 s Zasięg 400

    AktywnaFizyczna
  • Switch poz. 11

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 32 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Unlock poz. 13

    There is a 100% chance to open a door below level 3, and 90% chance to open a level 68 treasure chest. Requires 15 Thief Keys.

    Każde użycie zużywa: Thief Key x15

    MP 63 Rzucanie 2,50 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 30 Omówienie mechaniki

    Supplements P. Atk. with 4425 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 102 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 31 Omówienie mechaniki

    Supplements P. Atk. with 4575 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 103 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Veil poz. 11

    Creates an illusion of nearby monsters for 2 minutes.

    MP 32 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Esprit poz. 7

    Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running.

    Pasywna
  • Dagger Mastery poz. 38

    Dagger, Dual Daggers: P. Atk. +90.5.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 39

    Dagger, Dual Daggers: P. Atk. +93.7.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Light Armor Mastery poz. 40

    Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 41

    Increases P. Def. by 55.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 30 Omówienie mechaniki

    Attacks the target's vital points with 4425 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 61 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 31 Omówienie mechaniki

    Attacks the target's vital points with 4575 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 62 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 17 Omówienie mechaniki

    Critical Damage Add +509.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Przełączana
  • Critical Blow poz. 7

    Attacks the target's vital points with 3050 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.

    MP 66 Rzucanie 1,30 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Sand Bomb poz. 7

    Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.

    MP 32 Rzucanie 2 s Cooldown 4 s Zasięg 150

    AktywnaFizyczna

Poziom 70

  • Trick poz. 10

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 33 Rzucanie 1,20 s Cooldown 5 s Zasięg 400

    AktywnaFizyczna
  • Switch poz. 12

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 33 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Backstab poz. 32 Omówienie mechaniki

    Supplements P. Atk. with 4726 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 105 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 33 Omówienie mechaniki

    Supplements P. Atk. with 4878 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 106 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Bleed poz. 6

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.

    MP 89 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Veil poz. 12

    Creates an illusion of nearby monsters for 2 minutes.

    MP 33 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Dagger Mastery poz. 40

    Dagger, Dual Daggers: P. Atk. +96.8.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 41

    Dagger, Dual Daggers: P. Atk. +100.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Light Armor Mastery poz. 42

    Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 43

    Increases P. Def. by 59.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 32 Omówienie mechaniki

    Attacks the target's vital points with 4726 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 63 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 33 Omówienie mechaniki

    Attacks the target's vital points with 4878 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 64 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 18 Omówienie mechaniki

    Critical Damage Add +542.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Przełączana
  • Critical Blow poz. 8

    Attacks the target's vital points with 3252 Power added to P. Atk. Increases the user's success rate of vital point attacks by 25% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.

    MP 68 Rzucanie 1,30 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Sand Bomb poz. 8

    Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.

    MP 33 Rzucanie 2 s Cooldown 4 s Zasięg 150

    AktywnaFizyczna

Poziom 72

  • Trick poz. 11

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 34 Rzucanie 1,20 s Cooldown 5 s Zasięg 400

    AktywnaFizyczna
  • Switch poz. 13

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 34 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Unlock poz. 14

    There is a 100% chance to open a door below level 3, and 90% chance to open alevel 72 treasure chest. Requires 17 Thief Keys.

    Każde użycie zużywa: Thief Key x17

    MP 67 Rzucanie 2,50 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 34 Omówienie mechaniki

    Supplements P. Atk. with 5029 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 108 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 35 Omówienie mechaniki

    Supplements P. Atk. with 5180 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 109 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Veil poz. 13

    Creates an illusion of nearby monsters for 2 minutes.

    MP 34 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Vital Force poz. 8

    Increases HP Recovery Bonus by 6.7 and MP Recovery Bonus by 3.5 when sitting.

    Pasywna
  • Critical Damage poz. 6

    Increases Critical Damages by 384.

    Pasywna
  • Dagger Mastery poz. 42

    Dagger, Dual Daggers: P. Atk. +103.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 43

    Dagger, Dual Daggers: P. Atk. +106.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Light Armor Mastery poz. 44

    Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 45

    Increases P. Def. by 62.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 34 Omówienie mechaniki

    Attacks the target's vital points with 5029 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 65 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 35 Omówienie mechaniki

    Attacks the target's vital points with 5180 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 66 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 19 Omówienie mechaniki

    Critical Damage Add +576.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Przełączana
  • Critical Blow poz. 9

    Attacks the target's vital points with 3453 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.

    MP 70 Rzucanie 1,30 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Sand Bomb poz. 9

    Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.

    MP 34 Rzucanie 2 s Cooldown 4 s Zasięg 150

    AktywnaFizyczna

Poziom 74

  • Trick poz. 12

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 34 Rzucanie 1,20 s Cooldown 5 s Zasięg 400

    AktywnaFizyczna
  • Switch poz. 14

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 34 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Backstab poz. 36 Omówienie mechaniki

    Supplements P. Atk. with 5330 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 111 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Backstab poz. 37 Omówienie mechaniki

    Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 112 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Veil poz. 14

    Creates an illusion of nearby monsters for 2 minutes.

    MP 34 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Esprit poz. 8

    Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running.

    Pasywna
  • Dagger Mastery poz. 44

    Dagger, Dual Daggers: P. Atk. +109.6.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Dagger Mastery poz. 45

    Dagger, Dual Daggers: P. Atk. +112.8.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Light Armor Mastery poz. 46

    Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Light Armor Mastery poz. 47

    Increases P. Def. by 65.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Pasywna
  • Deadly Blow poz. 36 Omówienie mechaniki

    Attacks the target's vital points with 5330 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 67 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 37 Omówienie mechaniki

    Attacks the target's vital points with 5479 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 68 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Vicious Stance poz. 20 Omówienie mechaniki

    Critical Damage Add +609.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Przełączana
  • Critical Blow poz. 10

    Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.

    MP 72 Rzucanie 1,30 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Stealth poz. 3

    Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 4, P. Def. by 15%, M. Def. by 15%, Accuracy by 12 and P. Atk. by 45%.

    MP 34 Rzucanie 2 s Cooldown 4 s

    AktywnaFizyczna
  • Sand Bomb poz. 10

    Detonates a sand bomb to decrease the enemy's Accuracy by 12 for 30 seconds.

    MP 34 Rzucanie 2 s Cooldown 4 s Zasięg 150

    AktywnaFizyczna
  • Summon Treasure Key poz. 4

    Creates 1-4 Maestro's Key(s). Consumes 2 Thief Keys.

    Każde użycie zużywa: Thief Key x2

    MP 204 Rzucanie 3 s Cooldown 600 s

    AktywnaFizyczna
  • Find Trap poz. 1

    Detects traps below Level 78.

    MP 67 Rzucanie 2,50 s Cooldown 3 s

    AktywnaFizyczna
  • Remove Trap poz. 1

    Disarms traps below Level 78.

    MP 17 Rzucanie 4 s Cooldown 8 s Zasięg 400

    AktywnaFizyczna
  • Evasion Haste poz. 1

    10% chance when you evade a normal attack: Atk. Spd. +15% for 10 seconds.
    Triggers no more than once every 10 seconds.

    Poznawana z księgi: Forgotten Scroll - Evasion Haste skąd wziąć

    Pasywna

Wszystkie umiejętności

Treasure Hunter

2. profesja 34
  • Backstab poz. 1-37 Omówienie mechaniki od 40 poziomu postaci

    Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 54 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Deadly Blow poz. 1-37 Omówienie mechaniki od 40 poziomu postaci

    Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 33 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Shadow Step poz. 1 Omówienie mechaniki od 40 poziomu postaci

    Allows user to stealthily approach the enemy from behind. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Rzucanie 0,10 s Cooldown 75 s Zasięg 600

    AktywnaFizyczna
  • Unlock poz. 6-14 od 40 poziomu postaci

    There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.

    Każde użycie zużywa: Thief Key x5

    MP 35 Rzucanie 2,50 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Critical Chance poz. 2-3 od 40 poziomu postaci

    Increases Critical Rate by 30%.

    Pasywna
  • Critical Damage poz. 3-6 od 40 poziomu postaci

    Increases Critical Damages by 93.

    Pasywna
  • Dagger Mastery poz. 9-45 od 40 poziomu postaci

    Dagger, Dual Daggers: P. Atk. +20.3.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Pasywna
  • Fake Death poz. 1 Omówienie mechaniki od 40 poziomu postaci

    Plays dead to keep a monster from attacking. Consumes 10 MP per second.

    MP 200

    Przełączana
  • Light Armor Mastery poz. 11-47 od 40 poziomu postaci

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Pasywna
  • Silent Move poz. 1 od 40 poziomu postaci

    Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.

    MP 7

    Przełączana
  • Vicious Stance poz. 6-20 Omówienie mechaniki od 40 poziomu postaci

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Przełączana
  • Vital Force poz. 3-8 od 40 poziomu postaci

    Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

    Pasywna
  • Switch poz. 1-14 od 43 poziomu postaci

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 19 Rzucanie 1,20 s Cooldown 3 s Zasięg 600

    AktywnaFizyczna
  • Veil poz. 1-14 od 43 poziomu postaci

    Creates an illusion of nearby monsters for 2 minutes.

    MP 19 Rzucanie 1,20 s Cooldown 5 s Zasięg 500

    AktywnaFizyczna
  • Acrobatic Move poz. 2-3 od 43 poziomu postaci

    Increases Evasion by 5 when running.

    Pasywna
  • Esprit poz. 2-8 od 43 poziomu postaci

    Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.

    Pasywna
  • Quick Step poz. 2 od 43 poziomu postaci

    Increases Speed by 11.

    Pasywna
  • Dash poz. 2 od 46 poziomu postaci

    Increases Speed by 66 for 15 seconds.

    MP 21 Rzucanie 1 s Cooldown 30 s

    AktywnaFizyczna
  • Summon Treasure Key poz. 1-4 od 46 poziomu postaci

    Creates 1 Maestro's Key. Consumes 2 Thief Keys.

    Każde użycie zużywa: Thief Key x2

    MP 122 Rzucanie 3 s Cooldown 600 s

    AktywnaFizyczna
  • Boost Attack Speed poz. 2-3 od 46 poziomu postaci

    Increases Atk. Spd. by 7%.

    Pasywna
  • Boost Evasion poz. 2-3 od 46 poziomu postaci

    Increases Evasion by 3.

    Pasywna
  • Bleed poz. 3-6 od 49 poziomu postaci

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.

    MP 60 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Trick poz. 1-12 od 49 poziomu postaci

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 22 Rzucanie 1,20 s Cooldown 5 s Zasięg 400

    AktywnaFizyczna
  • Lure poz. 1 od 52 poziomu postaci

    Quietly lures the enemy.

    MP 44 Rzucanie 1,50 s Cooldown 3 s Zasięg 400

    AktywnaFizyczna
  • Critical Blow poz. 1-10 od 55 poziomu postaci

    Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.

    MP 52 Rzucanie 1,30 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Sand Bomb poz. 1-10 od 55 poziomu postaci

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 25 Rzucanie 2 s Cooldown 4 s Zasięg 150

    AktywnaFizyczna
  • Ultimate Evasion poz. 2 od 55 poziomu postaci

    For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and Resistance to buff-canceling attacks by 80.

    MP 25 Rzucanie 1 s Cooldown 900 s

    AktywnaFizyczna
  • Acrobatics poz. 2 od 55 poziomu postaci

    Increases the maximum height user can fall without taking damage by 100.

    Pasywna
  • Boost Breath poz. 2 od 55 poziomu postaci

    Increases lung capacity by 300.

    Pasywna
  • Stealth poz. 1-3 od 58 poziomu postaci

    Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 12, P. Def. by 45%, M. Def. by 45%, Accuracy by 12 and P. Atk. by 45%.

    MP 27 Rzucanie 2 s Cooldown 4 s

    AktywnaFizyczna
  • Escape Shackle poz. 1 od 60 poziomu postaci

    Allows you to escape from a captured state.

    MP 60 Rzucanie 1 s Cooldown 15 s

    AktywnaFizyczna
  • Find Trap poz. 1 od 74 poziomu postaci

    Detects traps below Level 78.

    MP 67 Rzucanie 2,50 s Cooldown 3 s

    AktywnaFizyczna
  • Remove Trap poz. 1 od 74 poziomu postaci

    Disarms traps below Level 78.

    MP 17 Rzucanie 4 s Cooldown 8 s Zasięg 400

    AktywnaFizyczna
  • Evasion Haste poz. 1 od 74 poziomu postaci

    10% chance when you evade a normal attack: Atk. Spd. +15% for 10 seconds.
    Triggers no more than once every 10 seconds.

    Poznawana z księgi: Forgotten Scroll - Evasion Haste skąd wziąć

    Pasywna

Rogue

1. profesja 25
  • Dash poz. 1 od 20 poziomu postaci

    Increases Speed by 40 for 15 seconds.

    MP 10 Rzucanie 1 s Cooldown 30 s

    AktywnaFizyczna
  • Mortal Blow poz. 10-24 od 20 poziomu postaci

    Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 18 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Power Shot poz. 10-24 od 20 poziomu postaci

    Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 38 Rzucanie 3,20 s Cooldown 6 s Zasięg 700

    AktywnaFizyczna
  • Unlock poz. 1-5 od 20 poziomu postaci

    There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.

    Każde użycie zużywa: Thief Key x2

    MP 19 Rzucanie 2,50 s Cooldown 30 s Zasięg 40

    AktywnaFizyczna
  • Acrobatics poz. 1 od 20 poziomu postaci

    Increases the maximum height user can fall without taking damage by 60.

    Pasywna
  • Boost Breath poz. 1 od 20 poziomu postaci

    Increases lung capacity by 180.

    Pasywna
  • Bow Mastery poz. 1-15 od 20 poziomu postaci

    Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Pasywna
  • Dagger Mastery poz. 1-8 od 20 poziomu postaci

    Dagger, Dual Daggers: P. Atk. +3.6.

    Pasywna
  • Light Armor Mastery poz. 1-10 od 20 poziomu postaci

    Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Pasywna
  • Long Shot poz. 1 od 20 poziomu postaci

    Increases the bow's range by 200.

    Pasywna
  • Vicious Stance poz. 1-5 Omówienie mechaniki od 20 poziomu postaci

    Critical Damage Add +35.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 4 MP.

    MP 4

    Przełączana
  • Bleed poz. 1-2 od 24 poziomu postaci

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.

    MP 28 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Accuracy poz. 1 Omówienie mechaniki od 24 poziomu postaci

    Accuracy +3.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Przełączana
  • Boost Evasion poz. 1 od 24 poziomu postaci

    Increases Evasion by 2.

    Pasywna
  • Critical Damage poz. 1-2 od 24 poziomu postaci

    Increases Critical Damages by 32.

    Pasywna
  • Vital Force poz. 1-2 od 24 poziomu postaci

    Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.

    Pasywna
  • Ultimate Evasion poz. 1 od 28 poziomu postaci

    For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.

    MP 13 Rzucanie 1 s Cooldown 900 s

    AktywnaFizyczna
  • Acrobatic Move poz. 1 od 28 poziomu postaci

    Increases Evasion by 4 when running.

    Pasywna
  • Critical Chance poz. 1 od 28 poziomu postaci

    Increases Critical Rate by 20%.

    Pasywna
  • Quick Step poz. 1 od 28 poziomu postaci

    Increases Speed by 7.

    Pasywna
  • Rapid Shot poz. 1 od 32 poziomu postaci

    Increases the user's bow Atk. Spd. by 8% for 20 minutes.

    MP 18 Rzucanie 1,50 s Cooldown 3 s

    AktywnaFizyczna
  • Stun Shot poz. 1-3 Omówienie mechaniki od 36 poziomu postaci

    Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 46 Rzucanie 3 s Cooldown 3 s Zasięg 900

    AktywnaFizyczna
  • Boost Attack Speed poz. 1 od 36 poziomu postaci

    Increases Atk. Spd. by 5%.

    Pasywna
  • Esprit poz. 1 od 36 poziomu postaci

    Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.

    Pasywna
  • Divine Inspiration poz. 1-4 od 52 poziomu postaci

    Increases the number of buffs an individual can receive by 1.

    Poznawana z księgi: Ancient Book: Divine Inspiration (Modern Language Version) skąd wziąć

    Pasywna

Human Fighter

Klasa początkowa 12
  • Common Craft poz. 1 od 1 poziomu postaci

    Can read common recipe books.

    AktywnaFizyczna
  • Lucky poz. 1 od 1 poziomu postaci

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Pasywna
  • Mortal Blow poz. 1-9 od 5 poziomu postaci

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Power Shot poz. 1-9 od 5 poziomu postaci

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Rzucanie 3,20 s Cooldown 6 s Zasięg 700

    AktywnaFizyczna
  • Power Strike poz. 1-9 od 5 poziomu postaci

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Rzucanie 1,08 s Cooldown 3 s Zasięg 40

    AktywnaFizyczna
  • Armor Mastery poz. 1-5 od 5 poziomu postaci

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Pasywna
  • Create Common Item poz. 1-9 od 5 poziomu postaci

    Creates level 1 common items.

    Pasywna
  • Relax poz. 1 od 5 poziomu postaci

    Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.

    MP 2

    Przełączana
  • Weapon Mastery poz. 1-3 od 5 poziomu postaci

    Increases P. Atk. by 8.5% and additionally by 2.

    Pasywna
  • Expertise D poz. 1-7 od 20 poziomu postaci

    Increases expertise in using D-grade equipment.

    Pasywna
  • Aura Bird - Falcon poz. 1 od 75 poziomu postaci

    Mounts the Aura Bird - Falcon.

    Poznawana z księgi: Spellbook - Aurabird Falcon skąd wziąć

    MP 72 Rzucanie 2,50 s Cooldown 10 s

    AktywnaFizyczna
  • Aura Bird - Owl poz. 1 od 75 poziomu postaci

    Mounts the Aura Bird - Owl.

    Poznawana z księgi: Spellbook - Aurabird Owl skąd wziąć

    MP 72 Rzucanie 2,50 s Cooldown 10 s

    AktywnaFizyczna