Arbalester: skills
Kamael Β· 2nd profession Β· lvl 40 Β· 41 skills
Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 40
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PassiveLight Armor Mastery lvl 14
When equipped with light armor, increases P. Def. by 15.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 15
When equipped with light armor, increases P. Def. by 16.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 16
When equipped with light armor, increases P. Def. by 17.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveMagic Immunity lvl 19
Increases M. Def. by 40 and Resistance to magic damage by 10%.
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PassiveMagic Immunity lvl 20
Increases M. Def. by 42 and Resistance to magic damage by 10%.
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PassiveMagic Immunity lvl 21
Increases M. Def. by 43 and Resistance to magic damage by 10%.
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PassiveSoul Mastery lvl 9
Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
PassiveCrossbow Mastery lvl 9
Increases P. Atk. by 50.56 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 10
Increases P. Atk. by 53.92 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 11
Increases P. Atk. by 86.72 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveIncrease Range lvl 2
Increases a crossbow's range by 400.
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ActivePhysicalShift Target lvl 1
Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow.
MP 53 Cast 2.50 s Reuse 5 s Range 40
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ActivePhysicalLife to Soul lvl 1
Cannibalizes your own life to increase your soul by 1.
HP 193 Cast 0.90 s Reuse 11 s
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ActivePhysicalTwin Shot lvl 1
Fires 2 powerful bolts with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 65 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 2
Fires 2 powerful bolts with 1046 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 67 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 3
Fires 2 powerful bolts with 1110 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 69 Cast 3 s Reuse 3 s Range 900
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ActivePhysical
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ActivePhysicalReal Target lvl 1
Decreases Resistance to bow attacks by 12% and Resistance to crossbow attacks by 16% for 30 seconds.
MP 11 Cast 1.50 s Reuse 3 s Range 600
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PassiveCritical Sense lvl 1
Increases Critical Rate by 10% and Critical Damage by 111.
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ActivePhysicalSoul Shock lvl 4
Attacks the enemy with 443 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 52 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 5
Attacks the enemy with 471 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 54 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 6
Attacks the enemy with 500 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 56 Cast 1.50 s Reuse 15 s Range 200
Level 43
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PassiveLight Armor Mastery lvl 17
When equipped with light armor, increases P. Def. by 18.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 18
When equipped with light armor, increases P. Def. by 19.9 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 19
When equipped with light armor, increases P. Def. by 21.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveMagic Immunity lvl 22
Increases M. Def. by 44 and Resistance to magic damage by 10%.
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PassiveMagic Immunity lvl 23
Increases M. Def. by 46 and Resistance to magic damage by 10%.
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PassiveMagic Immunity lvl 24
Increases M. Def. by 47 and Resistance to magic damage by 10%.
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PassiveSoul Mastery lvl 10
Absorbs souls. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
PassiveCrossbow Mastery lvl 12
Increases P. Atk. by 92.16 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 13
Increases P. Atk. by 97.84 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 14
Increases P. Atk. by 103.76 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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ToggleDark Armor lvl 2
Increases Resistance to Dark by 10.
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ActivePhysicalTwin Shot lvl 4
Fires 2 powerful bolts with 1178 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 69 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 5
Fires 2 powerful bolts with 1249 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 71 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 6
Fires 2 powerful bolts with 1322 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 73 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalBleeding Shot lvl 1
Supplements the user's P. Atk. with 530 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 56 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 2
Supplements the user's P. Atk. with 562 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 58 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 3
Supplements the user's P. Atk. with 595 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 59 Cast 3 s Reuse 8 s Range 900
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ActivePhysical
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ActiveMagic
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ActiveMagicCreate Special Bolt lvl 1
Creates a bolt to be used with a special skill.
MP 38 Cast 3 s Reuse 150 s
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ActivePhysicalSoul Shock lvl 7
Attacks the enemy with 530 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 56 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 8
Attacks the enemy with 562 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 58 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 9
Attacks the enemy with 595 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 59 Cast 1.50 s Reuse 15 s Range 200
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PassiveFast Recovery lvl 1
Increases HP/MP/CP Recovery Bonus.
Level 46
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PassiveLight Armor Mastery lvl 20
When equipped with light armor, increases P. Def. by 22.2 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 21
When equipped with light armor, increases P. Def. by 23.4 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 22
When equipped with light armor, increases P. Def. by 24.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveMagic Immunity lvl 25
Increases M. Def. by 49 and Resistance to magic damage by 10%.
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PassiveMagic Immunity lvl 26
Increases M. Def. by 51 and Resistance to magic damage by 10%.
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PassiveMagic Immunity lvl 27
Increases M. Def. by 52 and Resistance to magic damage by 10%.
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PassiveSoul Mastery lvl 11
Absorbs souls. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
ActivePhysical
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ActivePhysical
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PassiveCrossbow Mastery lvl 15
Increases P. Atk. by 109.92 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 16
Increases P. Atk. by 116.32 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 17
Increases P. Atk. by 122.96 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalTwin Shot lvl 7
Fires 2 powerful bolts with 1399 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 75 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 8
Fires 2 powerful bolts with 1479 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 77 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 9
Fires 2 powerful bolts with 1562 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 80 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalRising Shot lvl 1
Fires a soaring bolt at the enemy's position with 350 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 112 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 2
Fires a soaring bolt at the enemy's position with 370 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 116 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 3
Fires a soaring bolt at the enemy's position with 391 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 119 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalBleeding Shot lvl 4
Supplements the user's P. Atk. with 630 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 61 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 5
Supplements the user's P. Atk. with 666 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 63 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 6
Supplements the user's P. Atk. with 703 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 65 Cast 3 s Reuse 8 s Range 900
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ActivePhysical
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ActivePhysicalSoul Gathering lvl 1
Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore.
Each use takes:
Spirit Ore x10
HP 200 Cast 1.50 s Reuse 1800 s
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ActivePhysicalSoul Shock lvl 10
Attacks the enemy with 630 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 61 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 11
Attacks the enemy with 666 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 63 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 12
Attacks the enemy with 703 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 65 Cast 1.50 s Reuse 15 s Range 200
Level 49
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PassiveLight Armor Mastery lvl 23
When equipped with light armor, increases P. Def. by 25.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 24
When equipped with light armor, increases P. Def. by 27 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 25
When equipped with light armor, increases P. Def. by 28.2 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveMagic Immunity lvl 28
Increases M. Def. by 54 and Resistance to magic damage by 10%.
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PassiveMagic Immunity lvl 29
Increases M. Def. by 56 and Resistance to magic damage by 10%.
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PassiveMagic Immunity lvl 30
Increases M. Def. by 57 and Resistance to magic damage by 10%.
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PassiveSoul Mastery lvl 12
Absorbs souls. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
PassiveCrossbow Mastery lvl 18
Increases P. Atk. by 129.84 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 19
Increases P. Atk. by 136.96 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 20
Increases P. Atk. by 144.4 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalLife to Soul lvl 2
Cannibalizes your own life to increase your soul by 2.
HP 237 Cast 0.90 s Reuse 11 s
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ActivePhysicalTwin Shot lvl 10
Fires 2 powerful bolts with 1647 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 82 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 11
Fires 2 powerful bolts with 1736 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 84 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 12
Fires 2 powerful bolts with 1828 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 86 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalRising Shot lvl 4
Fires a soaring bolt at the enemy's position with 412 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 123 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 5
Fires a soaring bolt at the enemy's position with 434 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 126 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 6
Fires a soaring bolt at the enemy's position with 457 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 129 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalBleeding Shot lvl 7
Supplements the user's P. Atk. with 742 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 66 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 8
Supplements the user's P. Atk. with 782 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 68 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 9
Supplements the user's P. Atk. with 823 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 70 Cast 3 s Reuse 8 s Range 900
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ActivePhysical
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ActivePhysical
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ActivePhysical
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ActivePhysicalSoul Shock lvl 13
Attacks the enemy with 742 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 66 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 14
Attacks the enemy with 782 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 68 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 15
Attacks the enemy with 823 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 70 Cast 1.50 s Reuse 15 s Range 200
Level 52
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PassiveLight Armor Mastery lvl 26
When equipped with light armor, increases P. Def. by 29.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 27
When equipped with light armor, increases P. Def. by 30.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 28
When equipped with light armor, increases P. Def. by 32.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveMagic Immunity lvl 31
Increases M. Def. by 59 and Resistance to magic damage by 15%.
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PassiveMagic Immunity lvl 32
Increases M. Def. by 61 and Resistance to magic damage by 15%.
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PassiveMagic Immunity lvl 33
Increases M. Def. by 63 and Resistance to magic damage by 15%.
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PassiveSoul Mastery lvl 13
Absorbs souls. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
PassiveCrossbow Mastery lvl 21
Increases P. Atk. by 152 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 22
Increases P. Atk. by 159.92 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 23
Increases P. Atk. by 168 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalTwin Shot lvl 13
Fires 2 powerful bolts with 1923 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 89 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 14
Fires 2 powerful bolts with 2021 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 89 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 15
Fires 2 powerful bolts with 2123 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 91 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalRising Shot lvl 7
Fires a soaring bolt at the enemy's position with 481 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 133 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 8
Fires a soaring bolt at the enemy's position with 506 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 133 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 9
Fires a soaring bolt at the enemy's position with 531 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 137 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalBleeding Shot lvl 10
Supplements the user's P. Atk. with 866 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 72 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 11
Supplements the user's P. Atk. with 910 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 72 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 12
Supplements the user's P. Atk. with 955 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 74 Cast 3 s Reuse 8 s Range 900
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ActivePhysical
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ActivePhysical
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ActivePhysicalReal Target lvl 2
Decreases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 24% for 30 seconds.
MP 14 Cast 1.50 s Reuse 3 s Range 700
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ActiveMagic
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ActiveMagicQuiver of Bolts: B Grade lvl 1
Summons between 700 and 2800 silver bolts. Consumes 1 B-Grade Crystal.
Each use takes:
Crystal (B-Grade) x1
MP 366 Cast 3 s Reuse 600 s
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ActivePhysicalUltimate Escape lvl 2
Increases the user's Evasion by 35, Speed by 66 and physical attack skill Evasion Rate by 25% for 20 seconds.
MP 47 Cast 1.50 s Reuse 900 s
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PassiveCritical Sense lvl 2
Increases Critical Rate by 15% and Critical Damage by 177.
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ActivePhysicalSoul Shock lvl 16
Attacks the enemy with 866 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 72 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 17
Attacks the enemy with 910 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 72 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 18
Attacks the enemy with 955 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 74 Cast 1.50 s Reuse 15 s Range 200
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PassiveDivine Inspiration lvl 1
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
Level 55
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PassiveLight Armor Mastery lvl 29
When equipped with light armor, increases P. Def. by 33.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 30
When equipped with light armor, increases P. Def. by 34.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 31
When equipped with light armor, increases P. Def. by 36.2 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveMagic Immunity lvl 34
Increases M. Def. by 64 and Resistance to magic damage by 15%.
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PassiveMagic Immunity lvl 35
Increases M. Def. by 66 and Resistance to magic damage by 15%.
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PassiveMagic Immunity lvl 36
Increases M. Def. by 68 and Resistance to magic damage by 15%.
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PassiveSoul Mastery lvl 14
Absorbs souls. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
ActivePhysical
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ActivePhysical
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PassiveCrossbow Mastery lvl 24
Increases P. Atk. by 176.32 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 25
Increases P. Atk. by 184.96 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 26
Increases P. Atk. by 193.76 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalFast Shot lvl 2
Increases the user's crossbow Atk. Spd. by 12% for 20 minutes.
MP 25 Cast 2.50 s Reuse 3 s
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ActivePhysicalTwin Shot lvl 16
Fires 2 powerful bolts with 2227 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 93 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 17
Fires 2 powerful bolts with 2333 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 96 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 18
Fires 2 powerful bolts with 2443 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 98 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalRising Shot lvl 10
Fires a soaring bolt at the enemy's position with 557 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 140 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 11
Fires a soaring bolt at the enemy's position with 584 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 143 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 12
Fires a soaring bolt at the enemy's position with 611 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 147 Cast 3.20 s Reuse 6 s Range 500
-
ActivePhysicalBleeding Shot lvl 13
Supplements the user's P. Atk. with 1002 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 76 Cast 3 s Reuse 8 s Range 900
-
ActivePhysicalBleeding Shot lvl 14
Supplements the user's P. Atk. with 1050 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 78 Cast 3 s Reuse 8 s Range 900
-
ActivePhysicalBleeding Shot lvl 15
Supplements the user's P. Atk. with 1100 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 80 Cast 3 s Reuse 8 s Range 900
-
ActivePhysical
-
ActivePhysical
-
ActivePhysicalFlash Trap lvl 1
Summons a trap that stuns nearby targets with a blindingly strong flash of light.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 1.50 s Reuse 45 s
-
ActivePhysicalSoul Shock lvl 19
Attacks the enemy with 1002 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 76 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 20
Attacks the enemy with 1050 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 78 Cast 1.50 s Reuse 15 s Range 200
-
ActivePhysicalSoul Shock lvl 21
Attacks the enemy with 1100 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 80 Cast 1.50 s Reuse 15 s Range 200
Level 58
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PassiveLight Armor Mastery lvl 32
When equipped with light armor, increases P. Def. by 37.6 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
-
PassiveLight Armor Mastery lvl 33
When equipped with light armor, increases P. Def. by 39.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
-
PassiveLight Armor Mastery lvl 34
When equipped with light armor, increases P. Def. by 40.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
-
PassiveMagic Immunity lvl 37
Increases M. Def. by 70 and Resistance to magic damage by 15%.
-
PassiveMagic Immunity lvl 38
Increases M. Def. by 72 and Resistance to magic damage by 15%.
-
PassiveMagic Immunity lvl 39
Increases M. Def. by 74 and Resistance to magic damage by 15%.
-
PassiveSoul Mastery lvl 15
Absorbs souls. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
Trigger: 25% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
PassiveCrossbow Mastery lvl 27
Increases P. Atk. by 202.8 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveCrossbow Mastery lvl 28
Increases P. Atk. by 212 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveCrossbow Mastery lvl 29
Increases P. Atk. by 221.44 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
-
ActivePhysicalLife to Soul lvl 3
Cannibalizes your own life to increase your soul by 3.
HP 279 Cast 0.90 s Reuse 11 s
-
ActivePhysicalTwin Shot lvl 19
Fires 2 powerful bolts with 2555 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 100 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 20
Fires 2 powerful bolts with 2670 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 103 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 21
Fires 2 powerful bolts with 2788 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 105 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalRising Shot lvl 13
Fires a soaring bolt at the enemy's position with 639 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 150 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 14
Fires a soaring bolt at the enemy's position with 668 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 154 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 15
Fires a soaring bolt at the enemy's position with 697 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 157 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalBleeding Shot lvl 16
Supplements the user's P. Atk. with 1150 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 81 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 17
Supplements the user's P. Atk. with 1202 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 83 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 18
Supplements the user's P. Atk. with 1255 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 85 Cast 3 s Reuse 8 s Range 900
-
ActivePhysical
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ActivePhysical
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ActivePhysicalSoul Shock lvl 22
Attacks the enemy with 1150 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 81 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 23
Attacks the enemy with 1202 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 83 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 24
Attacks the enemy with 1255 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 85 Cast 1.50 s Reuse 15 s Range 200
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ActiveMagicSoul Barrier lvl 1
Spreads the soul's defensive barrier to increase your Resistance to bows by 10, Resistance to crossbows by 6, and M. Def. by 100% for 10 seconds.
MP 28 Cast 1.50 s Reuse 45 s
Level 60
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PassiveLight Armor Mastery lvl 35
When equipped with light armor, increases P. Def. by 42 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 36
When equipped with light armor, increases P. Def. by 43.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveMagic Immunity lvl 40
Increases M. Def. by 76 and Resistance to magic damage by 15%.
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PassiveMagic Immunity lvl 41
Increases M. Def. by 78 and Resistance to magic damage by 15%.
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PassiveSoul Mastery lvl 16
Absorbs souls. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
Trigger: 25% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
PassiveCrossbow Mastery lvl 30
Increases P. Atk. by 231.04 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveCrossbow Mastery lvl 31
Increases P. Atk. by 240.88 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalTwin Shot lvl 22
Fires 2 powerful bolts with 2908 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 107 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 23
Fires 2 powerful bolts with 3030 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 109 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalRising Shot lvl 16
Fires a soaring bolt at the enemy's position with 727 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 160 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 17
Fires a soaring bolt at the enemy's position with 758 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 164 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalBleeding Shot lvl 19
Supplements the user's P. Atk. with 1309 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 87 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 20
Supplements the user's P. Atk. with 1364 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 88 Cast 3 s Reuse 8 s Range 900
-
ActivePhysical
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ActivePhysical
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ActivePhysicalFlash Trap lvl 2
Summons a trap that stuns nearby targets with a blindingly strong flash of light.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 1.50 s Reuse 45 s
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ActiveMagicQuiver of Bolts: A Grade lvl 1
Summons between 700 and 2800 Mithril bolts. Consumes 1 A-Grade Crystal.
Each use takes:
Crystal (A-Grade) x1
MP 366 Cast 3 s Reuse 600 s
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ActivePhysicalSharpshooting lvl 1
For 2 minutes, increases the user's P. Atk. by 124, Critical Rate by 20%, Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.
MP 28 Cast 2 s Reuse 75 s
-
ActiveMagic
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PassiveCritical Sense lvl 3
Increases Critical Rate by 20% and Critical Damage by 253.
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ActivePhysicalSoul Shock lvl 25
Attacks the enemy with 1309 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 87 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 26
Attacks the enemy with 1364 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 88 Cast 1.50 s Reuse 15 s Range 200
Level 61
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PassiveDivine Inspiration lvl 2
Increases the number of buffs an individual can receive by 2.
Learned from a book:
Ancient Book: Divine Inspiration (Original Language Version)
where to get it
Level 62
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PassiveLight Armor Mastery lvl 37
When equipped with light armor, increases P. Def. by 44.9 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 38
When equipped with light armor, increases P. Def. by 46.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
-
PassiveMagic Immunity lvl 42
Increases M. Def. by 80 and Resistance to magic damage by 15%.
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PassiveMagic Immunity lvl 43
Increases M. Def. by 82 and Resistance to magic damage by 15%.
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PassiveSoul Mastery lvl 17
Absorbs souls. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
Trigger: 25% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
PassiveCrossbow Mastery lvl 32
Increases P. Atk. by 250.8 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveCrossbow Mastery lvl 33
Increases P. Atk. by 260.96 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
-
ActivePhysicalTwin Shot lvl 24
Fires 2 powerful bolts with 3154 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 109 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 25
Fires 2 powerful bolts with 3280 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 112 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalRising Shot lvl 18
Fires a soaring bolt at the enemy's position with 789 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 164 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 19
Fires a soaring bolt at the enemy's position with 820 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 167 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalBleeding Shot lvl 21
Supplements the user's P. Atk. with 1420 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 89 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 22
Supplements the user's P. Atk. with 1476 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 91 Cast 3 s Reuse 8 s Range 900
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ActiveMagicCreate Dark Seed lvl 1
Transform a soul into a seed of darkness. Consumes 1 Soul.
MP 58 Cast 3 s Reuse 150 s
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ActivePhysical
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ActivePhysical
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ActivePhysicalSharpshooting lvl 2
For 2 minutes, increases the user's P. Atk. by 134, Critical Rate by 20%, Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.
MP 29 Cast 2 s Reuse 75 s
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ActivePhysicalReal Target lvl 3
Decreases Resistance to bow attacks by 20% and Resistance to crossbow attacks by 32% for 30 seconds.
MP 19 Cast 1.50 s Reuse 3 s Range 800
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ActivePhysicalImbue Dark Seed lvl 1
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.Each use takes:
Dark Seed x1
MP 30 Cast 1.80 s Reuse 15 s Range 40
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ActivePhysicalSoul Shock lvl 27
Attacks the enemy with 1420 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 89 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 28
Attacks the enemy with 1476 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 91 Cast 1.50 s Reuse 15 s Range 200
Level 64
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PassiveLight Armor Mastery lvl 39
When equipped with light armor, increases P. Def. by 48 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 40
When equipped with light armor, increases P. Def. by 49.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveMagic Immunity lvl 44
Increases M. Def. by 84 and Resistance to magic damage by 20%.
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PassiveMagic Immunity lvl 45
Increases M. Def. by 86 and Resistance to magic damage by 20%.
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PassiveSoul Mastery lvl 18
Absorbs souls. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
Trigger: 25% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
PassiveCrossbow Mastery lvl 34
Increases P. Atk. by 271.2 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 35
Increases P. Atk. by 281.6 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalTwin Shot lvl 26
Fires 2 powerful bolts with 3408 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 114 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 27
Fires 2 powerful bolts with 3537 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 116 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalRising Shot lvl 20
Fires a soaring bolt at the enemy's position with 852 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 170 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 21
Fires a soaring bolt at the enemy's position with 885 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 173 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalBleeding Shot lvl 23
Supplements the user's P. Atk. with 1534 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 92 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 24
Supplements the user's P. Atk. with 1592 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 94 Cast 3 s Reuse 8 s Range 900
-
ActivePhysical
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ActivePhysical
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ActivePhysicalFlash Trap lvl 3
Summons a trap that stuns nearby targets with a blindingly strong flash of light.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 1.50 s Reuse 45 s
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ActivePhysicalSharpshooting lvl 3
For 2 minutes, increases the user's P. Atk. by 145, Critical Rate by 20%, Accuracy by 4, and range by 100. User cannot move while skill is in effect. Requires a crossbow.
MP 30 Cast 2 s Reuse 75 s
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ActivePhysicalImbue Dark Seed lvl 2
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.Each use takes:
Dark Seed x1
MP 30 Cast 1.80 s Reuse 15 s Range 40
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ActivePhysical
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ActivePhysicalSoul Shock lvl 29
Attacks the enemy with 1534 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 92 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 30
Attacks the enemy with 1592 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 94 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalOblivion Trap lvl 1
Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 3 s Reuse 45 s
Level 66
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PassiveLight Armor Mastery lvl 41
When equipped with light armor, increases P. Def. by 51.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 42
When equipped with light armor, increases P. Def. by 52.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveMagic Immunity lvl 46
Increases M. Def. by 88 and Resistance to magic damage by 20%.
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PassiveMagic Immunity lvl 47
Increases M. Def. by 91 and Resistance to magic damage by 20%.
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PassiveSoul Mastery lvl 19
Absorbs souls. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
Trigger: 25% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
ActivePhysical
-
ActivePhysical
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PassiveCrossbow Mastery lvl 36
Increases P. Atk. by 292.16 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveCrossbow Mastery lvl 37
Increases P. Atk. by 302.72 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalLife to Soul lvl 4
Cannibalizes your own life to increase your soul by 4.
HP 311 Cast 0.90 s Reuse 11 s
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ActivePhysicalTwin Shot lvl 28
Fires 2 powerful bolts with 3668 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 118 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 29
Fires 2 powerful bolts with 3800 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 120 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalRising Shot lvl 22
Fires a soaring bolt at the enemy's position with 917 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 177 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 23
Fires a soaring bolt at the enemy's position with 950 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 180 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalBleeding Shot lvl 25
Supplements the user's P. Atk. with 1651 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 96 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 26
Supplements the user's P. Atk. with 1710 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 97 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalDeadly Roulette lvl 1
Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. The chance of a Lethal Strike depends on the skill level and its enchant, and decreases as the target's level increases.
Each use takes:
Special Bolt x1
MP 100 Cast 3 s Reuse 150 s Range 900
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ActivePhysical
-
ActivePhysical
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ActivePhysicalSharpshooting lvl 4
For 2 minutes, increases the user's P. Atk. by 155, Critical Rate by 20%, Accuracy by 4, and range by 100. User cannot move while skill is in effect. Requires a crossbow.
MP 31 Cast 2 s Reuse 75 s
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ActivePhysicalImbue Dark Seed lvl 3
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.Each use takes:
Dark Seed x1
MP 30 Cast 1.80 s Reuse 15 s Range 40
-
ActiveMagic
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PassiveCritical Sense lvl 4
Increases Critical Rate by 25% and Critical Damage by 317.
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ActivePhysicalSoul Shock lvl 31
Attacks the enemy with 1651 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 96 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 32
Attacks the enemy with 1710 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 97 Cast 1.50 s Reuse 15 s Range 200
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ActiveMagicSoul Cleanse lvl 1
Cancel up to 3 de-buffs. Can only be used within the same race.
MP 32 Cast 2 s Reuse 15 s Range 600
Level 68
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PassiveLight Armor Mastery lvl 43
When equipped with light armor, increases P. Def. by 54.2 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
-
PassiveLight Armor Mastery lvl 44
When equipped with light armor, increases P. Def. by 55.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
-
PassiveMagic Immunity lvl 48
Increases M. Def. by 93 and Resistance to magic damage by 20%.
-
PassiveMagic Immunity lvl 49
Increases M. Def. by 95 and Resistance to magic damage by 20%.
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PassiveSoul Mastery lvl 20
Absorbs souls. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 34 souls can be absorbed.
Trigger: 25% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
PassiveCrossbow Mastery lvl 38
Increases P. Atk. by 313.44 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveCrossbow Mastery lvl 39
Increases P. Atk. by 324.16 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
-
ActivePhysicalTwin Shot lvl 30
Fires 2 powerful bolts with 3933 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 122 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 31
Fires 2 powerful bolts with 4067 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 124 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalRising Shot lvl 24
Fires a soaring bolt at the enemy's position with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 183 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 25
Fires a soaring bolt at the enemy's position with 1017 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 186 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalBleeding Shot lvl 27
Supplements the user's P. Atk. with 1770 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 99 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 28
Supplements the user's P. Atk. with 1830 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 100 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalDeadly Roulette lvl 2
Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. The chance of a Lethal Strike depends on the skill level and its enchant, and decreases as the target's level increases.
Each use takes:
Special Bolt x1
MP 103 Cast 3 s Reuse 150 s Range 900
-
ActivePhysical
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ActivePhysical
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ActivePhysicalFlash Trap lvl 4
Summons a trap that stuns nearby targets with a blindingly strong flash of light.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 1.50 s Reuse 45 s
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ActivePhysicalSharpshooting lvl 5
For 2 minutes, increases the user's P. Atk. by 166, Critical Rate by 20%, Accuracy by 5, and range by 150. User cannot move while skill is in effect. Requires a crossbow.
MP 32 Cast 2 s Reuse 75 s
-
ActivePhysicalImbue Dark Seed lvl 4
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.Each use takes:
Dark Seed x1
MP 30 Cast 1.80 s Reuse 15 s Range 40
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ActivePhysicalSoul Shock lvl 33
Attacks the enemy with 1770 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 99 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 34
Attacks the enemy with 1830 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 100 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalImbue Seed of Destruction lvl 1
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
Trigger: when the effect on the target runs out on its own (not removed earlier): the target cannot use magic or physical skills for 10 seconds, base land rate 99%.Each use takes:
Dark Seed x1
MP 30 Cast 1.80 s Reuse 15 s Range 40
-
ActivePhysicalOblivion Trap lvl 2
Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 3 s Reuse 45 s
Level 70
-
PassiveLight Armor Mastery lvl 45
When equipped with light armor, increases P. Def. by 57.4 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
-
PassiveLight Armor Mastery lvl 46
When equipped with light armor, increases P. Def. by 59.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
-
PassiveMagic Immunity lvl 50
Increases M. Def. by 97 and Resistance to magic damage by 25%.
-
PassiveMagic Immunity lvl 51
Increases M. Def. by 99 and Resistance to magic damage by 25%.
-
PassiveSoul Mastery lvl 21
Absorbs souls. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 36 souls can be absorbed.
Trigger: 30% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
PassiveCrossbow Mastery lvl 40
Increases P. Atk. by 334.96 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveCrossbow Mastery lvl 41
Increases P. Atk. by 345.76 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalTwin Shot lvl 32
Fires 2 powerful bolts with 4201 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 126 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 33
Fires 2 powerful bolts with 4336 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 128 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalRising Shot lvl 26
Fires a soaring bolt at the enemy's position with 1051 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 188 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 27
Fires a soaring bolt at the enemy's position with 1084 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 191 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalBleeding Shot lvl 29
Supplements the user's P. Atk. with 1891 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 102 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 30
Supplements the user's P. Atk. with 1951 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 103 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalDeadly Roulette lvl 3
Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. The chance of a Lethal Strike depends on the skill level and its enchant, and decreases as the target's level increases.
Each use takes:
Special Bolt x1
MP 106 Cast 3 s Reuse 150 s Range 900
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ActivePhysical
-
ActivePhysical
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ActivePhysicalSharpshooting lvl 6
For 2 minutes, increases the user's P. Atk. by 177, Critical Rate by 20%, Accuracy by 5, and range by 150. User cannot move while skill is in effect. Requires a crossbow.
MP 33 Cast 2 s Reuse 75 s
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ActivePhysicalReal Target lvl 4
Decreases Resistance to bow attacks by 24% and Resistance to crossbow attacks by 40% for 30 seconds.
MP 22 Cast 1.50 s Reuse 3 s Range 900
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ActivePhysicalImbue Dark Seed lvl 5
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 83 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.Each use takes:
Dark Seed x1
MP 30 Cast 1.80 s Reuse 15 s Range 40
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ActiveMagic
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ActivePhysicalSoul Shock lvl 35
Attacks the enemy with 1891 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 102 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 36
Attacks the enemy with 1951 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 103 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalImbue Seed of Destruction lvl 2
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
Trigger: when the effect on the target runs out on its own (not removed earlier): the target cannot use magic or physical skills for 10 seconds, base land rate 99%.Each use takes:
Dark Seed x1
MP 30 Cast 1.80 s Reuse 15 s Range 40
Level 72
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PassiveLight Armor Mastery lvl 47
When equipped with light armor, increases P. Def. by 60.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 48
When equipped with light armor, increases P. Def. by 62.3 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveMagic Immunity lvl 52
Increases M. Def. by 102 and Resistance to magic damage by 25%.
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PassiveMagic Immunity lvl 53
Increases M. Def. by 104 and Resistance to magic damage by 25%.
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PassiveSoul Mastery lvl 22
Absorbs souls. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 38 souls can be absorbed.
Trigger: 30% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
PassiveCrossbow Mastery lvl 42
Increases P. Atk. by 356.56 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 43
Increases P. Atk. by 367.28 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalLife to Soul lvl 5
Cannibalizes your own life to increase your soul by 5.
HP 328 Cast 0.90 s Reuse 11 s
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ActivePhysicalTwin Shot lvl 34
Fires 2 powerful bolts with 4470 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 129 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 35
Fires 2 powerful bolts with 4604 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 131 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalRising Shot lvl 28
Fires a soaring bolt at the enemy's position with 1118 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 194 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 29
Fires a soaring bolt at the enemy's position with 1151 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 197 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalBleeding Shot lvl 31
Supplements the user's P. Atk. with 2012 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 105 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 32
Supplements the user's P. Atk. with 2072 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 106 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalDeadly Roulette lvl 4
Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. The chance of a Lethal Strike depends on the skill level and its enchant, and decreases as the target's level increases.
Each use takes:
Special Bolt x1
MP 109 Cast 3 s Reuse 150 s Range 900
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ActivePhysical
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ActivePhysical
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ActivePhysicalFlash Trap lvl 5
Summons a trap that stuns nearby targets with a blindingly strong flash of light.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 1.50 s Reuse 45 s
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ActivePhysicalSharpshooting lvl 7
For 2 minutes, increases the user's P. Atk. by 188, Critical Rate by 20%, Accuracy by 6, and range by 200. User cannot move while skill is in effect. Requires a crossbow.
MP 34 Cast 2 s Reuse 75 s
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ActivePhysicalImbue Dark Seed lvl 6
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 83 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.Each use takes:
Dark Seed x1
MP 30 Cast 1.80 s Reuse 15 s Range 40
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ActivePhysicalSoul Shock lvl 37
Attacks the enemy with 2012 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 105 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 38
Attacks the enemy with 2072 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 106 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalImbue Seed of Destruction lvl 3
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
Trigger: when the effect on the target runs out on its own (not removed earlier): the target cannot use magic or physical skills for 10 seconds, base land rate 99%.Each use takes:
Dark Seed x1
MP 30 Cast 1.80 s Reuse 15 s Range 40
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ActivePhysicalOblivion Trap lvl 3
Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 3 s Reuse 45 s
Level 74
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PassiveLight Armor Mastery lvl 49
When equipped with light armor, increases P. Def. by 63.9 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveLight Armor Mastery lvl 50
When equipped with light armor, increases P. Def. by 65.6 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveMagic Immunity lvl 54
Increases M. Def. by 106 and Resistance to magic damage by 25%.
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PassiveMagic Immunity lvl 55
Increases M. Def. by 108 and Resistance to magic damage by 25%.
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PassiveSoul Mastery lvl 23
Absorbs souls. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 40 souls can be absorbed.
Trigger: 30% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
ActivePhysical
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ActivePhysical
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PassiveCrossbow Mastery lvl 44
Increases P. Atk. by 378 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveCrossbow Mastery lvl 45
Increases P. Atk. by 388.72 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalTwin Shot lvl 36
Fires 2 powerful bolts with 4738 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 133 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalTwin Shot lvl 37
Fires 2 powerful bolts with 4870 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 135 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalRising Shot lvl 30
Fires a soaring bolt at the enemy's position with 1185 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 199 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalRising Shot lvl 31
Fires a soaring bolt at the enemy's position with 1218 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 202 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalBleeding Shot lvl 33
Supplements the user's P. Atk. with 2132 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 108 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalBleeding Shot lvl 34
Supplements the user's P. Atk. with 2192 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 109 Cast 3 s Reuse 8 s Range 900
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ActivePhysicalDeadly Roulette lvl 5
Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. The chance of a Lethal Strike depends on the skill level and its enchant, and decreases as the target's level increases.
Each use takes:
Special Bolt x1
MP 112 Cast 3 s Reuse 150 s Range 900
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ActivePhysical
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ActivePhysical
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ActiveMagicQuiver of Bolts: S Grade lvl 1
Summons between 900 and 3600 bolts of light. Consumes 1 S-Grade Crystal.
Each use takes:
Crystal (S-Grade) x1
MP 398 Cast 3 s Reuse 600 s
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ActivePhysicalSharpshooting lvl 8
For 2 minutes, increases the user's P. Atk. by 199, Critical Rate by 20%, Accuracy by 6, and range by 200. User cannot move while skill is in effect. Requires a crossbow.
MP 34 Cast 2 s Reuse 75 s
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ActivePhysicalImbue Dark Seed lvl 7
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 83 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.Each use takes:
Dark Seed x1
MP 30 Cast 1.80 s Reuse 15 s Range 40
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ActiveMagic
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ActivePhysicalSoul Shock lvl 39
Attacks the enemy with 2132 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 108 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalSoul Shock lvl 40
Attacks the enemy with 2192 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 109 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalImbue Seed of Destruction lvl 4
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
Trigger: when the effect on the target runs out on its own (not removed earlier): the target cannot use magic or physical skills for 10 seconds, base land rate 99%.Each use takes:
Dark Seed x1
MP 30 Cast 1.80 s Reuse 15 s Range 40
Level 76
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PassiveDivine Inspiration lvl 3
Increases the number of buffs an individual can receive by 3.
Learned from a book:
Ancient Book: Divine Inspiration (Manuscript)
where to get it
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PassiveDivine Inspiration lvl 4
Increases the number of buffs an individual can receive by 4.
Learned from a book:
Ancient Book: Divine Inspiration (Original Version)
where to get it
All skills
Arbalester
2nd profession
41
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ActivePhysicalBinding Trap lvl 1-8 from character level 40
Summon a trap to ensnare the enemy.
MP 50 Cast 1.50 s Reuse 45 s
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ActivePhysicalLife to Soul lvl 1-5 from character level 40
Cannibalizes your own life to increase your soul by 1.
HP 193 Cast 0.90 s Reuse 11 s
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ActivePhysicalReal Target lvl 1-4 from character level 40
Decreases Resistance to bow attacks by 12% and Resistance to crossbow attacks by 16% for 30 seconds.
MP 11 Cast 1.50 s Reuse 3 s Range 600
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ActivePhysicalShift Target lvl 1 from character level 40
Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow.
MP 53 Cast 2.50 s Reuse 5 s Range 40
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ActivePhysicalSoul Shock lvl 4-40 from character level 40
Attacks the enemy with 443 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 52 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalTwin Shot lvl 1-37 from character level 40
Fires 2 powerful bolts with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
MP 65 Cast 3 s Reuse 3 s Range 900
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PassiveCritical Sense lvl 1-4 from character level 40
Increases Critical Rate by 10% and Critical Damage by 111.
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PassiveCrossbow Mastery lvl 9-45 from character level 40
Increases P. Atk. by 50.56 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveIncrease Range lvl 2 from character level 40
Increases a crossbow's range by 400.
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PassiveLight Armor Mastery lvl 14-50 from character level 40
When equipped with light armor, increases P. Def. by 15.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveMagic Immunity lvl 19-55 from character level 40
Increases M. Def. by 40 and Resistance to magic damage by 10%.
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PassiveSoul Mastery lvl 9-23 from character level 40
Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
ActivePhysicalBleeding Shot lvl 1-34 from character level 43
Supplements the user's P. Atk. with 530 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Each use takes:
Special Bolt x1
MP 56 Cast 3 s Reuse 8 s Range 900
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ActiveMagicCreate Special Bolt lvl 1 from character level 43
Creates a bolt to be used with a special skill.
MP 38 Cast 3 s Reuse 150 s
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ActiveMagicDecoy lvl 1-6 from character level 43
Summon a mirror image that distracts the enemy.
MP 75 Cast 2 s Reuse 600 s
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ActivePhysicalFire Trap lvl 3-9 from character level 43
Summon a trap that damages a single target.
MP 50 Cast 1.50 s Reuse 45 s
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ToggleDark Armor lvl 2 from character level 43
Increases Resistance to Dark by 10.
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PassiveFast Recovery lvl 1 from character level 43
Increases HP/MP/CP Recovery Bonus.
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ActivePhysicalDefuse Trap lvl 4-7 from character level 46
Disarm traps below Level 48.
MP 9 Cast 4 s Reuse 8 s Range 400
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ActivePhysicalDetect Trap lvl 4-7 from character level 46
Detects traps below Level 48.
MP 36 Cast 2.50 s Reuse 3 s
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ActivePhysicalRising Shot lvl 1-31 from character level 46
Fires a soaring bolt at the enemy's position with 350 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 112 Cast 3.20 s Reuse 6 s Range 500
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ActivePhysicalSoul Gathering lvl 1 from character level 46
Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore.
Each use takes:
Spirit Ore x10
HP 200 Cast 1.50 s Reuse 1800 s
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ActivePhysicalPoison Trap lvl 1-6 from character level 49
Summon a trap that sprays poison around.
MP 50 Cast 1.50 s Reuse 45 s
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ActivePhysicalTemptation lvl 1 from character level 49
Quietly lures the enemy.
MP 44 Cast 1.50 s Reuse 3 s Range 400
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ActiveMagicQuiver of Bolts: B Grade lvl 1 from character level 52
Summons between 700 and 2800 silver bolts. Consumes 1 B-Grade Crystal.
Each use takes:
Crystal (B-Grade) x1
MP 366 Cast 3 s Reuse 600 s
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ActivePhysicalSlow Trap lvl 1-6 from character level 52
Summons a trap that slows nearby enemies.
MP 50 Cast 1.50 s Reuse 45 s
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ActivePhysicalUltimate Escape lvl 2 from character level 52
Increases the user's Evasion by 35, Speed by 66 and physical attack skill Evasion Rate by 25% for 20 seconds.
MP 47 Cast 1.50 s Reuse 900 s
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PassiveDivine Inspiration lvl 1-4 from character level 52
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
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ActivePhysicalFast Shot lvl 2 from character level 55
Increases the user's crossbow Atk. Spd. by 12% for 20 minutes.
MP 25 Cast 2.50 s Reuse 3 s
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ActivePhysicalFlash Trap lvl 1-5 from character level 55
Summons a trap that stuns nearby targets with a blindingly strong flash of light.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 1.50 s Reuse 45 s
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ActiveMagicSoul Barrier lvl 1 from character level 58
Spreads the soul's defensive barrier to increase your Resistance to bows by 10, Resistance to crossbows by 6, and M. Def. by 100% for 10 seconds.
MP 28 Cast 1.50 s Reuse 45 s
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ActiveMagicQuiver of Bolts: A Grade lvl 1 from character level 60
Summons between 700 and 2800 Mithril bolts. Consumes 1 A-Grade Crystal.
Each use takes:
Crystal (A-Grade) x1
MP 366 Cast 3 s Reuse 600 s
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ActivePhysicalSharpshooting lvl 1-8 from character level 60
For 2 minutes, increases the user's P. Atk. by 124, Critical Rate by 20%, Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.
MP 28 Cast 2 s Reuse 75 s
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ActiveMagicCreate Dark Seed lvl 1 from character level 62
Transform a soul into a seed of darkness. Consumes 1 Soul.
MP 58 Cast 3 s Reuse 150 s
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ActivePhysicalImbue Dark Seed lvl 1-7 from character level 62
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.Each use takes:
Dark Seed x1
MP 30 Cast 1.80 s Reuse 15 s Range 40
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ActivePhysicalCure Dark Seed lvl 1 from character level 64
Eliminates the affliction caused by a dark seed.
MP 59 Cast 1.50 s Reuse 1 s
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ActivePhysicalOblivion Trap lvl 1-3 from character level 64
Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 3 s Reuse 45 s
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ActivePhysicalDeadly Roulette lvl 1-5 from character level 66
Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. The chance of a Lethal Strike depends on the skill level and its enchant, and decreases as the target's level increases.
Each use takes:
Special Bolt x1
MP 100 Cast 3 s Reuse 150 s Range 900
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ActiveMagicSoul Cleanse lvl 1 from character level 66
Cancel up to 3 de-buffs. Can only be used within the same race.
MP 32 Cast 2 s Reuse 15 s Range 600
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ActivePhysicalImbue Seed of Destruction lvl 1-4 from character level 68
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
Trigger: when the effect on the target runs out on its own (not removed earlier): the target cannot use magic or physical skills for 10 seconds, base land rate 99%.Each use takes:
Dark Seed x1
MP 30 Cast 1.80 s Reuse 15 s Range 40
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ActiveMagicQuiver of Bolts: S Grade lvl 1 from character level 74
Summons between 900 and 3600 bolts of light. Consumes 1 S-Grade Crystal.
Each use takes:
Crystal (S-Grade) x1
MP 398 Cast 3 s Reuse 600 s
Warder
1st profession
25
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ActiveMagicAbyssal Blaze lvl 1-10 from character level 20
Inflicts dark damage on the enemy with 24 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
Attack attribute: DarkMP 15 Cast 1.20 s Reuse 2 s Range 750
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ActiveMagicChange Weapon lvl 1 from character level 20
Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.
MP 29 Cast 5 s Reuse 15 s
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ActivePhysicalDouble Thrust lvl 1-15 from character level 20
Attacks the enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
MP 16 Cast 1.50 s Reuse 3 s Range 40
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ActivePhysicalPenetrating Shot lvl 1-15 from character level 20
Fires a powerful bolt to attack the enemy with 179 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
MP 69 Cast 3.20 s Reuse 6 s Range 500
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PassiveCrossbow Mastery lvl 1-8 from character level 20
Increases P. Atk. by 12.64 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveLight Armor Mastery lvl 1-13 from character level 20
When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%.
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PassiveMagic Immunity lvl 6-18 from character level 20
Increases M. Def. by 19.
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PassiveRapier Mastery lvl 1-8 from character level 20
Increases P. Atk. by 3.2 when using a short sword.
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PassiveSoul Mastery lvl 4-8 from character level 20
Absorbs souls. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
Trigger: 15% on a hit with a normal attack, no more than once every 10 seconds: +1 soul. -
ActiveMagicDark Explosion lvl 1-4 from character level 24
Inflicts dark damage on nearby enemies with 16 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
Attack attribute: DarkMP 28 Cast 1.80 s Reuse 4 s Range 500
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ActiveMagicDeath Mark lvl 1-2 from character level 24
Marks the enemy with a Death Mark. For 30 seconds, decreases P. Def. and M. Def. by 20% and consumes 24 HP per second.
MP 12 Cast 1.20 s Reuse 11 s Range 600
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ActivePhysicalDefuse Trap lvl 2-3 from character level 24
Disarm traps below Level 28.
MP 5 Cast 4 s Reuse 8 s Range 400
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ActivePhysicalDetect Trap lvl 2-3 from character level 24
Detects traps below Level 28.
MP 18 Cast 2.50 s Reuse 3 s
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ActiveMagicErase Mark lvl 1 from character level 24
Removes minor Death Mark.
MP 15 Cast 2.50 s Reuse 4 s Range 600
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ActivePhysicalFurious Soul lvl 1 from character level 24
For 1 minute 30 seconds, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%.
MP 11 Cast 2 s Reuse 75 s
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ToggleHard March lvl 1 Mechanics explained from character level 24
Run Spd. +20.
While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost. -
PassiveIncrease Range lvl 1 from character level 24
Increases a crossbow's range by 200.
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ActivePhysicalFire Trap lvl 1-2 from character level 28
Summon a trap that damages a single target.
MP 50 Cast 1.50 s Reuse 45 s
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ActiveMagicSurrender to Dark lvl 1-3 from character level 28
For 30 seconds, decreases the enemy's Resistance to Dark by 25 and increases Resistance to Holy by 12.
MP 25 Cast 1.50 s Reuse 2 s Range 750
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ActivePhysicalFast Shot lvl 1 from character level 32
Increases the user's crossbow Atk. Spd. by 8% for 20 minutes.
MP 14 Cast 2.50 s Reuse 3 s
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ActiveMagic
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ToggleDark Armor lvl 1 from character level 32
Increases Resistance to Dark by 7.
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ActivePhysicalSoul Shock lvl 1-3 from character level 36
Attacks the enemy with 344 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
MP 48 Cast 1.50 s Reuse 15 s Range 200
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ActivePhysicalUltimate Escape lvl 1 from character level 36
Increases the user's Evasion by 20 and Speed by 33 for 20 seconds.
MP 31 Cast 1.50 s Reuse 900 s
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ToggleDark Blade lvl 1 from character level 36
Increases Dark attacks by 10.
Kamael Soldier
Starting class
17
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ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
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PassiveGuilted Body lvl 1 from character level 1
Body of original sin. Only light armor types can equip it.
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PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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ActiveMagicFallen Arrow lvl 1-6 from character level 5
Supplements the user's M. Atk. with 13 Power to fire an arrow that inflicts wind damage. Increases Power upon the consumption of up to 5 souls.
Attack attribute: WindMP 9 Cast 1.20 s Reuse 2 s Range 600
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ActivePhysicalFallen Attack lvl 1-9 from character level 5
Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
MP 9 Cast 1.50 s Reuse 3 s Range 40
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PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
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PassiveMagic Immunity lvl 1-5 from character level 5
Increases M. Def. by 11.
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PassiveSoul Mastery lvl 1-3 from character level 5
Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.
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PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
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ActiveMagicRapid Attack lvl 1 from character level 10
Increases the user's Atk. Spd. by 15% for 20 minutes.
MP 14 Cast 2 s Reuse 2 s
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ActivePhysicalDefuse Trap lvl 1 from character level 15
Disarm traps below Level 18.
MP 4 Cast 4 s Reuse 8 s Range 400
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ActivePhysical
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PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
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ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalFinal Flying Form lvl 1 from character level 79
Transforms target into the final flying battle mode. Consumes 20 souls.
Learned from a book:
Spellbook - Flying Final Form
where to get it
MP 72 HP 200 Cast 2.50 s Reuse 10 s
No skill with this name.