Arbalester: skills

Kamael Β· 2nd profession Β· lvl 40 Β· 41 skills

Quest to become Arbalester

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Certified Arbalesterlvl 39 - 85 Β· Rindy walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Light Armor Mastery lvl 14

    When equipped with light armor, increases P. Def. by 15.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 15

    When equipped with light armor, increases P. Def. by 16.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 16

    When equipped with light armor, increases P. Def. by 17.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 19

    Increases M. Def. by 40 and Resistance to magic damage by 10%.

    Passive
  • Magic Immunity lvl 20

    Increases M. Def. by 42 and Resistance to magic damage by 10%.

    Passive
  • Magic Immunity lvl 21

    Increases M. Def. by 43 and Resistance to magic damage by 10%.

    Passive
  • Soul Mastery lvl 9

    Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
    Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Crossbow Mastery lvl 9

    Increases P. Atk. by 50.56 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 10

    Increases P. Atk. by 53.92 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 11

    Increases P. Atk. by 86.72 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Increase Range lvl 2

    Increases a crossbow's range by 400.

    Passive
  • Shift Target lvl 1

    Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow.

    MP 53 Cast 2.50 s Reuse 5 s Range 40

    ActivePhysical
  • Life to Soul lvl 1

    Cannibalizes your own life to increase your soul by 1.

    HP 193 Cast 0.90 s Reuse 11 s

    ActivePhysical
  • Twin Shot lvl 1

    Fires 2 powerful bolts with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 65 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 2

    Fires 2 powerful bolts with 1046 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 67 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 3

    Fires 2 powerful bolts with 1110 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 69 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Binding Trap lvl 1

    Summon a trap to ensnare the enemy.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Real Target lvl 1

    Decreases Resistance to bow attacks by 12% and Resistance to crossbow attacks by 16% for 30 seconds.

    MP 11 Cast 1.50 s Reuse 3 s Range 600

    ActivePhysical
  • Critical Sense lvl 1

    Increases Critical Rate by 10% and Critical Damage by 111.

    Passive
  • Soul Shock lvl 4

    Attacks the enemy with 443 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 52 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 5

    Attacks the enemy with 471 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 54 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 6

    Attacks the enemy with 500 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 56 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical

Level 43

  • Light Armor Mastery lvl 17

    When equipped with light armor, increases P. Def. by 18.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 18

    When equipped with light armor, increases P. Def. by 19.9 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 19

    When equipped with light armor, increases P. Def. by 21.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 22

    Increases M. Def. by 44 and Resistance to magic damage by 10%.

    Passive
  • Magic Immunity lvl 23

    Increases M. Def. by 46 and Resistance to magic damage by 10%.

    Passive
  • Magic Immunity lvl 24

    Increases M. Def. by 47 and Resistance to magic damage by 10%.

    Passive
  • Soul Mastery lvl 10

    Absorbs souls. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
    Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Crossbow Mastery lvl 12

    Increases P. Atk. by 92.16 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 13

    Increases P. Atk. by 97.84 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 14

    Increases P. Atk. by 103.76 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Dark Armor lvl 2

    Increases Resistance to Dark by 10.

    Toggle
  • Twin Shot lvl 4

    Fires 2 powerful bolts with 1178 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 69 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 5

    Fires 2 powerful bolts with 1249 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 71 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 6

    Fires 2 powerful bolts with 1322 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 73 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 1

    Supplements the user's P. Atk. with 530 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 56 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 2

    Supplements the user's P. Atk. with 562 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 58 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 3

    Supplements the user's P. Atk. with 595 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 59 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Fire Trap lvl 3

    Summon a trap that damages a single target.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Decoy lvl 1

    Summon a mirror image that distracts the enemy.

    MP 75 Cast 2 s Reuse 600 s

    ActiveMagic
  • Create Special Bolt lvl 1

    Creates a bolt to be used with a special skill.

    MP 38 Cast 3 s Reuse 150 s

    ActiveMagic
  • Soul Shock lvl 7

    Attacks the enemy with 530 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 56 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 8

    Attacks the enemy with 562 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 58 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 9

    Attacks the enemy with 595 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 59 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Fast Recovery lvl 1

    Increases HP/MP/CP Recovery Bonus.

    Passive

Level 46

  • Light Armor Mastery lvl 20

    When equipped with light armor, increases P. Def. by 22.2 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 21

    When equipped with light armor, increases P. Def. by 23.4 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 22

    When equipped with light armor, increases P. Def. by 24.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 25

    Increases M. Def. by 49 and Resistance to magic damage by 10%.

    Passive
  • Magic Immunity lvl 26

    Increases M. Def. by 51 and Resistance to magic damage by 10%.

    Passive
  • Magic Immunity lvl 27

    Increases M. Def. by 52 and Resistance to magic damage by 10%.

    Passive
  • Soul Mastery lvl 11

    Absorbs souls. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
    Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Detect Trap lvl 4

    Detects traps below Level 48.

    MP 36 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Defuse Trap lvl 4

    Disarm traps below Level 48.

    MP 9 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Crossbow Mastery lvl 15

    Increases P. Atk. by 109.92 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 16

    Increases P. Atk. by 116.32 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 17

    Increases P. Atk. by 122.96 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Twin Shot lvl 7

    Fires 2 powerful bolts with 1399 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 75 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 8

    Fires 2 powerful bolts with 1479 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 77 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 9

    Fires 2 powerful bolts with 1562 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 80 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Rising Shot lvl 1

    Fires a soaring bolt at the enemy's position with 350 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 112 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 2

    Fires a soaring bolt at the enemy's position with 370 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 116 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 3

    Fires a soaring bolt at the enemy's position with 391 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 119 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Bleeding Shot lvl 4

    Supplements the user's P. Atk. with 630 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 61 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 5

    Supplements the user's P. Atk. with 666 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 63 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 6

    Supplements the user's P. Atk. with 703 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 65 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Binding Trap lvl 2

    Summon a trap to ensnare the enemy.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Soul Gathering lvl 1

    Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore.

    Each use takes: Spirit Ore x10

    HP 200 Cast 1.50 s Reuse 1800 s

    ActivePhysical
  • Soul Shock lvl 10

    Attacks the enemy with 630 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 61 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 11

    Attacks the enemy with 666 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 63 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 12

    Attacks the enemy with 703 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 65 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical

Level 49

  • Light Armor Mastery lvl 23

    When equipped with light armor, increases P. Def. by 25.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 24

    When equipped with light armor, increases P. Def. by 27 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 25

    When equipped with light armor, increases P. Def. by 28.2 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 28

    Increases M. Def. by 54 and Resistance to magic damage by 10%.

    Passive
  • Magic Immunity lvl 29

    Increases M. Def. by 56 and Resistance to magic damage by 10%.

    Passive
  • Magic Immunity lvl 30

    Increases M. Def. by 57 and Resistance to magic damage by 10%.

    Passive
  • Soul Mastery lvl 12

    Absorbs souls. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
    Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Crossbow Mastery lvl 18

    Increases P. Atk. by 129.84 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 19

    Increases P. Atk. by 136.96 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 20

    Increases P. Atk. by 144.4 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Life to Soul lvl 2

    Cannibalizes your own life to increase your soul by 2.

    HP 237 Cast 0.90 s Reuse 11 s

    ActivePhysical
  • Twin Shot lvl 10

    Fires 2 powerful bolts with 1647 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 82 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 11

    Fires 2 powerful bolts with 1736 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 84 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 12

    Fires 2 powerful bolts with 1828 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 86 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Rising Shot lvl 4

    Fires a soaring bolt at the enemy's position with 412 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 123 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 5

    Fires a soaring bolt at the enemy's position with 434 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 126 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 6

    Fires a soaring bolt at the enemy's position with 457 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 129 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Bleeding Shot lvl 7

    Supplements the user's P. Atk. with 742 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 66 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 8

    Supplements the user's P. Atk. with 782 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 68 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 9

    Supplements the user's P. Atk. with 823 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 70 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Temptation lvl 1

    Quietly lures the enemy.

    MP 44 Cast 1.50 s Reuse 3 s Range 400

    ActivePhysical
  • Fire Trap lvl 4

    Summon a trap that damages a single target.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Poison Trap lvl 1

    Summon a trap that sprays poison around.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Soul Shock lvl 13

    Attacks the enemy with 742 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 66 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 14

    Attacks the enemy with 782 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 68 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 15

    Attacks the enemy with 823 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 70 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical

Level 52

  • Light Armor Mastery lvl 26

    When equipped with light armor, increases P. Def. by 29.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 27

    When equipped with light armor, increases P. Def. by 30.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 28

    When equipped with light armor, increases P. Def. by 32.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 31

    Increases M. Def. by 59 and Resistance to magic damage by 15%.

    Passive
  • Magic Immunity lvl 32

    Increases M. Def. by 61 and Resistance to magic damage by 15%.

    Passive
  • Magic Immunity lvl 33

    Increases M. Def. by 63 and Resistance to magic damage by 15%.

    Passive
  • Soul Mastery lvl 13

    Absorbs souls. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
    Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Crossbow Mastery lvl 21

    Increases P. Atk. by 152 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 22

    Increases P. Atk. by 159.92 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 23

    Increases P. Atk. by 168 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Twin Shot lvl 13

    Fires 2 powerful bolts with 1923 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 89 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 14

    Fires 2 powerful bolts with 2021 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 89 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 15

    Fires 2 powerful bolts with 2123 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 91 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Rising Shot lvl 7

    Fires a soaring bolt at the enemy's position with 481 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 133 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 8

    Fires a soaring bolt at the enemy's position with 506 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 133 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 9

    Fires a soaring bolt at the enemy's position with 531 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 137 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Bleeding Shot lvl 10

    Supplements the user's P. Atk. with 866 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 72 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 11

    Supplements the user's P. Atk. with 910 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 72 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 12

    Supplements the user's P. Atk. with 955 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 74 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Slow Trap lvl 1

    Summons a trap that slows nearby enemies.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Binding Trap lvl 3

    Summon a trap to ensnare the enemy.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Real Target lvl 2

    Decreases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 24% for 30 seconds.

    MP 14 Cast 1.50 s Reuse 3 s Range 700

    ActivePhysical
  • Decoy lvl 2

    Summon a mirror image that distracts the enemy.

    MP 94 Cast 2 s Reuse 600 s

    ActiveMagic
  • Quiver of Bolts: B Grade lvl 1

    Summons between 700 and 2800 silver bolts. Consumes 1 B-Grade Crystal.

    Each use takes: Crystal (B-Grade) x1

    MP 366 Cast 3 s Reuse 600 s

    ActiveMagic
  • Ultimate Escape lvl 2

    Increases the user's Evasion by 35, Speed by 66 and physical attack skill Evasion Rate by 25% for 20 seconds.

    MP 47 Cast 1.50 s Reuse 900 s

    ActivePhysical
  • Critical Sense lvl 2

    Increases Critical Rate by 15% and Critical Damage by 177.

    Passive
  • Soul Shock lvl 16

    Attacks the enemy with 866 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 72 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 17

    Attacks the enemy with 910 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 72 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 18

    Attacks the enemy with 955 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 74 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Level 55

  • Light Armor Mastery lvl 29

    When equipped with light armor, increases P. Def. by 33.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 30

    When equipped with light armor, increases P. Def. by 34.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 31

    When equipped with light armor, increases P. Def. by 36.2 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 34

    Increases M. Def. by 64 and Resistance to magic damage by 15%.

    Passive
  • Magic Immunity lvl 35

    Increases M. Def. by 66 and Resistance to magic damage by 15%.

    Passive
  • Magic Immunity lvl 36

    Increases M. Def. by 68 and Resistance to magic damage by 15%.

    Passive
  • Soul Mastery lvl 14

    Absorbs souls. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
    Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Detect Trap lvl 5

    Detects traps below Level 58.

    MP 44 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Defuse Trap lvl 5

    Disarm traps below Level 58.

    MP 11 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Crossbow Mastery lvl 24

    Increases P. Atk. by 176.32 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 25

    Increases P. Atk. by 184.96 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 26

    Increases P. Atk. by 193.76 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Fast Shot lvl 2

    Increases the user's crossbow Atk. Spd. by 12% for 20 minutes.

    MP 25 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Twin Shot lvl 16

    Fires 2 powerful bolts with 2227 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 93 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 17

    Fires 2 powerful bolts with 2333 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 96 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 18

    Fires 2 powerful bolts with 2443 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 98 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Rising Shot lvl 10

    Fires a soaring bolt at the enemy's position with 557 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 140 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 11

    Fires a soaring bolt at the enemy's position with 584 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 143 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 12

    Fires a soaring bolt at the enemy's position with 611 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 147 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Bleeding Shot lvl 13

    Supplements the user's P. Atk. with 1002 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 76 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 14

    Supplements the user's P. Atk. with 1050 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 78 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 15

    Supplements the user's P. Atk. with 1100 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 80 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Fire Trap lvl 5

    Summon a trap that damages a single target.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Poison Trap lvl 2

    Summon a trap that sprays poison around.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Flash Trap lvl 1

    Summons a trap that stuns nearby targets with a blindingly strong flash of light.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Soul Shock lvl 19

    Attacks the enemy with 1002 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 76 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 20

    Attacks the enemy with 1050 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 78 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 21

    Attacks the enemy with 1100 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 80 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical

Level 58

  • Light Armor Mastery lvl 32

    When equipped with light armor, increases P. Def. by 37.6 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 33

    When equipped with light armor, increases P. Def. by 39.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 34

    When equipped with light armor, increases P. Def. by 40.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 37

    Increases M. Def. by 70 and Resistance to magic damage by 15%.

    Passive
  • Magic Immunity lvl 38

    Increases M. Def. by 72 and Resistance to magic damage by 15%.

    Passive
  • Magic Immunity lvl 39

    Increases M. Def. by 74 and Resistance to magic damage by 15%.

    Passive
  • Soul Mastery lvl 15

    Absorbs souls. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
    Trigger: 25% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Crossbow Mastery lvl 27

    Increases P. Atk. by 202.8 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 28

    Increases P. Atk. by 212 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 29

    Increases P. Atk. by 221.44 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Life to Soul lvl 3

    Cannibalizes your own life to increase your soul by 3.

    HP 279 Cast 0.90 s Reuse 11 s

    ActivePhysical
  • Twin Shot lvl 19

    Fires 2 powerful bolts with 2555 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 100 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 20

    Fires 2 powerful bolts with 2670 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 103 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 21

    Fires 2 powerful bolts with 2788 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 105 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Rising Shot lvl 13

    Fires a soaring bolt at the enemy's position with 639 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 150 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 14

    Fires a soaring bolt at the enemy's position with 668 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 154 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 15

    Fires a soaring bolt at the enemy's position with 697 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 157 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Bleeding Shot lvl 16

    Supplements the user's P. Atk. with 1150 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 81 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 17

    Supplements the user's P. Atk. with 1202 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 83 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 18

    Supplements the user's P. Atk. with 1255 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 85 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Slow Trap lvl 2

    Summons a trap that slows nearby enemies.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Binding Trap lvl 4

    Summon a trap to ensnare the enemy.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Soul Shock lvl 22

    Attacks the enemy with 1150 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 81 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 23

    Attacks the enemy with 1202 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 83 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 24

    Attacks the enemy with 1255 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 85 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Barrier lvl 1

    Spreads the soul's defensive barrier to increase your Resistance to bows by 10, Resistance to crossbows by 6, and M. Def. by 100% for 10 seconds.

    MP 28 Cast 1.50 s Reuse 45 s

    ActiveMagic

Level 60

  • Light Armor Mastery lvl 35

    When equipped with light armor, increases P. Def. by 42 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 36

    When equipped with light armor, increases P. Def. by 43.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 40

    Increases M. Def. by 76 and Resistance to magic damage by 15%.

    Passive
  • Magic Immunity lvl 41

    Increases M. Def. by 78 and Resistance to magic damage by 15%.

    Passive
  • Soul Mastery lvl 16

    Absorbs souls. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
    Trigger: 25% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Crossbow Mastery lvl 30

    Increases P. Atk. by 231.04 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 31

    Increases P. Atk. by 240.88 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Twin Shot lvl 22

    Fires 2 powerful bolts with 2908 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 107 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 23

    Fires 2 powerful bolts with 3030 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 109 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Rising Shot lvl 16

    Fires a soaring bolt at the enemy's position with 727 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 160 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 17

    Fires a soaring bolt at the enemy's position with 758 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 164 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Bleeding Shot lvl 19

    Supplements the user's P. Atk. with 1309 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 87 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 20

    Supplements the user's P. Atk. with 1364 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 88 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Fire Trap lvl 6

    Summon a trap that damages a single target.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Poison Trap lvl 3

    Summon a trap that sprays poison around.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Flash Trap lvl 2

    Summons a trap that stuns nearby targets with a blindingly strong flash of light.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Quiver of Bolts: A Grade lvl 1

    Summons between 700 and 2800 Mithril bolts. Consumes 1 A-Grade Crystal.

    Each use takes: Crystal (A-Grade) x1

    MP 366 Cast 3 s Reuse 600 s

    ActiveMagic
  • Sharpshooting lvl 1

    For 2 minutes, increases the user's P. Atk. by 124, Critical Rate by 20%, Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.

    MP 28 Cast 2 s Reuse 75 s

    ActivePhysical
  • Decoy lvl 3

    Summon a mirror image that distracts the enemy.

    MP 110 Cast 2 s Reuse 600 s

    ActiveMagic
  • Critical Sense lvl 3

    Increases Critical Rate by 20% and Critical Damage by 253.

    Passive
  • Soul Shock lvl 25

    Attacks the enemy with 1309 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 87 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 26

    Attacks the enemy with 1364 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 88 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical

Level 61

Level 62

  • Light Armor Mastery lvl 37

    When equipped with light armor, increases P. Def. by 44.9 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 38

    When equipped with light armor, increases P. Def. by 46.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 42

    Increases M. Def. by 80 and Resistance to magic damage by 15%.

    Passive
  • Magic Immunity lvl 43

    Increases M. Def. by 82 and Resistance to magic damage by 15%.

    Passive
  • Soul Mastery lvl 17

    Absorbs souls. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
    Trigger: 25% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Crossbow Mastery lvl 32

    Increases P. Atk. by 250.8 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 33

    Increases P. Atk. by 260.96 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Twin Shot lvl 24

    Fires 2 powerful bolts with 3154 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 109 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 25

    Fires 2 powerful bolts with 3280 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 112 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Rising Shot lvl 18

    Fires a soaring bolt at the enemy's position with 789 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 164 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 19

    Fires a soaring bolt at the enemy's position with 820 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 167 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Bleeding Shot lvl 21

    Supplements the user's P. Atk. with 1420 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 89 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 22

    Supplements the user's P. Atk. with 1476 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 91 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Create Dark Seed lvl 1

    Transform a soul into a seed of darkness. Consumes 1 Soul.

    MP 58 Cast 3 s Reuse 150 s

    ActiveMagic
  • Slow Trap lvl 3

    Summons a trap that slows nearby enemies.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Binding Trap lvl 5

    Summon a trap to ensnare the enemy.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Sharpshooting lvl 2

    For 2 minutes, increases the user's P. Atk. by 134, Critical Rate by 20%, Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.

    MP 29 Cast 2 s Reuse 75 s

    ActivePhysical
  • Real Target lvl 3

    Decreases Resistance to bow attacks by 20% and Resistance to crossbow attacks by 32% for 30 seconds.

    MP 19 Cast 1.50 s Reuse 3 s Range 800

    ActivePhysical
  • Imbue Dark Seed lvl 1

    Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Soul Shock lvl 27

    Attacks the enemy with 1420 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 89 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 28

    Attacks the enemy with 1476 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 91 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical

Level 64

  • Light Armor Mastery lvl 39

    When equipped with light armor, increases P. Def. by 48 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 40

    When equipped with light armor, increases P. Def. by 49.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 44

    Increases M. Def. by 84 and Resistance to magic damage by 20%.

    Passive
  • Magic Immunity lvl 45

    Increases M. Def. by 86 and Resistance to magic damage by 20%.

    Passive
  • Soul Mastery lvl 18

    Absorbs souls. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
    Trigger: 25% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Crossbow Mastery lvl 34

    Increases P. Atk. by 271.2 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 35

    Increases P. Atk. by 281.6 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Twin Shot lvl 26

    Fires 2 powerful bolts with 3408 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 114 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 27

    Fires 2 powerful bolts with 3537 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 116 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Rising Shot lvl 20

    Fires a soaring bolt at the enemy's position with 852 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 170 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 21

    Fires a soaring bolt at the enemy's position with 885 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 173 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Bleeding Shot lvl 23

    Supplements the user's P. Atk. with 1534 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 92 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 24

    Supplements the user's P. Atk. with 1592 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 94 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Fire Trap lvl 7

    Summon a trap that damages a single target.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Poison Trap lvl 4

    Summon a trap that sprays poison around.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Flash Trap lvl 3

    Summons a trap that stuns nearby targets with a blindingly strong flash of light.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Sharpshooting lvl 3

    For 2 minutes, increases the user's P. Atk. by 145, Critical Rate by 20%, Accuracy by 4, and range by 100. User cannot move while skill is in effect. Requires a crossbow.

    MP 30 Cast 2 s Reuse 75 s

    ActivePhysical
  • Imbue Dark Seed lvl 2

    Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Cure Dark Seed lvl 1

    Eliminates the affliction caused by a dark seed.

    MP 59 Cast 1.50 s Reuse 1 s

    ActivePhysical
  • Soul Shock lvl 29

    Attacks the enemy with 1534 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 92 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 30

    Attacks the enemy with 1592 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 94 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Oblivion Trap lvl 1

    Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 3 s Reuse 45 s

    ActivePhysical

Level 66

  • Light Armor Mastery lvl 41

    When equipped with light armor, increases P. Def. by 51.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 42

    When equipped with light armor, increases P. Def. by 52.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 46

    Increases M. Def. by 88 and Resistance to magic damage by 20%.

    Passive
  • Magic Immunity lvl 47

    Increases M. Def. by 91 and Resistance to magic damage by 20%.

    Passive
  • Soul Mastery lvl 19

    Absorbs souls. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
    Trigger: 25% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Detect Trap lvl 6

    Detects traps below Level 68.

    MP 54 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Defuse Trap lvl 6

    Disarm traps below Level 68.

    MP 14 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Crossbow Mastery lvl 36

    Increases P. Atk. by 292.16 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 37

    Increases P. Atk. by 302.72 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Life to Soul lvl 4

    Cannibalizes your own life to increase your soul by 4.

    HP 311 Cast 0.90 s Reuse 11 s

    ActivePhysical
  • Twin Shot lvl 28

    Fires 2 powerful bolts with 3668 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 118 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 29

    Fires 2 powerful bolts with 3800 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 120 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Rising Shot lvl 22

    Fires a soaring bolt at the enemy's position with 917 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 177 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 23

    Fires a soaring bolt at the enemy's position with 950 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 180 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Bleeding Shot lvl 25

    Supplements the user's P. Atk. with 1651 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 96 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 26

    Supplements the user's P. Atk. with 1710 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 97 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Deadly Roulette lvl 1

    Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. The chance of a Lethal Strike depends on the skill level and its enchant, and decreases as the target's level increases.

    Each use takes: Special Bolt x1

    MP 100 Cast 3 s Reuse 150 s Range 900

    ActivePhysical
  • Slow Trap lvl 4

    Summons a trap that slows nearby enemies.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Binding Trap lvl 6

    Summon a trap to ensnare the enemy.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Sharpshooting lvl 4

    For 2 minutes, increases the user's P. Atk. by 155, Critical Rate by 20%, Accuracy by 4, and range by 100. User cannot move while skill is in effect. Requires a crossbow.

    MP 31 Cast 2 s Reuse 75 s

    ActivePhysical
  • Imbue Dark Seed lvl 3

    Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Decoy lvl 4

    Summon a mirror image that distracts the enemy.

    MP 123 Cast 2 s Reuse 600 s

    ActiveMagic
  • Critical Sense lvl 4

    Increases Critical Rate by 25% and Critical Damage by 317.

    Passive
  • Soul Shock lvl 31

    Attacks the enemy with 1651 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 96 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 32

    Attacks the enemy with 1710 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 97 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Cleanse lvl 1

    Cancel up to 3 de-buffs. Can only be used within the same race.

    MP 32 Cast 2 s Reuse 15 s Range 600

    ActiveMagic

Level 68

  • Light Armor Mastery lvl 43

    When equipped with light armor, increases P. Def. by 54.2 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 44

    When equipped with light armor, increases P. Def. by 55.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 48

    Increases M. Def. by 93 and Resistance to magic damage by 20%.

    Passive
  • Magic Immunity lvl 49

    Increases M. Def. by 95 and Resistance to magic damage by 20%.

    Passive
  • Soul Mastery lvl 20

    Absorbs souls. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 34 souls can be absorbed.
    Trigger: 25% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Crossbow Mastery lvl 38

    Increases P. Atk. by 313.44 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 39

    Increases P. Atk. by 324.16 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Twin Shot lvl 30

    Fires 2 powerful bolts with 3933 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 122 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 31

    Fires 2 powerful bolts with 4067 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 124 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Rising Shot lvl 24

    Fires a soaring bolt at the enemy's position with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 183 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 25

    Fires a soaring bolt at the enemy's position with 1017 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 186 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Bleeding Shot lvl 27

    Supplements the user's P. Atk. with 1770 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 99 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 28

    Supplements the user's P. Atk. with 1830 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 100 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Deadly Roulette lvl 2

    Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. The chance of a Lethal Strike depends on the skill level and its enchant, and decreases as the target's level increases.

    Each use takes: Special Bolt x1

    MP 103 Cast 3 s Reuse 150 s Range 900

    ActivePhysical
  • Fire Trap lvl 8

    Summon a trap that damages a single target.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Poison Trap lvl 5

    Summon a trap that sprays poison around.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Flash Trap lvl 4

    Summons a trap that stuns nearby targets with a blindingly strong flash of light.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Sharpshooting lvl 5

    For 2 minutes, increases the user's P. Atk. by 166, Critical Rate by 20%, Accuracy by 5, and range by 150. User cannot move while skill is in effect. Requires a crossbow.

    MP 32 Cast 2 s Reuse 75 s

    ActivePhysical
  • Imbue Dark Seed lvl 4

    Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Soul Shock lvl 33

    Attacks the enemy with 1770 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 99 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 34

    Attacks the enemy with 1830 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 100 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Imbue Seed of Destruction lvl 1

    Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
    Trigger: when the effect on the target runs out on its own (not removed earlier): the target cannot use magic or physical skills for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Oblivion Trap lvl 2

    Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 3 s Reuse 45 s

    ActivePhysical

Level 70

  • Light Armor Mastery lvl 45

    When equipped with light armor, increases P. Def. by 57.4 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 46

    When equipped with light armor, increases P. Def. by 59.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 50

    Increases M. Def. by 97 and Resistance to magic damage by 25%.

    Passive
  • Magic Immunity lvl 51

    Increases M. Def. by 99 and Resistance to magic damage by 25%.

    Passive
  • Soul Mastery lvl 21

    Absorbs souls. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 36 souls can be absorbed.
    Trigger: 30% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Crossbow Mastery lvl 40

    Increases P. Atk. by 334.96 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 41

    Increases P. Atk. by 345.76 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Twin Shot lvl 32

    Fires 2 powerful bolts with 4201 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 126 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 33

    Fires 2 powerful bolts with 4336 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 128 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Rising Shot lvl 26

    Fires a soaring bolt at the enemy's position with 1051 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 188 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 27

    Fires a soaring bolt at the enemy's position with 1084 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 191 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Bleeding Shot lvl 29

    Supplements the user's P. Atk. with 1891 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 102 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 30

    Supplements the user's P. Atk. with 1951 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 103 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Deadly Roulette lvl 3

    Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. The chance of a Lethal Strike depends on the skill level and its enchant, and decreases as the target's level increases.

    Each use takes: Special Bolt x1

    MP 106 Cast 3 s Reuse 150 s Range 900

    ActivePhysical
  • Slow Trap lvl 5

    Summons a trap that slows nearby enemies.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Binding Trap lvl 7

    Summon a trap to ensnare the enemy.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Sharpshooting lvl 6

    For 2 minutes, increases the user's P. Atk. by 177, Critical Rate by 20%, Accuracy by 5, and range by 150. User cannot move while skill is in effect. Requires a crossbow.

    MP 33 Cast 2 s Reuse 75 s

    ActivePhysical
  • Real Target lvl 4

    Decreases Resistance to bow attacks by 24% and Resistance to crossbow attacks by 40% for 30 seconds.

    MP 22 Cast 1.50 s Reuse 3 s Range 900

    ActivePhysical
  • Imbue Dark Seed lvl 5

    Plants a Seed of Darkness in the enemy's body. For 20 seconds, 83 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Decoy lvl 5

    Summon a mirror image that distracts the enemy.

    MP 130 Cast 2 s Reuse 600 s

    ActiveMagic
  • Soul Shock lvl 35

    Attacks the enemy with 1891 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 102 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 36

    Attacks the enemy with 1951 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 103 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Imbue Seed of Destruction lvl 2

    Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
    Trigger: when the effect on the target runs out on its own (not removed earlier): the target cannot use magic or physical skills for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical

Level 72

  • Light Armor Mastery lvl 47

    When equipped with light armor, increases P. Def. by 60.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 48

    When equipped with light armor, increases P. Def. by 62.3 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 52

    Increases M. Def. by 102 and Resistance to magic damage by 25%.

    Passive
  • Magic Immunity lvl 53

    Increases M. Def. by 104 and Resistance to magic damage by 25%.

    Passive
  • Soul Mastery lvl 22

    Absorbs souls. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 38 souls can be absorbed.
    Trigger: 30% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Crossbow Mastery lvl 42

    Increases P. Atk. by 356.56 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 43

    Increases P. Atk. by 367.28 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Life to Soul lvl 5

    Cannibalizes your own life to increase your soul by 5.

    HP 328 Cast 0.90 s Reuse 11 s

    ActivePhysical
  • Twin Shot lvl 34

    Fires 2 powerful bolts with 4470 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 129 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 35

    Fires 2 powerful bolts with 4604 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 131 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Rising Shot lvl 28

    Fires a soaring bolt at the enemy's position with 1118 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 194 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 29

    Fires a soaring bolt at the enemy's position with 1151 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 197 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Bleeding Shot lvl 31

    Supplements the user's P. Atk. with 2012 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 105 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 32

    Supplements the user's P. Atk. with 2072 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 106 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Deadly Roulette lvl 4

    Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. The chance of a Lethal Strike depends on the skill level and its enchant, and decreases as the target's level increases.

    Each use takes: Special Bolt x1

    MP 109 Cast 3 s Reuse 150 s Range 900

    ActivePhysical
  • Fire Trap lvl 9

    Summon a trap that damages a single target.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Poison Trap lvl 6

    Summon a trap that sprays poison around.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Flash Trap lvl 5

    Summons a trap that stuns nearby targets with a blindingly strong flash of light.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Sharpshooting lvl 7

    For 2 minutes, increases the user's P. Atk. by 188, Critical Rate by 20%, Accuracy by 6, and range by 200. User cannot move while skill is in effect. Requires a crossbow.

    MP 34 Cast 2 s Reuse 75 s

    ActivePhysical
  • Imbue Dark Seed lvl 6

    Plants a Seed of Darkness in the enemy's body. For 20 seconds, 83 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Soul Shock lvl 37

    Attacks the enemy with 2012 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 105 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 38

    Attacks the enemy with 2072 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 106 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Imbue Seed of Destruction lvl 3

    Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
    Trigger: when the effect on the target runs out on its own (not removed earlier): the target cannot use magic or physical skills for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Oblivion Trap lvl 3

    Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 3 s Reuse 45 s

    ActivePhysical

Level 74

  • Light Armor Mastery lvl 49

    When equipped with light armor, increases P. Def. by 63.9 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Light Armor Mastery lvl 50

    When equipped with light armor, increases P. Def. by 65.6 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 54

    Increases M. Def. by 106 and Resistance to magic damage by 25%.

    Passive
  • Magic Immunity lvl 55

    Increases M. Def. by 108 and Resistance to magic damage by 25%.

    Passive
  • Soul Mastery lvl 23

    Absorbs souls. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 40 souls can be absorbed.
    Trigger: 30% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Detect Trap lvl 7

    Detects traps below Level 78.

    MP 60 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Defuse Trap lvl 7

    Disarm traps below Level 78.

    MP 15 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Crossbow Mastery lvl 44

    Increases P. Atk. by 378 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Crossbow Mastery lvl 45

    Increases P. Atk. by 388.72 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Twin Shot lvl 36

    Fires 2 powerful bolts with 4738 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 133 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Twin Shot lvl 37

    Fires 2 powerful bolts with 4870 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 135 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Rising Shot lvl 30

    Fires a soaring bolt at the enemy's position with 1185 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 199 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Rising Shot lvl 31

    Fires a soaring bolt at the enemy's position with 1218 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 202 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Bleeding Shot lvl 33

    Supplements the user's P. Atk. with 2132 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 108 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Bleeding Shot lvl 34

    Supplements the user's P. Atk. with 2192 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 109 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Deadly Roulette lvl 5

    Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. The chance of a Lethal Strike depends on the skill level and its enchant, and decreases as the target's level increases.

    Each use takes: Special Bolt x1

    MP 112 Cast 3 s Reuse 150 s Range 900

    ActivePhysical
  • Slow Trap lvl 6

    Summons a trap that slows nearby enemies.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Binding Trap lvl 8

    Summon a trap to ensnare the enemy.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Quiver of Bolts: S Grade lvl 1

    Summons between 900 and 3600 bolts of light. Consumes 1 S-Grade Crystal.

    Each use takes: Crystal (S-Grade) x1

    MP 398 Cast 3 s Reuse 600 s

    ActiveMagic
  • Sharpshooting lvl 8

    For 2 minutes, increases the user's P. Atk. by 199, Critical Rate by 20%, Accuracy by 6, and range by 200. User cannot move while skill is in effect. Requires a crossbow.

    MP 34 Cast 2 s Reuse 75 s

    ActivePhysical
  • Imbue Dark Seed lvl 7

    Plants a Seed of Darkness in the enemy's body. For 20 seconds, 83 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Decoy lvl 6

    Summon a mirror image that distracts the enemy.

    MP 137 Cast 2 s Reuse 600 s

    ActiveMagic
  • Soul Shock lvl 39

    Attacks the enemy with 2132 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 108 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Soul Shock lvl 40

    Attacks the enemy with 2192 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 109 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Imbue Seed of Destruction lvl 4

    Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
    Trigger: when the effect on the target runs out on its own (not removed earlier): the target cannot use magic or physical skills for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical

Level 76

All skills

Arbalester

2nd profession 41
  • Binding Trap lvl 1-8 from character level 40

    Summon a trap to ensnare the enemy.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Life to Soul lvl 1-5 from character level 40

    Cannibalizes your own life to increase your soul by 1.

    HP 193 Cast 0.90 s Reuse 11 s

    ActivePhysical
  • Real Target lvl 1-4 from character level 40

    Decreases Resistance to bow attacks by 12% and Resistance to crossbow attacks by 16% for 30 seconds.

    MP 11 Cast 1.50 s Reuse 3 s Range 600

    ActivePhysical
  • Shift Target lvl 1 from character level 40

    Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow.

    MP 53 Cast 2.50 s Reuse 5 s Range 40

    ActivePhysical
  • Soul Shock lvl 4-40 from character level 40

    Attacks the enemy with 443 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 52 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Twin Shot lvl 1-37 from character level 40

    Fires 2 powerful bolts with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 65 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Critical Sense lvl 1-4 from character level 40

    Increases Critical Rate by 10% and Critical Damage by 111.

    Passive
  • Crossbow Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 50.56 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Increase Range lvl 2 from character level 40

    Increases a crossbow's range by 400.

    Passive
  • Light Armor Mastery lvl 14-50 from character level 40

    When equipped with light armor, increases P. Def. by 15.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 19-55 from character level 40

    Increases M. Def. by 40 and Resistance to magic damage by 10%.

    Passive
  • Soul Mastery lvl 9-23 from character level 40

    Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
    Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Bleeding Shot lvl 1-34 from character level 43

    Supplements the user's P. Atk. with 530 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 56 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Create Special Bolt lvl 1 from character level 43

    Creates a bolt to be used with a special skill.

    MP 38 Cast 3 s Reuse 150 s

    ActiveMagic
  • Decoy lvl 1-6 from character level 43

    Summon a mirror image that distracts the enemy.

    MP 75 Cast 2 s Reuse 600 s

    ActiveMagic
  • Fire Trap lvl 3-9 from character level 43

    Summon a trap that damages a single target.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Dark Armor lvl 2 from character level 43

    Increases Resistance to Dark by 10.

    Toggle
  • Fast Recovery lvl 1 from character level 43

    Increases HP/MP/CP Recovery Bonus.

    Passive
  • Defuse Trap lvl 4-7 from character level 46

    Disarm traps below Level 48.

    MP 9 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Detect Trap lvl 4-7 from character level 46

    Detects traps below Level 48.

    MP 36 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Rising Shot lvl 1-31 from character level 46

    Fires a soaring bolt at the enemy's position with 350 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 112 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Soul Gathering lvl 1 from character level 46

    Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore.

    Each use takes: Spirit Ore x10

    HP 200 Cast 1.50 s Reuse 1800 s

    ActivePhysical
  • Poison Trap lvl 1-6 from character level 49

    Summon a trap that sprays poison around.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Temptation lvl 1 from character level 49

    Quietly lures the enemy.

    MP 44 Cast 1.50 s Reuse 3 s Range 400

    ActivePhysical
  • Quiver of Bolts: B Grade lvl 1 from character level 52

    Summons between 700 and 2800 silver bolts. Consumes 1 B-Grade Crystal.

    Each use takes: Crystal (B-Grade) x1

    MP 366 Cast 3 s Reuse 600 s

    ActiveMagic
  • Slow Trap lvl 1-6 from character level 52

    Summons a trap that slows nearby enemies.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Ultimate Escape lvl 2 from character level 52

    Increases the user's Evasion by 35, Speed by 66 and physical attack skill Evasion Rate by 25% for 20 seconds.

    MP 47 Cast 1.50 s Reuse 900 s

    ActivePhysical
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Fast Shot lvl 2 from character level 55

    Increases the user's crossbow Atk. Spd. by 12% for 20 minutes.

    MP 25 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Flash Trap lvl 1-5 from character level 55

    Summons a trap that stuns nearby targets with a blindingly strong flash of light.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Soul Barrier lvl 1 from character level 58

    Spreads the soul's defensive barrier to increase your Resistance to bows by 10, Resistance to crossbows by 6, and M. Def. by 100% for 10 seconds.

    MP 28 Cast 1.50 s Reuse 45 s

    ActiveMagic
  • Quiver of Bolts: A Grade lvl 1 from character level 60

    Summons between 700 and 2800 Mithril bolts. Consumes 1 A-Grade Crystal.

    Each use takes: Crystal (A-Grade) x1

    MP 366 Cast 3 s Reuse 600 s

    ActiveMagic
  • Sharpshooting lvl 1-8 from character level 60

    For 2 minutes, increases the user's P. Atk. by 124, Critical Rate by 20%, Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.

    MP 28 Cast 2 s Reuse 75 s

    ActivePhysical
  • Create Dark Seed lvl 1 from character level 62

    Transform a soul into a seed of darkness. Consumes 1 Soul.

    MP 58 Cast 3 s Reuse 150 s

    ActiveMagic
  • Imbue Dark Seed lvl 1-7 from character level 62

    Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Cure Dark Seed lvl 1 from character level 64

    Eliminates the affliction caused by a dark seed.

    MP 59 Cast 1.50 s Reuse 1 s

    ActivePhysical
  • Oblivion Trap lvl 1-3 from character level 64

    Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 3 s Reuse 45 s

    ActivePhysical
  • Deadly Roulette lvl 1-5 from character level 66

    Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. The chance of a Lethal Strike depends on the skill level and its enchant, and decreases as the target's level increases.

    Each use takes: Special Bolt x1

    MP 100 Cast 3 s Reuse 150 s Range 900

    ActivePhysical
  • Soul Cleanse lvl 1 from character level 66

    Cancel up to 3 de-buffs. Can only be used within the same race.

    MP 32 Cast 2 s Reuse 15 s Range 600

    ActiveMagic
  • Imbue Seed of Destruction lvl 1-4 from character level 68

    Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
    Trigger: when the effect on the target runs out on its own (not removed earlier): the target cannot use magic or physical skills for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Quiver of Bolts: S Grade lvl 1 from character level 74

    Summons between 900 and 3600 bolts of light. Consumes 1 S-Grade Crystal.

    Each use takes: Crystal (S-Grade) x1

    MP 398 Cast 3 s Reuse 600 s

    ActiveMagic

Warder

1st profession 25
  • Abyssal Blaze lvl 1-10 from character level 20

    Inflicts dark damage on the enemy with 24 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 15 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Change Weapon lvl 1 from character level 20

    Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.

    MP 29 Cast 5 s Reuse 15 s

    ActiveMagic
  • Double Thrust lvl 1-15 from character level 20

    Attacks the enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Penetrating Shot lvl 1-15 from character level 20

    Fires a powerful bolt to attack the enemy with 179 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 69 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Crossbow Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 12.64 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 1-13 from character level 20

    When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 6-18 from character level 20

    Increases M. Def. by 19.

    Passive
  • Rapier Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 3.2 when using a short sword.

    Passive
  • Soul Mastery lvl 4-8 from character level 20

    Absorbs souls. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
    Trigger: 15% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Dark Explosion lvl 1-4 from character level 24

    Inflicts dark damage on nearby enemies with 16 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 28 Cast 1.80 s Reuse 4 s Range 500

    ActiveMagic
  • Death Mark lvl 1-2 from character level 24

    Marks the enemy with a Death Mark. For 30 seconds, decreases P. Def. and M. Def. by 20% and consumes 24 HP per second.

    MP 12 Cast 1.20 s Reuse 11 s Range 600

    ActiveMagic
  • Defuse Trap lvl 2-3 from character level 24

    Disarm traps below Level 28.

    MP 5 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Detect Trap lvl 2-3 from character level 24

    Detects traps below Level 28.

    MP 18 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Erase Mark lvl 1 from character level 24

    Removes minor Death Mark.

    MP 15 Cast 2.50 s Reuse 4 s Range 600

    ActiveMagic
  • Furious Soul lvl 1 from character level 24

    For 1 minute 30 seconds, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%.

    MP 11 Cast 2 s Reuse 75 s

    ActivePhysical
  • Hard March lvl 1 Mechanics explained from character level 24

    Run Spd. +20.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.

    Toggle
  • Increase Range lvl 1 from character level 24

    Increases a crossbow's range by 200.

    Passive
  • Fire Trap lvl 1-2 from character level 28

    Summon a trap that damages a single target.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Surrender to Dark lvl 1-3 from character level 28

    For 30 seconds, decreases the enemy's Resistance to Dark by 25 and increases Resistance to Holy by 12.

    MP 25 Cast 1.50 s Reuse 2 s Range 750

    ActiveMagic
  • Fast Shot lvl 1 from character level 32

    Increases the user's crossbow Atk. Spd. by 8% for 20 minutes.

    MP 14 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Warp lvl 1 from character level 32

    Teleports you to the battlefront.

    MP 30 Cast 0.10 s Reuse 10 s

    ActiveMagic
  • Dark Armor lvl 1 from character level 32

    Increases Resistance to Dark by 7.

    Toggle
  • Soul Shock lvl 1-3 from character level 36

    Attacks the enemy with 344 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 48 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Ultimate Escape lvl 1 from character level 36

    Increases the user's Evasion by 20 and Speed by 33 for 20 seconds.

    MP 31 Cast 1.50 s Reuse 900 s

    ActivePhysical
  • Dark Blade lvl 1 from character level 36

    Increases Dark attacks by 10.

    Toggle

Kamael Soldier

Starting class 17
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Guilted Body lvl 1 from character level 1

    Body of original sin. Only light armor types can equip it.

    Passive
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Fallen Arrow lvl 1-6 from character level 5

    Supplements the user's M. Atk. with 13 Power to fire an arrow that inflicts wind damage. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Wind

    MP 9 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Fallen Attack lvl 1-9 from character level 5

    Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 9 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Magic Immunity lvl 1-5 from character level 5

    Increases M. Def. by 11.

    Passive
  • Soul Mastery lvl 1-3 from character level 5

    Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Rapid Attack lvl 1 from character level 10

    Increases the user's Atk. Spd. by 15% for 20 minutes.

    MP 14 Cast 2 s Reuse 2 s

    ActiveMagic
  • Defuse Trap lvl 1 from character level 15

    Disarm traps below Level 18.

    MP 4 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Detect Trap lvl 1 from character level 15

    Detects traps below Level 18.

    MP 14 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Final Flying Form lvl 1 from character level 79

    Transforms target into the final flying battle mode. Consumes 20 souls.

    Learned from a book: Spellbook - Flying Final Form where to get it

    MP 72 HP 200 Cast 2.50 s Reuse 10 s

    ActivePhysical