Trickster: skills

Kamael Β· 3rd profession Β· lvl 76 Β· 17 skills

Quest to become Trickster

Quests for the 3rd profession β†’

A Saga per class from level 76: the quest changes the class by itself at its end.

  1. Saga of the Trickster walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 76

  • Wisdom lvl 1

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Health lvl 1

    Increases Resistance to poison and Bleed attacks by 20.

    Passive

Level 77

  • Skill Mastery lvl 1

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive

Level 78

  • Focus Skill Mastery lvl 1 Mechanics explained

    The Skill Mastery effect triggers 11 times more often.
    While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 36 MP.

    MP 36

    Toggle
  • Betrayal Mark lvl 1

    Stamps the Mark of Betrayal on the enemy. When attacking the enemy that has the mark, inflicts damage to the enemy's party with a fixed rate.
    Trigger: 10% when the target takes damage from a normal attack or a skill: magic damage to the target and its party, power 47. Does not fire on unflagged players.

    MP 37 Cast 1.20 s Reuse 11 s Range 600

    ActiveMagic
  • Soul Rage lvl 1

    Gathers souls and attacks the enemy by hurling projectiles. Possible up to level 40. Critical hit and over-hit are possible.

    MP 5 HP 25 Cast 1.50 s Range 600

    ActivePhysical
  • Prahnah lvl 1

    Increases M. Def. of all party members by 3000 for 30 seconds.

    MP 105 Cast 2.50 s Reuse 300 s

    ActiveMagic

Level 79

  • Final Form lvl 1

    Transform into a final battle form. Consumes 20 soul.

    MP 70 HP 200 Cast 2.50 s Reuse 3600 s

    ActivePhysical

Level 81

Level 82

  • Protection of Rune lvl 1

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Protection of Elemental lvl 1

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Alignment lvl 1

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Multiple Shot lvl 1

    Attacks multiple enemies with 16667 Power added to P. Atk. Over-hit and Critical hit are possible. Requires a bow/crossbow.

    MP 162 Cast 3 s Reuse 12 s Range 900

    ActivePhysical

Level 83

  • Wild Shot lvl 1

    Fires bolt at random to attack enemies in front with 7475 Power added to P. Atk. Requires a crossbow. Over-hit and Critical are possible. Increases Power upon the consumption of up to 5 souls.

    Learned from a book: Forgotten Scroll - Wild Shot where to get it

    MP 120 Cast 3.50 s Reuse 75 s Range 900

    ActivePhysical
  • Death Shot lvl 1

    Shoots an arrow that is aimed to kill. Attacks the enemy with 24306 Power added to P. Atk. Over-hit possible. Critical hit possible. Requires a bow/crossbow to be equipped.

    MP 165 Cast 3.50 s Reuse 12 s Range 900

    ActivePhysical

All skills

Trickster

3rd profession 17
  • Health lvl 1 from character level 76

    Increases Resistance to poison and Bleed attacks by 20.

    Passive
  • Wisdom lvl 1 from character level 76

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Skill Mastery lvl 1 from character level 77

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive
  • Betrayal Mark lvl 1 from character level 78

    Stamps the Mark of Betrayal on the enemy. When attacking the enemy that has the mark, inflicts damage to the enemy's party with a fixed rate.
    Trigger: 10% when the target takes damage from a normal attack or a skill: magic damage to the target and its party, power 47. Does not fire on unflagged players.

    MP 37 Cast 1.20 s Reuse 11 s Range 600

    ActiveMagic
  • Prahnah lvl 1 from character level 78

    Increases M. Def. of all party members by 3000 for 30 seconds.

    MP 105 Cast 2.50 s Reuse 300 s

    ActiveMagic
  • Soul Rage lvl 1 from character level 78

    Gathers souls and attacks the enemy by hurling projectiles. Possible up to level 40. Critical hit and over-hit are possible.

    MP 5 HP 25 Cast 1.50 s Range 600

    ActivePhysical
  • Focus Skill Mastery lvl 1 Mechanics explained from character level 78

    The Skill Mastery effect triggers 11 times more often.
    While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 36 MP.

    MP 36

    Toggle
  • Final Form lvl 1 from character level 79

    Transform into a final battle form. Consumes 20 soul.

    MP 70 HP 200 Cast 2.50 s Reuse 3600 s

    ActivePhysical
  • Archer's Will lvl 1 from character level 81

    Bow, Crossbow: Accuracy +8, attack range +50.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Archer's Will where to get it

    Passive
  • Fighter's Will lvl 1 from character level 81

    Melee weapons: P. Atk. +100, Atk. Spd. +10%.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Fighter's Will where to get it

    Passive
  • Sixth Sense lvl 1 from character level 81

    When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%.

    Learned from a book: Forgotten Scroll - Sixth Sense where to get it

    Passive
  • Multiple Shot lvl 1 from character level 82

    Attacks multiple enemies with 16667 Power added to P. Atk. Over-hit and Critical hit are possible. Requires a bow/crossbow.

    MP 162 Cast 3 s Reuse 12 s Range 900

    ActivePhysical
  • Protection of Alignment lvl 1 from character level 82

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Protection of Elemental lvl 1 from character level 82

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Rune lvl 1 from character level 82

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Death Shot lvl 1 from character level 83

    Shoots an arrow that is aimed to kill. Attacks the enemy with 24306 Power added to P. Atk. Over-hit possible. Critical hit possible. Requires a bow/crossbow to be equipped.

    MP 165 Cast 3.50 s Reuse 12 s Range 900

    ActivePhysical
  • Wild Shot lvl 1 from character level 83

    Fires bolt at random to attack enemies in front with 7475 Power added to P. Atk. Requires a crossbow. Over-hit and Critical are possible. Increases Power upon the consumption of up to 5 souls.

    Learned from a book: Forgotten Scroll - Wild Shot where to get it

    MP 120 Cast 3.50 s Reuse 75 s Range 900

    ActivePhysical

Arbalester

2nd profession 41
  • Binding Trap lvl 1-8 from character level 40

    Summon a trap to ensnare the enemy.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Life to Soul lvl 1-5 from character level 40

    Cannibalizes your own life to increase your soul by 1.

    HP 193 Cast 0.90 s Reuse 11 s

    ActivePhysical
  • Real Target lvl 1-4 from character level 40

    Decreases Resistance to bow attacks by 12% and Resistance to crossbow attacks by 16% for 30 seconds.

    MP 11 Cast 1.50 s Reuse 3 s Range 600

    ActivePhysical
  • Shift Target lvl 1 from character level 40

    Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow.

    MP 53 Cast 2.50 s Reuse 5 s Range 40

    ActivePhysical
  • Soul Shock lvl 4-40 from character level 40

    Attacks the enemy with 443 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 52 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Twin Shot lvl 1-37 from character level 40

    Fires 2 powerful bolts with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.

    MP 65 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Critical Sense lvl 1-4 from character level 40

    Increases Critical Rate by 10% and Critical Damage by 111.

    Passive
  • Crossbow Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 50.56 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Increase Range lvl 2 from character level 40

    Increases a crossbow's range by 400.

    Passive
  • Light Armor Mastery lvl 14-50 from character level 40

    When equipped with light armor, increases P. Def. by 15.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 19-55 from character level 40

    Increases M. Def. by 40 and Resistance to magic damage by 10%.

    Passive
  • Soul Mastery lvl 9-23 from character level 40

    Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
    Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Bleeding Shot lvl 1-34 from character level 43

    Supplements the user's P. Atk. with 530 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.

    Each use takes: Special Bolt x1

    MP 56 Cast 3 s Reuse 8 s Range 900

    ActivePhysical
  • Create Special Bolt lvl 1 from character level 43

    Creates a bolt to be used with a special skill.

    MP 38 Cast 3 s Reuse 150 s

    ActiveMagic
  • Decoy lvl 1-6 from character level 43

    Summon a mirror image that distracts the enemy.

    MP 75 Cast 2 s Reuse 600 s

    ActiveMagic
  • Fire Trap lvl 3-9 from character level 43

    Summon a trap that damages a single target.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Dark Armor lvl 2 from character level 43

    Increases Resistance to Dark by 10.

    Toggle
  • Fast Recovery lvl 1 from character level 43

    Increases HP/MP/CP Recovery Bonus.

    Passive
  • Defuse Trap lvl 4-7 from character level 46

    Disarm traps below Level 48.

    MP 9 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Detect Trap lvl 4-7 from character level 46

    Detects traps below Level 48.

    MP 36 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Rising Shot lvl 1-31 from character level 46

    Fires a soaring bolt at the enemy's position with 350 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 112 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Soul Gathering lvl 1 from character level 46

    Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore.

    Each use takes: Spirit Ore x10

    HP 200 Cast 1.50 s Reuse 1800 s

    ActivePhysical
  • Poison Trap lvl 1-6 from character level 49

    Summon a trap that sprays poison around.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Temptation lvl 1 from character level 49

    Quietly lures the enemy.

    MP 44 Cast 1.50 s Reuse 3 s Range 400

    ActivePhysical
  • Quiver of Bolts: B Grade lvl 1 from character level 52

    Summons between 700 and 2800 silver bolts. Consumes 1 B-Grade Crystal.

    Each use takes: Crystal (B-Grade) x1

    MP 366 Cast 3 s Reuse 600 s

    ActiveMagic
  • Slow Trap lvl 1-6 from character level 52

    Summons a trap that slows nearby enemies.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Ultimate Escape lvl 2 from character level 52

    Increases the user's Evasion by 35, Speed by 66 and physical attack skill Evasion Rate by 25% for 20 seconds.

    MP 47 Cast 1.50 s Reuse 900 s

    ActivePhysical
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Fast Shot lvl 2 from character level 55

    Increases the user's crossbow Atk. Spd. by 12% for 20 minutes.

    MP 25 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Flash Trap lvl 1-5 from character level 55

    Summons a trap that stuns nearby targets with a blindingly strong flash of light.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Soul Barrier lvl 1 from character level 58

    Spreads the soul's defensive barrier to increase your Resistance to bows by 10, Resistance to crossbows by 6, and M. Def. by 100% for 10 seconds.

    MP 28 Cast 1.50 s Reuse 45 s

    ActiveMagic
  • Quiver of Bolts: A Grade lvl 1 from character level 60

    Summons between 700 and 2800 Mithril bolts. Consumes 1 A-Grade Crystal.

    Each use takes: Crystal (A-Grade) x1

    MP 366 Cast 3 s Reuse 600 s

    ActiveMagic
  • Sharpshooting lvl 1-8 from character level 60

    For 2 minutes, increases the user's P. Atk. by 124, Critical Rate by 20%, Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.

    MP 28 Cast 2 s Reuse 75 s

    ActivePhysical
  • Create Dark Seed lvl 1 from character level 62

    Transform a soul into a seed of darkness. Consumes 1 Soul.

    MP 58 Cast 3 s Reuse 150 s

    ActiveMagic
  • Imbue Dark Seed lvl 1-7 from character level 62

    Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
    Trigger: when the effect on the target runs out on its own (not removed earlier): Paralysis on the target for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Cure Dark Seed lvl 1 from character level 64

    Eliminates the affliction caused by a dark seed.

    MP 59 Cast 1.50 s Reuse 1 s

    ActivePhysical
  • Oblivion Trap lvl 1-3 from character level 64

    Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 3 s Reuse 45 s

    ActivePhysical
  • Deadly Roulette lvl 1-5 from character level 66

    Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. The chance of a Lethal Strike depends on the skill level and its enchant, and decreases as the target's level increases.

    Each use takes: Special Bolt x1

    MP 100 Cast 3 s Reuse 150 s Range 900

    ActivePhysical
  • Soul Cleanse lvl 1 from character level 66

    Cancel up to 3 de-buffs. Can only be used within the same race.

    MP 32 Cast 2 s Reuse 15 s Range 600

    ActiveMagic
  • Imbue Seed of Destruction lvl 1-4 from character level 68

    Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
    Trigger: when the effect on the target runs out on its own (not removed earlier): the target cannot use magic or physical skills for 10 seconds, base land rate 99%.

    Each use takes: Dark Seed x1

    MP 30 Cast 1.80 s Reuse 15 s Range 40

    ActivePhysical
  • Quiver of Bolts: S Grade lvl 1 from character level 74

    Summons between 900 and 3600 bolts of light. Consumes 1 S-Grade Crystal.

    Each use takes: Crystal (S-Grade) x1

    MP 398 Cast 3 s Reuse 600 s

    ActiveMagic

Warder

1st profession 25
  • Abyssal Blaze lvl 1-10 from character level 20

    Inflicts dark damage on the enemy with 24 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 15 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Change Weapon lvl 1 from character level 20

    Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.

    MP 29 Cast 5 s Reuse 15 s

    ActiveMagic
  • Double Thrust lvl 1-15 from character level 20

    Attacks the enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Penetrating Shot lvl 1-15 from character level 20

    Fires a powerful bolt to attack the enemy with 179 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 69 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Crossbow Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 12.64 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 1-13 from character level 20

    When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 6-18 from character level 20

    Increases M. Def. by 19.

    Passive
  • Rapier Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 3.2 when using a short sword.

    Passive
  • Soul Mastery lvl 4-8 from character level 20

    Absorbs souls. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
    Trigger: 15% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Dark Explosion lvl 1-4 from character level 24

    Inflicts dark damage on nearby enemies with 16 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 28 Cast 1.80 s Reuse 4 s Range 500

    ActiveMagic
  • Death Mark lvl 1-2 from character level 24

    Marks the enemy with a Death Mark. For 30 seconds, decreases P. Def. and M. Def. by 20% and consumes 24 HP per second.

    MP 12 Cast 1.20 s Reuse 11 s Range 600

    ActiveMagic
  • Defuse Trap lvl 2-3 from character level 24

    Disarm traps below Level 28.

    MP 5 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Detect Trap lvl 2-3 from character level 24

    Detects traps below Level 28.

    MP 18 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Erase Mark lvl 1 from character level 24

    Removes minor Death Mark.

    MP 15 Cast 2.50 s Reuse 4 s Range 600

    ActiveMagic
  • Furious Soul lvl 1 from character level 24

    For 1 minute 30 seconds, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%.

    MP 11 Cast 2 s Reuse 75 s

    ActivePhysical
  • Hard March lvl 1 Mechanics explained from character level 24

    Run Spd. +20.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.

    Toggle
  • Increase Range lvl 1 from character level 24

    Increases a crossbow's range by 200.

    Passive
  • Fire Trap lvl 1-2 from character level 28

    Summon a trap that damages a single target.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Surrender to Dark lvl 1-3 from character level 28

    For 30 seconds, decreases the enemy's Resistance to Dark by 25 and increases Resistance to Holy by 12.

    MP 25 Cast 1.50 s Reuse 2 s Range 750

    ActiveMagic
  • Fast Shot lvl 1 from character level 32

    Increases the user's crossbow Atk. Spd. by 8% for 20 minutes.

    MP 14 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Warp lvl 1 from character level 32

    Teleports you to the battlefront.

    MP 30 Cast 0.10 s Reuse 10 s

    ActiveMagic
  • Dark Armor lvl 1 from character level 32

    Increases Resistance to Dark by 7.

    Toggle
  • Soul Shock lvl 1-3 from character level 36

    Attacks the enemy with 344 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 48 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Ultimate Escape lvl 1 from character level 36

    Increases the user's Evasion by 20 and Speed by 33 for 20 seconds.

    MP 31 Cast 1.50 s Reuse 900 s

    ActivePhysical
  • Dark Blade lvl 1 from character level 36

    Increases Dark attacks by 10.

    Toggle

Kamael Soldier

Starting class 17
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Guilted Body lvl 1 from character level 1

    Body of original sin. Only light armor types can equip it.

    Passive
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Fallen Arrow lvl 1-6 from character level 5

    Supplements the user's M. Atk. with 13 Power to fire an arrow that inflicts wind damage. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Wind

    MP 9 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Fallen Attack lvl 1-9 from character level 5

    Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 9 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Magic Immunity lvl 1-5 from character level 5

    Increases M. Def. by 11.

    Passive
  • Soul Mastery lvl 1-3 from character level 5

    Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Rapid Attack lvl 1 from character level 10

    Increases the user's Atk. Spd. by 15% for 20 minutes.

    MP 14 Cast 2 s Reuse 2 s

    ActiveMagic
  • Defuse Trap lvl 1 from character level 15

    Disarm traps below Level 18.

    MP 4 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Detect Trap lvl 1 from character level 15

    Detects traps below Level 18.

    MP 14 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Final Flying Form lvl 1 from character level 79

    Transforms target into the final flying battle mode. Consumes 20 souls.

    Learned from a book: Spellbook - Flying Final Form where to get it

    MP 72 HP 200 Cast 2.50 s Reuse 10 s

    ActivePhysical