Item Skill: Heal Empower

Item Skill: Heal Empower

Passive · 10 levels · ID 3246

Passive: power of your healing skills +20 HP per target while equipped.

Mechanics

«Item Skill: Heal Empower» Item Skill: Heal Empower adds 10 HP to every heal you make: on each target, including yourself. This skill does not change the healing you receive from others.

On this page
  1. How it works
  2. How healing is calculated
  3. Which healing it affects
  4. Tested on the server
  5. Specifics of our server

# How it works

Source: a passive weapon special ability, works while the weapon is equipped; the level depends on the weapon grade.

The bonus is added to the power of your healing skills while you have the skill. It applies to every heal for a number of HP: single, group, on yourself. In a group heal each target gets the bonus once, and you yourself also once, not twice.

Bonus by skill level

Level Healing bonus, HP per target
1 +10
2 +11
3 +12
4 +13
5 +14
6 +16
7 +17
8 +18
9 +19
10 +20

# How healing is calculated

Healing for a number of HP is calculated in steps:

  1. The power of the healing skill.
  2. Plus all the bonuses of the HEALER: weapon, talismans, tunic, necklace, effects on the healer. They add up.
  3. Plus the bonus from M. Atk. and spiritshots.
  4. Multiplied by the TARGET's multipliers: received healing is higher (Shield Master sets, prayers) or lower (curses, healing reduction).
  5. Critical heal - × 3.
  6. No more than the target is missing up to its max HP.

The bonus comes before the target's multipliers, so the target's multiplier also applies to it.

Example: «Major Heal» Major Heal on another player heals for 1080

Case Healing, HP
healing without the bonus 1080
with «Item Skill: Heal Empower» Item Skill: Heal Empower 1080 + 10 = 1090
with «Item Skill: Heal Empower» Item Skill: Heal Empower and «Divine Power» Divine Power 1080 + 10 + 1000 = 2090
target under «Decrease Heal» Decrease Heal (1080 + 10) × 0.5 = 545
target with «Dynasty Breast Plate - Shield Master» Dynasty Breast Plate - Shield Master (received healing +3%) (1080 + 10) × 1.03 = 1122.7
critical heal (1080 + 10) × 3 = 3270

# Which healing it affects

Applies or not

Healing Bonus
yes, on each target
yes, on each target, on yourself - once
none
healing over time (by ticks) none
CP and MP recovery none
instant healing potions yes - you are both the healer and the target, as before

# Tested on the server

The rule has been checked by a test on the real server code: a level 85 Cardinal heals another player and themselves with single and group heals, with and without bonuses, and the targets are under received healing multipliers.

«Greater Heal» Greater Heal without a shot, without gear

Case Healing, HP
healer without bonuses, on another player and on themselves 472
healer has «Sword of Divine Power» Sword of Divine Power - on another player 509 (472 + 37)
healer has «Sword of Divine Power» Sword of Divine Power - on themselves 509, the bonus is not doubled
«Sword of Divine Power» Sword of Divine Power on the target, healer without bonuses 472
1472 (472 + 1000)
«Greater Group Heal» Greater Group Heal: without the bonus / with «Sword of Divine Power» Sword of Divine Power - on themselves, on another player and on a target with the same sword 378 / 415, 415, 415
254.5 = (472 + 37) × 0.5

# Specifics of our server

As on the official High Five servers (PTS): all these skills have one effect - a healing power bonus in HP, and the PTS description says: increases the power of one's own recovery magic. So on our server the rule is set like this:

  1. A bonus in HP is the healing power of the one who heals. It applies to each target of their healing.
  2. A bonus in percent (received healing) is a property of the target.
  3. A bonus that the target has does not apply to someone else's healing.

Until 16.10.2026 the bonuses worked the other way round - only when their owner was being healed.

Updated:

Description by level

LevelDescription
1Passive: power of your healing skills +10 HP per target while equipped.
2Passive: power of your healing skills +11 HP per target while equipped.
3Passive: power of your healing skills +12 HP per target while equipped.
4Passive: power of your healing skills +13 HP per target while equipped.
5Passive: power of your healing skills +14 HP per target while equipped.
6Passive: power of your healing skills +16 HP per target while equipped.
7Passive: power of your healing skills +17 HP per target while equipped.
8Passive: power of your healing skills +18 HP per target while equipped.
9Passive: power of your healing skills +19 HP per target while equipped.
10Passive: power of your healing skills +20 HP per target while equipped.

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