Adventurer: skills
Human Β· 3rd profession Β· lvl 76 Β· 23 skills
A Saga per class from level 76: the quest changes the class by itself at its end.
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 76
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PassiveWisdom lvl 1
Increases Resistance to Hold, Sleep and Mental attacks by 20.
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ActivePhysicalLethal Blow lvl 1
Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 77 Cast 1.80 s Reuse 4 s Range 40
Level 77
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PassiveSkill Mastery lvl 1
Depending on user's STR, the re-use time resets or the duration doubles.
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ActivePhysicalBluff lvl 1
Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible.
MP 35 Cast 1 s Reuse 8 s Range 40
Level 78
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ToggleFocus Skill Mastery lvl 1 Mechanics explained
The Skill Mastery effect triggers 11 times more often.
While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 36 MP.MP 36
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ActivePhysicalFocus Chance lvl 1
For 2 minutes, decreases frontal Critical Rate by 30%, side Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger.
MP 36 Cast 2 s Reuse 30 s
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ActivePhysicalFocus Power lvl 1
For 2 minutes, decreases frontal Critical Damage by 30%. Increases side Critical Damage by 30% and rear Critical Damage by 60%. Requires a dagger.
MP 36 Cast 2 s Reuse 30 s
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PassiveAssassination lvl 1
When using a dagger, increases P. Atk. by 70 and Critical Rate by 3%.
Level 79
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ActivePhysicalMirage lvl 1
For 1 minute, provides a chance to cancel the target of an attacking enemy.
Trigger: 80% when you take damage from a normal attack or a skill: the attacker loses its target.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 43 Cast 2 s Reuse 150 s
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ActivePhysicalCritical Wound lvl 1
Increases Critical Damage by 30%. Requires a dagger.
MP 43 Cast 1.50 s Reuse 8 s Range 40
Level 80
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ActivePhysicalSymbol of the Assassin lvl 1
Creates a seal that maximizes Evasion and Critical Rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Each use takes:
Battle Symbol x1
MP 80 Cast 5 s Reuse 1800 s
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ActivePhysicalThrowing Dagger lvl 1
Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and decreases Speed by 80% for 10 seconds. Requires a dagger to be equipped.
MP 82 Cast 1.08 s Reuse 45 s Range 300
Level 81
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PassiveFighter's Will lvl 1
Melee weapons: P. Atk. +100, Atk. Spd. +10%.
3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Fighter's Will
where to get it
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PassiveArcher's Will lvl 1
Bow, Crossbow: Accuracy +8, attack range +50.
3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Archer's Will
where to get it
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PassiveSixth Sense lvl 1
When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%.
Learned from a book:
Forgotten Scroll - Sixth Sense
where to get it
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PassiveExpose Weak Point lvl 1
5% chance when you take damage from a normal attack or a skill: P. Def. -20%, chance to take a critical hit from a normal attack +30% on the attacker for 30 seconds, base land rate 80%.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Expose Weak Point
where to get it
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ActivePhysicalHide lvl 1
Hides the user. Increases Speed by 30%, and the effect is canceled if any action other than movement is initiated.
Learned from a book:
Forgotten Scroll - Hide
where to get it
Reuse 180 s
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PassiveDual Dagger Mastery lvl 1
When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.
Learned from a book:
Forgotten Scroll - Dual Dagger Mastery
where to get it
Level 82
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PassiveProtection of Rune lvl 1
M. Def. +15%.
20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Rune
where to get it
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PassiveProtection of Elemental lvl 1
Fire, Water, Wind, Earth attribute defense +20.
20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Elemental
where to get it
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PassiveProtection of Alignment lvl 1
Holy, Dark attribute defense +20.
20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Alignment
where to get it
Level 83
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ActivePhysicalExciting Adventure lvl 1
Feels extreme excitement during a melee. For 30 seconds, increases Speed by 20, Evasion by 15, vital point attack rate by 30%, physical skill Evasion Rate by 40%, and Resistance to buff canceling attacks by 90.
Learned from a book:
Forgotten Scroll - Exciting Adventure
where to get it
MP 36 Cast 1 s Reuse 900 s
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ActivePhysicalDual Blow lvl 1
Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped.
MP 82 Cast 1.80 s Reuse 8 s Range 40
All skills
Adventurer
3rd profession
23
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ActivePhysicalLethal Blow lvl 1 from character level 76
Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 77 Cast 1.80 s Reuse 4 s Range 40
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PassiveWisdom lvl 1 from character level 76
Increases Resistance to Hold, Sleep and Mental attacks by 20.
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ActivePhysicalBluff lvl 1 from character level 77
Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible.
MP 35 Cast 1 s Reuse 8 s Range 40
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PassiveSkill Mastery lvl 1 from character level 77
Depending on user's STR, the re-use time resets or the duration doubles.
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ActivePhysicalFocus Chance lvl 1 from character level 78
For 2 minutes, decreases frontal Critical Rate by 30%, side Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger.
MP 36 Cast 2 s Reuse 30 s
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ActivePhysicalFocus Power lvl 1 from character level 78
For 2 minutes, decreases frontal Critical Damage by 30%. Increases side Critical Damage by 30% and rear Critical Damage by 60%. Requires a dagger.
MP 36 Cast 2 s Reuse 30 s
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PassiveAssassination lvl 1 from character level 78
When using a dagger, increases P. Atk. by 70 and Critical Rate by 3%.
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ToggleFocus Skill Mastery lvl 1 Mechanics explained from character level 78
The Skill Mastery effect triggers 11 times more often.
While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 36 MP.MP 36
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ActivePhysicalCritical Wound lvl 1 from character level 79
Increases Critical Damage by 30%. Requires a dagger.
MP 43 Cast 1.50 s Reuse 8 s Range 40
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ActivePhysicalMirage lvl 1 from character level 79
For 1 minute, provides a chance to cancel the target of an attacking enemy.
Trigger: 80% when you take damage from a normal attack or a skill: the attacker loses its target.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 43 Cast 2 s Reuse 150 s
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ActivePhysicalSymbol of the Assassin lvl 1 from character level 80
Creates a seal that maximizes Evasion and Critical Rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Each use takes:
Battle Symbol x1
MP 80 Cast 5 s Reuse 1800 s
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ActivePhysicalThrowing Dagger lvl 1 from character level 80
Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and decreases Speed by 80% for 10 seconds. Requires a dagger to be equipped.
MP 82 Cast 1.08 s Reuse 45 s Range 300
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ActivePhysicalHide lvl 1 from character level 81
Hides the user. Increases Speed by 30%, and the effect is canceled if any action other than movement is initiated.
Learned from a book:
Forgotten Scroll - Hide
where to get it
Reuse 180 s
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PassiveArcher's Will lvl 1 from character level 81
Bow, Crossbow: Accuracy +8, attack range +50.
3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Archer's Will
where to get it
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PassiveDual Dagger Mastery lvl 1 from character level 81
When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.
Learned from a book:
Forgotten Scroll - Dual Dagger Mastery
where to get it
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PassiveExpose Weak Point lvl 1 from character level 81
5% chance when you take damage from a normal attack or a skill: P. Def. -20%, chance to take a critical hit from a normal attack +30% on the attacker for 30 seconds, base land rate 80%.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Expose Weak Point
where to get it
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PassiveFighter's Will lvl 1 from character level 81
Melee weapons: P. Atk. +100, Atk. Spd. +10%.
3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Fighter's Will
where to get it
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PassiveSixth Sense lvl 1 from character level 81
When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%.
Learned from a book:
Forgotten Scroll - Sixth Sense
where to get it
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PassiveProtection of Alignment lvl 1 from character level 82
Holy, Dark attribute defense +20.
20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Alignment
where to get it
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PassiveProtection of Elemental lvl 1 from character level 82
Fire, Water, Wind, Earth attribute defense +20.
20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Elemental
where to get it
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PassiveProtection of Rune lvl 1 from character level 82
M. Def. +15%.
20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Rune
where to get it
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ActivePhysicalDual Blow lvl 1 from character level 83
Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped.
MP 82 Cast 1.80 s Reuse 8 s Range 40
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ActivePhysicalExciting Adventure lvl 1 from character level 83
Feels extreme excitement during a melee. For 30 seconds, increases Speed by 20, Evasion by 15, vital point attack rate by 30%, physical skill Evasion Rate by 40%, and Resistance to buff canceling attacks by 90.
Learned from a book:
Forgotten Scroll - Exciting Adventure
where to get it
MP 36 Cast 1 s Reuse 900 s
Treasure Hunter
2nd profession
34
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ActivePhysicalBackstab lvl 1-37 Mechanics explained from character level 40
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 1-37 Mechanics explained from character level 40
Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 33 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalShadow Step lvl 1 Mechanics explained from character level 40
Allows user to stealthily approach the enemy from behind. Target cancel is possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 0.10 s Reuse 75 s Range 600
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ActivePhysicalUnlock lvl 6-14 from character level 40
There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.
Each use takes:
Thief Key x5
MP 35 Cast 2.50 s Reuse 30 s Range 40
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PassiveCritical Chance lvl 2-3 from character level 40
Increases Critical Rate by 30%.
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PassiveCritical Damage lvl 3-6 from character level 40
Increases Critical Damages by 93.
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PassiveDagger Mastery lvl 9-45 from character level 40
Dagger, Dual Daggers: P. Atk. +20.3.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ToggleFake Death lvl 1 Mechanics explained from character level 40
Plays dead to keep a monster from attacking. Consumes 10 MP per second.
MP 200
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PassiveLight Armor Mastery lvl 11-47 from character level 40
Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ToggleSilent Move lvl 1 from character level 40
Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.
MP 7
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ToggleVicious Stance lvl 6-20 Mechanics explained from character level 40
Critical Damage Add +139.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 7 MP.MP 7
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PassiveVital Force lvl 3-8 from character level 40
Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.
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ActivePhysicalSwitch lvl 1-14 from character level 43
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 19 Cast 1.20 s Reuse 3 s Range 600
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ActivePhysicalVeil lvl 1-14 from character level 43
Creates an illusion of nearby monsters for 2 minutes.
MP 19 Cast 1.20 s Reuse 5 s Range 500
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PassiveAcrobatic Move lvl 2-3 from character level 43
Increases Evasion by 5 when running.
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PassiveEsprit lvl 2-8 from character level 43
Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.
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PassiveQuick Step lvl 2 from character level 43
Increases Speed by 11.
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ActivePhysical
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ActivePhysicalSummon Treasure Key lvl 1-4 from character level 46
Creates 1 Maestro's Key. Consumes 2 Thief Keys.
Each use takes:
Thief Key x2
MP 122 Cast 3 s Reuse 600 s
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PassiveBoost Attack Speed lvl 2-3 from character level 46
Increases Atk. Spd. by 7%.
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PassiveBoost Evasion lvl 2-3 from character level 46
Increases Evasion by 3.
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ActivePhysicalBleed lvl 3-6 from character level 49
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalTrick lvl 1-12 from character level 49
Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
MP 22 Cast 1.20 s Reuse 5 s Range 400
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ActivePhysical
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ActivePhysicalCritical Blow lvl 1-10 from character level 55
Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
MP 52 Cast 1.30 s Reuse 30 s Range 40
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ActivePhysicalSand Bomb lvl 1-10 from character level 55
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
MP 25 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalUltimate Evasion lvl 2 from character level 55
For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and Resistance to buff-canceling attacks by 80.
MP 25 Cast 1 s Reuse 900 s
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PassiveAcrobatics lvl 2 from character level 55
Increases the maximum height user can fall without taking damage by 100.
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PassiveBoost Breath lvl 2 from character level 55
Increases lung capacity by 300.
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ActivePhysicalStealth lvl 1-3 from character level 58
Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 12, P. Def. by 45%, M. Def. by 45%, Accuracy by 12 and P. Atk. by 45%.
MP 27 Cast 2 s Reuse 4 s
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ActivePhysicalEscape Shackle lvl 1 from character level 60
Allows you to escape from a captured state.
MP 60 Cast 1 s Reuse 15 s
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ActivePhysical
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ActivePhysicalRemove Trap lvl 1 from character level 74
Disarms traps below Level 78.
MP 17 Cast 4 s Reuse 8 s Range 400
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PassiveEvasion Haste lvl 1 from character level 74
10% chance when you evade a normal attack: Atk. Spd. +15% for 10 seconds.
Triggers no more than once every 10 seconds.Learned from a book:
Forgotten Scroll - Evasion Haste
where to get it
Rogue
1st profession
25
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ActivePhysical
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ActivePhysicalMortal Blow lvl 10-24 from character level 20
Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 18 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 10-24 from character level 20
Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 38 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalUnlock lvl 1-5 from character level 20
There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.
Each use takes:
Thief Key x2
MP 19 Cast 2.50 s Reuse 30 s Range 40
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PassiveAcrobatics lvl 1 from character level 20
Increases the maximum height user can fall without taking damage by 60.
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PassiveBoost Breath lvl 1 from character level 20
Increases lung capacity by 180.
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PassiveBow Mastery lvl 1-15 from character level 20
Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveDagger Mastery lvl 1-8 from character level 20
Dagger, Dual Daggers: P. Atk. +3.6.
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PassiveLight Armor Mastery lvl 1-10 from character level 20
Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.
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PassiveLong Shot lvl 1 from character level 20
Increases the bow's range by 200.
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ToggleVicious Stance lvl 1-5 Mechanics explained from character level 20
Critical Damage Add +35.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 4 MP.MP 4
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ActivePhysicalBleed lvl 1-2 from character level 24
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.
MP 28 Cast 1.08 s Reuse 3 s Range 40
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ToggleAccuracy lvl 1 Mechanics explained from character level 24
Accuracy +3.
While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 5 MP.MP 5
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PassiveBoost Evasion lvl 1 from character level 24
Increases Evasion by 2.
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PassiveCritical Damage lvl 1-2 from character level 24
Increases Critical Damages by 32.
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PassiveVital Force lvl 1-2 from character level 24
Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.
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ActivePhysicalUltimate Evasion lvl 1 from character level 28
For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.
MP 13 Cast 1 s Reuse 900 s
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PassiveAcrobatic Move lvl 1 from character level 28
Increases Evasion by 4 when running.
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PassiveCritical Chance lvl 1 from character level 28
Increases Critical Rate by 20%.
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PassiveQuick Step lvl 1 from character level 28
Increases Speed by 7.
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ActivePhysicalRapid Shot lvl 1 from character level 32
Increases the user's bow Atk. Spd. by 8% for 20 minutes.
MP 18 Cast 1.50 s Reuse 3 s
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ActivePhysicalStun Shot lvl 1-3 Mechanics explained from character level 36
Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 46 Cast 3 s Reuse 3 s Range 900
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PassiveBoost Attack Speed lvl 1 from character level 36
Increases Atk. Spd. by 5%.
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PassiveEsprit lvl 1 from character level 36
Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.
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PassiveDivine Inspiration lvl 1-4 from character level 52
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
Human Fighter
Starting class
12
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ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
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PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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ActivePhysicalMortal Blow lvl 1-9 from character level 5
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 8 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 1-9 from character level 5
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 17 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Strike lvl 1-9 from character level 5
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
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ToggleRelax lvl 1 from character level 5
Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.
MP 2
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PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
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PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
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ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
No skill with this name.