Judicator: skills

Kamael Β· 3rd profession Β· lvl 76 Β· 11 skills

Quest to become Judicator

Quests for the 3rd profession β†’

A Saga per class from level 76: the quest changes the class by itself at its end.

  1. Law Enforcementlvl 76 - 85 Β· Liane walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 76

  • Wisdom lvl 1

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Health lvl 1

    Increases Resistance to poison and Bleed attacks by 20.

    Passive

Level 77

  • Skill Mastery lvl 1

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive

Level 78

  • Soul Rage lvl 1

    Gathers souls and attacks the enemy by hurling projectiles. Possible up to level 40. Critical hit and over-hit are possible.

    MP 5 HP 25 Cast 1.50 s Range 600

    ActivePhysical

Level 79

  • Final Form lvl 1

    Transform into a final battle form. Consumes 20 soul.

    MP 70 HP 200 Cast 2.50 s Reuse 3600 s

    ActivePhysical

Level 80

  • Lightning Barrier lvl 1

    Spreads lightning's defensive barrier for 20 minutes. Paralyzes the target that attacked you.
    Trigger: 20% when a single hit of a normal attack or a skill deals you at least 100 damage, no more than once every 6 seconds: Paralysis on the attacker for 3 seconds, base land rate 80%.

    MP 37 Cast 1.50 s Reuse 2 s

    ActiveMagic

Level 81

  • Fighter's Will lvl 1

    Melee weapons: P. Atk. +100, Atk. Spd. +10%.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Fighter's Will where to get it

    Passive
  • Archer's Will lvl 1

    Bow, Crossbow: Accuracy +8, attack range +50.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Archer's Will where to get it

    Passive

Level 82

All skills

Judicator

3rd profession 11
  • Health lvl 1 from character level 76

    Increases Resistance to poison and Bleed attacks by 20.

    Passive
  • Wisdom lvl 1 from character level 76

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Skill Mastery lvl 1 from character level 77

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive
  • Soul Rage lvl 1 from character level 78

    Gathers souls and attacks the enemy by hurling projectiles. Possible up to level 40. Critical hit and over-hit are possible.

    MP 5 HP 25 Cast 1.50 s Range 600

    ActivePhysical
  • Final Form lvl 1 from character level 79

    Transform into a final battle form. Consumes 20 soul.

    MP 70 HP 200 Cast 2.50 s Reuse 3600 s

    ActivePhysical
  • Lightning Barrier lvl 1 from character level 80

    Spreads lightning's defensive barrier for 20 minutes. Paralyzes the target that attacked you.
    Trigger: 20% when a single hit of a normal attack or a skill deals you at least 100 damage, no more than once every 6 seconds: Paralysis on the attacker for 3 seconds, base land rate 80%.

    MP 37 Cast 1.50 s Reuse 2 s

    ActiveMagic
  • Archer's Will lvl 1 from character level 81

    Bow, Crossbow: Accuracy +8, attack range +50.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Archer's Will where to get it

    Passive
  • Fighter's Will lvl 1 from character level 81

    Melee weapons: P. Atk. +100, Atk. Spd. +10%.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Fighter's Will where to get it

    Passive
  • Protection of Alignment lvl 1 from character level 82

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Protection of Elemental lvl 1 from character level 82

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Rune lvl 1 from character level 82

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive

Inspector

2nd profession 34
  • Appetite for Destruction lvl 1-3 from character level 40

    For 15 seconds, awakens a party member's destructive instincts and increases P. Atk., Critical Rate and Critical Damage by 30%.

    MP 70 Cast 2.50 s Reuse 300 s

    ActiveMagic
  • Life to Soul lvl 1-5 from character level 40

    Cannibalizes your own life to increase your soul by 1.

    HP 193 Cast 0.90 s Reuse 11 s

    ActivePhysical
  • Restoration lvl 1-8 from character level 40

    Restores 15 HP per second for 15 seconds.

    MP 70 Cast 2.50 s Reuse 3 s Range 600

    ActiveMagic
  • Triple Thrust lvl 1-37 from character level 40

    Supplements the user's P. Atk. by 620 Power in a blindingly quick triple jab. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 29 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Critical Sense lvl 1-4 from character level 40

    Increases Critical Rate by 10% and Critical Damage by 111.

    Passive
  • Crossbow Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 50.56 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Expert Casting lvl 1 from character level 40

    Increases Casting Spd. by 10% and decreases magic's reuse time by 10%.

    Passive
  • Increase Range lvl 2 from character level 40

    Increases a crossbow's range by 400.

    Passive
  • Light Armor Mastery lvl 14-50 from character level 40

    When equipped with light armor, increases P. Def. by 15.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 19-55 from character level 40

    Increases M. Def. by 40 and Resistance to magic damage by 10%.

    Passive
  • Rapier Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 17.52 and Casting Spd. by 15% when using a short sword.

    Passive
  • Soul Mastery lvl 9-23 from character level 40

    Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
    Trigger: 20% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Oblivion lvl 1-7 from character level 43

    For 1 minute, inflicts the curse of forgetfulness on the enemy and makes him forget the target at a certain rate when damage is received.
    Trigger: 30% when a single hit of a normal attack or a skill deals the target at least 100 damage: the target loses its target.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 38 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Dark Armor lvl 2 from character level 43

    Increases Resistance to Dark by 10.

    Toggle
  • Fast Recovery lvl 1 from character level 43

    Increases HP/MP/CP Recovery Bonus.

    Passive
  • Protection Instinct lvl 1-2 from character level 46

    Stirs up the defense instinct to increase P. Def. by 1200 and M. Def. by 900 for 15 seconds.

    MP 82 Cast 2.50 s Reuse 300 s

    ActiveMagic
  • Soul Gathering lvl 1 from character level 46

    Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore.

    Each use takes: Spirit Ore x10

    HP 200 Cast 1.50 s Reuse 1800 s

    ActivePhysical
  • Thin Skin lvl 1-7 from character level 46

    For 1 minute, inflicts a curse that weakens the enemy's skin and causes injuries to appear when damage is received.
    Trigger: 30% when a single hit of a normal attack or a skill deals the target at least 100 damage: the target loses 218 HP per second for 5 seconds, base land rate 80%.

    MP 42 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Restoration Impact lvl 1-3 from character level 49

    Recovers 10 percent of Max HP by catalysis under restoration. Restoration will disappear.

    MP 23 Cast 1 s Reuse 15 s Range 600

    ActiveMagic
  • Shining Edge lvl 1-28 from character level 49

    Attacks the target's vital points with 1853 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 37 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Spread Wing lvl 1-25 from character level 52

    Spreads wings to attack nearby enemies with 866 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Over-hit is possible.

    MP 50 Cast 1.08 s Reuse 4 s

    ActivePhysical
  • Vampiric Impulse lvl 1-3 from character level 52

    For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 60% of the standard melee damage inflicted on the enemy.

    MP 94 Cast 2.50 s Reuse 300 s

    ActiveMagic
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Magic Impulse lvl 1-3 from character level 55

    Stirs up the magic urge to increase M. Atk. by 75%, Casting Spd. by 15%, and the chance of prominent damage occurring with magic damage by 100% for 15 seconds.

    MP 100 Cast 2.50 s Reuse 300 s

    ActiveMagic
  • Painkiller lvl 1 from character level 58

    For 8 seconds, becomes invincible, suppressing pain and not incurring damage.

    MP 53 Cast 1 s Reuse 300 s

    ActivePhysical
  • Enervation lvl 1-4 from character level 60

    For 1 minute, makes the enemy lose his ambition, and decreases Atk. Spd./Speed/Casting Spd. at a certain rate when damage is received.
    Trigger: 30% when a single hit of a normal attack or a skill deals the target at least 100 damage: Speed -30%, Atk. Spd. -23%, Casting Spd. -30% on the target for 5 seconds.

    MP 55 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Weak Constitution lvl 1-4 from character level 62

    For 1 minute, inflicts the curse of weakness on the enemy and makes him faint at a certain rate when damage is received.
    Trigger: 30% when a single hit of a normal attack or a skill deals the target at least 100 damage: Stun on the target for 3 seconds.

    MP 58 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Soul Cleanse lvl 1 from character level 66

    Cancel up to 3 de-buffs. Can only be used within the same race.

    MP 32 Cast 2 s Reuse 15 s Range 600

    ActiveMagic
  • Spite lvl 1-3 from character level 66

    For 1 minute, inflicts a curse that causes malice in the target that is attacking the enemy and causes great Critical Damage at a certain rate when damage is received.
    Trigger: 30% when a single hit of a normal attack or a skill deals the target at least 100 damage: critical damage received +40%, chance to take a critical hit from a physical skill +40% on the target for 10 seconds.

    MP 62 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Mental Impoverish lvl 1-4 from character level 68

    For 1 minute, causes mental impoverishment on the enemy and causes MP to disappear at a certain rate when damage is received.
    Trigger: 30% when a single hit of a normal attack or a skill deals the target at least 100 damage: the target loses MP, power 148.

    MP 51 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Soul Harmony lvl 1 from character level 70

    Empathizes with the souls of party members for 15 seconds to recover 200 MP per second, decrease P. Def. by 90%, and become unable to act. Consumes 20 Souls.

    MP 130 Cast 2.50 s Reuse 600 s

    ActiveMagic
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Final Flying Form lvl 1 from character level 79

    Transforms target into the final flying battle mode. Consumes 20 souls.

    Learned from a book: Spellbook - Flying Final Form where to get it

    MP 72 HP 200 Cast 2.50 s Reuse 10 s

    ActivePhysical

Warder

1st profession 25
  • Abyssal Blaze lvl 1-10 from character level 20

    Inflicts dark damage on the enemy with 24 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 15 Cast 1.20 s Reuse 2 s Range 750

    ActiveMagic
  • Change Weapon lvl 1 from character level 20

    Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.

    MP 29 Cast 5 s Reuse 15 s

    ActiveMagic
  • Double Thrust lvl 1-15 from character level 20

    Attacks the enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Penetrating Shot lvl 1-15 from character level 20

    Fires a powerful bolt to attack the enemy with 179 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.

    MP 69 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Crossbow Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 12.64 when using a crossbow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 1-13 from character level 20

    When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%.

    Passive
  • Magic Immunity lvl 6-18 from character level 20

    Increases M. Def. by 19.

    Passive
  • Rapier Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 3.2 when using a short sword.

    Passive
  • Soul Mastery lvl 4-8 from character level 20

    Absorbs souls. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
    Trigger: 15% on a hit with a normal attack, no more than once every 10 seconds: +1 soul.

    Passive
  • Dark Explosion lvl 1-4 from character level 24

    Inflicts dark damage on nearby enemies with 16 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Dark

    MP 28 Cast 1.80 s Reuse 4 s Range 500

    ActiveMagic
  • Death Mark lvl 1-2 from character level 24

    Marks the enemy with a Death Mark. For 30 seconds, decreases P. Def. and M. Def. by 20% and consumes 24 HP per second.

    MP 12 Cast 1.20 s Reuse 11 s Range 600

    ActiveMagic
  • Defuse Trap lvl 2-3 from character level 24

    Disarm traps below Level 28.

    MP 5 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Detect Trap lvl 2-3 from character level 24

    Detects traps below Level 28.

    MP 18 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Erase Mark lvl 1 from character level 24

    Removes minor Death Mark.

    MP 15 Cast 2.50 s Reuse 4 s Range 600

    ActiveMagic
  • Furious Soul lvl 1 from character level 24

    For 1 minute 30 seconds, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%.

    MP 11 Cast 2 s Reuse 75 s

    ActivePhysical
  • Hard March lvl 1 Mechanics explained from character level 24

    Run Spd. +20.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.

    Toggle
  • Increase Range lvl 1 from character level 24

    Increases a crossbow's range by 200.

    Passive
  • Fire Trap lvl 1-2 from character level 28

    Summon a trap that damages a single target.

    MP 50 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Surrender to Dark lvl 1-3 from character level 28

    For 30 seconds, decreases the enemy's Resistance to Dark by 25 and increases Resistance to Holy by 12.

    MP 25 Cast 1.50 s Reuse 2 s Range 750

    ActiveMagic
  • Fast Shot lvl 1 from character level 32

    Increases the user's crossbow Atk. Spd. by 8% for 20 minutes.

    MP 14 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Warp lvl 1 from character level 32

    Teleports you to the battlefront.

    MP 30 Cast 0.10 s Reuse 10 s

    ActiveMagic
  • Dark Armor lvl 1 from character level 32

    Increases Resistance to Dark by 7.

    Toggle
  • Soul Shock lvl 1-3 from character level 36

    Attacks the enemy with 344 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.

    MP 48 Cast 1.50 s Reuse 15 s Range 200

    ActivePhysical
  • Ultimate Escape lvl 1 from character level 36

    Increases the user's Evasion by 20 and Speed by 33 for 20 seconds.

    MP 31 Cast 1.50 s Reuse 900 s

    ActivePhysical
  • Dark Blade lvl 1 from character level 36

    Increases Dark attacks by 10.

    Toggle

Kamael Soldier

Starting class 17
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Guilted Body lvl 1 from character level 1

    Body of original sin. Only light armor types can equip it.

    Passive
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Fallen Arrow lvl 1-6 from character level 5

    Supplements the user's M. Atk. with 13 Power to fire an arrow that inflicts wind damage. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Wind

    MP 9 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Fallen Attack lvl 1-9 from character level 5

    Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 9 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Magic Immunity lvl 1-5 from character level 5

    Increases M. Def. by 11.

    Passive
  • Soul Mastery lvl 1-3 from character level 5

    Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Rapid Attack lvl 1 from character level 10

    Increases the user's Atk. Spd. by 15% for 20 minutes.

    MP 14 Cast 2 s Reuse 2 s

    ActiveMagic
  • Defuse Trap lvl 1 from character level 15

    Disarm traps below Level 18.

    MP 4 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Detect Trap lvl 1 from character level 15

    Detects traps below Level 18.

    MP 14 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Final Flying Form lvl 1 from character level 79

    Transforms target into the final flying battle mode. Consumes 20 souls.

    Learned from a book: Spellbook - Flying Final Form where to get it

    MP 72 HP 200 Cast 2.50 s Reuse 10 s

    ActivePhysical