Warlord: skills

Human Β· 2nd profession Β· lvl 40 Β· 28 skills

Quests to become Warlord

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Trial of the Challengerlvl 35 - 85 Β· Kash walkthrough
  2. Testimony of Trustlvl 37 - 85 Β· Hollint walkthrough
  3. Test of the Championlvl 39 - 85 Β· Ascalon walkthrough

Or every mark of the profession in one quest: Good Work's Reward walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Whirlwind lvl 1

    Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 36 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 2

    Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 37 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 3

    Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 38 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 1

    Swings a spear to attack nearby enemies with 421 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 52 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 2

    Swings a spear to attack nearby enemies with 447 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 53 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 3

    Swings a spear to attack nearby enemies with 475 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 55 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Detect Animal Weakness lvl 1

    Increases the user's P. Atk. toward animals by 30% for 10 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Battle Roar lvl 2

    Regenerates 15% of the user's original HP and increases the user's Max HP by 15% for 10 minutes.

    MP 18 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Fast HP Recovery lvl 3

    Increases HP Recovery Bonus by 1.7.

    Passive
  • Polearm Mastery lvl 9

    Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 10

    Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 11

    Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 14

    Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 15

    Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 16

    Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 14

    Increases P. Def. by 20.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 15

    Increases P. Def. by 21.6 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 16

    Increases P. Def. by 22.8 when equipped with heavy armor.

    Passive
  • Vicious Stance lvl 6 Mechanics explained

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Focus Attack lvl 1

    When using a spear, allows user to attack a single enemy with increases in Accuracy of 2 and Critical Damage of 10%.

    MP 18

    Toggle
  • Power Crush lvl 1

    Attacks the enemy with 664 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 2

    Attacks the enemy with 706 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 3

    Attacks the enemy with 750 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 40 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Rush v2 lvl 1

    Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

    MP 38 Cast 0.80 s Reuse 3 s Range 400

    ActivePhysical

Level 43

  • Whirlwind lvl 4

    Swings a spear to attack nearby enemies with 663 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 38 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 5

    Swings a spear to attack nearby enemies with 703 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 40 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 6

    Swings a spear to attack nearby enemies with 744 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 41 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 4

    Swings a spear to attack nearby enemies with 504 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 55 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 5

    Swings a spear to attack nearby enemies with 534 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 57 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 6

    Swings a spear to attack nearby enemies with 566 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 59 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Howl lvl 1

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 29 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Boost HP lvl 4

    Increases Max HP by 200.

    Passive
  • Polearm Mastery lvl 12

    Increases P. Atk. by 29 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 13

    Increases P. Atk. by 30.9 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 14

    Increases P. Atk. by 32.9 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 17

    Increases P. Def. by 25.3 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 18

    Increases P. Def. by 26.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 19

    Increases P. Def. by 27.9 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 17

    Increases P. Def. by 24.1 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 18

    Increases P. Def. by 25.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 19

    Increases P. Def. by 26.7 when equipped with heavy armor.

    Passive
  • Provoke lvl 1

    Provokes enemies within a wide range and decreases Resistance to spear weapons by 10 for 10 seconds.

    MP 57 Cast 1.50 s Reuse 4 s

    ActivePhysical
  • Final Frenzy lvl 1

    Increases P. Atk. by 32.9 when HP is below 30%.

    Passive
  • Vicious Stance lvl 7 Mechanics explained

    Critical Damage Add +166.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 8 MP.

    MP 8

    Toggle
  • Power Crush lvl 4

    Attacks the enemy with 795 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 41 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 5

    Attacks the enemy with 843 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 42 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 6

    Attacks the enemy with 893 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 43 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical

Level 46

  • Whirlwind lvl 7

    Swings a spear to attack nearby enemies with 787 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 42 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 8

    Swings a spear to attack nearby enemies with 832 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 43 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 9

    Swings a spear to attack nearby enemies with 879 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 44 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 7

    Swings a spear to attack nearby enemies with 598 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 60 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 8

    Swings a spear to attack nearby enemies with 632 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 62 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 9

    Swings a spear to attack nearby enemies with 668 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 64 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Detect Plant Weakness lvl 1

    Increases the user's P. Atk. toward plants by 30% for 10 minutes.

    MP 21 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Howl lvl 2

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 31 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Thrill Fight lvl 1

    Decreases user's Speed by 20% and increases Atk. Spd. by 5% for 5 minutes.

    MP 21 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Fast HP Recovery lvl 4

    Increases HP Recovery Bonus by 2.1.

    Passive
  • Polearm Mastery lvl 15

    Increases P. Atk. by 35 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 16

    Increases P. Atk. by 37.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 17

    Increases P. Atk. by 39.4 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 20

    Increases P. Def. by 29.3 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 21

    Increases P. Def. by 30.7 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 22

    Increases P. Def. by 32.1 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 20

    Increases P. Def. by 28 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 21

    Increases P. Def. by 29.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 22

    Increases P. Def. by 30.8 when equipped with heavy armor.

    Passive
  • Final Frenzy lvl 2

    Increases P. Atk. by 39.4 when HP is below 30%.

    Passive
  • Vicious Stance lvl 8 Mechanics explained

    Critical Damage Add +196.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle
  • Power Crush lvl 7

    Attacks the enemy with 945 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 44 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 8

    Attacks the enemy with 998 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 46 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 9

    Attacks the enemy with 1054 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 47 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical

Level 49

  • Whirlwind lvl 10

    Swings a spear to attack nearby enemies with 927 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 46 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 11

    Swings a spear to attack nearby enemies with 977 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 47 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 12

    Swings a spear to attack nearby enemies with 1029 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 48 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 10

    Swings a spear to attack nearby enemies with 705 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 66 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 11

    Swings a spear to attack nearby enemies with 743 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 67 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 12

    Swings a spear to attack nearby enemies with 782 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 69 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Howl lvl 3

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Battle Roar lvl 3

    Regenerates 20% of the user's original HP and increases the user's Max HP by 20% for 10 minutes.

    MP 22 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Boost HP lvl 5

    Increases Max HP by 250.

    Passive
  • Polearm Mastery lvl 18

    Increases P. Atk. by 41.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 19

    Increases P. Atk. by 44.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 20

    Increases P. Atk. by 46.6 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 23

    Increases P. Def. by 33.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 24

    Increases P. Def. by 35 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 25

    Increases P. Def. by 36.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 23

    Increases P. Def. by 32.2 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 24

    Increases P. Def. by 33.7 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 25

    Increases P. Def. by 35.2 when equipped with heavy armor.

    Passive
  • Lionheart lvl 2

    Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 60% for 1 minute.

    MP 22 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Final Frenzy lvl 3

    Increases P. Atk. by 46.6 when HP is below 30%.

    Passive
  • Vicious Stance lvl 9 Mechanics explained

    Critical Damage Add +229.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle
  • Focus Attack lvl 2

    When using a spear, allows user to attack a single enemy with increases in Accuracy of 3 and Critical Damage of 15%.

    MP 22

    Toggle
  • Power Crush lvl 10

    Attacks the enemy with 1112 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 48 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 11

    Attacks the enemy with 1172 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 12

    Attacks the enemy with 1234 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical

Level 52

  • Whirlwind lvl 13

    Swings a spear to attack nearby enemies with 1082 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 50 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 14

    Swings a spear to attack nearby enemies with 1137 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 50 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 15

    Swings a spear to attack nearby enemies with 1194 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 51 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 13

    Swings a spear to attack nearby enemies with 823 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 71 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 14

    Swings a spear to attack nearby enemies with 864 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 72 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 15

    Swings a spear to attack nearby enemies with 908 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 73 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Detect Beast Weakness lvl 1

    Increases the user's P. Atk. toward beasts by 30% for 10 minutes.

    MP 24 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Howl lvl 4

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 35 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Fast HP Recovery lvl 5

    Increases HP Recovery Bonus by 2.6.

    Passive
  • Polearm Mastery lvl 21

    Increases P. Atk. by 49.2 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 22

    Increases P. Atk. by 51.9 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 23

    Increases P. Atk. by 54.6 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 26

    Increases P. Def. by 38.1 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 27

    Increases P. Def. by 39.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 28

    Increases P. Def. by 41.2 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 26

    Increases P. Def. by 36.7 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 27

    Increases P. Def. by 38.2 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 28

    Increases P. Def. by 39.8 when equipped with heavy armor.

    Passive
  • Final Frenzy lvl 4

    Increases P. Atk. by 54.6 when HP is below 30%.

    Passive
  • Vicious Stance lvl 10 Mechanics explained

    Critical Damage Add +266.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle
  • Power Crush lvl 13

    Attacks the enemy with 1298 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 51 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 14

    Attacks the enemy with 1365 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 52 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 15

    Attacks the enemy with 1433 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 53 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Level 55

  • Whirlwind lvl 16

    Swings a spear to attack nearby enemies with 1253 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 52 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 17

    Swings a spear to attack nearby enemies with 1313 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 53 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 18

    Swings a spear to attack nearby enemies with 1374 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 55 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 16

    Swings a spear to attack nearby enemies with 952 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 75 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 17

    Swings a spear to attack nearby enemies with 998 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 77 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 18

    Swings a spear to attack nearby enemies with 1045 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 78 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Howl lvl 5

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 38 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Thrill Fight lvl 2

    Decreases user's Speed by 20% and increases Atk. Spd. by 10% for 5 minutes.

    MP 25 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Revival lvl 1

    Restores to full HP in an emergency. Only usable if HP is 10 percent or lower.

    MP 25 Cast 1.50 s Reuse 900 s

    ActivePhysical
  • Boost HP lvl 6

    Increases Max HP by 300.

    Passive
  • Polearm Mastery lvl 24

    Increases P. Atk. by 57.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 25

    Increases P. Atk. by 60.4 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 26

    Increases P. Atk. by 63.3 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 29

    Increases P. Def. by 42.8 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 30

    Increases P. Def. by 44.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 31

    Increases P. Def. by 46.1 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 29

    Increases P. Def. by 41.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 30

    Increases P. Def. by 43 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 31

    Increases P. Def. by 44.6 when equipped with heavy armor.

    Passive
  • Provoke lvl 2

    Provokes enemies within a wide range and decreases Resistance to spear weapons by 10 for 15 seconds.

    MP 75 Cast 1.50 s Reuse 4 s

    ActivePhysical
  • Final Frenzy lvl 5

    Increases P. Atk. by 63.3 when HP is below 30%.

    Passive
  • Vicious Stance lvl 11 Mechanics explained

    Critical Damage Add +306.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle
  • Shock Stomp lvl 1

    Performs a mighty foot stomp that stuns nearby enemies for 9 seconds. Requires a polearm. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 52 Cast 0.50 s Reuse 5 s

    ActivePhysical
  • Power Crush lvl 16

    Attacks the enemy with 1503 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 55 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 17

    Attacks the enemy with 1575 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 56 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 18

    Attacks the enemy with 1649 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical

Level 58

  • Whirlwind lvl 19

    Swings a spear to attack nearby enemies with 1438 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 56 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 20

    Swings a spear to attack nearby enemies with 1502 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 57 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 21

    Swings a spear to attack nearby enemies with 1568 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 58 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 19

    Swings a spear to attack nearby enemies with 1093 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 80 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 20

    Swings a spear to attack nearby enemies with 1142 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 82 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 21

    Swings a spear to attack nearby enemies with 1192 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 84 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Detect Dragon Weakness lvl 1

    Increases the user's P. Atk. toward Dragons by 30% for 10 minutes.

    MP 27 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Howl lvl 6

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 40 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Battle Roar lvl 4

    Regenerates 25% of the user's original HP and increases the user's Max HP by 25% for 10 minutes.

    MP 27 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Fast HP Recovery lvl 6

    Increases HP Recovery Bonus by 2.7.

    Passive
  • Polearm Mastery lvl 27

    Increases P. Atk. by 66.4 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 28

    Increases P. Atk. by 69.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 29

    Increases P. Atk. by 72.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 32

    Increases P. Def. by 47.8 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 33

    Increases P. Def. by 49.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 34

    Increases P. Def. by 51.3 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 32

    Increases P. Def. by 46.3 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 33

    Increases P. Def. by 48 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 34

    Increases P. Def. by 49.7 when equipped with heavy armor.

    Passive
  • Final Frenzy lvl 6

    Increases P. Atk. by 72.7 when HP is below 30%.

    Passive
  • Vicious Stance lvl 12 Mechanics explained

    Critical Damage Add +349.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • Focus Attack lvl 3

    When using a spear, allows user to attack a single enemy with increases in Accuracy of 4 and Critical Damage of 20%.

    MP 27

    Toggle
  • Fell Swoop lvl 1

    For 2 minutes, increases the number of simultaneous targets by 1. Requires a polearm.

    MP 27 Cast 2 s Reuse 75 s

    ActivePhysical
  • Polearm Accuracy lvl 1 Mechanics explained

    Accuracy +2 (Polearm).
    While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • War Frenzy lvl 1 Mechanics explained

    Stun Resist +5, Sleep Resist +10.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Power Crush lvl 19

    Attacks the enemy with 1725 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 58 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 20

    Attacks the enemy with 1803 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 60 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 21

    Attacks the enemy with 1882 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical

Level 60

  • Whirlwind lvl 22

    Swings a spear to attack nearby enemies with 1636 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 60 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 23

    Swings a spear to attack nearby enemies with 1704 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 61 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 22

    Swings a spear to attack nearby enemies with 1243 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 85 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 23

    Swings a spear to attack nearby enemies with 1296 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 87 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Howl lvl 7

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 42 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Polearm Mastery lvl 30

    Increases P. Atk. by 76 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 31

    Increases P. Atk. by 79.3 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 35

    Increases P. Def. by 53 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 36

    Increases P. Def. by 54.8 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 35

    Increases P. Def. by 51.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 36

    Increases P. Def. by 53.2 when equipped with heavy armor.

    Passive
  • Provoke lvl 3

    Provokes enemies within a wide range and decreases Resistance to spear weapons by 10 for 20 seconds.

    MP 83 Cast 1.50 s Reuse 4 s

    ActivePhysical
  • Final Frenzy lvl 7

    Increases P. Atk. by 79.3 when HP is below 30%.

    Passive
  • Vicious Stance lvl 13 Mechanics explained

    Critical Damage Add +379.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • Shock Stomp lvl 2

    Performs a mighty foot stomp that stuns nearby enemies for 9 seconds. Requires a polearm. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 52 Cast 0.50 s Reuse 5 s

    ActivePhysical
  • Power Crush lvl 22

    Attacks the enemy with 1963 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 23

    Attacks the enemy with 2045 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 62 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical

Level 61

Level 62

  • Whirlwind lvl 24

    Swings a spear to attack nearby enemies with 1774 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 61 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 25

    Swings a spear to attack nearby enemies with 1845 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 62 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 24

    Swings a spear to attack nearby enemies with 1349 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 88 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 25

    Swings a spear to attack nearby enemies with 1403 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 90 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Howl lvl 8

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 43 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Boost HP lvl 7

    Increases Max HP by 350.

    Passive
  • Polearm Mastery lvl 32

    Increases P. Atk. by 82.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 33

    Increases P. Atk. by 86.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 37

    Increases P. Def. by 56.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 38

    Increases P. Def. by 58.4 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 37

    Increases P. Def. by 55 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 38

    Increases P. Def. by 56.7 when equipped with heavy armor.

    Passive
  • Lionheart lvl 3

    Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 80% for 1 minute.

    MP 29 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Final Frenzy lvl 8

    Increases P. Atk. by 86.1 when HP is below 30%.

    Passive
  • Vicious Stance lvl 14 Mechanics explained

    Critical Damage Add +410.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Fell Swoop lvl 2

    For 2 minutes, increases the number of simultaneous targets by 2. Requires a polearm.

    MP 29 Cast 2 s Reuse 75 s

    ActivePhysical
  • Power Crush lvl 24

    Attacks the enemy with 2129 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 63 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 25

    Attacks the enemy with 2214 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 65 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical

Level 64

  • Whirlwind lvl 26

    Swings a spear to attack nearby enemies with 1917 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 63 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 27

    Swings a spear to attack nearby enemies with 1990 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 65 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 26

    Swings a spear to attack nearby enemies with 1457 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 91 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 27

    Swings a spear to attack nearby enemies with 1513 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 93 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Howl lvl 9

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 45 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Battle Roar lvl 5

    Regenerates 30% of the user's original HP and increases the user's Max HP by 30% for 10 minutes.

    MP 30 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Polearm Mastery lvl 34

    Increases P. Atk. by 89.6 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 35

    Increases P. Atk. by 93.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 39

    Increases P. Def. by 60.2 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 40

    Increases P. Def. by 62.1 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 39

    Increases P. Def. by 58.6 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 40

    Increases P. Def. by 60.4 when equipped with heavy armor.

    Passive
  • Final Frenzy lvl 9

    Increases P. Atk. by 93.1 when HP is below 30%.

    Passive
  • Vicious Stance lvl 15 Mechanics explained

    Critical Damage Add +443.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Shock Stomp lvl 3

    Performs a mighty foot stomp that stuns nearby enemies for 9 seconds. Requires a polearm. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 52 Cast 0.50 s Reuse 5 s

    ActivePhysical
  • Power Crush lvl 26

    Attacks the enemy with 2301 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 66 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 27

    Attacks the enemy with 2388 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 67 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical

Level 66

  • Whirlwind lvl 28

    Swings a spear to attack nearby enemies with 2064 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 66 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 29

    Swings a spear to attack nearby enemies with 2138 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 67 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 28

    Swings a spear to attack nearby enemies with 1569 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 94 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 29

    Swings a spear to attack nearby enemies with 1625 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 96 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Howl lvl 10

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 46 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Boost HP lvl 8

    Increases Max HP by 400.

    Passive
  • Polearm Mastery lvl 36

    Increases P. Atk. by 96.6 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 37

    Increases P. Atk. by 100.2 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 41

    Increases P. Def. by 64 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 42

    Increases P. Def. by 65.8 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 41

    Increases P. Def. by 62.2 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 42

    Increases P. Def. by 64.1 when equipped with heavy armor.

    Passive
  • Final Frenzy lvl 10

    Increases P. Atk. by 100.2 when HP is below 30%.

    Passive
  • Vicious Stance lvl 16 Mechanics explained

    Critical Damage Add +475.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Focus Attack lvl 4

    When using a spear, allows user to attack a single enemy with increases in Accuracy of 5 and Critical Damage of 25%.

    MP 31

    Toggle
  • Wrath lvl 1

    A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm.

    MP 66 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Wrath lvl 2

    A powerful spear thrust weakens nearby enemies' CP by 10%. Requires a polearm.

    MP 67 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Fell Swoop lvl 3

    For 2 minutes, increases the number of simultaneous targets by 3. Requires a polearm.

    MP 31 Cast 2 s Reuse 75 s

    ActivePhysical
  • Polearm Accuracy lvl 2 Mechanics explained

    Accuracy +3 (Polearm).
    While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • War Frenzy lvl 2 Mechanics explained

    Stun Resist +10, Sleep Resist +20.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Power Crush lvl 28

    Attacks the enemy with 2476 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 68 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 29

    Attacks the enemy with 2565 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 69 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical

Level 68

  • Whirlwind lvl 30

    Swings a spear to attack nearby enemies with 2213 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 68 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 31

    Swings a spear to attack nearby enemies with 2288 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 69 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 30

    Swings a spear to attack nearby enemies with 1682 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 97 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 31

    Swings a spear to attack nearby enemies with 1739 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 99 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Howl lvl 11

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 48 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Fast HP Recovery lvl 7

    Increases HP Recovery Bonus by 3.4.

    Passive
  • Polearm Mastery lvl 38

    Increases P. Atk. by 103.8 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 39

    Increases P. Atk. by 107.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 43

    Increases P. Def. by 67.7 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 44

    Increases P. Def. by 69.7 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 43

    Increases P. Def. by 66 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 44

    Increases P. Def. by 67.8 when equipped with heavy armor.

    Passive
  • Final Frenzy lvl 11

    Increases P. Atk. by 107.5 when HP is below 30%.

    Passive
  • Vicious Stance lvl 17 Mechanics explained

    Critical Damage Add +509.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Wrath lvl 3

    A powerful spear thrust weakens nearby enemies' CP by 12%. Requires a polearm.

    MP 68 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Wrath lvl 4

    A powerful spear thrust weakens nearby enemies' CP by 15%. Requires a polearm.

    MP 69 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Shock Stomp lvl 4

    Performs a mighty foot stomp that stuns nearby enemies for 9 seconds. Requires a polearm. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 52 Cast 0.50 s Reuse 5 s

    ActivePhysical
  • Power Crush lvl 30

    Attacks the enemy with 2655 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 70 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 31

    Attacks the enemy with 2745 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 71 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical

Level 70

  • Whirlwind lvl 32

    Swings a spear to attack nearby enemies with 2363 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 70 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 33

    Swings a spear to attack nearby enemies with 2439 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 71 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 32

    Swings a spear to attack nearby enemies with 1796 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 100 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 33

    Swings a spear to attack nearby enemies with 1854 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 102 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Howl lvl 12

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 50 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Battle Roar lvl 6

    Regenerates 35% of the user's original HP and increases the user's Max HP by 35% for 10 minutes.

    MP 33 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Boost HP lvl 9

    Increases Max HP by 440.

    Passive
  • Polearm Mastery lvl 40

    Increases P. Atk. by 111.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 41

    Increases P. Atk. by 114.8 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 45

    Increases P. Def. by 71.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 46

    Increases P. Def. by 73.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 45

    Increases P. Def. by 69.7 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 46

    Increases P. Def. by 71.6 when equipped with heavy armor.

    Passive
  • Final Frenzy lvl 12

    Increases P. Atk. by 114.8 when HP is below 30%.

    Passive
  • Vicious Stance lvl 18 Mechanics explained

    Critical Damage Add +542.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Wrath lvl 5

    A powerful spear thrust weakens nearby enemies' CP by 17%. Requires a polearm.

    MP 70 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Wrath lvl 6

    A powerful spear thrust weakens nearby enemies' CP by 20%. Requires a polearm.

    MP 71 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Fell Swoop lvl 4

    For 2 minutes, increases the number of simultaneous targets by 4. Requires a polearm.

    MP 33 Cast 2 s Reuse 75 s

    ActivePhysical
  • Power Crush lvl 32

    Attacks the enemy with 2836 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 72 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 33

    Attacks the enemy with 2927 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 73 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical

Level 72

  • Whirlwind lvl 34

    Swings a spear to attack nearby enemies with 2515 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 72 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 35

    Swings a spear to attack nearby enemies with 2590 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 73 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 34

    Swings a spear to attack nearby enemies with 1911 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 103 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 35

    Swings a spear to attack nearby enemies with 1969 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 105 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Howl lvl 13

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 51 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Polearm Mastery lvl 42

    Increases P. Atk. by 118.4 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 43

    Increases P. Atk. by 122.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 47

    Increases P. Def. by 75.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 48

    Increases P. Def. by 77.4 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 47

    Increases P. Def. by 73.6 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 48

    Increases P. Def. by 75.5 when equipped with heavy armor.

    Passive
  • Final Frenzy lvl 13

    Increases P. Atk. by 122.1 when HP is below 30%.

    Passive
  • Vicious Stance lvl 19 Mechanics explained

    Critical Damage Add +576.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Wrath lvl 7

    A powerful spear thrust weakens nearby enemies' CP by 22%. Requires a polearm.

    MP 72 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Wrath lvl 8

    A powerful spear thrust weakens nearby enemies' CP by 25%. Requires a polearm.

    MP 73 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Shock Stomp lvl 5

    Performs a mighty foot stomp that stuns nearby enemies for 9 seconds. Requires a polearm. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 52 Cast 0.50 s Reuse 5 s

    ActivePhysical
  • Power Crush lvl 34

    Attacks the enemy with 3018 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 74 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 35

    Attacks the enemy with 3108 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 75 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical

Level 74

  • Whirlwind lvl 36

    Swings a spear to attack nearby enemies with 2665 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 74 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 37

    Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 75 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Thunder Storm lvl 36

    Swings a spear to attack nearby enemies with 2026 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 106 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Thunder Storm lvl 37

    Swings a spear to attack nearby enemies with 2082 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 107 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Howl lvl 14

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 53 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Boost HP lvl 10

    Increases Max HP by 480.

    Passive
  • Fast HP Recovery lvl 8

    Increases HP Recovery Bonus by 4.

    Passive
  • Polearm Mastery lvl 44

    Increases P. Atk. by 125.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 45

    Increases P. Atk. by 129.3 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 49

    Increases P. Def. by 79.4 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 50

    Increases P. Def. by 81.3 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 49

    Increases P. Def. by 77.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 50

    Increases P. Def. by 79.3 when equipped with heavy armor.

    Passive
  • Final Frenzy lvl 14

    Increases P. Atk. by 129.3 when HP is below 30%.

    Passive
  • Vicious Stance lvl 20 Mechanics explained

    Critical Damage Add +609.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Focus Attack lvl 5

    When using a spear, allows user to attack a single enemy with increases in Accuracy of 6 and Critical Damage of 30%.

    MP 34

    Toggle
  • Wrath lvl 9

    A powerful spear thrust weakens nearby enemies' CP by 27%. Requires a polearm.

    MP 74 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Wrath lvl 10

    A powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm.

    MP 75 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Fell Swoop lvl 5

    For 2 minutes, increases the number of simultaneous targets by 5. Requires a polearm.

    MP 34 Cast 2 s Reuse 75 s

    ActivePhysical
  • Polearm Accuracy lvl 3 Mechanics explained

    Accuracy +4 (Polearm).
    While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • War Frenzy lvl 3 Mechanics explained

    Stun Resist +15, Sleep Resist +30.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 15 MP.

    MP 15

    Toggle
  • Power Crush lvl 36

    Attacks the enemy with 3198 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 76 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Power Crush lvl 37

    Attacks the enemy with 3288 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 77 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical

Level 76

All skills

Warlord

2nd profession 28
  • Battle Roar lvl 2-6 from character level 40

    Regenerates 15% of the user's original HP and increases the user's Max HP by 15% for 10 minutes.

    MP 18 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Detect Animal Weakness lvl 1 from character level 40

    Increases the user's P. Atk. toward animals by 30% for 10 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Power Crush lvl 1-37 from character level 40

    Attacks the enemy with 664 Power added to P. Atk. Over-hit and Critical hit are possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 80

    ActivePhysical
  • Rush v2 lvl 1 from character level 40

    Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

    MP 38 Cast 0.80 s Reuse 3 s Range 400

    ActivePhysical
  • Thunder Storm lvl 1-37 from character level 40

    Swings a spear to attack nearby enemies with 421 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 52 Cast 1.08 s Reuse 5 s

    ActivePhysical
  • Whirlwind lvl 1-37 from character level 40

    Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 36 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Fast HP Recovery lvl 3-8 from character level 40

    Increases HP Recovery Bonus by 1.7.

    Passive
  • Focus Attack lvl 1-5 from character level 40

    When using a spear, allows user to attack a single enemy with increases in Accuracy of 2 and Critical Damage of 10%.

    MP 18

    Toggle
  • Heavy Armor Mastery lvl 14-50 from character level 40

    Increases P. Def. by 20.4 when equipped with heavy armor.

    Passive
  • Light Armor Mastery lvl 14-50 from character level 40

    Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Polearm Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Vicious Stance lvl 6-20 Mechanics explained from character level 40

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Howl lvl 1-14 from character level 43

    Decreases P. Atk. of nearby enemies by 23% for 30 seconds.

    MP 29 Cast 1.20 s Reuse 2 s

    ActivePhysical
  • Provoke lvl 1-3 from character level 43

    Provokes enemies within a wide range and decreases Resistance to spear weapons by 10 for 10 seconds.

    MP 57 Cast 1.50 s Reuse 4 s

    ActivePhysical
  • Boost HP lvl 4-10 from character level 43

    Increases Max HP by 200.

    Passive
  • Final Frenzy lvl 1-14 from character level 43

    Increases P. Atk. by 32.9 when HP is below 30%.

    Passive
  • Detect Plant Weakness lvl 1 from character level 46

    Increases the user's P. Atk. toward plants by 30% for 10 minutes.

    MP 21 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Thrill Fight lvl 1-2 from character level 46

    Decreases user's Speed by 20% and increases Atk. Spd. by 5% for 5 minutes.

    MP 21 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Lionheart lvl 2-3 from character level 49

    Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 60% for 1 minute.

    MP 22 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Detect Beast Weakness lvl 1 from character level 52

    Increases the user's P. Atk. toward beasts by 30% for 10 minutes.

    MP 24 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Revival lvl 1 from character level 55

    Restores to full HP in an emergency. Only usable if HP is 10 percent or lower.

    MP 25 Cast 1.50 s Reuse 900 s

    ActivePhysical
  • Shock Stomp lvl 1-5 from character level 55

    Performs a mighty foot stomp that stuns nearby enemies for 9 seconds. Requires a polearm. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 52 Cast 0.50 s Reuse 5 s

    ActivePhysical
  • Detect Dragon Weakness lvl 1 from character level 58

    Increases the user's P. Atk. toward Dragons by 30% for 10 minutes.

    MP 27 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Fell Swoop lvl 1-5 from character level 58

    For 2 minutes, increases the number of simultaneous targets by 1. Requires a polearm.

    MP 27 Cast 2 s Reuse 75 s

    ActivePhysical
  • Polearm Accuracy lvl 1-3 Mechanics explained from character level 58

    Accuracy +2 (Polearm).
    While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • War Frenzy lvl 1-3 Mechanics explained from character level 58

    Stun Resist +5, Sleep Resist +10.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Wrath lvl 1-10 from character level 66

    A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm.

    MP 66 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical

Warrior

1st profession 16
  • Power Smash lvl 1-15 from character level 20

    Supplements the user's P. Atk. with 90 Power to inflict a powerful blow. Requires a sword or blunt weapon. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 1-15 Mechanics explained from character level 20

    Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • War Cry lvl 1 from character level 20

    Increases P. Atk. by 20% for 1 minute.

    MP 10 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Wild Sweep lvl 1-15 from character level 20

    Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Boost HP lvl 1-3 from character level 20

    Increases Max HP by 60.

    Passive
  • Heavy Armor Mastery lvl 1-13 from character level 20

    Increases P. Def. by 1.9 when equipped with heavy armor.

    Passive
  • Light Armor Mastery lvl 1-13 from character level 20

    Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.

    Passive
  • Polearm Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Sword/Blunt Weapon Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 4.5 when using a sword or blunt weapon.

    Passive
  • Vicious Stance lvl 1-5 Mechanics explained from character level 20

    Critical Damage Add +35.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 4 MP.

    MP 4

    Toggle
  • Accuracy lvl 1 Mechanics explained from character level 24

    Accuracy +3.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Toggle
  • Fast HP Recovery lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.1.

    Passive
  • Vital Force lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.

    Passive
  • Battle Roar lvl 1 from character level 28

    Regenerates 10% of the user's original HP and increases the user's Max HP by 10% for 10 minutes.

    MP 13 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Detect Insect Weakness lvl 1 from character level 32

    Increases the user's P. Atk. toward insects by 30% for 10 minutes.

    MP 14 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Lionheart lvl 1 from character level 36

    Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 40% for 1 minute.

    MP 16 Cast 1.50 s Reuse 150 s

    ActivePhysical

Human Fighter

Starting class 12
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Relax lvl 1 from character level 5

    Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.

    MP 2

    Toggle
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical