Combat Limits

Server combat limits: extended critical and damage caps in the open world, and classic Olympiad limits for fair fights.

On this page
  1. In the open world
  2. In Olympiad
  3. How damage is calculated
  4. Fighters' crit

# In the open world

Caps on a character's combat stats in the open world. No more than the cap goes into the calculation, and the .stats command window does not show a number above the cap. The «Standard» column is the default values of the High Five server build.

Parameter L2 After Work Standard
P. crit chance 500 500
M. crit chance 22 20
Critical power (the number from .stats)
  • 10
  • with a dagger, dual daggers and a one-handed blunt weapon - 15
  • with a two-handed blunt weapon and fists - 20
5
«Atk. Spd.» 1500 1500
«Casting Spd.» 1999 1999
«Speed» 300 300
«Evasion» 250 250

# In Olympiad

At the Olympiad the standard caps apply: M. crit chance and critical power are lower than in the open world, the rest is the same.

Parameter L2 After Work Standard
P. crit chance 500 500
M. crit chance 20 20
Critical power (the number from .stats) 5 5
«Atk. Spd.» 1500 1500
«Casting Spd.» 1999 1999
«Speed» 300 300
«Evasion» 250 250

# How damage is calculated

Damage is calculated by fixed formulas: the attacker's attack is divided by the target's defense, and the result is multiplied by shots, buffs and PvP bonuses. An auto-attack here is a regular weapon attack without a skill, including a shot. Below are the formulas for an auto-attack and magic, and two step-by-step examples based on hits from a fight between two characters: Character 1 is a marksman with a crossbow, Character 2 is a mage. Fighters' crit is covered separately - fighters' crit.

Damage formulas

What we calculate How it is calculated
Auto-attack 76 × «P. Atk.» × 2 (with a soulshot) / (target's «P. Def.» × target's PvP defence). Then × the target's weakness to the weapon type, × the weapon's random damage spread (each weapon has its own, e.g. 10% either way), × the attacker's PvP damage and × the attack attribute bonus against the target's defence
Hit from the side and from behind From the side damage is × 1.1, from behind × 1.2. Only for an auto-attack, does not apply to skills
Shield block The shield's defence is added to the target's defence - both to «P. Def.» and «M. Def.»
Auto-attack crit Regular hit damage × 2 × the attacker's critical power × the target's crit defense. Part by part - what a crit is made of
Magic 91 × square root of («M. Atk.» × 4 with a blessed spiritshot or × 2 with a regular one) / (target's «M. Def.» × target's PvP defence) × skill power. Then × the weapon's random damage spread, × the attacker's PvP damage, × the target's magic damage reduction if it has any, and × the attack attribute bonus against the target's defence
Magic crit Player on player - magic damage × 2.5, on monsters and servitors - × 3. Then × the attacker's magic critical power
Magic attack failed If the target is no more than 5 levels above the attacker, a magic attack succeeds with a 90% chance. If it fails, damage is divided by 2 and the magic crit does not count. On a target 10 or more levels higher, a failed attack deals 1 damage
Example 1. Auto-attack: marksman on mage - 213 damage
Step Calculation
Stats Archer: «P. Atk.» 3 312, PvP damage × 1.16. Mage: «P. Def.» 2 233, PvP defence × 1.11
Attack with a soulshot 76 × 3 312 × 2 = 503 424
Target's defense 2 233 × 1.11 = 2 479
Attack / defense 503 424 / 2 479 = 203
Attacker's PvP damage 203 × 1.16 = 236
Weapon damage spread About -10% in this hit: 213 damage
Example 2. Prominence «Prominence»: mage on marksman - 884 and 270 damage
Step At the start of the fight: target's «M. Def.» 2 146 Target under defensive buffs: «M. Def.» 7 114
Mage's «M. Atk.» 11 383 12 284
Attack with a blessed spiritshot
  • square root of (11,383 × 4) = 213.4
  • 213.4 × 91 = 19 418
  • square root of (12,284 × 4) = 221.7
  • 221.7 × 91 = 20 172
Target's defense, PvP defense × 1.05 2 146 × 1.05 = 2 253 7 114 × 1.05 = 7 470
Attack / defense × skill power 127 19 418 / 2 253 × 127 = 1 094 20 172 / 7 470 × 127 = 343
Mage's PvP damage × 1.05 1 094 × 1.05 = 1 149 343 × 1.05 = 360
The target's Magic Immunity «Magic Immunity», magic damage × 0.75 1 149 × 0.75 = 862 360 × 0.75 = 270
Summary With a spread of about +3%: 884 damage 270 damage; in the fight it ranged from 247 to 291

# Fighters' crit

An auto-attack crit is a regular hit multiplied three times in a row: by 2, by the attacker's critical power and by the target's crit defense. Critical power is the number from the .stats command window, the «Crit. Damage» line in the critical attacks block. All buffs and items for critical power are multiplied together, not added up.

What a crit is made of

Piece What it is Where it comes from
Regular hit Damage of the same hit without a crit Attacker's «P. Atk.» and target's «P. Def.» - damage formulas
× 2 Constant crit doubling Every crit has it. It is not part of critical power and is not shown in the .stats window
× critical power The product of all the attacker's buffs and items for critical power The .stats window, critical attacks block, the «Crit. Damage» line, the number with an «x». Limited by a cap - critical power caps
× the target's crit defense A multiplier from the target's buffs, passive skills and items that change the crit damage taken. They are all multiplied together Buffs: «Chant of Protection» Chant of Protection × 0.7, «Counter Critical» Counter Critical × 0.7, together × 0.49. Passive: «Heavy Armor Mastery» Heavy Armor Mastery in heavy armor - from × 0.85 to × 0.65 by skill level, «Ring of Core» Ring of Core × 0.95, «Improved Ring of Core» Improved Ring of Core × 0.9, «Knight Ability - Resist Critical» Knight Ability - Resist Critical × 0.95. Your own defense is shown in the .stats window, in the critical defense block. Without all of this × 1
+ flat crit. damage bonus A fixed number from skills, armor sets and weapon properties, for example «Critical Power» Critical Power The .stats window, the number after "+". It is not added to the crit as is, but through the target's defence: bonus × 100 / (target's «P. Def.» × target's PvP defence) × 2

What gives critical power

Source Multiplier Condition
× 1.35 Only one of the three works at a time. They remove the effects in the next row and do not let them be applied again
× 1.25 / × 1.3 / × 1.35 By skill level. Only one effect of this group works at a time. It also includes «Herb of Critical Attack - Power» from monsters, scrolls and drinks with the «Death Whisper» effect - they have × 1.35. They do not work together with the buffs from the row above
× 1.2 Only one prophecy or chant of this group is active at a time. The other three - «Prophecy of Water» Prophecy of Water, «Prophecy of Wind» Prophecy of Wind, «Victory of Pa'agrio» Victory of Pa'agrio - give no critical power
× 1.25
  • From skill level 3
  • at level 1 × 1.2, at level 2 × 1.22
× 1.35 -
× 1.3
  • A Kamael skill, cast on self. × 1.3 is level 2, only for Berserker and Doombringer
  • at level 1 × 1.25. Lasts 90 seconds
× 1.3 / × 1.4 / × 1.5 By skill level, lasts 15 seconds. With a time enchant - × 1.5 and up to 30 seconds
× 2 Not permanent: with an 80% chance it turns on for 8 seconds when the character takes a hit of 300 damage or more, no more than once every 15 seconds. Only with melee weapons, does not work with a bow or crossbow
× 1.15 «Cursed Ring of Baium» Cursed Ring of Baium - × 1.10, «Improved Ring of Baium» Improved Ring of Baium - × 1.30. Two such rings, including different versions, give the effect of only one
× 1.15 «Cursed Ring of Queen Ant» Cursed Ring of Queen Ant and the temporary ring from the achievement - × 1.10, «Improved Ring of Queen Ant» Improved Ring of Queen Ant - × 1.20. Two such rings, including different versions, give the effect of only one
× 1.15 -
Class skills for critical power
Skill Class Multiplier Condition
Wind Rider, Ghost Hunter from behind × 1.9, from the front × 0.7 On self, 2 minutes, with a dagger or dual daggers. From the side it does not change critical power. With enchant, from behind up to × 1.95
Adventurer, Ghost Hunter from behind × 1.6, from the side × 1.3, from the front × 0.7 On self, 2 minutes, with a dagger or dual daggers. With enchant, from behind up to × 1.7, from the side up to × 1.4. Does not work together with «Focus Death» Focus Death: only one at a time
Ghost Sentinel × 1.2 On self, 2 minutes, with a bow
Dreadnought × 1.1 - × 1.3
  • By skill level, with a polearm. Can be toggled on and off
  • while on, the hit strikes one target and uses MP
Titan, Grand Khavatari × 1.33 / × 1.66 / × 2 By skill level, on self, 1 minute, with a blunt weapon or fist weapons. Applies when HP is no more than 30%
Phoenix Knight × 1.33 / × 1.66 / × 2 By skill level, on self, 1 minute, with a blunt weapon. Applies when HP is no more than 30%
Grand Khavatari × 1.3 / × 1.2 / × 1.1 On self, 5 minutes, with fist weapons. Only one totem works at a time
Phoenix Knight × 2 On the party, 1 minute, for those holding a blunt weapon. Applies when «Spirit of Phoenix» Spirit of Phoenix has reached full strength
Shillien Templar × 2 On the party, 1 minute, for those holding a blunt weapon. Applies when «Pain of Shilen» Pain of Shilen has reached full strength
Shillien Templar × 1.1, then × 1.2 On self. The pain grows when the character is hit: after the first growth × 1.2
Hell Knight × 1.25
  • On self. The seed grows when the character is hit
  • × 1.25 - only when the seed has reached full strength
Sword Muse × 1.05 / × 1.07 / × 1.1 By skill level, on self, 2 minutes
Fortune Seeker × 1.1 Passive skill: with a 30% chance on «Crushing Strike» Crushing Strike gives an effect for 10 seconds

Example: how a Berserker with an ancient sword builds up critical power 9.40

What was added Calculation Critical power
«Improved Critical Attack» Improved Critical Attack 1.35 1.35
«Chant of Victory» Chant of Victory 1.35 × 1.2 1.62
«Blessing of Queen» Blessing of Queen 1.62 × 1.25 2.03
«Ring of Queen Ant» Ring of Queen Ant 2.03 × 1.15 2.33
«Olympiad Warrior's Ring» Olympiad Warrior's Ring 2.33 × 1.15 2.68
«Furious Soul» Furious Soul 2.68 × 1.3 3.48
«Dance of Fire» Dance of Fire 3.48 × 1.35 4.70
«Counter Critical» Counter Critical 4.70 × 2 9.40

Critical power caps

Weapon in hands Cap
Two-handed blunt weapon, fists 20
One-handed blunt weapon, dagger, dual daggers 15
Any other weapon 10
At the Olympiad, any weapon 5
Example. Auto-attack crit: marksman on mage - 2,479 damage
Step Calculation
Stats Archer: «P. Atk.» 3 312, crit power × 4.52, crit damage bonus 499, PvP damage × 1.16. Mage: «P. Def.» 2 024 (a different moment of the fight than in the auto-attack example), PvP defence × 1.11, crit resistance × 0.70. The mage has Real Target «Real Target» on him - crossbow damage to him × 1.40
Attack / defense, as for a regular hit 76 × 3 312 × 2 / (2 024 × 1.11) = 224
Crit: doubling, critical power, the target's crit defense 224 × 2 × 4.52 × 0.70 = 1 418
Crossbow vulnerability 1 418 × 1.40 = 1 985
Flat crit. damage bonus
  • 499 × 100 / (2 024 × 1.11) × 2 = 44
  • 1 985 + 44 = 2 029
Attacker's PvP damage 2 029 × 1.16 = 2 354
Weapon damage spread About +5% in this hit: 2,479 damage