Trance
Active · Magic · 10 levels · ID 1394
Causes the enemy to sleep for 15 seconds.
- MP
- 35
- Cast
- 3 s
- Reuse
- 1 s
- Range
- 600
The description and the numbers are those of level 10, the last one.
Mechanics
The magic sleep of the Cardinal, Eva's Saint and Shillien Saint healers: the target does not move, attack, or use skills and items until the time runs out or until it is hit - any damage wakes it at once. The chance depends on «MEN», «M. Def.» and the target's sleep resistance, against which only the sleep attack from jewelry helps.
On this page
# How it works
«Trance»
is a single-target magic skill. It is learned by Bishop and Elven Elder (and their third professions Cardinal and Eva's Saint) - 10 levels from character level 56 to 74. Shillien Saint gets level 10 from character level 76 for «Holy Pomander - Shillien Saint»
. Cast time 3 seconds, sped up by «Casting Spd.». Range 600, reuse 1 second, on level 10 the skill costs 35 MP.
If the sleep lands, the target:
- stops and does not move;
- does not attack or use skills - a started cast is interrupted;
- does not use items, including potions and scrolls, and does not take off equipment.
The sleep lasts 15 seconds, the time enchant extends it up to 45 seconds, the target's sleep resistance shortens it. But any damage to a sleeping target wakes it at once: a hit, a skill, poison, bleed, «Mana Burn»
. So in combat the sleep most often lasts no longer than a second - the first hit on the target ends it.
# What the chance depends on
The chance is calculated on every use and depends on five things:
- The skill's base chance is 80%, the chance enchant raises it up to 100%.
- The target's «MEN» - the higher, the lower the chance, at any value.
- The healer's «M. Atk.» against the target's «M. Def.». Spirit shots raise «M. Atk.» for this calculation by 1.5 times, blessed ones - by 2 times.
- Skill level against target level.
- The target's sleep resistance against the healer's sleep attack.
The result is never below 10% or above 90%. A target with a shield, facing the healer, blocks the sleep completely with the shield with a 10% chance - before the chance roll.
# How the chance is calculated
Chance = base chance x «MEN» multiplier x «M. Atk.» multiplier x level multiplier x resistance multiplier. The result is no lower than 10% and no higher than 90%.
- The base chance is 80%, with the chance enchant from 80% at +1 to 100% at +30.
- «MEN» multiplier = 2 - the target's «MEN» bonus, no less than 0.10 and no more than 1. The target's full «MEN» is used - with dyes and jewelry.
- The «M. Atk.» multiplier = 11 x square root of the healer's «M. Atk.» / the target's «M. Def.». «M. Atk.» with a blessed spirit shot is doubled before taking the root. The multiplier can also be greater than 1.
- Level multiplier = 1.02 x (1 + (skill level - target level) / 100). The skill level is 74 on level 10, with enchant from 76 to 85. The healer's own level is not counted.
- Resistance multiplier = 1 + (healer's sleep attack - target's sleep resistance) / 100, not less than 0.10 and not more than 1.90. Resistance and attack are each counted at no more than 150.
The skill has no element: weapon and armor attributes do not affect the chance.
«MEN» multiplier
| Target's «MEN» | Note | «MEN» bonus | Multiplier |
|---|---|---|---|
| 23 | 1.26 | × 0.74 | |
| 25 | 1.28 | × 0.72 | |
| 27 | 1.31 | × 0.69 | |
| 28 | median by the log | 1.32 | × 0.68 |
| 30 | 1.35 | × 0.65 | |
| 33 | 1.39 | × 0.61 | |
| 36 | 1.43 | × 0.57 | |
| 39 | 1.48 | × 0.52 | |
| 43 | highest by the log | 1.53 | × 0.47 |
«M. Atk.» multiplier, with a blessed spiritshot
| Healer's «M. Atk.» | «M. Def.» 1000 | 1500 | 1900 | 2500 | 3500 |
|---|---|---|---|---|---|
| 2500 | × 0.78 | × 0.52 | × 0.41 | × 0.31 | × 0.22 |
| 3000 | × 0.85 | × 0.57 | × 0.45 | × 0.34 | × 0.24 |
| 3500 | × 0.92 | × 0.61 | × 0.48 | × 0.37 | × 0.26 |
| 4000 | × 0.98 | × 0.66 | × 0.52 | × 0.39 | × 0.28 |
| 5000 | × 1.10 | × 0.73 | × 0.58 | × 0.44 | × 0.31 |
Level multiplier
| Enchant | Skill level | Target lv. 85 | Target lv. 80 |
|---|---|---|---|
| level 10, no enchant | 74 | × 0.91 | × 0.96 |
| +1 | 76 | × 0.93 | × 0.98 |
| +10 | 79 | × 0.96 | × 1.01 |
| +15 | 80 | × 0.97 | × 1.02 |
| +20 | 82 | × 0.99 | × 1.04 |
| +25 | 84 | × 1.01 | × 1.06 |
| +30 | 85 | × 1.02 | × 1.07 |
Resistance multiplier
| Target's sleep resistance | Sleep attack 0 | 15 | 30 | 40 | 52 | 72 |
|---|---|---|---|---|---|---|
| 0 | × 1.00 | × 1.15 | × 1.30 | × 1.40 | × 1.52 | × 1.72 |
| 20 | × 0.80 | × 0.95 | × 1.10 | × 1.20 | × 1.32 | × 1.52 |
| 50 | × 0.50 | × 0.65 | × 0.80 | × 0.90 | × 1.02 | × 1.22 |
| 70 | × 0.30 | × 0.45 | × 0.60 | × 0.70 | × 0.82 | × 1.02 |
| 90 | × 0.10 | × 0.25 | × 0.40 | × 0.50 | × 0.62 | × 0.82 |
| 120 | × 0.10 | × 0.10 | × 0.10 | × 0.20 | × 0.32 | × 0.52 |
| 150 | × 0.10 | × 0.10 | × 0.10 | × 0.10 | × 0.10 | × 0.22 |
# Enchant
Two branches, both raise the skill level from 74 to 85:
- Chance - the base chance from 80% to 100%.
- Time - the sleep from 15 to 45 seconds, one second per level.
A base chance above 90% gives nothing by itself - the result is still no higher than 90% - but the resistance and «M. Atk.» multipliers lower it, and the margin helps.
Enchant branches
| Enchant | Base chance (chance route) | Time (time branch) | Skill level |
|---|---|---|---|
| +1 | 80% | 16 s | 76 |
| +5 | 83% | 20 s | 77 |
| +10 | 86% | 25 s | 79 |
| +15 | 90% | 30 s | 80 |
| +20 | 93% | 35 s | 82 |
| +25 | 96% | 40 s | 84 |
| +30 | 100% | 45 s | 85 |
# Step-by-step calculation
A level 85 target with «MEN» 28 and «M. Def.» 1900, the healer has «M. Atk.» 3200 with a blessed spirit shot - «M. Atk.» multiplier 0.46. These are ordinary numbers for fights on the server: sleep targets in the log have «M. Def.» from 400 to 8500, and half of the targets from 1260 to 2652.
Sleep chance against a level 85 target
| Enchant | Target | Target's sleep resistance | Healer's sleep attack | Calculation | Chance |
|---|---|---|---|---|---|
| lvl 10 | mage in a robe | 20 | none | 80 x 0.68 x 0.46 x 0.91 x 0.80 = 18.3% | 18.3% |
| +30 on chance | mage in a robe | 20 | none | 100 x 0.68 x 0.46 x 1.02 x 0.80 = 25.7% | 25.7% |
| +30 on chance | 70 | none | 100 x 0.68 x 0.46 x 1.02 x 0.30 = 9.6% | 10% (minimum) | |
| +30 on chance | 70 | 100 x 0.68 x 0.46 x 1.02 x 0.70 = 22.5% | 22.5% | ||
| +30 on chance | 120 | 100 x 0.68 x 0.46 x 1.02 x 0.20 = 6.4% | 10% (minimum) | ||
| +30 on chance | 140 | 100 x 0.68 x 0.46 x 1.02 x 0.32 = 10.3% | 10.3% |
# Chance by the target's resistance and the healer's attack
Enchant +30 on chance, a level 85 target with «MEN» 28, «M. Atk.» multiplier 0.46. Sleep attack is the sum of the sleep attack of the healer's items (see "What strengthens the sleep").
Sleep chance
| Target's sleep resistance | What it comes from (example) | Attack 0 | 15 | 40 | 52 | 72 |
|---|---|---|---|---|---|---|
| 0 | no resistance | 32.1% | 36.9% | 45% | 48.8% | 55.3% |
| 20 | 25.7% | 30.5% | 38.5% | 42.4% | 48.8% | |
| 50 | 16.1% | 20.9% | 28.9% | 32.8% | 39.2% | |
| 70 | 10% | 14.5% | 22.5% | 26.3% | 32.8% | |
| 90 | + necklace or talisman | 10% | 10% | 16.1% | 19.9% | 26.3% |
| 120 | + Vorpal / Elegia set | 10% | 10% | 10% | 10.3% | 16.7% |
| 140 | + Vesper / Imperial Crusader / Nightmare set | 10% | 10% | 10% | 10% | 10.3% |
# How long the sleep lasts
Without the time enchant the sleep lasts 15 seconds, with the time enchant - from 16 seconds at +1 to 45 seconds at +30.
The target's sleep resistance shortens the time, the healer's sleep attack extends it. Difference = sleep attack - target's resistance (each no more than 150).
- The difference is zero: time as written in the skill.
- The difference is below zero: time / (1 + absolute difference / 100).
- The difference is above zero: time x (1 + difference / 100).
- The result is rounded down to whole seconds, but not less than 1 second.
Sometimes the sleep lasts twice as long: Cardinal, Eva's Saint and Shillien Saint have «Skill Mastery»
, and when it triggers, the sleep time is doubled before resistance is applied.
Example: sleep +30 on time, the target has resistance 70, the healer has attack 0: 45 / 1.70 = 26.5, result 26 seconds. The same sleep on a target in a heavy Vesper set (resistance 140): 45 / 2.40 = 18.75, result 18 seconds.
Sleep time if nobody hits the target
| Target's defense | What it comes from (example) | No enchant, attack 0 | +15 on time, attack 0 | +30 on time, attack 0 | +30 on time, attack 40 | +30 on time, attack 72 |
|---|---|---|---|---|---|---|
| 0 | no resistance | 15 s | 30 s | 45 s | 63 s | 77 s |
| 20 | 12 s | 25 s | 37 s | 54 s | 68 s | |
| 50 | 10 s | 20 s | 30 s | 40 s | 54 s | |
| 70 | 8 s | 17 s | 26 s | 34 s | 45 s | |
| 90 | 7 s | 15 s | 23 s | 30 s | 38 s | |
| 120 | 6 s | 13 s | 20 s | 25 s | 30 s | |
| 140 | 6 s | 12 s | 18 s | 22 s | 26 s | |
| 150 | the highest counted | 6 s | 12 s | 18 s | 21 s | 25 s |
# What wakes it
Any damage to the target wakes the sleep - from an enemy, from a monster, from poison and bleed. «Mana Burn»
wakes it too, although it only takes MP: in server fights the healer quite often wakes his own target with this skill right after the sleep.
You can remove the sleep from an ally with skills that remove negative effects, for example «Cleanse»
. The sleeping target cannot do anything itself: no skills, potions or scrolls can be used.
# How to protect yourself
Sleep resistance is shared by «Trance»
and other sleep skills. Sources add up, no more than 150 is counted. Against a healer without sleep attack, resistance above 90 no longer lowers the chance, it only shortens the sleep time; against a healer with attack, it cancels his attack.
Besides defense, the chance is lowered by «MEN» (dyes for «MEN») and «M. Def.».
Buffs and skills
| Source | What it is | Resistance |
|---|---|---|
| buffer in the Community Board, level 4 | 50 | |
|
50 | |
| passive skill of all third professions | 20, up to 50 with enchant | |
| Warrior, Orc Raider and their professions, on self | 40 / 60 / 80 | |
| toggle skill of Gladiator, Warlord, Destroyer, Tyrant, Bounty Hunter, Warsmith and their third professions | 10 / 20 / 30, with enchant up to 40 | |
| passive skill of Orcs | 20, with enchant up to 30 | |
| clan skill, only for clan members of a high rank | 12 / 20 / 24 | |
| clan that owns a castle or fortress | 10 | |
| potion | 20 |
Armor sets
| Set | Resistance per set |
|---|---|
| 70 | |
| 70 | |
| 70 | |
| 50 |
Jewelry and talismans
| Item | Resistance |
|---|---|
| 30 / 40 / 52 | |
| 10 / 15 / 20 | |
| 15 / 20 | |
| 15 | |
| 15 | |
| 18 / 12 / 8 | |
| 5 | |
| 15 | |
| 10 |
# What strengthens the sleep
Sleep attack raises the chance and extends the sleep. Only the items in the table below give it; Grand Boss necklaces give attack and resistance at once - on their own healer they strengthen his sleep and protect him from someone else's. The sleep attack of several items adds up; the most is given by «Improved Necklace of Valakas»
with «Improved Necklace of Frintezza»
: 52 + 20 = 72.
Sleep attack
| Item | Sleep attack |
|---|---|
| 30 / 40 / 52 | |
| 10 / 15 / 20 | |
| 15 | |
| 15 |
# Tested on the server
The server records every chance roll between players with all multipliers. From 11 to 21.10.2026, «Trance»
was used on players by 6 healers, on 68 different targets; chance rolls - 1652. The formula above was repeated for every roll and matched the server's chance in all 1652 cases (up to rounding of the numbers in the record).
The 10% minimum applied to 1331 rolls out of 1652, and in 1058 of them the target's sleep resistance exceeded the healer's attack by 90 or more. 234 out of 1652 landed - 14.2% with an average chance of 13.7%: the difference is within chance. Another 16 times the sleep was blocked by a shield and 14 times the target was under protection from all negative effects - in those cases no chance was rolled. «Mental Shield»
was on the target in 1407 rolls out of 1652.
Chance rolls, 11-21.10.2026
| Chance | Rolls | Average chance | Landed | Share |
|---|---|---|---|---|
| 10% (minimum) | 1331 | 10% | 134 | 10.1% |
| 10-20% | 154 | 13.7% | 15 | 9.7% |
| 20-30% | 51 | 26.6% | 12 | 23.5% |
| 30-50% | 60 | 43.1% | 34 | 56.7% |
| 50% and higher | 56 | 59.6% | 39 | 69.6% |
Rolls by healer class
| Healer | Rolls | Of them at the 10% minimum | Highest chance | Landed |
|---|---|---|---|---|
| Cardinal | 701 | 629 | 39.1% | 72 |
| Shillien Saint | 497 | 462 | 90% | 55 |
| Eva's Saint | 454 | 240 | 90% | 107 |
Sleep time when applied, 06-21.10.2026
| Enchant | Stated in the skill | Was | Median | Times | By the formula with resistance from 90 to 150 |
|---|---|---|---|---|---|
| level 10, no enchant | 15 s | 6-14 s | 7 s | 26 | 6-7 s |
| +10 on time | 25 s | 11-22 s | 11 s | 24 | 10-13 s |
| +25 Duration | 40 s | 15-38 s | 18 s | 102 | 16-21 s |
| +29 on time | 44 s | 23-36 s | 25 s | 14 | 17-23 s |
| +30 Duration | 45 s | 17-50 s | 21 s | 145 | 18-23 s |
| +27 on chance | 15 s | 6-14 s | 12 s | 54 | 6-7 s |
| +30 on chance | 15 s | 6-17 s | 12 s | 48 | 6-7 s |
How the sleep ended, 06-21.10.2026
| What ended the sleep | Times | After how long, median |
|---|---|---|
| damage from an enemy skill (including the trigger of a special weapon property) | 125 | 3 s |
| 81 | 5 s | |
| other damage: poison, bleed, monsters | 95 | 0 s |
| enemy's regular attack | 59 | 0 s |
| 49 | 1 s | |
| the sleep ran out by itself | 11 | 18 s |
| the target died | 1 | 0 s |
# Specifics of our server
The skill's numbers - base chance 80%, 15 seconds, chance and time enchants - are as on official High Five servers. How the official server calculates the chance internally is not publicly described, so our rules are set explicitly:
- Sleep resistance and sleep attack are each counted up to 150, not up to 100 as in the original server build. Resistance above 100 cancels the attack of Grand Boss necklaces and shortens the sleep time more.
- The chance of any negative effect is clamped between 10% and 90%: even against the strongest resistance the sleep lands 1 time in 10, if a shield did not block it.
- The healer's sleep attack extends the sleep beyond the recorded time if it is greater than the target's resistance.
- «MEN» lowers the chance at any value - every point of the target's «MEN» protects a little.
Updated:
Enchant tree 2
The skill is enchanted from level 10 along one of the routes. Pick a step of a route to see what the skill becomes.
-
Time
+30Enchant Time: Increases duration.
+30 Time Increases the effect's duration by 1 second.
Causes the enemy to sleep for 45 seconds. Enchant Time: Increases duration.
-
Chance
+30Enchant Chance: Increases the success rate.
+30 Chance Increases the success rate.
Causes the enemy to sleep for 15 seconds. Enchant Chance: Increases the success rate.