Trance

Trance

Active · Magic · 10 levels · ID 1394

Causes the enemy to sleep for 15 seconds.

MP
35
Cast
3 s
Reuse
1 s
Range
600

The description and the numbers are those of level 10, the last one.

Mechanics

The magic sleep of the Cardinal, Eva's Saint and Shillien Saint healers: the target does not move, attack, or use skills and items until the time runs out or until it is hit - any damage wakes it at once. The chance depends on «MEN», «M. Def.» and the target's sleep resistance, against which only the sleep attack from jewelry helps.

On this page
  1. How it works
  2. What the chance depends on
  3. How the chance is calculated
  4. Enchant
  5. Step-by-step calculation
  6. Chance by the target's resistance and the healer's attack
  7. How long the sleep lasts
  8. What wakes it
  9. How to protect yourself
  10. What strengthens the sleep
  11. Tested on the server
  12. Specifics of our server

# How it works

«Trance» Trance is a single-target magic skill. It is learned by Bishop and Elven Elder (and their third professions Cardinal and Eva's Saint) - 10 levels from character level 56 to 74. Shillien Saint gets level 10 from character level 76 for «Holy Pomander - Shillien Saint» Holy Pomander - Shillien Saint. Cast time 3 seconds, sped up by «Casting Spd.». Range 600, reuse 1 second, on level 10 the skill costs 35 MP.

If the sleep lands, the target:

  1. stops and does not move;
  2. does not attack or use skills - a started cast is interrupted;
  3. does not use items, including potions and scrolls, and does not take off equipment.

The sleep lasts 15 seconds, the time enchant extends it up to 45 seconds, the target's sleep resistance shortens it. But any damage to a sleeping target wakes it at once: a hit, a skill, poison, bleed, «Mana Burn» Mana Burn. So in combat the sleep most often lasts no longer than a second - the first hit on the target ends it.

# What the chance depends on

The chance is calculated on every use and depends on five things:

  1. The skill's base chance is 80%, the chance enchant raises it up to 100%.
  2. The target's «MEN» - the higher, the lower the chance, at any value.
  3. The healer's «M. Atk.» against the target's «M. Def.». Spirit shots raise «M. Atk.» for this calculation by 1.5 times, blessed ones - by 2 times.
  4. Skill level against target level.
  5. The target's sleep resistance against the healer's sleep attack.

The result is never below 10% or above 90%. A target with a shield, facing the healer, blocks the sleep completely with the shield with a 10% chance - before the chance roll.

# How the chance is calculated

Chance = base chance x «MEN» multiplier x «M. Atk.» multiplier x level multiplier x resistance multiplier. The result is no lower than 10% and no higher than 90%.

  1. The base chance is 80%, with the chance enchant from 80% at +1 to 100% at +30.
  2. «MEN» multiplier = 2 - the target's «MEN» bonus, no less than 0.10 and no more than 1. The target's full «MEN» is used - with dyes and jewelry.
  3. The «M. Atk.» multiplier = 11 x square root of the healer's «M. Atk.» / the target's «M. Def.». «M. Atk.» with a blessed spirit shot is doubled before taking the root. The multiplier can also be greater than 1.
  4. Level multiplier = 1.02 x (1 + (skill level - target level) / 100). The skill level is 74 on level 10, with enchant from 76 to 85. The healer's own level is not counted.
  5. Resistance multiplier = 1 + (healer's sleep attack - target's sleep resistance) / 100, not less than 0.10 and not more than 1.90. Resistance and attack are each counted at no more than 150.

The skill has no element: weapon and armor attributes do not affect the chance.

«MEN» multiplier

Target's «MEN» Note «MEN» bonus Multiplier
23 1.26 × 0.74
25 1.28 × 0.72
27 1.31 × 0.69
28 median by the log 1.32 × 0.68
30 1.35 × 0.65
33 1.39 × 0.61
36 1.43 × 0.57
39 1.48 × 0.52
43 highest by the log 1.53 × 0.47

«M. Atk.» multiplier, with a blessed spiritshot

Healer's «M. Atk.» «M. Def.» 1000 1500 1900 2500 3500
2500 × 0.78 × 0.52 × 0.41 × 0.31 × 0.22
3000 × 0.85 × 0.57 × 0.45 × 0.34 × 0.24
3500 × 0.92 × 0.61 × 0.48 × 0.37 × 0.26
4000 × 0.98 × 0.66 × 0.52 × 0.39 × 0.28
5000 × 1.10 × 0.73 × 0.58 × 0.44 × 0.31

Level multiplier

Enchant Skill level Target lv. 85 Target lv. 80
level 10, no enchant 74 × 0.91 × 0.96
+1 76 × 0.93 × 0.98
+10 79 × 0.96 × 1.01
+15 80 × 0.97 × 1.02
+20 82 × 0.99 × 1.04
+25 84 × 1.01 × 1.06
+30 85 × 1.02 × 1.07

Resistance multiplier

Target's sleep resistance Sleep attack 0 15 30 40 52 72
0 × 1.00 × 1.15 × 1.30 × 1.40 × 1.52 × 1.72
20 × 0.80 × 0.95 × 1.10 × 1.20 × 1.32 × 1.52
50 × 0.50 × 0.65 × 0.80 × 0.90 × 1.02 × 1.22
70 × 0.30 × 0.45 × 0.60 × 0.70 × 0.82 × 1.02
90 × 0.10 × 0.25 × 0.40 × 0.50 × 0.62 × 0.82
120 × 0.10 × 0.10 × 0.10 × 0.20 × 0.32 × 0.52
150 × 0.10 × 0.10 × 0.10 × 0.10 × 0.10 × 0.22

# Enchant

Two branches, both raise the skill level from 74 to 85:

  1. Chance - the base chance from 80% to 100%.
  2. Time - the sleep from 15 to 45 seconds, one second per level.

A base chance above 90% gives nothing by itself - the result is still no higher than 90% - but the resistance and «M. Atk.» multipliers lower it, and the margin helps.

Enchant branches

Enchant Base chance (chance route) Time (time branch) Skill level
+1 80% 16 s 76
+5 83% 20 s 77
+10 86% 25 s 79
+15 90% 30 s 80
+20 93% 35 s 82
+25 96% 40 s 84
+30 100% 45 s 85

# Step-by-step calculation

A level 85 target with «MEN» 28 and «M. Def.» 1900, the healer has «M. Atk.» 3200 with a blessed spirit shot - «M. Atk.» multiplier 0.46. These are ordinary numbers for fights on the server: sleep targets in the log have «M. Def.» from 400 to 8500, and half of the targets from 1260 to 2652.

Sleep chance against a level 85 target

Enchant Target Target's sleep resistance Healer's sleep attack Calculation Chance
lvl 10 mage in a robe 20 none 80 x 0.68 x 0.46 x 0.91 x 0.80 = 18.3% 18.3%
+30 on chance mage in a robe 20 none 100 x 0.68 x 0.46 x 1.02 x 0.80 = 25.7% 25.7%
+30 on chance any class under «Mental Shield» Mental Shield 70 none 100 x 0.68 x 0.46 x 1.02 x 0.30 = 9.6% 10% (minimum)
+30 on chance any class under «Mental Shield» Mental Shield 70 «Necklace of Valakas» Necklace of Valakas - 40 100 x 0.68 x 0.46 x 1.02 x 0.70 = 22.5% 22.5%
+30 on chance warrior in a heavy Vorpal / Elegia set under «Mental Shield» Mental Shield 120 «Necklace of Valakas» Necklace of Valakas - 40 100 x 0.68 x 0.46 x 1.02 x 0.20 = 6.4% 10% (minimum)
+30 on chance warrior in a heavy Vesper set under «Mental Shield» Mental Shield 140 «Improved Necklace of Valakas» Improved Necklace of Valakas and «Improved Necklace of Frintezza» Improved Necklace of Frintezza - 72 100 x 0.68 x 0.46 x 1.02 x 0.32 = 10.3% 10.3%

# Chance by the target's resistance and the healer's attack

Enchant +30 on chance, a level 85 target with «MEN» 28, «M. Atk.» multiplier 0.46. Sleep attack is the sum of the sleep attack of the healer's items (see "What strengthens the sleep").

Sleep chance

Target's sleep resistance What it comes from (example) Attack 0 15 40 52 72
0 no resistance 32.1% 36.9% 45% 48.8% 55.3%
20 «Wisdom» Wisdom 25.7% 30.5% 38.5% 42.4% 48.8%
50 «Mental Shield» Mental Shield 16.1% 20.9% 28.9% 32.8% 39.2%
70 «Wisdom» Wisdom and «Mental Shield» Mental Shield 10% 14.5% 22.5% 26.3% 32.8%
90 + necklace or talisman 10% 10% 16.1% 19.9% 26.3%
120 + Vorpal / Elegia set 10% 10% 10% 10.3% 16.7%
140 + Vesper / Imperial Crusader / Nightmare set 10% 10% 10% 10% 10.3%

# How long the sleep lasts

Without the time enchant the sleep lasts 15 seconds, with the time enchant - from 16 seconds at +1 to 45 seconds at +30.

The target's sleep resistance shortens the time, the healer's sleep attack extends it. Difference = sleep attack - target's resistance (each no more than 150).

  1. The difference is zero: time as written in the skill.
  2. The difference is below zero: time / (1 + absolute difference / 100).
  3. The difference is above zero: time x (1 + difference / 100).
  4. The result is rounded down to whole seconds, but not less than 1 second.

Sometimes the sleep lasts twice as long: Cardinal, Eva's Saint and Shillien Saint have «Skill Mastery» Skill Mastery, and when it triggers, the sleep time is doubled before resistance is applied.

Example: sleep +30 on time, the target has resistance 70, the healer has attack 0: 45 / 1.70 = 26.5, result 26 seconds. The same sleep on a target in a heavy Vesper set (resistance 140): 45 / 2.40 = 18.75, result 18 seconds.

Sleep time if nobody hits the target

Target's defense What it comes from (example) No enchant, attack 0 +15 on time, attack 0 +30 on time, attack 0 +30 on time, attack 40 +30 on time, attack 72
0 no resistance 15 s 30 s 45 s 63 s 77 s
20 «Wisdom» Wisdom 12 s 25 s 37 s 54 s 68 s
50 «Mental Shield» Mental Shield 10 s 20 s 30 s 40 s 54 s
70 «Wisdom» Wisdom and «Mental Shield» Mental Shield 8 s 17 s 26 s 34 s 45 s
90 7 s 15 s 23 s 30 s 38 s
120 heavy Vorpal / Elegia, «Wisdom» Wisdom, «Mental Shield» Mental Shield 6 s 13 s 20 s 25 s 30 s
140 heavy Vesper, «Wisdom» Wisdom, «Mental Shield» Mental Shield 6 s 12 s 18 s 22 s 26 s
150 the highest counted 6 s 12 s 18 s 21 s 25 s

# What wakes it

Any damage to the target wakes the sleep - from an enemy, from a monster, from poison and bleed. «Mana Burn» Mana Burn wakes it too, although it only takes MP: in server fights the healer quite often wakes his own target with this skill right after the sleep.

You can remove the sleep from an ally with skills that remove negative effects, for example «Cleanse» Cleanse. The sleeping target cannot do anything itself: no skills, potions or scrolls can be used.

# How to protect yourself

Sleep resistance is shared by «Trance» Trance and other sleep skills. Sources add up, no more than 150 is counted. Against a healer without sleep attack, resistance above 90 no longer lowers the chance, it only shortens the sleep time; against a healer with attack, it cancels his attack.

Besides defense, the chance is lowered by «MEN» (dyes for «MEN») and «M. Def.».

Buffs and skills

Source What it is Resistance
«Mental Shield» Mental Shield buffer in the Community Board, level 4 50
«Mental Shield (Event)» Mental Shield (Event) 50
«Wisdom» Wisdom passive skill of all third professions 20, up to 50 with enchant
«Lionheart» Lionheart Warrior, Orc Raider and their professions, on self 40 / 60 / 80
«War Frenzy» War Frenzy toggle skill of Gladiator, Warlord, Destroyer, Tyrant, Bounty Hunter, Warsmith and their third professions 10 / 20 / 30, with enchant up to 40
«Toughness» Toughness passive skill of Orcs 20, with enchant up to 30
«Clan Resist Sleep» Clan Resist Sleep clan skill, only for clan members of a high rank 12 / 20 / 24
«Residence Vigilance» Residence Vigilance clan that owns a castle or fortress 10
«Mental Strengthening Potion» Mental Strengthening Potion potion 20

Armor sets

Set Resistance per set
«Vesper Breastplate» Vesper Breastplate, «Vesper Noble Breastplate» Vesper Noble Breastplate - heavy, including PvP 70
«Imperial Crusader Breastplate» Imperial Crusader Breastplate - heavy, including PvP 70
«Armor of Nightmare» Armor of Nightmare, «Leather Armor of Nightmare» Leather Armor of Nightmare, «Robe of Nightmare» Robe of Nightmare - including PvP 70
«Vorpal Breastplate» Vorpal Breastplate, «Elegia Breastplate» Elegia Breastplate - heavy, including PvP 50

Jewelry and talismans

# What strengthens the sleep

Sleep attack raises the chance and extends the sleep. Only the items in the table below give it; Grand Boss necklaces give attack and resistance at once - on their own healer they strengthen his sleep and protect him from someone else's. The sleep attack of several items adds up; the most is given by «Improved Necklace of Valakas» Improved Necklace of Valakas with «Improved Necklace of Frintezza» Improved Necklace of Frintezza: 52 + 20 = 72.

Sleep attack

# Tested on the server

The server records every chance roll between players with all multipliers. From 11 to 21.10.2026, «Trance» Trance was used on players by 6 healers, on 68 different targets; chance rolls - 1652. The formula above was repeated for every roll and matched the server's chance in all 1652 cases (up to rounding of the numbers in the record).

The 10% minimum applied to 1331 rolls out of 1652, and in 1058 of them the target's sleep resistance exceeded the healer's attack by 90 or more. 234 out of 1652 landed - 14.2% with an average chance of 13.7%: the difference is within chance. Another 16 times the sleep was blocked by a shield and 14 times the target was under protection from all negative effects - in those cases no chance was rolled. «Mental Shield» Mental Shield was on the target in 1407 rolls out of 1652.

Chance rolls, 11-21.10.2026

Chance Rolls Average chance Landed Share
10% (minimum) 1331 10% 134 10.1%
10-20% 154 13.7% 15 9.7%
20-30% 51 26.6% 12 23.5%
30-50% 60 43.1% 34 56.7%
50% and higher 56 59.6% 39 69.6%

Rolls by healer class

Healer Rolls Of them at the 10% minimum Highest chance Landed
Cardinal 701 629 39.1% 72
Shillien Saint 497 462 90% 55
Eva's Saint 454 240 90% 107

Sleep time when applied, 06-21.10.2026

Enchant Stated in the skill Was Median Times By the formula with resistance from 90 to 150
level 10, no enchant 15 s 6-14 s 7 s 26 6-7 s
+10 on time 25 s 11-22 s 11 s 24 10-13 s
+25 Duration 40 s 15-38 s 18 s 102 16-21 s
+29 on time 44 s 23-36 s 25 s 14 17-23 s
+30 Duration 45 s 17-50 s 21 s 145 18-23 s
+27 on chance 15 s 6-14 s 12 s 54 6-7 s
+30 on chance 15 s 6-17 s 12 s 48 6-7 s

How the sleep ended, 06-21.10.2026

What ended the sleep Times After how long, median
damage from an enemy skill (including the trigger of a special weapon property) 125 3 s
«Mana Burn» Mana Burn from the same healer 81 5 s
other damage: poison, bleed, monsters 95 0 s
enemy's regular attack 59 0 s
a new «Trance» Trance on top of the sleep 49 1 s
the sleep ran out by itself 11 18 s
the target died 1 0 s

# Specifics of our server

The skill's numbers - base chance 80%, 15 seconds, chance and time enchants - are as on official High Five servers. How the official server calculates the chance internally is not publicly described, so our rules are set explicitly:

  1. Sleep resistance and sleep attack are each counted up to 150, not up to 100 as in the original server build. Resistance above 100 cancels the attack of Grand Boss necklaces and shortens the sleep time more.
  2. The chance of any negative effect is clamped between 10% and 90%: even against the strongest resistance the sleep lands 1 time in 10, if a shield did not block it.
  3. The healer's sleep attack extends the sleep beyond the recorded time if it is greater than the target's resistance.
  4. «MEN» lowers the chance at any value - every point of the target's «MEN» protects a little.

Updated:

Enchant tree 2

The skill is enchanted from level 10 along one of the routes. Pick a step of a route to see what the skill becomes.

Trance lvl 10
  1. Time

    +30

    Enchant Time: Increases duration.

    +30 Time Increases the effect's duration by 1 second.

    Causes the enemy to sleep for 45 seconds. Enchant Time: Increases duration.

  2. Chance

    +30

    Enchant Chance: Increases the success rate.

    +30 Chance Increases the success rate.

    Causes the enemy to sleep for 15 seconds. Enchant Chance: Increases the success rate.

Who learns it 2

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