Raid Bosses

High Five raid bosses: scheduled Grand Bosses, PvP zones over respawns, world raids and the hunt for Grand Boss jewelry. Plan your raids by the server timers.

On this page
  1. Grand Boss schedule
  2. Entering a Grand Boss - everyone needs a pass
  3. PvP zones at bosses - open fighting over the respawn of Grand Bosses and the raid bosses Queen Shyeed, Cherub Galaxia, Anais and Ember
  4. Regular raid bosses
  5. Bosses of Destruction and Blood Altars
  6. Beleth — entry through the Tower of Naia
  7. Sailren — entry through Shilen's Stone Statue
  8. Clan damage on Grand Bosses
  9. Debuffs on bosses: stun, sleep and root chance
  10. Boss announcements
  11. Grand Boss jewelry

# Grand Boss schedule

Grand Bosses (except «Beleth» and «Sailren») spawn once a week on a fixed day in a floating 19:00-23:00 window - you know in advance when to go hunting. «Beleth» has no day of his own: he returns 8 days after being killed, and the way to him is opened by a party that has cleared the Tower of Naia - path to Beleth. «Sailren» respawns 24-48 hours after being killed, and «Shilen's Stone Statue» lets one party at a time into the lair - entry to Sailren. «Zaken», Frintezza and «Freya» live in instances with their own resets: Cavern of the Pirate Captain (Nightmare), Final Emperial Tomb, Ice Queen's Castle: Sirra.

Grand Bosses now

Grand BossNow
Queen Ant Monday, 26.10 19:00
Orfen Tuesday, 27.10 21:00
Antharas Tuesday, 27.10 22:00
Baium Wednesday, 28.10 21:00
Core Thursday, 29.10 21:00
Valakas Thursday, 29.10 21:00
Beleth Friday, 30.10 19:11
Sailren By the schedule

From the game server, refreshed every 30 minutes. Times are the server's: Minsk, UTC+3.

Icon Boss Level Soul Crystal Day of the week Time Delay
Queen Ant «Queen Ant» 80 stages 14–15 · 50% · to a random party member Monday 19:00–23:00 —
Antharas «Antharas», Earth Dragon 85
  • stages 13–17 · 100% · to all party members
  • stages 17–18 · 50% · to a random member
Tuesday 19:00–23:00 15 min
Orfen «Orfen» 80 stages 15–17 · 50% · to a random party member Tuesday 19:00–23:00 —
Baium «Baium» 83
  • stages 13–14 · 100% · to all party members
  • stages 14–15 · 100% · to a random member
Wednesday 19:00–23:00 10 min
Valakas «Valakas», Fire Dragon 85
  • stages 13–17 · 100% · to all party members
  • stages 17–18 · 50% · to a random member
Thursday 19:00–23:00 15 min
Core «Core» 80 stages 15–17 · 50% · to a random party member Thursday 19:00–23:00 —
Beleth Beleth 83 stages 13–17 · 50% · to a random party member 8 days after being killed Kill hour + 0–7 h 5 min
Sailren Sailren 80
  • stages 11–12 · 20% · to one party member
  • stages 13–14 · 30% · to one member
No fixed day — counted from the kill 24–48 h after the kill 3 min after the «Tyrannosaurus»

# Entering a Grand Boss - everyone needs a pass

For «Antharas», «Valakas» and «Baium» every player needs a pass, not just the party leader. This is the main difference from Frintezza: there only the leader needs the scroll, and the leader brings the whole party in. «Queen Ant», «Core» and «Orfen» live in open areas - entry is free, no pass needed. Each pass can be obtained through a quest or bought in the Community Board: Alt+B → «Shop» → «Quest» for 100,000,000 Adena.

Icon Boss Pass How to enter Consumed? Where to get it
Antharas «Antharas», Earth Dragon «Portal Stone» Portal Stone - every player The party leader brings the group in, or the channel leader if a command channel is formed: they talk to the «Heart of Warding» Heart of Warding in the lair. The stone is checked for all members, and everyone must stand next to the leader. If even one member lacks the stone, nobody gets in, and everyone receives a message with the name of the player who doesn't have it. A player without a party enters alone if they have the stone. No - the stone stays in the inventory, one is enough for all entries Quest «Audience with the Land Dragon» or buy: Alt+B → «Shop» → «Quest» for 100,000,000 Adena
Valakas «Valakas», Fire Dragon «Vacualite Floating Stone» Vacualite Floating Stone - every player Everyone enters on their own, the party is not checked. The stone is needed twice: without it «Klein» Klein won't let you into the lair, and the «Heart of Volcano» Heart of Volcano won't let you through to the dragon itself. Whoever comes without the stone is the only one who can't pass, the rest get in. No - the stone stays in the inventory, one is enough for all entries Quest «Into the Flames» or buy: Alt+B → «Shop» → «Quest» for 100,000,000 Adena
Baium «Baium» «Blooded Fabric» Blooded Fabric - every player Angelic VortexEveryone enters on their own through the «Angelic Vortex»the party is not checked. Yes - one fabric per entry Quest «An Arrogant Search» or buy: Alt+B → «Shop» → «Quest» for 100,000,000 Adena

# PvP zones at bosses - open fighting over the respawn of Grand Bosses and the raid bosses Queen Shyeed, Cherub Galaxia, Anais and Ember

Each of the seven Grand Bosses (for «Antharas», «Valakas» and «Sailren» - at the lair entrance, not in the boss hall) and four raid bosses - «Queen Shyeed», «Cherub Galaxia», «Anais» and «Ember» - has a PvP zone. 30 minutes before the boss spawns, the area turns into a battlefield: everyone gets a PvP flag on entry, killing a player counts as PvP and gives no karma, and dying to another player costs no experience and drops no items. Clans and parties fight over the respawn without losing access to services: the Community Board (Alt+B) stays open, and you can teleport out as soon as you have been out of combat for 15 seconds. While the boss is alive, the zone is active; 30 minutes after its death it turns off, and until the next respawn it is a normal hunting area - with Alt+B, buffer and autofarm.

When the zone is active
30 minutes before the boss spawns, the whole time it is alive, and 30 minutes after its death. The day and spawn window of Grand Bosses are in the Grand Boss schedule; «Queen Shyeed» and «Cherub Galaxia» respawn 18-30 hours after death, «Ember» exactly 24 hours later, «Anais» 12-60 hours later, «Sailren» 24-48 hours later. The exact respawn time of a raid boss is in the Community Board (Alt+B) -> «Raid Bosses».
At all other times
A regular hunting location: Alt+B, the buffer and autofarm all work, with no flag and no PvP rules.
PvP flag
Applied to everyone on entry and held while you're in the zone; it lingers 20 more seconds after leaving. In town the flag does not last longer than 10 seconds.
Karma
Not accrued: it's a combat zone, so you can attack an opponent without Ctrl and without risking becoming a PK.
PvP points
Killing a player counts as PvP — toward PvP rewards and achievements.
Death from a player
No experience is lost, no items are dropped.
Death from the boss and monsters
Experience loss — same as in the regular world.
Allies
Attack skills without Ctrl don't hit your party, command channel, clan or alliance; auras don't hit them even with Ctrl.
Community Board (Alt+B)
Open: the shop, services and teleport are still available. The buffer and the .buff command are unavailable inside an active zone.
Teleport out of the zone
Via Workshop teleport, if there have been no hits, casts or attacks for 15 seconds. Premium teleports are unavailable from inside the zone.
Saving a point
Not possible: neither a personal point in the Workshop nor a client teleport bookmark.
Using a saved teleport point
While the zone is active, you cannot teleport to a saved point inside it — neither your personal Workshop point nor a client teleport bookmark, no matter where you're teleporting from; no fee is charged. The game reports this in the chat and on screen. At any other time the point works as usual.
Autofarm
Won't start in an active zone, and turns itself off on entering one.
If the zone activates while you're inside
You stay where you are: you get a PvP flag and autofarm turns off. The game notifies you on entering and leaving the combat zone.
Icon Boss Where the PvP zone is active
Queen Ant «Queen Ant» Ant Nest — Queen Ant's nest and the approaches to it
Orfen «Orfen»
  • Sea of Spores — the lower basin around «Orfen»'s nest
  • the upper edge of the location and the teleport point remain outside the zone
Core «Core» Cruma Tower — the Core's chamber
Baium «Baium» Tower of Insolence — the upper floors near Baium's chamber
Antharas «Antharas»
  • Antharas's Lair - the area by the «Heart of Warding» Heart of Warding, through which you reach the dragon
  • the chamber where «Antharas» is fought is not part of the zone
Valakas «Valakas»
  • Hall of Flames entrance - the area by «Klein» Klein and, beyond him, the whole spiral path to the very top
  • the chamber where «Valakas» is fought is not part of the zone. The hunting spots on the upper tier of Forge of the Gods near «Klein» stay outside the zone; under the spiral it touches only the edge of the «Assassin Beetle» Assassin Beetle spot
Queen Shyeed «Queen Shyeed» Stakato Nest — «Queen Shyeed»'s chamber (level 84 raid boss)
Cherub Galaxia «Cherub Galaxia»
  • Tower of Insolence — «Cherub Galaxia»'s spawn point (level 79 raid boss)
  • the hall with the «Angelic Vortex» remains outside the zone. This spot is also part of «Baium»'s zone, so it becomes a combat area during his window as well
Anais «Anais»
  • Monastery of Silence — «Anais»'s chamber (level 84 raid boss)
  • the monastery's halls with monsters remain outside the zone
Ember «Ember»
  • Forge of the Gods — «Ember»'s lower lair (level 80 raid boss)
  • the hunting halls with golems and dragons remain outside the zone
Sailren «Sailren»
  • Primeval Isle — the area by «Shilen's Stone Statue» Shilen's Stone Statue, the lair entrance
  • the lair itself and the dinosaur hunting grounds further down the slope stay outside the zone. “Alive” here means the Statue is letting parties into the lair: the zone turns on 30 minutes before the post-kill downtime ends — entry to Sailren

# Regular raid bosses

World raids are scattered across locations and available to everyone. The typical respawn interval is 24 hours ± 6 hours, with weaker ones at 12 hours ± 6 hours — there is always someone to hunt.

# Bosses of Destruction and Blood Altars

Towns and villages have 17 Blood Altars, and their places never change. At 12 of them, raid bosses titled «Lord of Destruction» appear from time to time: one to three per altar, level 20 to 80. Each can drop a Scroll of Destruction for a weapon - with it, a failed enchant keeps the item's enchant level. The other 5 altars are just for show and never have bosses: «Talking Island Village», «Elven Village», «Kamael Village», «Primeval Isle» and «Rune Township».

When the bosses appear
Each altar has its own 4-hour timer. When it runs out, a quiet altar rolls a 50% chance: on success all its bosses appear at once, on failure the altar waits another 4 hours.
How long they stay
No longer than 4 hours. When the timer runs out at an altar with bosses, the altar goes quiet in any case and the bosses disappear, even mid-fight. Attacking a boss does not extend the timer.
After the kill
When all of an altar's bosses are killed, it goes quiet at once and starts a new 4-hour timer. After 4 hours the bosses return with a 50% chance, after 8 hours with a 25% chance and so on: on average after about 8 hours.
How to tell the bosses are there
Only by the altar: the server does not announce boss spawns in chat. While the altar is quiet, Worshipper and two Altar Guard stand at it. While the bosses are there, dead Worshipper and Altar Guard lie in their place.
Fighting at the altar
If you pull a boss more than 1000 units from its spot, it and its guards instantly restore HP to full, and the boss says: «Ha-ha, you can't fool me. Fight fair!» Killed guards return after 5 minutes. «Guillotine Warden», «Ancient Drake» and «Doom Blade Tanatos» have no guards.
Loot
Each boss can drop a Scroll of Destruction for a weapon of the grade shown in the table. The chance is 1% per kill at x1 rates, the real chance depends on the rates.
Scroll of Destruction
Safe but not guaranteed: the enchant chance is normal, and on failure the item keeps its enchant level, only the scroll is used up. Works up to +15. It cannot be traded, dropped, sold or put into your private warehouse. Scrolls of Destruction for armor do not drop from bosses, only enchanting achievements give them. All scroll types - enchant scroll types.

Altars and bosses

Altar Boss and level Scroll
«Gludin Village» Greyclaw Kutus«Greyclaw Kutus»lv. 23
«Gludin Village» Lead Tracker Sharuk«Lead Tracker Sharuk»lv. 23
«Gludin Village» Sukar Wererat Chief«Sukar Wererat Chief»lv. 21
«Town of Gludio» Ikuntai«Ikuntai»lv. 25
«Town of Gludio» Zombie Lord Crowl«Zombie Lord Crowl»lv. 25
«Dark Elf Village» Zombie Lord Ferkel«Zombie Lord Ferkel»lv. 20
«Orc Village» Betrayer of Urutu Freki«Betrayer of Urutu Freki»lv. 25
«Dwarven Village» Mammon Collector Talos«Mammon Collector Talos»lv. 25
«Dwarven Village» Nellis' Vengeful Spirit«Nellis' Vengeful Spirit»lv. 39
«Town of Dion» Guillotine Warden«Guillotine Warden»lv. 35
«Town of Dion» Fire Lord Shadar«Fire Lord Shadar»lv. 35
«Town of Dion» Soul Collector Acheron«Soul Collector Acheron»Lv. 35
«Town of Schuttgart» Rayito the Looter«Rayito the Looter»Lv. 37
«Heine» Beacon of Blue Sky«Beacon of Blue Sky»Lv. 45
«Heine» Earth Protector Panathen«Earth Protector Panathen»Lv. 43
«Town of Oren» Carnage Lord Gato«Carnage Lord Gato»Lv. 50
«Town of Oren» Ketra Commander Atis«Ketra Commander Atis»Lv. 49
«Town of Giran» Lord Ishka«Lord Ishka»Lv. 60
«Town of Giran» Demon Kuri«Demon Kuri»Lv. 59
«Town of Giran» Ancient Drake«Ancient Drake»Lv. 60
«Town of Aden» Kernon«Kernon»Lv. 75
«Town of Aden» Meanas Anor«Meanas Anor»Lv. 70
«Town of Aden» Doom Blade Tanatos«Doom Blade Tanatos»Lv. 72
«Town of Goddard» Ketra's Hero Hekaton«Ketra's Hero Hekaton»Lv. 80
«Town of Goddard» Varka's Hero Shadith«Varka's Hero Shadith»Lv. 80

# Beleth — entry through the Tower of Naia

«Beleth» Beleth - a level 83 Grand Boss on Hellbound. He has no day in the schedule: after a kill the lair is closed for 8 days, and the door to him is opened by a party that reached the top of the Tower of Naia. «Mutated Elpy» Mutated Elpy lives there; after its death the spore phase begins, out of which «Epidos» Epidos comes. A slain «Epidos» leaves «Teleportation Cubic» - it carries a full party to «Beleth».

Party
At least one full party of 9 is required, and its leader presses the button at the Sphere. If that leader also leads a command channel, the whole channel is moved: a full party + a party of 5 go in together, but 7 + 7 without a full party do not
Level
80+ — checked on entering the Tower of Naia
Entrance to the Tower of Naia
One party every 20 minutes: after a successful entry the Crystal disappears for 20 minutes, after a failed one — for 5. No Crystal means another party has just entered or someone botched the entry
«Beleth» respawn
8 days after being killed, at kill hour + 0–7 h
«Mutated Elpy» respawn
12–60 h after being killed; the server announces the spawn to everyone, and until then the door to its hall stays closed. The Control Panel at the entrance, and clicking the closed door, both show how much time is left
Darion respawn
36 h ± 2 h
«Beleth» spawn
5 minutes after the first entry — a cutscene and clones appear, and 5 minutes after that the real «Beleth» is among them
Zone clearing
5 minutes after being killed

Path to «Beleth»

Step What to do Conditions and timers
1. Tully's Workshop roof Kill «Darion» Darion (a level 84 raid boss) — his death opens the doors to the Tower of Naia Crystal. The fastest way up is premium teleport «Tully» → «Floor №6», then a «Teleportation Cubic» to floor 8 and from there to the roof. While «Darion» is alive, the doors stay closed
2. Entrance to the Tower of Naia Bring the Crystal down to 1–10% HP without finishing it off, then at the Control Panel press «Push the button» → «Enter the Tower of Naia». At 50% HP a «Ward» Ward appears next to the Crystal, at 10% — two more. A «Ward» has 10M HP: don't kill them, keep them away, they don't affect the entry. To avoid skipping past 10% in one volley, finish the Crystal down with a single character using normal attacks. Party of 2 or more, the leader presses the button, everyone is level 80+ and standing near the leader. Finishing off the Crystal, or pressing the button while its HP is above 10%, makes the Crystal disappear for 5 minutes, and whoever pressed too early gets the «Overflow» Overflow debuff. After a successful entry the Crystal disappears for 20 minutes: if it's gone and the panel asks you to wait, another party may have just entered the tower. If «Mutated Elpy» is dead, the panel window shows how long until it respawns
3. Tower rooms 12 rooms in a row. In each one, someone from the group talks to the Genius Invention and presses «Flip the switch»: the entrance closes, monsters appear, and once the last one is killed, the exit to the next room opens. Press it when the whole group is inside: the entrance closes at once, and anyone left outside can no longer get into this room. Anyone standing in the room who is not in your group at the moment of pressing gets kicked out. Who is in which room - see the table below. 5 minutes from the press. When time runs out, everyone still in the room is thrown out to the Crystal on the roof — even if the room is already cleared, you can't linger in it. While the countdown runs, another party can't start this room and waits up to 5 minutes
Mutated Elpy4. «Mutated Elpy» Kill it at the top of the tower — the monster is weak. After it dies, the door to the hall closes and the spore phase begins: you have to assemble «Epidos» out of the spores — how, see the «Spore phase» table below. While Elpy is dead, the door to its hall is closed, so it's only worth clearing the rooms after the spawn announcement. Clicking the closed door shows how long until it appears and whether a fight is underway in the hall. One party enters the tower every 20 minutes, so parties arrive one after another - hit Elpy once everyone going for «Beleth» is already in the hall: latecomers don't take part in the spore phase. The spore phase gives you about half an hour: if you don't gather «Epidos» in time, you'll have to wait for the next Elpy
Epidos5. «Epidos» Kill it in the middle of the hall — a «Teleportation Cubic» appears in its place. Epidos's element is the opposite of the one you built up, and that element is exactly what it's weakest against: build up Fire and you get a Water Epidos, best hit with Fire. Don't lure it far away: an «Epidos» killed outside the hall won't leave a cube. The cube lasts 10 minutes
6. «Teleportation Cubic» The leader of a full party presses «Meet Beleth» - the Sphere moves their party, and if they lead a command channel, every party of the channel. At least one full party of 9, and its leader presses the button. A command channel is optional, but with one, incomplete parties go in together with the full party. Only those standing next to the Sphere are moved: anyone who stepped away cannot enter later - gather everyone at the Sphere before pressing

Spore phase — how to summon «Epidos»

What How it works
Start After Elpy dies, there are 10 regular spores in the hall. Each regular spore killed gives two elemental ones: Fire, Water, Wind or Earth. From then on the hall always holds about 20 elemental spores: a new one arrives to replace each one killed or vanished.
Element pairs Fire ↔ Water and Wind ↔ Earth. Pick one element — its pair has its own gauge, and you need to advance 50 steps along it.
Spore of the chosen element +1 step. In total you need to kill 50 more spores of the chosen element than of its opposite.
Spore of the opposite element −1 step: one of these cancels one of the right ones.
Spore of the other pair The gauge rolls back half a step toward zero: two such spores — minus one step.
A spore lives for a minute A spore not killed within 60 seconds vanishes and a spore of the opposite element arrives in its place. That's why it's better to leave opposite and other-pair spores alone — the opposite ones will turn into the right ones on their own within a minute. But don't let your own slip away: a missed one comes back as the opposite.
What arrives as a replacement In place of a killed spore of the leading element, 80% of the time the opposite one arrives, otherwise a random one. There are always few of the right spores in the hall, so you have to hunt for them.
Spores drift into the other pair A random spore turns out to be from the other pair of elements half of the time, and it does not come back from there by itself: a spore that left changes only into its opposite. So the spores of your pair in the hall slowly grow fewer - you are building up Wind while there is more and more Fire and Water around. If 4 or fewer spores of your pair are left, kill spores of the other pair: random ones come in their place, and some will return to your pair. Every such spore costs half a step, but without it you may fail to fill the gauge even when playing without mistakes.
Chat hint At 10, 20, 30 and 40 steps, spores of the chosen element may shout its name: Fire, Water, Wind or Earth.
«Epidos» At step 50 all the spores converge on one point and out of them comes «Epidos» Epidos of the opposite element: Fire → Water Epidos, Water → Fire, Wind → Earth, Earth → Wind.
Failure The hall has a counter: every spore that left by itself adds one to it, every spore killed takes one away. When too many have left, the phase fails: the spores vanish, and there will be no «Epidos» until the next Elpy. Spores you do not touch leave every minute, so the whole phase gives you about half an hour - it cannot be dragged out longer.
Why the phase fails Most often there are several reasons at once. The first - your own element is hit too slowly: a spore not killed within a minute leaves and comes back as the needed one only a round later, and the failure counter grows meanwhile. The second - few spores of your pair are left in the hall and nobody hits the other pair: the spores you need stop appearing, and there is nothing to fill the gauge with (the row «Spores drift into the other pair»). The third - extra spores get hit: every killed spore of the opposite element cancels a step, every spore of the other pair - half a step, and area skills do this unnoticed. The fourth - the party has too few people for the hall: the spores spread over different spots, and while the party runs to one, another leaves.
Tower of Naia rooms
Room Monsters What to watch for
1 Beleth's Follower ×2, Beleth's Devotee ×4 Devotees (197K HP) hit with area Holy magic and single-target Dark
2 Beleth's Assassin ×8
  • 112K HP
  • close-range area Dark strike and stun
3 Beleth's Minion ×4
  • Two kinds: 56K HP with a stun and 33K HP
  • both hit an area at close range
4 Beleth's Assassin ×8 Same as the 2nd
5 Beleth's Retainer ×2, Beleth's Follower ×2, Beleth's Devotee ×2 Retainers cast Death Link and often crit with an area Dark strike
6 Beleth's Projection ×2
  • 56K HP
  • heal, buff themselves with Ogre Spirit Totem, hit an area with Dark from range and stun
7 Beleth's Follower ×2, Beleth's Devotee ×4, Beleth's Fighter ×1 The Fighter (112K HP) paralyzes and fears
8 Beleth's Projection ×2 Same as the 6th
9 Beleth's Minion ×5 56K HP, stun
10 Beleth's Projection ×2 Same as the 6th
11 Beleth's Low Servant ×6
  • Don't attack on their own
  • stun and slow
12 Beleth's Slave ×12 Level 86, 18.5K HP, explode next to you

# Sailren — entry through Shilen's Stone Statue

«Sailren» Sailren - a level 80 Grand Boss on the Primeval Isle. He has no day in the schedule: he respawns 24-48 hours after a kill. «Shilen's Stone Statue» Shilen's Stone Statue takes you to the lair - one party at a time and only if its leader has «Gazkh» Gazkh. The server announces the respawn to everyone, and 30 minutes before it the area around the Statue becomes a PvP zone: parties fight right at the entrance for the right to go in first.

Who enters
One party, up to 9 players. The party leader talks to the Statue: «I wish to participate in clearing out Sailren and its followers». Members of the leader's party standing next to the Statue are moved in; anyone who has walked away stays outside. A command channel is not moved — only the leader's party.
Pass
«Gazkh» Gazkh — only the party leader needs it. It is consumed on entry: one «Gazkh» per entry.
Where to get «Gazkh»
The «Attack Sailren!» quest from the same Statue: from level 77, after the «The Name of Evil - 2» quest. You need 30 «Gazkh Fragment» Gazkh Fragment from the «Velociraptor» and Pterosaurs of Primeval Isle: a 40% chance per kill, 2 fragments per successful drop, more with a premium account. In a party, the fragment goes to a random member who is still collecting for the quest. The quest is repeatable — one «Gazkh» per completion.
Level
Not checked on entry. The «Gazkh» quest is available from level 77.
«Sailren» respawn
24, 25, ... or 48 hours after the kill - picked at random, every value is equally likely. When he respawns, the server announces it to all players. Until he respawns, the Statue answers that the power of «Sailren» is too great right now. The respawn time is shown in the Community Board (Alt+B) → «Raid Bosses», in the Grand Boss list.
If another party is inside
The Statue lets no one in until that party leaves the lair.
How the fight goes
A minute after entry, three «Velociraptor» Velociraptor appear. When the third one dies, a «Pterosaur» Pterosaur comes out, followed by a «Tyrannosaurus» Tyrannosaurus. 3 minutes after the «Tyrannosaurus», «Sailren» appears: the first 25 seconds are a cutscene, and he is invulnerable during it.
Time limit
53 minutes from entry. After that, everyone still in the lair is moved to town, and the Statue lets the next party in. If nobody attacks monsters in the lair for 10 minutes, everyone is thrown out earlier.
After the kill
A «Teleportation Cubic» Teleportation Cubic appears: «Teleport out of Sailren's Nest» sends you to town. After 5 minutes, everyone still inside is moved out automatically.
Summoning into the lair
Doesn't work: you can't summon another player into the lair. Only the party the Statue brought in is inside.
PvP zone at the entrance
The area around the Statue becomes a PvP zone 30 minutes before «Sailren» respawns, stays one while the entrance is open, and for another 30 minutes after his death; the rest of the time it's a regular location. In the active zone: a PvP flag on entry, kills count as PvP with no karma, dying to a player costs no experience, and autofarm is turned off. The lair itself and the dinosaur hunting grounds further down the slope are not part of the zone. The other rules — Boss PvP zones.
Soul Crystal
Stages 11–12 — 20%, stages 13–14 — 30%; only one party member gets the crystal level-up.
«Epic Jewelry Powder»
30% — rolled separately for each participant in the fight: anyone who hit «Sailren» and was nearby when he died. The chance is also shown in the tooltip of the entry button at the Statue. All boss chances — Grand Boss jewelry.

# Clan damage on Grand Bosses

During a fight with a Grand Boss the server counts how much damage each clan has dealt to the boss and shows this table to every player near the boss, in the top left corner of the screen. So right in the fight you see which clan deals the most damage and who really carries the raid. Every Grand Boss has the table: Queen Ant, Core, Orfen, Baium, Antharas, Valakas, Beleth and Sailren, who come out on a schedule, and the instance bosses Tiat, Freya, Scarlet van Halisha. Ordinary raid bosses do not have it.

Where it shows
Top left corner of the screen, for every player within 2000 of the boss
Whose damage counts
Every player who is in a clan, together with the damage of their pet or servitor. Damage of players without a clan does not get into the table
Order and numbers
Clans go from the most damage to the least. The number is rounded down to thousands (k), millions (kk) or billions (kkk)
Update
Every 5 seconds while the boss is taking damage
Reset
Right after the boss is killed. If the boss is not killed, the count starts over 5 hours after the first hit

What the table looks like on screen

Line on screen What it means
Clan Aurora: 12kk clan Aurora has dealt 12 to 13 million damage to the boss
Clan Nord: 8kk clan Nord - 8 to 9 million
Clan Vega: 950k clan Vega - 950 to 951 thousand

# Debuffs on bosses: stun, sleep and root chance

Stun, sleep, root, fear, silence and other debuffs do land on raid bosses and Grand Bosses: bosses are not fully immune. But the chance is much lower than on ordinary monsters. First it is calculated as usual - from the skill, the difference between the skill level and the boss level, the boss's resistance to this kind of debuff and the element. The boss's «CON» and «MEN» do not count. Then the chance is multiplied by the boss's multiplier from the table below. The result is never below 10% or above 90%, unless the skill itself has its own limits. That is why almost any debuff lands on Antharas and Valakas with a 10% chance: the multiplier pushes the chance below this floor, and the floor lifts it back. On the other Grand Bosses the same happens to everything that lands on an ordinary target with a chance of up to 50%.

Debuff chance multiplier by boss

Bosses Multiplier A 60% chance on an ordinary target becomes
Raid bosses: ordinary, Destruction Bosses and instance raid bosses × 0.5 30%
Grand Boss: Queen Ant, Core, Orfen, Baium, Beleth, Sailren, Tiat, Freya, Scarlet van Halisha × 0.2 12%
AntharasAntharaslevel 85 Grand Boss × 0.1 10% (6% lifted to the floor)
ValakasValakaslevel 85 Grand Boss × 0.1 10% (6% lifted to the floor)

# Boss announcements

Event Bosses
Raid respawn «Flame of Splendor Barakiel» Flame of Splendor Barakiel, «Queen Shyeed» Queen Shyeed, «Cherub Galaxia» Cherub Galaxia, «Anais» Anais, «Ember» Ember, «Uruka» Uruka, «Giant Marpanak» Giant Marpanak
Grand Boss respawn «Valakas», «Antharas», «Beleth», «Sailren»
Path to «Beleth» «Mutated Elpy» Mutated Elpy has appeared at the top of the Tower of Naia — path to Beleth
Raid kills «Flame of Splendor Barakiel» Flame of Splendor Barakiel, «Queen Shyeed» Queen Shyeed, «Cherub Galaxia» Cherub Galaxia, «Anais» Anais, «Ember» Ember, «Uruka» Uruka, «Giant Marpanak» Giant Marpanak
Killing a Grand Boss «Queen Ant», «Core», «Orfen», «Baium», «Valakas», «Antharas», «Beleth», «Sailren»

# Grand Boss jewelry

Each Grand Boss jewellery piece has three tiers (Cursed → Original → Improved). The starting Cursed tier is custom personal jewellery available to absolutely every player through the Forge Cursed service in Community Board → Services → Boss Jewelry. Tiers and stats for each family - Grand Boss jewelry, exchange services - Grand Boss jewelry, where to collect «Epic Jewelry Powder» - Grand Boss jewelry.