Raid Bosses
High Five raid bosses: scheduled Grand Bosses, PvP zones over respawns, world raids and the hunt for Grand Boss jewelry. Plan your raids by the server timers.
On this page
- Grand Boss schedule
- Entering a Grand Boss - everyone needs a pass
- PvP zones at bosses - open fighting over the respawn of Grand Bosses and the raid bosses Queen Shyeed, Cherub Galaxia, Anais and Ember
- Regular raid bosses
- Bosses of Destruction and Blood Altars
- Beleth — entry through the Tower of Naia
- Sailren — entry through Shilen's Stone Statue
- Clan damage on Grand Bosses
- Debuffs on bosses: stun, sleep and root chance
- Boss announcements
- Grand Boss jewelry
# Grand Boss schedule
Grand Bosses (except «Beleth» and «Sailren») spawn once a week on a fixed day in a floating 19:00-23:00 window - you know in advance when to go hunting. «Beleth» has no day of his own: he returns 8 days after being killed, and the way to him is opened by a party that has cleared the Tower of Naia - path to Beleth. «Sailren» respawns 24-48 hours after being killed, and «Shilen's Stone Statue» lets one party at a time into the lair - entry to Sailren. «Zaken», Frintezza and «Freya» live in instances with their own resets: Cavern of the Pirate Captain (Nightmare), Final Emperial Tomb, Ice Queen's Castle: Sirra.
Grand Bosses now
| Grand Boss | Now |
|---|---|
| Queen Ant | Monday, 26.10 19:00 |
| Orfen | Tuesday, 27.10 21:00 |
| Antharas | Tuesday, 27.10 22:00 |
| Baium | Wednesday, 28.10 21:00 |
| Core | Thursday, 29.10 21:00 |
| Valakas | Thursday, 29.10 21:00 |
| Beleth | Friday, 30.10 19:11 |
| Sailren | By the schedule |
From the game server, refreshed every 30 minutes. Times are the server's: Minsk, UTC+3.
| Icon | Boss | Level | Soul Crystal | Day of the week | Time | Delay |
|---|---|---|---|---|---|---|
| «Queen Ant» | 80 | stages 14–15 · 50% · to a random party member | Monday | 19:00–23:00 | — | |
| «Antharas», Earth Dragon | 85 |
|
Tuesday | 19:00–23:00 | 15 min | |
| «Orfen» | 80 | stages 15–17 · 50% · to a random party member | Tuesday | 19:00–23:00 | — | |
| «Baium» | 83 |
|
Wednesday | 19:00–23:00 | 10 min | |
| «Valakas», Fire Dragon | 85 |
|
Thursday | 19:00–23:00 | 15 min | |
| «Core» | 80 | stages 15–17 · 50% · to a random party member | Thursday | 19:00–23:00 | — | |
| Beleth | 83 | stages 13–17 · 50% · to a random party member | 8 days after being killed | Kill hour + 0–7 h | 5 min | |
| Sailren | 80 |
|
No fixed day — counted from the kill | 24–48 h after the kill | 3 min after the «Tyrannosaurus» |
# Entering a Grand Boss - everyone needs a pass
For «Antharas», «Valakas» and «Baium» every player needs a pass, not just the party leader. This is the main difference from Frintezza: there only the leader needs the scroll, and the leader brings the whole party in. «Queen Ant», «Core» and «Orfen» live in open areas - entry is free, no pass needed. Each pass can be obtained through a quest or bought in the Community Board: Alt+B → «Shop» → «Quest» for 100,000,000 Adena.
| Icon | Boss | Pass | How to enter | Consumed? | Where to get it |
|---|---|---|---|---|---|
| «Antharas», Earth Dragon | No - the stone stays in the inventory, one is enough for all entries | Quest «Audience with the Land Dragon» or buy: Alt+B → «Shop» → «Quest» for 100,000,000 Adena | |||
| «Valakas», Fire Dragon | No - the stone stays in the inventory, one is enough for all entries | Quest «Into the Flames» or buy: Alt+B → «Shop» → «Quest» for 100,000,000 Adena | |||
| «Baium» | Everyone enters on their own through the «Angelic Vortex»the party is not checked. |
Yes - one fabric per entry | Quest «An Arrogant Search» or buy: Alt+B → «Shop» → «Quest» for 100,000,000 Adena |
# PvP zones at bosses - open fighting over the respawn of Grand Bosses and the raid bosses Queen Shyeed, Cherub Galaxia, Anais and Ember
Each of the seven Grand Bosses (for «Antharas», «Valakas» and «Sailren» - at the lair entrance, not in the boss hall) and four raid bosses - «Queen Shyeed», «Cherub Galaxia», «Anais» and «Ember» - has a PvP zone. 30 minutes before the boss spawns, the area turns into a battlefield: everyone gets a PvP flag on entry, killing a player counts as PvP and gives no karma, and dying to another player costs no experience and drops no items. Clans and parties fight over the respawn without losing access to services: the Community Board (Alt+B) stays open, and you can teleport out as soon as you have been out of combat for 15 seconds. While the boss is alive, the zone is active; 30 minutes after its death it turns off, and until the next respawn it is a normal hunting area - with Alt+B, buffer and autofarm.
- When the zone is active
- 30 minutes before the boss spawns, the whole time it is alive, and 30 minutes after its death. The day and spawn window of Grand Bosses are in the Grand Boss schedule; «Queen Shyeed» and «Cherub Galaxia» respawn 18-30 hours after death, «Ember» exactly 24 hours later, «Anais» 12-60 hours later, «Sailren» 24-48 hours later. The exact respawn time of a raid boss is in the Community Board (Alt+B) -> «Raid Bosses».
- At all other times
- A regular hunting location: Alt+B, the buffer and autofarm all work, with no flag and no PvP rules.
- PvP flag
- Applied to everyone on entry and held while you're in the zone; it lingers 20 more seconds after leaving. In town the flag does not last longer than 10 seconds.
- Karma
- Not accrued: it's a combat zone, so you can attack an opponent without Ctrl and without risking becoming a PK.
- PvP points
- Killing a player counts as PvP — toward PvP rewards and achievements.
- Death from a player
- No experience is lost, no items are dropped.
- Death from the boss and monsters
- Experience loss — same as in the regular world.
- Allies
- Attack skills without Ctrl don't hit your party, command channel, clan or alliance; auras don't hit them even with Ctrl.
- Community Board (Alt+B)
- Open: the shop, services and teleport are still available. The buffer and the .buff command are unavailable inside an active zone.
- Teleport out of the zone
- Via Workshop teleport, if there have been no hits, casts or attacks for 15 seconds. Premium teleports are unavailable from inside the zone.
- Saving a point
- Not possible: neither a personal point in the Workshop nor a client teleport bookmark.
- Using a saved teleport point
- While the zone is active, you cannot teleport to a saved point inside it — neither your personal Workshop point nor a client teleport bookmark, no matter where you're teleporting from; no fee is charged. The game reports this in the chat and on screen. At any other time the point works as usual.
- Autofarm
- Won't start in an active zone, and turns itself off on entering one.
- If the zone activates while you're inside
- You stay where you are: you get a PvP flag and autofarm turns off. The game notifies you on entering and leaving the combat zone.
| Icon | Boss | Where the PvP zone is active |
|---|---|---|
| «Queen Ant» | Ant Nest — Queen Ant's nest and the approaches to it | |
| «Orfen» |
|
|
| «Core» | Cruma Tower — the Core's chamber | |
| «Baium» | Tower of Insolence — the upper floors near Baium's chamber | |
| «Antharas» |
|
|
| «Valakas» | ||
| «Queen Shyeed» | Stakato Nest — «Queen Shyeed»'s chamber (level 84 raid boss) | |
| «Cherub Galaxia» |
|
|
| «Anais» |
|
|
| «Ember» |
|
|
| «Sailren» |
|
# Regular raid bosses
World raids are scattered across locations and available to everyone. The typical respawn interval is 24 hours ± 6 hours, with weaker ones at 12 hours ± 6 hours — there is always someone to hunt.
# Bosses of Destruction and Blood Altars
Towns and villages have 17 Blood Altars, and their places never change. At 12 of them, raid bosses titled «Lord of Destruction» appear from time to time: one to three per altar, level 20 to 80. Each can drop a Scroll of Destruction for a weapon - with it, a failed enchant keeps the item's enchant level. The other 5 altars are just for show and never have bosses: «Talking Island Village», «Elven Village», «Kamael Village», «Primeval Isle» and «Rune Township».
- When the bosses appear
- Each altar has its own 4-hour timer. When it runs out, a quiet altar rolls a 50% chance: on success all its bosses appear at once, on failure the altar waits another 4 hours.
- How long they stay
- No longer than 4 hours. When the timer runs out at an altar with bosses, the altar goes quiet in any case and the bosses disappear, even mid-fight. Attacking a boss does not extend the timer.
- After the kill
- When all of an altar's bosses are killed, it goes quiet at once and starts a new 4-hour timer. After 4 hours the bosses return with a 50% chance, after 8 hours with a 25% chance and so on: on average after about 8 hours.
- How to tell the bosses are there
- Only by the altar: the server does not announce boss spawns in chat. While the altar is quiet, Worshipper and two Altar Guard stand at it. While the bosses are there, dead Worshipper and Altar Guard lie in their place.
- Fighting at the altar
- If you pull a boss more than 1000 units from its spot, it and its guards instantly restore HP to full, and the boss says: «Ha-ha, you can't fool me. Fight fair!» Killed guards return after 5 minutes. «Guillotine Warden», «Ancient Drake» and «Doom Blade Tanatos» have no guards.
- Loot
- Each boss can drop a Scroll of Destruction for a weapon of the grade shown in the table. The chance is 1% per kill at x1 rates, the real chance depends on the rates.
- Scroll of Destruction
- Safe but not guaranteed: the enchant chance is normal, and on failure the item keeps its enchant level, only the scroll is used up. Works up to +15. It cannot be traded, dropped, sold or put into your private warehouse. Scrolls of Destruction for armor do not drop from bosses, only enchanting achievements give them. All scroll types - enchant scroll types.
Altars and bosses
| Altar | Boss and level | Scroll |
|---|---|---|
| «Gludin Village» | «Greyclaw Kutus»lv. 23 |
|
| «Gludin Village» | «Lead Tracker Sharuk»lv. 23 |
|
| «Gludin Village» | «Sukar Wererat Chief»lv. 21 |
|
| «Town of Gludio» | «Ikuntai»lv. 25 |
|
| «Town of Gludio» | «Zombie Lord Crowl»lv. 25 |
|
| «Dark Elf Village» | «Zombie Lord Ferkel»lv. 20 |
|
| «Orc Village» | «Betrayer of Urutu Freki»lv. 25 |
|
| «Dwarven Village» | «Mammon Collector Talos»lv. 25 |
|
| «Dwarven Village» | «Nellis' Vengeful Spirit»lv. 39 |
|
| «Town of Dion» | «Guillotine Warden»lv. 35 |
|
| «Town of Dion» | «Fire Lord Shadar»lv. 35 |
|
| «Town of Dion» | «Soul Collector Acheron»Lv. 35 |
|
| «Town of Schuttgart» | «Rayito the Looter»Lv. 37 |
|
| «Heine» | «Beacon of Blue Sky»Lv. 45 |
|
| «Heine» | «Earth Protector Panathen»Lv. 43 |
|
| «Town of Oren» | «Carnage Lord Gato»Lv. 50 |
|
| «Town of Oren» | «Ketra Commander Atis»Lv. 49 |
|
| «Town of Giran» | «Lord Ishka»Lv. 60 |
|
| «Town of Giran» | «Demon Kuri»Lv. 59 |
|
| «Town of Giran» | «Ancient Drake»Lv. 60 |
|
| «Town of Aden» | «Kernon»Lv. 75 |
|
| «Town of Aden» | «Meanas Anor»Lv. 70 |
|
| «Town of Aden» | «Doom Blade Tanatos»Lv. 72 |
|
| «Town of Goddard» | «Ketra's Hero Hekaton»Lv. 80 |
|
| «Town of Goddard» | «Varka's Hero Shadith»Lv. 80 |
# Beleth — entry through the Tower of Naia
«Beleth»
- a level 83 Grand Boss on Hellbound. He has no day in the schedule: after a kill the lair is closed for 8 days, and the door to him is opened by a party that reached the top of the Tower of Naia. «Mutated Elpy»
lives there; after its death the spore phase begins, out of which «Epidos»
comes. A slain «Epidos» leaves «Teleportation Cubic» - it carries a full party to «Beleth».
- Party
- At least one full party of 9 is required, and its leader presses the button at the Sphere. If that leader also leads a command channel, the whole channel is moved: a full party + a party of 5 go in together, but 7 + 7 without a full party do not
- Level
- 80+ — checked on entering the Tower of Naia
- Entrance to the Tower of Naia
- One party every 20 minutes: after a successful entry the Crystal disappears for 20 minutes, after a failed one — for 5. No Crystal means another party has just entered or someone botched the entry
- «Beleth» respawn
- 8 days after being killed, at kill hour + 0–7 h
- «Mutated Elpy» respawn
- 12–60 h after being killed; the server announces the spawn to everyone, and until then the door to its hall stays closed. The Control Panel at the entrance, and clicking the closed door, both show how much time is left
- Darion respawn
- 36 h ± 2 h
- «Beleth» spawn
- 5 minutes after the first entry — a cutscene and clones appear, and 5 minutes after that the real «Beleth» is among them
- Zone clearing
- 5 minutes after being killed
Path to «Beleth»
| Step | What to do | Conditions and timers |
|---|---|---|
| 1. Tully's Workshop roof | While «Darion» is alive, the doors stay closed | |
| 2. Entrance to the Tower of Naia | ||
| 3. Tower rooms | 12 rooms in a row. In each one, someone from the group talks to the Genius Invention and presses «Flip the switch»: the entrance closes, monsters appear, and once the last one is killed, the exit to the next room opens. Press it when the whole group is inside: the entrance closes at once, and anyone left outside can no longer get into this room. Anyone standing in the room who is not in your group at the moment of pressing gets kicked out. Who is in which room - see the table below. | 5 minutes from the press. When time runs out, everyone still in the room is thrown out to the Crystal on the roof — even if the room is already cleared, you can't linger in it. While the countdown runs, another party can't start this room and waits up to 5 minutes |
4. «Mutated Elpy» |
Kill it at the top of the tower — the monster is weak. After it dies, the door to the hall closes and the spore phase begins: you have to assemble «Epidos» out of the spores — how, see the «Spore phase» table below. | While Elpy is dead, the door to its hall is closed, so it's only worth clearing the rooms after the spawn announcement. Clicking the closed door shows how long until it appears and whether a fight is underway in the hall. One party enters the tower every 20 minutes, so parties arrive one after another - hit Elpy once everyone going for «Beleth» is already in the hall: latecomers don't take part in the spore phase. The spore phase gives you about half an hour: if you don't gather «Epidos» in time, you'll have to wait for the next Elpy |
5. «Epidos» |
Kill it in the middle of the hall — a «Teleportation Cubic» appears in its place. Epidos's element is the opposite of the one you built up, and that element is exactly what it's weakest against: build up Fire and you get a Water Epidos, best hit with Fire. | Don't lure it far away: an «Epidos» killed outside the hall won't leave a cube. The cube lasts 10 minutes |
| 6. «Teleportation Cubic» | The leader of a full party presses «Meet Beleth» - the Sphere moves their party, and if they lead a command channel, every party of the channel. | At least one full party of 9, and its leader presses the button. A command channel is optional, but with one, incomplete parties go in together with the full party. Only those standing next to the Sphere are moved: anyone who stepped away cannot enter later - gather everyone at the Sphere before pressing |
Spore phase — how to summon «Epidos»
| What | How it works |
|---|---|
| Start | After Elpy dies, there are 10 regular spores in the hall. Each regular spore killed gives two elemental ones: Fire, Water, Wind or Earth. From then on the hall always holds about 20 elemental spores: a new one arrives to replace each one killed or vanished. |
| Element pairs | Fire ↔ Water and Wind ↔ Earth. Pick one element — its pair has its own gauge, and you need to advance 50 steps along it. |
| Spore of the chosen element | +1 step. In total you need to kill 50 more spores of the chosen element than of its opposite. |
| Spore of the opposite element | −1 step: one of these cancels one of the right ones. |
| Spore of the other pair | The gauge rolls back half a step toward zero: two such spores — minus one step. |
| A spore lives for a minute | A spore not killed within 60 seconds vanishes and a spore of the opposite element arrives in its place. That's why it's better to leave opposite and other-pair spores alone — the opposite ones will turn into the right ones on their own within a minute. But don't let your own slip away: a missed one comes back as the opposite. |
| What arrives as a replacement | In place of a killed spore of the leading element, 80% of the time the opposite one arrives, otherwise a random one. There are always few of the right spores in the hall, so you have to hunt for them. |
| Spores drift into the other pair | A random spore turns out to be from the other pair of elements half of the time, and it does not come back from there by itself: a spore that left changes only into its opposite. So the spores of your pair in the hall slowly grow fewer - you are building up Wind while there is more and more Fire and Water around. If 4 or fewer spores of your pair are left, kill spores of the other pair: random ones come in their place, and some will return to your pair. Every such spore costs half a step, but without it you may fail to fill the gauge even when playing without mistakes. |
| Chat hint | At 10, 20, 30 and 40 steps, spores of the chosen element may shout its name: Fire, Water, Wind or Earth. |
| «Epidos» | |
| Failure | The hall has a counter: every spore that left by itself adds one to it, every spore killed takes one away. When too many have left, the phase fails: the spores vanish, and there will be no «Epidos» until the next Elpy. Spores you do not touch leave every minute, so the whole phase gives you about half an hour - it cannot be dragged out longer. |
| Why the phase fails | Most often there are several reasons at once. The first - your own element is hit too slowly: a spore not killed within a minute leaves and comes back as the needed one only a round later, and the failure counter grows meanwhile. The second - few spores of your pair are left in the hall and nobody hits the other pair: the spores you need stop appearing, and there is nothing to fill the gauge with (the row «Spores drift into the other pair»). The third - extra spores get hit: every killed spore of the opposite element cancels a step, every spore of the other pair - half a step, and area skills do this unnoticed. The fourth - the party has too few people for the hall: the spores spread over different spots, and while the party runs to one, another leaves. |
Tower of Naia rooms
| Room | Monsters | What to watch for |
|---|---|---|
| 1 | Beleth's Follower ×2, Beleth's Devotee ×4 | Devotees (197K HP) hit with area Holy magic and single-target Dark |
| 2 | Beleth's Assassin ×8 |
|
| 3 | Beleth's Minion ×4 |
|
| 4 | Beleth's Assassin ×8 | Same as the 2nd |
| 5 | Beleth's Retainer ×2, Beleth's Follower ×2, Beleth's Devotee ×2 | Retainers cast Death Link and often crit with an area Dark strike |
| 6 | Beleth's Projection ×2 |
|
| 7 | Beleth's Follower ×2, Beleth's Devotee ×4, Beleth's Fighter ×1 | The Fighter (112K HP) paralyzes and fears |
| 8 | Beleth's Projection ×2 | Same as the 6th |
| 9 | Beleth's Minion ×5 | 56K HP, stun |
| 10 | Beleth's Projection ×2 | Same as the 6th |
| 11 | Beleth's Low Servant ×6 |
|
| 12 | Beleth's Slave ×12 | Level 86, 18.5K HP, explode next to you |
# Sailren — entry through Shilen's Stone Statue
«Sailren»
- a level 80 Grand Boss on the Primeval Isle. He has no day in the schedule: he respawns 24-48 hours after a kill. «Shilen's Stone Statue»
takes you to the lair - one party at a time and only if its leader has «Gazkh»
. The server announces the respawn to everyone, and 30 minutes before it the area around the Statue becomes a PvP zone: parties fight right at the entrance for the right to go in first.
- Who enters
- One party, up to 9 players. The party leader talks to the Statue: «I wish to participate in clearing out Sailren and its followers». Members of the leader's party standing next to the Statue are moved in; anyone who has walked away stays outside. A command channel is not moved — only the leader's party.
- Where to get «Gazkh»
- The «Attack Sailren!» quest from the same Statue: from level 77, after the «The Name of Evil - 2» quest. You need 30 «Gazkh Fragment»
from the «Velociraptor» and Pterosaurs of Primeval Isle: a 40% chance per kill, 2 fragments per successful drop, more with a premium account. In a party, the fragment goes to a random member who is still collecting for the quest. The quest is repeatable — one «Gazkh» per completion. - Level
- Not checked on entry. The «Gazkh» quest is available from level 77.
- «Sailren» respawn
- 24, 25, ... or 48 hours after the kill - picked at random, every value is equally likely. When he respawns, the server announces it to all players. Until he respawns, the Statue answers that the power of «Sailren» is too great right now. The respawn time is shown in the Community Board (Alt+B) → «Raid Bosses», in the Grand Boss list.
- If another party is inside
- The Statue lets no one in until that party leaves the lair.
- How the fight goes
- A minute after entry, three «Velociraptor»
appear. When the third one dies, a «Pterosaur»
comes out, followed by a «Tyrannosaurus»
. 3 minutes after the «Tyrannosaurus», «Sailren» appears: the first 25 seconds are a cutscene, and he is invulnerable during it. - Time limit
- 53 minutes from entry. After that, everyone still in the lair is moved to town, and the Statue lets the next party in. If nobody attacks monsters in the lair for 10 minutes, everyone is thrown out earlier.
- After the kill
- A «Teleportation Cubic»
appears: «Teleport out of Sailren's Nest» sends you to town. After 5 minutes, everyone still inside is moved out automatically. - Summoning into the lair
- Doesn't work: you can't summon another player into the lair. Only the party the Statue brought in is inside.
- PvP zone at the entrance
- The area around the Statue becomes a PvP zone 30 minutes before «Sailren» respawns, stays one while the entrance is open, and for another 30 minutes after his death; the rest of the time it's a regular location. In the active zone: a PvP flag on entry, kills count as PvP with no karma, dying to a player costs no experience, and autofarm is turned off. The lair itself and the dinosaur hunting grounds further down the slope are not part of the zone. The other rules — Boss PvP zones.
- Soul Crystal
- Stages 11–12 — 20%, stages 13–14 — 30%; only one party member gets the crystal level-up.
- «Epic Jewelry Powder»
- 30% — rolled separately for each participant in the fight: anyone who hit «Sailren» and was nearby when he died. The chance is also shown in the tooltip of the entry button at the Statue. All boss chances — Grand Boss jewelry.
# Clan damage on Grand Bosses
During a fight with a Grand Boss the server counts how much damage each clan has dealt to the boss and shows this table to every player near the boss, in the top left corner of the screen. So right in the fight you see which clan deals the most damage and who really carries the raid. Every Grand Boss has the table: Queen Ant, Core, Orfen, Baium, Antharas, Valakas, Beleth and Sailren, who come out on a schedule, and the instance bosses Tiat, Freya, Scarlet van Halisha. Ordinary raid bosses do not have it.
- Where it shows
- Top left corner of the screen, for every player within 2000 of the boss
- Whose damage counts
- Every player who is in a clan, together with the damage of their pet or servitor. Damage of players without a clan does not get into the table
- Order and numbers
- Clans go from the most damage to the least. The number is rounded down to thousands (k), millions (kk) or billions (kkk)
- Update
- Every 5 seconds while the boss is taking damage
- Reset
- Right after the boss is killed. If the boss is not killed, the count starts over 5 hours after the first hit
What the table looks like on screen
| Line on screen | What it means |
|---|---|
| Clan Aurora: 12kk | clan Aurora has dealt 12 to 13 million damage to the boss |
| Clan Nord: 8kk | clan Nord - 8 to 9 million |
| Clan Vega: 950k | clan Vega - 950 to 951 thousand |
# Debuffs on bosses: stun, sleep and root chance
Stun, sleep, root, fear, silence and other debuffs do land on raid bosses and Grand Bosses: bosses are not fully immune. But the chance is much lower than on ordinary monsters. First it is calculated as usual - from the skill, the difference between the skill level and the boss level, the boss's resistance to this kind of debuff and the element. The boss's «CON» and «MEN» do not count. Then the chance is multiplied by the boss's multiplier from the table below. The result is never below 10% or above 90%, unless the skill itself has its own limits. That is why almost any debuff lands on Antharas and Valakas with a 10% chance: the multiplier pushes the chance below this floor, and the floor lifts it back. On the other Grand Bosses the same happens to everything that lands on an ordinary target with a chance of up to 50%.
Debuff chance multiplier by boss
| Bosses | Multiplier | A 60% chance on an ordinary target becomes |
|---|---|---|
| Raid bosses: ordinary, Destruction Bosses and instance raid bosses | × 0.5 | 30% |
| Grand Boss: Queen Ant, Core, Orfen, Baium, Beleth, Sailren, Tiat, Freya, Scarlet van Halisha | × 0.2 | 12% |
Antharaslevel 85 Grand Boss |
× 0.1 | 10% (6% lifted to the floor) |
Valakaslevel 85 Grand Boss |
× 0.1 | 10% (6% lifted to the floor) |
# Boss announcements
| Event | Bosses |
|---|---|
| Raid respawn | |
| Grand Boss respawn | «Valakas», «Antharas», «Beleth», «Sailren» |
| Path to «Beleth» | |
| Raid kills | |
| Killing a Grand Boss | «Queen Ant», «Core», «Orfen», «Baium», «Valakas», «Antharas», «Beleth», «Sailren» |
# Grand Boss jewelry
Each Grand Boss jewellery piece has three tiers (Cursed → Original → Improved). The starting Cursed tier is custom personal jewellery available to absolutely every player through the Forge Cursed service in Community Board → Services → Boss Jewelry. Tiers and stats for each family - Grand Boss jewelry, exchange services - Grand Boss jewelry, where to collect «Epic Jewelry Powder» - Grand Boss jewelry.






in the lair. The stone is checked for all members, and everyone must stand next to the leader. If even one member lacks the stone, nobody gets in, and everyone receives a message with the name of the player who doesn't have it. A player without a party enters alone if they have the stone.
won't let you into the lair, and the
won't let you through to the dragon itself. Whoever comes without the stone is the only one who can't pass, the rest get in.
spot




























(a level 84 raid boss) — his death opens the doors to the Tower of Naia Crystal. The fastest way up is
appears next to the Crystal, at 10% — two more. A
,
, 